Compare commits

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84 Commits

Author SHA1 Message Date
fbe1fb19c7
Fix names 2026-05-27 16:51:26 +02:00
16f8a21c46
Remove addon compat, crash without alomst unified on server 2026-05-27 00:26:03 +02:00
f13a976dc2
Init 1.21.1 v2 2026-05-26 22:40:38 +02:00
09e96c6450
Remove continuity and ismah for minecolonies compat 2026-05-18 06:59:01 +02:00
5d565791d9
Revert "Update to 1.16, remove continutiy and ismah for minecolonies compat. Add wood,stone,gem compats"
This reverts commit f124e1279d98542521069fd7b6a21f4c2ec5787f.
2026-05-18 06:58:14 +02:00
be43228b04
Log Begone config 2026-05-18 06:46:15 +02:00
f124e1279d
Update to 1.16, remove continutiy and ismah for minecolonies compat. Add wood,stone,gem compats 2026-05-18 06:44:41 +02:00
ef2a4a2229
Update to 1.15, mods and config updates 2026-05-17 00:34:08 +02:00
c580574a9a
Update salvager config 2026-05-16 18:30:23 +02:00
9b7e58dea6
Update config 2026-05-16 16:12:01 +02:00
32c2678ddf
Update to 1.14, few create addons, radio mod, updates 2026-05-14 23:19:00 +02:00
ee63b76004
Update to 1.13, mods update, light, attract to sound 2026-05-13 23:31:28 +02:00
1a1a6c4a08
Update to 1.12, add effortless building 2026-05-12 21:53:52 +02:00
6c683ae3c8
Remove protection from minecolonies claim, only explosion protection 2026-05-12 18:39:54 +02:00
4e020801af
Make probejs default off 2026-05-12 17:50:10 +02:00
3bb74aa5fe
Update to 1.11, Mods update, add JEI addons 2026-05-12 16:59:34 +02:00
4995cbd842
Add create encased 2026-05-11 22:26:31 +02:00
13451998d6
Toms recipes, dynamic view, remove invontory tabs 2026-05-10 16:02:30 +02:00
de4fe0ab10
Update to 1.10 2026-05-10 13:57:49 +02:00
c388938a8d
Update to 1.8 2026-05-09 16:51:39 +02:00
f5a5fedc4b
Add config for sophisticated storage & backpacks and treechop 2026-05-09 16:12:02 +02:00
cce5d210f2
Update to 1.8, Init toms storage without recipes, add missing textures 2026-05-09 09:38:49 +02:00
49931ee81b
Update to 1.7, cosmetic changes, downgrade waystones 2026-05-08 23:03:15 +02:00
49fb2f0185
Update to 1.6, update of mods and more addons 2026-05-08 18:47:32 +02:00
ffc5a739dd
Update to 1.5, remove piggyback, add sable addons 2026-05-07 22:00:23 +02:00
f86d42e251
Update minecolonies config 2026-05-06 22:54:38 +02:00
9443ae3141
Update to 1.4, remove better combat, add sable compats, fix chest recipe 2026-05-06 18:27:23 +02:00
58325cd279
Update to 1.3, restore VoxyServer 2026-05-05 22:31:55 +02:00
1614f90f52
Update 2026-05-05 22:23:58 +02:00
e450b4d475
AstikorCarts i update 2026-05-05 22:21:32 +02:00
a2d6f70759
Usunięcie palladium - poprawa minecolonies, update modów 2026-05-05 22:20:22 +02:00
d4a98458ca
Remove name tag tweaks 2026-05-05 11:46:02 +02:00
6db5be9c3c
Replace I'm fast with too fast 2026-05-04 19:19:08 +02:00
af36a130d2
Restore chunk loading mods instead c2me 2026-05-04 18:53:32 +02:00
dfb9ac1815
Make sounds optional 2026-05-04 18:16:08 +02:00
5477ea7e44
Change versioning in bcc, Update mods, add AI back and others 2026-05-04 17:28:14 +02:00
93bb98eaa4
Remove some resource packs 2026-05-04 12:13:56 +02:00
b2c11b9771
Voxy client side 2026-05-04 12:07:19 +02:00
7027967667
Fix voxy 2026-05-04 12:06:47 +02:00
8ca6645eef
Move voxy to client side only 2026-05-04 11:56:13 +02:00
af554d4178
Add voxy to extra_files 2026-05-04 11:48:38 +02:00
af00ca2239
Add spark 2026-05-04 07:58:19 +02:00
a9b98ddb5f
Clear AI stuff and voxy server for better performance 2026-05-04 07:53:00 +02:00
8de7a7fae1
Add bluemap zip archive 2026-05-03 17:45:35 +02:00
43cfd091ce
Disable riding mobs 2026-05-03 03:57:43 +02:00
25f71f4c68
1.1.1 - Fix AI, minor addons 2026-05-03 03:42:42 +02:00
6ca0a27ef2
Move create button 2026-05-02 18:57:45 +02:00
24b4bf1d67
Update init instance 2026-05-02 18:34:04 +02:00
d4e8679cb1
3D crops 2026-05-02 17:46:38 +02:00
5fcd28e61b
Revert "Remove voxy server"
This reverts commit a0d8b9bd9488cecd59d9bc9eba68fc567a69d8e5.
2026-05-02 17:19:50 +02:00
a0d8b9bd94
Remove voxy server 2026-05-02 17:18:12 +02:00
2cf4be3bf3
1.1.0 - Resources, More animations, Parcool, Some redstone stuff 2026-05-02 15:31:50 +02:00
93478b5f4d
Remove upgrade aquatic 2026-05-01 15:18:24 +02:00
421161f075
Initial version 1.0.0 2026-05-01 14:53:52 +02:00
7484dcf91f
Corpse curious api both sides 2026-05-01 14:32:13 +02:00
0f258f5b35
BaguetteLib both sides 2026-05-01 14:24:28 +02:00
0ae7bb75ef
Tectonic server side 2026-05-01 14:17:30 +02:00
54ac2c4dc5
Remove player revive - refresh index 2026-05-01 14:13:48 +02:00
0b0f0ac423
Remove player revive 2026-05-01 14:05:17 +02:00
33ad4f1e7f
Server side update 2026-05-01 13:34:20 +02:00
272af94ee2
Init 1.21.1 2026-05-01 13:07:13 +02:00
0f60555ff8
Update 2025-10-05 09:09:04 +02:00
c421ab73f8
add sinytra and vinurl 2025-10-04 21:25:32 +02:00
9511bac0f2
Add some mods 2025-10-04 21:23:48 +02:00
04efe5365a
Init 1.21.1 2025-10-04 20:00:01 +02:00
fe963b7c25
Update config 2025-09-29 11:41:48 +02:00
9c3df6a44d
Update voice chat 2025-09-20 15:40:54 +02:00
fc338ff8f0 update mimi 2025-09-20 12:43:54 +02:00
a02b52118c
Update 2025-09-14 16:31:05 +02:00
5ce243dc21
Add back zombie awareness 2025-09-13 22:37:13 +02:00
c8c6b95383
Add Music Box 2025-09-13 22:31:53 +02:00
151c430293
Remove disccord and decor 2025-09-13 21:43:08 +02:00
ced71faaea
Add some deco 2025-09-13 21:35:02 +02:00
69315d3ff5
remove Fresh Animations Extensions 2025-09-13 19:26:36 +02:00
d6f8c5dcf1
remove nohup - refresh 2025-09-13 19:20:05 +02:00
ffa1efebd0
remove nohup 2025-09-13 19:14:06 +02:00
03b70edeb1
fix names 2025-09-13 19:13:50 +02:00
9bc3fb1756
Change Fresh Animations Extensions modules 2025-09-13 19:05:56 +02:00
d24706f66b
downgrade emf 2025-09-13 18:56:18 +02:00
feebe441e0
fix fresh animations extension version 2025-09-13 16:46:46 +02:00
db1f5c56b0
remove tfmg, still errors, add diesel and flat bedrock 2025-09-13 15:24:19 +02:00
aae25112b6
move file 2025-09-13 13:40:53 +02:00
58bba6658b
move file 2025-09-13 13:34:32 +02:00
a999048b2f
Server 2 Init 2025-09-13 13:29:09 +02:00
846 changed files with 16944 additions and 9053 deletions

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#Config to adjust general mod settings
[General]
#Enables the debug mode. Only enable it if needed.
enableDebugMode = false
[Core]
#Enables initial cooldown on peripheral initialization
isInitialCooldownEnabled = true
#Determinates initial cooldown sensitive level, values lower then this value will not trigger initial cooldown
# Default: 6000
# Range: > 0
initialCooldownSensitiveLevel = 6000
[Unsafe]
#By setting this value to true, I understand all operations below are danger to my adventure, and if they caused unexpected behavior in my world, I will not consider it as AP's liability
enableUnsafe = false
#Ignore turtle peripheral item's NBT when equipping. **YOU WILL LOSE ALL NBT ON THE ITEM**
ignoreTurtlePeripheralItemNBT = false

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#Config for metaphysics
[Metaphysics]
#Defines energy to fuel rate
# Default: 575
# Range: > 575
energyToFuelRate = 575
enableWeakAutomataCore = true
enableEndAutomataCore = true
enableHusbandryAutomataCore = true
#Defines max warp point stored in warp core. Mostly need to not allow NBT overflow error
# Default: 64
# Range: > 1
endAutomataCoreWarpPointLimit = 64
#Chance that overpowered automata will break after rotation cycle
# Default: 0.002
# Range: 0.0 ~ 1.0
overpoweredAutomataBreakChance = 0.002
# Default: 2
# Range: 1 ~ 64
tier1AutomataCoreInteractionRadius = 2
# Default: 2
# Range: 1 ~ 32
tier1AutomataCoreMaxFuelConsumptionRate = 2
# Default: 4
# Range: 1 ~ 64
tier2AutomataCoreInteractionRadius = 4
# Default: 3
# Range: 1 ~ 32
tier2AutomataCoreMaxFuelConsumptionRate = 3
# Default: 4
# Range: 1 ~ 64
overpoweredTier1AutomataCoreInteractionRadius = 4
# Default: 3
# Range: 1 ~ 32
overpoweredTier1AutomataCoreMaxFuelConsumptionRate = 3
# Default: 6
# Range: 1 ~ 64
overpoweredTier2AutomataCoreInteractionRadius = 6
# Default: 4
# Range: 1 ~ 32
overpoweredTier2AutomataCoreMaxFuelConsumptionRate = 4

