This commit is contained in:
Mateusz Słodkowicz 2025-07-17 17:37:38 +02:00
parent a06cb24a1e
commit 0a244a3977
Signed by: materus
GPG Key ID: 28D140BCA60B4FD1
285 changed files with 7227 additions and 1326 deletions

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.git/**
.gitattributes
extra_files/**
server/**
credits.txt

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#Config to adjust world settings
[World]
#Enable the villager structures for the computer scientist.
enableVillagerStructures = true
#Gives the ap documentation to new players.
givePlayerBookOnJoin = false
#The weight of the villager structures.
#Range: 0 ~ 16000
villagerStructureWeight = 10
#Enable new wandering trader trades.
enableWanderingTraderTrades = true

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config/alexsmobs.toml Normal file
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[general]
#Whether all players should get an Animal Dictionary when joining the world for the first time.
giveBookOnStartup = false
#Lava Opacity for the Lava Vision Potion.
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.65
#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
shadersCompat = false
#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
bananasDropFromLeaves = true
#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
#Range: > 0
bananaChance = 200
#Whether spiders should target fly mobs.
spidersAttackFlies = true
#Whether wolves should target moose mobs.
wolvesAttackMoose = true
#Whether polar bears should target seal mobs.
polarBearsAttackSeals = true
#Whether cats, ocelots and foxes should target jerboa mobs.
catsAndFoxesAttackJerboas = true
#Whether dolphins should target flying fish mobs.
dolphinsAttackFlyingFish = true
#Whether lava can be bottled with a right click of a glass bottle.
lavaBottleEnabled = true
#Whether bone serpents are neutral or hostile.
neutralBoneSerpents = false
#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
mimicubeSpawnInEndCity = true
#Whether mimicream can be used to duplicate items.
mimicreamRepair = true
#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
#Whether wild raccoons steal food from chests.
raccoonStealFromChests = true
#Whether wild crows steal crops from farmland.
crowsStealCrops = true
#Whether fish oil gives players a special levitation effect.
fishOilMeme = true
#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
soulVultureSpawnOnFossil = true
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
acaciaBlossomsDropFromLeaves = true
#1 out of this number chance for leaves to drop an acacia when broken. Fortune is automatically factored in
#Range: > 0
acaciaBlossomChance = 130
#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
wanderingTraderOffers = true
#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
#Range: 0 ~ 2
mungusBiomeTransformationType = 2
#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
#Whether guster spawns are limited to when it is raining/thundering.
limitGusterSpawnsToWeather = true
#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
warpedMoscoTransformation = true
#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
warpedMoscoMobTriggers = [""]
#True if straddleboard enchants are enabled.
straddleboardEnchants = true
#Whether emu should target skeletons.
emuTargetSkeletons = true
#Percent chance for emu leggings to dodge projectile attacks.
#Range: 0.0 ~ 1.0
emuPantsDodgeChance = 0.45
#Whether cachalots can destroy wood blocks if angry.
cachalotDestruction = true
#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
#Range: 0.0 ~ 10.0
cachalotVolume = 3.0
#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
#Range: 0.0 ~ 1.0
leafcutterAntFungusGrowChance = 0.3
#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
#Range: 2 ~ 100000
leafcutterAntRepopulateFeedings = 25
#Max number of ant entities allowed inside a leafcutter anthill.
#Range: 2 ~ 100000
leafcutterAntColonySize = 10
#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
#Range: 0.0 ~ 1.0
leafcutterAntBreakLeavesChance = 0.2
#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
falconryTeleportsBack = false
#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
fireproofTarantulaHawk = false
#List of dimensions in which spawning void worms via mysterious worm items is allowed.
voidWormSpawnDimensions = ["minecraft:the_end"]
#All void worm damage is scaled to this.
#Range: 0.0 ~ 100.0
voidWormDamageModifier = 1.0
#Max Health of the void worm boss.
#Range: 0.0 ~ 1000000.0
voidWormMaxHealth = 160.0
#Whether the void worm boss is summonable or not, via the mysterious worm item.
voidWormSummonable = true
#Whether seagulls should steal food out of players' hotbar slots.
seagullStealing = true
#List of items that seagulls cannot take from players.
seagullStealingBlacklist = []
#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
clingingFlipEffect = false
#Percent chance of getting Pigshoes from Piglin Bartering. Set to zero to disable.
#Range: 0.0 ~ 1.0
tusklinShoesBarteringChance = 0.02500000037252903
#The visual zoom of the rainbow pattern on the rainbow glass block. Higher number = bigger pattern.
#Range: 1.0 ~ 10000.0
rainbowGlassFidelity = 16.0
#Whether Rabbits can transform into Bunfungus if fed Mungal spores.
bunfungusTransformation = true
#True if some Alex's Mobs items should spawn in loot chests.
addLootToChests = true
#List of items that cannot be put in a Transmuting Table.
transmutationBlacklist = ["minecraft:beacon"]
#True if transmutation tables should not have the ability to pick up new items to transmute, and only give options from the loot tables.
limitTransmutingToLootTables = false
#True if transmutation tables can explode when broken.
transmutingTableExplodes = true
#The experience, in levels, that each transmutation of a stack takes in the transmuting table.
#Range: 0 ~ 100000
transmutingExperienceCost = 3
#The step value multiplied by the log of the stack size when transmuting an item, used to determine its weight for appearing in future transmutation possibilities. Higher number = more likely to appear.
#Range: 1.0 ~ 10000.0
transmutingWeightAddStep = 3.0
#The step value that an item looses when selecting it as the transmutation result. Keep this number higher than the one above for balance reasons. Higher number = less likely to appear after transmuting multiple times.
#Range: 1.0 ~ 10000.0
transmutingWeightRemoveStep = 4.0
#True if skreechers can summon a new warden, when applicable.
skreechersSummonWarden = true
#The distance in blocks that will cause an underminer to dissapear when approached by a player.
#Range: 1.0 ~ 10000.0
underminerDisappearDistance = 8.0
[spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
grizzlyBearSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
grizzlyBearSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
roadrunnerSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
roadrunnerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
boneSerpentSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
boneSeprentSpawnRolls = 40
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gazelleSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gazelleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crocodileSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crocSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flySpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hummingbirdSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hummingbirdSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
orcaSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
orcaSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sunbirdSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sunbirdSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gorillaSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gorillaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crimsonMosquitoSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crimsonMosquitoSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rattlesnakeSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rattlesnakeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
endergradeSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
endergradeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hammerheadSharkSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hammerheadSharkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
lobsterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
lobsterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
komodoDragonSpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
komodoDragonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
capuchinMonkeySpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
capuchinMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caveCentipedeSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caveCentipedeSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
warpedToadSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedToadSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mooseSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mooseSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicubeSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicubeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
raccoonSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
raccoonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blobfishSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blobfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sealSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sealSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cockroachSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cockroachSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
shoebillSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
shoebillSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
elephantSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
elephantSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
soulVultureSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
soulVultureSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
snowLeopardSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
snowLeopardSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
spectreSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
spectreSpawnRolls = 5
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crowSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crowSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
alligatorSnappingTurtleSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
alligatorSnappingTurtleSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mungusSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mungusSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mantisShrimpSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mantisShrimpSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gusterSpawnWeight = 35
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gusterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
#Range: 0 ~ 1000
warpedMoscoSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedMoscoSpawnRolls = 1000
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
straddlerSpawnWeight = 70
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
straddlerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
stradpoleSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
stradpoleSpawnRolls = 3
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
emuSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
emuSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
platypusSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
platypusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
dropbearSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
dropbearSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tasmanianDevilSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tasmanianDevilSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
kangarooSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
kangarooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cachalotWhaleSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cachalotWhaleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
enderiophageSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
enderiophageSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
baldEagleSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
baldEagleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tigerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tigerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tarantulaHawkSpawnWeight = 6
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tarantulaHawkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
voidWormSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
voidWormSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
frilledSharkSpawnWeight = 11
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
frilledSharkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicOctopusSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicOctopusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
seagullSpawnWeight = 21
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
seagullSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
froststalkerSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
froststalkerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tusklinSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tusklinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
laviathanSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
laviathanSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmawSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmawSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
toucanSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
toucanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
manedWolfSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
manedWolfSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anacondaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anacondaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anteaterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anteaterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rockyRollerSpawnWeight = 60
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rockyRollerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flutterSpawnWeight = 13
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flutterSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
jerboaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
jerboaSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
terrapinSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
terrapinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
combJellySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
combJellySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmicCodSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmicCodSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bunfungusSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bunfungusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bisonSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bisonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
giantSquidSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
giantSquidSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: 0 ~ 1000
devilsHolePupfishSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: > 0
devilsHolePupfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
catfishSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
catfishSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flyingFishSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flyingFishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skelewagSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skelewagSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rainFrogSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rainFrogSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
potooSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
potooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mudskipperSpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mudskipperSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rhinocerosSpawnWeight = 24
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rhinocerosSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sugarGliderSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sugarGliderSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
farseerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
farseerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skreecherSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skreecherSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
underminerSpawnWeight = 50
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
underminerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
murmurSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
murmurSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skunkSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skunkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bananaSlugSpawnWeight = 14
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bananaSlugSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blueJaySpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blueJaySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caimanSpawnWeight = 29
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caimanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
triopsSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
triopsSpawnRolls = 0
[uniqueSpawning]
#Maximum world y-level that cave centipedes can spawn at
#Range: -64 ~ 320
caveCentipedeSpawnHeight = 0
#Maximum world y-level that blobfish can spawn at
#Range: -64 ~ 320
blobfishSpawnHeight = 25
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
beachedCachalotWhales = true
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
#Range: 0 ~ 100
beachedCachalotWhaleSpawnChance = 5
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
#Range: > 0
beachedCachalotWhaleSpawnDelay = 24000
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
#Range: 0.0 ~ 1.0
leafcutterAnthillSpawnChance = 0.004999999888241291
#Minimum world y-level that gelada monkeys can spawn at
#Range: -64 ~ 320
geladaMonkeySpawnRolls = 0
#Whether to restrict all pupfish spawns to one chunk (similar to real life) or have them only obey their spawn config.
restrictPupfishSpawns = true
#The maximum distance a pupfish spawn chunk is from world spawn(0, 0) in blocks.
#Range: 2 ~ 1000000000
pupfishChunkSpawnDistance = 2000
#Whether to restrict all skelewag spawns to shipwreck structures.
restrictSkelewagSpawns = true
#Whether to restrict all farseer spawns to near the world border.
restrictFarseerSpawns = true
#Whether to restrict all underminer spawns to abandoned mineshafts.
restrictUnderminerSpawns = true
#The maximum distance a farseer can spawn from the world border.
#Range: 2 ~ 1000000000
farseerBorderSpawnDistance = 100
#Maximum world y-level that murmur can spawn at
#Range: -64 ~ 320
murmurSpawnHeight = -30
[dangerZone]
#Its been so long...
superSecretSettings = false
#How many cpu cores some mobs(elephants, leafcutter ants, bison etc) should utilize when pathing. Bigger number = less impact on TPS
#Range: 1 ~ 100
pathfindingThreads = 5

