banana-mc/config/sparsestructures.json5

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2025-07-17 17:37:38 +02:00
// ### THE MOD REQUIRES A RESTART OF THE GAME TO APPLY CHANGES ###
{
// this is the main spread factor (default is 2)
//
// tips: a spread factor can be a decimal number (such as 1.5)
// a spread factor of 1 means all structure's placements are not modified (useful if you want to use only custom spread factors)
// a spread factor above 1 means all structures are rarer
// a spread factor below 1 means all structures are more common
// a spread factor of 0 disables all structures entirely
"spreadFactor": 1.75,
// Some structure mods/datapacks do not specify a custom salt or use the same salt for all their structures, which might cause structure overlap.
// Enabling this is supposed to reduce this phenomenon, as all structure sets will have their own salt, hashed from their id.
// If unsure, leave this enabled.
"idBasedSalt": true,
// this is a list of custom spread factors
"customSpreadFactors": [
// example of the mansion being doubled in rarity (the mod's default)
{
"structure": "minecraft:mansion",
"factor": 3
},
// add the structures you want to modify in the format:
// (don't forget to remove "//", and use dots for decimal numbers)
//
// {
// "structure": "namespace:structure_name",
// "factor": number
// },
//
// where "structure" is a structure_set or the name of a structure
// /!\ if you put the name of a structure, all structures in its set will be modified
// (example: "minecraft:village_plains" will modify all structures in the "villages" set)
// see https://minecraft.wiki/w/Tutorials/Custom_structures#Structure_Set for more info
//
// tip: you can dump all structure sets in a file by running the custom command /dumpstructuresets
// tip: the same spread factors rules apply here (set to 0 to disable said structure)
]
}