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@@ -0,0 +1,18 @@
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||||
#Config to adjust general mod settings
|
||||
[General]
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||||
#Enables the debug mode. Only enable it if needed.
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||||
enableDebugMode = false
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||||
|
||||
[Core]
|
||||
#Enables initial cooldown on peripheral initialization
|
||||
isInitialCooldownEnabled = true
|
||||
#Determinates initial cooldown sensitive level, values lower then this value will not trigger initial cooldown
|
||||
# Default: 6000
|
||||
# Range: > 0
|
||||
initialCooldownSensitiveLevel = 6000
|
||||
|
||||
[Unsafe]
|
||||
#By setting this value to true, I understand all operations below are danger to my adventure, and if they caused unexpected behavior in my world, I will not consider it as AP's liability
|
||||
enableUnsafe = false
|
||||
#Ignore turtle peripheral item's NBT when equipping. **YOU WILL LOSE ALL NBT ON THE ITEM**
|
||||
ignoreTurtlePeripheralItemNBT = false
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||||
@@ -0,0 +1,41 @@
|
||||
#Config for metaphysics
|
||||
[Metaphysics]
|
||||
#Defines energy to fuel rate
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||||
# Default: 575
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# Range: > 575
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||||
energyToFuelRate = 575
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||||
enableWeakAutomataCore = true
|
||||
enableEndAutomataCore = true
|
||||
enableHusbandryAutomataCore = true
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||||
#Defines max warp point stored in warp core. Mostly need to not allow NBT overflow error
|
||||
# Default: 64
|
||||
# Range: > 1
|
||||
endAutomataCoreWarpPointLimit = 64
|
||||
#Chance that overpowered automata will break after rotation cycle
|
||||
# Default: 0.002
|
||||
# Range: 0.0 ~ 1.0
|
||||
overpoweredAutomataBreakChance = 0.002
|
||||
# Default: 2
|
||||
# Range: 1 ~ 64
|
||||
tier1AutomataCoreInteractionRadius = 2
|
||||
# Default: 2
|
||||
# Range: 1 ~ 32
|
||||
tier1AutomataCoreMaxFuelConsumptionRate = 2
|
||||
# Default: 4
|
||||
# Range: 1 ~ 64
|
||||
tier2AutomataCoreInteractionRadius = 4
|
||||
# Default: 3
|
||||
# Range: 1 ~ 32
|
||||
tier2AutomataCoreMaxFuelConsumptionRate = 3
|
||||
# Default: 4
|
||||
# Range: 1 ~ 64
|
||||
overpoweredTier1AutomataCoreInteractionRadius = 4
|
||||
# Default: 3
|
||||
# Range: 1 ~ 32
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||||
overpoweredTier1AutomataCoreMaxFuelConsumptionRate = 3
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||||
# Default: 6
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||||
# Range: 1 ~ 64
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||||
overpoweredTier2AutomataCoreInteractionRadius = 6
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||||
# Default: 4
|
||||
# Range: 1 ~ 32
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||||
overpoweredTier2AutomataCoreMaxFuelConsumptionRate = 4
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||||
@@ -0,0 +1,217 @@
|
||||
#Peripherals config
|
||||
[Peripherals]
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||||
|
||||
[Peripherals.Player_Detector]
|
||||
#Enable the Player Detector or not.
|
||||
enablePlayerDetector = true
|
||||
#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range. -1 for unlimited
|
||||
# Default: -1
|
||||
# Range: > -1
|
||||
playerDetMaxRange = -1
|
||||
#Activates the "getPlayerPos" function of the Player Detector
|
||||
enablePlayerPosFunction = true
|
||||
#Returns a play in any function even when they are in spectator
|
||||
showSpectators = true
|
||||
#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
|
||||
morePlayerInformation = true
|
||||
#If true, the player detector can observe players which aren't in the same dimension as the detector itself. `playerDetMaxRange` needs to be infinite(-1) for it to work.
|
||||
chatBoxMultiDimensional = true
|
||||
#If true, add random error to `getPlayerPos` player position that varies based on how far the player is from the detector. Prevents getting the exact position of players far from the detector.
|
||||
enablePlayerPosRandomError = false
|
||||
#The maximum amount of error (in blocks) that can be applied to each axis of the player's position.
|
||||
# Default: 1000
|
||||
# Range: > 0
|
||||
playerPosRandomErrorAmount = 1000
|
||||
#If random error is enabled: this is the maximum range at which an exact player position is returned, before random error starts to be applied.
|
||||
# Default: 100
|
||||
# Range: > 0
|
||||
playerPosPreciseMaxRange = 100
|
||||
|
||||
[Peripherals.Energy_Detector]
|
||||
#Enable the Energy Detector or not.
|
||||
enableEnergyDetector = true
|
||||
#Defines the maximum energy flow of the energy detector.
|
||||
# Default: 2147483647
|
||||
# Range: > 1
|
||||
energyDetectorMaxFlow = 2147483647
|
||||
|
||||
[Peripherals.NBT_Storage]
|
||||
#Enable the nbt storage block or not
|
||||
enableNBTStorage = true
|
||||
#Defines max nbt string length that can be stored in nbt storage
|
||||
# Default: 1048576
|
||||
# Range: > 0
|
||||
nbtStorageMaxSize = 1048576
|
||||
|
||||
[Peripherals.Chunky_Turtle]
|
||||
#Enable the Chunky Turtle or not.
|
||||
enableChunkyTurtle = true
|
||||
#Time in seconds, while loaded chunk can be consider as valid without touch
|
||||
# Default: 600
|
||||
# Range: > 60
|
||||
chunkLoadValidTime = 600
|
||||
#Radius in chunks a single chunky turtle will load. The default value (0) only loads the chunk the turtle is in, 1 would also load the 8 surrounding chunks (9 in total) and so on
|
||||
# Default: 0
|
||||
# Range: 0 ~ 16
|
||||
chunkyTurtleRadius = 0
|
||||
|
||||
[Peripherals.Chat_Box]
|
||||
#Enable the Chat Box or not.
|
||||
enableChatBox = true
|
||||
#Defines default chatbox prefix
|
||||
defaultChatBoxPrefix = "AP"
|
||||
#Defines the maximal range of the chat box in blocks. -1 for infinite. If the range is not -1, players in other dimensions won't able to receive messages
|
||||
# Default: -1
|
||||
# Range: -1 ~ 30000000
|
||||
chatBoxMaxRange = -1
|
||||
#Defines the maximal number of characters in a message. Depending on the modpack and server, too large messages can't unexpectedly disconnect players
|
||||
# Default: 1024
|
||||
# Range: 0 ~ 8192
|
||||
chatBoxMessageSize = 1024
|
||||
#If true, the chat box is able to send messages to other dimensions than its own
|
||||
chatBoxMultiDimensional = true
|
||||
#If true, the chat box cannot use 'run_command' action
|
||||
chatBoxPreventRunCommand = false
|
||||
#If true, the chat box will wrap and execute 'run_command' or 'suggest_command' action with zero permission, in order to prevent operators accidently run dangerous commands.
|
||||
chatBoxWrapCommand = true
|
||||
#These commands below will not be able to send by 'run_command' or 'suggest_command' action. It will match as prefix if starts with '/', other wise use regex pattern
|
||||
chatBoxBannedCommands = ["/execute", "/op", "/deop", "/gamemode", "/gamerule", "/stop", "/give", "/fill", "/setblock", "/summon", "/whitelist", "^/ban-(?:ip)?\\s*", "^/pardon-(?:ip)?\\s*", "^/save-(?:on|off)\\s*"]
|
||||
|
||||
[Peripherals.ME_Bridge]
|
||||
#Enable the Me Bridge or not.
|
||||
enableMeBridge = true
|
||||
#Power consumption per tick.
|
||||
# Default: 10
|
||||
# Range: > 0
|
||||
mePowerConsumption = 10
|
||||
|
||||
[Peripherals.RS_Bridge]
|
||||
#Enable the Rs Bridge or not.
|
||||
enableRsBridge = true
|
||||
#Power consumption per tick.
|
||||
# Default: 10
|
||||
# Range: > 0
|
||||
rsPowerConsumption = 10
|
||||
|
||||
[Peripherals.Environment_Detector]
|
||||
#Enable the Environment Detector or not.
|
||||
enableEnvironmentDetector = true
|
||||
|
||||
[Peripherals.AR_Controller]
|
||||
#Enable the AR goggles or not.
|
||||
enableARGoggles = true
|
||||
|
||||
[Peripherals.Inventory_Manager]
|
||||
#Enable the inventory manager or not.
|
||||
enableInventoryManager = true
|
||||
|
||||
[Peripherals.Redstone_Integrator]
|
||||
#Enable the redstone integrator or not.
|
||||
enableRedstoneIntegrator = true
|
||||
|
||||
[Peripherals.Block_Reader]
|
||||
#Enable the block reader or not.
|
||||
enableBlockReader = true
|
||||
|
||||
[Peripherals.Geo_Scanner]
|
||||
#Enable the geo scanner or not.
|
||||
enableGeoScanner = true
|
||||
|
||||
[Peripherals.Colony_Integrator]
|
||||
#Enable the colony integrator or not.
|
||||
enableColonyIntegrator = true
|
||||
|
||||
[Peripherals.Compass_Turtle]
|
||||
#Enable the compass turtle or not.
|
||||
enableCompassTurtle = true
|
||||
#The maximum distance the compass can locate accurately with in each axis.
|
||||
# Default: 3
|
||||
# Range: 0 ~ 8
|
||||
compassAccurePlaceRadius = 3
|
||||
#The free distance the compass can locate accurately with in each axis.
|
||||
# Default: 1
|
||||
# Range: 0 ~ 4
|
||||
compassAccurePlaceFreeRadius = 1
|
||||
|
||||
[Peripherals.Powered_Peripherals]
|
||||
#Enable RF storage for peripherals, that could use it
|
||||
enablePoweredPeripherals = false
|
||||
#Defines max energy storage in any powered peripheral
|
||||
# Default: 100000000
|
||||
# Range: > 1000000
|
||||
poweredPeripheralMaxEnergyStored = 100000000
|
||||
|
||||
[Peripherals.Pocket_Peripherals]
|
||||
#If true, pockets will have infinite fuel
|
||||
disablePocketFuelConsumption = true
|
||||
|
||||
[Peripherals.Operations]
|
||||
# Default: 1000
|
||||
# Range: > 0
|
||||
digCooldown = 1000
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
digCost = 1
|
||||
# Default: 5000
|
||||
# Range: > 0
|
||||
useOnBlockCooldown = 5000
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
useOnBlockCost = 1
|
||||
# Default: 1000
|
||||
# Range: > 0
|
||||
suckCooldown = 1000
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
suckCost = 1
|
||||
# Default: 2500
|
||||
# Range: > 0
|
||||
useOnAnimalCooldown = 2500
|
||||
# Default: 10
|
||||
# Range: > 0
|
||||
useOnAnimalCost = 10
|
||||
# Default: 50000
|
||||
# Range: > 0
|
||||
captureAnimalCooldown = 50000
|
||||
# Default: 100
|
||||
# Range: > 0
|
||||
captureAnimalCost = 100
|
||||
# Default: 1000
|
||||
# Range: > 0
|
||||
warpCooldown = 1000
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
warpCost = 1
|
||||
# Default: 1000
|
||||
# Range: > 0
|
||||
accurePlaceCooldown = 1000
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
accurePlaceCost = 1
|
||||
# Default: 2000
|
||||
# Range: > 0
|
||||
scanBlocksCooldown = 2000
|
||||
# Default: 8
|
||||
# Range: > 1
|
||||
scanBlocksMaxFreeRadius = 8
|
||||
# Default: 16
|
||||
# Range: > 1
|
||||
scanBlocksMaxCostRadius = 16
|
||||
# Default: 0.17
|
||||
# Range: 0.1 ~ 1.7976931348623157E308
|
||||
scanBlocksExtraBlockCost = 0.17
|
||||
# Default: 2000
|
||||
# Range: > 0
|
||||
scanEntitiesCooldown = 2000
|
||||
# Default: 8
|
||||
# Range: > 1
|
||||
scanEntitiesMaxFreeRadius = 8
|
||||
# Default: 16
|
||||
# Range: > 1
|
||||
scanEntitiesMaxCostRadius = 16
|
||||
# Default: 0.17
|
||||
# Range: 0.1 ~ 1.7976931348623157E308
|
||||
scanEntitiesExtraBlockCost = 0.17
|
||||
# Default: 100
|
||||
# Range: > 0
|
||||
chatMessageCooldown = 100
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
#Config to adjust world settings
|
||||
[World]
|
||||
#Enable the villager structures for the computer scientist.
|
||||
@@ -6,8 +5,8 @@
|
||||
#Gives the ap documentation to new players.
|
||||
givePlayerBookOnJoin = false
|
||||
#The weight of the villager structures.
|
||||
#Range: 0 ~ 16000
|
||||
# Default: 10
|
||||
# Range: 0 ~ 16000
|
||||
villagerStructureWeight = 10
|
||||
#Enable new wandering trader trades.
|
||||
enableWanderingTraderTrades = true
|
||||
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
{
|
||||
"defaultSigningMode": "PROMPT",
|
||||
"enableMod": true,
|
||||
"showNCRButton": false,
|
||||
"showReloadButton": false,
|
||||
"verifiedIconEnabled": true,
|
||||
"showServerSafety": false,
|
||||
"hideInsecureMessageIndicators": true,
|
||||
"hideModifiedMessageIndicators": true,
|
||||
"hideSystemMessageIndicators": true,
|
||||
"hideWarningToast": true,
|
||||
"hideSigningRequestMessage": false,
|
||||
"alwaysHideReportButton": false,
|
||||
"skipRealmsWarning": false,
|
||||
"disableTelemetry": true,
|
||||
"removeTelemetryButton": false,
|
||||
"demandOnServer": false,
|
||||
"verifiedIconOffsetX": 0,
|
||||
"verifiedIconOffsetY": 0
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
|
||||
#Client Configuration
|
||||
[client]
|
||||
|
||||
[client.visual_options]
|
||||
# If plaques should show on the top of the screen.
|
||||
on_top = true
|
||||
# The distance from the top or bottom of the screen, in pixels.
|
||||
#Range: 8 ~ 256
|
||||
distance = 16
|
||||
# The horizontal offset from the center, in pixels.
|
||||
#Range: -256 ~ 256
|
||||
horizontal_offset = 0
|
||||
# Hide waila/hwyla/jade popups while plaques are showing.
|
||||
hide_waila = true
|
||||
# If plaques should show for task advancements (normal advancements).
|
||||
tasks = true
|
||||
# If plaques should show for goal advancements (medium-difficulty advancements).
|
||||
goals = true
|
||||
# If plaques should show for challenge advancements (high-difficulty advancements).
|
||||
challenges = true
|
||||
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
|
||||
title_color = "#FF332200"
|
||||
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
|
||||
name_color = "#FFFFFFFF"
|
||||
|
||||
[client.duration_options]
|
||||
# Duration of the shiny effect fade in for tasks.
|
||||
#Range: 0.1 ~ 3.0
|
||||
task_effect_fadein = 0.5
|
||||
# Duration of the shiny effect fade out for tasks.
|
||||
#Range: 0.1 ~ 3.0
|
||||
task_effect_fadeout = 1.5
|
||||
# Duration of the plaques for tasks (minus the effect fade in/out durations).
|
||||
#Range: 2.0 ~ 10.0
|
||||
task_duration = 7.0
|
||||
# Duration of the shiny effect fade in for goals.
|
||||
#Range: 0.1 ~ 3.0
|
||||
goal_effect_fadein = 0.5
|
||||
# Duration of the shiny effect fade out for goals.
|
||||
#Range: 0.1 ~ 3.0
|
||||
goal_effect_fadeout = 1.5
|
||||
# Duration of the plaques for goals (minus the effect fade in/out durations).
|
||||
#Range: 2.0 ~ 10.0
|
||||
goal_duration = 7.0
|
||||
# Duration of the shiny effect fade in for challenges.
|
||||
#Range: 0.1 ~ 3.0
|
||||
challenge_effect_fadein = 1.25
|
||||
# Duration of the shiny effect fade out for challenges.
|
||||
#Range: 0.1 ~ 3.0
|
||||
challenge_effect_fadeout = 1.5
|
||||
# Duration of the plaques for challenges (minus the effect fade in/out durations).
|
||||
#Range: 2.0 ~ 10.0
|
||||
challenge_duration = 7.0
|
||||
|
||||
[client.functionality_options]
|
||||
# Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict.
|
||||
# Options:
|
||||
# Advancement ID (eg. "minecraft:adventure/adventuring_time")
|
||||
# Mod ID (Omit the colon, eg. "minecraft")
|
||||
# Advancement Category (End with a /, eg. "minecraft:story/")
|
||||
blacklist = []
|
||||
# Whitelist of advancements to show plaques for. Leave empty to display for all.
|
||||
# Same options available as blacklist.
|
||||
whitelist = []
|
||||
# Volume of task sounds. Set to 0 to mute.
|
||||
#Range: 0.0 ~ 1.0
|
||||
task_volume = 1.0
|
||||
# Volume of goal sounds. Set to 0 to mute.
|
||||
#Range: 0.0 ~ 1.0
|
||||
goal_volume = 1.0
|
||||
# Volume of challenge sounds. Set to 0 to mute.
|
||||
#Range: 0.0 ~ 1.0
|
||||
challenge_volume = 1.0
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,9 +0,0 @@
|
||||
#Do not check if the client has the necessary permission level for executing the '/data' command when trying to edit an armor stand. Useful when the current server is using custom permissions handling.
|
||||
override_client_permissions_check = true
|
||||
#The delay in ticks for sending queued client commands for editing armor stands to the server. Increase this values if commands are sent too quickly and the server fails to process all of them.
|
||||
#Range: > 20
|
||||
client_command_delay = 20
|
||||
#Allows for using this mod on a server without it (like a vanilla server) when the Vanilla Tweaks Armor Statues data pack is installed without the need for being a server operator.
|
||||
#Download the Vanilla Tweaks Armor Statues data pack from here: https://vanillatweaks.net/
|
||||
use_vanilla_tweaks_triggers = false
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
|
||||
dimensionBlacklist = []
|
||||
#Spawn a book in the players inventory on login
|
||||
spawnBook = false
|
||||
#How much mana whirlisprigs consume per generation
|
||||
#Range: 0 ~ 10000
|
||||
sylphManaCost = 250
|
||||
#How much progress whirlisprigs must accumulate before creating resources
|
||||
#Range: 0 ~ 10000
|
||||
whirlisprigProgress = 250
|
||||
#Should the Wilden Hunter attack animals?
|
||||
hunterHuntsAnimals = false
|
||||
#Should the Wilden Stalker attack animals?
|
||||
stalkerHuntsAnimals = false
|
||||
#Should the Wilden Defender attack animals?
|
||||
defenderHuntsAnimals = false
|
||||
#Should the Wilden Chimera dive bomb destroy blocks?
|
||||
destructiveDiveBomb = true
|
||||
#Archwood forest spawn weight
|
||||
#Range: > 0
|
||||
archwoodForest = 2
|
||||
#How many inventories can lectern support per bookwyrm
|
||||
#Range: > 1
|
||||
bookwyrmLimit = 8
|
||||
|
||||
[drygmy_production]
|
||||
#How much source drygmys consume per generation
|
||||
#Range: 0 ~ 10000
|
||||
drygmyManaCost = 1000
|
||||
#How many channels must occur before a drygmy produces loot
|
||||
#Range: 0 ~ 300
|
||||
drygmyMaxProgress = 20
|
||||
#Bonus number of items a drygmy produces per unique mob
|
||||
#Range: 0 ~ 300
|
||||
drygmyUniqueBonus = 2
|
||||
#Base number of items a drygmy produces per cycle before bonuses.
|
||||
#Range: > -2147483648
|
||||
drygmyBaseItems = 1
|
||||
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
|
||||
#Range: 0 ~ 300
|
||||
drygmyQuantityCap = 5
|
||||
|
||||
#Items
|
||||
[item]
|
||||
#Spawn Caster Tomes in Dungeon Loot?
|
||||
spawnTomes = true
|
||||
#How much mana the Ring of Jumping consumes per jump
|
||||
#Range: 0 ~ 10000
|
||||
jumpRingCost = 30
|
||||
|
||||
#Blocks
|
||||
[block]
|
||||
#How much potion a melder takes from each input jar. 100 = 1 potion
|
||||
#Range: > 100
|
||||
melderInputCost = 200
|
||||
#How much potion a melder outputs per cycle. 100 = 1 potion
|
||||
#Range: > 100
|
||||
melderOutput = 100
|
||||
#How much source a melder takes per cycle
|
||||
#Range: > 0
|
||||
melderSourceCost = 300
|
||||
#The max potion level the enchanted flask can grant. This isnt needed unless you have an infinite potion leveling exploit.
|
||||
#Range: > 2
|
||||
enchantedFlaskCap = 255
|
||||
|
||||
#Debug
|
||||
[debug]
|
||||
#Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck.
|
||||
#Range: > 0
|
||||
maxLogEvents = 100
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
|
||||
#Mana
|
||||
[mana]
|
||||
#Base mana regen in seconds
|
||||
#Range: > 0
|
||||
baseRegen = 5
|
||||
#Base max mana
|
||||
#Range: > 0
|
||||
baseMax = 100
|
||||
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
|
||||
#Range: 1 ~ 20
|
||||
updateInterval = 5
|
||||
#Max mana bonus per glyph
|
||||
#Range: > 0
|
||||
glyphmax = 15
|
||||
#Max mana bonus for tier of book
|
||||
#Range: > 0
|
||||
tierMax = 50
|
||||
#Mana regen bonus for tier of book
|
||||
#Range: > 0
|
||||
tierRegen = 1
|
||||
#Mana Boost value per level
|
||||
#Range: > 0
|
||||
manaBoost = 25
|
||||
#(enchantment) Mana regen per second per level
|
||||
#Range: > 0
|
||||
manaRegenEnchantment = 2
|
||||
#Regen bonus per glyph
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
glyphRegen = 0.33
|
||||
#Regen bonus per potion level
|
||||
#Range: > 0
|
||||
potionRegen = 10
|
||||
|
||||
[spell_casting]
|
||||
#Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
|
||||
enforceCapOnCast = true
|
||||
#Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
|
||||
enforceGlyphLimitOnCast = true
|
||||
|
||||
[item]
|
||||
#Cost per glyph in a codex
|
||||
#Range: > 0
|
||||
codexCost = 10
|
||||
|
||||
[warp_portals]
|
||||
#Enable warp portals?
|
||||
enableWarpPortals = false
|
||||
|
||||
#Beta Features
|
||||
[beta]
|
||||
#Allow crafting infinite spells. This is a beta feature and may cause crashes.
|
||||
infiniteSpells = false
|
||||
#Limits the crafting infinite spells beta, set a cap to the number of additional glyphs. This is a beta feature and may cause crashes.
|
||||
#Range: 10 ~ 1000
|
||||
infiniteSpellLimit = 30
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
#The maximum amount of backup beds tracked by the server for each player.
|
||||
#Range: 0 ~ 100
|
||||
backup_bed_track_count = 3
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
#General settings
|
||||
[general]
|
||||
#modpackProjectID is now deprecated and will be removed soon
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
modpackProjectID = 0
|
||||
#The name of the modpack
|
||||
modpackName = "Banana"
|
||||
#The version of the modpack
|
||||
modpackVersion = "1.15"
|
||||
#Use the metadata.json to determine the modpack version
|
||||
#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
|
||||
useMetadata = false
|
||||
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"biomeSizeModifier": {
|
||||
"desc:": "Biome size modifier, added to the vanilla biome size. Vanilla value:0, recommended range: [-8;8]: default:-2",
|
||||
"biomeSizeModifier": 3
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
name = "Bluemap x Rechiseled"
|
||||
filename = "Rechiseled.Bluemap.zip"
|
||||
side = "server"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/KdxJ8UiH/versions/ElHrCleF/Rechiseled.Bluemap.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "b34dcc3d460f50f4371364d1f6aeb525c6e8a12de826eb5de9500d6e8e54ba6041f671ae80e2d5d4fe64be07ba631bf78563d42607b947b71b740ac42bd272bc"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "KdxJ8UiH"
|
||||
version = "ElHrCleF"
|
||||
@@ -1,13 +0,0 @@
|
||||
name = "Diagonal Suite Bluemap Compat"
|
||||
filename = "DiagonalSuiteBluemapCompat.zip"
|
||||
side = "server"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/oP2tLqEb/versions/m3OG0THo/DiagonalSuiteBluemapCompat.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "75cf0ddf9bfaef37c63ea92b60a901cb66a84939a49ea56ae79b8efa3cbcb9d4a10041e8e2119ec4ab924addf94076e36c795184f84c05ce349e6246e72977a5"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "oP2tLqEb"
|
||||
version = "m3OG0THo"
|
||||
@@ -1,7 +0,0 @@
|
||||
name = "bluemap-spohisticatedbackpacks"
|
||||
filename = "SophisticatedBackpacks.Bluemap.zip"
|
||||
|
||||
[download]
|
||||
url = "https://github.com/TyBraniff/Bluemap-x-SophisticatedBackpacks/releases/download/v1.0.0/SophisticatedBackpacks.Bluemap.zip"
|
||||
hash-format = "sha256"
|
||||
hash = "88dc40a8137c246d30f5226e413385bcd9f83159aa99d24ef7e5ad3f6264684a"
|
||||
@@ -1,7 +0,0 @@
|
||||
name = "bluemap-visualworkbench"
|
||||
filename = "VisualWorkbench.Bluemap.zip"
|
||||
|
||||
[download]
|
||||
url = "https://github.com/TyBraniff/Bluemap-x-VisualWorkbench/releases/download/1.0.0/VisualWorkbench.Bluemap.zip"
|
||||
hash-format = "sha256"
|
||||
hash = "2c2a0667fb863fef85c225d9e3b59daedf35b652d6d162b2a4928fcd7d6dd631"
|
||||
@@ -1,13 +0,0 @@
|
||||
name = "Bluemap x Minecolonies"
|
||||
filename = "Minecolonies.bluemap.zip"
|
||||
side = "server"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/sKmsEjEH/versions/cXu77Hbw/Minecolonies.bluemap.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "d2aa92be4666eab30b783561c5bfb66001103047b94e62fd05c2dc79526746e54e324ea146e0a8f0a7da43f55ffb3cef537e093e78ba7d771b4d28b95ee68e93"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "sKmsEjEH"
|
||||
version = "cXu77Hbw"
|
||||
@@ -1,13 +0,0 @@
|
||||
name = "Bluemap x SophisticatedStorage"
|
||||
filename = "SophisticatedStorage.Bluemap.zip"
|
||||
side = "server"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/RL733VYx/versions/8SvqCLPg/SophisticatedStorage.Bluemap.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "3f63050fc2445fa0237c323caefdba51c02175f7689cf444d814c9cf2c339df09f67770ffff57f161895af7e2d66e015ff12601d36795e821d3f83404dec47d9"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "RL733VYx"
|
||||
version = "8SvqCLPg"
|
||||
@@ -0,0 +1,25 @@
|
||||
#Scale for screen shake effects
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
screenShakeScale = 1.0
|
||||
#Max amount of sources that can contribute to screen shaking, adjustable for performance and preference reasons. 0 will disable the addition of shake sources
|
||||
# Default: 256
|
||||
# Range: > 0
|
||||
maxScreenShakers = 256
|
||||
#Determines if the experimental settings screen should be disabled
|
||||
disableExperimentalSettingsScreen = true
|
||||
#If no Slabfish hats should render at all, including on other players
|
||||
disableSlabfishHats = false
|
||||
#Whether the Slabfish Plush Campaign button should appear on the title screen. Ends May 11th.
|
||||
disableSlabfishPlushCampaign = true
|
||||
|
||||
#Slabfish patron hat settings.
|
||||
[slabfishSettings]
|
||||
#If the slabfish hat should be enabled
|
||||
enabled = true
|
||||
#If the slabfish hat's backpack should be enabled
|
||||
backpackEnabled = true
|
||||
#If the slabfish hat's sweater should be enabled
|
||||
sweaterEnabled = true
|
||||
#If the slabfish hat's custom type should be enabled. If false, the default swamp slabfish appears
|
||||
typeEnabled = true
|
||||
@@ -1,12 +0,0 @@
|
||||
# This is the configuration file for Canary.
|
||||
# This file exists for debugging purposes and should not be configured otherwise.
|
||||
# Before configuring anything, take a backup of the worlds that will be opened.
|
||||
#
|
||||
# You can find information on editing this file and all the available options here:
|
||||
# https://github.com/AbdElAziz333/Canary/wiki/Configuration-File
|
||||
#
|
||||
# By default, this file will be empty except for this notice.
|
||||
|
||||
# Fix little tiles
|
||||
mixin.shapes.specialized_shapes = false
|
||||
mixin.entity.collisions = false
|
||||
@@ -1,81 +0,0 @@
|
||||
|
||||
[settings]
|
||||
#General Settings
|
||||
#Maximum distance from where Blocks and Entities can be picked up
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
maxDistance = 2.5
|
||||
#Max width of entities that can be picked up in survival mode
|
||||
#Range: 0.0 ~ 10.0
|
||||
maxEntityWidth = 1.5
|
||||
#Max height of entities that can be picked up in survival mode
|
||||
#Range: 0.0 ~ 10.0
|
||||
maxEntityHeight = 1.9
|
||||
#Slowness multiplier for blocks
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
blockSlownessMultiplier = 2.0
|
||||
#Slowness multiplier for entities
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
entitySlownessMultiplier = 1.5
|
||||
#Maximum stack limit for entities
|
||||
#Range: > 1
|
||||
maxEntityStackLimit = 3
|
||||
#More complex Tile Entities slow down the player more
|
||||
heavyTiles = true
|
||||
#Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected.
|
||||
pickupAllBlocks = false
|
||||
#Whether Blocks and Entities slow the creative player down when carried
|
||||
slownessInCreative = true
|
||||
#Whether hostile mobs should be able to picked up in survival mode
|
||||
pickupHostileMobs = false
|
||||
#Larger Entities slow down the player more
|
||||
heavyEntities = true
|
||||
#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)
|
||||
allowBabies = false
|
||||
#Use Whitelist instead of Blacklist for Blocks
|
||||
useWhitelistBlocks = true
|
||||
#Use Whitelist instead of Blacklist for Entities
|
||||
useWhitelistEntities = false
|
||||
#Use Whitelist instead of Blacklist for Stacking
|
||||
useWhitelistStacking = false
|
||||
#Whether the player can hit blocks and entities while carrying or not
|
||||
hitWhileCarrying = false
|
||||
#Whether the player drops the carried object when hit or not
|
||||
dropCarriedWhenHit = true
|
||||
#Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance
|
||||
useScripts = false
|
||||
#Allows entities to be stacked on top of each other
|
||||
stackableEntities = true
|
||||
#Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones
|
||||
entitySizeMattersStacking = false
|
||||
#Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs.
|
||||
placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"]
|
||||
#Whether Players can be picked up. Creative players can't be picked up in Survival Mode
|
||||
pickupPlayers = true
|
||||
#Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can.
|
||||
pickupUnbreakableBlocks = false
|
||||
|
||||
[whitelist]
|
||||
#Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
|
||||
#Entities that CAN be picked up (useWhitelistEntities must be true)
|
||||
allowedEntities = []
|
||||
#Blocks that CAN be picked up (useWhitelistBlocks must be true)
|
||||
allowedBlocks = ["#forge:chests", "#c:chests", "#c:shulker_boxes", "#c:wooden_barrels", "#forge:barrels", "#forge:boxes/shulker", "minecraft:budding_amethyst", "minecraft:spawner", "minecraft:crafting_table", "sophisticatedstorage:shulker_box", "sophisticatedstorage:copper_shulker_box", "sophisticatedstorage:iron_shulker_box", "sophisticatedstorage:gold_shulker_box", "sophisticatedstorage:diamond_shulker_box", "sophisticatedstorage:netherite_shulker_box", "sophisticatedbackpacks:backpack", "functionalstorage:*"]
|
||||
#Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true)
|
||||
allowedStacking = []
|
||||
|
||||
[blacklist]
|
||||
#Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
|
||||
#Blocks that cannot be picked up
|
||||
forbiddenTiles = ["#forge:immovable", "#forge:relocation_not_supported", "minecraft:end_portal", "minecraft:piston_head", "minecraft:end_gateway", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:peony", "minecraft:rose_bush", "minecraft:lilac", "minecraft:sunflower", "minecraft:*_bed", "minecraft:*_door", "minecraft:big_dripleaf_stem", "minecraft:waterlily", "minecraft:cake", "minecraft:nether_portal", "minecraft:tall_seagrass", "animania:block_trough", "animania:block_invisiblock", "colossalchests:*", "ic2:*", "bigreactors:*", "forestry:*", "tconstruct:*", "rustic:*", "botania:*", "astralsorcery:*", "quark:colored_bed_*", "immersiveengineering:*", "embers:block_furnace", "embers:ember_bore", "embers:ember_activator", "embers:mixer", "embers:heat_coil", "embers:large_tank", "embers:crystal_cell", "embers:alchemy_pedestal", "embers:boiler", "embers:combustor", "embers:catalzyer", "embers:field_chart", "embers:inferno_forge", "storagedrawers:framingtable", "skyresources:*", "lootbags:*", "exsartagine:*", "aquamunda:tank", "opencomputers:*", "malisisdoors:*", "industrialforegoing:*", "minecolonies:*", "thaumcraft:pillar*", "thaumcraft:infernal_furnace", "thaumcraft:placeholder*", "thaumcraft:infusion_matrix", "thaumcraft:golem_builder", "thaumcraft:thaumatorium*", "magneticraft:oil_heater", "magneticraft:solar_panel", "magneticraft:steam_engine", "magneticraft:shelving_unit", "magneticraft:grinder", "magneticraft:sieve", "magneticraft:solar_tower", "magneticraft:solar_mirror", "magneticraft:container", "magneticraft:pumpjack", "magneticraft:solar_panel", "magneticraft:refinery", "magneticraft:oil_heater", "magneticraft:hydraulic_press", "magneticraft:multiblock_gap", "refinedstorage:*", "mcmultipart:*", "enderstorage:*", "betterstorage:*", "practicallogistics2:*", "wearablebackpacks:*", "rftools:screen", "rftools:creative_screen", "create:*", "magic_doorknob:*", "iceandfire:*", "ftbquests:*", "waystones:*", "contact:*", "framedblocks:*", "securitycraft:*", "forgemultipartcbe:*", "integrateddynamics:cable", "mekanismgenerators:wind_generator", "cookingforblockheads:cabinet", "cookingforblockheads:corner", "cookingforblockheads:counter", "cookingforblockheads:oven", "cookingforblockheads:toaster", "cookingforblockheads:milk_jar", "cookingforblockheads:cow_jar", "cookingforblockheads:fruit_basket", "cookingforblockheads:cooking_table", "cookingforblockheads:fridge", "cookingforblockheads:sink", "powah:*", "advancementtrophies:trophy", "mekanismgenerators:heat_generator", "mna:filler_block"]
|
||||
#Entities that cannot be picked up
|
||||
forbiddenEntities = ["minecraft:end_crystal", "minecraft:ender_dragon", "minecraft:horse", "minecraft:ghast", "minecraft:shulker", "minecraft:leash_knot", "minecraft:armor_stand", "minecraft:item_frame", "minecraft:painting", "minecraft:shulker_bullet", "animania:hamster", "animania:ferret*", "animania:hedgehog*", "animania:cart", "animania:wagon", "mynko:*", "pixelmon:*", "mocreatures:*", "quark:totem", "vehicle:*", "securitycraft:*", "taterzens:npc", "easy_npc:*", "bodiesbodies:dead_body", "minecraft:villager", "minecraft:cow", "minecolonies:citizen", "guardvillagers:guard", "immersive_machinery:*", "immersive_aircraft:*", "immersive_paintings:*"]
|
||||
#Entities that cannot have other entities stacked on top of them
|
||||
forbiddenStacking = ["minecraft:horse"]
|
||||
|
||||
[customPickupConditions]
|
||||
#Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config
|
||||
#Custom Pickup Conditions for Blocks
|
||||
customPickupConditionsBlocks = []
|
||||
#Custom Pickup Conditions for Entities
|
||||
customPickupConditionsEntities = []
|
||||
|
||||
+18
-16
@@ -1,33 +1,35 @@
|
||||
#How many marks you can draw with a single chalk. Default: 64
|
||||
#Range: > 0
|
||||
ChalkUses = 128
|
||||
# Default: 64
|
||||
# Range: > 0
|
||||
ChalkDurability = 128
|
||||
#How much light glowing mark produces. Default: 5
|
||||
#Range: 0 ~ 15
|
||||
GlowingMarkLightLevel = 7
|
||||
# Default: 5
|
||||
# Range: 0 ~ 15
|
||||
GlowingMarkLightLevel = 6
|
||||
#Controls whether glowing should be enabled in Chalk Box.