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@ -0,0 +1,74 @@
#General settings
[general]
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
dimensionBlacklist = []
#Spawn a book in the players inventory on login
spawnBook = false
#How much mana whirlisprigs consume per generation
#Range: 0 ~ 10000
sylphManaCost = 250
#How much progress whirlisprigs must accumulate before creating resources
#Range: 0 ~ 10000
whirlisprigProgress = 250
#Should the Wilden Hunter attack animals?
hunterHuntsAnimals = false
#Should the Wilden Stalker attack animals?
stalkerHuntsAnimals = false
#Should the Wilden Defender attack animals?
defenderHuntsAnimals = false
#Should the Wilden Chimera dive bomb destroy blocks?
destructiveDiveBomb = true
#Archwood forest spawn weight
#Range: > 0
archwoodForest = 2
#How many inventories can lectern support per bookwyrm
#Range: > 1
bookwyrmLimit = 8
[drygmy_production]
#How much source drygmys consume per generation
#Range: 0 ~ 10000
drygmyManaCost = 1000
#How many channels must occur before a drygmy produces loot
#Range: 0 ~ 300
drygmyMaxProgress = 20
#Bonus number of items a drygmy produces per unique mob
#Range: 0 ~ 300
drygmyUniqueBonus = 2
#Base number of items a drygmy produces per cycle before bonuses.
#Range: > -2147483648
drygmyBaseItems = 1
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
#Range: 0 ~ 300
drygmyQuantityCap = 5
#Items
[item]
#Spawn Caster Tomes in Dungeon Loot?
spawnTomes = true
#How much mana the Ring of Jumping consumes per jump
#Range: 0 ~ 10000
jumpRingCost = 30
#Blocks
[block]
#How much potion a melder takes from each input jar. 100 = 1 potion
#Range: > 100
melderInputCost = 200
#How much potion a melder outputs per cycle. 100 = 1 potion
#Range: > 100
melderOutput = 100
#How much source a melder takes per cycle
#Range: > 0
melderSourceCost = 300
#The max potion level the enchanted flask can grant. This isnt needed unless you have an infinite potion leveling exploit.
#Range: > 2
enchantedFlaskCap = 255
#Debug
[debug]
#Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck.
#Range: > 0
maxLogEvents = 100

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@ -0,0 +1,57 @@
#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Base max mana
#Range: > 0
baseMax = 100
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#Mana regen bonus for tier of book
#Range: > 0
tierRegen = 1
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
[spell_casting]
#Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceCapOnCast = true
#Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceGlyphLimitOnCast = true
[item]
#Cost per glyph in a codex
#Range: > 0
codexCost = 10
[warp_portals]
#Enable warp portals?
enableWarpPortals = false
#Beta Features
[beta]
#Allow crafting infinite spells. This is a beta feature and may cause crashes.
infiniteSpells = false
#Limits the crafting infinite spells beta, set a cap to the number of additional glyphs. This is a beta feature and may cause crashes.
#Range: 10 ~ 1000
infiniteSpellLimit = 30

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@ -0,0 +1,23 @@
[general]
#Enables the generation of dynamic assets. This is required for the mod to work properly. Turn off if you chose to add all the generated assets via datapack manually. This can speedup boot times for modpacks. Note that the generated assets will depend on loaded datapacks
generate_dynamic_assets = true
#Puts all the added items into a new Every Compat tab instead of their own mod tabs. Be warned that if disabled it could cause some issue with some mods that have custom tabs
creative_tab = true
#Makes dynamic assets that are generated depend on loaded resource packs. Turn off to make them just use vanilla assets
assets_depend_on_loaded_packs = true
#Creates a debug folder inside your instance directory where all the dynamically generated resources will be saved
save_debug_resources = false
#Sends a packet to verify all dependencies mod versions are the same on connect. DIsable if it causes issues
mod_version_check_packet = true
#Don't touch unless you are told to
debug_packet = false
[general.tooltips]
#Enabled tooltips showing which mod an EC item is from
mod_origin_enabled = true
#Enabled tooltips showing which block type an EC item is made from
block_type_enabled = true
#Only show on advanced settings
show_on_advanced_tooltips = false

View File

@ -8,9 +8,8 @@
chocolate_cake = true
honey_cake = true
[types.cake.thermal]
chocolate_cake = true
spice_cake = true
[types.cake.mynethersdelight]
magma_cake = true
[types.wood_type]
@ -30,12 +29,36 @@
ancient = true
blossom = true
[types.wood_type.vampirism]
dark_spruce = true
cursed_spruce = true
[types.wood_type.deeperdarker]
bloom = true
echo = true
[types.wood_type.thermal]
rubberwood = true
[types.wood_type.biomesoplenty]
fir = true
pine = true
maple = true
redwood = true
mahogany = true
jacaranda = true
palm = true
willow = true
dead = true
magic = true
umbran = true
hellbark = true
empyreal = true
[types.wood_type.silentgear]
netherwood = true
[types.wood_type.vanillabackport]
pale_oak = true
[types.wood_type.createdieselgenerators]
chip_wood = true
[types.wood_type.mynethersdelight]
powdery = true
[types.leaves_type]
@ -63,12 +86,6 @@
fig = true
durian = true
[types.leaves_type.vampirism]
dark_spruce = true
[types.leaves_type.thermal]
rubberwood = true
[types.leaves_type.upgrade_aquatic]
river = true
@ -80,6 +97,152 @@
yellow_blossom = true
red_blossom = true
[types.leaves_type.biomesoplenty]
origin = true
flowering_oak = true
red_maple = true
orange_maple = true
yellow_maple = true
rainbow_birch = true
snowblossom = true
null = true
cypress = true
fir = true
pine = true
redwood = true
mahogany = true
jacaranda = true
palm = true
willow = true
dead = true
magic = true
umbran = true
hellbark = true
empyreal = true
[types.leaves_type.silentgear]
netherwood = true
[types.leaves_type.deeperdarker]
echo = true
[types.leaves_type.vanillabackport]
pale_oak = true
[types.leaves_type.chipped]
apple_acacia = true
cherry_acacia = true
dead_acacia = true
frosted_acacia = true
golden_acacia = true
golden_cherry_acacia = true
magenta_flower_acacia = true
orange_acacia = true
red_acacia = true
white_flower_acacia = true
apple_birch = true
cherry_birch = true
dead_birch = true
frosted_birch = true
golden_birch = true
golden_cherry_birch = true
magenta_flower_birch = true
orange_birch = true
red_birch = true
white_flower_birch = true
apple_dark_oak = true
cherry_dark_oak = true
dead_dark_oak = true
frosted_dark_oak = true
golden_dark_oak = true
golden_cherry_dark_oak = true
magenta_flower_dark_oak = true
orange_dark_oak = true
red_dark_oak = true
white_flower_dark_oak = true
apple_jungle = true
cherry_jungle = true
dead_jungle = true
frosted_jungle = true
golden_jungle = true
golden_cherry_jungle = true
magenta_flower_jungle = true
orange_jungle = true
red_jungle = true
white_flower_jungle = true
apple_oak = true
cherry_oak = true
dead_oak = true
frosted_oak = true
golden_oak = true
golden_cherry_oak = true
magenta_flower_oak = true
orange_oak = true
red_oak = true
white_flower_oak = true
apple_spruce = true
cherry_spruce = true
dead_spruce = true
frosted_spruce = true
golden_spruce = true
golden_cherry_spruce = true
magenta_flower_spruce = true
orange_spruce = true
red_spruce = true
white_flower_spruce = true
golden_apple_acacia = true
golden_apple_birch = true
golden_apple_dark_oak = true
golden_apple_jungle = true
golden_apple_oak = true
golden_apple_spruce = true
[types.stone_type]
[types.stone_type.create]
limestone = true
asurine = true
crimsite = true
ochrum = true
veridium = true
scoria = true
scorchia = true
[types.stone_type.ars_nouveau]
sourcestone = true
[types.stone_type.quark]
soul_sandstone = true
limestone = true
jasper = true
shale = true
myalite = true
permafrost = true
[types.stone_type.biomesoplenty]
black_sandstone = true
orange_sandstone = true
white_sandstone = true
brimstone = true
[types.stone_type.securitycraft]
reinforced_stone = true
[types.stone_type.deeperdarker]
sculk_stone = true
gloomslate = true
[types.stone_type.upgrade_aquatic]
coralstone = true
[types.mud_type]
[types.mud_type.deeperdarker]
sculk_grime = true
[types.mud_type.securitycraft]
reinforced_mud = true
#Disables specific entries
[entries]
@ -135,6 +298,160 @@
ladder = false
vertical_slab = true
[entries.wood_type.handcrafted]
counter = true
corner_trim = true
fancy_bed = true
desk = true
shelf = true
cupboard = true
dining_bench = true
bench = true
drawer = true
pillar_trim = true
side_table = true
nightstand = true
couch = true
table = true
chair = true
[entries.wood_type.chipped]
fine_planks = true
checkered_trapdoor = true
overgrown_trapdoor = true
overgrown_door = true
windowed_door = true
tiled_door = true
classic_trapdoor = true
circle_glass = true
center_cut_log = true
pegged_planks = true
torch = true
secret_door = true
smooth_planks = true
screen_door = true
bared_glass = true
ornate_bared_glass = true
hewn_planks = true
crossed_planks = true
edged_stripped_log = true
beach_door = true
fine_vertical_planks = true
cross_laced_planks = true
diamond_bordered_glass = true
railed_planks = true
planks_mosaic = true
distorted_trapdoor = true
iron_barred_trapdoor = true
firewood_log = true
circle_glass_pane = true
f_sign_stripped_log = true
versailles_planks = true
wise_stripped_log = true
layered_stripped_log = true
whirlwind_planks = true
large_diamond_glass_pane = true
planked_log = true
mixed_log = true
framed_planks = true
square_glass = true
vined_trapdoor = true
barrel = true
woven_glass = true
detailed_planks = true
woven_trapdoor = true
cobweb_trapdoor = true
gated_door = true
supported_door = true
barred_trapdoor = true
line_bared_glass_pane = true
horizontal_lined_glass_pane = true
airy_trapdoor = true
lumpy_stripped_log = true
line_bared_glass = true
slanted_planks = true
edge_cut_log = true
barred_door = true
suspicious_trapdoor = true
chipped_stripped_log = true
patient_stripped_log = true
herringbone_planks = true
pressed_door = true
planks_panel = true
vertically_railed_planks = true
bared_glass_pane = true
diamond_bordered_glass_pane = true
solid_trapdoor = true
tiled_planks = true
boarded_door = true
dual_paneled_door = true
square_glass_pane = true
meshed_trapdoor = true
overgrown_log = true
thin_planks = true
fancy_trapdoor = true
paper_door = true
warted_trapdoor = true
basket_woven_planks = true
enclosed_planks = true
flowering_log = true
k_sign_stripped_log = true
double_herringbone_planks = true
sign_stripped_log = true
crated_planks = true
horizontal_lined_glass = true
knotted_stripped_log = true
l_sign_stripped_log = true
reinforced_log = true
natural_planks = true
classic_windowed_trapdoor = true
brick_bond_planks = true
wickered_planks = true
bordered_glass_pane = true
sliding_door = true
heavy_trapdoor = true
bordered_glass = true
laced_planks = true
boxed_planks = true
reinforced_crate = true
large_diamond_glass = true
snowflake_glass_pane = true
bricky_planks = true
reinforced_stripped_log = true
slotted_trapdoor = true
shack_door = true
bundled_log = true
polished_planks = true
ornate_bared_glass_pane = true
stern_stripped_log = true
diagonal_planks = true
wall_torch = true
crate = true
nailed_planks = true
cornered_planks = true
shifted_planks = true
vertical_planks = true
glass_door = true
fortified_door = true
paneled_door = true
carved_stripped_log = true
leafy_trapdoor = true
snowflake_glass = true
heavy_door = true
pointless_trapdoor = true
stacked_planks = true
planks_shavings = true
twisted_trapdoor = true
i_sign_stripped_log = true
d_sign_stripped_log = true
diamond_planks = true
woven_glass_pane = true
windowed_trapdoor = true
tile_windowed_door = true
damaged_log = true
golden_barred_trapdoor = true
nailed_log = true
[entries.leaves_type]
[entries.leaves_type.quark]
@ -144,3 +461,166 @@
[entries.leaves_type.refurbished_furniture]
hedge = true
[entries.stone_type]
[entries.stone_type.rechiseled]
squares = true
smooth_large_tiles = true
brick_paving_connecting = true
brick_pattern_connecting = true
brick_pattern = true
waves_connecting = true
small_bricks = true
smooth_large_tiles_connecting = true
small_bricks_connecting = true
path_connecting = true
bordered = true
rotated_bricks_connecting = true
smooth_rotated_bricks = true
rotated_bricks = true
big_tiles_connecting = true
smooth_brick_paving = true
diagonal_bricks = true
big_tiles = true
smooth_rotated_bricks_connecting = true
tiles_connecting = true
brick_paving = true
small_tiles_connecting = true
bordered_connecting = true
waves = true
crushed_connecting = true
tiles = true
squares_connecting = true
path = true
smooth_tiles_connecting = true
diagonal_bricks_connecting = true
smooth_tiles = true
crushed = true
small_tiles = true
smooth_brick_paving_connecting = true
slated = true
[entries.stone_type.create]
cut_wall = true
small_bricks = true
layered = true
cut_brick_wall = true
pillar = true
cut_brick_stairs = true
cut_brick_slab = true
polished_cut_slab = true
polished_cut_wall = true
cut_slab = true
small_brick_wall = true
cut = true
polished_cut = true
small_brick_slab = true
cut_stairs = true
small_brick_stairs = true
cut_bricks = true
polished_cut_stairs = true
[entries.stone_type.quark]
polished_vertical_slab = true
pillar = true
vertical_slab = true
[entries.stone_type.additional_lights]
standing_torch_l_polished = true
standing_torch_s_smooth = true
fire_pit_s_mossy_bricks = true
fire_pit_l_bricks = true
al_lamp = true
fire_pit_s_bricks = true
standing_torch_l_mossy_bricks = true
standing_torch_l_smooth = true
fire_pit_l_polished = true
fire_pit_s = true
standing_torch_l_bricks = true
fire_pit_l = true
standing_torch_s_mossy_bricks = true
fire_pit_s_smooth = true
standing_torch_l = true
fire_pit_l_smooth = true
standing_torch_s = true
standing_torch_s_bricks = true
fire_pit_s_polished = true
fire_pit_l_mossy_bricks = true
standing_torch_s_polished = true
[entries.stone_type.chipped]
pillar = true
checkered_tiles = true
cracked_flat_tiles = true
weathered = true
smooth_column = true
fine_pillar = true
brick_bordered = true
smooth_inlayed = true
bordered = true
cut_column = true
smoothed_double_inlayed = true
rounded_bricks = true
overlapping_tiles = true
pillar_top = true
rough = true
loded = true
massive_bricks = true
thick_inlayed = true
tiny_brick_bordered = true
pointed_dripstone = false
mini_tiles = true
angry = true
vertical_cut = true
crying = true
runic_carved = true
stacked_bricks = true
inscribed = true
polished = true
cut_blank = true
blank_carving = true
tiny_layered_slabs = true
flat_tiles = true
inlayed = true
trodden = true
tiled = true
creeper_carving = true
cracked_bricks = true
pillar_bricks = true
cracked_disordered_bricks = true
ornate_pillar = true
tiled_column = true
eroded = true
tiled_bordered = true
simple_pillar = true
scales = true
vertical_disordered_bricks = true
sad = true
glad = true
unamused = true
edged_bricks = true
cobbled = true
tiny_layered_bricks = true
bricks = true
layed_bricks = true
spider_carving = true
sanded = true
engraved = true
offset_bricks = true
small_bricks = true
duh = true
smooth_ringed = true
curly_pillar = true
etched_bricks = true
spiraled = true
prismal_remnants = true
tiny_bricks = true
carved = true
[entries.mud_type]
[entries.mud_type.quark]
carved_bricks = true
pillar = true
brick_lattice = true

