36 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
		
		
			
		
	
	
			36 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
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								#General mod settings
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								[general]
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									#Spawn sound sense sources for monsters to track
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									awareness_Sound = true
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									#Spawn scent/blood sense sources for monsters to track
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									awareness_Scent = true
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									#Monsters see light near player and move towards it
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									awareness_Light = true
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									#Growling zombies attracts other zombies
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									noisyZombies = true
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									#Pistons cause sound sense sources attracting monsters
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									noisyPistons = true
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									#Causes monsters to horde up and wander the surface together to random points
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									wanderingHordes = true
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									#How often in seconds we set a random point around a player for mobs to wander to from far away. Makes mobs path around more, dont use if you have TPS performance issues.
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									#Range: > -2147483648
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									frequencyOfWanderingHordesPerPlayer = 30
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									#How loud sounds should be when you are alerted that a mob is coming to investigate an area near you
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									#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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									soundVolumeInvestigate = 0.0
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									#How loud sounds should be for a mob targetting you
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									#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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									soundVolumeAlertTarget = 0.0
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									#Enhanced mobs will make a sound when they target you
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									soundAlerts = false
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									#Any hostile mob that targets you will make a sound, even if not enhanced
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									soundAlertsForAllAttackingMobs = false
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									#Enhanced mobs will make a sound when they are investigating a sense near you
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									soundInvestigates = false
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									#Uses a different kind of mob alert noise, might break immersion a bit ;)
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									soundUseAlternateAlertNoise = false
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									#Only spawn sound sense entities in Overworld
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									awareness_Sound_OverworldOnly = false
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