|
||||
#If disabled - you will not be able to draw glowing marks with chalk box.
|
||||
#Default: true
|
||||
ChalkBoxGlowingEnabled = true
|
||||
#How many glowing uses one glowing item will give.
|
||||
#Default: 8
|
||||
#Range: 1 ~ 9999
|
||||
ChalkBoxGlowingItemUses = 16
|
||||
#If enabled, Chalks (and Chalk Boxes) will generate in Dungeons, Abandoned Mineshafts, Planes and Savanna villages, Cartographer houses
|
||||
# Default: 8
|
||||
# Range: 1 ~ 9999
|
||||
ChalkBoxAmountPerGlowingItem = 8
|
||||
#If enabled, Chalks (and Chalk Boxes) will generate in Dungeons, Abandoned Mineshafts, Villages (Planes and Savanna), Cartographer village houses
|
||||
#Default: true
|
||||
ShouldGenerateInChests = true
|
||||
GenerateChalkInLootChests = true
|
||||
|
||||
#Enable/disable symbols and location of the advancement that will unlock that symbol. (Empty = always unlocked)
|
||||
#Enable/disable symbols and location of the advancement that will unlock that symbol. (Empty = available from the start)
|
||||
[Symbols]
|
||||
CrossEnabled = true
|
||||
CrossUnlockAdvancement = ""
|
||||
CheckEnabled = true
|
||||
CheckUnlockAdvancement = ""
|
||||
HeartEnabled = true
|
||||
HeartUnlockAdvancement = "minecraft:husbandry/tame_an_animal"
|
||||
HouseEnabled = true
|
||||
HouseUnlockAdvancement = "chalk:adventure/sleep_three_times_in_one_place"
|
||||
HouseUnlockAdvancement = "chalk:adventure/home_is_where_the_bed_is"
|
||||
PickaxeEnabled = true
|
||||
PickaxeUnlockAdvancement = "minecraft:story/iron_tools"
|
||||
SkullEnabled = true
|
||||
SkullUnlockAdvancement = "chalk:adventure/get_skeleton_skull"
|
||||
HeartEnabled = true
|
||||
HeartUnlockAdvancement = "minecraft:husbandry/tame_an_animal"
|
||||
|
||||
SkullUnlockAdvancement = "chalk:adventure/bound_by_bone"
|
||||
CheckEnabled = true
|
||||
CheckUnlockAdvancement = ""
|
||||
|
||||
@@ -1,46 +0,0 @@
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Use config instead of datapack
|
||||
use_config = true
|
||||
|
||||
#List settings
|
||||
#Syntax: ["modid:block|weight"]
|
||||
#Example: ["minecraft:stone|2","minecraft:dirt|1"]
|
||||
#Forge tags are supported
|
||||
[general.lists]
|
||||
#Cobble gen
|
||||
block_list_cobble = ["minecraft:cobblestone"]
|
||||
#Stone gen
|
||||
block_list_stone = ["minecraft:stone"]
|
||||
#Basalt gen
|
||||
block_list_basalt = ["minecraft:basalt"]
|
||||
|
||||
#Custom settings
|
||||
[general.lists.custom]
|
||||
#Custom generators
|
||||
#Syntax: [gen]
|
||||
#Gen: [type, block, list]
|
||||
#Type: cobblestone, stone
|
||||
#Block: resource location of the block below the generated block
|
||||
#List: see List settings
|
||||
#Examples:
|
||||
#custom_generators = [
|
||||
# ["cobblestone", "minecraft:diamond_block", ["minecraft:diamond_block"]],
|
||||
# ["cobblestone", "minecraft:dirt", ["forge:dirt"]],
|
||||
# ["cobblestone", "minecraft:white_wool", ["minecraft:wool"]]]
|
||||
custom_generators = [
|
||||
["cobblestone", "minecraft:coal_block", ["minecraft:blackstone"]],
|
||||
["stone", "minecraft:coal_block", ["minecraft:blackstone|100","minecraft:glided_blackstone|5"]],
|
||||
["cobblestone", "minecraft:quartz_block", ["minecraft:granite"]],
|
||||
["stone", "minecraft:quartz_block", ["minecraft:granite"]],
|
||||
["cobblestone", "minecraft:polished_deepslate", ["minecraft:cobbled_deepslate"]],
|
||||
["stone", "minecraft:polished_deepslate", ["minecraft:deepslate"]],
|
||||
["cobblestone", "create:limestone", ["minecraft:calcite"]],
|
||||
["stone", "create:limestone", ["minecraft:calcite"]],
|
||||
["cobblestone", "minecraft:calcite", ["minecraft:diorite"]],
|
||||
["stone", "minecraft:calcite", ["minecraft:diorite"]],
|
||||
["cobblestone", "minecraft:diorite", ["minecraft:andesite"]],
|
||||
["stone", "minecraft:diorite", ["minecraft:andesite"]]
|
||||
]
|
||||
|
||||
@@ -21,11 +21,17 @@
|
||||
},
|
||||
"disconnectTimeout": {
|
||||
"desc:": "Set the ingame disconnect timeout for disconnecting players. Default = 60sec",
|
||||
"disconnectTimeout": 300
|
||||
"disconnectTimeout": 120
|
||||
},
|
||||
"packetHistoryMinutes": {
|
||||
"desc:": "Set the amount of minutes for which network packet history data is saved. Default = 5 minutes",
|
||||
"packetHistoryMinutes": 10
|
||||
"packetHistoryMinutes": 5
|
||||
},
|
||||
"malformedtraffic": {
|
||||
"desc:": "Detection and blocking of malformed and/or malicious traffic",
|
||||
"enabled": true,
|
||||
"proxies:": "Add your proxy IP to the whitelist below, if you're using one(e.g. velocity) to avoid blocking the proxy's ip. Format: [\"127.0.0.1\", \"128.0.01\"] without the \\ ",
|
||||
"proxywhitelist": []
|
||||
},
|
||||
"showFullResourceLocationException": {
|
||||
"desc:": "Enable to see the full log output for all resource location exceptions. Default = false",
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"version": 1,
|
||||
"hiddenMods": [],
|
||||
"globalModAliases": {
|
||||
"cloth_config": "cloth-config2",
|
||||
"playeranimator": "player-animator"
|
||||
},
|
||||
"enableMixinSafeguard": false
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
#The time (in real life days) deaths get stored
|
||||
#-1 for infinite storage
|
||||
#0 for not storing deaths at all
|
||||
# Default: -1
|
||||
# Range: > -1
|
||||
death_storage_duration = -1
|
||||
|
||||
[corpse]
|
||||
#The time passed (in ticks) after a corpse turns into a skeleton
|
||||
# Default: 72000
|
||||
# Range: > 0
|
||||
skeleton_time = 72000
|
||||
#If the corpse should lie on its face
|
||||
lie_on_face = false
|
||||
#If the corpse should wear the players equipment
|
||||
show_equipment = true
|
||||
#If the corpse should fall into the void
|
||||
fall_into_void = false
|
||||
#If the corpse should get removed when in lava
|
||||
lava_damage = false
|
||||
|
||||
[corpse.access]
|
||||
#If only the owner of the corpse can access the inventory
|
||||
only_owner = true
|
||||
#If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true)
|
||||
skeleton = true
|
||||
|
||||
[corpse.despawn]
|
||||
#The time passed (in ticks) after a corpse despawns (only if empty)
|
||||
# Default: 600
|
||||
# Range: > 20
|
||||
time = 600
|
||||
#The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never)
|
||||
# Default: -1
|
||||
# Range: > -1
|
||||
force_time = -1
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"editorLastVersion": "0.6.25a",
|
||||
"editorRecentProjects": [],
|
||||
"titleScreenButton": false,
|
||||
"serverSettings": {},
|
||||
"keybinds": {}
|
||||
}
|
||||
@@ -0,0 +1,147 @@
|
||||
#.
|
||||
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
|
||||
[client]
|
||||
#.
|
||||
#Show item descriptions on Shift and controls on Ctrl.
|
||||
enableTooltips = true
|
||||
#.
|
||||
#Display a tooltip when looking at overstressed components.
|
||||
enableOverstressedTooltip = true
|
||||
#.
|
||||
#Log a stack-trace when rendering issues happen within a moving contraption.
|
||||
explainRenderErrors = false
|
||||
#.
|
||||
#Higher density means more spawned particles.
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
fanParticleDensity = 0.5
|
||||
#.
|
||||
#[in Blocks]
|
||||
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
|
||||
# Default: 10.0
|
||||
# Range: 1.0 ~ 3.4028234663852886E38
|
||||
filterItemRenderDistance = 10.0
|
||||
#.
|
||||
#Choose the menu row that the Create config button appears on in the main menu
|
||||
#Set to 0 to disable the button altogether
|
||||
# Default: 2
|
||||
# Range: 0 ~ 4
|
||||
mainMenuConfigButtonRow = 3
|
||||
#.
|
||||
#Offset the Create config button in the main menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
# Default: -4
|
||||
# Range: > -2147483648
|
||||
mainMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Choose the menu row that the Create config button appears on in the in-game menu
|
||||
#Set to 0 to disable the button altogether
|
||||
# Default: 3
|
||||
# Range: 0 ~ 5
|
||||
ingameMenuConfigButtonRow = 3
|
||||
#.
|
||||
#Offset the Create config button in the in-game menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
# Default: -4
|
||||
# Range: > -2147483648
|
||||
ingameMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
|
||||
ignoreFabulousWarning = false
|
||||
#.
|
||||
#Disable to prevent being rotated while seated on a Moving Contraption
|
||||
rotateWhenSeated = true
|
||||
|
||||
#.
|
||||
#Configure your vision range when submerged in Create's custom fluids
|
||||
[client.fluidFogSettings]
|
||||
#.
|
||||
#The vision range through honey will be multiplied by this factor
|
||||
# Default: 1.0
|
||||
# Range: 0.125 ~ 256.0
|
||||
honey = 1.0
|
||||
#.
|
||||
#The vision range though chocolate will be multiplied by this factor
|
||||
# Default: 1.0
|
||||
# Range: 0.125 ~ 256.0
|
||||
chocolate = 1.0
|
||||
|
||||
#.
|
||||
#Settings for the Goggle Overlay
|
||||
[client.goggleOverlay]
|
||||
#.
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
# Default: 20
|
||||
# Range: > -2147483648
|
||||
overlayOffsetX = 20
|
||||
#.
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
# Default: 0
|
||||
# Range: > -2147483648
|
||||
overlayOffsetY = 0
|
||||
#.
|
||||
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
|
||||
customColorsOverlay = false
|
||||
#.
|
||||
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
# Default: -267386864
|
||||
# Range: > -2147483648
|
||||
customBackgroundOverlay = -267386864
|
||||
#.
|
||||
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
# Default: 1347420415
|
||||
# Range: > -2147483648
|
||||
customBorderTopOverlay = 1347420415
|
||||
#.
|
||||
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
# Default: 1344798847
|
||||
# Range: > -2147483648
|
||||
customBorderBotOverlay = 1344798847
|
||||
|
||||
#.
|
||||
#Sound settings
|
||||
[client.sound]
|
||||
#.
|
||||
#Make cogs rumble and machines clatter.
|
||||
enableAmbientSounds = true
|
||||
#.
|
||||
#Maximum volume modifier of Ambient noise
|
||||
# Default: 0.10000000149011612
|
||||
# Range: 0.0 ~ 1.0
|
||||
ambientVolumeCap = 0.10000000149011612
|
||||
|
||||
#.
|
||||
#Mod Integration and Recipe Viewer
|
||||
[client.recipeViewerIntegration]
|
||||
#.
|
||||
#How Recipe Viewer search should interact with Stock Keepers
|
||||
#Allowed Values: SYNC_BOTH, SYNC_FROM_JEI, SYNC_FROM_STOCK_KEEPER, NONE
|
||||
syncRecipeViewerSearch = "SYNC_BOTH"
|
||||
|
||||
#.
|
||||
#Railway related settings
|
||||
[client.trains]
|
||||
#.
|
||||
#How far away the Camera should zoom when seated on a train
|
||||
# Default: 3.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
mountedZoomMultiplier = 3.0
|
||||
#.
|
||||
#Display nodes and edges of a Railway Network while f3 debug mode is active
|
||||
showTrackGraphOnF3 = false
|
||||
#.
|
||||
#Additionally display materials of a Rail Network while f3 debug mode is active
|
||||
showExtendedTrackGraphOnF3 = false
|
||||
#.
|
||||
#Display Track Networks and Trains on supported map mods
|
||||
showTrainMapOverlay = true
|
||||
#.
|
||||
#Track Network Color on maps
|
||||
#Allowed Values: RED, GREY, WHITE
|
||||
trainMapColorTheme = "RED"
|
||||
@@ -0,0 +1,193 @@
|
||||
#.
|
||||
#Parameters and abilities of kinetic mechanisms
|
||||
[kinetics]
|
||||
#.
|
||||
#.
|
||||
#Whether Deployer-killed entities should drop experience.
|
||||
deployerKillDropXp = true
|
||||
#.
|
||||
#Scale for experience dropped from Deployer-killed entities.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
deployerKillXpScale = 1.0
|
||||
#.
|
||||
#Whether Deployer-mined blocks should drop experience.
|
||||
deployerMineDropXp = true
|
||||
#.
|
||||
#Scale for experience dropped from Deployer-mined blocks.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
deployerMineXpScale = 1.0
|
||||
#.
|
||||
#Whether Deployers collect dropped experience as Nuggets of Experience.
|
||||
deployerCollectXp = true
|
||||
#.
|
||||
#Whether the Mending enchantment applies to Deployer-held items (Needs deployerCollectXp = true).
|
||||
deployerMendItem = true
|
||||
#.
|
||||
#Whether Deployers can perform sweep attacks.
|
||||
deployerSweepAttack = true
|
||||
#.
|
||||
#Whether Crushing Wheel-killed entities should drop experience.
|
||||
crushingWheelKillDropXp = true
|
||||
#.
|
||||
#Probability of Crushing Wheel-killed entities dropping experience.
|
||||
# Default: 0.30000001192092896
|
||||
# Range: 0.0 ~ 1.0
|
||||
crushingWheelKillDropXpChance = 0.30000001192092896
|
||||
#.
|
||||
#Scale for experience dropped from Crushing Wheel-killed entities.
|
||||
# Default: 0.3400000035762787
|
||||
# Range: 0.0 ~ 1.0
|
||||
crushingWheelKillDropXpScale = 0.3400000035762787
|
||||
|
||||
#.
|
||||
#Fine tune the kinetic stats of individual components
|
||||
[kinetics.stressValues.v1]
|
||||
|
||||
#.
|
||||
#.
|
||||
#[in Stress Units]
|
||||
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
|
||||
[kinetics.stressValues.v1.impact]
|
||||
mechanical_grindstone = 4.0
|
||||
grindstone_drain = 4.0
|
||||
|
||||
#.
|
||||
#Parameters and abilities of fluids and fluid operating components
|
||||
[kinetics.fluids]
|
||||
#.
|
||||
#.
|
||||
#Whether Liquid Experience will vaporize into Experience Orbs upon placement.
|
||||
experienceVaporizeOnPlacement = true
|
||||
#.
|
||||
#The amount of liquid a Printer can hold (mB).
|
||||
#[@cui:RequiresReload:server]
|
||||
# Default: 4000
|
||||
# Range: > 1000
|
||||
printerFluidCapacity = 8000
|
||||
#.
|
||||
#If the printing of Written Books function of Printers should be enabled.
|
||||
#[@cui:RequiresReload:server]
|
||||
enableWrittenBookPrinting = true
|
||||
#.
|
||||
#If the printing of Enchanted Books function of Printers should be enabled.
|
||||
#[@cui:RequiresReload:server]
|
||||
enableEnchantedBookPrinting = true
|
||||
#.
|
||||
#If the printing of Create's copiable items function of Printers should be enabled.
|
||||
#[@cui:RequiresReload:server]
|
||||
enableCreateCopiableItemPrinting = true
|
||||
#.
|
||||
#If the changing package patterns function of Printers should be enabled.
|
||||
#[@cui:RequiresReload:server]
|
||||
enablePackagePatternPrinting = true
|
||||
#.
|
||||
#If the assigning package addresses function of Printers should be enabled.
|
||||
#[@cui:RequiresReload:server]
|
||||
enablePackageAddressPrinting = true
|
||||
#.
|
||||
#If the assigning custom names function of Printers should be enabled.
|
||||
#[@cui:RequiresReload:server]
|
||||
enableCustomNamePrinting = true
|
||||
#.
|
||||
#If the printing banner patterns function of Printers should be enabled.
|
||||
#[@cui:RequiresReload:server]
|
||||
enableBannerPatternPrinting = true
|
||||
#.
|
||||
#Whether printing custom names (displayed in italics) should instead print as as item names (displayed in non-italics).
|
||||
printingCustomNameAsItemName = false
|
||||
#.
|
||||
#The generation change when copying Written Books; a value of 1 will prevent copying copy of copy
|
||||
# Default: -3
|
||||
# Range: -3 ~ 1
|
||||
printingGenerationChange = -3
|
||||
#.
|
||||
#The cost multiplier of printing Enchanted Books.
|
||||
# Default: 1.0
|
||||
# Range: 0.009999999776482582 ~ 100.0
|
||||
printingEnchantedBookCostMultiplier = 1.0
|
||||
#.
|
||||
#Whether the Printer denylist prevents Enchanted Books from being copied.Setting this to false allows copying Enchanted Books without denied enchantments
|
||||
printingEnchantedBookDenylistStopCopying = true
|
||||
#.
|
||||
#The amount of liquid a Blaze Enchanter can hold (mB).
|
||||
#[@cui:RequiresReload:server]
|
||||
# Default: 4000
|
||||
# Range: > 1000
|
||||
blazeEnchanterFluidCapacity = 8000
|
||||
#.
|
||||
#The amount of liquid a Blaze Forger can hold (mB).
|
||||
#[@cui:RequiresReload:server]
|
||||
# Default: 4000
|
||||
# Range: > 1000
|
||||
blazeForgerFluidCapacity = 8000
|
||||
#.
|
||||
#The amount of liquid an Experience Lantern can hold (mB).
|
||||
#[@cui:RequiresReload:server]
|
||||
# Default: 1000
|
||||
# Range: > 100
|
||||
experienceLanternFluidCapacity = 1000
|
||||
#.
|
||||
#The amount of experience an Experience Lantern can drain from player per 0.5 ticks (mB).
|
||||
# Default: 50
|
||||
# Range: > 1
|
||||
experienceLanternDrainRate = 50
|
||||
#.
|
||||
#Whether the Experience Lantern will pull in experience orbs from nearby.
|
||||
experienceLanternPullToggle = true
|
||||
#.
|
||||
#The range at which experience orbs will be pulled into the lantern.
|
||||
# Default: 10
|
||||
# Range: > 0
|
||||
experienceLanternPullRadius = 10
|
||||
#.
|
||||
#Modifier for the amount of force with which to pull the experience orbs.
|
||||
# Default: 0.07500000298023224
|
||||
# Range: 0.0 ~ 0.5
|
||||
experienceLanternPullForceMultiplier = 0.07500000298023224
|
||||
#.
|
||||
#Whether the Experience Lantern will drain experience from nearby Touhou Little Maid's maids (requires TLM mod).
|
||||
experienceLanternDrainMaidExperience = true
|
||||
#.
|
||||
#The amount of liquid a Grindstone Drain can hold (mB).
|
||||
#[@cui:RequiresReload:server]
|
||||
# Default: 1000
|
||||
# Range: > 5000
|
||||
mechanicalGrindstoneFluidCapacity = 5000
|
||||
|
||||
#.
|
||||
#Parameters and abilities of enchantment operating components
|
||||
[kinetics.enchantments]
|
||||
#.
|
||||
#.
|
||||
#The max experience level a Blaze Enchanter can use in Regular Enchanting
|
||||
# Default: 30
|
||||
# Range: > 0
|
||||
blazeEnchanterMaxEnchantLevel = 60
|
||||
#.
|
||||
#The max experience level a Blaze Enchanter can use in Super Enchanting
|
||||
# Default: 60
|
||||
# Range: > 0
|
||||
blazeEnchanterMaxSuperEnchantLevel = 120
|
||||
#.
|
||||
#Max enchantment level in Super Enchanting will be extended by this value
|
||||
# Default: 1
|
||||
# Range: 0 ~ 255
|
||||
enchantmentMaxLevelExtension = 5
|
||||
#.
|
||||
#If Super Enchanting and Super Forging ignores enchantment compatibility
|
||||
ignoreEnchantmentCompatibility = true
|
||||
#.
|
||||
#If Enchantment splitting respects over-capped level
|
||||
splitEnchantmentRespectLevelExtension = true
|
||||
|
||||
#.
|
||||
#Parameters and abilities of processing mechanisms and appliances
|
||||
[kinetics.processing]
|
||||
#.
|
||||
#.
|
||||
#Probability of natural lightning strikes transforming Blocks of Experience.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
regularLightningStrikeTransformXpBlockChance = 1.0
|
||||
@@ -0,0 +1,26 @@
|
||||
["Configs for Create: Tweaked Controllers"]
|
||||
#Wether or not to use custom axis/button mappings, default is false
|
||||
use_custom_mappings = false
|
||||
#Does the mouse cursor focus key acts as toggle instead of hold, default is false
|
||||
toggle_mouse_focus = false
|
||||
#Does the mouse cursor inputs are automatically reset when the controller item is put down, default is true
|
||||
auto_reset_mouse_focus = true
|
||||
#Row of the Controller Settings button in the main menu, default is 2
|
||||
# Default: 2
|
||||
# Range: 0 ~ 4
|
||||
config_button_main_menu_row = 1
|
||||
#X Offset of the Controller Settings button in the main menu, default is 4
|
||||
# Default: 4
|
||||
# Range: > -2147483648
|
||||
config_button_main_menu_offset = 4
|
||||
#Row of the Controller Settings button in the ingame pause menu, default is 3
|
||||
# Default: 3
|
||||
# Range: 0 ~ 5
|
||||
config_button_ingame_menu_row = 3
|
||||
#X Offset of the Controller Settings button in the ingame pause menu, default is 4
|
||||
# Default: 4
|
||||
# Range: > -2147483648
|
||||
config_button_main_ingame_offset = 4
|
||||
#What is the layout used for the display controller in the config menus, default is XBOX
|
||||
#Allowed Values: XBOX, NINTENDO, PLAYSTATION
|
||||
controller_layout_type = "XBOX"
|
||||
@@ -3,4 +3,3 @@
|
||||
defaultDifficulty = "HARD"
|
||||
#Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
|
||||
lockDifficulty = false
|
||||
|
||||
|
||||
@@ -1,334 +1,340 @@
|
||||
key_key.attack:key.mouse.left:NONE
|
||||
key_key.use:key.mouse.right:NONE
|
||||
key_key.forward:key.keyboard.w:NONE
|
||||
key_key.left:key.keyboard.a:NONE
|
||||
key_key.back:key.keyboard.s:NONE
|
||||
key_key.right:key.keyboard.d:NONE
|
||||
key_key.jump:key.keyboard.space:NONE
|
||||
key_key.sneak:key.keyboard.left.shift:NONE
|
||||
key_key.sprint:key.keyboard.left.control:NONE
|
||||
key_key.drop:key.keyboard.q:NONE
|
||||
key_key.inventory:key.keyboard.e:NONE
|
||||
key_key.chat:key.keyboard.t:NONE
|
||||
key_key.playerlist:key.keyboard.tab:NONE
|
||||
key_key.pickItem:key.mouse.middle:NONE
|
||||
key_key.command:key.keyboard.slash:NONE
|
||||
key_key.socialInteractions:key.keyboard.p:NONE
|
||||
key_key.screenshot:key.keyboard.f2:NONE
|
||||
key_key.togglePerspective:key.keyboard.f5:NONE
|
||||
key_key.smoothCamera:key.keyboard.unknown:NONE
|
||||
key_key.fullscreen:key.keyboard.f11:NONE
|
||||
key_key.spectatorOutlines:key.keyboard.unknown:NONE
|
||||
key_key.swapOffhand:key.keyboard.f:NONE
|
||||
key_key.saveToolbarActivator:key.keyboard.c:NONE
|
||||
key_key.loadToolbarActivator:key.keyboard.x:NONE
|
||||
key_key.advancements:key.keyboard.l:NONE
|
||||
key_key.hotbar.1:key.keyboard.1:NONE
|
||||
key_key.hotbar.2:key.keyboard.2:NONE
|
||||
key_key.hotbar.3:key.keyboard.3:NONE
|
||||
key_key.hotbar.4:key.keyboard.4:NONE
|
||||
key_key.hotbar.5:key.keyboard.5:NONE
|
||||
key_key.hotbar.6:key.keyboard.6:NONE
|
||||
key_key.hotbar.7:key.keyboard.7:NONE
|
||||
key_key.hotbar.8:key.keyboard.8:NONE
|
||||
key_key.hotbar.9:key.keyboard.9:NONE
|
||||
key_key.entityculling.toggle:key.keyboard.unknown:NONE
|
||||
key_key.mimi.midi.gui.filecaster:key.keyboard.period:NONE
|
||||
key_key.mimi.midi.gui.transmitter:key.keyboard.comma:NONE
|
||||
key_key.mimi.midi.gui.settings:key.keyboard.home:NONE
|
||||
key_key.mimi.midi.alloff:key.keyboard.end:NONE
|
||||
key_key.mimi.midi.gui.main:key.keyboard.unknown:NONE
|
||||
key_key.mimi.midi.gui.off:key.keyboard.k:NONE
|
||||
key_key.mimi.midi.gui.seat:key.keyboard.l:NONE
|
||||
key_key.modernfix.config:key.keyboard.unknown:NONE
|
||||
key_key.replaymod.playeroverview:key.keyboard.unknown:NONE
|
||||
key_key.replaymod.lighting:key.keyboard.z:NONE
|
||||
key_key.replaymod.quickmode:key.keyboard.q:NONE
|
||||
key_key.replaymod.settings:key.keyboard.unknown:NONE
|
||||
key_key.replaymod.marker:key.keyboard.m:NONE
|
||||
key_key.replaymod.thumbnail:key.keyboard.unknown:NONE
|
||||
key_key.replaymod.playpause:key.keyboard.p:NONE
|
||||
key_key.replaymod.rollclockwise:key.keyboard.l:NONE
|
||||
key_key.replaymod.rollcounterclockwise:key.keyboard.unknown:NONE
|
||||
key_key.replaymod.resettilt:key.keyboard.k:NONE
|
||||
key_key.replaymod.pathpreview:key.keyboard.h:NONE
|
||||
key_key.replaymod.keyframerepository:key.keyboard.x:NONE
|
||||
key_key.replaymod.clearkeyframes:key.keyboard.c:NONE
|
||||
key_key.replaymod.synctimeline:key.keyboard.v:NONE
|
||||
key_key.replaymod.positionkeyframe:key.keyboard.i:NONE
|
||||
key_key.replaymod.positiononlykeyframe:key.keyboard.unknown:NONE
|
||||
key_key.replaymod.timekeyframe:key.keyboard.o:NONE
|
||||
key_key.replaymod.bothkeyframes:key.keyboard.unknown:NONE
|
||||
key_key.exposure.camera_controls:key.keyboard.unknown:NONE
|
||||
key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL
|
||||
key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL
|
||||
key_key.structure_gel.open_building_tool_gui:key.keyboard.unknown:NONE
|
||||
key_key.dynamic_fps.toggle_forced:key.keyboard.unknown:NONE
|
||||
key_key.dynamic_fps.toggle_disabled:key.keyboard.unknown:NONE
|
||||
key_key.recruits.command_screen_key:key.keyboard.unknown:NONE
|
||||
key_key.recruits.team_screen_key:key.keyboard.u:NONE
|
||||
key_key.push_to_talk:key.keyboard.v:NONE
|
||||
key_key.whisper:key.keyboard.unknown:NONE
|
||||
key_key.mute_microphone:key.keyboard.m:NONE
|
||||
key_key.disable_voice_chat:key.keyboard.unknown:NONE
|
||||
key_key.hide_icons:key.keyboard.unknown:NONE
|
||||
key_key.voice_chat:key.keyboard.unknown:NONE
|
||||
key_key.voice_chat_settings:key.keyboard.unknown:NONE
|
||||
key_key.voice_chat_group:key.keyboard.g:NONE
|
||||
key_key.voice_chat_toggle_recording:key.keyboard.unknown:NONE
|
||||
key_key.voice_chat_adjust_volumes:key.keyboard.unknown:NONE
|
||||
key_key.trade_cycling.cycle_trades:key.keyboard.unknown:NONE
|
||||
key_key.shouldersurfing.adjust_camera_left:key.keyboard.left:NONE
|
||||
key_key.shouldersurfing.adjust_camera_right:key.keyboard.right:NONE
|
||||
key_key.shouldersurfing.adjust_camera_in:key.keyboard.up:NONE
|
||||
key_key.shouldersurfing.adjust_camera_out:key.keyboard.down:NONE
|
||||
key_key.shouldersurfing.adjust_camera_up:key.keyboard.page.up:NONE
|
||||
key_key.shouldersurfing.adjust_camera_down:key.keyboard.page.down:NONE
|
||||
key_key.shouldersurfing.swap_shoulder:key.keyboard.o:NONE
|
||||
key_key.shouldersurfing.toggle_first_person:key.keyboard.unknown:NONE
|
||||
key_key.shouldersurfing.toggle_third_person_front:key.keyboard.unknown:NONE
|
||||
key_key.shouldersurfing.toggle_third_person_back:key.keyboard.unknown:NONE
|
||||
key_key.shouldersurfing.free_look:key.keyboard.left.alt:NONE
|
||||
key_key.shouldersurfing.toggle_camera_coupling:key.keyboard.unknown:NONE
|
||||
key_key.shouldersurfing.toggle_x_offset_presets:key.keyboard.unknown:NONE
|
||||
key_key.shouldersurfing.toggle_y_offset_presets:key.keyboard.unknown:NONE
|
||||
key_key.shouldersurfing.toggle_z_offset_presets:key.keyboard.unknown:NONE
|
||||
key_key.astikorcarts.desc:key.keyboard.r:NONE
|
||||
key_key.securitycraft.cameraZoomIn:key.keyboard.equal:NONE
|
||||
key_key.securitycraft.cameraZoomOut:key.keyboard.minus:NONE
|
||||
key_key.securitycraft.cameraEmitRedstone:key.keyboard.r:NONE
|
||||
key_key.securitycraft.cameraActivateNightVision:key.keyboard.unknown:NONE
|
||||
key_key.securitycraft.setDefaultViewingDirection:key.keyboard.u:NONE
|
||||
key_key.structurize.teleport:key.keyboard.unknown:NONE
|
||||
key_key.structurize.move_forward:key.keyboard.up:NONE
|
||||
key_key.structurize.move_back:key.keyboard.down:NONE
|
||||
key_key.structurize.move_left:key.keyboard.left:NONE
|
||||
key_key.structurize.move_right:key.keyboard.right:NONE
|
||||
key_key.structurize.move_up:key.keyboard.keypad.add:NONE
|
||||
key_key.structurize.move_down:key.keyboard.keypad.subtract:NONE
|
||||
key_key.attack:key.mouse.left:
|
||||
key_key.use:key.mouse.right:
|
||||
key_key.forward:key.keyboard.w:
|
||||
key_key.left:key.keyboard.a:
|
||||
key_key.back:key.keyboard.s:
|
||||
key_key.right:key.keyboard.d:
|
||||
key_key.jump:key.keyboard.space:
|
||||
key_key.sneak:key.keyboard.left.shift:
|
||||
key_key.sprint:key.keyboard.left.control:
|
||||
key_key.drop:key.keyboard.q:
|
||||
key_key.inventory:key.keyboard.e:
|
||||
key_key.chat:key.keyboard.t:
|
||||
key_key.playerlist:key.keyboard.tab:
|
||||
key_key.pickItem:key.mouse.middle:
|
||||
key_key.command:key.keyboard.slash:
|
||||
key_key.socialInteractions:key.keyboard.unknown:
|
||||
key_key.screenshot:key.keyboard.f2:
|
||||
key_key.togglePerspective:key.keyboard.f5:
|
||||
key_key.smoothCamera:key.keyboard.unknown:
|
||||
key_key.fullscreen:key.keyboard.f11:
|
||||
key_key.spectatorOutlines:key.keyboard.unknown:
|
||||
key_key.swapOffhand:key.keyboard.f:
|
||||
key_key.saveToolbarActivator:key.keyboard.unknown:
|
||||
key_key.loadToolbarActivator:key.keyboard.x:
|
||||
key_key.advancements:key.keyboard.unknown:
|
||||
key_key.hotbar.1:key.keyboard.1:
|
||||
key_key.hotbar.2:key.keyboard.2:
|
||||
key_key.hotbar.3:key.keyboard.3:
|
||||
key_key.hotbar.4:key.keyboard.4:
|
||||
key_key.hotbar.5:key.keyboard.5:
|
||||
key_key.hotbar.6:key.keyboard.6:
|
||||
key_key.hotbar.7:key.keyboard.7:
|
||||
key_key.hotbar.8:key.keyboard.8:
|
||||
key_key.hotbar.9:key.keyboard.9:
|
||||
key_vivecraft.key.rotateLeft:key.keyboard.unknown:
|
||||
key_vivecraft.key.rotateRight:key.keyboard.unknown:
|
||||
key_vivecraft.key.teleport:key.keyboard.unknown:
|
||||
key_vivecraft.key.teleportFallback:key.keyboard.unknown:
|
||||
key_vivecraft.key.toggleMovement:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickTorch:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickSwap:key.keyboard.unknown:
|
||||
key_vivecraft.key.swapMirrorView:key.keyboard.unknown:
|
||||
key_vivecraft.key.exportWorld:key.keyboard.unknown:
|
||||
key_vivecraft.key.moveThirdPersonCam:key.keyboard.unknown:
|
||||
key_vivecraft.key.togglePlayerList:key.keyboard.unknown:
|
||||
key_vivecraft.key.toggleHandheldCam:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickHandheldCam:key.keyboard.unknown:
|