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{
// -----------------------------------------------------------
// Item Obliterator by ElocinDev
// -----------------------------------------------------------
//
// How to add items?
// - They are json strings, so you need to separate each
// entry with a comma, except the last
// - If you start an entry with !, it will be treated as a regular expression
// Example: "!minecraft:.*_sword" to disable all swords
//
// -----------------------------------------------------------
// Do not touch this
"configVersion": 2,
// -----------------------------------------------------------
// Items here will be unusable completely
// Example: minecraft:diamond
"blacklisted_items": [
"!chipped:.*pointed_dripstone",
"ars_nouveau:stable_warp_scroll"
],
// -----------------------------------------------------------
// Removes an item if it contains certain nbt tag. If the whole entry (or expression) is present, the item gets removed.
// Use with caution! This is a very expensive operation and can cause lag if you have a lot of items blacklisted.
//
// Example to disable a regeneration potion: Potion:"minecraft:regeneration"
//
// You can also use regular expressions by starting the value with !
"blacklisted_nbt": [],
// -----------------------------------------------------------
// Items here will not be able to be right-clicked (Interact)
// Example: minecraft:apple
"only_disable_interactions": [
],
// -----------------------------------------------------------
// Items here will not be able to be used to attack
// Example: minecraft:diamond_sword
"only_disable_attacks": [
],
// -----------------------------------------------------------
// Items here will get their recipes disabled
// Keep in mind this already is applied to blacklisted items
"only_disable_recipes": [
],
// -----------------------------------------------------------
// If true, the mod will use a hashset to handle the blacklisted items
// This is a more optimized approach only if you have a lot of items blacklisted (20 or more is recommended)
// If you just have a small amount of items blacklisted, keep this false
//
// [!] Enabling this will disable all regular expressions
// [!] Does not apply to NBT, only item blacklist / interaction / attack
"use_hashmap_optimizations": false
}

15
config/mimi-common.toml Normal file
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["World Generation"]
#Toggles whether Instrumentalist shops should generate in villages.
enableInstrumentalistShop = true
#Comma-separated list of mobs that can be given instruments to hold.
allowedInstrumentMobs = "minecraft:zombie,minecraft:husk,minecraft:skeleton,minecraft:stray,minecraft:wither_skeleton"
#Toggles wheter to give players the MIMI Guide Book on first join.
doGiveBookOnFirstJoin = false
[Other]
#Toggles whether MIMI should log when the server fails to timely execute a MIDI command which usually just indiciates server performance trouble.
doLogMidiTaskErrors = true
#The number of milliseconds a MIDI thread task should wait before timing out. Longer times may reduce instances of tasks failing but also reduce responsiveness of Transmitters.
midiTaskTimeoutMillis = 15000

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[general]
toggle = false
rightClickToEdit = true
releaseToSelect = false
menuAnimation = true
menuButtonIcon = "minecraft:stone"
[visual]
[visual.menu]
#Range: 0 ~ 255
alpha = 153
#Range: 0 ~ 255
red = 0
#Range: 0 ~ 255
green = 0
#Range: 0 ~ 255
blue = 0
[visual.select]
#Range: 0 ~ 255
alpha = 153
#Range: 0 ~ 255
red = 255
#Range: 0 ~ 255
green = 0
#Range: 0 ~ 255
blue = 0

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@ -86,8 +86,8 @@
enable_DiveAnimationHostAnimator = true
enable_DiveIntoWaterAnimator = true
enable_DodgeAnimator = true
enable_FastRunningAnimator = true
enable_FastSwimAnimator = true
enable_FastRunningAnimator = false
enable_FastSwimAnimator = false
enable_FlippingAnimator = true
enable_HideInBlockAnimator = true
enable_HorizontalWallRunAnimator = true

74
config/prettyrain.json5 Normal file
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{
"maxParticleAmount": 1500,
"particleDensity": 100,
"particleStormDensity": 200,
"particleRadius": 25,
"doRainParticles": true,
"doSplashParticles": true,
"doSmokeParticles": true,
"doRippleParticles": true,
"doStreakParticles": true,
"doSnowParticles": true,
"doSandParticles": true,
"doShrubParticles": true,
"doFogParticles": false,
"doGroundFogParticles": false,
"doRainSounds": true,
"doSnowSounds": true,
"doSandSounds": true,
"rain": {
"density": 100,
"gravity": 1.0,
"windStrength": 0.30000001192092896,
"stormWindStrength": 0.5,
"opacity": 100,
"splashDensity": 5,
"size": 2.0
},
"snow": {
"density": 40,
"gravity": 0.07999999821186066,
"rotationAmount": 0.029999999329447746,
"stormRotationAmount": 0.05000000074505806,
"windStrength": 1.0,
"stormWindStrength": 3.0,
"size": 2.0
},
"sand": {
"density": 80,
"gravity": 0.20000000298023224,
"windStrength": 0.30000001192092896,
"moteSize": 0.10000000149011612,
"size": 2.0,
"spawnOnGround": true,
"matchTags": "minecraft:sand"
},
"shrub": {
"density": 2,
"gravity": 0.20000000298023224,
"rotationAmount": 0.20000000298023224,
"bounciness": 0.20000000298023224
},
"ripple": {
"resolution": 16,
"useResourcepackResolution": true
},
"fog": {
"density": 20,
"gravity": 0.20000000298023224,
"size": 0.5
},
"groundFog": {
"density": 20,
"spawnHeight": 64,
"size": 8.0
},
"renderVanillaWeather": false,
"tickVanillaWeather": false,
"biomeTint": true,
"tintMix": 50,
"spawnAboveClouds": false,
"cloudHeight": 330,
"alwaysRaining": false,
"yLevelWindAdjustment": true
}

