["Possibility_of_Actions(Some_do_not_have_to_work)"] can_BreakfallReady = true can_CatLeap = true can_ChargeJump = true can_ClimbPoles = true can_ClimbUp = true can_ClingToCliff = true can_HideInBlock = true can_Crawl = true can_Dive = true can_Dodge = true can_FastRun = true can_FastSwim = true can_Flipping = true can_HangDown = true can_HorizontalWallRun = true can_JumpFromBar = true can_QuickTurn = true can_RideZipline = true can_Roll = true can_SkyDive = true can_Slide = true can_Tap = true can_Vault = true can_VerticalWallRun = true can_WallJump = true can_WallSlide = true [Stamina_HUD_Configuration] #Allowed Values: Normal, Light, Hide stamina_hud_type = "Light" #horizontal alignment #Allowed Values: Left, Right align_h_s_hud = "Right" #vertical alignment #Allowed Values: Top, Bottom align_v_s_hud = "Bottom" hide_hud_if_stamina_infinite = true #Stamina HUD shows action charge rate, cool time or etc show_action_status_bar = true #horizontal offset of normal HUD #Range: 0 ~ 100 offset_h_stamina_hud = 3 #vertical offset of normal HUD #Range: 0 ~ 100 offset_v_stamina_hud = 3 #horizontal offset of light HUD #Range: -100 ~ 100 offset_h_light_hud = 0 #vertical offset of light HUD #Range: -100 ~ 100 offset_v_light_hud = 0 [Animations] #Enable custom animations enable_animation = true #Enable custom animation of falling enable_falling_animation = false #Enable lean animation while FastRun enable_lean_animation_fast_run = true #Enable first-person-view animations enable_fpv_animation = false #Enable rotation of camera by Dodge enable_camera_rotation_dodge = false #Enable rotation of camera by Backward Wall-Jump enable_camera_rotation_back_wall_jump = true #Enable rotation of camera by Roll enable_camera_rotation_roll = true #Enable rotation of camera by Flipping enable_camera_rotation_flipping = true #Enable animation of camera by Vault enable_camera_animation_vault = false #Enable animation of camera by Horizontal-WallRun enable_camera_animation_h-wall-run = true #Enable animation of camera by Hang-Down enable_camera_animation_hang-down = true [Animations.Animators] enable_BackwardWallJumpAnimator = true enable_CatLeapAnimator = true enable_ChargeJumpAnimator = true enable_ClimbUpAnimator = true enable_ClingToCliffAnimator = true enable_CrawlAnimator = true enable_DiveAnimationHostAnimator = true enable_DiveIntoWaterAnimator = true enable_DodgeAnimator = true enable_FastRunningAnimator = true enable_FastSwimAnimator = true enable_FlippingAnimator = true enable_HideInBlockAnimator = true enable_HorizontalWallRunAnimator = true enable_JumpChargingAnimator = false enable_JumpFromBarAnimator = true enable_HangAnimator = true enable_KongVaultAnimator = true enable_RideZiplineAnimator = true enable_RollAnimator = true enable_SlidingAnimator = true enable_SpeedVaultAnimator = true enable_TapAnimator = true enable_VerticalWallRunAnimator = true enable_WallJumpAnimator = true enable_WallSlideAnimator = true [Control] #Control of Fast Run #Allowed Values: PressKey, Toggle, Auto fast-run_control = "PressKey" #Control of Crawl #Allowed Values: PressKey, Toggle crawl_control = "PressKey" #Control of Flipping #Allowed Values: PressRightAndLeft, TapMovementAndJump, PressFlippingKey flip_control = "PressFlippingKey" #Control of Horizontal Wall Run #Allowed Values: PressKey, Auto h-wall-run_control = "PressKey" #Control of Wall Jump #Allowed Values: PressKey, ReleaseKey wall-jump_control = "PressKey" #Control of Cling To Cliff #Allowed Values: PressKey, Toggle cling-to-cliff_control = "PressKey" #Enable double-tapping ctrl for Dodge enable_double_tapping_for_dodge = false #Enable cooldown of wall jump enable_wall_jump_cooldown = true #Enable Crawl in air enable_crawl_in_air = true #Enable Vault in air enable_vault_in_air = true #Enable getting off steps while doing dodge can_get_off_steps_while_dodge = false #Enable Roll when creative mode (experimental) enable_roll_creative = false #Make Vault need Vault Key Pressed vault_needs_key_pressed = false #Make HideInBlock need player sneaking hideinblock_needs_sneaking = true #enable players to do actions needing Fast-Running by sprint substitute_sprint = false #acceptable walll angle of wall jump : `0` means you exactly opposite to wall, `180` allow you to wall jump for all angle #Range: 0 ~ 180 acceptable_angle_wall_jump = 110 #How long duration of dodge is deal as successive dodge #Range: > 0 successive_dodge_cool_time = 30 #Cool time of Dodge action #Range: > 11 dodge_cool_time = 11 #Max number of times of successive Dodge action #Range: > 1 successive_dodge_count = 3 [Modifier] #How long you can do Horizontal Wall Run #Range: 15 ~ 100 wall-run_continuable_tick = 25 #How long you can do Slide #Range: 10 ~ 60 sliding_continuable_tick = 15 #FastRun speed modifier #Range: 0.001 ~ 10.0 fast-run_modifier = 2.0 #FastSwim speed modifier #Range: 0.001 ~ 10.0 fast-swim_modifier = 2.0 #Dodge speed modifier #Range: 0.5 ~ 3.0 dodge-speed_modifier = 1.0 [Other_Configuration] #Vault Animation(Dynamic is to select animation dynamically) #Allowed Values: SpeedVault, KongVault, Dynamic vault_animation_mode = "Dynamic" #Color theme of Setting GUI #Allowed Values: Red, Green, Blue, Yellow, Black gui_color_theme = "Blue" #Enable just timing effect of Breakfall enable_just_time_effect_breakfall = true #Enable sounds triggered by Action enable_sounds = true #Enable particles triggered by Action enable_particles = true #Enable particles triggered by just-time breakfall enable_particles_jt_breakfall = true #Enable block like rendering of zipline enable_3d_render_zipline = true #Notify if auto resynchronization of Limitation is executed notify_limitation_auto_resync = true #Whether ParCool is active parcool_activation = true [Stamina] #Allowed Values: Default, Hunger, Feathers, Paraglider, EpicFight used_stamina = "Default" #Caution : Max stamina and stamina recovery config is removed because they became attributes. #Infinite Stamina (this needs a permission from server, even if it is on single player's game. normally permitted) #Please check 'parcool-server.toml' in 'serverconfig' directory infinite_stamina = false #Infinite Stamina while player is creative mode infinite_stamina_if_creative_mode = true [Stamina.Consumption] #Range: 0 ~ 10000 stamina_consumption_of_BreakfallReady = 0 #Range: 0 ~ 10000 stamina_consumption_of_CatLeap = 200 #Range: 0 ~ 10000 stamina_consumption_of_ChargeJump = 100 #Range: 0 ~ 10000 stamina_consumption_of_ClimbPoles = 0 #Range: 0 ~ 10000 stamina_consumption_of_ClimbUp = 150 #Range: 0 ~ 10000 stamina_consumption_of_ClingToCliff = 2 #Range: 0 ~ 10000 stamina_consumption_of_HideInBlock = 0 #Range: 0 ~ 10000 stamina_consumption_of_Crawl = 0 #Range: 0 ~ 10000 stamina_consumption_of_Dive = 0 #Range: 0 ~ 10000 stamina_consumption_of_Dodge = 80 #Range: 0 ~ 10000 stamina_consumption_of_FastRun = 2 #Range: 0 ~ 10000 stamina_consumption_of_FastSwim = 3 #Range: 0 ~ 10000 stamina_consumption_of_Flipping = 80 #Range: 0 ~ 10000 stamina_consumption_of_HangDown = 3 #Range: 0 ~ 10000 stamina_consumption_of_HorizontalWallRun = 2 #Range: 0 ~ 10000 stamina_consumption_of_JumpFromBar = 100 #Range: 0 ~ 10000 stamina_consumption_of_QuickTurn = 0 #Range: 0 ~ 10000 stamina_consumption_of_RideZipline = 2 #Range: 0 ~ 10000 stamina_consumption_of_Roll = 100 #Range: 0 ~ 10000 stamina_consumption_of_SkyDive = 0 #Range: 0 ~ 10000 stamina_consumption_of_Slide = 0 #Range: 0 ~ 10000 stamina_consumption_of_Tap = 100 #Range: 0 ~ 10000 stamina_consumption_of_Vault = 50 #Range: 0 ~ 10000 stamina_consumption_of_VerticalWallRun = 150 #Range: 0 ~ 10000 stamina_consumption_of_WallJump = 120 #Range: 0 ~ 10000 stamina_consumption_of_WallSlide = 8