||||
key_vivecraft.key.toggleKeyboard:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand1:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand2:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand3:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand4:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand5:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand6:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand7:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand8:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand9:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand10:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand11:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand12:key.keyboard.unknown:
|
||||
key_vivecraft.key.toggleWalkUp:key.keyboard.unknown:
|
||||
key_lambdynlights.key.toggle_fps_dynamic_lighting:key.keyboard.unknown:
|
||||
key_key.modernfix.config:key.keyboard.unknown:
|
||||
key_iris.keybind.reload:key.keyboard.unknown:
|
||||
key_iris.keybind.toggleShaders:key.keyboard.unknown:
|
||||
key_iris.keybind.shaderPackSelection:key.keyboard.unknown:
|
||||
key_iris.keybind.wireframe:key.keyboard.unknown:
|
||||
key_key.exposure.camera_controls:key.keyboard.unknown:
|
||||
key_supplementaries.keybind.quiver:key.keyboard.unknown:
|
||||
key_quark.keybind.autorun:key.keyboard.unknown:
|
||||
key_quark.keybind.back:key.mouse.4:
|
||||
key_quark.keybind.camera_mode:key.keyboard.f12:
|
||||
key_quark.keybind.transfer_insert:key.keyboard.unknown:
|
||||
key_quark.keybind.transfer_extract:key.keyboard.unknown:
|
||||
key_quark.keybind.shift_lock:key.keyboard.unknown:
|
||||
key_quark.emote.no:key.keyboard.unknown:
|
||||
key_quark.emote.yes:key.keyboard.unknown:
|
||||
key_quark.emote.wave:key.keyboard.unknown:
|
||||
key_quark.emote.salute:key.keyboard.unknown:
|
||||
key_quark.emote.cheer:key.keyboard.unknown:
|
||||
key_quark.emote.clap:key.keyboard.unknown:
|
||||
key_quark.emote.think:key.keyboard.unknown:
|
||||
key_quark.emote.point:key.keyboard.unknown:
|
||||
key_quark.emote.shrug:key.keyboard.unknown:
|
||||
key_quark.emote.headbang:key.keyboard.unknown:
|
||||
key_quark.emote.weep:key.keyboard.unknown:
|
||||
key_quark.emote.facepalm:key.keyboard.unknown:
|
||||
key_quark.keybind.patreon_emote.dance:key.keyboard.unknown:
|
||||
key_quark.keybind.patreon_emote.tpose:key.keyboard.unknown:
|
||||
key_quark.keybind.patreon_emote.dab:key.keyboard.unknown:
|
||||
key_quark.keybind.patreon_emote.jet:key.keyboard.unknown:
|
||||
key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown:
|
||||
key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown:
|
||||
key_quark.keybind.change_hotbar:key.keyboard.unknown:
|
||||
key_quark.keybind.sort_player:key.keyboard.unknown:
|
||||
key_quark.keybind.sort_container:key.keyboard.unknown:
|
||||
key_quark.keybind.lock_rotation:key.keyboard.unknown:
|
||||
key_quark.keybind.narrator_readout:key.keyboard.unknown:
|
||||
key_quark.keybind.narrator_full_readout:key.keyboard.unknown:
|
||||
key_quark.keybind.variant_selector:key.keyboard.r:
|
||||
key_key.corpse.death_history:key.keyboard.unknown:
|
||||
key_accessories.key.open_accessories_screen:key.keyboard.unknown:
|
||||
key_key.dynamic_fps.toggle_forced:key.keyboard.unknown:
|
||||
key_key.dynamic_fps.toggle_disabled:key.keyboard.unknown:
|
||||
key_key.push_to_talk:key.keyboard.v:
|
||||
key_key.whisper:key.keyboard.unknown:
|
||||
key_key.mute_microphone:key.keyboard.unknown:
|
||||
key_key.disable_voice_chat:key.keyboard.unknown:
|
||||
key_key.hide_icons:key.keyboard.unknown:
|
||||
key_key.voice_chat:key.keyboard.unknown:
|
||||
key_key.voice_chat_settings:key.keyboard.unknown:
|
||||
key_key.voice_chat_group:key.keyboard.unknown:
|
||||
key_key.voice_chat_toggle_recording:key.keyboard.unknown:
|
||||
key_key.voice_chat_adjust_volumes:key.keyboard.unknown:
|
||||
key_key.trade_cycling.cycle_trades:key.keyboard.unknown:
|
||||
key_key.weaponmaster_ydm.opengui:key.keyboard.unknown:
|
||||
key_keybind.advancedperipherals.description:key.keyboard.left.control:
|
||||
key_create_mobile_packages.keyinfo.open_portable_stock_ticker:key.keyboard.g:
|
||||
key_create_mobile_packages.keyinfo.open_player_networks_screen:key.keyboard.unknown:
|
||||
key_key.sophisticatedcore.sort:key.mouse.middle:
|
||||
key_key.sophisticatedcore.transfer_to_storage:key.keyboard.left.bracket:
|
||||
key_key.sophisticatedcore.transfer_to_inventory:key.keyboard.right.bracket:
|
||||
key_placebo.toggleTrails:key.keyboard.keypad.9:
|
||||
key_placebo.toggleWings:key.keyboard.keypad.8:
|
||||
key_key.sophisticatedbackpacks.open_backpack:key.keyboard.b:
|
||||
key_key.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:
|
||||
key_key.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:
|
||||
key_key.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
|
||||
key_key.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
|
||||
key_key.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:
|
||||
key_key.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:
|
||||
key_key.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:
|
||||
key_key.carry.desc:key.keyboard.unknown:
|
||||
key_key.structurize.teleport:key.keyboard.unknown:
|
||||
key_key.structurize.move_forward:key.keyboard.up:
|
||||
key_key.structurize.move_back:key.keyboard.down:
|
||||
key_key.structurize.move_left:key.keyboard.left:
|
||||
key_key.structurize.move_right:key.keyboard.right:
|
||||
key_key.structurize.move_up:key.keyboard.keypad.add:
|
||||
key_key.structurize.move_down:key.keyboard.keypad.subtract:
|
||||
key_key.structurize.rotate_cw:key.keyboard.right:SHIFT
|
||||
key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT
|
||||
key_key.structurize.mirror:key.keyboard.m:NONE
|
||||
key_key.structurize.place:key.keyboard.enter:NONE
|
||||
key_iris.keybind.reload:key.keyboard.unknown:NONE
|
||||
key_iris.keybind.toggleShaders:key.keyboard.k:NONE
|
||||
key_iris.keybind.shaderPackSelection:key.keyboard.o:NONE
|
||||
key_key.inventoryessentials.single_transfer:key.mouse.left:CONTROL
|
||||
key_key.inventoryessentials.screen_bulk_drop:key.mouse.left:SHIFT
|
||||
key_keybind.advancedperipherals.description:key.keyboard.left.control:NONE
|
||||
key_placebo.toggleTrails:key.keyboard.keypad.9:NONE
|
||||
key_placebo.toggleWings:key.keyboard.keypad.8:NONE
|
||||
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b:NONE
|
||||
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:NONE
|
||||
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle:NONE
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:NONE
|
||||
key_key.carry.desc:key.keyboard.left.shift:NONE
|
||||
key_key.vanillazoom.togglezoom.desc:key.keyboard.left.alt:NONE
|
||||
key_keyinfo.copycats.fill_copycat:key.keyboard.left.alt:NONE
|
||||
key_key.azurelib.reload:key.keyboard.r:NONE
|
||||
key_key.azurelib.scope:key.keyboard.left.alt:NONE
|
||||
key_key.azurelib.fire:key.keyboard.unknown:NONE
|
||||
key_key.ntgl.reload:key.keyboard.r:NONE
|
||||
key_key.ntgl.unload:key.keyboard.u:NONE
|
||||
key_key.ntgl.attachments:key.keyboard.z:NONE
|
||||
key_key.ntgl.inspect:key.keyboard.i:NONE
|
||||
key_key.ntgl.fire_select:key.keyboard.unknown:NONE
|
||||
key_key.ntgl.ammo_select:key.keyboard.unknown:NONE
|
||||
key_key.freecam.toggle:key.keyboard.f4:NONE
|
||||
key_key.freecam.playerControl:key.keyboard.unknown:NONE
|
||||
key_key.freecam.tripodReset:key.keyboard.unknown:NONE
|
||||
key_key.freecam.configGui:key.keyboard.unknown:NONE
|
||||
key_key.minecolonies.toggle_goggles:key.keyboard.unknown:NONE
|
||||
key_key.rotateup:key.keyboard.up:NONE
|
||||
key_key.rotatedown:key.keyboard.down:NONE
|
||||
key_key.rotateright:key.keyboard.right:NONE
|
||||
key_key.rotateleft:key.keyboard.left:NONE
|
||||
key_key.little.mirror:key.keyboard.g:NONE
|
||||
key_key.little.mark:key.keyboard.m:NONE
|
||||
key_key.little.config.item:key.keyboard.c:NONE
|
||||
key_key.little.undo:key.keyboard.z:CONTROL
|
||||
key_key.little.redo:key.keyboard.y:CONTROL
|
||||
key_ponder.keyinfo.ponder:key.keyboard.w:NONE
|
||||
key_key.effortlessbuilding.mode.desc:key.keyboard.left.alt:NONE
|
||||
key_key.effortlessbuilding.hud.desc:key.keyboard.keypad.add:NONE
|
||||
key_key.effortlessbuilding.undo.desc:key.keyboard.z:CONTROL
|
||||
key_key.effortlessbuilding.redo.desc:key.keyboard.y:CONTROL
|
||||
key_key.effortlessbuilding.previous_build_mode.desc:key.keyboard.unknown:NONE
|
||||
key_key.effortlessbuilding.disable_build_mode_toggle.desc:key.keyboard.unknown:NONE
|
||||
key_key.shetiphiancore.tool.next:key.keyboard.page.up:NONE
|
||||
key_key.shetiphiancore.tool.previous:key.keyboard.page.down:NONE
|
||||
key_key.do_a_barrel_roll.toggle_enabled:key.keyboard.i:NONE
|
||||
key_key.do_a_barrel_roll.toggle_thrust:key.keyboard.unknown:NONE
|
||||
key_key.do_a_barrel_roll.open_config:key.keyboard.unknown:NONE
|
||||
key_key.do_a_barrel_roll.pitch_up:key.keyboard.unknown:NONE
|
||||
key_key.do_a_barrel_roll.pitch_down:key.keyboard.unknown:NONE
|
||||
key_key.do_a_barrel_roll.yaw_left:key.keyboard.a:NONE
|
||||
key_key.do_a_barrel_roll.yaw_right:key.keyboard.d:NONE
|
||||
key_key.do_a_barrel_roll.roll_left:key.keyboard.unknown:NONE
|
||||
key_key.do_a_barrel_roll.roll_right:key.keyboard.unknown:NONE
|
||||
key_key.do_a_barrel_roll.thrust_forward:key.keyboard.w:NONE
|
||||
key_key.do_a_barrel_roll.thrust_backward:key.keyboard.unknown:NONE
|
||||
key_key.curios.open.desc:key.keyboard.g:NONE
|
||||
key_controls.open_command_screen:key.keyboard.unknown:NONE
|
||||
key_create_tweaked_controllers.keybind.mouse_focus:key.keyboard.left.alt:NONE
|
||||
key_create_tweaked_controllers.keybind.mouse_reset:key.keyboard.r:NONE
|
||||
key_create_tweaked_controllers.keybind.controller_exit:key.keyboard.tab:NONE
|
||||
key_key.createbigcannons.pitch_mode:key.keyboard.c:NONE
|
||||
key_key.createbigcannons.fire_controlled_cannon:key.mouse.left:NONE
|
||||
key_key.toggleVisualItemContents:key.keyboard.unknown:NONE
|
||||
key_key.toggleSelectedItemTooltips:key.keyboard.unknown:NONE
|
||||
key_key.toggleCarriedItemTooltips:key.keyboard.unknown:NONE
|
||||
key_key.cycleLeft:key.keyboard.g:NONE
|
||||
key_key.cycleRight:key.keyboard.unknown:NONE
|
||||
key_key.cofh.mode_change_increment:key.keyboard.v:NONE
|
||||
key_key.cofh.mode_change_decrement:key.keyboard.unknown:NONE
|
||||
key_key.minecolonies_tweaks.resourcescroll_book:key.keyboard.unknown:NONE
|
||||
key_keybinds.bettercombat.feint:key.keyboard.unknown:NONE
|
||||
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown:NONE
|
||||
key_key.open_menu:key.keyboard.grave.accent:NONE
|
||||
key_treechop.key.toggle_chopping:key.keyboard.unknown:NONE
|
||||
key_treechop.key.toggle_felling:key.keyboard.unknown:NONE
|
||||
key_treechop.key.cycle_sneak_behavior:key.keyboard.unknown:NONE
|
||||
key_treechop.key.open_settings_overlay:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.open_book:key.keyboard.c:NONE
|
||||
key_key.ars_nouveau.selection_hud:key.keyboard.v:NONE
|
||||
key_key.ars_nouveau.next_slot:key.keyboard.x:NONE
|
||||
key_key.ars_nouveau.previous_slot:key.keyboard.z:NONE
|
||||
key_key.ars_nouveau.head_curio_hotkey:key.keyboard.g:NONE
|
||||
key_key.ars_nouveau.qc1:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc2:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc3:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc4:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc5:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc6:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc7:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc8:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc9:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc10:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.familiar_toggle:key.keyboard.unknown:NONE
|
||||
key_key.ars_elemental.open_pouch:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_control_left:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_control_right:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_control_forward:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_control_backward:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_control_up:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_control_down:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_control_pull:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_control_push:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_use:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.dismount:key.keyboard.r:NONE
|
||||
key_key.immersive_aircraft.boost:key.keyboard.unknown:NONE
|
||||
key_key.immersive_machinery.horn:key.keyboard.h:NONE
|
||||
key_key.lightoverlay.enable_overlay:key.keyboard.f7:NONE
|
||||
key_chunkloaders.keys.open_screen:key.keyboard.unknown:NONE
|
||||
key_key.smallships.ship_sail:key.keyboard.r:NONE
|
||||
key_keybind.sophisticatedstorage.sort:key.mouse.middle:NONE
|
||||
key_ping-wheel.key.ping-location:key.mouse.5:NONE
|
||||
key_ping-wheel.key.open-settings:key.keyboard.unknown:NONE
|
||||
key_ping-wheel.key.name-labels:key.keyboard.left.alt:NONE
|
||||
key_create.keyinfo.toolmenu:key.keyboard.left.alt:NONE
|
||||
key_create.keyinfo.toolbelt:key.keyboard.left.alt:NONE
|
||||
key_create.keyinfo.rotate_menu:key.keyboard.unknown:NONE
|
||||
key_framedblocks.key.update_cull:key.keyboard.f9:NONE
|
||||
key_framedblocks.key.wipe_cache:key.keyboard.unknown:NONE
|
||||
key_key.pipeorgans.midi_config:key.keyboard.semicolon:NONE
|
||||
key_petrolpark.key.tube.build:key.keyboard.enter:NONE
|
||||
key_petrolpark.key.tube.delete_control_point:key.keyboard.backspace:NONE
|
||||
key_petrolpark.key.tube.add_control_point_after:key.keyboard.equal:NONE
|
||||
key_petrolpark.key.tube.add_control_point_before:key.keyboard.minus:NONE
|
||||
key_petrolpark.key.tube.cancel:key.keyboard.x:NONE
|
||||
key_destroy.key.hotbar.10:key.keyboard.0:NONE
|
||||
key_destroy.key.hotbar.11:key.keyboard.minus:NONE
|
||||
key_destroy.key.hotbar.12:key.keyboard.equal:NONE
|
||||
key_destroy.key.hotbar.13:key.keyboard.unknown:NONE
|
||||
key_destroy.key.hotbar.14:key.keyboard.unknown:NONE
|
||||
key_destroy.key.hotbar.15:key.keyboard.unknown:NONE
|
||||
key_destroy.key.hotbar.16:key.keyboard.unknown:NONE
|
||||
key_destroy.key.hotbar.17:key.keyboard.unknown:NONE
|
||||
key_key.journeymap.zoom_in:key.keyboard.equal:NONE
|
||||
key_key.journeymap.zoom_out:key.keyboard.minus:NONE
|
||||
key_key.journeymap.minimap_type:key.keyboard.left.bracket:NONE
|
||||
key_key.journeymap.minimap_preset:key.keyboard.backslash:NONE
|
||||
key_key.journeymap.create_waypoint:key.keyboard.unknown:NONE
|
||||
key_key.journeymap.toggle_waypoints:key.keyboard.z:NONE
|
||||
key_key.journeymap.fullscreen_create_waypoint:key.keyboard.b:NONE
|
||||
key_key.journeymap.fullscreen_chat_position:key.keyboard.c:NONE
|
||||
key_key.journeymap.map_toggle_alt:key.keyboard.j:NONE
|
||||
key_key.journeymap.fullscreen_waypoints:key.keyboard.unknown:NONE
|
||||
key_key.structurize.mirror:key.keyboard.m:
|
||||
key_key.structurize.place:key.keyboard.enter:
|
||||
key_key.do_a_barrel_roll.toggle_enabled:key.keyboard.unknown:
|
||||
key_key.do_a_barrel_roll.toggle_thrust:key.keyboard.unknown:
|
||||
key_key.do_a_barrel_roll.open_config:key.keyboard.unknown:
|
||||
key_key.do_a_barrel_roll.pitch_up:key.keyboard.unknown:
|
||||
key_key.do_a_barrel_roll.pitch_down:key.keyboard.unknown:
|
||||
key_key.do_a_barrel_roll.yaw_left:key.keyboard.a:
|
||||
key_key.do_a_barrel_roll.yaw_right:key.keyboard.d:
|
||||
key_key.do_a_barrel_roll.roll_left:key.keyboard.unknown:
|
||||
key_key.do_a_barrel_roll.roll_right:key.keyboard.unknown:
|
||||
key_key.do_a_barrel_roll.thrust_forward:key.keyboard.w:
|
||||
key_key.do_a_barrel_roll.thrust_backward:key.keyboard.unknown:
|
||||
key_keyinfo.copycats.fill_copycat:key.keyboard.left.alt:
|
||||
key_key.cpm.gestureMenu:key.keyboard.unknown:
|
||||
key_key.cpm.renderToggle:key.keyboard.unknown:
|
||||
key_key.cpm.qa_1:key.keyboard.unknown:
|
||||
key_key.cpm.qa_2:key.keyboard.unknown:
|
||||
key_key.cpm.qa_3:key.keyboard.unknown:
|
||||
key_key.cpm.qa_4:key.keyboard.unknown:
|
||||
key_key.cpm.qa_5:key.keyboard.unknown:
|
||||
key_key.cpm.qa_6:key.keyboard.unknown:
|
||||
key_key.cpm.qa_7:key.keyboard.unknown:
|
||||
key_key.cpm.qa_8:key.keyboard.unknown:
|
||||
key_key.cpm.qa_9:key.keyboard.unknown:
|
||||
key_key.cpm.qa_10:key.keyboard.unknown:
|
||||
key_key.cpm.qa_11:key.keyboard.unknown:
|
||||
key_key.cpm.qa_12:key.keyboard.unknown:
|
||||
key_key.cpm.qa_13:key.keyboard.unknown:
|
||||
key_key.cpm.qa_14:key.keyboard.unknown:
|
||||
key_key.cpm.qa_15:key.keyboard.unknown:
|
||||
key_key.cpm.qa_16:key.keyboard.unknown:
|
||||
key_key.freecam.toggle:key.keyboard.unknown:
|
||||
key_key.freecam.playerControl:key.keyboard.unknown:
|
||||
key_key.freecam.tripodReset:key.keyboard.unknown:
|
||||
key_key.freecam.configGui:key.keyboard.unknown:
|
||||
key_key.minecolonies.toggle_goggles:key.keyboard.unknown:
|
||||
key_key.ponder.ponder:key.keyboard.w:
|
||||
key_key.silentgear.cycle.back:key.keyboard.unknown:
|
||||
key_key.silentgear.cycle.next:key.keyboard.unknown:
|
||||
key_key.silentgear.displayItemProperties:key.keyboard.left.control:
|
||||
key_key.silentgear.displayTraitDescriptions:key.keyboard.left.shift:
|
||||
key_key.silentgear.displayItemConstruction:key.keyboard.left.alt:
|
||||
key_key.silentgear.openItem:key.keyboard.x:
|
||||
key_key.jetpack.toggle_active.description:key.keyboard.g:
|
||||
key_key.jetpack.toggle_hover.description:key.keyboard.unknown:
|
||||
key_create_tweaked_controllers.keybind.mouse_focus:key.keyboard.left.alt:
|
||||
key_create_tweaked_controllers.keybind.mouse_reset:key.keyboard.r:
|
||||
key_create_tweaked_controllers.keybind.controller_exit:key.keyboard.tab:
|
||||
key_key.createbigcannons.pitch_mode:key.keyboard.unknown:
|
||||
key_key.createbigcannons.fire_controlled_cannon:key.mouse.left:
|
||||
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
|
||||
key_key.jei.focusSearch:key.keyboard.f:CONTROL
|
||||
key_key.jei.previousPage:key.keyboard.unknown:
|
||||
key_key.jei.nextPage:key.keyboard.unknown:
|
||||
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown:
|
||||
key_key.jei.bookmark:key.keyboard.a:
|
||||
key_key.jei.showRecipe:key.keyboard.r:
|
||||
key_key.jei.showRecipe2:key.mouse.left:
|
||||
key_key.jei.showUses:key.keyboard.u:
|
||||
key_key.jei.showUses2:key.mouse.right:
|
||||
key_key.jei.transferRecipeBookmark:key.mouse.left:SHIFT
|
||||
key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL
|
||||
key_key.jei.clearSearchBar:key.mouse.right:
|
||||
key_key.jei.previousSearch:key.keyboard.up:
|
||||
key_key.jei.nextSearch:key.keyboard.down:
|
||||
key_key.jei.toggleCheatMode:key.keyboard.unknown:
|
||||
key_key.jei.cheatOneItem:key.mouse.left:
|
||||
key_key.jei.cheatOneItem2:key.mouse.right:
|
||||
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
|
||||
key_key.jei.cheatItemStack2:key.mouse.middle:
|
||||
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
|
||||
key_key.jei.toggleEditMode:key.keyboard.unknown:
|
||||
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
|
||||
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
|
||||
key_key.jei.recipeBack:key.keyboard.backspace:
|
||||
key_key.jei.previousRecipePage:key.keyboard.page.up:
|
||||
key_key.jei.nextRecipePage:key.keyboard.page.down:
|
||||
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
|
||||
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
|
||||
key_key.jei.closeRecipeGui:key.keyboard.escape:
|
||||
key_key.jei.copy.recipe.id:key.keyboard.unknown:
|
||||
key_key.minecolonies_tweaks.resourcescroll_book:key.keyboard.unknown:
|
||||
key_keybinds.bettercombat.feint:key.keyboard.unknown:
|
||||
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown:
|
||||
key_key.open_menu:key.keyboard.grave.accent:
|
||||
key_treechop.key.toggle_chopping:key.keyboard.unknown:
|
||||
key_treechop.key.cycle_sneak_behavior:key.keyboard.unknown:
|
||||
key_treechop.key.open_settings_overlay:key.keyboard.unknown:
|
||||
key_simulated.keyinfo.rotate_mode:key.keyboard.tab:
|
||||
key_simulated.keyinfo.scroll_up:key.keyboard.unknown:
|
||||
key_simulated.keyinfo.scroll_down:key.keyboard.unknown:
|
||||
key_key.immersivemc.backpack:key.keyboard.f23:
|
||||
key_key.immersivemc.config:key.keyboard.unknown:
|
||||
key_key.immersivemc.ranged_grab:key.keyboard.f24:
|
||||
key_key.deeperdarker.boost:key.keyboard.unknown:
|
||||
key_key.deeperdarker.transmit:key.keyboard.unknown:
|
||||
key_key.wands.palette_menu:key.keyboard.j:
|
||||
key_key.wands.wand_invert:key.keyboard.i:
|
||||
key_key.wands.wand_menu:key.keyboard.y:
|
||||
key_key.wands.wand_action:key.keyboard.h:
|
||||
key_key.wands.wand_orientation:key.keyboard.x:
|
||||
key_key.wands.wand_palette_mode:key.keyboard.p:
|
||||
key_key.wands.pin:key.keyboard.g:
|
||||
key_key.wands.area_diagonal_spread:key.keyboard.comma:
|
||||
key_key.wands.cycle_palette:key.keyboard.n:
|
||||
key_key.wands.wand_undo:key.keyboard.u:
|
||||
key_key.wands.n_inc:key.keyboard.up:
|
||||
key_key.wands.n_dec:key.keyboard.down:
|
||||
key_key.wands.wand_fill_circle:key.keyboard.unknown:
|
||||
key_key.wands.wand_rotate:key.keyboard.r:
|
||||
key_key.wands.m_inc:key.keyboard.right:
|
||||
key_key.wands.clear_wand:key.keyboard.c:ALT
|
||||
key_key.wands.wand_mode:key.keyboard.x:
|
||||
key_key.wands.inc_sel_block:key.keyboard.z:
|
||||
key_key.wands.toggle_stair_slab:key.keyboard.period:
|
||||
key_key.wands.m_dec:key.keyboard.left:
|
||||
key_chunkloaders.keys.open_screen:key.keyboard.unknown:
|
||||
key_options.narrator:key.keyboard.unknown:
|
||||
key_key.kubejs.kubedex:key.keyboard.unknown:
|
||||
key_key.pingwheel.ping_location:key.mouse.5:
|
||||
key_key.pingwheel.open_settings:key.keyboard.unknown:
|
||||
key_create.keyinfo.toolmenu:key.keyboard.left.alt:
|
||||
key_create.keyinfo.toolbelt:key.keyboard.left.alt:
|
||||
key_create.keyinfo.rotate_menu:key.keyboard.unknown:
|
||||
key_create.keyinfo.shift_modifier:key.keyboard.left.shift:
|
||||
key_create.keyinfo.ctrl_modifier:key.keyboard.left.control:
|
||||
key_create.keyinfo.alt_modifier:key.keyboard.left.alt:
|
||||
key_dndesires.keyinfo.saw_active:key.keyboard.left.alt:
|
||||
key_dndesires.keyinfo.drill_active:key.keyboard.left.alt:
|
||||
key_key.tracks.open_tuning:key.keyboard.j:
|
||||
key_key.aeroworks.joystick.free_camera:key.keyboard.left.shift:
|
||||
key_key.pipeorgans.midi_config:key.keyboard.unknown:
|
||||
key_key.journeymap.minimap_preset:key.keyboard.backslash:
|
||||
key_key.journeymap.toggle_entity_names:key.keyboard.g:
|
||||
key_key.journeymap.toggle_render_waypoints_map:key.keyboard.unknown:
|
||||
key_key.journeymap.fullscreen.south:key.keyboard.down:
|
||||
key_key.journeymap.zoom_in:key.keyboard.equal:
|
||||
key_key.journeymap.fullscreen.north:key.keyboard.up:
|
||||
key_key.journeymap.fullscreen_waypoints:key.keyboard.unknown:
|
||||
key_key.journeymap.toggle_render_waypoints_world:key.keyboard.unknown:
|
||||
key_key.journeymap.fullscreen.east:key.keyboard.right:
|
||||
key_key.journeymap.zoom_out:key.keyboard.minus:
|
||||
key_key.journeymap.create_waypoint:key.keyboard.unknown:
|
||||
key_key.journeymap.fullscreen.disable_buttons:key.keyboard.unknown:
|
||||
key_key.journeymap.minimap_type:key.keyboard.left.bracket:
|
||||
key_key.journeymap.fullscreen_create_waypoint:key.keyboard.b:
|
||||
key_key.journeymap.fullscreen.west:key.keyboard.left:
|
||||
key_key.journeymap.toggle_waypoints:key.keyboard.unknown:
|
||||
key_key.journeymap.fullscreen_chat_position:key.keyboard.c:
|
||||
key_key.journeymap.map_toggle_alt:key.keyboard.j:
|
||||
key_key.journeymap.toggle_render_waypoints:key.keyboard.unknown:
|
||||
key_key.journeymap.minimap_toggle_alt:key.keyboard.j:CONTROL
|
||||
key_key.journeymap.fullscreen_options:key.keyboard.o:NONE
|
||||
key_key.journeymap.fullscreen.north:key.keyboard.up:NONE
|
||||
key_key.journeymap.fullscreen.south:key.keyboard.down:NONE
|
||||
key_key.journeymap.fullscreen.east:key.keyboard.right:NONE
|
||||
key_key.journeymap.fullscreen.west:key.keyboard.left:NONE
|
||||
key_key.journeymap.fullscreen.disable_buttons:key.keyboard.h:NONE
|
||||
key_key.configured.open_mod_list:key.keyboard.unknown:NONE
|
||||
key_key.endergetic.booflo_slam:key.keyboard.x:NONE
|
||||
key_key.creategbd.beam_reactor_toggle:key.keyboard.r:NONE
|
||||
key_key.jade.config:key.keyboard.keypad.0:NONE
|
||||
key_key.jade.show_overlay:key.keyboard.keypad.1:NONE
|
||||
key_key.jade.toggle_liquid:key.keyboard.keypad.2:NONE
|
||||
key_key.jade.show_recipes:key.keyboard.keypad.3:NONE
|
||||
key_key.jade.show_uses:key.keyboard.keypad.4:NONE
|
||||
key_key.jade.narrate:key.keyboard.keypad.5:NONE
|
||||
key_key.jade.show_details:key.keyboard.left.shift:NONE
|
||||
key_quark.keybind.autorun:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.back:key.mouse.4:NONE
|
||||
key_quark.keybind.camera_mode:key.keyboard.f12:NONE
|
||||
key_quark.keybind.transfer_insert:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.transfer_extract:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.shift_lock:key.keyboard.unknown:NONE
|
||||
key_quark.emote.no:key.keyboard.unknown:NONE
|
||||
key_quark.emote.yes:key.keyboard.unknown:NONE
|
||||
key_quark.emote.wave:key.keyboard.unknown:NONE
|
||||
key_quark.emote.salute:key.keyboard.unknown:NONE
|
||||
key_quark.emote.cheer:key.keyboard.unknown:NONE
|
||||
key_quark.emote.clap:key.keyboard.unknown:NONE
|
||||
key_quark.emote.think:key.keyboard.unknown:NONE
|
||||
key_quark.emote.point:key.keyboard.unknown:NONE
|
||||
key_quark.emote.shrug:key.keyboard.unknown:NONE
|
||||
key_quark.emote.headbang:key.keyboard.unknown:NONE
|
||||
key_quark.emote.weep:key.keyboard.unknown:NONE
|
||||
key_quark.emote.facepalm:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.patreon_emote.dance:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.patreon_emote.tpose:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.patreon_emote.dab:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.patreon_emote.jet:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.change_hotbar:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.sort_player:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.sort_container:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.lock_rotation:key.keyboard.k:NONE
|
||||
key_quark.keybind.narrator_readout:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.narrator_full_readout:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.variant_selector:key.keyboard.r:NONE
|
||||
key_supplementaries.keybind.quiver:key.keyboard.v:NONE
|
||||
key_key.create_sa.flying:key.keyboard.space:NONE
|
||||
key_key.create_sa.increase_reach:key.keyboard.up:NONE
|
||||
key_key.create_sa.decrease_reach:key.keyboard.down:NONE
|
||||
key_key.journeymap.fullscreen_options:key.keyboard.o:
|
||||
key_key.journeymap.fullscreen_follow_player:key.keyboard.f:
|
||||
key_key.configured.open_mod_list:key.keyboard.unknown:
|
||||
key_powergrid.keyinfo.rotate_component:key.keyboard.r:
|
||||
key_powergrid.keyinfo.place_trace:key.keyboard.t:
|
||||
key_powergrid.keyinfo.delete_area:key.keyboard.d:
|
||||
key_powergrid.keyinfo.pick_component:key.keyboard.s:
|
||||
key_powergrid.keyinfo.switch_layer:key.keyboard.x:
|
||||
key_key.guideme.guide:key.keyboard.g:
|
||||
key_key.jade.config:key.keyboard.keypad.0:
|
||||
key_key.jade.show_overlay:key.keyboard.keypad.1:
|
||||
key_key.jade.toggle_liquid:key.keyboard.keypad.2:
|
||||
key_key.jade.show_recipes:key.keyboard.keypad.3:
|
||||
key_key.jade.show_uses:key.keyboard.keypad.4:
|
||||
key_key.jade.narrate:key.keyboard.keypad.5:
|
||||
key_key.jade.show_details:key.keyboard.left.shift:
|
||||
key_key.ae2.mouse_wheel_item_modifier:key.keyboard.left.shift:
|
||||
key_key.ae2.part_placement_opposite:key.keyboard.left.control:
|
||||
key_key.ae2.portable_item_cell:key.keyboard.unknown:
|
||||
key_key.ae2.portable_fluid_cell:key.keyboard.unknown:
|
||||
key_key.ae2.wireless_terminal:key.keyboard.unknown:
|
||||
key_key.beltborne_lanterns.open_config:key.keyboard.unknown:
|
||||
key_key.beltborne_lanterns.toggle_debug:key.keyboard.unknown:
|
||||
key_key.beltborne_lanterns.open_debug:key.keyboard.unknown:
|
||||
key_key.beltborne_lanterns.toggle_lantern:key.keyboard.unknown:
|
||||
key_legendarytooltips.key.scrollTooltips:key.keyboard.left.shift:
|
||||
key_key.parcool.Enable:key.keyboard.p:CONTROL