1954
config/quark-common.toml Normal file

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# Toilet related properties
[toilet]
# The storage capacity of the fluid tank contained in this block. If you're using Forge,
# 1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you
# want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric)
# Valid range: 1 to 9223372036854775807 (inclusive)
fluidCapacity = 1000
# If enabled, when interacting with this block it will dispense free water into
# it's fluid tank, assuming the tank is empty or contains water but has not reached it's
# capacity.
# Valid values: true, false
dispenseWater = false
# Electricity related properties
[electricity]
# The maximum amount of nodes in a network that can be powered by an electricity
# source, like the electricity generator.
# Valid range: 1 to 512 (inclusive)
maximumNodesInNetwork = 64
# The maximum amount of links that can be connected to a single electricity node.
# Valid range: 1 to 64 (inclusive)
maximumLinksPerElectricityNode = 6
# The maximum amount of links that can be connected to an Electricity Generator.
# Valid range: 1 to 64 (inclusive)
maximumLinksPerElectricityGenerator = 12
# The amount of power that is generated by the electricity generator per fuel tick.
# For example, coal has 1600 ticks of fuel, and at a ratio of 4, it would produce
# 6400 units of power. The default value of 8 means that the electricity generator
# would consume almost 2 coal per in-game day.
# Valid range: 1 to 128 (inclusive)
fuelToPowerRatio = 16
# The maximum area radius determines the size of the area which electricity nodes must
# be inside of to be powered by a source node (like the Electricity Generator). The
# radius is represented as blocks. The center of the area is the source node providing
# the power, and area radius expands in each cardinal direction, including up and down.
# For example, if we have an area radius of 16 blocks, a source node can provide power
# to other electricity nodes from (x-16,y-16,z-16) to (x+16,y+16,z+16) with x,y,z being
# the block position of the source. Electricity nodes still must be connected with
# links to be powered, this config value just determines the acceptable area.
# Valid range: 1 to 256 (inclusive)
powerableAreaRadius = 80
# Cheats for electricity. Free power, etc.
[electricity.cheats]
# Makes all blocks that require electricity always be powered without them being
# connected to an Electricity Generator. Warning, some blocks may no longer work as
# expected. Use at your own risk of a downgraded experience.
# Valid values: true, false
everythingIsPowered = false
# Electricity Generators will now output free power, and stay on forever.
# Valid values: true, false
freeGeneratorPower = false
# Mailing related properties
[mailing]
# If enabled, this will ban items with an inventory (like a Shulker Box) being sent through
# a Post Box. This prevents players from creating massive NBT on a single item, which can
# cause issues for your server/world save.
# Valid values: true, false
banSendingItemsWithInventories = true
# Prevents items contained in this list from being sent through a Post Box.
# An example of how the list is defined:
# bannedItems = [
# "minecraft:water_bucket",
# "minecraft:diamond",
# "refurbished_furniture:mailbox"
# ...
# ]
# ^ Note: This is just an example. Write your list below.
bannedItems = []
# A list of dimensions you are allowed to place mailboxes. An empty list means that
# mailboxes can be placed in any dimension.
# An example of how the list is defined:
# allowedDimensions = [
# "minecraft:overworld",
# "minecraft:the_nether",
# ...
# ]
# ^ Note: This is just an example. Write your list below.
allowedDimensions = []
# The amount of inventory rows in a mailbox. If you change this value from a larger to
# a smaller value, items contained in the removed rows will be deleted. Use caution
# when changing this value to avoid inconvenience and backup your saves.
# Valid range: 1 to 6 (inclusive)
mailboxInventoryRows = 1
# The maximum amount of mailboxes a player is allowed to register/own.
# Valid range: 1 to 2147483647 (inclusive)
maxMailboxesPerPlayer = 16
# The maximum amount of items that can be queued for delivery to a mailbox. Items become
# queued when the receiving mailbox's inventory is full. This is to prevent infinite storage.
# Valid range: 0 to 256 (inclusive)
deliveryQueueSize = 32
# Kitchen Sink related properties
[kitchenSink]
# If enabled, when interacting with this block it will dispense free water into
# it's fluid tank, assuming the tank is empty or contains water but has not reached it's
# capacity.
# Valid values: true, false
dispenseWater = false
# The storage capacity of the fluid tank contained in this block. If you're using Forge,
# 1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you
# want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric)
# Valid range: 1 to 9223372036854775807 (inclusive)
fluidCapacity = 3000
# Recycle Bin related properties
[recycleBin]
# The maximum amount of experience levels that the recycling bin can hold. Recycling stops once it reaches that level.
# Valid range: 1 to 100 (inclusive)
maximumExperienceLevels = 5
# The amount of time in ticks that it takes to perform one cycle of recycling
# Valid range: 1 to 2147483647 (inclusive)
processingTime = 10
# The amount of experience to add when recycling an item.
# Valid range: 0 to 179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 (inclusive)
experiencePerItem = 0.05
# Trampoline related properties
[trampoline]
# The maximum height that can be achieved from bouncing on the trampoline. The maximum
# height is affected the shape of the trampoline, the center trampoline in a 3x3 will
# be able to reach the maximum bounce height, while a single trampoline will only reach
# half.
# Valid range: 0 to 64 (inclusive)
maxBounceHeight = 8.0
# Basin related properties
[basin]
# The storage capacity of the fluid tank contained in this block. If you're using Forge,
# 1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you
# want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric)
# Valid range: 1 to 9223372036854775807 (inclusive)
fluidCapacity = 1000
# If enabled, when interacting with this block it will dispense free water into
# it's fluid tank, assuming the tank is empty or contains water but has not reached it's
# capacity.
# Valid values: true, false
dispenseWater = false
# Recipe related properties
[recipes]
# If enabled, the Frying Pan and Grill will inherit all the cooking recipes from the
# vanilla Campfire.
# Valid values: true, false
inheritCampfireRecipes = true
# Bath related properties
[bath]
# The storage capacity of the fluid tank contained in this block. If you're using Forge,
# 1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you
# want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric)
# Valid range: 1 to 9223372036854775807 (inclusive)
fluidCapacity = 10000
# If enabled, when interacting with this block it will dispense free water into
# it's fluid tank, assuming the tank is empty or contains water but has not reached it's
# capacity.
# Valid values: true, false
dispenseWater = false

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#Send a welcome message containing tips when joining the world
sayThanksMessage = false
#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? Servers can force this setting on clients if the server config setting "force_reinforced_block_tint" is set to true.
reinforced_block_tint = true
#Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best.
#Format: 0xRRGGBB
#Range: 0 ~ 16777215
reinforced_block_tint_color = 10066329
#Set the radius in which chunks viewed in a frame camera feed should be requested from the server and rendered. If this config has a higher value than the vanilla "Render Distance" option or the "view-distance" server property, the smaller value is used instead.
#Range: 2 ~ 32
frame_feed_render_distance = 16
#Set the resolution of the Frame camera feed. This is always a square resolution. Smaller values will be less detailed, higher values may lead to diminishing returns.
#Range: 1 ~ 16384
frame_feed_resolution = 512
#The maximum amount of frames per second the Frame camera feed renders at. Higher values will lead to worse performance.
#Range: 10 ~ 260
frame_feed_fps_limit = 30

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{
"ftbteams": {
"my_team": true
},
"ftblibrary": {
"toggle.gamemode": true,
"toggle.rain": true,
"toggle.day": true,
"toggle.night": true
},
"ftbessentials": {
"trash_can": true
},
"ftbchunks": {
"chunks": false,
"claim_chunks": false
}
}

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{
"maxSize": 3.0,
"minSize": 0.1,
"sizeChangeFactor": 2.0,
"growingPotion": true,
"shrinkingPotion": true,
"wideningPotion": true,
"thinningPotion": true,
"useNetherFungus": false,
"addReachModifier": true
}

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[embeddiumextras]
[embeddiumextras.general]
#Set Fullscreen mode
#Borderless let you change between screens more faster and move your mouse across monitors
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
fullscreen = "WINDOWED"
#Configure FPS Display mode
#Complete mode gives you min FPS count and average count
#Allowed Values: OFF, SIMPLE, ADVANCED
fpsDisplay = "ADVANCED"
#Configure FPS Display gravity
#Places counter on specified corner of your screen
#Allowed Values: LEFT, CENTER, RIGHT
fpsDisplayGravity = "LEFT"
#Shows GPU and memory usage onto FPS display
#Allowed Values: OFF, ON, GPU, RAM
fpsDisplaySystem = "OFF"
#Configure FPS Display margin
#Give some space between corner and text
#Range: 0 ~ 48
fpsDisplayMargin = 12
#Toggle FPS Display shadow
#In case sometimes you can't see the text
fpsDisplayShadow = false
[embeddiumextras.quality]
#Toggle fog feature
#Fog was a vanilla feature, toggling off may increases performance
fog = true
#Raise clouds
#Modify clouds height perfect for a adaptative world experience
#Range: 0 ~ 512
cloudsHeight = 330
#Chunks fade in speed
#This option doesn't affect performance, just changes speed
#Allowed Values: OFF, FAST, SLOW
chunkFadeSpeed = "SLOW"
[embeddiumextras.quality.darkness]
#Configure Darkness Mode
#Each config changes what is considered 'true darkness'
#Allowed Values: PITCH_BLACK, TOTAL_DARKNESS, DARK, DIM, OFF
mode = "PITCH_BLACK"
#Toggle Darkness on Overworld dimension
enableOnOverworld = true
#Toggle Darkness on Nether dimension
enableOnNether = false
#Configure fog brightness on nether when darkness is enabled
#Range: 0.0 ~ 1.0
netherFogBright = 0.5
#Toggle Darkness on End dimension
enableOnEnd = false
#Configure fog brightness on nether when darkness is enabled
#Range: 0.0 ~ 1.0
endFogBright = 0.5
#Toggle Darkness default mode for modded dimensions
valueByDefault = false
#List of all dimensions to use True Darkness
#This option overrides 'valueByDefault' state
dimensionWhitelist = []
#Toggle darkness when dimension has no SkyLight
enableOnNoSkyLight = false
#Disables all bright sources of darkness like moon or fog
#Only affects darkness effect
enableBlockLightOnly = false
#Toggles if moon phases affects darkness in the overworld
affectedByMoonPhase = true
#Configure max moon brightness level with darkness
#Range: 0.0 ~ 1.0
fullMoonBright = 0.5
#Configure min moon brightness level with darkness
#Range: 0.0 ~ 1.0
newMoonBright = 0.0
[embeddiumextras.performance]
#Toggles JREI item rendering until searching
#Increases performance a little bit and cleans your screen when you don't want to use it
hideJREI = false
#Toggles Minecraft Fonts shadows
#Depending of the case may increase performance
#Gives a flat style text
fontShadows = true
[embeddiumextras.performance.distanceCulling]
[embeddiumextras.performance.distanceCulling.tileEntities]
#Toggles distance culling for Block Entities
#Maybe you use another mod for that :(
enable = true
#Configure horizontal max distance before cull Block entities
#Value is squared, default was 64^2 (or 64x64)
#Range: > 0
cullingMaxDistanceX = 4096
#Configure vertical max distance before cull Block entities
#Value is raw
#Range: 0 ~ 512
cullingMaxDistanceY = 32
#List of all Block Entities to be ignored by distance culling
#Uses ResourceLocation to identify it
#Example 1: "minecraft:chest" - Ignores chests only
#Example 2: "ae2:*" - ignores all Block entities from Applied Energetics 2
whitelist = ["waterframes:*"]
[embeddiumextras.performance.distanceCulling.entities]
#Toggles distance culling for entities
#Maybe you use another mod for that :(
enable = true
#Configure horizontal max distance before cull entities
#Value is squared, default was 64^2 (or 64x64)
#Range: > 0
cullingMaxDistanceX = 4096
#Configure vertical max distance before cull entities
#Value is raw
#Range: 0 ~ 512
cullingMaxDistanceY = 64
#List of all Entities to be ignored by distance culling
#Uses ResourceLocation to identify it
#Example 1: "minecraft:bat" - Ignores bats only
#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
whitelist = ["minecraft:ghast", "minecraft:ender_dragon", "iceandfire:*", "create:*"]
[embeddiumextras.others]
#Configure if borderless fullscreen option should be attached to F11 or replace vanilla fullscreen
#Allowed Values: ATTACH, REPLACE, OFF
borderlessAttachModeOnF11 = "OFF"
#Toggles fast language reload
#Embeddedt points it maybe cause troubles to JEI, so ¿why not add it as a toggleable option?
fastLanguageReload = true

