// ### THE MOD REQUIRES A RESTART OF THE GAME TO APPLY CHANGES ### { // this is the main spread factor (default is 2) // // tips: a spread factor can be a decimal number (such as 1.5) // a spread factor of 1 means all structure's placements are not modified (useful if you want to use only custom spread factors) // a spread factor above 1 means all structures are rarer // a spread factor below 1 means all structures are more common // a spread factor of 0 disables all structures entirely "spreadFactor": 1.75, // Some structure mods/datapacks do not specify a custom salt or use the same salt for all their structures, which might cause structure overlap. // Enabling this is supposed to reduce this phenomenon, as all structure sets will have their own salt, hashed from their id. // If unsure, leave this enabled. "idBasedSalt": true, // this is a list of custom spread factors "customSpreadFactors": [ // example of the mansion being doubled in rarity (the mod's default) { "structure": "minecraft:mansion", "factor": 3 }, // add the structures you want to modify in the format: // (don't forget to remove "//", and use dots for decimal numbers) // // { // "structure": "namespace:structure_name", // "factor": number // }, // // where "structure" is a structure_set or the name of a structure // /!\ if you put the name of a structure, all structures in its set will be modified // (example: "minecraft:village_plains" will modify all structures in the "villages" set) // see https://minecraft.wiki/w/Tutorials/Custom_structures#Structure_Set for more info // // tip: you can dump all structure sets in a file by running the custom command /dumpstructuresets // tip: the same spread factors rules apply here (set to 0 to disable said structure) ] }