260 lines
7.8 KiB
TOML
260 lines
7.8 KiB
TOML
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["Possibility_of_Actions(Some_do_not_have_to_work)"]
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can_BreakfallReady = true
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can_CatLeap = true
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can_ChargeJump = true
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can_ClimbPoles = true
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can_ClimbUp = true
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can_ClingToCliff = true
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can_HideInBlock = true
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can_Crawl = true
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can_Dive = true
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can_Dodge = true
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can_FastRun = true
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can_FastSwim = true
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can_Flipping = true
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can_HangDown = true
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can_HorizontalWallRun = true
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can_JumpFromBar = true
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can_QuickTurn = true
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can_RideZipline = true
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can_Roll = true
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can_SkyDive = true
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can_Slide = true
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can_Tap = true
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can_Vault = true
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can_VerticalWallRun = true
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can_WallJump = true
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can_WallSlide = true
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[Stamina_HUD_Configuration]
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#Allowed Values: Normal, Light, Hide
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stamina_hud_type = "Light"
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#horizontal alignment
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#Allowed Values: Left, Right
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align_h_s_hud = "Right"
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#vertical alignment
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#Allowed Values: Top, Bottom
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align_v_s_hud = "Bottom"
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hide_hud_if_stamina_infinite = true
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#Stamina HUD shows action charge rate, cool time or etc
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show_action_status_bar = true
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#horizontal offset of normal HUD
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#Range: 0 ~ 100
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offset_h_stamina_hud = 3
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#vertical offset of normal HUD
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#Range: 0 ~ 100
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offset_v_stamina_hud = 3
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#horizontal offset of light HUD
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#Range: -100 ~ 100
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offset_h_light_hud = 0
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#vertical offset of light HUD
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#Range: -100 ~ 100
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offset_v_light_hud = 0
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[Animations]
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#Enable custom animations
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enable_animation = true
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#Enable custom animation of falling
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enable_falling_animation = false
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#Enable lean animation while FastRun
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enable_lean_animation_fast_run = true
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#Enable first-person-view animations
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enable_fpv_animation = false
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#Enable rotation of camera by Dodge
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enable_camera_rotation_dodge = false
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#Enable rotation of camera by Backward Wall-Jump
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enable_camera_rotation_back_wall_jump = true
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#Enable rotation of camera by Roll
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enable_camera_rotation_roll = true
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#Enable rotation of camera by Flipping
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enable_camera_rotation_flipping = true
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#Enable animation of camera by Vault
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enable_camera_animation_vault = false
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#Enable animation of camera by Horizontal-WallRun
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enable_camera_animation_h-wall-run = true
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#Enable animation of camera by Hang-Down
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enable_camera_animation_hang-down = true
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[Animations.Animators]
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enable_BackwardWallJumpAnimator = true
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enable_CatLeapAnimator = true
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enable_ChargeJumpAnimator = true
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enable_ClimbUpAnimator = true
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enable_ClingToCliffAnimator = true
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enable_CrawlAnimator = true
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enable_DiveAnimationHostAnimator = true
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enable_DiveIntoWaterAnimator = true
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enable_DodgeAnimator = true
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enable_FastRunningAnimator = true
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enable_FastSwimAnimator = true
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enable_FlippingAnimator = true
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enable_HideInBlockAnimator = true
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enable_HorizontalWallRunAnimator = true
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enable_JumpChargingAnimator = false
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enable_JumpFromBarAnimator = true
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enable_HangAnimator = true
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enable_KongVaultAnimator = true
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enable_RideZiplineAnimator = true
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enable_RollAnimator = true
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enable_SlidingAnimator = true
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enable_SpeedVaultAnimator = true
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enable_TapAnimator = true
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enable_VerticalWallRunAnimator = true
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enable_WallJumpAnimator = true
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enable_WallSlideAnimator = true
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[Control]
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#Control of Fast Run
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#Allowed Values: PressKey, Toggle, Auto
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fast-run_control = "PressKey"
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#Control of Crawl
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#Allowed Values: PressKey, Toggle
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crawl_control = "PressKey"
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#Control of Flipping
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#Allowed Values: PressRightAndLeft, TapMovementAndJump, PressFlippingKey
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flip_control = "PressFlippingKey"
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#Control of Horizontal Wall Run
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#Allowed Values: PressKey, Auto
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h-wall-run_control = "PressKey"
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#Control of Wall Jump
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#Allowed Values: PressKey, ReleaseKey
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wall-jump_control = "PressKey"
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#Control of Cling To Cliff
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#Allowed Values: PressKey, Toggle
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cling-to-cliff_control = "PressKey"
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#Enable double-tapping ctrl for Dodge
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enable_double_tapping_for_dodge = false
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#Enable cooldown of wall jump
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enable_wall_jump_cooldown = true
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#Enable Crawl in air
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enable_crawl_in_air = true