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#Peripherals config
[Peripherals]
[Peripherals.Player_Detector]
#Enable the Player Detector or not.
enablePlayerDetector = true
#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range. -1 for unlimited
# Default: -1
# Range: > -1
playerDetMaxRange = -1
#Activates the "getPlayerPos" function of the Player Detector
enablePlayerPosFunction = true
#Returns a play in any function even when they are in spectator
showSpectators = true
#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
morePlayerInformation = true
#If true, the player detector can observe players which aren't in the same dimension as the detector itself. `playerDetMaxRange` needs to be infinite(-1) for it to work.
chatBoxMultiDimensional = true
#If true, add random error to `getPlayerPos` player position that varies based on how far the player is from the detector. Prevents getting the exact position of players far from the detector.
enablePlayerPosRandomError = false
#The maximum amount of error (in blocks) that can be applied to each axis of the player's position.
# Default: 1000
# Range: > 0
playerPosRandomErrorAmount = 1000
#If random error is enabled: this is the maximum range at which an exact player position is returned, before random error starts to be applied.
# Default: 100
# Range: > 0
playerPosPreciseMaxRange = 100
[Peripherals.Energy_Detector]
#Enable the Energy Detector or not.
enableEnergyDetector = true
#Defines the maximum energy flow of the energy detector.
# Default: 2147483647
# Range: > 1
energyDetectorMaxFlow = 2147483647
[Peripherals.NBT_Storage]
#Enable the nbt storage block or not
enableNBTStorage = true
#Defines max nbt string length that can be stored in nbt storage
# Default: 1048576
# Range: > 0
nbtStorageMaxSize = 1048576
[Peripherals.Chunky_Turtle]
#Enable the Chunky Turtle or not.
enableChunkyTurtle = true
#Time in seconds, while loaded chunk can be consider as valid without touch
# Default: 600
# Range: > 60
chunkLoadValidTime = 600
#Radius in chunks a single chunky turtle will load. The default value (0) only loads the chunk the turtle is in, 1 would also load the 8 surrounding chunks (9 in total) and so on
# Default: 0
# Range: 0 ~ 16
chunkyTurtleRadius = 0
[Peripherals.Chat_Box]
#Enable the Chat Box or not.
enableChatBox = true
#Defines default chatbox prefix
defaultChatBoxPrefix = "AP"
#Defines the maximal range of the chat box in blocks. -1 for infinite. If the range is not -1, players in other dimensions won't able to receive messages
# Default: -1
# Range: -1 ~ 30000000
chatBoxMaxRange = -1
#Defines the maximal number of characters in a message. Depending on the modpack and server, too large messages can't unexpectedly disconnect players
# Default: 1024
# Range: 0 ~ 8192
chatBoxMessageSize = 1024
#If true, the chat box is able to send messages to other dimensions than its own
chatBoxMultiDimensional = true
#If true, the chat box cannot use 'run_command' action
chatBoxPreventRunCommand = false
#If true, the chat box will wrap and execute 'run_command' or 'suggest_command' action with zero permission, in order to prevent operators accidently run dangerous commands.
chatBoxWrapCommand = true
#These commands below will not be able to send by 'run_command' or 'suggest_command' action. It will match as prefix if starts with '/', other wise use regex pattern
chatBoxBannedCommands = ["/execute", "/op", "/deop", "/gamemode", "/gamerule", "/stop", "/give", "/fill", "/setblock", "/summon", "/whitelist", "^/ban-(?:ip)?\\s*", "^/pardon-(?:ip)?\\s*", "^/save-(?:on|off)\\s*"]
[Peripherals.ME_Bridge]
#Enable the Me Bridge or not.
enableMeBridge = true
#Power consumption per tick.
# Default: 10
# Range: > 0
mePowerConsumption = 10
[Peripherals.RS_Bridge]
#Enable the Rs Bridge or not.
enableRsBridge = true
#Power consumption per tick.
# Default: 10
# Range: > 0
rsPowerConsumption = 10
[Peripherals.Environment_Detector]
#Enable the Environment Detector or not.
enableEnvironmentDetector = true
[Peripherals.AR_Controller]
#Enable the AR goggles or not.
enableARGoggles = true
[Peripherals.Inventory_Manager]
#Enable the inventory manager or not.
enableInventoryManager = true
[Peripherals.Redstone_Integrator]
#Enable the redstone integrator or not.
enableRedstoneIntegrator = true
[Peripherals.Block_Reader]
#Enable the block reader or not.
enableBlockReader = true
[Peripherals.Geo_Scanner]
#Enable the geo scanner or not.
enableGeoScanner = true
[Peripherals.Colony_Integrator]
#Enable the colony integrator or not.
enableColonyIntegrator = true
[Peripherals.Compass_Turtle]
#Enable the compass turtle or not.
enableCompassTurtle = true
#The maximum distance the compass can locate accurately with in each axis.
# Default: 3
# Range: 0 ~ 8
compassAccurePlaceRadius = 3
#The free distance the compass can locate accurately with in each axis.
# Default: 1
# Range: 0 ~ 4
compassAccurePlaceFreeRadius = 1
[Peripherals.Powered_Peripherals]
#Enable RF storage for peripherals, that could use it
enablePoweredPeripherals = false
#Defines max energy storage in any powered peripheral
# Default: 100000000
# Range: > 1000000
poweredPeripheralMaxEnergyStored = 100000000
[Peripherals.Pocket_Peripherals]
#If true, pockets will have infinite fuel
disablePocketFuelConsumption = true
[Peripherals.Operations]
# Default: 1000
# Range: > 0
digCooldown = 1000
# Default: 1
# Range: > 0
digCost = 1
# Default: 5000
# Range: > 0
useOnBlockCooldown = 5000
# Default: 1
# Range: > 0
useOnBlockCost = 1
# Default: 1000
# Range: > 0
suckCooldown = 1000
# Default: 1
# Range: > 0
suckCost = 1
# Default: 2500
# Range: > 0
useOnAnimalCooldown = 2500
# Default: 10
# Range: > 0
useOnAnimalCost = 10
# Default: 50000
# Range: > 0
captureAnimalCooldown = 50000
# Default: 100
# Range: > 0
captureAnimalCost = 100
# Default: 1000
# Range: > 0
warpCooldown = 1000
# Default: 1
# Range: > 0
warpCost = 1
# Default: 1000
# Range: > 0
accurePlaceCooldown = 1000
# Default: 1
# Range: > 0
accurePlaceCost = 1
# Default: 2000
# Range: > 0
scanBlocksCooldown = 2000
# Default: 8
# Range: > 1
scanBlocksMaxFreeRadius = 8
# Default: 16
# Range: > 1
scanBlocksMaxCostRadius = 16
# Default: 0.17
# Range: 0.1 ~ 1.7976931348623157E308
scanBlocksExtraBlockCost = 0.17
# Default: 2000
# Range: > 0
scanEntitiesCooldown = 2000
# Default: 8
# Range: > 1
scanEntitiesMaxFreeRadius = 8
# Default: 16
# Range: > 1
scanEntitiesMaxCostRadius = 16
# Default: 0.17
# Range: 0.1 ~ 1.7976931348623157E308
scanEntitiesExtraBlockCost = 0.17
# Default: 100
# Range: > 0
chatMessageCooldown = 100

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@ -1,4 +1,3 @@
#Config to adjust world settings #Config to adjust world settings
[World] [World]
#Enable the villager structures for the computer scientist. #Enable the villager structures for the computer scientist.
@ -6,8 +5,8 @@
#Gives the ap documentation to new players. #Gives the ap documentation to new players.
givePlayerBookOnJoin = false givePlayerBookOnJoin = false
#The weight of the villager structures. #The weight of the villager structures.
#Range: 0 ~ 16000 # Default: 10
# Range: 0 ~ 16000
villagerStructureWeight = 10 villagerStructureWeight = 10
#Enable new wandering trader trades. #Enable new wandering trader trades.
enableWanderingTraderTrades = true enableWanderingTraderTrades = true

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@ -1,20 +0,0 @@
{
"defaultSigningMode": "PROMPT",
"enableMod": true,
"showNCRButton": false,
"showReloadButton": false,
"verifiedIconEnabled": true,
"showServerSafety": false,
"hideInsecureMessageIndicators": true,
"hideModifiedMessageIndicators": true,
"hideSystemMessageIndicators": true,
"hideWarningToast": true,
"hideSigningRequestMessage": false,
"alwaysHideReportButton": false,
"skipRealmsWarning": false,
"disableTelemetry": true,
"removeTelemetryButton": false,
"demandOnServer": false,
"verifiedIconOffsetX": 0,
"verifiedIconOffsetY": 0
}

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@ -1,75 +0,0 @@
#Client Configuration
[client]
[client.visual_options]
# If plaques should show on the top of the screen.
on_top = true
# The distance from the top or bottom of the screen, in pixels.
#Range: 8 ~ 256
distance = 16
# The horizontal offset from the center, in pixels.
#Range: -256 ~ 256
horizontal_offset = 0
# Hide waila/hwyla/jade popups while plaques are showing.
hide_waila = true
# If plaques should show for task advancements (normal advancements).
tasks = true
# If plaques should show for goal advancements (medium-difficulty advancements).
goals = true
# If plaques should show for challenge advancements (high-difficulty advancements).
challenges = true
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
title_color = "#FF332200"
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
name_color = "#FFFFFFFF"
[client.duration_options]
# Duration of the shiny effect fade in for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadein = 0.5
# Duration of the shiny effect fade out for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadeout = 1.5
# Duration of the plaques for tasks (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
task_duration = 7.0
# Duration of the shiny effect fade in for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadein = 0.5
# Duration of the shiny effect fade out for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadeout = 1.5
# Duration of the plaques for goals (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
goal_duration = 7.0
# Duration of the shiny effect fade in for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadein = 1.25
# Duration of the shiny effect fade out for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadeout = 1.5
# Duration of the plaques for challenges (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
challenge_duration = 7.0
[client.functionality_options]
# Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict.
# Options:
# Advancement ID (eg. "minecraft:adventure/adventuring_time")
# Mod ID (Omit the colon, eg. "minecraft")
# Advancement Category (End with a /, eg. "minecraft:story/")
blacklist = []
# Whitelist of advancements to show plaques for. Leave empty to display for all.
# Same options available as blacklist.
whitelist = []
# Volume of task sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
task_volume = 1.0
# Volume of goal sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
goal_volume = 1.0
# Volume of challenge sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
challenge_volume = 1.0