|
||||
key_key.parcool.Crawl:key.keyboard.c:NONE
|
||||
key_key.parcool.ClingToCliff:key.mouse.right:NONE
|
||||
key_key.parcool.Breakfall:key.keyboard.r:NONE
|
||||
key_key.parcool.FastRun:key.keyboard.left.control:NONE
|
||||
key_key.parcool.Dodge:key.keyboard.r:NONE
|
||||
key_key.parcool.RideZipline:key.mouse.right:NONE
|
||||
key_key.parcool.WallSlide:key.mouse.right:NONE
|
||||
key_key.parcool.WallJump:key.keyboard.space:NONE
|
||||
key_key.parcool.Vault:key.mouse.right:NONE
|
||||
key_key.parcool.HorizontalWallRun:key.keyboard.r:NONE
|
||||
key_key.parcool.HideInBlock:key.keyboard.c:NONE
|
||||
key_key.parcool.Crawl:key.keyboard.c:
|
||||
key_key.parcool.ClingToCliff:key.mouse.right:
|
||||
key_key.parcool.Breakfall:key.keyboard.r:
|
||||
key_key.parcool.FastRun:key.keyboard.left.control:
|
||||
key_key.parcool.Dodge:key.keyboard.r:
|
||||
key_key.parcool.RideZipline:key.mouse.right:
|
||||
key_key.parcool.WallSlide:key.mouse.right:
|
||||
key_key.parcool.WallJump:key.keyboard.space:
|
||||
key_key.parcool.Vault:key.mouse.right:
|
||||
key_key.parcool.HorizontalWallRun:key.keyboard.r:
|
||||
key_key.parcool.HideInBlock:key.keyboard.c:
|
||||
key_key.parcool.openSetting:key.keyboard.p:ALT
|
||||
key_key.parcool.QuickTurn:key.keyboard.unknown:NONE
|
||||
key_key.parcool.Flipping:key.keyboard.unknown:NONE
|
||||
key_key.parcool.HangDown:key.mouse.right:NONE
|
||||
key_key.presencefootsteps.settings:key.keyboard.f10:NONE
|
||||
key_key.craftpresence.config_keycode.name:key.keyboard.unknown:NONE
|
||||
key_key.pickup.item:key.keyboard.unknown:NONE
|
||||
key_key.createrailwaysnavigator.route_overlay_options:key.keyboard.r:NONE
|
||||
key_key.parcool.QuickTurn:key.keyboard.unknown:
|
||||
key_key.parcool.Flipping:key.keyboard.unknown:
|
||||
key_key.parcool.HangDown:key.mouse.right:
|
||||
key_key.presencefootsteps.settings:key.keyboard.f10:
|
||||
key_key.pickup.item:key.keyboard.unknown:
|
||||
key_key.entityculling.toggle:key.keyboard.unknown:
|
||||
|
||||
@@ -1,103 +0,0 @@
|
||||
version:3465
|
||||
autoJump:false
|
||||
operatorItemsTab:false
|
||||
autoSuggestions:true
|
||||
chatColors:true
|
||||
chatLinks:true
|
||||
chatLinksPrompt:true
|
||||
enableVsync:true
|
||||
entityShadows:true
|
||||
forceUnicodeFont:false
|
||||
discrete_mouse_scroll:false
|
||||
invertYMouse:false
|
||||
realmsNotifications:true
|
||||
reducedDebugInfo:false
|
||||
showSubtitles:false
|
||||
directionalAudio:false
|
||||
touchscreen:false
|
||||
fullscreen:true
|
||||
bobView:true
|
||||
toggleCrouch:false
|
||||
toggleSprint:false
|
||||
darkMojangStudiosBackground:false
|
||||
hideLightningFlashes:false
|
||||
mouseSensitivity:0.5
|
||||
fov:0.0
|
||||
screenEffectScale:1.0
|
||||
fovEffectScale:1.0
|
||||
darknessEffectScale:1.0
|
||||
glintSpeed:0.5
|
||||
glintStrength:0.75
|
||||
damageTiltStrength:1.0
|
||||
highContrast:false
|
||||
gamma:0.5
|
||||
renderDistance:12
|
||||
simulationDistance:12
|
||||
entityDistanceScaling:5.0
|
||||
guiScale:2
|
||||
particles:0
|
||||
maxFps:120
|
||||
graphicsMode:1
|
||||
ao:true
|
||||
prioritizeChunkUpdates:0
|
||||
biomeBlendRadius:2
|
||||
renderClouds:"true"
|
||||
resourcePacks:["vanilla","mod_resources","jaopca:inmemory","builtin/towntalk","-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip","Better+Lanterns+v1.2(mc-1.20.1).zip","Create Computers 1.2.1 - 1.20.1 Resource Pack Only.zip","Create Immersive Aircraft Warship ResoucePack v1.2.zip","Create Immersive Aircrafts Resource Pack 1.20.1 - 2.0.zip","Created+Pretty+Pipes1.0+FIXED.zip","FreshAnimations_v1.9.2.zip","KatusCarpets_Alternate1-20.zip","Midnighttiggers-FCT-Default_1.20_V7.zip","Moonlight Mods Dynamic Assets","Recolourful Containers 2.1.1 (1.19.4+).zip","[1.4.1] Enhanced Boss Bars.zip","crops-3d(2).zip","cubic-sun-moon-v1.8.3a.zip","fabric","§9RAY\u0027s §f3D §6Ladders§8§o§k.zip","§9RAY\u0027s §f3D §6Rails§8§o§k.zip","FA+All_Extensions-v1.4.zip","builtin/add_pack_finders_test","Create_Ultra_v1.0.zip","FMRP 1.6.3 Beta.zip","Low Fire.zip"]
|
||||
incompatibleResourcePacks:["builtin/towntalk","Created+Pretty+Pipes1.0+FIXED.zip","KatusCarpets_Alternate1-20.zip","Midnighttiggers-FCT-Default_1.20_V7.zip","Recolourful Containers 2.1.1 (1.19.4+).zip","crops-3d(2).zip","§9RAY\u0027s §f3D §6Ladders§8§o§k.zip","§9RAY\u0027s §f3D §6Rails§8§o§k.zip","FMRP 1.6.3 Beta.zip"]
|
||||
lastServer:10.0.0.2
|
||||
lang:en_us
|
||||
soundDevice:""
|
||||
chatVisibility:0
|
||||
chatOpacity:1.0
|
||||
chatLineSpacing:0.0
|
||||
textBackgroundOpacity:0.5
|
||||
backgroundForChatOnly:true
|
||||
hideServerAddress:false
|
||||
advancedItemTooltips:true
|
||||
pauseOnLostFocus:true
|
||||
overrideWidth:0
|
||||
overrideHeight:0
|
||||
chatHeightFocused:1.0
|
||||
chatDelay:0.0
|
||||
chatHeightUnfocused:0.4375
|
||||
chatScale:1.0
|
||||
chatWidth:1.0
|
||||
notificationDisplayTime:1.0
|
||||
mipmapLevels:4
|
||||
useNativeTransport:true
|
||||
mainHand:"right"
|
||||
attackIndicator:1
|
||||
narrator:0
|
||||
tutorialStep:none
|
||||
mouseWheelSensitivity:1.0
|
||||
rawMouseInput:true
|
||||
glDebugVerbosity:1
|
||||
skipMultiplayerWarning:true
|
||||
skipRealms32bitWarning:false
|
||||
hideMatchedNames:true
|
||||
joinedFirstServer:true
|
||||
hideBundleTutorial:false
|
||||
syncChunkWrites:false
|
||||
showAutosaveIndicator:true
|
||||
allowServerListing:true
|
||||
onlyShowSecureChat:false
|
||||
panoramaScrollSpeed:1.0
|
||||
telemetryOptInExtra:false
|
||||
onboardAccessibility:false
|
||||
soundCategory_master:1.0
|
||||
soundCategory_music:0.0
|
||||
soundCategory_record:1.0
|
||||
soundCategory_weather:1.0
|
||||
soundCategory_block:1.0
|
||||
soundCategory_hostile:1.0
|
||||
soundCategory_neutral:1.0
|
||||
soundCategory_player:1.0
|
||||
soundCategory_ambient:1.0
|
||||
soundCategory_voice:1.0
|
||||
modelPart_cape:true
|
||||
modelPart_jacket:true
|
||||
modelPart_left_sleeve:true
|
||||
modelPart_right_sleeve:true
|
||||
modelPart_left_pants_leg:true
|
||||
modelPart_right_pants_leg:true
|
||||
modelPart_hat:true
|
||||
@@ -1,62 +0,0 @@
|
||||
{
|
||||
"format_version_do_not_edit": 2,
|
||||
"general": {
|
||||
"mod_enabled": true,
|
||||
"controls": {
|
||||
"switch_roll_and_yaw": false,
|
||||
"invert_pitch": false,
|
||||
"momentum_based_mouse": false,
|
||||
"momentum_mouse_deadzone": 0.2,
|
||||
"show_momentum_widget": true,
|
||||
"activation_behaviour": "VANILLA",
|
||||
"disable_when_submerged": true
|
||||
},
|
||||
"hud": {
|
||||
"show_horizon": true
|
||||
},
|
||||
"banking": {
|
||||
"enable_banking": true,
|
||||
"banking_strength": 20.0,
|
||||
"simulate_control_surface_efficacy": false
|
||||
},
|
||||
"thrust": {
|
||||
"enable_thrust": false,
|
||||
"max_thrust": 2.0,
|
||||
"thrust_acceleration": 0.1,
|
||||
"thrust_particles": true
|
||||
},
|
||||
"misc": {
|
||||
"enable_easter_eggs": true
|
||||
}
|
||||
},
|
||||
"sensitivity": {
|
||||
"smoothing": {
|
||||
"smoothing_enabled": true,
|
||||
"smoothing_pitch": 1.0,
|
||||
"smoothing_yaw": 0.4,
|
||||
"smoothing_roll": 1.0
|
||||
},
|
||||
"camera_smoothing": {
|
||||
"pitch": 1.0,
|
||||
"yaw": 2.5,
|
||||
"roll": 1.0
|
||||
},
|
||||
"desktop": {
|
||||
"pitch": 1.0,
|
||||
"yaw": 0.4,
|
||||
"roll": 1.0
|
||||
},
|
||||
"controller": {
|
||||
"pitch": 1.0,
|
||||
"yaw": 0.4,
|
||||
"roll": 1.0
|
||||
}
|
||||
},
|
||||
"advanced": {
|
||||
"banking_x_formula": "sin($roll * TO_RAD) * cos($pitch * TO_RAD) * 10 * $banking_strength",
|
||||
"banking_y_formula": "(-1 + cos($roll * TO_RAD)) * cos($pitch * TO_RAD) * 10 * $banking_strength",
|
||||
"elevator_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z",
|
||||
"aileron_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z",
|
||||
"rudder_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z"
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"nightSpawnMod": {
|
||||
"desc:": "Percentage of how many more monster can appear at night, default: 30",
|
||||
"nightSpawnMod": 30
|
||||
},
|
||||
"baseMonsterCap": {
|
||||
"desc:": "Base monster cap to act upon, this is the value it'll increase from/reduce to at the start/end of the night. Increase this to see more monsters in the world, default(Vanilla): 70",
|
||||
"baseMonsterCap": 100
|
||||
},
|
||||
"minSleepTime": {
|
||||
"desc:": "Min time required to sleep, vanilla min time:12500, Midnight is 18000",
|
||||
"minSleepTime": 13000
|
||||
},
|
||||
"disableSleep": {
|
||||
"desc:": "Disable sleeping?, default: false",
|
||||
"disableSleep": false
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
{
|
||||
"minChunkViewDist": {
|
||||
"desc:": "The minimum chunk view distance allowed to use. Default: 10, minimum 3, maximum 200",
|
||||
"minChunkViewDist": 6
|
||||
},
|
||||
"maxChunkViewDist": {
|
||||
"desc:": "The maximum chunk view distance allowed to use. Set to the max a player could benefit from. Default: 10, minimum 3, maximum 200",
|
||||
"maxChunkViewDist": 12
|
||||
},
|
||||
"meanAvgTickTime": {
|
||||
"desc:": "The average tick time to stabilize the distances around. Setting it higher than 50ms is not advised, as after 50ms the TPS will go below 20. Default: 45ms, min: 10, max:100",
|
||||
"meanAvgTickTime": 45
|
||||
},
|
||||
"viewDistanceUpdateRate": {
|
||||
"desc:": "The change frequency of distances in seconds. Default: 30, min:1, max:1000",
|
||||
"viewDistanceUpdateRate": 60
|
||||
},
|
||||
"minSimulationDist": {
|
||||
"desc:": "The minimum simulation distance allowed to use. Default: 4, minimum 1, maximum 200",
|
||||
"minSimulationDist": 4
|
||||
},
|
||||
"maxSimulationDist": {
|
||||
"desc:": "The maximum simulation distance allowed to use. Default: 10, minimum 1, maximum 200",
|
||||
"maxSimulationDist": 8
|
||||
},
|
||||
"adjustSimulationDistance": {
|
||||
"desc:": "Enables automatic simulation distance adjustment. Default: true",
|
||||
"adjustSimulationDistance": true
|
||||
},
|
||||
"logMessages": {
|
||||
"desc:": "Whether to output log messages for actions done. This can be helpful to balance the other settings nicely. Default = false",
|
||||
"logMessages": false
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
[
|
||||
{
|
||||
"priority": 2,
|
||||
"attacker": "#enhancedai:config/can_attack_villagers",
|
||||
"target": "minecraft:villager",
|
||||
"chance": 0.5
|
||||
},
|
||||
{
|
||||
"priority": 2,
|
||||
"attacker": "#enhancedai:config/can_attack_iron_golem",
|
||||
"target": "minecraft:iron_golem",
|
||||
"chance": 0.5
|
||||
},
|
||||
{
|
||||
"priority": 1,
|
||||
"attacker": "#enhancedai:config/hostile_horses",
|
||||
"target": "minecraft:player",
|
||||
"add_attack_goal": true
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,34 @@
|
||||
[
|
||||
{
|
||||
"id": "minecraft:shield",
|
||||
"value": 0.2
|
||||
},
|
||||
{
|
||||
"id": "shieldsplus:wooden_shield",
|
||||
"value": 0.1
|
||||
},
|
||||
{
|
||||
"id": "shieldsplus:stone_shield",
|
||||
"value": 0.15
|
||||
},
|
||||
{
|
||||
"id": "shieldsplus:iron_shield",
|
||||
"value": 0.2
|
||||
},
|
||||
{
|
||||
"id": "shieldsplus:golden_shield",
|
||||
"value": 0.1
|
||||
},
|
||||
{
|
||||
"id": "shieldsplus:diamond_shield",
|
||||
"value": 0.3
|
||||
},
|
||||
{
|
||||
"id": "shieldsplus:netherite_shield",
|
||||
"value": 0.35
|
||||
},
|
||||
{
|
||||
"id": "shieldsplus:copper_shield",
|
||||
"value": 0.15
|
||||
}
|
||||
]
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,22 @@
|
||||
[Client]
|
||||
# When looking at an Entangled Block, should its bound block be highlighted?
|
||||
# Allowed values: true, false - Default: true
|
||||
renderBlockHighlight = true
|
||||
|
||||
# Should the block rendered inside entangled blocks rotate?
|
||||
# Allowed values: true, false - Default: true
|
||||
rotateRenderedBlock = true
|
||||
|
||||
[General]
|
||||
# Can entangled blocks be bound between different dimensions? Previously bound entangled blocks won't be affected.
|
||||
# Allowed values: true, false - Default: true
|
||||
allowDimensional = false
|
||||
|
||||
# What is the max range in which entangled blocks can be bound? Only affects blocks in the same dimension. -1 for infinite range. Previously bound entangled blocks won't be affected.
|
||||
# Allowed range: -1 ~ 2147483647 - Default: -1
|
||||
maxDistance = 64
|
||||
|
||||
# Should the `entangled:invalid_targets` tag be treated as a whitelist rather than a blacklist? If true, entangled blocks can only be bound to blocks in the tag.
|
||||
# Allowed values: true, false - Default: false
|
||||
useWhitelist = false
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
|
||||
backend = "colorwheel:instancing"
|
||||
#Enable or disable instance update limiting with distance.
|
||||
limitUpdates = true
|
||||
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
|
||||
# Default: -1
|
||||
# Range: -1 ~ 32
|
||||
workerThreads = -1
|
||||
|
||||
#Config options for Flywheel's built-in backends.
|
||||
[flw_backends]
|
||||
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
|
||||
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
|
||||
lightSmoothness = "SMOOTH"
|
||||
@@ -0,0 +1,32 @@
|
||||
#Disables File Watcher. Used to automatically update config if its file has been modified.
|
||||
disableConfigWatcher = false
|
||||
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
|
||||
earlyWindowControl = true
|
||||
#Max threads for early initialization parallelism, -1 is based on processor count
|
||||
maxThreads = -1
|
||||
#Enable NeoForge global version checking
|
||||
versionCheck = false
|
||||
#Default config path for servers
|
||||
defaultConfigPath = "defaultconfigs"
|
||||
#Disables Optimized DFU client-side - already disabled on servers
|
||||
disableOptimizedDFU = true
|
||||
#Early window provider
|
||||
earlyWindowProvider = "SimpleCustomEarlyLoading"
|
||||
#Early window width
|
||||
earlyWindowWidth = 854
|
||||
#Early window height
|
||||
earlyWindowHeight = 480
|
||||
#Early window framebuffer scale
|
||||
earlyWindowFBScale = 1
|
||||
#Early window starts maximized
|
||||
earlyWindowMaximized = false
|
||||
#Skip specific GL versions, may help with buggy graphics card drivers
|
||||
earlyWindowSkipGLVersions = []
|
||||
#Squir?
|
||||
earlyWindowSquir = false
|
||||
#Define dependency overrides below
|
||||
#Dependency overrides can be used to forcibly remove a dependency constraint from a mod or to force a mod to load AFTER another mod
|
||||
#Using dependency overrides can cause issues. Use at your own risk.
|
||||
#Example dependency override for the mod with the id 'targetMod': dependency constraints (incompatibility clauses or restrictive version ranges) against mod 'dep1' are removed, and the mod will now load after the mod 'dep2'
|
||||
#dependencyOverrides.targetMod = ["-dep1", "+dep2"]
|
||||
dependencyOverrides = {}
|
||||
@@ -0,0 +1,45 @@
|
||||
[animations]
|
||||
#Choose your preferred animation speed (0.5-1.5)
|
||||
# Default: 1.0
|
||||
# Range: 0.5 ~ 1.5
|
||||
animationSpeed = 1.0
|
||||
#Switch speed (0-10)
|
||||
# Default: 0.018
|
||||
# Range: 0.0 ~ 10.0
|
||||
switchSpeed = 0.018
|
||||
#Enable or disable swimming animation
|
||||
enableSwimmingAnimation = true
|
||||
#Swing animation speed (6-12)
|
||||
# Default: 9
|
||||
# Range: 6 ~ 12
|
||||
swingSpeed = 9
|
||||
#Enable or disable climb and crawl animation
|
||||
enableClimbAndCrawlAnimation = true
|
||||
#Enable or disable punching animation
|
||||
enablePunchingAnimation = true
|
||||
|
||||
[positions]
|
||||
#Viewmodel X Offset
|
||||
# Default: 0.0
|
||||
# Range: -10.0 ~ 10.0
|
||||
viewmodelXOffset = 0.0
|
||||
#Viewmodel Y Offset
|
||||
# Default: 0.0
|
||||
# Range: -10.0 ~ 10.0
|
||||
viewmodelYOffset = 0.0
|
||||
#Viewmodel Z Offset
|
||||
# Default: 0.0
|
||||
# Range: -10.0 ~ 10.0
|
||||
viewmodelZOffset = 0.0
|
||||
|
||||
[misc]
|
||||
#Enable MB3D compatibility mode
|
||||
mb3DCompat = false
|
||||
|
||||
[modRenderExclusions]
|
||||
#Mod IDs that should be excluded from custom rendering (entire mod).
|
||||
excludedModIds = ["pointblank", "jeg", "cataclysm", "silentgear", "comforts", "copycats"]
|
||||
#Specific item IDs to exclude from custom rendering (e.g. 'modid:itemname').
|
||||
excludedItemIds = ["create:linked_controller", "create_tweaked_controllers:create_tweaked_controller"]
|
||||
#Skips the blockItem renderer, useful especially for create items because they're already 3D.
|
||||
renderBlockAsItem = ["create:cogwheel", "create:large_cogwheel", "create:shaft", "create:gearbox", "create:vertical_gearbox", "create:clutch", "create:gearshift", "create:encased_chain_drive", "create:adjustable_chain_gearshift", "create:belt_connector", "create:chain_conveyor", "create:creative_motor", "create:water_wheel", "create:large_water_wheel", "create:nozzle", "create:turntable", "create:hand_crank", "create:millstone", "create:crushing_wheel", "create:mechanical_press", "create:mechanical_mixer", "create:empty_blaze_burner", "create:blaze_burner", "create:depot", "create:weighted_ejector", "create:speedometer", "create:stressometer", "create:wooden_bracket", "create:metal_bracket", "create:schematicannon", "create:fluid_pipe", "create:mechanical_pump", "create:smart_fluid_pipe", "create:fluid_valve", "create:copper_valve_handle", "create:hose_pulley", "create:portable_fluid_interface", "create:steam_engine", "create:gantry_carriage", "create:gantry_shaft", "create:windmill_bearing", "create:mechanical_bearing", "create:clockwork_bearing", "create:rope_pulley", "create:elevator_pulley", "create:cart_assembler", "create:sticker", "create:contraption_controls", "create:mechanical_drill", "create:mechanical_saw", "create:deployer", "create:portable_storage_interface", "create:mechanical_harvester", "create:mechanical_plough", "create:mechanical_roller", "create:mechanical_crafter", "create:sequenced_gearshift", "create:flywheel", "create:rotation_speed_controller", "create:mechanical_arm", "create:controls", "create:andesite_funnel", "create:brass_funnel", "create:andesite_tunnel", "create:brass_tunnel", "create:package_frogport", "create:factory_gauge", "create:display_board", "create:peculiar_bell", "create:haunted_bell", "create:brown_toolbox", "create:clipboard"]
|
||||
@@ -0,0 +1,82 @@
|
||||
{
|
||||
"crouchMode": "SWAP_ALL",
|
||||
"doVRControllerRumble": true,
|
||||
"returnItemsWhenLeavingImmersives": true,
|
||||
"disableImmersiveMCOutsideVR": true,
|
||||
"bagColor": 11901820,
|
||||
"rightClickChestInteractions": false,
|
||||
"autoCenterFurnaceImmersive": false,
|
||||
"autoCenterBrewingStandImmersive": false,
|
||||
"bagMode": "BUNDLE",
|
||||
"placementGuideMode": "CUBE",
|
||||
"spinSomeImmersiveOutputs": true,
|
||||
"rightClickImmersiveInteractionsInVR": false,
|
||||
"compatFor3dResourcePacks": false,
|
||||
"itemGuideSize": 1.0,
|
||||
"itemGuideSelectedSize": 1.0,
|
||||
"itemGuidePreset": "GRAY",
|
||||
"itemGuidePrideFlag": "PRIDE",
|
||||
"colorPresetAlpha": 127,
|
||||
"colorPresetSelectedAlpha": 207,
|
||||
"colorPresetRangedGrabSize": 255,
|
||||
"multiColorPresetTransitionTimeMS": 5000,
|
||||
"itemGuideCustomColorData": {
|
||||
"colors": [
|
||||
1670089611
|
||||
],
|
||||
"selectedColors": [
|
||||
2143667653
|
||||
],
|
||||
"rangedGrabColors": [
|
||||
2143667653
|
||||
],
|
||||
"transitionTimeMS": 5000
|
||||
},
|
||||
"disableVanillaInteractionsForSupportedImmersives": false,
|
||||
"reachBehindBagMode": "BEHIND_BACK",
|
||||
"textScale": 1.0,
|
||||
"swapBagHand": false,
|
||||
"useGrabBeaconInVR": true,
|
||||
"useGrindMotionGrindstoneInVR": true,
|
||||
"dontAutoStepOnImmersiveBlocksInVR": true,
|
||||
"requireTriggerForBagOpen": true,
|
||||
"clientConfigVersion": 4,
|
||||
"useAnvilImmersive": true,
|
||||
"useBrewingStandImmersive": true,
|
||||
"useChestImmersive": true,
|
||||
"useCraftingTableImmersive": true,
|
||||
"useFurnaceImmersive": true,
|
||||
"useJukeboxImmersive": true,
|
||||
"useRangedGrabImmersive": true,
|
||||
"useButtonImmersive": true,
|
||||
"useEnchantingTableImmersive": true,
|
||||
"useCampfireImmersive": true,
|
||||
"useLeverImmersive": true,
|
||||
"useBagImmersive": true,
|
||||
"useRepeaterImmersive": true,
|
||||
"useDoorImmersive": true,
|
||||
"useTrapdoorImmersive": true,
|
||||
"allowPetting": true,
|
||||
"useArmorImmersive": true,
|
||||
"useFeedingAnimalsImmersive": true,
|
||||
"useShulkerImmersive": true,
|
||||
"allowPettingAnythingLiving": false,
|
||||
"rangedGrabRange": 8,
|
||||
"useBeaconImmersive": true,
|
||||
"useBarrelImmersive": true,
|
||||
"useThrowingImmersive": true,
|
||||
"allowThrowingBeyondVanillaMaxRange": true,
|
||||
"useHopperImmersive": true,
|
||||
"useSmithingTableImmersive": true,
|
||||
"useChiseledBookshelfImmersive": true,
|
||||
"useWrittenBookImmersive": true,
|
||||
"useCauldronImmersive": true,
|
||||
"useIronFurnacesFurnaceImmersive": true,
|
||||
"useTinkersConstructCraftingStationImmersive": true,
|
||||
"useLecternImmersive": true,
|
||||
"useBucketAndBottleImmersive": true,
|
||||
"useApotheosisEnchantmentTableImmersive": true,
|
||||
"useApotheosisSalvagingTableImmersive": true,
|
||||
"useGrindstoneImmersive": true,
|
||||
"commonConfigVersion": 3
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
{
|
||||
// -----------------------------------------------------------
|
||||
// Item Obliterator by ElocinDev
|
||||
// -----------------------------------------------------------
|
||||
//
|
||||
// How to add items?
|
||||
// - They are json strings, so you need to separate each
|
||||
// entry with a comma, except the last
|
||||
// - If you start an entry with !, it will be treated as a regular expression
|
||||
// Example: "!minecraft:.*_sword" to disable all swords
|
||||
//
|
||||
// -----------------------------------------------------------
|
||||
// Do not touch this
|
||||
"configVersion": 2,
|
||||
// -----------------------------------------------------------
|
||||
// Items here will be unusable completely
|
||||
// Example: minecraft:diamond
|
||||
"blacklisted_items": [
|
||||
"!chipped:.*pointed_dripstone",
|
||||
"ars_nouveau:stable_warp_scroll"
|
||||
],
|
||||
// -----------------------------------------------------------
|
||||
// Removes an item if it contains certain nbt tag. If the whole entry (or expression) is present, the item gets removed.
|
||||
// Use with caution! This is a very expensive operation and can cause lag if you have a lot of items blacklisted.
|
||||
//
|
||||
// Example to disable a regeneration potion: Potion:"minecraft:regeneration"
|
||||
//
|
||||
// You can also use regular expressions by starting the value with !
|
||||
"blacklisted_nbt": [],
|
||||
// -----------------------------------------------------------
|
||||
// Items here will not be able to be right-clicked (Interact)
|
||||
// Example: minecraft:apple
|
||||
"only_disable_interactions": [
|
||||
],
|
||||
// -----------------------------------------------------------
|
||||
// Items here will not be able to be used to attack
|
||||
// Example: minecraft:diamond_sword
|
||||
"only_disable_attacks": [
|
||||
],
|
||||
// -----------------------------------------------------------
|
||||
// Items here will get their recipes disabled
|
||||
// Keep in mind this already is applied to blacklisted items
|
||||
"only_disable_recipes": [
|
||||
],
|
||||
// -----------------------------------------------------------
|
||||
// If true, the mod will use a hashset to handle the blacklisted items
|
||||
// This is a more optimized approach only if you have a lot of items blacklisted (20 or more is recommended)
|
||||
// If you just have a small amount of items blacklisted, keep this false
|
||||
//
|
||||
// [!] Enabling this will disable all regular expressions
|
||||
// [!] Does not apply to NBT, only item blacklist / interaction / attack
|
||||
"use_hashmap_optimizations": false
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
# This is the configuration file for Lithium.
|
||||
#
|
||||
# You can find information on editing this file and all the available options here:
|
||||
# https://github.com/CaffeineMC/lithium-fabric/wiki/Configuration-File
|
||||
#
|
||||
# By default, this file will be empty except for this notice.
|
||||
mixin.world.chunk_ticking.random_block_ticking=false
|
||||
mixin.world.inline_block_access=false
|
||||
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"logbegone": {
|
||||
"phrases": [
|
||||
"Saving sub-levels for level",
|
||||
"Channels "
|
||||
],
|
||||
"regex": [
|
||||
".*Saving sub-levels for level.*",
|
||||
"Channels "
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
|
||||
["World Generation"]
|
||||
#Toggles whether Instrumentalist shops should generate in villages.
|
||||
enableInstrumentalistShop = true
|
||||
#Comma-separated list of mobs that can be given instruments to hold.
|
||||
allowedInstrumentMobs = "minecraft:zombie,minecraft:husk,minecraft:skeleton,minecraft:stray,minecraft:wither_skeleton"
|
||||
#Toggles wheter to give players the MIMI Guide Book on first join.
|
||||
doGiveBookOnFirstJoin = false
|
||||
|
||||
[Other]
|
||||
#Toggles whether MIMI should log when the server fails to timely execute a MIDI command which usually just indiciates server performance trouble.
|
||||
doLogMidiTaskErrors = true
|
||||
#The number of milliseconds a MIDI thread task should wait before timing out. Longer times may reduce instances of tasks failing but also reduce responsiveness of Transmitters.
|
||||
midiTaskTimeoutMillis = 15000
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
#All configuration items related to the core gameplay
|
||||
[gameplay]
|
||||
#Amount of initial citizens. [Default: 4, min: 1, max: 10]
|
||||
# Default: 4
|
||||
# Range: 1 ~ 10
|
||||
initialcitizenamount = 4
|
||||
#Should players be able to place an infinite amount of supply camps/ships? [Default: false]
|
||||
allowinfinitesupplychests = false
|
||||
#Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false]
|
||||
allowinfinitecolonies = false
|
||||
#Should colonies in other dimensions be allowed? [Default: true]
|
||||
allowotherdimcolonies = true
|
||||
#Max citizens in one colony. [Default: 250, min: 25, max: 500]
|
||||
# Default: 250
|
||||
# Range: 25 ~ 500
|
||||
maxcitizenpercolony = 300
|
||||
#Should development features be enabled (might be buggy)? [Default: false]
|
||||
enableindevelopmentfeatures = false
|
||||
#Should citizen name tags be rendered? [Default: true]
|
||||
alwaysrendernametag = true
|
||||
#Should workers work during the rain? [Default: false]
|
||||
workersalwaysworkinrain = false
|
||||
#Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100]
|
||||
# Default: 1
|
||||
# Range: 0 ~ 100
|
||||
luckyblockchance = 1
|
||||
#The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5]
|
||||
# Default: 3
|
||||
# Range: 0 ~ 5
|
||||
minthleveltoteleport = 3
|
||||
#Food consumption modifier. [Default: 1.0, min: 0.1, max: 100.0]
|
||||
# Default: 1.0
|
||||
# Range: 0.1 ~ 100.0
|
||||
foodmodifier = 1.0
|
||||
#How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100]
|
||||
# Default: 5
|
||||
# Range: 1 ~ 100
|
||||
diseasemodifier = 5
|
||||
#If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: true]
|
||||
forceloadcolony = true
|
||||
#Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440]
|
||||
# Default: 10
|
||||
# Range: 1 ~ 1440
|
||||
loadtime = 60
|
||||
#This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15]
|
||||
# Default: 3
|
||||
# Range: 1 ~ 15
|
||||
colonyloadstrictness = 3
|
||||
#Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000]
|
||||
# Default: 400
|
||||
# Range: 1 ~ 1000
|
||||
maxtreesize = 400
|
||||
#Disables supply camp placing restrictions, intended for skyworlds and similar [Default: false]
|
||||
nosupplyplacementrestrictions = false
|
||||
#Raiders will spawn in the sky if this is enabled [Default: false]
|
||||
skyraiders = false
|
||||
|
||||
#All configurations related to the research system
|
||||
[research]
|
||||
#Allows automatic and (near) instant completion of research for players in creative mode. If false, creative players will still be able to begin researches, but will have normal progress rates. [Default: true]
|
||||
researchcreativecompletion = true
|
||||
#Significantly increases the amount of information related to research datapacks that is logged during the world load. [Default: false]
|
||||
researchdebuglog = false
|
||||
#A list of items to charge players when undoing an already-completed research.