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// ### THE MOD REQUIRES A RESTART OF THE GAME TO APPLY CHANGES ###
{
// this is the main spread factor (default is 2)
//
// tips: a spread factor can be a decimal number (such as 1.5)
// a spread factor of 1 means all structure's placements are not modified (useful if you want to use only custom spread factors)
// a spread factor above 1 means all structures are rarer
// a spread factor below 1 means all structures are more common
// a spread factor of 0 disables all structures entirely
"spreadFactor": 1.75,
// Some structure mods/datapacks do not specify a custom salt or use the same salt for all their structures, which might cause structure overlap.
// Enabling this is supposed to reduce this phenomenon, as all structure sets will have their own salt, hashed from their id.
// If unsure, leave this enabled.
"idBasedSalt": true,
// this is a list of custom spread factors
"customSpreadFactors": [
// example of the mansion being doubled in rarity (the mod's default)
{
"structure": "minecraft:mansion",
"factor": 3
},
// add the structures you want to modify in the format:
// (don't forget to remove "//", and use dots for decimal numbers)
//
// {
// "structure": "namespace:structure_name",
// "factor": number
// },
//
// where "structure" is a structure_set or the name of a structure
// /!\ if you put the name of a structure, all structures in its set will be modified
// (example: "minecraft:village_plains" will modify all structures in the "villages" set)
// see https://minecraft.wiki/w/Tutorials/Custom_structures#Structure_Set for more info
//
// tip: you can dump all structure sets in a file by running the custom command /dumpstructuresets
// tip: the same spread factors rules apply here (set to 0 to disable said structure)
]
}

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#spawn Categories(MONSTER, CREATURE, ... defaults..., custom pools from other mods
spawnCategories = ["MONSTER,140", "CREATURE,20", "AMBIENT,28", "AXOLOTLS,10", "UNDERGROUND_WATER_CREATURE,10", "WATER_CREATURE,10", "WATER_AMBIENT,30"]

18
config/terrablender.toml Normal file
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#General settings
general = {}
#Generation settings
[generation_settings]
#The size of overworld biome regions from each mod that uses TerraBlender.
#Range: 2-6
overworld_region_size = 4
#The weighting of vanilla biome regions in the nether.
#Range: 0-2147483647
vanilla_nether_region_weight = 10
#The size of nether biome regions from each mod that uses TerraBlender.
#Range: 2-6
nether_region_size = 2
#The weighting of vanilla biome regions in the overworld.
#Range: 0-2147483647
vanilla_overworld_region_weight = 10

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[inventoryButton]
#Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone.
inventoryButton = ""
#The x position of the warp button in the inventory.
warpButtonX = 58
#The y position of the warp button in the inventory.
warpButtonY = 60
#The y position of the warp button in the creative menu.
creativeWarpButtonX = 88
#The y position of the warp button in the creative menu.
creativeWarpButtonY = 33
[cooldowns]
#The multiplier applied to the cooldown when teleporting to a global waystone via inventory button or warp stone.
globalWaystoneCooldownMultiplier = 1.0
#The cooldown between usages of the warp stone in seconds. This is bound to the player, not the item, so multiple warp stones share the same cooldown.
warpStoneCooldown = 300
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
warpStoneUseTime = 128
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
warpPlateUseTime = 60
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
scrollUseTime = 128
#The cooldown between usages of the inventory button in seconds.
inventoryButtonCooldown = 300
[worldGen]
#Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in.
#Allowed Values: DEFAULT, MOSSY, SANDY, BIOME
worldGenStyle = "BIOME"
#Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation.
frequency = 0
#List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used.
dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
#List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty.
dimensionDenyList = []
#Set to 'PRESET_FIRST' to first use names from the custom names list. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
#Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED
nameGenerationMode = "PRESET_FIRST"
#These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info.
customWaystoneNames = []
#Set to true if waystones should be added to the generation of villages. Some villages may still spawn without a waystone.
spawnInVillages = true
#Ensures that pretty much every village will have a waystone, by spawning it as early as possible. In addition, this means waystones will generally be located in the center of the village.
forceSpawnInVillages = false
[restrictions]
#If enabled, only creative players can place, edit or break waystones. This does NOT disable the crafting recipe.
restrictToCreative = false
#If enabled, only the owner of a waystone (the one who placed it) can rename it.
restrictRenameToOwner = true
#If enabled, waystones generated in worldgen are unbreakable.
generatedWaystonesUnbreakable = false
#If enabled, leashed mobs will be teleported with you
transportLeashed = true
#Whether to take leashed mobs with you when teleporting between dimensions
transportLeashedDimensional = true
#List of leashed mobs that cannot be taken with you when teleporting
leashedDenyList = ["minecraft:wither"]
#Set to 'ALLOW' to allow dimensional warp in general. Set to 'GLOBAL_ONLY' to restrict dimensional warp to global waystones. Set to 'DENY' to disallow all dimensional warps.
#Allowed Values: ALLOW, GLOBAL_ONLY, DENY
dimensionalWarp = "ALLOW"
#List of dimensions that players are allowed to warp cross-dimension from and to. If left empty, all dimensions except those in dimensionalWarpDenyList are allowed.
dimensionalWarpAllowList = []
#List of dimensions that players are not allowed to warp cross-dimension from and to. Only used if dimensionalWarpAllowList is empty.
dimensionalWarpDenyList = []
#Set to true if players should be able to teleport between waystones by simply right-clicking a waystone.
allowWaystoneToWaystoneTeleport = true
#Set to false to allow non-creative players to make waystones globally activated for all players.
globalWaystoneSetupRequiresCreativeMode = true
[client]
#If enabled, the text overlay on waystones will no longer always render at full brightness.
disableTextGlow = false
[xpCost]
#Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel.
inverseXpCost = true
#The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels.
blocksPerXpLevel = 500
#The minimum base xp cost (may be subceeded by multipliers defined below)
minimumBaseXpCost = 3.0
#The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs
maximumBaseXpCost = 10.0
#How much xp is needed per leashed animal to travel with you
xpCostPerLeashed = 0
#The base xp level cost when travelling between dimensions. Ignores block distance.
dimensionalWarpXpCost = 5
#The multiplier applied to the base xp cost when teleporting to a global waystone through any method.
globalWaystoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, Konstantin)
warpStoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one waystone to another.
waystoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one sharestone to another.
sharestoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from a portstone.
portstoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one warp plate to another.
warpPlateXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting via the inventory button.
inventoryButtonXpCostMultiplier = 0.0
[compatibility]
#If enabled, JourneyMap waypoints will be created for each activated waystone.
displayWaystonesOnJourneyMap = true
#If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed
preferJourneyMapIntegration = true

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#General mod settings
[general]
#Spawn sound sense sources for monsters to track
awareness_Sound = true
#Spawn scent/blood sense sources for monsters to track
awareness_Scent = true
#Monsters see light near player and move towards it
awareness_Light = true
#Growling zombies attracts other zombies
noisyZombies = true
#Pistons cause sound sense sources attracting monsters
noisyPistons = true
#Causes monsters to horde up and wander the surface together to random points
wanderingHordes = true
#How often in seconds we set a random point around a player for mobs to wander to from far away. Makes mobs path around more, dont use if you have TPS performance issues.
#Range: > -2147483648
frequencyOfWanderingHordesPerPlayer = 30
#How loud sounds should be when you are alerted that a mob is coming to investigate an area near you
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
soundVolumeInvestigate = 0.0
#How loud sounds should be for a mob targetting you
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
soundVolumeAlertTarget = 0.0
#Enhanced mobs will make a sound when they target you
soundAlerts = false
#Any hostile mob that targets you will make a sound, even if not enhanced
soundAlertsForAllAttackingMobs = false
#Enhanced mobs will make a sound when they are investigating a sense near you
soundInvestigates = false
#Uses a different kind of mob alert noise, might break immersion a bit ;)
soundUseAlternateAlertNoise = false
#Only spawn sound sense entities in Overworld
awareness_Sound_OverworldOnly = false

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#General mod settings
[general]
#Max awareness range for zombies
#Range: > -2147483648
maxPFRangeSense = 128
#Prevent non zombies from being attracted to light
awareness_Light_OnlyZombies = true
#Custom targetting sight range on top of vanilla sight based targetting
#Range: > -2147483648
sightRange = 16
#Always target closest player [performance sensitive]
omniscient = false
#skips line of sight check on targetting [performance sensitive]
seeThroughWalls = false
#Effects how far monsters will sense scents from
#Range: > -2147483648
scentStrength = 60
#Effects how far monsters will sense sound sources from
#Range: > -2147483648
soundStrength = 60
#max rate of spawning sound sources in milliseconds
#Range: > -2147483648
frequentSoundThreshold = 1000
#Range of extra random speed to give a zombie for extra spawns and zombie duplications, eg: 0 = no boost, 1 = up to double speed (works for my extra spawned mobs only)
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
zombieRandSpeedBoost = 0.3
#The amount of delay in game ticks between processing mobs with enhanced AI, less is more frequent [performance sensitive]
#Range: > -2147483648
tickRateAILoop = 5
#how frequently the mod iterates all players, effects rates, less is more frequent
#Range: > -2147483648
tickRatePlayerLoop = 20
#How long before a mob can move around again to track a light source, or scent, or sound, increase number to reduce performance impact of mod if needed
#Range: > -2147483648
tickCooldownBetweenPathfinds = 300
#How likely zombies making noise near you will attract other zombies, higher = less likely, 0 = every time they make a noise
#Range: > -2147483648
noisyZombiesReinforceOddsTo1 = 5
#-
debugConsole = false
#-
debugConsoleOmniscient = false
#-
debugConsoleSuperDetailed = false
#Minimum distance required between active sense sources, prevents spamming sources [performance sensitive]
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
extraScentCutoffRange = 3.0
#Max strength allowed for a sense, in case senses get a super high base strength or large buff
#Range: > -2147483648
senseMaxStrength = 300
#Days before all of the mods features will be activated
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
daysBeforeFeaturesActivate = 0.0
#Block breaks cause sound senses to spawn
blockBreakEvent_Active = true
#Block mining before it breaks cause sound senses to spawn
blockHittingEvent_Active = true
#Odds of hitting a block causing a sound sense, rolled per tick
#Range: > -2147483648
blockHittingEvent_OddsTo1 = 20
#Only spawn sound senses for players, if false, machines and other things will cause them too
blockBreakEvent_PlayersOnly = false
#Every 2 seconds, the percent chance a mob has to look for an active sense in range, 100 = nearly instant, 10 = slowly over time, performance sensitive setting, higher = more frequent pathfind attempts
#Range: > -2147483648
findSense_PercentChance = 10