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
#
general {
# If the Attributes GUI is available.
# Client-authoritative.
# Default: true
B:"Enable Attributes GUI"=true
# If description tooltips will be added to potion items.
# Client-authoritative.
# Default: true
B:"Enable Potion Tooltips"=true
# A list of attributes that will be hidden from the Attributes GUI. Client-authoritative.
# This is useful for attributes that are not meant to be visible to players, such as those used by Apothic Attributes itself.
# This config supports the following input formats:
# - ResourceLocation strings, such as minecraft:generic.max_health, used to block specific attributes.
# - Namespaced wildcards, such as apothic_attributes:*, used to block all attributes in a namespace.
# - Negation entries, such as !apothic_attributes:elytra_flight, which will un-block a specific attribute that would otherwise be blocked by a wildcard.
# Note:
# The list is processed in order. Place negation entries at the end of the list to ensure they take precedence.
#
# Default: [neoforge:nametag_distance], [neoforge:creative_flight], [apothic_attributes:elytra_flight], [apothic_attributes:ghost_health]
S:"Hidden Attributes" <
neoforge:nametag_distance
neoforge:creative_flight
apothic_attributes:elytra_flight
apothic_attributes:ghost_health
>
}
effects {
# The value (per-level) of the Experience Gained attribute modifier provided by Ancient Knowledge.
# Synced.
# Default: 4.0; Range: [1.0 ~ 1024.0]
S:"Ancient Knowledge Multiplier"=4.0
}
client {
# The anchor point for this element.
# Default: top_right
S:"GUI Button Offset Anchor Point"=top_right
# The X offset for this element.
# Default: -3; Range: [-1000 ~ 1000]
I:"GUI Button Offset X Offset"=-3
# The Y Offset for this element.
# Default: 3; Range: [-1000 ~ 1000]
I:"GUI Button Offset Y Offset"=12
}
combat_rules {
# The protection damage reduction formula.
# Computed after Prot Pierce and Prot Shred are applied.
# Arguments:
# 'protPoints' - The number of protection points the user has after reductions.
# Output:
# The percentage of damage taken after protection has been applied, from 0 (no damage taken) to 1 (full damage taken).
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
#
# Default: 1 - min(0.025 * protPoints, 0.85)
S:"Protection Formula"=1 - min(0.025 * protPoints, 0.85)
# The a-value formula, which computes an intermediate used in the armor formula.
# Arguments:
# 'damage' - The damage of the incoming attack.
# Output:
# The a-value, which will be supplied as an argument to the armor formula.
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
#
# Default: if(damage < 20, 10, 10 + (damage - 20) / 2)
S:"A-Value Formula"=if(damage < 20, 10, 10 + (damage - 20) / 2)
# The armor damage reduction formula.
# Computed after Armor Pierce and Armor Shred are applied.
# Arguments:
# 'a' - The a-value computed by the a-value formula.
# 'damage' - The damage of the incoming attack.
# 'armor' - The armor value of the user after reductions.
# 'toughness' - The armor toughness value of the user.
# Output:
# The percentage of damage taken after armor has been applied, from 0 (no damage taken) to 1 (full damage taken).
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
# Note:
# The vanilla formula is: 1 - min(max(armor - damage / (2 + toughness / 4), armor / 5), 20) / 25
#
# Default: a / (a + armor)
S:"Armor Formula"=a / (a + armor)
# The armor toughness formula.
# This is used to determine how armor toughness impacts enemy Armor Pierce / Armor Shred.
# Arguments:
# 'damage' - The damage of the incoming attack.
# 'armor' - The armor value of the user after reductions.
# 'toughness' - The armor toughness value of the user.
# Output:
# The percentage by which enemy armor pierce/shred will be reduced, from 0 (no change) to 1 (preventing it completely).
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
#
# Default: min(toughness * 0.02, 0.6)
S:"Armor Toughness Formula"=min(toughness * 0.02, 0.6)
# The factor by which negative armor values will increase incoming damage.
# Each point of negative armor will increase incoming damage by this factor.
# A value of 0.015 means that 1 point of negative armor will increase incoming damage by 1.5%.
# Note:
# Negative armor is typically only encountered when the attacker has more armor pen than the defender has armor.
#
# Default: 0.015; Range: [0.0 ~ 1.0]
S:"Negative Armor Factor"=0.015
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Enchantment Module Config
client {
# If enchanted book metadata (treasure, tradeable, etc) are shown in the tooltip.
# Default: true
B:"Show Enchanted Book Metadata"=true
# The 1/n chance that a sculkshelf plays a sound, per client tick. Set to 0 to disable.
# Default: 200; Range: [0 ~ 32767]
I:"Sculkshelf Noise Chance"=200
# If enchantment descriptions are shown inline in item tooltips.
# Translations for vanilla enchantments require the 'Enchantment Descriptions' mod.
# Default: false
B:"Enable Inlined Enchantment Descriptions"=false
}

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#Do not check if the client has the necessary permission level for executing the '/data' command when trying to edit an armor stand. Useful when the current server is using custom permissions handling.
override_client_permissions_check = true
#The delay in ticks for sending queued client commands for editing armor stands to the server. Increase this values if commands are sent too quickly and the server fails to process all of them.
#Range: > 20
client_command_delay = 20
#Allows for using this mod on a server without it (like a vanilla server) when the Vanilla Tweaks Armor Statues data pack is installed without the need for being a server operator.
#Download the Vanilla Tweaks Armor Statues data pack from here: https://vanillatweaks.net/
use_vanilla_tweaks_triggers = false

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#General settings
[general]
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
dimensionBlacklist = []
#Spawn a book in the players inventory on login
spawnBook = false
#How much mana whirlisprigs consume per generation
#Range: 0 ~ 10000
sylphManaCost = 250
#How much progress whirlisprigs must accumulate before creating resources
#Range: 0 ~ 10000
whirlisprigProgress = 250
#Should the Wilden Hunter attack animals?
hunterHuntsAnimals = false
#Should the Wilden Stalker attack animals?
stalkerHuntsAnimals = false
#Should the Wilden Defender attack animals?
defenderHuntsAnimals = false
#Should the Wilden Chimera dive bomb destroy blocks?
destructiveDiveBomb = true
#Archwood forest spawn weight
#Range: > 0
archwoodForest = 2
#How many inventories can lectern support per bookwyrm
#Range: > 1
bookwyrmLimit = 8
[drygmy_production]
#How much source drygmys consume per generation
#Range: 0 ~ 10000
drygmyManaCost = 1000
#How many channels must occur before a drygmy produces loot
#Range: 0 ~ 300
drygmyMaxProgress = 20
#Bonus number of items a drygmy produces per unique mob
#Range: 0 ~ 300
drygmyUniqueBonus = 2
#Base number of items a drygmy produces per cycle before bonuses.
#Range: > -2147483648
drygmyBaseItems = 1
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
#Range: 0 ~ 300
drygmyQuantityCap = 5
#Items
[item]
#Spawn Caster Tomes in Dungeon Loot?
spawnTomes = true
#How much mana the Ring of Jumping consumes per jump
#Range: 0 ~ 10000
jumpRingCost = 30
#Blocks
[block]
#How much potion a melder takes from each input jar. 100 = 1 potion
#Range: > 100
melderInputCost = 200
#How much potion a melder outputs per cycle. 100 = 1 potion
#Range: > 100
melderOutput = 100
#How much source a melder takes per cycle
#Range: > 0
melderSourceCost = 300
#The max potion level the enchanted flask can grant. This isnt needed unless you have an infinite potion leveling exploit.
#Range: > 2
enchantedFlaskCap = 255
#Debug
[debug]
#Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck.
#Range: > 0
maxLogEvents = 100

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#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Base max mana
#Range: > 0
baseMax = 100
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#Mana regen bonus for tier of book
#Range: > 0
tierRegen = 1
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
[spell_casting]
#Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceCapOnCast = true
#Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceGlyphLimitOnCast = true
[item]
#Cost per glyph in a codex
#Range: > 0
codexCost = 10
[warp_portals]
#Enable warp portals?
enableWarpPortals = false
#Beta Features
[beta]
#Allow crafting infinite spells. This is a beta feature and may cause crashes.
infiniteSpells = false
#Limits the crafting infinite spells beta, set a cap to the number of additional glyphs. This is a beta feature and may cause crashes.
#Range: 10 ~ 1000
infiniteSpellLimit = 30

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#The maximum amount of backup beds tracked by the server for each player.
#Range: 0 ~ 100
backup_bed_track_count = 3

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config/bcc-common.toml Normal file
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#General settings
[general]
#modpackProjectID is now deprecated and will be removed soon
# Default: 0
# Range: > 0
modpackProjectID = 0
#The name of the modpack
modpackName = "Banana"
#The version of the modpack
modpackVersion = "2.0"
#Use the metadata.json to determine the modpack version
#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
useMetadata = false