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#Enable Vault in air
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enable_vault_in_air = true
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#Enable getting off steps while doing dodge
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can_get_off_steps_while_dodge = false
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#Enable Roll when creative mode (experimental)
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enable_roll_creative = false
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#Make Vault need Vault Key Pressed
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vault_needs_key_pressed = false
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#Make HideInBlock need player sneaking
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hideinblock_needs_sneaking = true
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#enable players to do actions needing Fast-Running by sprint
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substitute_sprint = false
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#acceptable walll angle of wall jump : `0` means you exactly opposite to wall, `180` allow you to wall jump for all angle
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#Range: 0 ~ 180
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acceptable_angle_wall_jump = 110
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#How long duration of dodge is deal as successive dodge
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#Range: > 0
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successive_dodge_cool_time = 30
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#Cool time of Dodge action
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#Range: > 11
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dodge_cool_time = 11
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#Max number of times of successive Dodge action
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#Range: > 1
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successive_dodge_count = 3
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[Modifier]
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#How long you can do Horizontal Wall Run
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#Range: 15 ~ 100
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wall-run_continuable_tick = 25
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#How long you can do Slide
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#Range: 10 ~ 60
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sliding_continuable_tick = 15
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#FastRun speed modifier
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#Range: 0.001 ~ 10.0
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fast-run_modifier = 2.0
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#FastSwim speed modifier
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#Range: 0.001 ~ 10.0
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fast-swim_modifier = 2.0
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#Dodge speed modifier
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#Range: 0.5 ~ 3.0
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dodge-speed_modifier = 1.0
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[Other_Configuration]
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#Vault Animation(Dynamic is to select animation dynamically)
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#Allowed Values: SpeedVault, KongVault, Dynamic
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vault_animation_mode = "Dynamic"
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#Color theme of Setting GUI
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#Allowed Values: Red, Green, Blue, Yellow, Black
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gui_color_theme = "Blue"
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#Enable just timing effect of Breakfall
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enable_just_time_effect_breakfall = true
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#Enable sounds triggered by Action
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enable_sounds = true
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#Enable particles triggered by Action
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enable_particles = true
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#Enable particles triggered by just-time breakfall
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enable_particles_jt_breakfall = true
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#Enable block like rendering of zipline
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enable_3d_render_zipline = true
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#Notify if auto resynchronization of Limitation is executed
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notify_limitation_auto_resync = true
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#Whether ParCool is active
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parcool_activation = true
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[Stamina]
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#Allowed Values: Default, Hunger, Feathers, Paraglider, EpicFight
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used_stamina = "Default"
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#Caution : Max stamina and stamina recovery config is removed because they became attributes.
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#Infinite Stamina (this needs a permission from server, even if it is on single player's game. normally permitted)
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#Please check 'parcool-server.toml' in 'serverconfig' directory
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infinite_stamina = false
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#Infinite Stamina while player is creative mode
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infinite_stamina_if_creative_mode = true
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[Stamina.Consumption]
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#Range: 0 ~ 10000
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stamina_consumption_of_BreakfallReady = 0
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#Range: 0 ~ 10000
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stamina_consumption_of_CatLeap = 200
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#Range: 0 ~ 10000
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stamina_consumption_of_ChargeJump = 100
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#Range: 0 ~ 10000
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stamina_consumption_of_ClimbPoles = 0
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#Range: 0 ~ 10000
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stamina_consumption_of_ClimbUp = 150
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#Range: 0 ~ 10000
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stamina_consumption_of_ClingToCliff = 2
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#Range: 0 ~ 10000
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stamina_consumption_of_HideInBlock = 0
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#Range: 0 ~ 10000
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stamina_consumption_of_Crawl = 0
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#Range: 0 ~ 10000
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stamina_consumption_of_Dive = 0
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#Range: 0 ~ 10000
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stamina_consumption_of_Dodge = 80
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#Range: 0 ~ 10000
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stamina_consumption_of_FastRun = 2
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#Range: 0 ~ 10000
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stamina_consumption_of_FastSwim = 3
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#Range: 0 ~ 10000
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stamina_consumption_of_Flipping = 80
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#Range: 0 ~ 10000
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stamina_consumption_of_HangDown = 3
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#Range: 0 ~ 10000
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stamina_consumption_of_HorizontalWallRun = 2
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#Range: 0 ~ 10000
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stamina_consumption_of_JumpFromBar = 100
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#Range: 0 ~ 10000
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stamina_consumption_of_QuickTurn = 0
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#Range: 0 ~ 10000
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stamina_consumption_of_RideZipline = 2
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#Range: 0 ~ 10000
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stamina_consumption_of_Roll = 100
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#Range: 0 ~ 10000
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stamina_consumption_of_SkyDive = 0
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#Range: 0 ~ 10000
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stamina_consumption_of_Slide = 0
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#Range: 0 ~ 10000
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stamina_consumption_of_Tap = 100
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#Range: 0 ~ 10000
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stamina_consumption_of_Vault = 50
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#Range: 0 ~ 10000
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stamina_consumption_of_VerticalWallRun = 150
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#Range: 0 ~ 10000
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stamina_consumption_of_WallJump = 120
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#Range: 0 ~ 10000
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stamina_consumption_of_WallSlide = 8
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