#SETTING THESE SERVER SIDE SETTINGS TO FALSE WILL OVERRIDE ANY OF THE SAME CLIENT SETTINGS THAT ARE SET TO TRUE (for all clients)
dummySetting=true
#Disable new dynamic gui system and use old simple visual.
dynamicGuiUseOldSimpleGUIVisual=false
#Delay in ticks before sending a new image of a gui to other clients, 10 = twice a second, 0 = no delay, 20 = once a second, more frequent might affect performance and network load
#If enabled, only sends the initial image of a players gui, does not constantly update after it's been opened.
dynamicGuiDontSendConstantGUIUpdates=false
#Blur is used to prevent nasty aliasing/flicker artifacts at the cost of clarity
#Range: 0 ~ 2
dynamicGuiBlurLevel=1
#Adjust the size of the circle used to cut off extra info beyond their main area of their gui, visual issues may occur of too big. Set to -1 to disable
#Range: 4.9E-324 ~ 1.7976931348623157E308
dynamicGuiSizeRadiusInPixelsToShow=128.0
#Show a clients entire screen instead of using dynamicGuiSizeRadiusInPixelsToShow for a circle fade in a 512x512 area, WARNING: experimental, has cpu and network performance impact. Tweak dynamicGuiSizeRadiusInPixelsToShow to -1 or something large if you use this setting.
dynamicGuiShowClientsEntireScreen=false
#Disables the background rendering for most guis, might hide things like JEI or other things count as background rendering
dynamicGuiDisableBackgroundRendering=true
#Show items being transferred between player and container