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[time]
#Determines which method is used to set day and night speed.
#RATIO: Uses daySpeed and nightSpeed settings.
#MINUTES: Uses daySpeedMinutes and nightSpeedMinutes settings.
#REALTIME: Sets day and night to 12 real-world hours each.
#Allowed Values: RATIO, MINUTES, REALTIME
speedMethod = "RATIO"
#The speed at which time passes during the day.
#Day is defined as any time between dayStart (see below) and nightStart (see below) the next day.
#This is the RATIO of time passing relative to vanilla.
#Vanilla speed: 1.0
#Range: 0.0 ~ 24000.0
daySpeed = 1.0
#The speed at which time passes during the night.
#Night is defined as any time between dayStart (see below) and nightStart (see below).
#This is the RATIO of time passing relative to vanilla.
#Vanilla speed: 1.0
#Range: 0.0 ~ 24000.0
nightSpeed = 1.0
#An alternative way to set day speed. This setting is mutually exclusive with daySpeed.
#If both are set, speedMethod (see above) determines which setting is used.
#This setting defines the length of the day in real-world minutes.
#Vanilla length: 10.0 minutes
#Range: 0.1 ~ 10000.0
daySpeedMinutes = 10.0
#An alternative way to set night speed. This setting is mutually exclusive with nightSpeed.
#If both are set, speedMethod (see above) determines which setting is used.
#This setting defines the length of the night in real-world minutes.
#Vanilla length: 10.0 minutes
#Range: 0.1 ~ 10000.0
nightSpeedMinutes = 10.0
#The time to start day. This is configurable within the time the sun appears and day starts.
#Default: 23500
#Range: 22300.0 ~ 24000.0
dayStart = 23500.0
#The time to start night. This is configurable within the time sunset starts and night starts.
#Default: 12500
#Range: 12000.0 ~ 13000.0
nightStart = 12500.0
#Enabling this will allow the setting of an infinite amount of time speeds defined as pairs in the form:
#(currentTick, desiredSpeed)
#where between each value bezier spline interpolation is performed for smooth transitioning
#The two default pairs at 0 and 24000 are necessary as they act as bounds. However
#The time speed value for each of them can be freely modified
enableInterpolatedTime = false
#The value that determines the smoothing factor in the interpolation algorithm.
#A high value will make the interpolation softer and curvier
#A low value will make the interpolation closer to a piecewise function
#Range: 0.0 ~ 10.0
interpolatedTimeSmoothingFactor = 0.25
#These are the pairs that define what speed time should run at, at the specified day/night tick
#The two default pairs need to exist, but their time speed values can be modified
interpolatedTimeList = ["0,1.0", "24000,1.0"]
[time.effects]
#When applied, this effect syncs the passage of weather with the current speed of time.
#I.e., as time moves faster, rain stops faster. Clear weather is not affected.
#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
#Note: On NeoForge 1.21.1+ this is already handled by the platform. SLEEPING will still work as intended.
#Note: This setting is not applicable if game rule doWeatherCycle is false.
#Allowed Values: NEVER, ALWAYS, SLEEPING
weatherEffect = "SLEEPING"
#When applied, this effect syncs the random tick speed with the current speed of time, forcing
#crop, tree, and grass growth to occur at baseRandomTickSpeed multiplied by the current time-speed.
#When set to SLEEPING, randomTickSpeed is set to baseRandomTickSpeed unless at least one player is sleeping in a dimension.
#More information on the effects of random tick speed can be found here: https://minecraft.wiki/w/Tick#Random_tick
#WARNING: This setting overwrites the randomTickSpeed game rule. To modify the base random tick speed,
#use the baseRandomTickSpeed setting instead of changing the game rule directly.
#Note: On NeoForge 1.21.1+ this is already handled by the platform. SLEEPING will still work as intended.
#This effect has a minimum randomTickSpeed of 1 if time speed is less than 1.0.
#Allowed Values: NEVER, ALWAYS, SLEEPING
randomTickEffect = "SLEEPING"
#The base random tick speed used by the randomTickEffect time effect.
#Range: > 0
baseRandomTickSpeed = 3
#When applied, this effect progresses potion effects to match the rate of the current time-speed.
#This effect does not apply if time speed is 1.0 or less.
#THIS MAY HAVE A NEGATIVE IMPACT ON PERFORMANCE IN SERVERS WITH MANY PLAYERS.
#When set to ALWAYS, this effect applies to all players in the dimension, day or night.
#When set to SLEEPING, this effect only applies to players who are sleeping.
#Note: On NeoForge 1.21.1+ this is already handled by the platform. SLEEPING will still work as intended.
#Allowed Values: NEVER, ALWAYS, SLEEPING
potionEffect = "NEVER"
#When applied, this effect progresses player hunger effects to match the rate of the current time-speed.
#This results in faster healing when food level is full, and faster harm when food level is too low.
#This effect does not apply if time speed is 1.0 or less.
#When set to ALWAYS, this effect applies to all players in the dimension, day or night. Not recommended on higher difficulty settings
#When set to SLEEPING, this effect only applies to players who are sleeping.
#Allowed Values: NEVER, ALWAYS, SLEEPING
hungerEffect = "NEVER"
#When applied, this effect progresses block entities like furnaces, hoppers, and spawners to match the rate of the current time-speed.
#WARNING: This time-effect has a significant impact on performance.
#This effect does not apply if time speed is 1.0 or less.
#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
#Note: On NeoForge 1.21.1+ this is already handled by the platform. SLEEPING will still work as intended.
#Allowed Values: NEVER, ALWAYS, SLEEPING
blockEntityEffect = "NEVER"
[sleep]
#Enables or disables the sleep feature of this mod. Enabling this setting will modify the vanilla sleep functionality
#and may conflict with other sleep mods. If disabled, all settings in the sleep section will not apply.
enableSleepFeature = true
### THIS SETTING DEFINES THE SLEEP TIME-SPEED IN SINGLE-PLAYER GAMES ###
#The maximum speed at which time passes when all players are sleeping.
#A value of 110 is nearly equal to the time it takes to sleep in vanilla.
#Range: 0.0 ~ 24000.0
sleepSpeedMax = 110.0
#The minimum speed at which time passes when only 1 player is sleeping in a full server.
#Range: 0.0 ~ 24000.0
sleepSpeedMin = 1.0
#The speed at which time passes when all players are sleeping.
#Set to -1 to disable this feature (sleepSpeedMax will be used when all players are sleeping).
#Range: -1.0 ~ 24000.0
sleepSpeedAll = -1.0
#This parameter defines the curvature of the interpolation function that translates the sleeping player percentage into time-speed.
#The function used is a Normalized Tunable Sigmoid Function.
#A value of 0.5 represents a linear relationship.
#Smaller values bend the curve toward the X axis, while greater values bend it toward the Y axis.
#This graph may be used as a reference for tuning the curve: https://www.desmos.com/calculator/w8gntxzfow
#Credit to Dino Dini for the function: https://dinodini.wordpress.com/2010/04/05/normalized-tunable-sigmoid-functions/
#Credit to SmoothSleep for the idea: https://www.spigotmc.org/resources/smoothsleep.32043/
#Range: 0.0 ~ 1.0
sleepSpeedCurve = 0.2
#Set to 'true' for the weather to clear when players wake up in the morning as it does in vanilla.
#Set to 'false' to force weather to pass naturally. Adds realism when accelerateWeather is enabled.
#Note: This setting is ignored if game rule doWeatherCycle is false.
clearWeatherOnWake = false
#When true, players are allowed to sleep at all times of day in dimensions controlled by Better Days.
#Note: Other mods may override this ability.
allowDaySleep = false
#When true, a clock is displayed in the sleep interface.
displayBedClock = true
#The ratio of players in a dimension that must be sleeping to skip to morning.
#A value of 1 means all players must be sleeping, 0.5 means half the players must be sleeping, etc.
#A value of 0 effectively disables this feature.
#Range: 0.0 ~ 1.0
ratioPlayersForSleep = 0.0
#This section defines settings for notification messages.
#All messages support Minecraft formatting codes (https://minecraft.wiki/w/Formatting_codes).
#All messages have variables that can be inserted using the following format: ${variableName}
#Any message can be disabled by setting it to an empty string.
#The type option controls where the message appears:
# SYSTEM: Appears as a message in the chat. (e.g., "Respawn point set")
# GAME_INFO: Game information that appears above the hotbar (e.g., "You may not rest now, the bed is too far away").
#The target option controls to whom the message is sent:
# ALL: Sends the message to all players on the server.
# DIMENSION: Sends the message to all players in the current dimension.
# SLEEPING: Sends the message to all players in the current dimension who are sleeping.
[sleep.messages]
#This message is sent after a sleep cycle has completed.
[sleep.messages.morning]
#Available variables:
#
#sleepingPlayers -> the number of players in the current dimension who were sleeping.
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
message = "§e§oTempus fugit!"
#Sets where this message appears.
#Allowed Values: SYSTEM, GAME_INFO
type = "GAME_INFO"
#Sets to whom this message is sent.
#A target of 'SLEEPING' will send the message to all players who just woke up.
#Allowed Values: ALL, DIMENSION, SLEEPING
target = "DIMENSION"
#This message is sent when a player enters their bed.
[sleep.messages.enterBed]
#Available variables:
#player -> the player who started sleeping.
#sleepingPlayers -> the number of players in the current dimension who are sleeping.
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
message = "${player} is now sleeping. [${sleepingPlayers}/${totalPlayers}]"
#Sets where this message appears.
#Allowed Values: SYSTEM, GAME_INFO
type = "GAME_INFO"
#Sets to whom this message is sent.
#
#Allowed Values: ALL, DIMENSION, SLEEPING
target = "DIMENSION"
#This message is sent when a player leaves their bed (without being woken up naturally by morning).
[sleep.messages.leaveBed]
#Available variables:
#player -> the player who left their bed.
#sleepingPlayers -> the number of players in the current dimension who are sleeping.
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
message = "${player} has left their bed. [${sleepingPlayers}/${totalPlayers}]"
#Sets where this message appears.
#Allowed Values: SYSTEM, GAME_INFO
type = "GAME_INFO"
#Sets to whom this message is sent.
#
#Allowed Values: ALL, DIMENSION, SLEEPING
target = "DIMENSION"

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@ -1,6 +0,0 @@
{
"biomeSizeModifier": {
"desc:": "Biome size modifier, added to the vanilla biome size. Vanilla value:0, recommended range: [-8;8]: default:-2",
"biomeSizeModifier": 3
}
}

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@ -1,13 +0,0 @@
name = "Bluemap x Rechiseled"
filename = "Rechiseled.Bluemap.zip"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/KdxJ8UiH/versions/ElHrCleF/Rechiseled.Bluemap.zip"
hash-format = "sha512"
hash = "b34dcc3d460f50f4371364d1f6aeb525c6e8a12de826eb5de9500d6e8e54ba6041f671ae80e2d5d4fe64be07ba631bf78563d42607b947b71b740ac42bd272bc"
[update]
[update.modrinth]
mod-id = "KdxJ8UiH"
version = "ElHrCleF"

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name = "Diagonal Suite Bluemap Compat"
filename = "DiagonalSuiteBluemapCompat.zip"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/oP2tLqEb/versions/m3OG0THo/DiagonalSuiteBluemapCompat.zip"
hash-format = "sha512"
hash = "75cf0ddf9bfaef37c63ea92b60a901cb66a84939a49ea56ae79b8efa3cbcb9d4a10041e8e2119ec4ab924addf94076e36c795184f84c05ce349e6246e72977a5"
[update]
[update.modrinth]
mod-id = "oP2tLqEb"
version = "m3OG0THo"