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#.
#The Tank Capacity of the Disenchanter
#[@cui:RequiresReload:server]
#Range: > 0
disenchanterTankCapacity = 2000
#.
#The Tank Capacity of the Copier
#[@cui:RequiresReload:server]
#Range: > 0
copierTankCapacity = 8000
#.
#The Tank Capacity of the Blaze Enchanter
#[@cui:RequiresReload:server]
#Range: > 0
blazeEnchanterTankCapacity = 4000
#.
#The Maximum Extended Levels beyond Enchantment's Max Level that can be reached through Hyper-Enchanting
#Range: > 0
maxHyperEnchantingLevelExtension = 4
#.
#The Chance of whether Deployer-killed entities will drop Experience Nugget
#Range: 0.0 ~ 1.0
deployerXpDropChance = 1.0
#.
enableHyperEnchant = true
#.
#Range: 0.009999999776482582 ~ 100.0
enchantByBlazeEnchanterCostCoefficient = 1.0
#.
#Range: 0.009999999776482582 ~ 100.0
hyperEnchantByBlazeEnchanterCostCoefficient = 1.0
#.
#Range: 0.009999999776482582 ~ 100.0
copyEnchantedBookCostCoefficient = 1.0
#.
#Range: 0.009999999776482582 ~ 100.0
copyEnchantedBookWithHyperExperienceCostCoefficient = 1.0
#.
#The amount of ink needed to be consumed by Copying one page of Written Book
#Range: 1 ~ 100
copyWrittenBookCostPerPage = 5
#.
#The amount of liquid experience needed to be consumed by Copying Name Tag
#Range: 1 ~ 1000
copyNameTagCost = 7
#.
#The amount of ink needed to be consumed by Copying Train Schedule
#Range: 1 ~ 1000
copyTrainScheduleCost = 10
#.
#The amount of ink needed to be consumed by Copying Clipboard
#Range: 1 ~ 1000
copyClipboardCost = 10
#.
#The probability of dropping Experience Nugget after killing a creature on the Crushing Wheel
#Range: 0.0 ~ 1.0
crushingWheelDropExpRate = 0.30000001192092896
#.
#The Scale of Experience Nugget dropped by Crushing-Wheel-killed entities
#Range: 0.10000000149011612 ~ 100.0
crushingWheelDropExpScale = 0.3400000035762787
#.
#Whether or not copying a written book always get original version. Setting it to false let you always get copy version of the book.
copyingWrittenBookAlwaysGetOriginalVersion = true

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#.
#The Speed of a Robo Bee in Blocks per Second. Default: 6
#Range: > 1
beeSpeed = 6
#.
#The Speed of the rotation of a Robo Bee in degrees per Second. Default: 45
#Range: > 1
beeRotationSpeed = 45
#.
#If true, the Robo Bee will be able to deliver packages from one port to another. Default: true
portToPort = false
#.
#The maximum distance a Robo Bee can travel. Default: -1 (unlimited)
#Range: > -1
beeMaxDistance = -1
#.
#If true, the Robo Bee will display a nametag with the address of the package it is carrying. Default: true
displayNametag = true
#.
#If true, when Spawning a Robo Bee with the Item it will take any Package from the offhand and deliver it. Default: true
allowRoboBeeSpawnPackageTransport = true

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#.
#Configure the Andesite Chunk Loader
[andesite]
#.
#.
#Number of ticks between chunk loading checks. Does not affect contraptions
#Range: 0 ~ 200
chunkUpdateInterval = 10
#.
#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
#Range: 0 ~ 1200
unloadGracePeriod = 20
#.
#A multiplier for the minimum speed requirement of a chunk loader
#Range: 0.0 ~ 128.0
speedMultiplier = 1.0
#.
#The stress impact of a chunk loader when it is at 1 RPM
#Range: 0.0 ~ 3.4028234663852886E38
stressImpact = 16.0
#.
#Whether the chunk loader functions on the ground when given rotational power
enableStatic = true
#.
#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
#Range: 1 ~ 10
rangeOnContraption = 2
#.
#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
#Range: 1 ~ 10
rangeOnTrain = 2
#.
#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
#Range: 1 ~ 10
rangeOnStation = 2
#.
#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
enableContraption = false
#.
#Whether the chunk loader functions on trains
enableTrain = false
#.
#Whether the chunk loader functions when attached to train stations.
enableStation = false
#.
#Configure the Brass Chunk Loader
[brass]
#.
#.
#Number of ticks between chunk loading checks. Does not affect contraptions
#Range: 0 ~ 200
chunkUpdateInterval = 10
#.
#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
#Range: 0 ~ 1200
unloadGracePeriod = 20
#.
#A multiplier for the minimum speed requirement of a chunk loader
#Range: 0.0 ~ 128.0
speedMultiplier = 1.0
#.
#The stress impact of a chunk loader when it is at 1 RPM
#Range: 0.0 ~ 3.4028234663852886E38
stressImpact = 16.0
#.
#Whether the chunk loader functions on the ground when given rotational power
enableStatic = true
#.
#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
#Range: 1 ~ 10
rangeOnContraption = 3
#.
#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
#Range: 1 ~ 10
rangeOnTrain = 3
#.
#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
#Range: 1 ~ 10
rangeOnStation = 3
#.
#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
enableContraption = true
#.
#Whether the chunk loader functions on trains
enableTrain = true
#.
#Whether the chunk loader functions when attached to train stations.
enableStation = true

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{
# Forced modes won't let players change their ally settings
# Default: "default"
# Valid values: "default", "forced_all", "forced_none"
ally_mode: "default"
# Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod"
# Default: []
claim_dimension_blacklist: [ ]
# Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist".
# Default: []
claim_dimension_whitelist: [ ]
# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading
# Default: false
disable_protection: false
# Override to disable/enable fake players like miners and auto-clickers globally.
# Default will check this setting for each team
# Default: "check"
# Valid values: "check", "deny", "allow"
fake_players: "check"
# Minimap for clients connecting to this server will be disabled
# Default: false
force_disable_minimap: false
# Control how force-loaded chunks work.
# NEVER: only allow chunk force-loading if the owning team has at least one online player.
# ALWAYS: always allow force-loading, even if no players are online.
# DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission.
# Default: "default"
# Valid values: "default", "always", "never"
force_load_mode: "default"
# Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_claim_limit: 0
# Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_force_limit: 0
# If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map.
# Default: false
location_mode_override: false
# Interval in ticks to send updates to clients with long-range player tracking data.
# Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers.
# Setting this to 0 disables long-range tracking.
# Default: 20
# Range: 0 ~ 2147483647
long_range_tracker_interval: 20
# Max claimed chunks.
# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
# Default: 500
# Range: -∞ ~ +∞
max_claimed_chunks: 0
# Max force loaded chunks.
# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
# Default: 25
# Range: -∞ ~ +∞
max_force_loaded_chunks: 0
# Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims.
# Prevents chunks being claimed indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of claims.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unclaim: 0.0d
# Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded.
# Prevents chunks being forceloaded indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of forceloading.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unforce: 0.0d
# Maximum time in days to keep logs of prevented fakeplayer access to a team's claims.
# Default: 7
# Range: 1 ~ 2147483647
max_prevented_log_age: 7
# Requires you to claim chunks in order to edit and interact with blocks
# Default: false
no_wilderness: false
# Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting.
# Default: []
no_wilderness_dimensions: [ ]
# Method by which party claim & force-load limits are calculated.
# LARGEST: use the limits of the member with the largest limits
# SUM: add up all the members' limits
# OWNER: use the party owner's limits only
# AVERAGE: use the average of all members' limits.
# Default: "largest"
# Valid values: "largest", "owner", "sum", "average"
party_limit_mode: "largest"
# If true, pistons are prevented from pushing/pulling blocks across claims owned by different teams (unless the target claim has public 'edit block' permissions defined). If 'disable_protection' is set to true, this setting is ignored.
# Default: true
piston_protection: true
# When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined
# (Ghast fireballs are a common case - vanilla supplies a null entity source)
# Default: true
protect_unknown_explosions: true
# Should PvP combat be allowed in claimed chunks? Default is ALWAYS; NEVER prevents it in all claimed chunks; PER_TEAM allows teams to decide if PvP is allowed in their claims
# Default: "always"
# Valid values: "always", "never", "per_team"
pvp_mode: "always"
# If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap.
# Requires KubeJS and/or Gamestages to be installed.
# Default: false
require_game_stage: false
team_prop_defaults: {
# Default explosion protection for claimed chunks
# Default: false
def_allow_explosions: false
# Default mode for block breaking and placing in claimed chunks (NeoForge only)
# Default: "allies"
# Valid values: "allies", "private", "public"
def_block_edit: "allies"
# Default mode for block interaction, breaking and placing in claimed chunks (Fabric only)
# Default: "allies"
# Valid values: "allies", "private", "public"
def_block_edit_interact: "allies"
# Default mode for block interaction (right-click) in claimed chunks (NeoForge only)
# Default: "allies"
# Valid values: "allies", "private", "public"
def_block_interact: "allies"
# Default claim visibility for claimed chunks
# Default: "public"
# Valid values: "allies", "private", "public"
def_claim_visibility: "public"
# Default mode for left-clicking non-living entities (armor stands, item frames...) in claimed chunks
# Default: "allies"
# Valid values: "allies", "private", "public"
def_entity_attack: "allies"
# Default mode for entity interaction in claimed chunks
# Default: "allies"
# Valid values: "allies", "private", "public"
def_entity_interact: "allies"
# Default allow fake player IDs which are the same as real permitted players
# Default: true
def_fake_player_ids: true
# Default allow-fake-player setting for team properties
# Default: false
def_fake_players: false
# Default mob griefing protection for claimed chunks
# Default: false
def_mob_griefing: false
# Default named fake players who should be allowed by default
# Default: []
def_named_fake_players: [ ]
# Default long-range player visibility on map
# Default: "allies"
# Valid values: "allies", "private", "public"
def_player_visibility: "allies"
# Default PvP setting in claimed chunks
# Default: true
def_pvp: true
}
waypoint_sharing: {
# Allow players to share waypoints with their party.
# Default: true
waypoint_sharing_party: true
# Allow players to share waypoints with other players.
# Default: true
waypoint_sharing_players: true
# Allow players to share waypoints with the entire server.
# Default: true
waypoint_sharing_server: true
}
}