|
||||
researchresetcost = ["minecolonies:ancienttome:1"]
|
||||
|
||||
#All configurations related to the MineColonies commands
|
||||
[commands]
|
||||
#Should players be allowed to use the /mc rtp command? [Default: false]
|
||||
canplayerusertpcommand = false
|
||||
#Should players be allowed to use the /mc colony teleport command? [Default: false]
|
||||
canplayerusecolonytpcommand = false
|
||||
#Can players teleport to allied colonies? [Default: true]
|
||||
canplayeruseallytownhallteleport = true
|
||||
#Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false]
|
||||
canplayerusehometpcommand = false
|
||||
#Should players be allowed to use the /mc colony info command? [Default: true]
|
||||
canplayeruseshowcolonyinfocommand = true
|
||||
#Should players be allowed to use the /mc citizens kill command? [Default: false]
|
||||
canplayerusekillcitizenscommand = false
|
||||
#Should players be allowed to use the /mc citizens modify command? [Default: false]
|
||||
canplayerusemodifycitizenscommand = false
|
||||
#Should players be allowed to use the /mc colony addOfficer command? [Default: true]
|
||||
canplayeruseaddofficercommand = true
|
||||
#Should players be allowed to use the /mc colony delete command? [Default: false]
|
||||
canplayerusedeletecolonycommand = false
|
||||
#Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false]
|
||||
canplayeruseresetcommand = false
|
||||
|
||||
#All configuration related to colony claims
|
||||
[claims]
|
||||
#minecolonies.config.maxColonySize.comment [Default: 20, min: 1, max: 250]
|
||||
# Default: 20
|
||||
# Range: 1 ~ 250
|
||||
maxColonySize = 200
|
||||
#minecolonies.config.minColonyDistance.comment [Default: 8, min: 1, max: 200]
|
||||
# Default: 8
|
||||
# Range: 1 ~ 200
|
||||
minColonyDistance = 20
|
||||
#minecolonies.config.initialColonySize.comment [Default: 4, min: 1, max: 15]
|
||||
# Default: 4
|
||||
# Range: 1 ~ 15
|
||||
initialColonySize = 6
|
||||
#Max distance (in blocks) from world spawn for a colony. [Default: 30000, min: 1000, max: 2147483647]
|
||||
# Default: 30000
|
||||
# Range: > 1000
|
||||
maxdistancefromworldspawn = 2147483647
|
||||
#Min distance (in blocks) from world spawn for a colony. [Default: 0, min: 0, max: 1000]
|
||||
# Default: 0
|
||||
# Range: 0 ~ 1000
|
||||
mindistancefromworldspawn = 100
|
||||
|
||||
#All configuration items related to the combat elements of MineColonies
|
||||
[combat]
|
||||
#minecolonies.config.dobarbariansspawn.comment [Default: true]
|
||||
dobarbariansspawn = true
|
||||
#minecolonies.config.barbarianhordedifficulty.comment [Default: 5, min: 0, max: 10]
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
barbarianhordedifficulty = 7
|
||||
#minecolonies.config.maxBarbarianSize.comment [Default: 80, min: 6, max: 400]
|
||||
# Default: 80
|
||||
# Range: 6 ~ 400
|
||||
maxBarbarianSize = 80
|
||||
#minecolonies.config.dobarbariansbreakthroughwalls.comment [Default: true]
|
||||
dobarbariansbreakthroughwalls = false
|
||||
#The average number of nights between raids. [Default: 14, min: 1, max: 50]
|
||||
# Default: 14
|
||||
# Range: 1 ~ 50
|
||||
averagenumberofnightsbetweenraids = 20
|
||||
#The minimum number of nights between raids. [Default: 10, min: 1, max: 30]
|
||||
# Default: 10
|
||||
# Range: 1 ~ 30
|
||||
minimumnumberofnightsbetweenraids = 10
|
||||
#Should mobs attack citizens? [Default: true]
|
||||
mobattackcitizens = true
|
||||
#minecolonies.config.shouldraiderbreakdoors.comment [Default: true]
|
||||
shouldraiderbreakdoors = true
|
||||
#Attack damage multiplier for Guards. [Default: 1.0, min: 0.1, max: 15.0]
|
||||
# Default: 1.0
|
||||
# Range: 0.1 ~ 15.0
|
||||
guardDamageMultiplier = 1.0
|
||||
#Health multiplier for all Guards. [Default: 1.0, min: 0.1, max: 5.0]
|
||||
# Default: 1.0
|
||||
# Range: 0.1 ~ 5.0
|
||||
guardhealthmult = 1.0
|
||||
#Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
|
||||
pvp_mode = false
|
||||
|
||||
#All permission configuration options
|
||||
[permissions]
|
||||
#Should colony protection be enabled? [Default: true]
|
||||
enablecolonyprotection = false
|
||||
#Independent from the colony protection, should explosions be turned off inside colonies? DAMAGE_NOTHING prevents explosions completely. DAMAGE_PLAYERS, allows explosions to damage players and hostile mobs, but not blocks or neutral or friendly mobs. DAMAGE_ENTITIES allows damage to all entities. DAMAGE_EVERYTHING allows explosions to damage entities and blocks. [Default: DAMAGE_ENTITIES, values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING]
|
||||
#Allowed Values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING
|
||||
turnoffexplosionsincolonies = "DAMAGE_ENTITIES"
|
||||
#Disables colony permissions if player has a given permission level. [Default: 2, min: 0, max: 4]
|
||||
# Default: 2
|
||||
# Range: 0 ~ 4
|
||||
permissioneventbypassminpermlevel = 2
|
||||
|
||||
#All configuration related to mod compatibility
|
||||
[compatibility]
|
||||
#When loading recipes, generate audit CSV files to help debug datapacks or extra mods. [Default: false]
|
||||
auditcraftingtags = false
|
||||
#Enable inventory debugging. [Default: false]
|
||||
debuginventories = false
|
||||
#Turn this on if you're using this world for blueprint building and scanning. [Default: false]
|
||||
blueprintbuildmode = false
|
||||
|
||||
#All configurations related to pathfinding
|
||||
[pathfinding]
|
||||
#Verbosity of pathfinding debug messages. [Default: 0, min: 0, max: 10]
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10
|
||||
pathfindingdebugverbosity = 0
|
||||
#Minimum number of consecutive rails for citizens to use them. [Default: 8, min: 5, max: 100]
|
||||
# Default: 8
|
||||
# Range: 5 ~ 100
|
||||
minimumrailstopath = 8
|
||||
#Amount of additional threads to be used for pathfinding. [Default: 1, min: 1, max: 10]
|
||||
# Default: 1
|
||||
# Range: 1 ~ 10
|
||||
pathfindingmaxthreadcount = 1
|
||||
|
||||
#minecolonies.config.requestSystem.comment
|
||||
[requestSystem]
|
||||
#Should the request system creatively resolve (if possible) when the player is required to resolve a request? This is a debugging tool and can take a very long time to resolve a request. [Default: false]
|
||||
creativeresolve = false
|
||||
@@ -1,5 +0,0 @@
|
||||
{
|
||||
// Sets where the default mentions should be displayed when the chat gui is open.
|
||||
// Allowed values: hidden, left, right
|
||||
"displayLocation": "hidden"
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
|
||||
[general]
|
||||
toggle = false
|
||||
rightClickToEdit = true
|
||||
releaseToSelect = false
|
||||
menuAnimation = true
|
||||
menuButtonIcon = "minecraft:stone"
|
||||
|
||||
[visual]
|
||||
|
||||
[visual.menu]
|
||||
#Range: 0 ~ 255
|
||||
alpha = 153
|
||||
#Range: 0 ~ 255
|
||||
red = 0
|
||||
#Range: 0 ~ 255
|
||||
green = 0
|
||||
#Range: 0 ~ 255
|
||||
blue = 0
|
||||
|
||||
[visual.select]
|
||||
#Range: 0 ~ 255
|
||||
alpha = 153
|
||||
#Range: 0 ~ 255
|
||||
red = 255
|
||||
#Range: 0 ~ 255
|
||||
green = 0
|
||||
#Range: 0 ~ 255
|
||||
blue = 0
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
#Packet Fixer config file.
|
||||
#Default values (minecraft default): nbtMaxSize 2097152, packetSize 1048576, decoderSize 8388608 and varInt21Size 3.
|
||||
#Max values are 2147483647 for packetSize/decoderSize/varInt21 and 9223372036854775807 for nbtMaxSize.
|
||||
#Fri Jul 25 17:15:41 CEST 2025
|
||||
chunkPacketData=2097152
|
||||
varLong=10
|
||||
nbtMaxSize=2097152
|
||||
allSizesUnlimited=true
|
||||
forceUnlimitedNbtEnabled=false
|
||||
decoderSize=8388608
|
||||
packetSize=1048576
|
||||
stringSize=32767
|
||||
timeout=300
|
||||
varInt21=3
|
||||
varInt=5
|
||||
+120
-56
@@ -1,8 +1,7 @@
|
||||
|
||||
["Possibility_of_Actions(Some_do_not_have_to_work)"]
|
||||
can_ChargeJump = false
|
||||
can_BreakfallReady = true
|
||||
can_CatLeap = true
|
||||
can_ChargeJump = true
|
||||
can_ClimbPoles = true
|
||||
can_ClimbUp = true
|
||||
can_ClingToCliff = true
|
||||
@@ -26,6 +25,7 @@
|
||||
can_VerticalWallRun = true
|
||||
can_WallJump = true
|
||||
can_WallSlide = true
|
||||
can_StartSwimByCrawl = true
|
||||
|
||||
[Stamina_HUD_Configuration]
|
||||
#Allowed Values: Normal, Light, Hide
|
||||
@@ -39,17 +39,23 @@
|
||||
hide_hud_if_stamina_infinite = true
|
||||
#Stamina HUD shows action charge rate, cool time or etc
|
||||
show_action_status_bar = true
|
||||
#Light stamina HUD shows always
|
||||
show_light_hud_always = false
|
||||
#horizontal offset of normal HUD
|
||||
#Range: 0 ~ 100
|
||||
# Default: 3
|
||||
# Range: 0 ~ 100
|
||||
offset_h_stamina_hud = 3
|
||||
#vertical offset of normal HUD
|
||||
#Range: 0 ~ 100
|
||||
# Default: 3
|
||||
# Range: 0 ~ 100
|
||||
offset_v_stamina_hud = 3
|
||||
#horizontal offset of light HUD
|
||||
#Range: -100 ~ 100
|
||||
# Default: 0
|
||||
# Range: -100 ~ 100
|
||||
offset_h_light_hud = 0
|
||||
#vertical offset of light HUD
|
||||
#Range: -100 ~ 100
|
||||
# Default: 0
|
||||
# Range: -100 ~ 100
|
||||
offset_v_light_hud = 0
|
||||
|
||||
[Animations]
|
||||
@@ -68,7 +74,7 @@
|
||||
#Enable rotation of camera by Roll
|
||||
enable_camera_rotation_roll = true
|
||||
#Enable rotation of camera by Flipping
|
||||
enable_camera_rotation_flipping = true
|
||||
enable_camera_rotation_flipping = false
|
||||
#Enable animation of camera by Vault
|
||||
enable_camera_animation_vault = false
|
||||
#Enable animation of camera by Horizontal-WallRun
|
||||
@@ -77,21 +83,21 @@
|
||||
enable_camera_animation_hang-down = true
|
||||
|
||||
[Animations.Animators]
|
||||
enable_ChargeJumpAnimator = false
|
||||
enable_JumpChargingAnimator = false
|
||||
enable_BackwardWallJumpAnimator = true
|
||||
enable_CatLeapAnimator = true
|
||||
enable_ChargeJumpAnimator = true
|
||||
enable_ClimbUpAnimator = true
|
||||
enable_ClingToCliffAnimator = true
|
||||
enable_CrawlAnimator = true
|
||||
enable_DiveAnimationHostAnimator = true
|
||||
enable_DiveIntoWaterAnimator = true
|
||||
enable_DodgeAnimator = true
|
||||
enable_FastRunningAnimator = false
|
||||
enable_FastSwimAnimator = false
|
||||
enable_FastRunningAnimator = true
|
||||
enable_FastSwimAnimator = true
|
||||
enable_FlippingAnimator = true
|
||||
enable_HideInBlockAnimator = true
|
||||
enable_HorizontalWallRunAnimator = true
|
||||
enable_JumpChargingAnimator = false
|
||||
enable_JumpFromBarAnimator = true
|
||||
enable_HangAnimator = true
|
||||
enable_KongVaultAnimator = true
|
||||
@@ -113,7 +119,7 @@
|
||||
crawl_control = "PressKey"
|
||||
#Control of Flipping
|
||||
#Allowed Values: PressRightAndLeft, TapMovementAndJump, PressFlippingKey
|
||||
flip_control = "PressFlippingKey"
|
||||
flip_control = "TapMovementAndJump"
|
||||
#Control of Horizontal Wall Run
|
||||
#Allowed Values: PressKey, Auto
|
||||
h-wall-run_control = "PressKey"
|
||||
@@ -142,34 +148,67 @@
|
||||
#enable players to do actions needing Fast-Running by sprint
|
||||
substitute_sprint = false
|
||||
#acceptable walll angle of wall jump : `0` means you exactly opposite to wall, `180` allow you to wall jump for all angle
|
||||
#Range: 0 ~ 180
|
||||
# Default: 110
|
||||
# Range: 0 ~ 180
|
||||
acceptable_angle_wall_jump = 110
|
||||
#How long duration of dodge is deal as successive dodge
|
||||
#Range: > 0
|
||||
# Default: 30
|
||||
# Range: > 0
|
||||
successive_dodge_cool_time = 30
|
||||
#Cool time of Dodge action
|
||||
#Range: > 11
|
||||
# Default: 11
|
||||
# Range: > 11
|
||||
dodge_cool_time = 11
|
||||
#Max number of times of successive Dodge action
|
||||
#Range: > 1
|
||||
# Default: 3
|
||||
# Range: > 1
|
||||
successive_dodge_count = 3
|
||||
#Window time of just time breakfall
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
justtime_breakfall_tick = 5
|
||||
#coyote time tick (how long tick player can behave like on ground after getting off ledge
|
||||
# Default: 3
|
||||
# Range: 0 ~ 20
|
||||
coyote_time = 3
|
||||
#Lowest fall distance needed to trigger breakfall movements
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 10.0
|
||||
lowest_fall_distance_for_breakfall = 2.0
|
||||
#How long distance breakfall can remove damage
|
||||
# Default: 6.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
max_breakfall_damage_remove_height = 6.0
|
||||
#Damage reduction rate of Breakfall
|
||||
# Default: 0.6
|
||||
# Range: 0.0 ~ 1.0
|
||||
max_breakfall_damage_reduction_rate = 0.6
|
||||
|
||||
[Modifier]
|
||||
#How long you can do Horizontal Wall Run
|
||||
#Range: 15 ~ 100
|
||||
# Default: 25
|
||||
# Range: 15 ~ 100
|
||||
wall-run_continuable_tick = 25
|
||||
#How long you can do Slide
|
||||
#Range: 10 ~ 60
|
||||
# Default: 15
|
||||
# Range: 10 ~ 60
|
||||
sliding_continuable_tick = 15
|
||||
#FastRun speed modifier
|
||||
#Range: 0.001 ~ 10.0
|
||||
# Default: 2.0
|
||||
# Range: 0.001 ~ 10.0
|
||||
fast-run_modifier = 2.0
|
||||
#FastSwim speed modifier
|
||||
#Range: 0.001 ~ 10.0
|
||||
# Default: 2.0
|
||||
# Range: 0.001 ~ 10.0
|
||||
fast-swim_modifier = 2.0
|
||||
#Dodge speed modifier
|
||||
#Range: 0.5 ~ 3.0
|
||||
# Default: 1.0
|
||||
# Range: 0.5 ~ 3.0
|
||||
dodge-speed_modifier = 1.0
|
||||
#SkyDive speed decreasement rate
|
||||
# Default: 0.98
|
||||
# Range: 0.001 ~ 1.0
|
||||
sky_dive-speed-decreasement = 0.98
|
||||
|
||||
[Other_Configuration]
|
||||
#Vault Animation(Dynamic is to select animation dynamically)
|
||||
@@ -189,71 +228,96 @@
|
||||
#Enable block like rendering of zipline
|
||||
enable_3d_render_zipline = true
|
||||
#Notify if auto resynchronization of Limitation is executed
|
||||
notify_limitation_auto_resync = true
|
||||
notify_limitation_auto_resync = false
|
||||
#Whether ParCool is active
|
||||
parcool_activation = true
|
||||
|
||||
[Stamina]
|
||||
#Allowed Values: Default, Hunger, Feathers, Paraglider, EpicFight
|
||||
used_stamina = "Default"
|
||||
#Caution : Max stamina and stamina recovery config is removed because they became attributes.
|
||||
#Infinite Stamina (this needs a permission from server, even if it is on single player's game. normally permitted)
|
||||
#Please check 'parcool-server.toml' in 'serverconfig' directory
|
||||
infinite_stamina = false
|
||||
#Infinite Stamina while player is creative mode
|
||||
infinite_stamina_if_creative_mode = true
|
||||
#Allowed Values: NONE, PARCOOL, HUNGER, PARAGLIDER, EPIC_FIGHT
|
||||
used_stamina = "PARCOOL"
|
||||
#Enable slowing down of stamina exhaustion
|
||||
enable_stamina_exhaustion_penalty = true
|
||||
|
||||
[Stamina.Consumption]
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_BreakfallReady = 0
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 200
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_CatLeap = 200
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ChargeJump = 100
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClimbPoles = 0
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 150
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClimbUp = 150
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClingToCliff = 2
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HideInBlock = 0
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Crawl = 0
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Dive = 0
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 80
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Dodge = 80
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_FastRun = 2
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_FastSwim = 3
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 80
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Flipping = 80
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HangDown = 3
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HorizontalWallRun = 2
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_JumpFromBar = 100
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_QuickTurn = 0
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_RideZipline = 2
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Roll = 100
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_SkyDive = 0
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Slide = 0
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Tap = 100
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 50
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Vault = 50
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 150
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_VerticalWallRun = 150
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 120
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_WallJump = 120
|
||||
#Range: 0 ~ 10000
|
||||
# Default: 8
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_WallSlide = 8
|
||||
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_StartSwimByCrawl = 0
|
||||
|
||||
@@ -0,0 +1,227 @@
|
||||
[Limitations]
|
||||
#Whether these limitations will be imposed to players
|
||||
limitation_imposed = false
|
||||
|
||||
[Limitations.Action_Permissions]
|
||||
permit_ChargeJump = false
|
||||
permit_BreakfallReady = true
|
||||
permit_CatLeap = true
|
||||
permit_ClimbPoles = true
|
||||
permit_ClimbUp = true
|
||||
permit_ClingToCliff = true
|
||||
permit_HideInBlock = true
|
||||
permit_Crawl = true
|
||||
permit_Dive = true
|
||||
permit_Dodge = true
|
||||
permit_FastRun = true
|
||||
permit_FastSwim = true
|
||||
permit_Flipping = true
|
||||
permit_HangDown = true
|
||||
permit_HorizontalWallRun = true
|
||||
permit_JumpFromBar = true
|
||||
permit_QuickTurn = true
|
||||
permit_RideZipline = true
|
||||
permit_Roll = true
|
||||
permit_SkyDive = true
|
||||
permit_Slide = true
|
||||
permit_Tap = true
|
||||
permit_Vault = true
|
||||
permit_VerticalWallRun = true
|
||||
permit_WallJump = true
|
||||
permit_WallSlide = true
|
||||
permit_StartSwimByCrawl = true
|
||||
|
||||
[Limitations.Stamina]
|
||||
#Allowed Values: NONE, PARCOOL, HUNGER, PARAGLIDER, EPIC_FIGHT
|
||||
forced_stamina = "NONE"
|
||||
#Permission of infinite stamina
|
||||
allow_infinite_stamina = true
|
||||
#Limitation of max stamina value
|
||||
# Default: 2147483647
|
||||
# Range: > 300
|
||||
max_stamina_limit = 2147483647
|
||||
#Limitation of max stamina recovery
|
||||
# Default: 2147483647
|
||||
# Range: > 1
|
||||
max_stamina_recovery_limit = 2147483647
|
||||
|
||||
[Limitations.Stamina.Least_Consumption]
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_BreakfallReady = 0
|
||||
# Default: 200
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_CatLeap = 200
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ChargeJump = 100
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClimbPoles = 0
|
||||
# Default: 150
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClimbUp = 150
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClingToCliff = 2
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HideInBlock = 0
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Crawl = 0
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Dive = 0
|
||||
# Default: 80
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Dodge = 80
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_FastRun = 2
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_FastSwim = 3
|
||||
# Default: 80
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Flipping = 80
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HangDown = 3
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HorizontalWallRun = 2
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_JumpFromBar = 100
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_QuickTurn = 0
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_RideZipline = 2
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Roll = 100
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_SkyDive = 0
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Slide = 0
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Tap = 100
|
||||
# Default: 50
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Vault = 50
|
||||
# Default: 150
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_VerticalWallRun = 150
|
||||
# Default: 120
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_WallJump = 120
|
||||
# Default: 8
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_WallSlide = 8
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_StartSwimByCrawl = 0
|
||||
|
||||
[Limitations.Control]
|
||||
#Allow disabling cooldown of wall jump
|
||||
allow_disabling_wall_jump_cooldown = true
|
||||
#How long duration of dodge is deal as successive dodge
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
least_successive_dodge_cool_time = 0
|
||||
#Cool time of Dodge action
|
||||
# Default: 11
|
||||
# Range: > 11
|
||||
least_dodge_cool_time = 11
|
||||
#Max number of times of successive Dodge action
|
||||
# Default: 2147483647
|
||||
# Range: > 1
|
||||
max_successive_dodge_count = 2147483647
|
||||
#Window time of just time breakfall
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
justtime_breakfall_tick = 5
|
||||
#Max coyote time tick (how long tick player can behave like on ground after getting off ledge
|
||||
# Default: 3
|
||||
# Range: 0 ~ 20
|
||||
max_coyote_time = 3
|
||||
#Lowest fall distance needed to trigger breakfall movements
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 10.0
|
||||
lowest_fall_distance_for_breakfall = 2.0
|
||||
#How long breakfall can remove damage
|
||||
# Default: 6.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
max_breakfall_damage_remove_height = 6.0
|
||||
#Damage reduction rate of Breakfall
|
||||
# Default: 0.6
|
||||
# Range: 0.0 ~ 1.0
|
||||
max_breakfall_damage_reduction_rate = 0.6
|
||||
|
||||
[Limitations.Control.Modifier]
|
||||
#How long you can do Horizontal Wall Run
|
||||
# Default: 40
|
||||
# Range: 15 ~ 100
|
||||
wall-run_continuable_tick = 40
|
||||
#How long you can do Slide
|
||||
# Default: 30
|
||||
# Range: 10 ~ 60
|
||||
sliding_continuable_tick = 30
|
||||
#FastRun speed modifier
|
||||
# Default: 2.0
|
||||
# Range: 0.001 ~ 10.0
|
||||
max_fast-run_modifier = 2.0
|
||||
#FastSwim speed modifier
|
||||
# Default: 2.0
|
||||
# Range: 0.001 ~ 10.0
|
||||
max_fast-swim_modifier = 2.0
|
||||
#Dodge speed modifier
|
||||
# Default: 1.0
|
||||
# Range: 0.5 ~ 3.0
|
||||
max_dodge-speed_modifier = 1.0
|
||||
#SkyDive speed decrease rate
|
||||
# Default: 0.98
|
||||
# Range: 0.001 ~ 1.0
|
||||
min_sky-dive_speed_decrease = 0.98
|
||||
|
||||
[Limitations.Control.Control]
|
||||
#Allow disabling cooldown of wall jump
|
||||
allow_disabling_wall_jump_cooldown = true
|
||||
#How long duration of dodge is deal as successive dodge
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
least_successive_dodge_cool_time = 0
|
||||
#Cool time of Dodge action
|
||||
# Default: 11
|
||||
# Range: > 11
|
||||
least_dodge_cool_time = 11
|
||||
#Max number of times of successive Dodge action
|
||||
# Default: 2147483647
|
||||
# Range: > 1
|
||||
max_successive_dodge_count = 2147483647
|
||||
#Window time of just time breakfall
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
justtime_breakfall_tick = 5
|
||||
#Max coyote time tick (how long tick player can behave like on ground after getting off ledge
|
||||
# Default: 3
|
||||
# Range: 0 ~ 20
|
||||
max_coyote_time = 3
|
||||
#Lowest fall distance needed to trigger breakfall movements
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 10.0
|
||||
lowest_fall_distance_for_breakfall = 2.0
|
||||
#How long breakfall can remove damage
|
||||
# Default: 6.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
max_breakfall_damage_remove_height = 6.0
|
||||
#Damage reduction rate of Breakfall
|
||||
# Default: 0.6
|
||||
# Range: 0.0 ~ 1.0
|
||||
max_breakfall_damage_reduction_rate = 0.6
|
||||
@@ -1,9 +0,0 @@
|
||||
# Don't change this! Version used to track needed updates.
|
||||
version = 0
|
||||
turnOffPotionParticles = "NONE"
|
||||
reduceAllChance = 0.0
|
||||
reduceDecreasedChance = 0.0
|
||||
disableParticles = false
|
||||
byTypeReductions = {
|
||||
"minecraft:smoke" = 0.1
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"_Disable_Optimizations_Options": {
|
||||
"ROTATION": "[Impact: Medium] Disables mixins related to vertex rotation caching (ParticleManagerRotationMixin, BillboardParticleMixin)",
|
||||
"TYPE": "[Impact: Low to Medium] Disables mixins related to particle disabling and reduction (WorldRendererTypeMixin)",
|
||||
"DECREASE": "[Impact: Low] Disables mixins related particle settings reduction (ALL, DECREASED, MINIMAL) (WorldRendererDecreaseMixin)",
|
||||
"LIGHTMAP": "[Impact: Medium] Disables mixins related to light map caching (ParticleManagerCachedLightMixin, ParticleMixin)",
|
||||
"POTION": "[Impact: Low] Disables mixins related to potion particle disabling (LivingEntityMixin)"
|
||||
},
|
||||
"disableOptimizations": [
|
||||
"ROTATION"
|
||||
]
|
||||
}
|
||||
@@ -1,103 +0,0 @@
|
||||
|
||||
#Particular Mod Configuration
|
||||
[general]
|
||||
|
||||
#Enable/Disable Effects
|
||||
[general.enabledEffects]
|
||||
#Enable water splash particles
|
||||
waterSplash = false
|
||||
#Enable cascade particles
|
||||
cascades = true
|
||||
#Enable waterfall spray particles
|
||||
waterfallSpray = false
|
||||
#Enable firefly particles
|
||||
fireflies = true
|
||||
#Enable falling leaves particles
|
||||
fallingLeaves = true
|
||||
#Enable cave dust particles
|
||||
caveDust = true
|
||||
#Enable chest bubbles
|
||||
chestBubbles = true
|
||||
#Enable soul sand bubbles
|
||||
soulSandBubbles = true
|
||||
#Enable barrel bubbles
|
||||
barrelBubbles = true
|
||||
#Enable popping bubbles
|
||||
poppingBubbles = true
|
||||
#Enable rain ripples
|
||||
rainRipples = true
|
||||
#Enable water drip ripples
|
||||
waterDripRipples = true
|
||||
#Enable cake eating particles
|
||||
cakeEatingParticles = true
|
||||
#Enable emissive lava drips
|
||||
emissiveLavaDrips = true
|
||||
|
||||
#Advanced Particle Settings
|
||||
[general.advancedSettings]
|
||||
|
||||
[general.advancedSettings.fireflySettings]
|
||||
#Time when fireflies start spawning
|
||||
#Range: 0 ~ 23999
|
||||
startTime = 12000
|
||||
#Time when fireflies stop spawning
|
||||
#Range: 0 ~ 23999
|
||||
endTime = 23000
|
||||
#Minimum temperature for fireflies to spawn
|
||||
#Range: 0.0 ~ 2.0
|
||||
minTemp = 0.5
|
||||
#Maximum temperature for fireflies to spawn
|
||||
#Range: 0.0 ~ 2.0
|
||||
maxTemp = 0.9900000095367432
|
||||
#Whether fireflies can spawn in rain
|
||||
canSpawnInRain = false
|
||||
|
||||
[general.advancedSettings.fireflySettings.frequencyModifiers]
|
||||
#Daily random factors for firefly spawning
|
||||
dailyRandom = [0.0, 0.0, 0.0, 0.33, 0.66, 1.0]
|
||||
#Frequency modifier for grass
|
||||
#Range: 0.0 ~ 1.0
|
||||
grass = 0.16666666666666666
|
||||
#Frequency modifier for tall grass
|
||||
#Range: 0.0 ~ 1.0
|
||||
tallGrass = 0.08333333333333333
|
||||
#Frequency modifier for flowers
|
||||
#Range: 0.0 ~ 1.0
|
||||
flowers = 1.0
|
||||
#Frequency modifier for tall flowers
|
||||
#Range: 0.0 ~ 1.0
|
||||
tallFlowers = 0.5
|
||||
|
||||
[general.advancedSettings.fallingLeavesSettings]
|
||||
#Chance of spawning falling leaves (higher = less frequent)
|
||||
#Range: > 1
|
||||
spawnChance = 60
|
||||
#Whether falling leaves create ripples when landing on water
|
||||
spawnRipples = true
|
||||
#Whether falling leaves lay flat on the ground
|
||||
layFlatOnGround = true
|
||||
#Whether falling leaves lay at right angles
|
||||
layFlatRightAngles = false
|
||||
|
||||
[general.advancedSettings.caveDustSettings]
|
||||
#Chance of spawning cave dust (higher = less frequent)
|
||||
#Range: > 1
|
||||
spawnChance = 700
|
||||
#Base maximum age of cave dust particles
|
||||
#Range: > 1
|
||||
baseMaxAge = 200
|
||||
#OwOColor of cave dust particles (RGB hex)
|
||||
#Range: 0 ~ 16777215
|
||||
color = 8421504
|
||||
#Duration of fade effect for cave dust particles
|
||||
#Range: > 0
|
||||
fadeDuration = 20
|
||||
#Maximum acceleration of cave dust particles
|
||||
#Range: 0.0 ~ 1.0
|
||||
maxAcceleration = 0.029999999329447746
|
||||
#Chance of changing acceleration for cave dust particles
|
||||
#Range: > 1
|
||||
accelChangeChance = 180
|
||||
#Biomes where cave dust won't spawn
|
||||
excludeBiomes = ["minecraft:lush_caves", "minecraft:dripstone_caves", "minecraft:deep_dark"]
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
{
|
||||
"loadOrder": []
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
name = "Create Immersive Aircrafts - Recipes"
|
||||
filename = "Create Immersive Aircrafts Datapack 1.20.1 - 1.2.zip"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "a280b915471adf8dddb39acc9506c1c678820d3f"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 5601088
|
||||
project-id = 870545
|
||||
@@ -1,7 +0,0 @@
|
||||
name = "create-immersive-aircrafts-warship-recipe"
|
||||
filename = "Create Immersive Aircrafts Warship Recipe DataPack v1.0.zip"
|
||||
|
||||
[download]
|
||||
url = "https://baka.materus.pl/materus/banana-mc/raw/branch/1.20.1/extra_files/Create%20Immersive%20Aircrafts%20Warship%20Recipe%20DataPack%20v1.0.zip"
|
||||
hash-format = "sha256"
|
||||
hash = "ec511627ad6f83312fbf003202ceca281a6e7104b9ac7b06e5b2b2d01cd4391f"
|
||||
@@ -1,13 +0,0 @@
|
||||
name = "Create: Let The Adventure Begin"
|
||||
filename = "create_ltab-2.7.8.1.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/fUa6OtBG/versions/PkQg23TD/create_ltab-2.7.8.1.jar"
|
||||
hash-format = "sha512"
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||||
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|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "fUa6OtBG"
|
||||
version = "PkQg23TD"
|
||||
@@ -1,13 +0,0 @@
|
||||
name = "Minecolonies x Macaws Paths and Pavers"
|
||||
filename = "Minecolonies-x-Macaws-Paths-1.0.zip"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/wyg1dTSn/versions/nC5oqRey/Minecolonies-x-Macaws-Paths-1.0.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "bd359bffd64a0462efffb27a189d34c7b84d3e9bfc5afd623b90d19220389ef970d51d0f63738495e43da5dc1ff6e32981266326211e10715bbad64601540fb3"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "wyg1dTSn"
|
||||
version = "nC5oqRey"
|
||||
@@ -1,13 +0,0 @@
|
||||
name = "Repurposed Structures - Bountiful Compat"
|
||||
filename = "Repurposed_Structures-Bountiful_v3.zip"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/CUfOpYVR/versions/2vRkUyMs/Repurposed_Structures-Bountiful_v3.zip"
|
||||
hash-format = "sha512"
|
||||
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|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "CUfOpYVR"
|
||||
version = "2vRkUyMs"
|
||||
@@ -1,13 +0,0 @@
|
||||
name = "Repurposed Structures - Farmer's Delight Compat"
|
||||
filename = "Repurposed_Structures-Farmers_Delight_v6.zip"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/P5wB88AS/versions/DSuBmePz/Repurposed_Structures-Farmers_Delight_v6.zip"
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||||
hash-format = "sha512"
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||||
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|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "P5wB88AS"
|
||||
version = "DSuBmePz"
|
||||
@@ -1,3 +0,0 @@
|
||||
{
|
||||
"loadOrder": []
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
name = "3D crops Revamped"
|
||||
filename = "crops-3d(2).zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/PgpTtNoI/versions/iKYRZwnm/crops-3d%282%29.zip"
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||||
hash-format = "sha512"
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||||
hash = "57073e45b1499cb7c4e6e40f9314fa6bb24716f116ef83a65914c86a7999bb26d28c023afd502e2bdbce60312c225199c4e46a3194e8dbe7bb60121894338996"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "PgpTtNoI"
|
||||
version = "iKYRZwnm"
|
||||
@@ -1,13 +0,0 @@
|
||||
name = "Better Lanterns"
|
||||
filename = "Better+Lanterns+v1.2(mc-1.20.1).zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/PGGrfcvL/versions/xuTH8Cj3/Better%2BLanterns%2Bv1.2%28mc-1.20.1%29.zip"
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||||
hash-format = "sha512"
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||||
hash = "10e2ddfd29e4e0e5ac1fcab2672f554a67c8656b97e9cb9d90ef120fd5cfb76f616883caa7b8377d176ebcdb9a7324a3eefa35b3f40d17aa2b4f8f666fc01ec9"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "PGGrfcvL"
|
||||
version = "xuTH8Cj3"
|
||||
@@ -1,13 +0,0 @@
|
||||
name = "Motschen's Better Leaves"
|
||||
filename = "Better-Leaves-9.2.zip"
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||||
side = "client"
|
||||
|
||||
[download]
|
||||
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||||
hash-format = "sha512"
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||||
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|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "uvpymuxq"
|
||||
version = "1lk3J8Ip"
|
||||
@@ -1,13 +0,0 @@
|
||||
name = "Create: ComputerCraft"
|
||||
filename = "Create Computers 1.2.1 - 1.20.1 Resource Pack Only.zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/mh9nQqo4/versions/KGjoGhyf/Create%20Computers%201.2.1%20-%201.20.1%20Resource%20Pack%20Only.zip"
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||||
hash-format = "sha512"
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||||
hash = "61606ef330b2ed87282fc0139e0ee64ce9021d400bce7e82493a4c1821c434fa65ef04fb5ba2df701dec52a95976fc967dc4853d63f53100c5d6ad2eadc9c9f4"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "mh9nQqo4"
|
||||
version = "KGjoGhyf"
|
||||
@@ -1,13 +0,0 @@
|
||||
name = "Create Immersive Aircrafts"
|
||||
filename = "Create Immersive Aircrafts Resource Pack 1.20.1 - 2.0.zip"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
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||||
hash = "ec0a9ed7b65989c539102ea8f54e8e7fcb46b072"
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||||
mode = "metadata:curseforge"
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||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 5096356
|
||||
project-id = 821020
|
||||
@@ -1,7 +0,0 @@
|
||||
name = "create-immersive-aircrafts-warship"
|
||||
filename = "Create Immersive Aircraft Warship ResoucePack v1.2.zip"
|
||||
|
||||
[download]
|
||||
url = "https://baka.materus.pl/materus/banana-mc/raw/branch/1.20.1/extra_files/Create%20Immersive%20Aircraft%20Warship%20ResoucePack%20v1.2.zip"
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||||
hash-format = "sha256"
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||||
hash = "dc15bc747c981b2eb238352681392a3e31c97a259f3748410a134c67a5db8df2"
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||||
@@ -1,13 +0,0 @@
|
||||
name = "Create Ultra"
|
||||
filename = "Create_Ultra_v1.0.zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/9wrMXul2/versions/TF4czhUS/Create_Ultra_v1.0.zip"
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||||
hash-format = "sha512"
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||||
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||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "9wrMXul2"
|
||||
version = "TF4czhUS"
|
||||
@@ -1,13 +0,0 @@
|
||||
name = "Cubic Sun & Moon"
|
||||
filename = "cubic-sun-moon-v1.8.3a.zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/g4bSYbrU/versions/sdYrL5PD/cubic-sun-moon-v1.8.3a.zip"
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||||
hash-format = "sha512"
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||||
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||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "g4bSYbrU"
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||||
version = "sdYrL5PD"
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||||
@@ -1,13 +0,0 @@
|
||||
name = "Enhanced Boss Bars"
|
||||
filename = "[1.4.1] Enhanced Boss Bars.zip"
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||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/U5SedJ9S/versions/3fjpw8Kj/%5B1.4.1%5D%20Enhanced%20Boss%20Bars.zip"
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||||
hash-format = "sha512"
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||||
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||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "U5SedJ9S"
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||||
version = "3fjpw8Kj"
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||||
@@ -1,13 +0,0 @@
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||||
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|
||||
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||||
side = "client"
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||||
|
||||
[download]
|
||||
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||||
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||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "YAVTU8mK"
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||||
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@@ -1,13 +0,0 @@
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||||
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|
||||
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||||
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||||
|
||||
[download]
|
||||
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|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "50dA9Sha"
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@@ -1,13 +0,0 @@
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||||
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|
||||
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||||
side = "client"
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||||
|
||||
[download]
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||||
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||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "u4nhiAdP"
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||||
version = "qfuAXXat"
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||||
@@ -1,13 +0,0 @@
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||||
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|
||||
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|
||||
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||||
|
||||
[download]
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||||
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||||
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||||
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||||
|
||||
[update]
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||||
[update.curseforge]
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||||
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||||
project-id = 721177
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||||
@@ -1,13 +0,0 @@
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||||
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|
||||
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||||
side = "client"
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||||
|
||||
[download]
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||||
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||||
|
||||
[update]
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||||
[update.modrinth]
|
||||
mod-id = "1jZGHJ05"
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||||
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||||
@@ -1,13 +0,0 @@
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||||
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|
||||
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||||
side = "client"
|
||||
|
||||
[download]
|
||||
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||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "TjOXlt9Y"
|
||||
version = "XYxarLuF"
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||||
@@ -1,13 +0,0 @@
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||||
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|
||||
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||||
side = "client"
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||||
|
||||
[download]
|
||||
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||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "Uupo7yGf"
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||||
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||||
@@ -1,13 +0,0 @@
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||||
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||||
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||||
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||||
|
||||
[download]
|
||||
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||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "jKa9Ievs"
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||||
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||||
@@ -1,13 +0,0 @@
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||||
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|
||||
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||||
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||||
|
||||
[download]
|
||||
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||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "lewweaHO"
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||||
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||||
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||||
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||||
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||||
"spawnOnGround": true,
|
||||
"matchTags": "minecraft:sand"
|
||||
},
|
||||
"shrub": {
|
||||
"density": 2,
|
||||
"gravity": 0.20000000298023224,
|
||||
"rotationAmount": 0.20000000298023224,
|
||||
"bounciness": 0.20000000298023224
|
||||
},
|
||||
"ripple": {
|
||||
"resolution": 16,
|
||||
"useResourcepackResolution": true
|
||||
},
|
||||
"fog": {
|
||||
"density": 20,
|
||||
"gravity": 0.20000000298023224,
|
||||
"size": 0.5
|
||||
},
|
||||
"groundFog": {
|
||||
"density": 20,
|
||||
"spawnHeight": 64,
|
||||
"size": 8.0
|
||||
},
|
||||
"renderVanillaWeather": false,
|
||||
"tickVanillaWeather": false,
|
||||
"biomeTint": true,
|
||||
"tintMix": 50,
|
||||
"spawnAboveClouds": false,
|
||||
"cloudHeight": 330,
|
||||
"alwaysRaining": false,
|
||||
"yLevelWindAdjustment": true
|
||||
}
|
||||
+98
-145
@@ -1,8 +1,7 @@
|
||||
|
||||
[general]
|
||||
"Enable 'q' Button" = false
|
||||
"'q' Button on the Right" = false
|
||||
"Disable Q Menu Effects" = false
|
||||
"Disable Q Menu Effects" = true
|
||||
#How many advancements deep you can see in the advancement screen. Vanilla is 2.