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name = "bluemap-spohisticatedbackpacks"
filename = "SophisticatedBackpacks.Bluemap.zip"
[download]
url = "https://github.com/TyBraniff/Bluemap-x-SophisticatedBackpacks/releases/download/v1.0.0/SophisticatedBackpacks.Bluemap.zip"
hash-format = "sha256"
hash = "88dc40a8137c246d30f5226e413385bcd9f83159aa99d24ef7e5ad3f6264684a"

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@ -1,7 +0,0 @@
name = "bluemap-visualworkbench"
filename = "VisualWorkbench.Bluemap.zip"
[download]
url = "https://github.com/TyBraniff/Bluemap-x-VisualWorkbench/releases/download/1.0.0/VisualWorkbench.Bluemap.zip"
hash-format = "sha256"
hash = "2c2a0667fb863fef85c225d9e3b59daedf35b652d6d162b2a4928fcd7d6dd631"

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name = "Bluemap x Minecolonies"
filename = "Minecolonies.bluemap.zip"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/sKmsEjEH/versions/cXu77Hbw/Minecolonies.bluemap.zip"
hash-format = "sha512"
hash = "d2aa92be4666eab30b783561c5bfb66001103047b94e62fd05c2dc79526746e54e324ea146e0a8f0a7da43f55ffb3cef537e093e78ba7d771b4d28b95ee68e93"
[update]
[update.modrinth]
mod-id = "sKmsEjEH"
version = "cXu77Hbw"

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name = "Bluemap x SophisticatedStorage"
filename = "SophisticatedStorage.Bluemap.zip"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/RL733VYx/versions/8SvqCLPg/SophisticatedStorage.Bluemap.zip"
hash-format = "sha512"
hash = "3f63050fc2445fa0237c323caefdba51c02175f7689cf444d814c9cf2c339df09f67770ffff57f161895af7e2d66e015ff12601d36795e821d3f83404dec47d9"
[update]
[update.modrinth]
mod-id = "RL733VYx"
version = "8SvqCLPg"

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#Scale for screen shake effects
# Default: 1.0
# Range: 0.0 ~ 1.0
screenShakeScale = 1.0
#Max amount of sources that can contribute to screen shaking, adjustable for performance and preference reasons. 0 will disable the addition of shake sources
# Default: 256
# Range: > 0
maxScreenShakers = 256
#Determines if the experimental settings screen should be disabled
disableExperimentalSettingsScreen = true
#If no Slabfish hats should render at all, including on other players
disableSlabfishHats = false
#Whether the Slabfish Plush Campaign button should appear on the title screen. Ends May 11th.
disableSlabfishPlushCampaign = true
#Slabfish patron hat settings.
[slabfishSettings]
#If the slabfish hat should be enabled
enabled = true
#If the slabfish hat's backpack should be enabled
backpackEnabled = true
#If the slabfish hat's sweater should be enabled
sweaterEnabled = true
#If the slabfish hat's custom type should be enabled. If false, the default swamp slabfish appears
typeEnabled = true

22
config/brutalbosses.json Normal file
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{
"printChestLoottable": {
"desc:": "Prints the chest loottable on opening and on spawn and logs the Loottables which do not have a boss assigned of structures to the latest.log. Useful to find the table used by a dungeon chest, only works if the chest is not opened yet: default:false",
"printChestLoottable": false
},
"damageMultiplier": {
"desc:": "Global difficulty multiplier, affects damage of all bosses, default:1.0",
"damageMultiplier": 1.0
},
"healthMultiplier": {
"desc:": "Global difficulty multiplier, affects health of all bosses, default:1.0",
"healthMultiplier": 2.0
},
"globalBossSpawnChance": {
"desc:": "Global boss spawn chance, determines the chance per treasure chest spawn at which a boss can appear in a structure. Chance X in 100, default = 30",
"globalBossSpawnChance": 5
},
"minDistance": {
"desc:": "Minimum distance in blocks between spawning, is not 100% guranteed compares last 20 spawns. default = 100",
"minDistance": 100
}
}

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# This is the configuration file for Canary.
# This file exists for debugging purposes and should not be configured otherwise.
# Before configuring anything, take a backup of the worlds that will be opened.
#
# You can find information on editing this file and all the available options here:
# https://github.com/AbdElAziz333/Canary/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.
# Fix little tiles
mixin.shapes.specialized_shapes = false
mixin.entity.collisions = false

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[settings]
#General Settings
#Maximum distance from where Blocks and Entities can be picked up
#Range: 0.0 ~ 1.7976931348623157E308
maxDistance = 2.5
#Max width of entities that can be picked up in survival mode
#Range: 0.0 ~ 10.0
maxEntityWidth = 1.5
#Max height of entities that can be picked up in survival mode
#Range: 0.0 ~ 10.0
maxEntityHeight = 1.9
#Slowness multiplier for blocks
#Range: 0.0 ~ 1.7976931348623157E308
blockSlownessMultiplier = 2.0
#Slowness multiplier for entities
#Range: 0.0 ~ 1.7976931348623157E308
entitySlownessMultiplier = 1.5
#Maximum stack limit for entities
#Range: > 1
maxEntityStackLimit = 3
#More complex Tile Entities slow down the player more
heavyTiles = true
#Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected.
pickupAllBlocks = false
#Whether Blocks and Entities slow the creative player down when carried
slownessInCreative = true
#Whether hostile mobs should be able to picked up in survival mode
pickupHostileMobs = false
#Larger Entities slow down the player more
heavyEntities = true
#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)
allowBabies = false
#Use Whitelist instead of Blacklist for Blocks
useWhitelistBlocks = true
#Use Whitelist instead of Blacklist for Entities
useWhitelistEntities = false
#Use Whitelist instead of Blacklist for Stacking
useWhitelistStacking = false
#Whether the player can hit blocks and entities while carrying or not
hitWhileCarrying = false
#Whether the player drops the carried object when hit or not
dropCarriedWhenHit = true
#Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance
useScripts = false
#Allows entities to be stacked on top of each other
stackableEntities = true
#Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones
entitySizeMattersStacking = false
#Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs.
placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"]
#Whether Players can be picked up. Creative players can't be picked up in Survival Mode
pickupPlayers = true
#Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can.
pickupUnbreakableBlocks = false
[whitelist]
#Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Entities that CAN be picked up (useWhitelistEntities must be true)
allowedEntities = []
#Blocks that CAN be picked up (useWhitelistBlocks must be true)
allowedBlocks = ["#forge:chests", "#c:chests", "#c:shulker_boxes", "#c:wooden_barrels", "#forge:barrels", "#forge:boxes/shulker", "minecraft:budding_amethyst", "minecraft:spawner", "minecraft:crafting_table", "sophisticatedstorage:shulker_box", "sophisticatedstorage:copper_shulker_box", "sophisticatedstorage:iron_shulker_box", "sophisticatedstorage:gold_shulker_box", "sophisticatedstorage:diamond_shulker_box", "sophisticatedstorage:netherite_shulker_box", "sophisticatedbackpacks:backpack", "functionalstorage:*"]
#Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true)
allowedStacking = []
[blacklist]
#Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Blocks that cannot be picked up
forbiddenTiles = ["#forge:immovable", "#forge:relocation_not_supported", "minecraft:end_portal", "minecraft:piston_head", "minecraft:end_gateway", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:peony", "minecraft:rose_bush", "minecraft:lilac", "minecraft:sunflower", "minecraft:*_bed", "minecraft:*_door", "minecraft:big_dripleaf_stem", "minecraft:waterlily", "minecraft:cake", "minecraft:nether_portal", "minecraft:tall_seagrass", "animania:block_trough", "animania:block_invisiblock", "colossalchests:*", "ic2:*", "bigreactors:*", "forestry:*", "tconstruct:*", "rustic:*", "botania:*", "astralsorcery:*", "quark:colored_bed_*", "immersiveengineering:*", "embers:block_furnace", "embers:ember_bore", "embers:ember_activator", "embers:mixer", "embers:heat_coil", "embers:large_tank", "embers:crystal_cell", "embers:alchemy_pedestal", "embers:boiler", "embers:combustor", "embers:catalzyer", "embers:field_chart", "embers:inferno_forge", "storagedrawers:framingtable", "skyresources:*", "lootbags:*", "exsartagine:*", "aquamunda:tank", "opencomputers:*", "malisisdoors:*", "industrialforegoing:*", "minecolonies:*", "thaumcraft:pillar*", "thaumcraft:infernal_furnace", "thaumcraft:placeholder*", "thaumcraft:infusion_matrix", "thaumcraft:golem_builder", "thaumcraft:thaumatorium*", "magneticraft:oil_heater", "magneticraft:solar_panel", "magneticraft:steam_engine", "magneticraft:shelving_unit", "magneticraft:grinder", "magneticraft:sieve", "magneticraft:solar_tower", "magneticraft:solar_mirror", "magneticraft:container", "magneticraft:pumpjack", "magneticraft:solar_panel", "magneticraft:refinery", "magneticraft:oil_heater", "magneticraft:hydraulic_press", "magneticraft:multiblock_gap", "refinedstorage:*", "mcmultipart:*", "enderstorage:*", "betterstorage:*", "practicallogistics2:*", "wearablebackpacks:*", "rftools:screen", "rftools:creative_screen", "create:*", "magic_doorknob:*", "iceandfire:*", "ftbquests:*", "waystones:*", "contact:*", "framedblocks:*", "securitycraft:*", "forgemultipartcbe:*", "integrateddynamics:cable", "mekanismgenerators:wind_generator", "cookingforblockheads:cabinet", "cookingforblockheads:corner", "cookingforblockheads:counter", "cookingforblockheads:oven", "cookingforblockheads:toaster", "cookingforblockheads:milk_jar", "cookingforblockheads:cow_jar", "cookingforblockheads:fruit_basket", "cookingforblockheads:cooking_table", "cookingforblockheads:fridge", "cookingforblockheads:sink", "powah:*", "advancementtrophies:trophy", "mekanismgenerators:heat_generator", "mna:filler_block"]
#Entities that cannot be picked up
forbiddenEntities = ["minecraft:end_crystal", "minecraft:ender_dragon", "minecraft:horse", "minecraft:ghast", "minecraft:shulker", "minecraft:leash_knot", "minecraft:armor_stand", "minecraft:item_frame", "minecraft:painting", "minecraft:shulker_bullet", "animania:hamster", "animania:ferret*", "animania:hedgehog*", "animania:cart", "animania:wagon", "mynko:*", "pixelmon:*", "mocreatures:*", "quark:totem", "vehicle:*", "securitycraft:*", "taterzens:npc", "easy_npc:*", "bodiesbodies:dead_body", "minecraft:villager", "minecraft:cow", "minecolonies:citizen", "guardvillagers:guard", "immersive_machinery:*", "immersive_aircraft:*", "immersive_paintings:*"]
#Entities that cannot have other entities stacked on top of them
forbiddenStacking = ["minecraft:horse"]
[customPickupConditions]
#Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config
#Custom Pickup Conditions for Blocks
customPickupConditionsBlocks = []
#Custom Pickup Conditions for Entities
customPickupConditionsEntities = []

