36 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
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#General mod settings
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[general]
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	#Spawn sound sense sources for monsters to track
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	awareness_Sound = true
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	#Spawn scent/blood sense sources for monsters to track
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	awareness_Scent = true
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	#Monsters see light near player and move towards it
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	awareness_Light = true
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	#Growling zombies attracts other zombies
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	noisyZombies = true
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	#Pistons cause sound sense sources attracting monsters
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	noisyPistons = true
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	#Causes monsters to horde up and wander the surface together to random points
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	wanderingHordes = true
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	#How often in seconds we set a random point around a player for mobs to wander to from far away. Makes mobs path around more, dont use if you have TPS performance issues.
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	#Range: > -2147483648
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	frequencyOfWanderingHordesPerPlayer = 30
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	#How loud sounds should be when you are alerted that a mob is coming to investigate an area near you
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	#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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	soundVolumeInvestigate = 0.0
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	#How loud sounds should be for a mob targetting you
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	#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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	soundVolumeAlertTarget = 0.0
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	#Enhanced mobs will make a sound when they target you
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	soundAlerts = false
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	#Any hostile mob that targets you will make a sound, even if not enhanced
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	soundAlertsForAllAttackingMobs = false
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	#Enhanced mobs will make a sound when they are investigating a sense near you
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	soundInvestigates = false
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	#Uses a different kind of mob alert noise, might break immersion a bit ;)
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	soundUseAlternateAlertNoise = false
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	#Only spawn sound sense entities in Overworld
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	awareness_Sound_OverworldOnly = false
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