|
||||
#Allowed values: (0,)
|
||||
"Advancement Visibility Depth" = 2
|
||||
@@ -16,19 +15,14 @@
|
||||
"Allowed Screens" = []
|
||||
#If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this.
|
||||
"Use Screen List Blacklist" = false
|
||||
#If 'true' and TerraBlender is present, Quark will add a TerraBlender region. The region will contain vanilla biomes and the Glimmering Weald.
|
||||
"Terrablender Add Region" = true
|
||||
#Quark will set this weight for its TerraBlender region.
|
||||
"Terrablender Region Weight" = 1
|
||||
#If 'true', Quark will modify the `minecraft:overworld` MultiNoiseBiomeSourceParameterList preset, even when Terrablender is installed.
|
||||
#This will have various knock-on effects but might make the Weald more common, or appear closer to modded biomes. Who knows?
|
||||
"Terrablender Modify Vanilla Anyway" = false
|
||||
#Set to false to disable the popup message telling you that you can config quark in the q menu
|
||||
"Enable Onboarding" = false
|
||||
#The amount of slots the chest button system should seek when trying to figure out if a container should be eligible for them.
|
||||
"Chest Button Slot Target" = 27
|
||||
#Set this to false to not generate the Quark Programmer Art resource pack
|
||||
#Set this to false to not show the Quark Programmer Art resource pack in the resource pack selection screen
|
||||
"Generate Programmer Art" = false
|
||||
#Set this to false to prevent Quark from ever disabling any vanilla data files. This will break certain modules, so only do this if you know what you're doing!
|
||||
"Quark V D O" = true
|
||||
|
||||
[general.chest_button_offsets]
|
||||
"Player X" = 0
|
||||
@@ -53,7 +47,6 @@
|
||||
[automation]
|
||||
"Chains Connect Blocks" = true
|
||||
Chute = true
|
||||
Crafter = true
|
||||
"Dispensers Place Blocks" = true
|
||||
"Ender Watcher" = true
|
||||
"Feeding Trough" = true
|
||||
@@ -64,14 +57,6 @@
|
||||
"Pistons Move Tile Entities" = true
|
||||
"Redstone Randomizer" = true
|
||||
|
||||
[automation.crafter]
|
||||
#Setting this to true will change the Crafter to use Emi's original design instead of Mojang's.
|
||||
#Emi's design allows only one item per slot, instead of continuing to fill it round robin.
|
||||
#If this is enabled, Allow Items While Powered should also be set to false for the full design.
|
||||
"Use Emi Logic" = false
|
||||
#Set to false to allow items to be inserted into the Crafter even while it's powered.
|
||||
"Allow Items While Powered" = true
|
||||
|
||||
[automation.dispensers_place_blocks]
|
||||
Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"]
|
||||
#Set to false to refrain from registering any behaviors for blocks that have optional dispense behaviors already set.
|
||||
@@ -91,7 +76,7 @@
|
||||
#Allowed values: (0,1]
|
||||
"Love Chance" = 0.333333333
|
||||
Range = 10.0
|
||||
#Chance that an animal decides to look for a through. Closer it is to 1 the more performance it will take. Decreasing will make animals take longer to find one
|
||||
#Chance that an animal decides to look for a trough. Closer it is to 1 the more performance it will take. Decreasing will make animals take longer to find one
|
||||
"Look Chance" = 0.015
|
||||
|
||||
[automation.iron_rod]
|
||||
@@ -104,7 +89,8 @@
|
||||
[automation.pistons_move_tile_entities]
|
||||
"Enable Chests Moving Together" = true
|
||||
"Render Blacklist" = ["psi:programmer", "botania:starfield"]
|
||||
"Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"]
|
||||
"Movement Blacklist" = ["minecraft:spawner", "minecraft:trial_spawner", "minecraft:vault", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "#minecraft:ceiling_hanging_signs", "#c:chests/trapped", "endergetic:bolloom_bud"]
|
||||
"Namespace Movement Blacklist" = []
|
||||
"Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"]
|
||||
|
||||
[building]
|
||||
@@ -246,6 +232,7 @@
|
||||
[building.variant_bookshelves]
|
||||
"Change Names" = true
|
||||
#This feature disables itself if any of the following mods are loaded:
|
||||
# - carved_wood
|
||||
# - woodster
|
||||
# - woodworks
|
||||
#This is done to prevent content overlap.
|
||||
@@ -258,6 +245,7 @@
|
||||
#Chests to put in structures. It's preferred to use worldgen tags for this. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block.
|
||||
"Structure Chests" = []
|
||||
#This feature disables itself if any of the following mods are loaded:
|
||||
# - carved_wood
|
||||
# - woodworks
|
||||
#This is done to prevent content overlap.
|
||||
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
||||
@@ -266,6 +254,7 @@
|
||||
[building.variant_ladders]
|
||||
"Change Names" = true
|
||||
#This feature disables itself if any of the following mods are loaded:
|
||||
# - carved_wood
|
||||
# - woodster
|
||||
# - woodworks
|
||||
#This is done to prevent content overlap.
|
||||
@@ -283,7 +272,7 @@
|
||||
|
||||
[management]
|
||||
"Automatic Tool Restock" = true
|
||||
"Easy Transfering" = false
|
||||
"Easy Transferring" = false
|
||||
"Expanded Item Interactions" = true
|
||||
"Hotbar Changer" = false
|
||||
"Inventory Sorting" = false
|
||||
@@ -308,7 +297,7 @@
|
||||
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
||||
"Ignore Anti Overlap" = false
|
||||
|
||||
[management.easy_transfering]
|
||||
[management.easy_transferring]
|
||||
"Enable Shift Lock" = true
|
||||
|
||||
[management.expanded_item_interactions]
|
||||
@@ -354,8 +343,6 @@
|
||||
"Torch Arrow" = true
|
||||
Trowel = true
|
||||
|
||||
[tools.abacus]
|
||||
|
||||
[tools.abacus.highlight_color]
|
||||
A = 0.4
|
||||
R = 0.0
|
||||
@@ -371,8 +358,9 @@
|
||||
"Loot Tables" = ["minecraft:chests/stronghold_library,20", "minecraft:chests/simple_dungeon,20", "minecraft:chests/bastion_treasure,25", "minecraft:chests/woodland_mansion,15", "minecraft:chests/nether_bridge,0", "minecraft:chests/underwater_ruin_big,0", "minecraft:chests/underwater_ruin_small,0", "minecraft:chests/ancient_city,4", "quark:misc/monster_box,5"]
|
||||
"Item Quality" = 2
|
||||
"Normal Upgrade Cost" = 10
|
||||
"Limit Break Upgrade Cost" = 30
|
||||
"Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"]
|
||||
"Limit Break Upgrade Extra Cost" = 20
|
||||
"Max Limit Break Levels" = 1
|
||||
"Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping_edge", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing", "minecraft:density", "minecraft:breach", "minecraft:wind_burst"]
|
||||
"Overleveled Books Glow Rainbow" = true
|
||||
#When enabled, Efficiency VI Diamond and Netherite pickaxes can instamine Deepslate when under Haste 2
|
||||
"Deepslate Tweak" = true
|
||||
@@ -426,7 +414,7 @@
|
||||
# - <max_price> being the most expensive (in Emeralds) the map can be
|
||||
# - <color> being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/
|
||||
#Here's an example of a map to locate Ice Mountains:
|
||||
#minecraft:ice_mountains,2,8,14,7FE4FF
|
||||
#minecraft:ice_mountains,2,8,14,FF7FE4FF
|
||||
Customs = []
|
||||
#Set to false to make it so the default quark Pathfinder Map Built-In don't get added, and only the custom ones do
|
||||
"Apply Default Trades" = true
|
||||
@@ -521,11 +509,11 @@
|
||||
"Double Door Opening" = true
|
||||
"Dragon Scales" = true
|
||||
"Dyeable Item Frames" = true
|
||||
Emotes = true
|
||||
Emotes = false
|
||||
"Enhanced Ladders" = true
|
||||
"Glass Shard" = true
|
||||
"Gold Tools Have Fortune" = true
|
||||
"Grab Chickens" = false
|
||||
"Grab Chickens" = true
|
||||
"Hoe Harvesting" = true
|
||||
"Horses Swim" = true
|
||||
"Improved Sponges" = true
|
||||
@@ -604,7 +592,7 @@
|
||||
#DO NOT ship enabled this in a modpack, please.
|
||||
"Custom Emote Debug" = false
|
||||
"Button Shift X" = 0
|
||||
"Button Shift Y" = -30
|
||||
"Button Shift Y" = 0
|
||||
|
||||
[tweaks.enhanced_ladders]
|
||||
#Allowed values: (,0]
|
||||
@@ -621,13 +609,16 @@
|
||||
"Harvest Level" = 2
|
||||
"Display Baked Enchantments In Tooltip" = true
|
||||
"Italic Tooltip" = true
|
||||
#Enchantments other than Gold's Fortune/Looting to bake into items. Format is "item+enchant@level", such as "minecraft:stick+sharpness@10".
|
||||
"Baked Enchantments" = []
|
||||
#Enchantments other than Gold's Fortune/Looting to bake into items. Format is "item+enchant@level", such as "minecraft:stick+minecraft:sharpness@10".
|
||||
"Item Enchantments" = []
|
||||
|
||||
[tweaks.grab_chickens]
|
||||
"Needs No Helmet" = true
|
||||
#Set to 0 to disable
|
||||
"Slowness Level" = 1
|
||||
#Negative numbers moves the chicken down, positive up
|
||||
#Allowed values: [-1,1]
|
||||
"Chicken Offset" = 0.0
|
||||
|
||||
[tweaks.hoe_harvesting]
|
||||
#Allowed values: [1,5]
|
||||
@@ -730,8 +721,6 @@
|
||||
"Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"]
|
||||
|
||||
[tweaks.utility_recipes]
|
||||
#Can any wool color be dyed?
|
||||
"Dye Any Wool" = true
|
||||
#Can other stone-like materials be used for crafting stone tools?
|
||||
"Better Stone Tool Crafting" = true
|
||||
#Can a dispenser be crafted by adding a bow to a dropper?
|
||||
@@ -752,7 +741,7 @@
|
||||
"Compostable Toxins" = true
|
||||
#Does Dragon Breath return a bottle when used as a reagent or material?
|
||||
"Effective Dragon Breath" = true
|
||||
#Can torches can be used as fuel in furnaces?
|
||||
#Can torches be used as fuel in furnaces?
|
||||
"Torches Burn" = true
|
||||
#Can bones be smelted down to bone meal?
|
||||
"Bone Meal Utility" = true
|
||||
@@ -770,6 +759,7 @@
|
||||
"Azalea Wood" = true
|
||||
"Big Stone Clusters" = true
|
||||
"Blossom Trees" = true
|
||||
"Cherry Grove Water Petals" = true
|
||||
"Chorus Vegetation" = true
|
||||
Corundum = true
|
||||
"Fairy Rings" = true
|
||||
@@ -807,7 +797,7 @@
|
||||
[world.big_stone_clusters]
|
||||
#Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension,
|
||||
#do "block|dimension", as we do for netherrack and end stone by default.
|
||||
"Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:marble", "quark:limestone", "quark:jasper", "quark:slate"]
|
||||
"Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:limestone", "quark:jasper", "quark:slate"]
|
||||
|
||||
[world.big_stone_clusters.calcite]
|
||||
Enabled = true
|
||||
@@ -828,8 +818,6 @@
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:overworld"]
|
||||
|
||||
[world.big_stone_clusters.calcite.biomes]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[world.big_stone_clusters.calcite.biomes.tags]
|
||||
"Biome Tags" = ["minecraft:is_mountain"]
|
||||
@@ -859,11 +847,9 @@
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:overworld"]
|
||||
|
||||
[world.big_stone_clusters.limestone.biomes]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[world.big_stone_clusters.limestone.biomes.tags]
|
||||
"Biome Tags" = ["forge:is_swamp", "minecraft:is_ocean"]
|
||||
"Biome Tags" = ["c:is_swamp", "minecraft:is_ocean"]
|
||||
"Is Blacklist" = false
|
||||
|
||||
#Biome names this should spawn in. Must match both this and 'types' to spawn.
|
||||
@@ -890,11 +876,9 @@
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:overworld"]
|
||||
|
||||
[world.big_stone_clusters.jasper.biomes]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[world.big_stone_clusters.jasper.biomes.tags]
|
||||
"Biome Tags" = ["minecraft:is_badlands", "forge:is_sandy"]
|
||||
"Biome Tags" = ["minecraft:is_badlands", "c:is_sandy"]
|
||||
"Is Blacklist" = false
|
||||
|
||||
#Biome names this should spawn in. Must match both this and 'types' to spawn.
|
||||
@@ -921,11 +905,9 @@
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:overworld"]
|
||||
|
||||
[world.big_stone_clusters.shale.biomes]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[world.big_stone_clusters.shale.biomes.tags]
|
||||
"Biome Tags" = ["forge:is_snowy"]
|
||||
"Biome Tags" = ["c:is_snowy", "c:is_cold"]
|
||||
"Is Blacklist" = false
|
||||
|
||||
#Biome names this should spawn in. Must match both this and 'types' to spawn.
|
||||
@@ -953,8 +935,6 @@
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:the_end"]
|
||||
|
||||
[world.big_stone_clusters.myalite.biomes]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[world.big_stone_clusters.myalite.biomes.tags]
|
||||
"Biome Tags" = []
|
||||
@@ -975,11 +955,9 @@
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:overworld"]
|
||||
|
||||
[world.blossom_trees.blue.biome_config]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[world.blossom_trees.blue.biome_config.tags]
|
||||
"Biome Tags" = ["forge:is_snowy"]
|
||||
"Biome Tags" = ["c:is_snowy"]
|
||||
"Is Blacklist" = false
|
||||
|
||||
#Biome names this should spawn in. Must match both this and 'types' to spawn.
|
||||
@@ -994,11 +972,9 @@
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:overworld"]
|
||||
|
||||
[world.blossom_trees.lavender.biome_config]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[world.blossom_trees.lavender.biome_config.tags]
|
||||
"Biome Tags" = ["forge:is_swamp"]
|
||||
"Biome Tags" = ["c:is_swamp"]
|
||||
"Is Blacklist" = false
|
||||
|
||||
#Biome names this should spawn in. Must match both this and 'types' to spawn.
|
||||
@@ -1013,8 +989,6 @@
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:overworld"]
|
||||
|
||||
[world.blossom_trees.orange.biome_config]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[world.blossom_trees.orange.biome_config.tags]
|
||||
"Biome Tags" = ["minecraft:is_savanna"]
|
||||
@@ -1032,11 +1006,9 @@
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:overworld"]
|
||||
|
||||
[world.blossom_trees.yellow.biome_config]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[world.blossom_trees.yellow.biome_config.tags]
|
||||
"Biome Tags" = ["forge:is_plains"]
|
||||
"Biome Tags" = ["c:is_plains"]
|
||||
"Is Blacklist" = false
|
||||
|
||||
#Biome names this should spawn in. Must match both this and 'types' to spawn.
|
||||
@@ -1051,8 +1023,6 @@
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:overworld"]
|
||||
|
||||
[world.blossom_trees.red.biome_config]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[world.blossom_trees.red.biome_config.tags]
|
||||
"Biome Tags" = ["minecraft:is_badlands"]
|
||||
@@ -1063,6 +1033,40 @@
|
||||
Biomes = []
|
||||
"Is Blacklist" = true
|
||||
|
||||
[world.cherry_grove_water_petals]
|
||||
#The chance for a Cherry Grove chunk to attempt to spawn petals on top of water (1 is 100%, 0 is 0%)
|
||||
"Chance Per Chunk" = 0.5
|
||||
#Should a chunk have water petals, how many would the generator try to place
|
||||
"Tries Per Chunk" = 1
|
||||
#The 'size' of groups of petals
|
||||
Size = 3
|
||||
#Groups of petals may be +/- this size on each axis, set to 0 to disable variation
|
||||
"Size Variation" = 1
|
||||
#Edges of groups will have this chance to be 'jagged', that is, gain or lose a petal. Only applies when useCarpet is false
|
||||
"Edge Variation" = 0.25
|
||||
#If true, Cherry Leaf Carpet from Leaf Carpet Module (from Building category) will be used instead of Pink Petals, assuming it is enabled; if false, requires Petals On Water Module (from Tweaks category) to be enabled
|
||||
"Use Carpet" = false
|
||||
#This feature disables itself if any of the following mods are loaded:
|
||||
# - hanaikada
|
||||
# - pinkpetalcarpet
|
||||
#This is done to prevent content overlap.
|
||||
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
||||
"Ignore Anti Overlap" = false
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[world.cherry_grove_water_petals.biomes.tags]
|
||||
"Biome Tags" = []
|
||||
"Is Blacklist" = true
|
||||
|
||||
#Biome names this should spawn in. Must match both this and 'types' to spawn.
|
||||
[world.cherry_grove_water_petals.biomes.biomes]
|
||||
Biomes = ["minecraft:cherry_grove"]
|
||||
"Is Blacklist" = false
|
||||
|
||||
[world.cherry_grove_water_petals.dimensions]
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:overworld"]
|
||||
|
||||
[world.chorus_vegetation]
|
||||
Rarity = 150
|
||||
Radius = 7
|
||||
@@ -1106,8 +1110,6 @@
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:overworld"]
|
||||
|
||||
[world.corundum.generation_settings.biomes]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[world.corundum.generation_settings.biomes.tags]
|
||||
"Biome Tags" = ["minecraft:is_ocean"]
|
||||
@@ -1134,8 +1136,8 @@
|
||||
#Chance for logs to spawn on water
|
||||
"On Water Chance" = 0.1
|
||||
"Sparse Biome Rarity" = 12
|
||||
#Tags that define which biomes can have which wood types
|
||||
"Biome Tags" = ["quark:has_fallen_acacia=minecraft:acacia_log", "quark:has_fallen_birch=minecraft:birch_log", "quark:has_fallen_cherry=minecraft:cherry_log", "quark:has_fallen_dark_oak=minecraft:dark_oak_log", "quark:has_fallen_jungle=minecraft:jungle_log", "quark:has_fallen_mangrove=minecraft:mangrove_log", "quark:has_fallen_oak=minecraft:oak_log", "quark:has_fallen_spruce=minecraft:spruce_log"]
|
||||
#Tags that define which biomes can have which wood types. These are all biome tags under the Quark namespace
|
||||
"Biome Tags" = ["has_fallen_acacia=minecraft:acacia_log", "has_fallen_birch=minecraft:birch_log", "has_fallen_cherry=minecraft:cherry_log", "has_fallen_dark_oak=minecraft:dark_oak_log", "has_fallen_jungle=minecraft:jungle_log", "has_fallen_mangrove=minecraft:mangrove_log", "has_fallen_oak=minecraft:oak_log", "has_fallen_spruce=minecraft:spruce_log"]
|
||||
|
||||
[world.fallen_logs.dimensions]
|
||||
"Is Blacklist" = false
|
||||
@@ -1178,8 +1180,6 @@
|
||||
"Enable Myalite" = true
|
||||
"Add New Stones To Mason Trades" = true
|
||||
|
||||
[world.new_stone_types.limestone]
|
||||
|
||||
[world.new_stone_types.limestone.dimensions]
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:overworld"]
|
||||
@@ -1206,8 +1206,6 @@
|
||||
#Allowed values: [0,)
|
||||
"Cluster Count" = 0.1666666
|
||||
|
||||
[world.new_stone_types.jasper]
|
||||
|
||||
[world.new_stone_types.jasper.dimensions]
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:overworld"]
|
||||
@@ -1234,8 +1232,6 @@
|
||||
#Allowed values: [0,)
|
||||
"Cluster Count" = 0.1666666
|
||||
|
||||
[world.new_stone_types.shale]
|
||||
|
||||
[world.new_stone_types.shale.dimensions]
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:overworld"]
|
||||
@@ -1262,8 +1258,6 @@
|
||||
#Allowed values: [0,)
|
||||
"Cluster Count" = 0.1666666
|
||||
|
||||
[world.new_stone_types.myalite]
|
||||
|
||||
[world.new_stone_types.myalite.dimensions]
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:the_end"]
|
||||
@@ -1290,8 +1284,6 @@
|
||||
#Allowed values: [0,)
|
||||
"Cluster Count" = 0.1666666
|
||||
|
||||
[world.permafrost]
|
||||
|
||||
[world.permafrost.generation_settings]
|
||||
#Allowed values: [0,)
|
||||
Rarity = 2
|
||||
@@ -1310,8 +1302,6 @@
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:overworld"]
|
||||
|
||||
[world.permafrost.generation_settings.biomes]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[world.permafrost.generation_settings.biomes.tags]
|
||||
"Biome Tags" = []
|
||||
@@ -1334,8 +1324,6 @@
|
||||
"Is Blacklist" = false
|
||||
Dimensions = ["minecraft:the_end"]
|
||||
|
||||
[world.spiral_spires.biomes]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[world.spiral_spires.biomes.tags]
|
||||
"Biome Tags" = []
|
||||
@@ -1370,8 +1358,6 @@
|
||||
#Allowed values: [1,)
|
||||
"Max Group Size" = 3
|
||||
|
||||
[mobs.crabs.spawn_config.biomes]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[mobs.crabs.spawn_config.biomes.tags]
|
||||
"Biome Tags" = ["minecraft:is_beach"]
|
||||
@@ -1400,8 +1386,6 @@
|
||||
#Allowed values: [1,)
|
||||
"Max Group Size" = 2
|
||||
|
||||
[mobs.foxhound.spawn_config.biomes]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[mobs.foxhound.spawn_config.biomes.tags]
|
||||
"Biome Tags" = []
|
||||
@@ -1422,8 +1406,6 @@
|
||||
#Allowed values: [1,)
|
||||
"Max Group Size" = 1
|
||||
|
||||
[mobs.foxhound.lesser_spawn_config.biomes]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[mobs.foxhound.lesser_spawn_config.biomes.tags]
|
||||
"Biome Tags" = []
|
||||
@@ -1445,8 +1427,6 @@
|
||||
#Allowed values: [1,)
|
||||
"Max Group Size" = 3
|
||||
|
||||
[mobs.shiba.spawn_config.biomes]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[mobs.shiba.spawn_config.biomes.tags]
|
||||
"Biome Tags" = ["minecraft:is_mountain"]
|
||||
@@ -1478,11 +1458,9 @@
|
||||
#Allowed values: [1,)
|
||||
"Max Group Size" = 1
|
||||
|
||||
[mobs.stonelings.spawn_config.biomes]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[mobs.stonelings.spawn_config.biomes.tags]
|
||||
"Biome Tags" = ["forge:is_void", "minecraft:is_nether", "minecraft:is_end"]
|
||||
"Biome Tags" = ["c:is_void", "minecraft:is_nether", "minecraft:is_end"]
|
||||
"Is Blacklist" = true
|
||||
|
||||
#Biome names this should spawn in. Must match both this and 'types' to spawn.
|
||||
@@ -1512,11 +1490,9 @@
|
||||
#Allowed values: [1,)
|
||||
"Max Group Size" = 4
|
||||
|
||||
[mobs.toretoise.spawn_config.biomes]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[mobs.toretoise.spawn_config.biomes.tags]
|
||||
"Biome Tags" = ["forge:is_void", "minecraft:is_nether", "minecraft:is_end"]
|
||||
"Biome Tags" = ["c:is_void", "minecraft:is_nether", "minecraft:is_end"]
|
||||
"Is Blacklist" = true
|
||||
|
||||
#Biome names this should spawn in. Must match both this and 'types' to spawn.
|
||||
@@ -1527,7 +1503,7 @@
|
||||
[mobs.wraith]
|
||||
#List of sound sets to use with wraiths.
|
||||
#Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise)
|
||||
"Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death", "entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die"]
|
||||
"Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.enderman.ambient|entity.enderman.hurt|entity.enderman.death", "entity.zombified_piglin.ambient|entity.zombified_piglin.hurt|entity.zombified_piglin.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "minecraft:entity.frog.ambient|minecraft:entity.frog.hurt|minecraft:entity.frog.death"]
|
||||
|
||||
[mobs.wraith.spawn_config]
|
||||
"Max Cost" = 0.7
|
||||
@@ -1539,8 +1515,6 @@
|
||||
#Allowed values: [1,)
|
||||
"Max Group Size" = 3
|
||||
|
||||
[mobs.wraith.spawn_config.biomes]
|
||||
|
||||
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
|
||||
[mobs.wraith.spawn_config.biomes.tags]
|
||||
"Biome Tags" = []
|
||||
@@ -1552,17 +1526,17 @@
|
||||
"Is Blacklist" = false
|
||||
|
||||
[client]
|
||||
"Auto Walk Keybind" = true
|
||||
"Back Button Keybind" = true
|
||||
"Auto Walk Keybind" = false
|
||||
"Back Button Keybind" = false
|
||||
"Buckets Show Inhabitants" = true
|
||||
Camera = true
|
||||
"Chest Searching" = false
|
||||
"Elytra Indicator" = true
|
||||
"Greener Grass" = true
|
||||
"Improved Tooltips" = true
|
||||
"Improved Tooltips" = false
|
||||
"Long Range Pick Block" = true
|
||||
"Microcrafting Helper" = true
|
||||
"Soul Candles" = true
|
||||
"Microcrafting Helper" = false
|
||||
"Soul Candles" = false
|
||||
"Usage Ticker" = true
|
||||
"Uses For Curses" = true
|
||||
"Variant Animal Textures" = false
|
||||
@@ -1582,8 +1556,6 @@
|
||||
#Date format that will be displayed in screenshots. Must be a valid one (i.e. MM/dd/yyyy)
|
||||
"Date Format" = "MM/dd/yyyy"
|
||||
|
||||
[client.chest_searching]
|
||||
|
||||
[client.chest_searching.overlay_color]
|
||||
A = 0.67
|
||||
R = 0.0
|
||||
@@ -1593,8 +1565,8 @@
|
||||
[client.greener_grass]
|
||||
"Affect Leaves" = true
|
||||
"Affect Water" = false
|
||||
"Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "grassslabs:grass_carpet", "grassslabs:grass_slab", "grassslabs:grass_stairs", "valhelsia_structures:grass_block"]
|
||||
"Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"]
|
||||
"Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:short_grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "grassslabs:grass_carpet", "grassslabs:grass_slab", "grassslabs:grass_stairs"]
|
||||
"Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine", "valhelsia_structures:hanging_vines"]
|
||||
|
||||
[client.greener_grass.color_matrix]
|
||||
R = [0.89, 0.0, 0.0]
|
||||
@@ -1627,7 +1599,7 @@
|
||||
#If set to false, item attributes will show in white or red if they're negative values.
|
||||
"Show Upgrade Status" = true
|
||||
"Animate Up Down Arrows" = true
|
||||
"Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "minecraft:shield", "quark:pickarang", "supplementaries:slingshot", "supplementaries:bubble_blower", "farmersdelight:diamond_knife", "the_bumblezone:stinger_spear", "the_bumblezone:crystal_cannon", "the_bumblezone:honey_crystal_shield", "the_bumblezone:honey_bee_leggings_2"]
|
||||
"Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:mace", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "minecraft:shield", "quark:pickarang", "supplementaries:slingshot", "supplementaries:bubble_blower", "farmersdelight:diamond_knife", "the_bumblezone:stinger_spear", "the_bumblezone:crystal_cannon", "the_bumblezone:honey_crystal_shield", "the_bumblezone:honey_bee_leggings_2"]
|
||||
#A list of additional stacks to display on each enchantment
|
||||
#The format is as follows:
|
||||
#enchant_id=item1,item2,item3...
|
||||
@@ -1649,13 +1621,16 @@
|
||||
"Bind Armor Stands With Player Heads" = true
|
||||
|
||||
[client.variant_animal_textures]
|
||||
"Enable Cow" = false
|
||||
"Enable Pig" = false
|
||||
"Enable Chicken" = false
|
||||
"Enable Shiny Rabbit" = false
|
||||
"Enable Shiny Llama" = false
|
||||
"Enable Shiny Dolphin" = false
|
||||
"Enable Shiny Slime" = false
|
||||
"Enable Cow" = true
|
||||
"Enable Pig" = true
|
||||
"Enable Chicken" = true
|
||||
"Enable Allay" = true
|
||||
"Enable Shiny Rabbit" = true
|
||||
"Enable Shiny Llama" = true
|
||||
"Enable Shiny Dolphin" = true
|
||||
"Enable Shiny Slime" = true
|
||||
"Enable Shiny Armadillo" = true
|
||||
"Enable Shiny Frog" = true
|
||||
"Enable L G B T Bees" = false
|
||||
"Every Bee Is L G B T" = false
|
||||
#The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable.
|
||||
@@ -1666,14 +1641,7 @@
|
||||
[experimental]
|
||||
"Adjustable Chat" = false
|
||||
"Climate Control Remover" = false
|
||||
#This feature generates Resource Pack Item Model predicates on the items defined in 'Items to Change'
|
||||
#for the Enchantments defined in 'Enchantments to Register'.