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@ -1,33 +1,35 @@
#How many marks you can draw with a single chalk. Default: 64 #How many marks you can draw with a single chalk. Default: 64
#Range: > 0 # Default: 64
ChalkUses = 128 # Range: > 0
ChalkDurability = 128
#How much light glowing mark produces. Default: 5 #How much light glowing mark produces. Default: 5
#Range: 0 ~ 15 # Default: 5
GlowingMarkLightLevel = 7 # Range: 0 ~ 15
GlowingMarkLightLevel = 6
#Controls whether glowing should be enabled in Chalk Box. #Controls whether glowing should be enabled in Chalk Box.
#If disabled - you will not be able to draw glowing marks with chalk box. #If disabled - you will not be able to draw glowing marks with chalk box.
#Default: true #Default: true
ChalkBoxGlowingEnabled = true ChalkBoxGlowingEnabled = true
#How many glowing uses one glowing item will give. #How many glowing uses one glowing item will give.
#Default: 8 #Default: 8
#Range: 1 ~ 9999 # Default: 8
ChalkBoxGlowingItemUses = 16 # Range: 1 ~ 9999
#If enabled, Chalks (and Chalk Boxes) will generate in Dungeons, Abandoned Mineshafts, Planes and Savanna villages, Cartographer houses ChalkBoxAmountPerGlowingItem = 8
#If enabled, Chalks (and Chalk Boxes) will generate in Dungeons, Abandoned Mineshafts, Villages (Planes and Savanna), Cartographer village houses
#Default: true #Default: true
ShouldGenerateInChests = true GenerateChalkInLootChests = true
#Enable/disable symbols and location of the advancement that will unlock that symbol. (Empty = always unlocked) #Enable/disable symbols and location of the advancement that will unlock that symbol. (Empty = available from the start)
[Symbols] [Symbols]
CrossEnabled = true CrossEnabled = true
CrossUnlockAdvancement = "" CrossUnlockAdvancement = ""
CheckEnabled = true HeartEnabled = true
CheckUnlockAdvancement = "" HeartUnlockAdvancement = "minecraft:husbandry/tame_an_animal"
HouseEnabled = true HouseEnabled = true
HouseUnlockAdvancement = "chalk:adventure/sleep_three_times_in_one_place" HouseUnlockAdvancement = "chalk:adventure/home_is_where_the_bed_is"
PickaxeEnabled = true PickaxeEnabled = true
PickaxeUnlockAdvancement = "minecraft:story/iron_tools" PickaxeUnlockAdvancement = "minecraft:story/iron_tools"
SkullEnabled = true SkullEnabled = true
SkullUnlockAdvancement = "chalk:adventure/get_skeleton_skull" SkullUnlockAdvancement = "chalk:adventure/bound_by_bone"
HeartEnabled = true CheckEnabled = true
HeartUnlockAdvancement = "minecraft:husbandry/tame_an_animal" CheckUnlockAdvancement = ""

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@ -1,46 +0,0 @@
#General settings
[general]
#Use config instead of datapack
use_config = true
#List settings
#Syntax: ["modid:block|weight"]
#Example: ["minecraft:stone|2","minecraft:dirt|1"]
#Forge tags are supported
[general.lists]
#Cobble gen
block_list_cobble = ["minecraft:cobblestone"]
#Stone gen
block_list_stone = ["minecraft:stone"]
#Basalt gen
block_list_basalt = ["minecraft:basalt"]
#Custom settings
[general.lists.custom]
#Custom generators
#Syntax: [gen]
#Gen: [type, block, list]
#Type: cobblestone, stone
#Block: resource location of the block below the generated block
#List: see List settings
#Examples:
#custom_generators = [
# ["cobblestone", "minecraft:diamond_block", ["minecraft:diamond_block"]],
# ["cobblestone", "minecraft:dirt", ["forge:dirt"]],
# ["cobblestone", "minecraft:white_wool", ["minecraft:wool"]]]
custom_generators = [
["cobblestone", "minecraft:coal_block", ["minecraft:blackstone"]],
["stone", "minecraft:coal_block", ["minecraft:blackstone|100","minecraft:glided_blackstone|5"]],
["cobblestone", "minecraft:quartz_block", ["minecraft:granite"]],
["stone", "minecraft:quartz_block", ["minecraft:granite"]],
["cobblestone", "minecraft:polished_deepslate", ["minecraft:cobbled_deepslate"]],
["stone", "minecraft:polished_deepslate", ["minecraft:deepslate"]],
["cobblestone", "create:limestone", ["minecraft:calcite"]],
["stone", "create:limestone", ["minecraft:calcite"]],
["cobblestone", "minecraft:calcite", ["minecraft:diorite"]],
["stone", "minecraft:calcite", ["minecraft:diorite"]],
["cobblestone", "minecraft:diorite", ["minecraft:andesite"]],
["stone", "minecraft:diorite", ["minecraft:andesite"]]
]

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@ -21,11 +21,17 @@
}, },
"disconnectTimeout": { "disconnectTimeout": {
"desc:": "Set the ingame disconnect timeout for disconnecting players. Default = 60sec", "desc:": "Set the ingame disconnect timeout for disconnecting players. Default = 60sec",
"disconnectTimeout": 300 "disconnectTimeout": 120
}, },
"packetHistoryMinutes": { "packetHistoryMinutes": {
"desc:": "Set the amount of minutes for which network packet history data is saved. Default = 5 minutes", "desc:": "Set the amount of minutes for which network packet history data is saved. Default = 5 minutes",
"packetHistoryMinutes": 10 "packetHistoryMinutes": 5
},
"malformedtraffic": {
"desc:": "Detection and blocking of malformed and/or malicious traffic",
"enabled": true,
"proxies:": "Add your proxy IP to the whitelist below, if you're using one(e.g. velocity) to avoid blocking the proxy's ip. Format: [\"127.0.0.1\", \"128.0.01\"] without the \\ ",
"proxywhitelist": []
}, },
"showFullResourceLocationException": { "showFullResourceLocationException": {
"desc:": "Enable to see the full log output for all resource location exceptions. Default = false", "desc:": "Enable to see the full log output for all resource location exceptions. Default = false",

9
config/connector.json Normal file
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{
"version": 1,
"hiddenMods": [],
"globalModAliases": {
"cloth_config": "cloth-config2",
"playeranimator": "player-animator"
},
"enableMixinSafeguard": false
}

36
config/corpse-server.toml Normal file
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#The time (in real life days) deaths get stored
#-1 for infinite storage
#0 for not storing deaths at all
# Default: -1
# Range: > -1
death_storage_duration = -1
[corpse]
#The time passed (in ticks) after a corpse turns into a skeleton
# Default: 72000
# Range: > 0
skeleton_time = 72000
#If the corpse should lie on its face
lie_on_face = false
#If the corpse should wear the players equipment
show_equipment = true
#If the corpse should fall into the void
fall_into_void = false
#If the corpse should get removed when in lava
lava_damage = false
[corpse.access]
#If only the owner of the corpse can access the inventory
only_owner = true
#If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true)
skeleton = true
[corpse.despawn]
#The time passed (in ticks) after a corpse despawns (only if empty)
# Default: 600
# Range: > 20
time = 600
#The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never)
# Default: -1
# Range: > -1
force_time = -1

7
config/cpm.json Normal file
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{
"editorLastVersion": "0.6.25a",
"editorRecentProjects": [],
"titleScreenButton": false,
"serverSettings": {},
"keybinds": {}
}

147
config/create-client.toml Normal file
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#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#.
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#.
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#.
#Higher density means more spawned particles.
# Default: 0.5
# Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#.
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
# Default: 10.0
# Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#.
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
# Default: 2
# Range: 0 ~ 4
mainMenuConfigButtonRow = 3
#.
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
# Default: -4
# Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#.
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
# Default: 3
# Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#.
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
# Default: -4
# Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#.
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#.
#Disable to prevent being rotated while seated on a Moving Contraption
rotateWhenSeated = true
#.
#Configure your vision range when submerged in Create's custom fluids
[client.fluidFogSettings]
#.
#The vision range through honey will be multiplied by this factor
# Default: 1.0
# Range: 0.125 ~ 256.0
honey = 1.0
#.
#The vision range though chocolate will be multiplied by this factor
# Default: 1.0
# Range: 0.125 ~ 256.0
chocolate = 1.0
#.
#Settings for the Goggle Overlay
[client.goggleOverlay]
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
# Default: 20
# Range: > -2147483648
overlayOffsetX = 20
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
# Default: 0
# Range: > -2147483648
overlayOffsetY = 0
#.
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#.
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: -267386864
# Range: > -2147483648
customBackgroundOverlay = -267386864
#.
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: 1347420415
# Range: > -2147483648
customBorderTopOverlay = 1347420415
#.
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: 1344798847
# Range: > -2147483648
customBorderBotOverlay = 1344798847
#.
#Sound settings
[client.sound]
#.
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#.
#Maximum volume modifier of Ambient noise
# Default: 0.10000000149011612
# Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612
#.
#Mod Integration and Recipe Viewer
[client.recipeViewerIntegration]
#.
#How Recipe Viewer search should interact with Stock Keepers
#Allowed Values: SYNC_BOTH, SYNC_FROM_JEI, SYNC_FROM_STOCK_KEEPER, NONE
syncRecipeViewerSearch = "SYNC_BOTH"
#.
#Railway related settings
[client.trains]
#.
#How far away the Camera should zoom when seated on a train
# Default: 3.0
# Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0
#.
#Display nodes and edges of a Railway Network while f3 debug mode is active
showTrackGraphOnF3 = false
#.
#Additionally display materials of a Rail Network while f3 debug mode is active
showExtendedTrackGraphOnF3 = false
#.
#Display Track Networks and Trains on supported map mods
showTrainMapOverlay = true
#.
#Track Network Color on maps
#Allowed Values: RED, GREY, WHITE
trainMapColorTheme = "RED"