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#If this is set to true you get an obituary after you died
enable_obituary = true
#The blocks that can be replaced with a grave
#If it starts with '#' it is a tag
replaceable_blocks = ["#gravestone:grave_replaceable"]
#If this is set to true the obituary will be taken out of your inventory when you break the grave
remove_obituary = true
#If this is set to true only the player that owns the grave and admins can break the grave
only_owners_can_break = false
#If this is set to true the ghost of the dead player will be spawned when the grave is broken
spawn_ghost = false
#If this is set to true the ghost player will defend the player
friendly_ghost = true
#If this is set to true you get your items back into your inventory by sneaking on the grave
sneak_pickup = true
#If this is set to true you get your items sorted back into your inventory by breaking the grave
break_pickup = true

1019
index.toml

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name = "Create: Let The Adventure Begin"
filename = "create_ltab-2.7.8.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/fUa6OtBG/versions/PkQg23TD/create_ltab-2.7.8.1.jar"
hash-format = "sha512"
hash = "b9b46196ba2e77478122b08bf58abcc357c6a2ad0e91eeaf1941c954cb26e34b072512a3f6ccbc59655c9cc06fa4bb243bd339abb401889af598264e3ed2aadf"
[update]
[update.modrinth]
mod-id = "fUa6OtBG"
version = "PkQg23TD"

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name = "CTOV - Advanced Peripheral Compat"
filename = "ctov-advanced-peripheral-add-on-v2-0.zip"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/dLYWYSIm/versions/uS3bLyHY/ctov-advanced-peripheral-add-on-v2-0.zip"
hash-format = "sha512"
hash = "70e8bb462ebd50825eade1c288a37d67db1489e2d1d5c6a714614348618728cbf073779518805c7050bccc26a8d165cb64ff4f9534f08dae67323a4d32b36332"
[update]
[update.modrinth]
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@ -0,0 +1,13 @@
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[download]
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View File

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View File

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View File

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View File

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[download]
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View File

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[download]
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View File

@ -1,13 +0,0 @@
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[download]
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[update]
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View File

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[download]
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[update]
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View File

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[download]
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[update]
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View File

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[download]
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[update]
[update.modrinth]
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@ -0,0 +1,13 @@
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[download]
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[update]
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View File

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[download]
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[update]
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View File

@ -1,13 +1,13 @@
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[download]
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[update]
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13
mods/ars-technica.pw.toml Normal file
View File

@ -0,0 +1,13 @@
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[download]
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View File

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[download]
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[update]
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13
mods/athena-mod.pw.toml Normal file
View File

@ -0,0 +1,13 @@
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[download]
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[update]
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13
mods/automobility.pw.toml Normal file
View File

@ -0,0 +1,13 @@
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[download]
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[update]
[update.curseforge]
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13
mods/azurelib.pw.toml Normal file
View File

@ -0,0 +1,13 @@
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[download]
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[update]
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View File

@ -1,18 +1,18 @@
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[download]
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[option]
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[update]
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View File

@ -1,13 +1,13 @@
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[download]
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[update]
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View File

@ -0,0 +1,13 @@
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[download]
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[update]
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View File

@ -0,0 +1,13 @@
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[download]
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[update]
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View File

@ -1,13 +1,13 @@
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[download]
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[update]
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13
mods/bountiful.pw.toml Normal file
View File

@ -0,0 +1,13 @@
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[download]
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[update]
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View File

@ -0,0 +1,13 @@
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[download]
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[update]
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View File

@ -0,0 +1,13 @@
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[download]
hash-format = "sha1"
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[update]
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View File

@ -0,0 +1,13 @@
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[download]
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[update]
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View File

@ -1,13 +1,13 @@
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[download]
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[update]
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[update.modrinth]
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View File

@ -0,0 +1,18 @@
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side = "both"
[download]
url = "https://cdn.modrinth.com/data/m0oRwcZx/versions/wI7mPzLg/CameraOverhaul-v2.0.4-forge%2Bmc%5B1.20.0-1.20.5%5D.jar"
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[option]
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[update]
[update.modrinth]
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View File

@ -1,13 +0,0 @@
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[download]
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[update]
[update.modrinth]
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View File

@ -1,13 +1,13 @@
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side = "both"
[download]
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[update]
[update.modrinth]
mod-id = "gu7yAYhd"
version = "GYnSPc0b"
version = "OMIJHNkd"

13
mods/cccbridge.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "CC:C Bridge"
filename = "cccbridge-mc1.20.1-v1.7.1-forge.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/fXt291FO/versions/yxrimuPr/cccbridge-mc1.20.1-v1.7.1-forge.jar"
hash-format = "sha512"
hash = "23d6cb811e731581fd33b898ab055b3ba32ee53aa60e0fcc6df4c8bcdda93dcd20681e7ca25a6043903c483158c9b8c9b2867747e6bbda14dc58cf04fbbeaa95"
[update]
[update.modrinth]
mod-id = "fXt291FO"
version = "yxrimuPr"

13
mods/cgs.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Create: Gunsmithing"
filename = "create-gunsmithing-1.20.1-1.1.3.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "57b5125a39ccef985e402cef875eda1443e59f28"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6707650
project-id = 1194036

View File

@ -1,13 +1,13 @@
name = "Chalk"
filename = "chalk-1.20.1-1.6.5.jar"
filename = "chalk-1.20.1-1.6.6.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "e4dee75dfe5f8ca8ec21f89ff877d3564bd5c9df"
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[update]
[update.curseforge]
file-id = 5979807
file-id = 6661590
project-id = 533748

View File

@ -1,13 +0,0 @@
name = "ChemLib"
filename = "chemlib-1.20.1-2.0.19.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "fe8feeed94c9cd7354c4a075ad81fc6f5e0a0d2c"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5128632
project-id = 340666

13
mods/chipped.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Chipped"
filename = "chipped-forge-1.20.1-3.0.7.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/BAscRYKm/versions/pi3f4er3/chipped-forge-1.20.1-3.0.7.jar"
hash-format = "sha512"
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[update]
[update.modrinth]
mod-id = "BAscRYKm"
version = "pi3f4er3"

View File

@ -0,0 +1,13 @@
name = "Chunk Loaders"
filename = "chunkloaders-1.2.8a-forge-mc1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/t1VgucWo/versions/5RSR78ic/chunkloaders-1.2.8a-forge-mc1.20.1.jar"
hash-format = "sha512"
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[update]
[update.modrinth]
mod-id = "t1VgucWo"
version = "5RSR78ic"

View File

@ -1,13 +0,0 @@
name = "CodeChicken Lib 1.8.+"
filename = "CodeChickenLib-1.20.1-4.4.0.516-universal.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "f9b90ff58442b5967366fd90d24980a34540518d"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5753868
project-id = 242818

View File

@ -3,11 +3,11 @@ filename = "collective-1.20.1-8.3.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "ec387c40637a330661d9f4c3e59d93efc17046a2"
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[update]
[update.curseforge]
file-id = 6429218
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[update.modrinth]
mod-id = "e0M1UDsY"
version = "P0uRrvF9"

View File

@ -0,0 +1,19 @@
name = "Colorwheel Patcher"
filename = "colorwheel_patcher-forge-0.2.4+mc1.20.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "17cce5f5de7efe043548802f4ed0fe4b29211d92"
mode = "metadata:curseforge"
[option]
optional = true
default = false
description = "Colorwheel Patcher is a mod that automatically patches supported shaderpacks at launch to be made compatible with Colorwheel."
[update]
[update.curseforge]
file-id = 6763039
project-id = 1285475

18
mods/colorwheel.pw.toml Normal file
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@ -0,0 +1,18 @@
name = "Colorwheel"
filename = "colorwheel-forge-0.2.3+mc1.20.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "1cc37ad7c35a4417c54fc112060b86922008c48e"
mode = "metadata:curseforge"
[option]
optional = true
default = false
description = "Colorwheel is a mod that makes Flywheel and Iris/Oculus compatible."
[update]
[update.curseforge]
file-id = 6762935
project-id = 1254143

View File

@ -0,0 +1,13 @@
name = "Completionist's Index"
filename = "CompletionistsIndex-v8.0.0-1.20.1-Forge.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/iSCGCCV1/versions/VSxl1I7f/CompletionistsIndex-v8.0.0-1.20.1-Forge.jar"
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[update]
[update.modrinth]
mod-id = "iSCGCCV1"
version = "VSxl1I7f"

View File

@ -1,13 +1,13 @@
name = "Create: Copycats+"
filename = "copycats-3.0.1+mc.1.20.1-forge.jar"
filename = "copycats-3.0.2+mc.1.20.1-forge.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/UT2M39wf/versions/N0bPoy0A/copycats-3.0.1%2Bmc.1.20.1-forge.jar"
hash-format = "sha1"
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url = "https://cdn.modrinth.com/data/UT2M39wf/versions/ibcPwZZT/copycats-3.0.2%2Bmc.1.20.1-forge.jar"
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[update]
[update.modrinth]
mod-id = "UT2M39wf"
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View File

@ -1,13 +1,13 @@
name = "CorgiLib"
filename = "Corgilib-Forge-1.20.1-4.0.3.3.jar"
filename = "Corgilib-Forge-1.20.1-4.0.3.4.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "d16e759524a44d4aeaaeeab15ac2e687175af209"
hash = "4b08e5f8f2580842eacd5388458a0b52411a9fb2"
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[update]
[update.curseforge]
file-id = 6002849
file-id = 6616784
project-id = 693313

13
mods/corn-delight.pw.toml Normal file
View File

@ -0,0 +1,13 @@
name = "Corn Delight"
filename = "corn_delight-1.1.8-1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/uxLAKWU8/versions/YjUI4FwB/corn_delight-1.1.8-1.20.1.jar"
hash-format = "sha512"
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[update]
[update.modrinth]
mod-id = "uxLAKWU8"
version = "YjUI4FwB"

View File

@ -3,11 +3,11 @@ filename = "coroutil-forge-1.20.1-1.3.7.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "7f5f0b62a638b6053c95919cbe8c2bea2e0c93d0"
mode = "metadata:curseforge"
url = "https://cdn.modrinth.com/data/rLLJ1OZM/versions/6rPDKAT8/coroutil-forge-1.20.1-1.3.7.jar"
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[update]
[update.curseforge]
file-id = 5096038
project-id = 237749
[update.modrinth]
mod-id = "rLLJ1OZM"
version = "6rPDKAT8"