|
||||
#Example: if 'minecraft:silk_touch' is added to 'Enchantments to Register', and 'minecraft:netherite_pickaxe'
|
||||
#is added to 'Items to Change', then a predicate named 'quark_has_enchant_minecraft_silk_touch' will be available
|
||||
#to the netherite_pickaxe.json item model, whose value will be the enchantment level.
|
||||
"Enchantment Predicates" = false
|
||||
"Enchantments Begone" = false
|
||||
"Game Nerfs" = true
|
||||
"Game Nerfs" = false
|
||||
"Narrator Readout" = false
|
||||
"Overlay Shader" = false
|
||||
"Spawner Replacer" = false
|
||||
@@ -1706,37 +1674,23 @@
|
||||
#WARNING: Enabling this will make rarer nether biomes more common.
|
||||
"Disable Offset" = false
|
||||
|
||||
#This feature generates Resource Pack Item Model predicates on the items defined in 'Items to Change'
|
||||
#for the Enchantments defined in 'Enchantments to Register'.
|
||||
#Example: if 'minecraft:silk_touch' is added to 'Enchantments to Register', and 'minecraft:netherite_pickaxe'
|
||||
#is added to 'Items to Change', then a predicate named 'quark_has_enchant_minecraft_silk_touch' will be available
|
||||
#to the netherite_pickaxe.json item model, whose value will be the enchantment level.
|
||||
[experimental.enchantment_predicates]
|
||||
"Items To Change" = []
|
||||
"Enchantments To Register" = []
|
||||
|
||||
[experimental.enchantments_begone]
|
||||
"Enchantments To Begone" = []
|
||||
|
||||
[experimental.game_nerfs]
|
||||
#Makes Mending act like the Unmending mod
|
||||
#https://www.curseforge.com/minecraft/mc-mods/unmending
|
||||
"Nerf Mending" = false
|
||||
"Nerf Mending" = true
|
||||
#Makes Mending II still work even if mending is nerfed.
|
||||
#If you want Mending II, disable the sanity check on Ancient Tomes and add minecraft:mending to the tomes.
|
||||
"No Nerf for Mending II" = false
|
||||
#Resets all villager discounts when zombified to prevent reducing prices to ridiculous levels
|
||||
"Nerf Villager Discount" = true
|
||||
#Makes Iron Golems not drop Iron Ingots
|
||||
"Disable Iron Farms" = true
|
||||
#Makes Boats not glide on ice
|
||||
"Disable Ice Roads" = false
|
||||
"Disable Ice Roads" = true
|
||||
#Makes Sheep not drop Wool when killed
|
||||
"Disable Wool Drops" = true
|
||||
#Disables mob griefing for only specific entities
|
||||
"Enable Selective Mob Griefing" = false
|
||||
"Enable Selective Mob Griefing" = true
|
||||
#Force Elytra to only work in specific dimensions
|
||||
"Enable Dimension Locked Elytra" = false
|
||||
"Enable Dimension Locked Elytra" = true
|
||||
#Makes falling blocks not able to be duped via dimension crossing
|
||||
"Disable Falling Block Dupe" = true
|
||||
#Fixes several piston physics exploits, most notably including TNT duping
|
||||
@@ -1746,9 +1700,9 @@
|
||||
#Makes tripwire hooks unable to be duplicated
|
||||
"Disable Tripwire Hook Dupe" = true
|
||||
#Makes villages spawn less often when close to spawn
|
||||
"Village Spawn Nerf" = true
|
||||
"Village Spawn Nerf" = false
|
||||
#Distance at which villages will spawn as normal. Effect scales linearly from world spawn
|
||||
"Village Spawn Nerf Distance" = 3000
|
||||
"Village Spawn Nerf Distance" = 7000
|
||||
"Non Griefing Entities" = ["minecraft:creeper", "minecraft:enderman"]
|
||||
"Elytra Allowed Dimensions" = ["minecraft:the_end"]
|
||||
|
||||
@@ -1847,7 +1801,7 @@
|
||||
#Block/Item IDs to force-allow magnetism on, regardless of their crafting recipe
|
||||
"Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil", "minecraft:iron_horse_armor", "minecraft:chainmail_helmet", "minecraft:chainmail_boots", "minecraft:chainmail_leggings", "minecraft:chainmail_chestplate", "#minecraft:cauldrons"]
|
||||
#Block/Item IDs to force-disable magnetism on, regardless of their crafting recipe
|
||||
"Magnetic Blacklist" = ["minecraft:tripwire_hook", "minecraft:map"]
|
||||
"Magnetic Blacklist" = ["minecraft:tripwire_hook", "minecraft:map", "#minecraft:all_hanging_signs", "#minecraft:hanging_signs"]
|
||||
"Use Pre End Recipe" = false
|
||||
#When true magnets will never push something that pistons cant push. Disable to have further control. This allows iron rods to break obsidian for example
|
||||
"Use Piston Logic" = true
|
||||
@@ -1951,4 +1905,3 @@
|
||||
"Destroy Lost Items" = false
|
||||
#Set this to false to only allow the owner of a totem to collect its items rather than any player
|
||||
"Allow Anyone To Collect" = true
|
||||
|
||||
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"schema_version": "2",
|
||||
"default_packs": [
|
||||
"vanilla",
|
||||
"fabric",
|
||||
"mod_resources",
|
||||
"moonlight:merged_pack",
|
||||
"continuity:default",
|
||||
"mod/towntalk:respack",
|
||||
"mod/simplylight:optional_fullblock_ctm",
|
||||
"file/cubic-sun-moon-v1.8.5.zip",
|
||||
"file/Midnighttiggers-FCT-Default_1.20_V8.zip",
|
||||
"file/Nautilus3D-V2.2.zip",
|
||||
"file/-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip",
|
||||
"file/Comforts Modernized - V1.1.zip",
|
||||
"file/[1.5] Enhanced Boss Bars.zip",
|
||||
"file/Create Style Interface 1.21.zip",
|
||||
"file/Computer Craft Recreated v1.2.zip",
|
||||
"file/CreateSophStorage.zip",
|
||||
"file/CreateSophBackpacks.zip"
|
||||
],
|
||||
"pack_overrides": {
|
||||
// The title and description are overridden for the vanilla assets pack
|
||||
"vanilla": {
|
||||
"title": "\"Vanilla Assets\"",
|
||||
"description": "\"Resource pack from Minecraft\"",
|
||||
"default_position": "BOTTOM",
|
||||
"required": true
|
||||
},
|
||||
"file/[1.5] Enhanced Boss Bars.zip": {
|
||||
"title": "\"Enhanced Boss Bars\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Midnighttiggers-FCT-Default_1.20_V8.zip": {
|
||||
"title": "\"Midnighttiggers FCT (Connected Textures)\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"mod/simplylight:optional_fullblock_ctm": {
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"continuity:default":{
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Computer Craft Recreated v1.2.zip": {
|
||||
"title": "\"Computer Craft Recreated\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip":{
|
||||
"title": "\"Fresh Moves\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Create Style Interface 1.21.zip":{
|
||||
"title": "\"Create Style Interface\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/CreateSophStorage.zip":{
|
||||
"title": "\"Create Sophisticated Storage\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/CreateSophBackpacks.zip":{
|
||||
"title": "\"Create Sophisticated Backpacks\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Nautilus3D-V2.2.zip":{
|
||||
"title": "\"Nautilus 3D\"",
|
||||
"force_compatible": true,
|
||||
"default_position": "BOTTOM",
|
||||
"required": true
|
||||
},
|
||||
"file/cubic-sun-moon-v1.8.5.zip":{
|
||||
"title": "\"Cubic Sun & Moon\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Comforts Modernized - V1.1.zip":{
|
||||
"title": "\"Comforts Modernized\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
#Send a welcome message containing tips when joining the world
|
||||
sayThanksMessage = false
|
||||
#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? Servers can force this setting on clients if the server config setting "force_reinforced_block_tint" is set to true.
|
||||
reinforced_block_tint = true
|
||||
#Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best.
|
||||
#Format: 0xRRGGBB
|
||||
#Range: 0 ~ 16777215
|
||||
reinforced_block_tint_color = 10066329
|
||||
#Set the radius in which chunks viewed in a frame camera feed should be requested from the server and rendered. If this config has a higher value than the vanilla "Render Distance" option or the "view-distance" server property, the smaller value is used instead.
|
||||
#Range: 2 ~ 32
|
||||
frame_feed_render_distance = 16
|
||||
#Set the resolution of the Frame camera feed. This is always a square resolution. Smaller values will be less detailed, higher values may lead to diminishing returns.
|
||||
#Range: 1 ~ 16384
|
||||
frame_feed_resolution = 512
|
||||
#The maximum amount of frames per second the Frame camera feed renders at. Higher values will lead to worse performance.
|
||||
#Range: 10 ~ 260
|
||||
frame_feed_fps_limit = 30
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
/* - default: SILENT
|
||||
- must be one of: SILENT, LOG_ONCE, LOG_ALWAYS
|
||||
*/
|
||||
"mode": "LOG_ONCE"
|
||||
}
|
||||
+115
-105
@@ -1,135 +1,137 @@
|
||||
|
||||
[item]
|
||||
|
||||
#Blueprint and template settings
|
||||
[item.blueprint]
|
||||
#Allowed blueprint types. Valid values are: BOTH, BLUEPRINT, and TEMPLATE
|
||||
#Allowed Values: BOTH, BLUEPRINT, TEMPLATE
|
||||
typesAllowed = "BOTH"
|
||||
types_allowed = "BOTH"
|
||||
#When joining a new world, should players be given a blueprint package?
|
||||
#The blueprint package gives some blueprints when used (right-click).
|
||||
#To change what is given, override the starter_blueprints loot table.
|
||||
spawnWithStarterBlueprints = false
|
||||
spawn_with_starter_blueprints = false
|
||||
|
||||
#Repair kit configs.
|
||||
[item.repairKits]
|
||||
#Material book settings
|
||||
[item.material_book]
|
||||
#Give the player a material book when joining the world for the first time
|
||||
spawn_with_material_book = false
|
||||
|
||||
#Repair kit configs
|
||||
[item.repair_kits]
|
||||
|
||||
#Capacity is the number of materials that can be stored (all types combined)
|
||||
#Setting to zero would make the repair kit unusable.
|
||||
[item.repairKits.capacity]
|
||||
#Range: > 0
|
||||
[item.repair_kits.capacity]
|
||||
# Default: 8
|
||||
# Range: > 0
|
||||
very_crude = 8
|
||||
#Range: > 0
|
||||
# Default: 16
|
||||
# Range: > 0
|
||||
crude = 16
|
||||
#Range: > 0
|
||||
# Default: 32
|
||||
# Range: > 0
|
||||
sturdy = 32
|
||||
#Range: > 0
|
||||
# Default: 48
|
||||
# Range: > 0
|
||||
crimson = 48
|
||||
#Range: > 0
|
||||
# Default: 64
|
||||
# Range: > 0
|
||||
azure = 64
|
||||
|
||||
#Efficiency is the percentage of the repair value used. Higher values mean less materials used.
|
||||
#Setting to zero would make the repair kit unusable.
|
||||
[item.repairKits.efficiency]
|
||||
#Range: 0.0 ~ 10.0
|
||||
very_crude = 0.10000001192092896
|
||||
#Range: 0.0 ~ 10.0
|
||||
crude = 0.1499999940395355
|
||||
#Range: 0.0 ~ 10.0
|
||||
sturdy = 0.2000000059604645
|
||||
#Range: 0.0 ~ 10.0
|
||||
crimson = 0.24999998807907104
|
||||
#Range: 0.0 ~ 10.0
|
||||
azure = 0.3
|
||||
[item.repair_kits.efficiency]
|
||||
# Default: 0.30000001192092896
|
||||
# Range: 0.0 ~ 10.0
|
||||
very_crude = 0.30000001192092896
|
||||
# Default: 0.3499999940395355
|
||||
# Range: 0.0 ~ 10.0
|
||||
crude = 0.3499999940395355
|
||||
# Default: 0.4000000059604645
|
||||
# Range: 0.0 ~ 10.0
|
||||
sturdy = 0.4000000059604645
|
||||
# Default: 0.44999998807907104
|
||||
# Range: 0.0 ~ 10.0
|
||||
crimson = 0.44999998807907104
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 10.0
|
||||
azure = 0.5
|
||||
#Repair efficiency with loose materials if no repair kit is used.
|
||||
#Setting a value greater than zero makes repair kits optional.
|
||||
#Range: 0.0 ~ 10.0
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 10.0
|
||||
missing = 0.0
|
||||
|
||||
[item.netherwood_charcoal]
|
||||
#Burn time of netherwood charcoal, in ticks. Vanilla charcoal is 1600.
|
||||
#Range: > 0
|
||||
burn_time = 2400
|
||||
|
||||
#Settings for nerfed items.
|
||||
#You can give items reduced durability to encourage use of Silent Gear tools.
|
||||
#Changes require a restart!
|
||||
[nerfedItems]
|
||||
#Enable this feature. If false, the other settings in this category are ignored.
|
||||
[nerfed_items]
|
||||
#Enable this feature. If false, the other settings in this group are ignored.
|
||||
enabled = false
|
||||
#Multiplies max durability by this value. If the result would be zero, a value of 1 is assigned.
|
||||
#Range: 0.0 ~ 1.0
|
||||
durabilityMultiplier = 0.05
|
||||
# Default: 0.05
|
||||
# Range: 0.0 ~ 1.0
|
||||
durability_multiplier = 0.05
|
||||
#Multiplies harvest speed by this value.
|
||||
#Range: 0.0 ~ 1.0
|
||||
harvestSpeedMultiplier = 0.5
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
harvest_speed_multiplier = 0.5
|
||||
#These items will have reduced durability
|
||||
items = ["diamond_axe", "iron_axe", "golden_axe", "stone_axe", "wooden_axe", "diamond_hoe", "iron_hoe", "golden_hoe", "stone_hoe", "wooden_hoe", "diamond_pickaxe", "iron_pickaxe", "golden_pickaxe", "stone_pickaxe", "wooden_pickaxe", "diamond_shovel", "iron_shovel", "golden_shovel", "stone_shovel", "wooden_shovel", "diamond_sword", "iron_sword", "golden_sword", "stone_sword", "wooden_sword"]
|
||||
|
||||
#Settings for sinew drops
|
||||
[sinew]
|
||||
#Drop rate of sinew (chance out of 1)
|
||||
#Range: 0.0 ~ 1.0
|
||||
dropRate = 0.2
|
||||
#These entities can drop sinew when killed.
|
||||
dropsFrom = ["minecraft:cow", "minecraft:pig", "minecraft:sheep"]
|
||||
#Settings for compound materials and compound makers
|
||||
[compounds]
|
||||
|
||||
[compounds.crude_mixer]
|
||||
#A multiplier applied to some numerical properties for compounds (crude alloys) made in the crude mixer.
|
||||
#A value less than 1 will reduce property values, a value greater than 1 will increase property values.
|
||||
# Default: 0.8
|
||||
# Range: 0.0 ~ 2.0
|
||||
property_multiplier = 0.8
|
||||
|
||||
#Settings for gear (tools, weapons, and armor)
|
||||
[gear]
|
||||
#Allow parts to be crafted with mixed materials in a crafting grid, like earlier versions.
|
||||
#In 1.17, mixing is normally only allowed in compound-crafting blocks.
|
||||
allowLegacyMaterialMixing = false
|
||||
#If set to false all conversion recipes (type 'silentgear:conversion') will be disabled
|
||||
#An example of a conversion recipe is placing a vanilla stone pickaxe into a crafting grid to make a Silent Gear stone pickaxe
|
||||
#Note: This also affects conversion recipes added by data packs and other mods
|
||||
allowConversionRecipes = true
|
||||
allow_conversion_recipes = true
|
||||
#Displays a message in chat, notifying the player that an item broke and hinting that it can be repaired
|
||||
sendBrokenMessage = true
|
||||
#How frequently gear will recalcute stats as damaged
|
||||
#Higher numbers will cause more recalculations, allowing traits to update stat values more often
|
||||
#Range: > 1
|
||||
damageFactorLevels = 10
|
||||
send_broken_message = true
|
||||
#How frequently gear will recalculate properties as damaged
|
||||
#Higher numbers will cause more recalculations, allowing traits to update property values more often
|
||||
# Default: 10
|
||||
# Range: > 1
|
||||
damage_factor_levels = 10
|
||||
#If true, gear breaks permanently, like vanilla tools and armor
|
||||
breaksPermanently = false
|
||||
#The item tier assigned to gear tool items.
|
||||
#Leave this alone unless you are trying to work around mod compatibility issues!
|
||||
#Normally, this value is not used for anything. But some mods mistakenly check it.
|
||||
#Allowed Values: WOOD, STONE, IRON, DIAMOND, GOLD, NETHERITE
|
||||
dummyToolTier = "WOOD"
|
||||
#The armor material assigned to the gear armor items.
|
||||
#Leave this alone unless you are trying to work around mod compatibility issues!
|
||||
#Normally, this value is not used for anything. But some mods mistakenly check it.
|
||||
#Allowed Values: LEATHER, CHAIN, IRON, GOLD, DIAMOND, TURTLE, NETHERITE
|
||||
dummyArmorMaterial = "LEATHER"
|
||||
breaks_permanently = false
|
||||
|
||||
[gear.enchanting]
|
||||
#Allow gear items to be enchanted by normal means (enchanting table, etc.)
|
||||
#There may still be other ways to obtain enchantments on gear items, depending on what other mods are installed.
|
||||
#Enchantments will not be removed from gear items that have them.
|
||||
allowEnchanting = true
|
||||
allow_enchanting = true
|
||||
#Forcibly remove all enchantments from gear items. Enchantments added by traits will not be removed.
|
||||
#Enchantments will be removed during stat recalculations, so items not in a player's inventory will not be affected.
|
||||
forceRemoveEnchantments = false
|
||||
#Enchantments will be removed during property recalculations, so items not in a player's inventory will not be affected.
|
||||
force_remove_enchantments = false
|
||||
|
||||
[gear.prospector_hammer]
|
||||
#The range in blocks the prospector hammer will search for blocks of interest
|
||||
#Range: 0 ~ 64
|
||||
# Default: 16
|
||||
# Range: 0 ~ 64
|
||||
range = 16
|
||||
|
||||
[gear.saw]
|
||||
#Caps how far the saw can look for blocks when chopping down trees. Try decreasing this if you get stack overflow exceptions.
|
||||
#Increasing this value is allowed, but not recommended unless you know what you are doing.
|
||||
#Range: > 0
|
||||
recursionDepth = 200
|
||||
# Default: 200
|
||||
# Range: > 0
|
||||
recursion_depth = 200
|
||||
|
||||
#Settings for AOE tools (hammer, excavator)
|
||||
#Match modes determine what blocks are considered similar enough to be mined together.
|
||||
#LOOSE: Break anything (you probably do not want this)
|
||||
#MODERATE: Break anything with the same harvest level
|
||||
#STRICT: Break only the exact same block
|
||||
[gear.aoeTool]
|
||||
[gear.aoe_tool]
|
||||
|
||||
[gear.aoeTool.matchMode]
|
||||
[gear.aoe_tool.match_mode]
|
||||
#Match mode for most blocks
|
||||
#Allowed Values: LOOSE, MODERATE, STRICT
|
||||
standard = "MODERATE"
|
||||
@@ -139,21 +141,23 @@
|
||||
|
||||
[gear.repairs]
|
||||
#Effectiveness of gear repairs done in an anvil. Set to 0 to disable anvil repairs.
|
||||
#Range: 0.0 ~ 1.0
|
||||
anvilEffectiveness = 0.5
|
||||
#DEPRECATED! Use repair kit configs instead.
|
||||
#Range: 0.0 ~ 1.0
|
||||
quickEffectiveness = 0.35
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
anvil_effectiveness = 0.5
|
||||
|
||||
[gear.upgrades]
|
||||
#If true, upgrade parts may only be applied in an anvil.
|
||||
applyInAnvilOnly = false
|
||||
apply_in_anvil_only = false
|
||||
#If true, parts that are replaced (swapped out) of a gear item are not returned to the player and are instead destroyed.
|
||||
#This applies to the recipe where placing a gear item and a part into a crafting grid will swap out the part.
|
||||
destroySwappedParts = false
|
||||
destroy_swapped_parts = false
|
||||
|
||||
[trait.item_magnet]
|
||||
#Disable magnetic pull effects when the player is crouching/sneaking.
|
||||
disable_on_crouch = true
|
||||
|
||||
#Settings for the material grader
|
||||
[materialGrader]
|
||||
[material_grader]
|
||||
#The median (most common, average) grade that a material grader with tier 1 catalyst will produce.
|
||||
#Higher tier catalysts will increase the median by one grade per tier past 1 (if 1 = C, 2 = B, etc.)
|
||||
#Allowed Values: NONE, E, D, C, B, A, S, SS, SSS, MAX
|
||||
@@ -162,47 +166,53 @@
|
||||
#Grades are normally distributed, with the median grade being at the center of the bell curve.
|
||||
#Larger numbers will make both higher and lower grades more common.
|
||||
#Extremely large values may completely break the curve, yielding mostly the lowest and highest grades.
|
||||
#Range: 0.0 ~ 100.0
|
||||
standardDeviation = 1.5
|
||||
# Default: 1.5
|
||||
# Range: 0.0 ~ 100.0
|
||||
standard_deviation = 1.5
|
||||
#If enabled, allows the material grader to grade the individual materials inside a gear part
|
||||
can_grade_parts = false
|
||||
|
||||
#Settings for the salvager
|
||||
[salvager]
|
||||
#If enabled, the salvager will automatically break down any parts returned by a gear item into their component materials.
|
||||
#Otherwise, the parts are returned and can be optionally salvaged individually.
|
||||
break_down_parts_with_gear = false
|
||||
|
||||
[salvager.partLossRate]
|
||||
[salvager.part_loss_rate]
|
||||
#Minimum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
|
||||
#Rate depends on remaining durability.
|
||||
#Range: 0.0 ~ 1.0
|
||||
min = 0.4
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
min = 0.2
|
||||
#Maximum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
|
||||
#Rate depends on remaining durability.
|
||||
#Range: 0.0 ~ 1.0
|
||||
max = 0.9
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
max = 0.8
|
||||
|
||||
#Settings for the starlight charger
|
||||
[starlightCharger]
|
||||
[starlight_charger]
|
||||
#The rate at which the starlight charger gathers energy during the night
|
||||
#Range: > 0
|
||||
chargeRate = 50
|
||||
# Default: 100
|
||||
# Range: > 0
|
||||
charge_rate = 100
|
||||
#The maximum amount of energy the starlight charger can store
|
||||
#Range: > 0
|
||||
maxCharge = 1000000
|
||||
|
||||
[debug]
|
||||
# Default: 1000000
|
||||
# Range: > 0
|
||||
max_charge = 1000000
|
||||
#The time of day the starlight charger can gather energy
|
||||
#Allowed Values: DAYTIME, NIGHTTIME, ANYTIME
|
||||
work_time = "NIGHTTIME"
|
||||
#If true, the starlight charger only works with a clear view of the sky above it
|
||||
requires_view_of_sky = true
|
||||
#If enabled, allows the starlight charger to charge the individual materials inside a gear part
|
||||
can_charge_parts = false
|
||||
|
||||
[debug.logging]
|
||||
#Log additional information related to loading and synchronizing gear parts and traits.
|
||||
#This might help track down more obscure issues.
|
||||
extraPartAndTraitInfo = false
|
||||
#Log stat calculations in the debug.log every time gear stats are recalculated
|
||||
stats = true
|
||||
#Log information on construction of gear and part models, as well as textures they attempt to load.
|
||||
#This is intended to help find and fix rare issues that some users are experiencing.
|
||||
modelAndTexture = false
|
||||
#Log details about certain features being adding to biomes and other world generator details
|
||||
worldGen = true
|
||||
#Log property calculations in the log file every time gear properties are recalculated
|
||||
properties = false
|
||||
|
||||
[other]
|
||||
#Shows a "WIP" (work in progress) label in the tooltip of certain unfinished, but usable blocks and items
|
||||
#Set to false to remove the text from tooltips
|
||||
showWipText = true
|
||||
|
||||
show_wip_text = true
|
||||
|
||||
@@ -0,0 +1,111 @@
|
||||
// Check documentation for more information with examples
|
||||
// https://github.com/lukaskabc/SimpleCustomEarlyLoading#configuration
|
||||
{
|
||||
// texture elements to render
|
||||
"elements": [
|
||||
// note that order matters - elements are rendered from top to bottom
|
||||
// lower elements will be rendered over the higher ones
|
||||
{
|
||||
// example background
|
||||
// you can also specify multiple images from which a random one will be picked
|
||||
// "image": ["stellarview.png", "another.png", "yet_another.png"],
|
||||
"image": "stellarview.png",
|
||||
// "display_conditions": [
|
||||
// // a list of conditions, when any of the conditions is met, the element will be rendered
|
||||
// // the condition result can be negated with "negate": true
|
||||
// // the condition can also be activated only once and hold forever after that with "hold_after_trigger": true
|
||||
// {
|
||||
// "type": "LOADING_PERCENTAGE", // renders the element when the Minecraft loading progress percentage is in the defined range
|
||||
// "minimum": 0,
|
||||
// "minimumInclusive": false,
|
||||
// "maximum": 50,
|
||||
// "maximumInclusive": true,
|
||||
// },
|
||||
// {
|
||||
// "type": "LOADING_STAGE", // renders the element when any active loading stage contains any of the defined keywords (stages below)
|
||||
// // the match is not case sensitive
|
||||
// "stages": [
|
||||
// // Note that some stages may occure concurently or in a different order
|
||||
// // some of the options for example are:
|
||||
// "Scanning mod candidates",
|
||||
// "Launching minecraft",
|
||||
// "Loading bootstrap resources",
|
||||
// "Loading mods",
|
||||
// "Mod Construction",
|
||||
// "Mod Construction: Deferred Queue",
|
||||
// "Registry initialization",
|
||||
// "Config loading",
|
||||
// "Minecraft Progress",
|
||||
// "Sided setup"
|
||||
// ]
|
||||
// }
|
||||
// ],
|
||||
"position": {
|
||||
// define which point in the image should be aligned at x, y position on the window
|
||||
// Possible values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, CENTER, TOP_CENTER, BOTTOM_CENTER, LEFT_CENTER, RIGHT_CENTER
|
||||
"position_anchor": "TOP_LEFT",
|
||||
// The unit for x, y position PIXELS or PERCENTAGE (percentage of the window values: 0-100)
|
||||
// the position unit can also be defined for each coordinate separately position_unit_x, position_unit_y
|
||||
"position_unit": "PIXELS",
|
||||
// The position of the anchor on the screen in position_unit
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
// The unit for width, height - PIXELS or PERCENTAGE (again, percantage of the window) - can't be defined separately
|
||||
"size_unit": "PERCENTAGE",
|
||||
// "keep_aspect_ratio": false, // to disable maintaining aspect ratio (enabled by default)
|
||||
// The width and height of the image in size_unit
|
||||
// if you specify both values, the aspect ratio is not preserved
|
||||
// if you specify only one value, the other is calculated to preserve the aspect ratio
|
||||
"width": 100,
|
||||
"height": 100
|
||||
}
|
||||
},
|
||||
{
|
||||
// the loading text should be centered and poistioned at 60% from the top of the window
|
||||
// loading.png is also available if you want the text without animation
|
||||
"image": "loading.apng",
|
||||
// APNG texture can also be rendered based on the loading progress
|
||||
// if the APNG texture has 100 frames, each frame will be rendered at each percentage of the loading progress (so frame 50 will be rendered at 50% loading progress)
|
||||
// GAME_LOADING_IMAGE uses minecraft loading progress, note that this progress is AFTER the early loading
|
||||
// TOTAL_LOADING_IMAGE uses heuristic based on known loading phases to estimate the total loading progress,
|
||||
// that includes the early loading AND minecraft loading in total
|
||||
// "type": "TOTAL_LOADING_IMAGE" // or "GAME_LOADING_IMAGE"
|
||||
"position": {
|
||||
// using bottom center alignes the bottom of the loading text to the 60%
|
||||
// this comes handy as we want to render the loading bar below it
|
||||
"position_anchor": "BOTTOM_CENTER",
|
||||
"position_unit": "PERCENTAGE",
|
||||
"x": 50,
|
||||
"y": 60,
|
||||
"size_unit": "PERCENTAGE",
|
||||
// the loading text should be 25% of the window width
|
||||
"width": 25
|
||||
}
|
||||
}
|
||||
],
|
||||
// "progress_bar": null to remove the default progress bar element
|
||||
"progress_bar": {
|
||||
// 3 is also default when the value is not specified
|
||||
"bar_count": 3,
|
||||
"position": {
|
||||
"position_anchor": "TOP_CENTER",
|
||||
"position_unit": "PERCENTAGE",
|
||||
"x": 50,
|
||||
"y": 65
|
||||
// custom width and height is not supported
|
||||
}
|
||||
},
|
||||
"performance_bar": true,
|
||||
"fox": false,
|
||||
"log_messages": true,
|
||||
"forge_version": false
|
||||
// I dont think it would be nice to remove the mojang logo and change the branding, so I am not allowing it here
|
||||
|
||||
// When specified, the window resolution will be fixed
|
||||
// if omited, the window resolution will match the window size in fml.toml
|
||||
// also note that this resolution is for the frame buffer, some height of the window is taken by the window header
|
||||
// so if you set the height of the monitor, you will get black bars on sides
|
||||
// since the frame buffer will be actually higher than the space in the window
|
||||
// "resolution_width": 854,
|
||||
// "resolution_height": 480
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
{
|
||||
"maxSize": 3.0,
|
||||
"minSize": 0.1,
|
||||
"sizeChangeFactor": 2.0,
|
||||
"growingPotion": true,
|
||||
"shrinkingPotion": true,
|
||||
"wideningPotion": true,
|
||||
"thinningPotion": true,
|
||||
"useNetherFungus": false,
|
||||
"addReachModifier": true
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
|
||||
[sodiumdynamiclights]
|
||||
#Lighting mode
|
||||
#Allowed Values: OFF, SLOW, FAST, REALTIME
|
||||
mode = "REALTIME"
|
||||
#Enable entities light source.
|
||||
entities = true
|
||||
#Enable first-person player light source.
|
||||
self = true
|
||||
#Enable block entities light source.
|
||||
block_entities = true
|
||||
#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
|
||||
water_sensitive_check = true
|
||||
#TNT lighting mode. May be off, simple or fancy.
|
||||
#Allowed Values: OFF, SIMPLE, FANCY
|
||||
tnt = "FANCY"
|
||||
#Creeper lighting mode. May be off, simple or fancy.
|
||||
#Allowed Values: OFF, SIMPLE, FANCY
|
||||
creeper = "FANCY"
|
||||
|
||||
@@ -1,131 +0,0 @@
|
||||
|
||||
[embeddiumextras]
|
||||
|
||||
[embeddiumextras.general]
|
||||
#Set Fullscreen mode
|
||||
#Borderless let you change between screens more faster and move your mouse across monitors
|
||||
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
|
||||
fullscreen = "FULLSCREEN"
|
||||
#Configure FPS Display mode
|
||||
#Complete mode gives you min FPS count and average count
|
||||
#Allowed Values: OFF, SIMPLE, ADVANCED
|
||||
fpsDisplay = "SIMPLE"
|
||||
#Configure FPS Display gravity
|
||||
#Places counter on specified corner of your screen
|
||||
#Allowed Values: LEFT, CENTER, RIGHT
|
||||
fpsDisplayGravity = "LEFT"
|
||||
#Shows GPU and memory usage onto FPS display
|
||||
#Allowed Values: OFF, ON, GPU, RAM
|
||||
fpsDisplaySystem = "OFF"
|
||||
#Configure FPS Display margin
|
||||
#Give some space between corner and text
|
||||
#Range: 0 ~ 48
|
||||
fpsDisplayMargin = 12
|
||||
#Toggle FPS Display shadow
|
||||
#In case sometimes you can't see the text
|
||||
fpsDisplayShadow = false
|
||||
|
||||
[embeddiumextras.quality]
|
||||
#Toggle fog feature
|
||||
#Fog was a vanilla feature, toggling off may increases performance
|
||||
fog = true
|
||||
#Raise clouds
|
||||
#Modify clouds height perfect for a adaptative world experience
|
||||
#Range: 0 ~ 512
|
||||
cloudsHeight = 330
|
||||
#Chunks fade in speed
|
||||
#This option doesn't affect performance, just changes speed
|
||||
#Allowed Values: OFF, FAST, SLOW
|
||||
chunkFadeSpeed = "SLOW"
|
||||
|
||||
[embeddiumextras.quality.darkness]
|
||||
#Configure Darkness Mode
|
||||
#Each config changes what is considered 'true darkness'
|
||||
#Allowed Values: PITCH_BLACK, TOTAL_DARKNESS, DARK, DIM, OFF
|
||||
mode = "TOTAL_DARKNESS"
|
||||
#Toggle Darkness on Overworld dimension
|
||||
enableOnOverworld = true
|
||||
#Toggle Darkness on Nether dimension
|
||||
enableOnNether = false
|
||||
#Configure fog brightness on nether when darkness is enabled
|
||||
#Range: 0.0 ~ 1.0
|
||||
netherFogBright = 0.5
|
||||
#Toggle Darkness on End dimension
|
||||
enableOnEnd = false
|
||||
#Configure fog brightness on nether when darkness is enabled
|
||||
#Range: 0.0 ~ 1.0
|
||||
endFogBright = 0.5
|
||||
#Toggle Darkness default mode for modded dimensions
|
||||
valueByDefault = false
|
||||
#List of all dimensions to use True Darkness
|
||||
#This option overrides 'valueByDefault' state
|
||||
dimensionWhitelist = []
|
||||
#Toggle darkness when dimension has no SkyLight
|
||||
enableOnNoSkyLight = false
|
||||
#Disables all bright sources of darkness like moon or fog
|
||||
#Only affects darkness effect
|
||||
enableBlockLightOnly = false
|
||||
#Toggles if moon phases affects darkness in the overworld
|
||||
affectedByMoonPhase = true
|
||||
#Configure max moon brightness level with darkness
|
||||
#Range: 0.0 ~ 1.0
|
||||
fullMoonBright = 0.5
|
||||
#Configure min moon brightness level with darkness
|
||||
#Range: 0.0 ~ 1.0
|
||||
newMoonBright = 0.0
|
||||
|
||||
[embeddiumextras.performance]
|
||||
#Toggles JREI item rendering until searching
|
||||
#Increases performance a little bit and cleans your screen when you don't want to use it
|
||||
hideJREI = false
|
||||
#Toggles Minecraft Fonts shadows
|
||||
#Depending of the case may increase performance
|
||||
#Gives a flat style text
|
||||
fontShadows = true
|
||||
|
||||
[embeddiumextras.performance.distanceCulling]
|
||||
|
||||
[embeddiumextras.performance.distanceCulling.tileEntities]
|
||||
#Toggles distance culling for Block Entities
|
||||
#Maybe you use another mod for that :(
|
||||
enable = true
|
||||
#Configure horizontal max distance before cull Block entities
|
||||
#Value is squared, default was 64^2 (or 64x64)
|
||||
#Range: > 0
|
||||
cullingMaxDistanceX = 16384
|
||||
#Configure vertical max distance before cull Block entities
|
||||
#Value is raw
|
||||
#Range: 0 ~ 512
|
||||
cullingMaxDistanceY = 64
|
||||
#List of all Block Entities to be ignored by distance culling
|
||||
#Uses ResourceLocation to identify it
|
||||
#Example 1: "minecraft:chest" - Ignores chests only
|
||||
#Example 2: "ae2:*" - ignores all Block entities from Applied Energetics 2
|
||||
whitelist = ["waterframes:*"]
|
||||
|
||||
[embeddiumextras.performance.distanceCulling.entities]
|
||||
#Toggles distance culling for entities
|
||||
#Maybe you use another mod for that :(
|
||||
enable = true
|
||||
#Configure horizontal max distance before cull entities
|
||||
#Value is squared, default was 64^2 (or 64x64)
|
||||
#Range: > 0
|
||||
cullingMaxDistanceX = 16384
|
||||
#Configure vertical max distance before cull entities
|
||||
#Value is raw
|
||||
#Range: 0 ~ 512
|
||||
cullingMaxDistanceY = 64
|
||||
#List of all Entities to be ignored by distance culling
|
||||
#Uses ResourceLocation to identify it
|
||||
#Example 1: "minecraft:bat" - Ignores bats only
|
||||
#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
|
||||
whitelist = ["minecraft:ghast", "minecraft:ender_dragon", "iceandfire:*", "create:*"]
|
||||
|
||||
[embeddiumextras.others]
|
||||
#Configure if borderless fullscreen option should be attached to F11 or replace vanilla fullscreen
|
||||
#Allowed Values: ATTACH, REPLACE, OFF
|
||||
borderlessAttachModeOnF11 = "OFF"
|
||||
#Toggles fast language reload
|
||||
#Embeddedt points it maybe cause troubles to JEI, so ¿why not add it as a toggleable option?