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#.
#Parameters and abilities of kinetic mechanisms
[kinetics]
#.
#.
#Whether Deployer-killed entities should drop experience.
deployerKillDropXp = true
#.
#Scale for experience dropped from Deployer-killed entities.
# Default: 1.0
# Range: 0.0 ~ 1.0
deployerKillXpScale = 1.0
#.
#Whether Deployer-mined blocks should drop experience.
deployerMineDropXp = true
#.
#Scale for experience dropped from Deployer-mined blocks.
# Default: 1.0
# Range: 0.0 ~ 1.0
deployerMineXpScale = 1.0
#.
#Whether Deployers collect dropped experience as Nuggets of Experience.
deployerCollectXp = true
#.
#Whether the Mending enchantment applies to Deployer-held items (Needs deployerCollectXp = true).
deployerMendItem = true
#.
#Whether Deployers can perform sweep attacks.
deployerSweepAttack = true
#.
#Whether Crushing Wheel-killed entities should drop experience.
crushingWheelKillDropXp = true
#.
#Probability of Crushing Wheel-killed entities dropping experience.
# Default: 0.30000001192092896
# Range: 0.0 ~ 1.0
crushingWheelKillDropXpChance = 0.30000001192092896
#.
#Scale for experience dropped from Crushing Wheel-killed entities.
# Default: 0.3400000035762787
# Range: 0.0 ~ 1.0
crushingWheelKillDropXpScale = 0.3400000035762787
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v1]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v1.impact]
mechanical_grindstone = 4.0
grindstone_drain = 4.0
#.
#Parameters and abilities of fluids and fluid operating components
[kinetics.fluids]
#.
#.
#Whether Liquid Experience will vaporize into Experience Orbs upon placement.
experienceVaporizeOnPlacement = true
#.
#The amount of liquid a Printer can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
printerFluidCapacity = 8000
#.
#If the printing of Written Books function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableWrittenBookPrinting = true
#.
#If the printing of Enchanted Books function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableEnchantedBookPrinting = true
#.
#If the printing of Create's copiable items function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableCreateCopiableItemPrinting = true
#.
#If the changing package patterns function of Printers should be enabled.
#[@cui:RequiresReload:server]
enablePackagePatternPrinting = true
#.
#If the assigning package addresses function of Printers should be enabled.
#[@cui:RequiresReload:server]
enablePackageAddressPrinting = true
#.
#If the assigning custom names function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableCustomNamePrinting = true
#.
#If the printing banner patterns function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableBannerPatternPrinting = true
#.
#Whether printing custom names (displayed in italics) should instead print as as item names (displayed in non-italics).
printingCustomNameAsItemName = false
#.
#The generation change when copying Written Books; a value of 1 will prevent copying copy of copy
# Default: -3
# Range: -3 ~ 1
printingGenerationChange = -3
#.
#The cost multiplier of printing Enchanted Books.
# Default: 1.0
# Range: 0.009999999776482582 ~ 100.0
printingEnchantedBookCostMultiplier = 1.0
#.
#Whether the Printer denylist prevents Enchanted Books from being copied.Setting this to false allows copying Enchanted Books without denied enchantments
printingEnchantedBookDenylistStopCopying = true
#.
#The amount of liquid a Blaze Enchanter can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
blazeEnchanterFluidCapacity = 8000
#.
#The amount of liquid a Blaze Forger can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
blazeForgerFluidCapacity = 8000
#.
#The amount of liquid an Experience Lantern can hold (mB).
#[@cui:RequiresReload:server]
# Default: 1000
# Range: > 100
experienceLanternFluidCapacity = 1000
#.
#The amount of experience an Experience Lantern can drain from player per 0.5 ticks (mB).
# Default: 50
# Range: > 1
experienceLanternDrainRate = 50
#.
#Whether the Experience Lantern will pull in experience orbs from nearby.
experienceLanternPullToggle = true
#.
#The range at which experience orbs will be pulled into the lantern.
# Default: 10
# Range: > 0
experienceLanternPullRadius = 10
#.
#Modifier for the amount of force with which to pull the experience orbs.
# Default: 0.07500000298023224
# Range: 0.0 ~ 0.5
experienceLanternPullForceMultiplier = 0.07500000298023224
#.
#Whether the Experience Lantern will drain experience from nearby Touhou Little Maid's maids (requires TLM mod).
experienceLanternDrainMaidExperience = true
#.
#The amount of liquid a Grindstone Drain can hold (mB).
#[@cui:RequiresReload:server]
# Default: 1000
# Range: > 5000
mechanicalGrindstoneFluidCapacity = 5000
#.
#Parameters and abilities of enchantment operating components
[kinetics.enchantments]
#.
#.
#The max experience level a Blaze Enchanter can use in Regular Enchanting
# Default: 30
# Range: > 0
blazeEnchanterMaxEnchantLevel = 60
#.
#The max experience level a Blaze Enchanter can use in Super Enchanting
# Default: 60
# Range: > 0
blazeEnchanterMaxSuperEnchantLevel = 120
#.
#Max enchantment level in Super Enchanting will be extended by this value
# Default: 1
# Range: 0 ~ 255
enchantmentMaxLevelExtension = 5
#.
#If Super Enchanting and Super Forging ignores enchantment compatibility
ignoreEnchantmentCompatibility = true
#.
#If Enchantment splitting respects over-capped level
splitEnchantmentRespectLevelExtension = true
#.
#Parameters and abilities of processing mechanisms and appliances
[kinetics.processing]
#.
#.
#Probability of natural lightning strikes transforming Blocks of Experience.
# Default: 1.0
# Range: 0.0 ~ 1.0
regularLightningStrikeTransformXpBlockChance = 1.0

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["Configs for Create: Tweaked Controllers"]
#Wether or not to use custom axis/button mappings, default is false
use_custom_mappings = false
#Does the mouse cursor focus key acts as toggle instead of hold, default is false
toggle_mouse_focus = false
#Does the mouse cursor inputs are automatically reset when the controller item is put down, default is true
auto_reset_mouse_focus = true
#Row of the Controller Settings button in the main menu, default is 2
# Default: 2
# Range: 0 ~ 4
config_button_main_menu_row = 1
#X Offset of the Controller Settings button in the main menu, default is 4
# Default: 4
# Range: > -2147483648
config_button_main_menu_offset = 4
#Row of the Controller Settings button in the ingame pause menu, default is 3
# Default: 3
# Range: 0 ~ 5
config_button_ingame_menu_row = 3
#X Offset of the Controller Settings button in the ingame pause menu, default is 4
# Default: 4
# Range: > -2147483648
config_button_main_ingame_offset = 4
#What is the layout used for the display controller in the config menus, default is XBOX
#Allowed Values: XBOX, NINTENDO, PLAYSTATION
controller_layout_type = "XBOX"

13
config/darkness.json5 Normal file
View File

@ -0,0 +1,13 @@
{
"darkOverworld": true,
"darkNether": false,
"darkEnd": false,
"darkDefault": true,
"darkSkyless": true,
"darkNetherFog": 0.5,
"darkEndFog": 0.0,
"blockLightOnly": false,
"ignoreMoonPhase": false,
"moonPhaseStyle": "DEFAULT",
"requireMod": true
}

View File

@ -3,4 +3,3 @@
defaultDifficulty = "HARD" defaultDifficulty = "HARD"
#Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option? #Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
lockDifficulty = false lockDifficulty = false