View File

@ -0,0 +1,13 @@
name = "CraftPresence"
filename = "CraftPresence-2.4.3+1.20.1.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/DFqQfIBR/versions/oIpViecx/CraftPresence-2.4.3%2B1.20.1.jar"
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[update]
[update.modrinth]
mod-id = "DFqQfIBR"
version = "oIpViecx"

View File

@ -0,0 +1,13 @@
name = "Create: Aquatic Ambitions"
filename = "create_aquatic_ambitions-1.20.1-2.0.0-b.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/9SyaPzp7/versions/fJossEUI/create_aquatic_ambitions-1.20.1-2.0.0-b.jar"
hash-format = "sha512"
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[update]
[update.modrinth]
mod-id = "9SyaPzp7"
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View File

@ -0,0 +1,18 @@
name = "Create Better FPS"
filename = "createbetterfps-1.20.1-1.1.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "519f436f67c316db546cbab54a03fdbfd17fe9f1"
mode = "metadata:curseforge"
[option]
optional = true
default = false
description = "This project can greatly improve your fps when using ShaderPacks playing Create6.0."
[update]
[update.curseforge]
file-id = 6716449
project-id = 1217518

View File

@ -0,0 +1,13 @@
name = "Create Big Cannons: Advanced Technologies"
filename = "cbc_at_forge_1.20.1_0.1.3a.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/pTfszyXD/versions/RbSJjkBN/cbc_at_forge_1.20.1_0.1.3a.jar"
hash-format = "sha512"
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[update]
[update.modrinth]
mod-id = "pTfszyXD"
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View File

@ -1,13 +1,13 @@
name = "Create Big Cannons"
filename = "createbigcannons-5.9.0+mc.1.20.1-forge.jar"
filename = "createbigcannons-5.9.1+mc.1.20.1-forge.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/GWp4jCJj/versions/ZOkFGRwq/createbigcannons-5.9.0%2Bmc.1.20.1-forge.jar"
hash-format = "sha1"
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url = "https://cdn.modrinth.com/data/GWp4jCJj/versions/hdPNh3oa/createbigcannons-5.9.1%2Bmc.1.20.1-forge.jar"
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[update]
[update.modrinth]
mod-id = "GWp4jCJj"
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View File

@ -1,13 +1,13 @@
name = "Create: CC Total Logistics"
filename = "createcclogistics-1.20.1-forge-0.3.5.jar"
filename = "createcclogistics-1.20.1-forge-0.3.7.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/FuyTRq2g/versions/L1mTX79Z/createcclogistics-1.20.1-forge-0.3.5.jar"
hash-format = "sha1"
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[update]
[update.modrinth]
mod-id = "FuyTRq2g"
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View File

@ -0,0 +1,13 @@
name = "Create Confectionery"
filename = "create-confectionery1.20.1_v1.1.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/WPE5gRs9/versions/rMCmTwR8/create-confectionery1.20.1_v1.1.0.jar"
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[update]
[update.modrinth]
mod-id = "WPE5gRs9"
version = "rMCmTwR8"

View File

@ -1,13 +1,13 @@
name = "Create: Connected"
filename = "create_connected-1.0.3-mc1.20.1-all.jar"
filename = "create_connected-1.1.7-mc1.20.1-all.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/Vg5TIO6d/versions/3VdM3n84/create_connected-1.0.3-mc1.20.1-all.jar"
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[update]
[update.modrinth]
mod-id = "Vg5TIO6d"
version = "3VdM3n84"
version = "HMzC945H"

View File

@ -0,0 +1,13 @@
name = "Create: Diesel Generators"
filename = "createdieselgenerators-1.20.1-1.3.2.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/ZM3tt6p1/versions/C5orwyhl/createdieselgenerators-1.20.1-1.3.2.jar"
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[update]
[update.modrinth]
mod-id = "ZM3tt6p1"
version = "C5orwyhl"

View File

@ -0,0 +1,13 @@
name = "Create Encased"
filename = "Create Encased-1.20.1-1.7.2-fix1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/hSSqdyU1/versions/usE25rBf/Create%20Encased-1.20.1-1.7.2-fix1.jar"
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[update]
[update.modrinth]
mod-id = "hSSqdyU1"
version = "usE25rBf"

View File

@ -1,13 +1,13 @@
name = "Create: Enchantable Machinery"
filename = "createenchantablemachinery-3.3.3+mc1.20.1-forge.jar"
filename = "createenchantablemachinery-3.4.1+mc1.20.1-forge.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/eqrvp4NK/versions/roObsdUd/createenchantablemachinery-3.3.3%2Bmc1.20.1-forge.jar"
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[update]
[update.modrinth]
mod-id = "eqrvp4NK"
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View File

@ -1,13 +1,13 @@
name = "Create: Enchantment Industry"
filename = "create_enchantment_industry-1.3.2-for-create-6.0.4.jar"
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side = "both"
[download]
url = "https://cdn.modrinth.com/data/JWGBpFUP/versions/j4ZxxcbE/create_enchantment_industry-1.3.2-for-create-6.0.4.jar"
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[update]
[update.modrinth]
mod-id = "JWGBpFUP"
version = "j4ZxxcbE"
version = "E8bB0Vws"

View File

@ -4,8 +4,8 @@ side = "both"
[download]
url = "https://cdn.modrinth.com/data/MOgR2kut/versions/oA3ZatXt/createhalitosis-1.20.1-1.0.1.jar"
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[update]
[update.modrinth]

View File

@ -1,13 +0,0 @@
name = "Create Jetpack"
filename = "create_jetpack-forge-4.4.2.jar"
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[download]
url = "https://cdn.modrinth.com/data/UbFnAd4l/versions/wAQ8Ph2w/create_jetpack-forge-4.4.2.jar"
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[update]
[update.modrinth]
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View File

@ -1,13 +0,0 @@
name = "Create: Love & War"
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side = "both"
[download]
url = "https://cdn.modrinth.com/data/71LJXmxX/versions/ifb6B2Zh/createloveandwar-0.4.1-1.20.1-Create-6.0.0.jar"
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[update]
[update.modrinth]
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View File

@ -1,13 +1,13 @@
name = "Create Mechanical Extruder"
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side = "both"
[download]
url = "https://cdn.modrinth.com/data/hGAlcCDJ/versions/xrCoD99D/create_mecanical_extruder-1.20.1-1.6.9-6.0.4.jar"
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hash = "a9ce8ed8774984e95548253a35979bda7dd7a2fd"
url = "https://cdn.modrinth.com/data/hGAlcCDJ/versions/VNMBNgGY/create_mecanical_extruder-1.20.1-1.6.10-6.0.6.jar"
hash-format = "sha512"
hash = "c66c12e16e36868abfaba29cccfdca703fd93e80b1768ba77a55b0b156bc6b6663b9e97bdf7928496a8a8f83277871a177a78f65e43e4b9829b124a0d81ebdf3"
[update]
[update.modrinth]
mod-id = "hGAlcCDJ"
version = "xrCoD99D"
version = "VNMBNgGY"

View File

@ -1,13 +1,13 @@
name = "Create Mechanical Spawner"
filename = "create_mechanical_spawner-1.20.1-0.1.6-6.0.4.jar"
filename = "create_mechanical_spawner-1.20.1-0.1.7-6.0.6.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/T1hmeGi9/versions/wXrjWpGm/create_mechanical_spawner-1.20.1-0.1.6-6.0.4.jar"
hash-format = "sha1"
hash = "2555641e47fb5adae97b4c1469012c22e2876b96"
url = "https://cdn.modrinth.com/data/T1hmeGi9/versions/rmpoahFk/create_mechanical_spawner-1.20.1-0.1.7-6.0.6.jar"
hash-format = "sha512"
hash = "98bbd78eb33682203a5daae7f7f3d1000e0fcfb325624c9605a1e8a6638c15466282c53ed76245ab291aaff273b7bc6fce55c54a09986b89af23a2c05280e50f"
[update]
[update.modrinth]
mod-id = "T1hmeGi9"
version = "wXrjWpGm"
version = "rmpoahFk"

View File

@ -1,13 +0,0 @@
name = "Create: Metallurgy"
filename = "createmetallurgy-0.0.7-C6-1.20.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/Soft45xC/versions/sr7zqqRS/createmetallurgy-0.0.7-C6-1.20.1.jar"
hash-format = "sha1"
hash = "7c642e6b29d63a6834fbc3efa23272f76a424e62"
[update]
[update.modrinth]
mod-id = "Soft45xC"
version = "sr7zqqRS"

View File

@ -1,13 +1,13 @@
name = "Create: Mobile Packages"
filename = "create_mobile_packages-1.20.1-0.5.0.jar"
filename = "create_mobile_packages-1.20.1-0.5.5.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/1vXRfEHZ/versions/YQO7dCSQ/create_mobile_packages-1.20.1-0.5.0.jar"
hash-format = "sha1"
hash = "ce446d3c917f7757c18584354853d7c2c1ab51b5"
url = "https://cdn.modrinth.com/data/1vXRfEHZ/versions/iVETuh9w/create_mobile_packages-1.20.1-0.5.5.jar"
hash-format = "sha512"
hash = "e3880052d41b32e05df851ffd546408975949c74cb6b84fb5573b0eaab32ce934a92f4899fd53181577bc4cd7497f4d03a9fd329332b99f3e22b655482d58fc8"
[update]
[update.modrinth]
mod-id = "1vXRfEHZ"
version = "YQO7dCSQ"
version = "iVETuh9w"

View File

@ -1,13 +1,13 @@
name = "Create Ore Excavation"
filename = "createoreexcavation-1.20-1.6.3.jar"
filename = "createoreexcavation-1.20-1.6.4.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/ResbpANg/versions/CNLjZPEs/createoreexcavation-1.20-1.6.3.jar"
hash-format = "sha1"
hash = "16bdf28e86d8e291f8b6c099feac169389b44caa"
url = "https://cdn.modrinth.com/data/ResbpANg/versions/MPDMsEbA/createoreexcavation-1.20-1.6.4.jar"
hash-format = "sha512"
hash = "c38adcbbd3e53b29938c8f35a16a6c1c58c4947962cf260fa8ac3029b6f9f53e4cef574768b569239f5a78633700976316da59632425949b316bc019fc0e6994"
[update]
[update.modrinth]
mod-id = "ResbpANg"
version = "CNLjZPEs"
version = "MPDMsEbA"

View File

@ -0,0 +1,13 @@
name = "Create: Radars"
filename = "create_radar-0.3.1+mc1.20.1-all.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/BLu2Yqfq/versions/gW067sUS/create_radar-0.3.1%2Bmc1.20.1-all.jar"
hash-format = "sha512"
hash = "1a187904386fd566d5d7b83afa1d2cd16b12c89455fa6dece58836e9a40164d8da0773b50265210b6f0ff1764f816f3dc892f5a8dadffb2c9c9dd0c332eae8e6"
[update]
[update.modrinth]
mod-id = "BLu2Yqfq"
version = "gW067sUS"

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