|
||||
fastLanguageReload = true
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
{
|
||||
"foodItems": {
|
||||
"entries": [],
|
||||
"isWhitelist": false
|
||||
},
|
||||
"trackCount": 64,
|
||||
"resetOnDeath": true,
|
||||
"limitProgressionToSurvival": false,
|
||||
"minFoodsToActivate": 0,
|
||||
"benefits": [
|
||||
{
|
||||
"threshold": 3,
|
||||
"benefit": "{key:\"minecraft:generic.max_health\",op:0,type:\"att\",val:2.0d}"
|
||||
},
|
||||
{
|
||||
"threshold": 5,
|
||||
"benefit": "{key:\"minecraft:strength\",type:\"eff\",val:0.0d}"
|
||||
},
|
||||
{
|
||||
"threshold": 7,
|
||||
"benefit": "{key:\"minecraft:regeneration\",type:\"eff\",val:0.0d}"
|
||||
},
|
||||
{
|
||||
"threshold": 10,
|
||||
"benefit": "{key:\"minecraft:speed\",type:\"eff\",val:0.0d}"
|
||||
},
|
||||
{
|
||||
"threshold": 13,
|
||||
"benefit": "{key:\"minecraft:generic.armor_toughness\",op:0,type:\"att\",val:2.0d}"
|
||||
},
|
||||
{
|
||||
"threshold": 18,
|
||||
"benefit": "{key:\"minecraft:strength\",type:\"eff\",val:1.0d}"
|
||||
},
|
||||
{
|
||||
"threshold": 25,
|
||||
"benefit": "{key:\"minecraft:generic.max_health\",op:0,type:\"att\",val:2.0d}"
|
||||
},
|
||||
{
|
||||
"threshold": 31,
|
||||
"benefit": "{key:\"minecraft:generic.max_health\",op:0,type:\"att\",val:2.0d}"
|
||||
}
|
||||
],
|
||||
"detriments": [],
|
||||
"shouldExcludedCount": true,
|
||||
"complexityStandardNutrition": 5,
|
||||
"complexityStandardSaturation": 6,
|
||||
"complexityBenefitEffectModifier": 0.2,
|
||||
"complexityNeutralEffectModifier": 0,
|
||||
"complexityHarmEffectModifier": -0.2,
|
||||
"trackedFoodDiversityDecay": true,
|
||||
"disableDiversityCalculations": false,
|
||||
"disabledDefaultDiversity": 1,
|
||||
"foodDiversity": [
|
||||
{
|
||||
"ingredient": "{id:\"item\",item:\"minecraft:golden_carrot\"}",
|
||||
"diversity": 2
|
||||
},
|
||||
{
|
||||
"ingredient": "{id:\"item\",item:\"minecraft:golden_apple\"}",
|
||||
"diversity": 2
|
||||
},
|
||||
{
|
||||
"ingredient": "{id:\"item\",item:\"minecraft:enchanted_golden_apple\"}",
|
||||
"diversity": 5
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,590 @@
|
||||
#Server Settings
|
||||
[server]
|
||||
#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
|
||||
disallowedItems = []
|
||||
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks
|
||||
containerItemsDisallowed = false
|
||||
#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
|
||||
noInteractionBlocks = []
|
||||
#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
|
||||
noConnectionBlocks = []
|
||||
#If true, disallows all blocks from connecting to backpacks
|
||||
allBlockConnectionsDisallowed = false
|
||||
#Maximum number of upgrades of type per backpack in format of "UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
|
||||
maxUpgradesPerStorage = ["jukebox_upgrades|1", "stack_upgrades|3", "furnace_upgrades|1"]
|
||||
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
|
||||
itemFluidHandlerEnabled = true
|
||||
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
|
||||
allowOpeningOtherPlayerBackpacks = true
|
||||
#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
|
||||
itemDisplayDisabled = false
|
||||
#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
|
||||
tickDedupeLogicDisabled = false
|
||||
#Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems)
|
||||
canBePlacedInContainerItems = false
|
||||
|
||||
#Leather Backpack Settings
|
||||
[server.leatherBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
# Default: 27
|
||||
# Range: 1 ~ 144
|
||||
inventorySlotCount = 27
|
||||
#Number of upgrade slots in the backpack
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Copper Backpack Settings
|
||||
[server.copperBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
# Default: 45
|
||||
# Range: 1 ~ 144
|
||||
inventorySlotCount = 54
|
||||
#Number of upgrade slots in the backpack
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 4
|
||||
|
||||
#Iron Backpack Settings
|
||||
[server.ironBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
# Default: 54
|
||||
# Range: 1 ~ 144
|
||||
inventorySlotCount = 81
|
||||
#Number of upgrade slots in the backpack
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Gold Backpack Settings
|
||||
[server.goldBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
# Default: 81
|
||||
# Range: 1 ~ 144
|
||||
inventorySlotCount = 108
|
||||
#Number of upgrade slots in the backpack
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 6
|
||||
|
||||
#Diamond Backpack Settings
|
||||
[server.diamondBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
# Default: 108
|
||||
# Range: 1 ~ 144
|
||||
inventorySlotCount = 120
|
||||
#Number of upgrade slots in the backpack
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Netherite Backpack Settings
|
||||
[server.netheriteBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
# Default: 120
|
||||
# Range: 1 ~ 144
|
||||
inventorySlotCount = 144
|
||||
#Number of upgrade slots in the backpack
|
||||
# Default: 7
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 10
|
||||
|
||||
#Compacting Upgrade Settings
|
||||
[server.compactingUpgrade]
|
||||
#Number of Compacting Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Compacting Upgrade Settings
|
||||
[server.advancedCompactingUpgrade]
|
||||
#Number of Advanced Compacting Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Deposit Upgrade Settings
|
||||
[server.depositUpgrade]
|
||||
#Number of Deposit Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Deposit Upgrade Settings
|
||||
[server.advancedDepositUpgrade]
|
||||
#Number of Advanced Deposit Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Feeding Upgrade Settings
|
||||
[server.feedingUpgrade]
|
||||
#Number of Feeding Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Feeding Upgrade Settings
|
||||
[server.advancedFeedingUpgrade]
|
||||
#Number of Advanced Feeding Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Filter Upgrade Settings
|
||||
[server.filterUpgrade]
|
||||
#Number of Filter Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Filter Upgrade Settings
|
||||
[server.advancedFilterUpgrade]
|
||||
#Number of Advanced Filter Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Magnet Upgrade Settings
|
||||
[server.magnetUpgrade]
|
||||
#Number of Magnet Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
#Range around storage in blocks at which magnet will pickup items
|
||||
# Default: 3
|
||||
# Range: 1 ~ 20
|
||||
magnetRange = 3
|
||||
|
||||
#Advanced Magnet Upgrade Settings
|
||||
[server.advancedMagnetUpgrade]
|
||||
#Number of Advanced Magnet Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
#Range around storage in blocks at which magnet will pickup items
|
||||
# Default: 5
|
||||
# Range: 1 ~ 20
|
||||
magnetRange = 5
|
||||
|
||||
#Pickup Upgrade Settings
|
||||
[server.pickupUpgrade]
|
||||
#Number of Pickup Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Pickup Upgrade Settings
|
||||
[server.advancedPickupUpgrade]
|
||||
#Number of Advanced Pickup Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Refill Upgrade Settings
|
||||
[server.refillUpgrade]
|
||||
#Number of Refill Upgrade's filter slots
|
||||
# Default: 6
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 6
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Refill Upgrade Settings
|
||||
[server.advancedRefillUpgrade]
|
||||
#Number of Advanced Refill Upgrade's filter slots
|
||||
# Default: 12
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 12
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Restock Upgrade Settings
|
||||
[server.restockUpgrade]
|
||||
#Number of Restock Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Restock Upgrade Settings
|
||||
[server.advancedRestockUpgrade]
|
||||
#Number of Advanced Restock Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Void Upgrade Settings
|
||||
[server.voidUpgrade]
|
||||
#Number of Void Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
#Determines whether void upgrade allows voiding always or it only has overflow options
|
||||
voidAlwaysEnabled = true
|
||||
|
||||
#Advanced Void Upgrade Settings
|
||||
[server.advancedVoidUpgrade]
|
||||
#Number of Advanced Void Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
#Determines whether void upgrade allows voiding always or it only has overflow options
|
||||
voidAlwaysEnabled = true
|
||||
|
||||
#Stack Upgrade Settings
|
||||
[server.stackUpgrade]
|
||||
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
|
||||
nonStackableItems = ["minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
|
||||
|
||||
#Smelting Upgrade Settings
|
||||
[server.smeltingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Smoking Upgrade Settings
|
||||
[server.smokingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Blasting Upgrade Settings
|
||||
[server.blastingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Auto-Smelting Upgrade Settings
|
||||
[server.autoSmeltingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Auto-Smoking Upgrade Settings
|
||||
[server.autoSmokingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Auto-Blasting Upgrade Settings
|
||||
[server.autoBlastingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Inception Upgrade Settings
|
||||
[server.inceptionUpgrade]
|
||||
#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
|
||||
upgradesUseInventoriesOfBackpacksInBackpack = true
|
||||
#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
|
||||
upgradesInContainedBackpacksAreFunctional = true
|
||||
|
||||
#Tool Swapper Upgrade Settings
|
||||
[server.toolSwapperUpgrade]
|
||||
#Number of Tool Swapper Upgrade's filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 8
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Tank Upgrade Settings
|
||||
[server.tankUpgrade]
|
||||
#Capacity in mB the tank upgrade will have per row of storage slots
|
||||
# Default: 4000
|
||||
# Range: 500 ~ 20000
|
||||
capacityPerSlotRow = 4000
|
||||
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 5.0
|
||||
stackMultiplierRatio = 1.0
|
||||
#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
|
||||
# Default: 20
|
||||
# Range: 1 ~ 100
|
||||
autoFillDrainContainerCooldown = 20
|
||||
#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
|
||||
# Default: 20
|
||||
# Range: 1 ~ 1000
|
||||
maxInputOutput = 20
|
||||
#Energy in FE the battery upgrade will have per row of storage slots
|
||||
# Default: 10000
|
||||
# Range: 500 ~ 50000
|
||||
energyPerSlotRow = 10000
|
||||
|
||||
#Pump Upgrade Settings
|
||||
[server.pumpUpgrade]
|
||||
#Number of fluid filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 4
|
||||
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
|
||||
# Default: 20
|
||||
# Range: 1 ~ 1000
|
||||
maxInputOutput = 20
|
||||
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 5.0
|
||||
stackMultiplierRatio = 1.0
|
||||
|
||||
#Xp Pump Upgrade Settings
|
||||
[server.xpPumpUpgrade]
|
||||
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
|
||||
mendingOn = true
|
||||
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
|
||||
# Default: 5
|
||||
# Range: 1 ~ 20
|
||||
maxXpPointsPerMending = 5
|
||||
|
||||
#Advanced Jukebox Upgrade Settings
|
||||
[server.advancedJukeboxUpgrade]
|
||||
#Number of slots for discs in jukebox upgrade
|
||||
# Default: 12
|
||||
# Range: 1 ~ 16
|
||||
numberOfSlots = 12
|
||||
#Number of lots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Alchemy Upgrade Settings
|
||||
[server.alchemyUpgrade]
|
||||
#Number of Alchemy Upgrade's filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 4
|
||||
|
||||
#Advanced Alchemy Upgrade Settings
|
||||
[server.advancedAlchemyUpgrade]
|
||||
#Number of Advanced Alchemy Upgrade's filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 8
|
||||
|
||||
#Settings for Spawning Entities with Backpack
|
||||
[server.entityBackpackAdditions]
|
||||
#Chance of an entity spawning with Backpack
|
||||
# Default: 0.01
|
||||
# Range: 0.0 ~ 1.0
|
||||
chance = 0.01
|
||||
#Turns on/off addition of loot into backpacks
|
||||
addLoot = true
|
||||
#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
|
||||
buffWithPotionEffects = true
|
||||
#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
|
||||
buffHealth = true
|
||||
#Turns on/off equipping the entity that wears backpack with armor. What armor material and how enchanted it is scales based on backpack tier the mob wears.
|
||||
equipWithArmor = true
|
||||
#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
|
||||
entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"]
|
||||
#List of music discs that are not supposed to be played by entities
|
||||
discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
|
||||
#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
|
||||
playJukebox = true
|
||||
#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
|
||||
dropToFakePlayers = false
|
||||
#Chance of mob dropping backpack when killed by player
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
backpackDropChance = 0.5
|
||||
#Chance increase per looting level of mob dropping backpack
|
||||
# Default: 0.15
|
||||
# Range: 0.0 ~ 0.3
|
||||
lootingChanceIncreasePerLevel = 0.15
|
||||
#Weight of selecting a Leather Backpack when an entity spawns with a backpack
|
||||
# Default: 625
|
||||
# Range: 0 ~ 9999
|
||||
leatherWeight = 625
|
||||
#Weight of selecting a Copper Backpack when an entity spawns with a backpack
|
||||
# Default: 250
|
||||
# Range: 0 ~ 9999
|
||||
copperWeight = 250
|
||||
#Weight of selecting a Iron Backpack when an entity spawns with a backpack
|
||||
# Default: 125
|
||||
# Range: 0 ~ 9999
|
||||
ironWeight = 125
|
||||
#Weight of selecting a Gold Backpack when an entity spawns with a backpack
|
||||
# Default: 25
|
||||
# Range: 0 ~ 9999
|
||||
goldWeight = 25
|
||||
#Weight of selecting a Diamond Backpack when an entity spawns with a backpack
|
||||
# Default: 5
|
||||
# Range: 0 ~ 9999
|
||||
diamondWeight = 5
|
||||
#Weight of selecting a Netherite Backpack when an entity spawns with a backpack
|
||||
# Default: 1
|
||||
# Range: 0 ~ 9999
|
||||
netheriteWeight = 1
|
||||
#Minimum tier of backpack mobs are equipped with at mid local difficulty (above 1/3 of max, 0 is leather)
|
||||
# Default: 1
|
||||
# Range: 0 ~ 6
|
||||
minBackpackTierMidDifficulty = 1
|
||||
#Minimum tier of backpack mobs are equipped with at high local difficulty (above 2/3 of max, 0 is leather)
|
||||
# Default: 2
|
||||
# Range: 0 ~ 6
|
||||
minBackpackTierHighDifficulty = 2
|
||||
#If local difficulty is taken into consideration when determining the difficulty. If local difficulty is high enough then it will use difficulty settings above
|
||||
localDifficultyEffectsBackpackSpawns = true
|
||||
|
||||
[server.nerfs]
|
||||
#Determines if too many backpacks in player's inventory cause slowness to the player
|
||||
tooManyBackpacksSlowness = true
|
||||
#Maximum number of backpacks in player's inventory that will not cause slowness
|
||||
# Default: 3
|
||||
# Range: 1 ~ 27
|
||||
maxNumberOfBackpacks = 2
|
||||
#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
|
||||
# Default: 1.0
|
||||
# Range: 0.1 ~ 5.0
|
||||
slownessLevelsPerAdditionalBackpack = 1.5
|
||||
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
|
||||
onlyWornBackpackTriggersUpgrades = true
|
||||
#Effect that is applied to player when they have too many backpacks. Can be any effect including modded ones like overencumbered effect some mods have.
|
||||
nerfEffect = "minecraft:slowness"
|
||||
@@ -0,0 +1,857 @@
|
||||
#Server Settings
|
||||
[server]
|
||||
#Limit of maximum number of upgrades of type per storage in format of "StorageType|UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
|
||||
maxUpgradesPerStorage = ["barrel|jukebox_upgrades|1", "barrel|stack_upgrades|2", "barrel|furnace_upgrades|1", "shulker_box|jukebox_upgrades|1", "shulker_box|stack_upgrades|2", "shulker_box|furnace_upgrades|1", "chest|jukebox_upgrades|1", "chest|stack_upgrades|2", "chest|furnace_upgrades|1", "limited_barrel|jukebox_upgrades|1", "limited_barrel|furnace_upgrades|1"]
|
||||
#Threshold of item entities dropped from chest / barrel above which breaking is canceled (unless shift is pressed) and a message explains there would be many drops and packing tape should be used
|
||||
# Default: 200
|
||||
# Range: 0 ~ 1000
|
||||
tooManyItemEntityDrops = 200
|
||||
#Determines if limited barrel counts can be dyed to change their color
|
||||
limitedBarrelCountDyeingEnabled = true
|
||||
#Defines the maximum range of the controller at which it connects storage blocks to multiblock
|
||||
# Default: 15
|
||||
# Range: 4 ~ 64
|
||||
controllerRange = 20
|
||||
|
||||
#Wood Barrel Settings
|
||||
[server.WoodBarrel]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 27
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 27
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Copper Barrel Settings
|
||||
[server.CopperBarrel]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 45
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 54
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 4
|
||||
|
||||
#Iron Barrel Settings
|
||||
[server.IronBarrel]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 54
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 81
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Gold Barrel Settings
|
||||
[server.GoldBarrel]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 81
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 108
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 6
|
||||
|
||||
#Diamond Barrel Settings
|
||||
[server.DiamondBarrel]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 108
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 132
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 4
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Netherite Barrel Settings
|
||||
[server.NetheriteBarrel]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 132
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 180
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 10
|
||||
|
||||
#Limited Barrel I Settings
|
||||
[server.LimitedBarrelI]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 32
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 32
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Limited Copper Barrel I Settings
|
||||
[server.LimitedCopperBarrelI]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 53
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 64
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 4
|
||||
|
||||
#Limited Iron Barrel I Settings
|
||||
[server.LimitedIronBarrelI]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 64
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 96
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Limited Gold Barrel I Settings
|
||||
[server.LimitedGoldBarrelI]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 96
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 128
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 6
|
||||
|
||||
#Limited Diamond Barrel I Settings
|
||||
[server.LimitedDiamondBarrelI]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 128
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 160
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 4
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Limited Netherite Barrel I Settings
|
||||
[server.LimitedNetheriteBarrelI]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 160
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 192
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 10
|
||||
|
||||
#Limited Barrel II Settings
|
||||
[server.LimitedBarrelII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 16
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 16
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Limited Copper Barrel II Settings
|
||||
[server.LimitedCopperBarrelII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 27
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 32
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 4
|
||||
|
||||
#Limited Iron Barrel II Settings
|
||||
[server.LimitedIronBarrelII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 32
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 48
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Limited Gold Barrel II Settings
|
||||
[server.LimitedGoldBarrelII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 48
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 64
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 6
|
||||
|
||||
#Limited Diamond Barrel II Settings
|
||||
[server.LimitedDiamondBarrelII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 64
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 80
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 4
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Limited Netherite Barrel II Settings
|
||||
[server.LimitedNetheriteBarrelII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 80
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 96
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 10
|
||||
|
||||
#Limited Barrel III Settings
|
||||
[server.LimitedBarrelIII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 10
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 10
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Limited Copper Barrel III Settings
|
||||
[server.LimitedCopperBarrelIII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 17
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 20
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 4
|
||||
|
||||
#Limited Iron Barrel III Settings
|
||||
[server.LimitedIronBarrelIII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 20
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 30
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Limited Gold Barrel III Settings
|
||||
[server.LimitedGoldBarrelIII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 30
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 40
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 6
|
||||
|
||||
#Limited Diamond Barrel III Settings
|
||||
[server.LimitedDiamondBarrelIII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 40
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 50
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 4
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Limited Netherite Barrel III Settings
|
||||
[server.LimitedNetheriteBarrelIII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 50
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 60
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 10
|
||||
|
||||
#Limited Barrel IV Settings
|
||||
[server.LimitedBarrelIV]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 8
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 8
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Limited Copper Barrel IV Settings
|
||||
[server.LimitedCopperBarrelIV]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 13
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 16
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 4
|
||||
|
||||
#Limited Iron Barrel IV Settings
|
||||
[server.LimitedIronBarrelIV]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 16
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 24
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Limited Gold Barrel IV Settings
|
||||
[server.LimitedGoldBarrelIV]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 24
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 32
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 6
|
||||
|
||||
#Limited Diamond Barrel IV Settings
|
||||
[server.LimitedDiamondBarrelIV]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 32
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 40
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 4
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Limited Netherite Barrel IV Settings
|
||||
[server.LimitedNetheriteBarrelIV]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 40
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 48
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 10
|
||||
|
||||
#Wood Chest Settings
|
||||
[server.WoodChest]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 27
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 27
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Copper Chest Settings
|
||||
[server.CopperChest]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 45
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 54
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 4
|
||||
|
||||
#Iron Chest Settings
|
||||
[server.IronChest]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 54
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 81
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Gold Chest Settings
|
||||
[server.GoldChest]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 81
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 108
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 6
|
||||
|
||||
#Diamond Chest Settings
|
||||
[server.DiamondChest]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 108
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 132
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 4
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Netherite Chest Settings
|
||||
[server.NetheriteChest]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 132
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 180
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 10
|
||||
|
||||
#Shulker Box Settings
|
||||
[server.ShulkerBox]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 27
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 27
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Copper Shulker Box Settings
|
||||
[server.CopperShulkerBox]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 45
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 54
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 4
|
||||
|
||||
#Iron Shulker Box Settings
|
||||
[server.IronShulkerBox]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 54
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 81
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Gold Shulker Box Settings
|
||||
[server.GoldShulkerBox]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 81
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 108
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 6
|
||||
|
||||
#Diamond Shulker Box Settings
|
||||
[server.DiamondShulkerBox]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 108
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 132
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 4
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Netherite Shulker Box Settings
|
||||
[server.NetheriteShulkerBox]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 132
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 180
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 10
|
||||
|
||||
[server.shulkerBoxDisallowedItems]
|
||||
#List of items that are not allowed to be put in shulker boxes - e.g. "minecraft:bundle"
|
||||
disallowedItems = []
|
||||
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in shulker boxes
|
||||
containerItemsDisallowed = false
|
||||
|
||||
#Stack Upgrade Settings
|
||||
[server.stackUpgrade]
|
||||
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
|
||||
nonStackableItems = ["minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
|
||||
|
||||
#Compacting Upgrade Settings
|
||||
[server.compactingUpgrade]
|
||||
#Number of Compacting Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Compacting Upgrade Settings
|
||||
[server.advancedCompactingUpgrade]
|
||||
#Number of Advanced Compacting Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 20
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 6
|
||||
|
||||
#Feeding Upgrade Settings
|
||||
[server.feedingUpgrade]
|
||||
#Number of Feeding Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Feeding Upgrade Settings
|
||||
[server.advancedFeedingUpgrade]
|
||||
#Number of Advanced Feeding Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Filter Upgrade Settings
|
||||
[server.filterUpgrade]
|
||||
#Number of Filter Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Filter Upgrade Settings
|
||||
[server.advancedFilterUpgrade]
|
||||
#Number of Advanced Filter Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Magnet Upgrade Settings
|
||||
[server.magnetUpgrade]
|
||||
#Number of Magnet Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
#Range around storage in blocks at which magnet will pickup items
|
||||
# Default: 3
|
||||
# Range: 1 ~ 20
|
||||
magnetRange = 3
|
||||
|
||||
#Advanced Magnet Upgrade Settings
|
||||
[server.advancedMagnetUpgrade]
|
||||
#Number of Advanced Magnet Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
#Range around storage in blocks at which magnet will pickup items
|
||||
# Default: 5
|
||||
# Range: 1 ~ 20
|
||||
magnetRange = 5
|
||||
|
||||
#Pickup Upgrade Settings
|
||||
[server.pickupUpgrade]
|
||||
#Number of Pickup Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Pickup Upgrade Settings
|
||||
[server.advancedPickupUpgrade]
|
||||
#Number of Advanced Pickup Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Void Upgrade Settings
|
||||
[server.voidUpgrade]
|
||||
#Number of Void Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
#Determines whether void upgrade allows voiding always or it only has overflow options
|
||||
voidAlwaysEnabled = true
|
||||
|
||||
#Advanced Void Upgrade Settings
|
||||
[server.advancedVoidUpgrade]
|
||||
#Number of Advanced Void Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
#Determines whether void upgrade allows voiding always or it only has overflow options
|
||||
voidAlwaysEnabled = true
|
||||
|
||||
#Smelting Upgrade Settings
|
||||
[server.smeltingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Smoking Upgrade Settings
|
||||
[server.smokingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Blasting Upgrade Settings
|
||||
[server.blastingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Auto-Smelting Upgrade Settings
|
||||
[server.autoSmeltingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Auto-Smoking Upgrade Settings
|
||||
[server.autoSmokingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Auto-Blasting Upgrade Settings
|
||||
[server.autoBlastingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Pump Upgrade Settings
|
||||
[server.pumpUpgrade]
|
||||
#Number of fluid filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 4
|
||||
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
|
||||
# Default: 20
|
||||
# Range: 1 ~ 1000
|
||||
maxInputOutput = 20
|
||||
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 5.0
|
||||
stackMultiplierRatio = 1.0
|
||||
|
||||
#Xp Pump Upgrade Settings
|
||||
[server.xpPumpUpgrade]
|
||||
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
|
||||
mendingOn = true
|
||||
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
|
||||
# Default: 5
|
||||
# Range: 1 ~ 20
|
||||
maxXpPointsPerMending = 5
|
||||
|
||||
#Compression Upgrade Settings
|
||||
[server.compressionUpgrade]
|
||||
#Defines how many slots at a maximum compression upgrade is able to use
|
||||
# Default: 5
|
||||
# Range: 3 ~ 9
|
||||
maxNumberOfSlots = 5
|
||||
#List of items that can be decompressed by compression upgrade and their results. Item registry names are expected here in format of "mod:itemBeingDecompressed=Nxmod:itemDecompressResult"
|
||||
additionalDecompressibleItems = ["minecraft:glowstone=4xminecraft:glowstone_dust", "minecraft:quartz_block=4xminecraft:quartz", "minecraft:clay=4xminecraft:clay_ball", "minecraft:snow_block=4xminecraft:snowball", "minecraft:bricks=4xminecraft:brick", "minecraft:nether_bricks=4xminecraft:nether_brick", "minecraft:nether_wart_block=9xminecraft:nether_wart", "minecraft:melon=9xminecraft:melon_slice", "minecraft:packed_ice=9xminecraft:ice", "minecraft:blue_ice=9xminecraft:packed_ice"]
|
||||
|
||||
#Hopper Upgrade Settings
|
||||
[server.hopperUpgrade]
|
||||
#Number of input filter slots
|
||||
# Default: 2
|
||||
# Range: 1 ~ 8
|
||||
inputFilterSlots = 2
|
||||
#Number of input filter slots displayed in a row
|
||||
# Default: 2
|
||||
# Range: 1 ~ 4
|
||||
inputFilterSlotsInRow = 2
|
||||
#Number of fuel filter slots
|
||||
# Default: 2
|
||||
# Range: 1 ~ 8
|
||||
outputFilterSlots = 2
|
||||
#Number of fuel filter slots displayed in a row
|
||||
# Default: 2
|
||||
# Range: 1 ~ 4
|
||||
outputFilterSlotsInRow = 2
|
||||
#Number of ticks between each transfer
|
||||
# Default: 8
|
||||
# Range: 1 ~ 100
|
||||
transferSpeedTicks = 8
|
||||
#Maximum stack size that can be transferred in one transfer
|
||||
# Default: 1
|
||||
# Range: 1 ~ 64
|
||||
maxTransferStackSize = 1
|
||||
|
||||
#Advanced Hopper Upgrade Settings
|
||||
[server.advancedHopperUpgrade]
|
||||
#Number of input filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 8
|
||||
inputFilterSlots = 4
|
||||
#Number of input filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 4
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 8
|
||||
outputFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 4
|
||||
outputFilterSlotsInRow = 4
|
||||
#Number of ticks between each transfer
|
||||
# Default: 2
|
||||
# Range: 1 ~ 100
|
||||
transferSpeedTicks = 2
|
||||
#Maximum stack size that can be transferred in one transfer
|
||||
# Default: 4
|
||||
# Range: 1 ~ 64
|
||||
maxTransferStackSize = 4
|
||||
|
||||
#Advanced Jukebox Upgrade Settings
|
||||
[server.advancedJukeboxUpgrade]
|
||||
#Number of slots for discs in jukebox upgrade
|
||||
# Default: 12
|
||||
# Range: 1 ~ 16
|
||||
numberOfSlots = 12
|
||||
#Number of lots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Alchemy Upgrade Settings
|
||||
[server.alchemyUpgrade]
|
||||
#Number of Alchemy Upgrade's filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 4
|
||||
|
||||
#Advanced Alchemy Upgrade Settings
|
||||
[server.advancedAlchemyUpgrade]
|
||||
#Number of Advanced Alchemy Upgrade's filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 8
|
||||
@@ -1,40 +0,0 @@
|
||||
// ### THE MOD REQUIRES A RESTART OF THE GAME TO APPLY CHANGES ###
|
||||
{
|
||||
// this is the main spread factor (default is 2)
|
||||
//
|
||||
// tips: a spread factor can be a decimal number (such as 1.5)
|
||||
// a spread factor of 1 means all structure's placements are not modified (useful if you want to use only custom spread factors)
|
||||
// a spread factor above 1 means all structures are rarer
|
||||
// a spread factor below 1 means all structures are more common
|
||||
// a spread factor of 0 disables all structures entirely
|
||||
"spreadFactor": 1.75,
|
||||
|
||||
// Some structure mods/datapacks do not specify a custom salt or use the same salt for all their structures, which might cause structure overlap.
|
||||
// Enabling this is supposed to reduce this phenomenon, as all structure sets will have their own salt, hashed from their id.
|
||||
// If unsure, leave this enabled.
|
||||
"idBasedSalt": true,
|
||||
|
||||
// this is a list of custom spread factors
|
||||
"customSpreadFactors": [
|
||||
// example of the mansion being doubled in rarity (the mod's default)
|
||||
{
|
||||
"structure": "minecraft:mansion",
|
||||
"factor": 3
|
||||
},
|
||||
// add the structures you want to modify in the format:
|
||||
// (don't forget to remove "//", and use dots for decimal numbers)
|
||||
//
|
||||
// {
|
||||
// "structure": "namespace:structure_name",
|
||||
// "factor": number
|
||||
// },
|
||||
//
|
||||
// where "structure" is a structure_set or the name of a structure
|
||||
// /!\ if you put the name of a structure, all structures in its set will be modified
|
||||
// (example: "minecraft:village_plains" will modify all structures in the "villages" set)
|
||||
// see https://minecraft.wiki/w/Tutorials/Custom_structures#Structure_Set for more info
|
||||
//
|
||||
// tip: you can dump all structure sets in a file by running the custom command /dumpstructuresets
|
||||
// tip: the same spread factors rules apply here (set to 0 to disable said structure)
|
||||
]
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
Start with some food
|
||||
@@ -1,42 +0,0 @@
|
||||
'head' : '',
|
||||
'chest' : '',
|
||||
'legs' : '',
|
||||
'feet' : '{Count:1b,id:"minecraft:leather_boots",tag:{Damage:0}}',
|
||||
'offhand' : '',
|
||||
0 : '',
|
||||
1 : '',
|
||||
2 : '',
|
||||
3 : '',
|
||||
4 : '',
|
||||
5 : '',
|
||||
6 : '{Count:16b,id:"minecraft:potion",tag:{Potion:"minecraft:water",Purity:3}}',
|
||||
7 : '{Count:16b,id:"minecraft:cooked_beef"}',
|
||||
8 : '{Count:4b,id:"farmersdelight:shepherds_pie"}',
|
||||
9 : '',
|
||||
10 : '',
|
||||
11 : '',
|
||||
12 : '',
|
||||
13 : '',
|
||||
14 : '',
|
||||
15 : '',
|
||||
16 : '',
|
||||
17 : '',
|
||||
18 : '',
|
||||
19 : '',
|
||||
20 : '',
|
||||
21 : '',
|
||||
22 : '',
|
||||
23 : '',
|
||||
24 : '',
|
||||
25 : '',
|
||||
26 : '',
|
||||
27 : '',
|
||||
28 : '',
|
||||
29 : '',
|
||||
30 : '',
|
||||
31 : '',
|
||||
32 : '',
|
||||
33 : '',
|
||||
34 : '',
|
||||
35 : '',
|
||||
'effects' : '',
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user