View File

@ -1,334 +1,361 @@
key_key.attack:key.mouse.left:NONE key_key.attack:key.mouse.left:
key_key.use:key.mouse.right:NONE key_key.use:key.mouse.right:
key_key.forward:key.keyboard.w:NONE key_key.forward:key.keyboard.w:
key_key.left:key.keyboard.a:NONE key_key.left:key.keyboard.a:
key_key.back:key.keyboard.s:NONE key_key.back:key.keyboard.s:
key_key.right:key.keyboard.d:NONE key_key.right:key.keyboard.d:
key_key.jump:key.keyboard.space:NONE key_key.jump:key.keyboard.space:
key_key.sneak:key.keyboard.left.shift:NONE key_key.sneak:key.keyboard.left.shift:
key_key.sprint:key.keyboard.left.control:NONE key_key.sprint:key.keyboard.left.control:
key_key.drop:key.keyboard.q:NONE key_key.drop:key.keyboard.q:
key_key.inventory:key.keyboard.e:NONE key_key.inventory:key.keyboard.e:
key_key.chat:key.keyboard.t:NONE key_key.chat:key.keyboard.t:
key_key.playerlist:key.keyboard.tab:NONE key_key.playerlist:key.keyboard.tab:
key_key.pickItem:key.mouse.middle:NONE key_key.pickItem:key.mouse.middle:
key_key.command:key.keyboard.slash:NONE key_key.command:key.keyboard.slash:
key_key.socialInteractions:key.keyboard.p:NONE key_key.socialInteractions:key.keyboard.unknown:
key_key.screenshot:key.keyboard.f2:NONE key_key.screenshot:key.keyboard.f2:
key_key.togglePerspective:key.keyboard.f5:NONE key_key.togglePerspective:key.keyboard.f5:
key_key.smoothCamera:key.keyboard.unknown:NONE key_key.smoothCamera:key.keyboard.unknown:
key_key.fullscreen:key.keyboard.f11:NONE key_key.fullscreen:key.keyboard.f11:
key_key.spectatorOutlines:key.keyboard.unknown:NONE key_key.spectatorOutlines:key.keyboard.unknown:
key_key.swapOffhand:key.keyboard.f:NONE key_key.swapOffhand:key.keyboard.f:
key_key.saveToolbarActivator:key.keyboard.c:NONE key_key.saveToolbarActivator:key.keyboard.unknown:
key_key.loadToolbarActivator:key.keyboard.x:NONE key_key.loadToolbarActivator:key.keyboard.x:
key_key.advancements:key.keyboard.l:NONE key_key.advancements:key.keyboard.unknown:
key_key.hotbar.1:key.keyboard.1:NONE key_key.hotbar.1:key.keyboard.1:
key_key.hotbar.2:key.keyboard.2:NONE key_key.hotbar.2:key.keyboard.2:
key_key.hotbar.3:key.keyboard.3:NONE key_key.hotbar.3:key.keyboard.3:
key_key.hotbar.4:key.keyboard.4:NONE key_key.hotbar.4:key.keyboard.4:
key_key.hotbar.5:key.keyboard.5:NONE key_key.hotbar.5:key.keyboard.5:
key_key.hotbar.6:key.keyboard.6:NONE key_key.hotbar.6:key.keyboard.6:
key_key.hotbar.7:key.keyboard.7:NONE key_key.hotbar.7:key.keyboard.7:
key_key.hotbar.8:key.keyboard.8:NONE key_key.hotbar.8:key.keyboard.8:
key_key.hotbar.9:key.keyboard.9:NONE key_key.hotbar.9:key.keyboard.9:
key_key.entityculling.toggle:key.keyboard.unknown:NONE key_vivecraft.key.rotateLeft:key.keyboard.unknown:
key_key.mimi.midi.gui.filecaster:key.keyboard.period:NONE key_vivecraft.key.rotateRight:key.keyboard.unknown:
key_key.mimi.midi.gui.transmitter:key.keyboard.comma:NONE key_vivecraft.key.teleport:key.keyboard.unknown:
key_key.mimi.midi.gui.settings:key.keyboard.home:NONE key_vivecraft.key.teleportFallback:key.keyboard.unknown:
key_key.mimi.midi.alloff:key.keyboard.end:NONE key_vivecraft.key.toggleMovement:key.keyboard.unknown:
key_key.mimi.midi.gui.main:key.keyboard.unknown:NONE key_vivecraft.key.quickTorch:key.keyboard.unknown:
key_key.mimi.midi.gui.off:key.keyboard.k:NONE key_vivecraft.key.quickSwap:key.keyboard.unknown:
key_key.mimi.midi.gui.seat:key.keyboard.l:NONE key_vivecraft.key.swapMirrorView:key.keyboard.unknown:
key_key.modernfix.config:key.keyboard.unknown:NONE key_vivecraft.key.exportWorld:key.keyboard.unknown:
key_key.replaymod.playeroverview:key.keyboard.unknown:NONE key_vivecraft.key.moveThirdPersonCam:key.keyboard.unknown:
key_key.replaymod.lighting:key.keyboard.z:NONE key_vivecraft.key.togglePlayerList:key.keyboard.unknown:
key_key.replaymod.quickmode:key.keyboard.q:NONE key_vivecraft.key.toggleHandheldCam:key.keyboard.unknown:
key_key.replaymod.settings:key.keyboard.unknown:NONE key_vivecraft.key.quickHandheldCam:key.keyboard.unknown:
key_key.replaymod.marker:key.keyboard.m:NONE key_vivecraft.key.toggleKeyboard:key.keyboard.unknown:
key_key.replaymod.thumbnail:key.keyboard.unknown:NONE key_vivecraft.key.quickcommand1:key.keyboard.unknown:
key_key.replaymod.playpause:key.keyboard.p:NONE key_vivecraft.key.quickcommand2:key.keyboard.unknown:
key_key.replaymod.rollclockwise:key.keyboard.l:NONE key_vivecraft.key.quickcommand3:key.keyboard.unknown:
key_key.replaymod.rollcounterclockwise:key.keyboard.unknown:NONE key_vivecraft.key.quickcommand4:key.keyboard.unknown:
key_key.replaymod.resettilt:key.keyboard.k:NONE key_vivecraft.key.quickcommand5:key.keyboard.unknown:
key_key.replaymod.pathpreview:key.keyboard.h:NONE key_vivecraft.key.quickcommand6:key.keyboard.unknown:
key_key.replaymod.keyframerepository:key.keyboard.x:NONE key_vivecraft.key.quickcommand7:key.keyboard.unknown:
key_key.replaymod.clearkeyframes:key.keyboard.c:NONE key_vivecraft.key.quickcommand8:key.keyboard.unknown:
key_key.replaymod.synctimeline:key.keyboard.v:NONE key_vivecraft.key.quickcommand9:key.keyboard.unknown:
key_key.replaymod.positionkeyframe:key.keyboard.i:NONE key_vivecraft.key.quickcommand10:key.keyboard.unknown:
key_key.replaymod.positiononlykeyframe:key.keyboard.unknown:NONE key_vivecraft.key.quickcommand11:key.keyboard.unknown:
key_key.replaymod.timekeyframe:key.keyboard.o:NONE key_vivecraft.key.quickcommand12:key.keyboard.unknown:
key_key.replaymod.bothkeyframes:key.keyboard.unknown:NONE key_vivecraft.key.toggleWalkUp:key.keyboard.unknown:
key_key.exposure.camera_controls:key.keyboard.unknown:NONE key_key.modernfix.config:key.keyboard.unknown:
key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL key_iris.keybind.reload:key.keyboard.end:
key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL key_iris.keybind.toggleShaders:key.keyboard.home:
key_key.structure_gel.open_building_tool_gui:key.keyboard.unknown:NONE key_iris.keybind.shaderPackSelection:key.keyboard.unknown:
key_key.dynamic_fps.toggle_forced:key.keyboard.unknown:NONE key_iris.keybind.wireframe:key.keyboard.unknown:
key_key.dynamic_fps.toggle_disabled:key.keyboard.unknown:NONE key_supplementaries.keybind.quiver:key.keyboard.unknown:
key_key.recruits.command_screen_key:key.keyboard.unknown:NONE key_quark.keybind.autorun:key.keyboard.unknown:
key_key.recruits.team_screen_key:key.keyboard.u:NONE key_quark.keybind.back:key.mouse.4:
key_key.push_to_talk:key.keyboard.v:NONE key_quark.keybind.camera_mode:key.keyboard.f12:
key_key.whisper:key.keyboard.unknown:NONE key_quark.keybind.transfer_insert:key.keyboard.unknown:
key_key.mute_microphone:key.keyboard.m:NONE key_quark.keybind.transfer_extract:key.keyboard.unknown:
key_key.disable_voice_chat:key.keyboard.unknown:NONE key_quark.keybind.shift_lock:key.keyboard.unknown:
key_key.hide_icons:key.keyboard.unknown:NONE key_quark.emote.no:key.keyboard.unknown:
key_key.voice_chat:key.keyboard.unknown:NONE key_quark.emote.yes:key.keyboard.unknown:
key_key.voice_chat_settings:key.keyboard.unknown:NONE key_quark.emote.wave:key.keyboard.unknown:
key_key.voice_chat_group:key.keyboard.g:NONE key_quark.emote.salute:key.keyboard.unknown:
key_key.voice_chat_toggle_recording:key.keyboard.unknown:NONE key_quark.emote.cheer:key.keyboard.unknown:
key_key.voice_chat_adjust_volumes:key.keyboard.unknown:NONE key_quark.emote.clap:key.keyboard.unknown:
key_key.trade_cycling.cycle_trades:key.keyboard.unknown:NONE key_quark.emote.think:key.keyboard.unknown:
key_key.shouldersurfing.adjust_camera_left:key.keyboard.left:NONE key_quark.emote.point:key.keyboard.unknown:
key_key.shouldersurfing.adjust_camera_right:key.keyboard.right:NONE key_quark.emote.shrug:key.keyboard.unknown:
key_key.shouldersurfing.adjust_camera_in:key.keyboard.up:NONE key_quark.emote.headbang:key.keyboard.unknown:
key_key.shouldersurfing.adjust_camera_out:key.keyboard.down:NONE key_quark.emote.weep:key.keyboard.unknown:
key_key.shouldersurfing.adjust_camera_up:key.keyboard.page.up:NONE key_quark.emote.facepalm:key.keyboard.unknown:
key_key.shouldersurfing.adjust_camera_down:key.keyboard.page.down:NONE key_quark.keybind.patreon_emote.dance:key.keyboard.unknown:
key_key.shouldersurfing.swap_shoulder:key.keyboard.o:NONE key_quark.keybind.patreon_emote.tpose:key.keyboard.unknown:
key_key.shouldersurfing.toggle_first_person:key.keyboard.unknown:NONE key_quark.keybind.patreon_emote.dab:key.keyboard.unknown:
key_key.shouldersurfing.toggle_third_person_front:key.keyboard.unknown:NONE key_quark.keybind.patreon_emote.jet:key.keyboard.unknown:
key_key.shouldersurfing.toggle_third_person_back:key.keyboard.unknown:NONE key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown:
key_key.shouldersurfing.free_look:key.keyboard.left.alt:NONE key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown:
key_key.shouldersurfing.toggle_camera_coupling:key.keyboard.unknown:NONE key_quark.keybind.change_hotbar:key.keyboard.unknown:
key_key.shouldersurfing.toggle_x_offset_presets:key.keyboard.unknown:NONE key_quark.keybind.sort_player:key.keyboard.unknown:
key_key.shouldersurfing.toggle_y_offset_presets:key.keyboard.unknown:NONE key_quark.keybind.sort_container:key.keyboard.unknown:
key_key.shouldersurfing.toggle_z_offset_presets:key.keyboard.unknown:NONE key_quark.keybind.lock_rotation:key.keyboard.unknown:
key_key.astikorcarts.desc:key.keyboard.r:NONE key_quark.keybind.narrator_readout:key.keyboard.unknown:
key_key.securitycraft.cameraZoomIn:key.keyboard.equal:NONE key_quark.keybind.narrator_full_readout:key.keyboard.unknown:
key_key.securitycraft.cameraZoomOut:key.keyboard.minus:NONE key_quark.keybind.variant_selector:key.keyboard.r:
key_key.securitycraft.cameraEmitRedstone:key.keyboard.r:NONE key_key.astikorcartsredux.action:key.keyboard.r:
key_key.securitycraft.cameraActivateNightVision:key.keyboard.unknown:NONE key_key.astikorcartsredux.slow:key.keyboard.z:
key_key.securitycraft.setDefaultViewingDirection:key.keyboard.u:NONE key_accessories.key.open_accessories_screen:key.keyboard.unknown:
key_key.structurize.teleport:key.keyboard.unknown:NONE key_key.dynamic_fps.toggle_forced:key.keyboard.unknown:
key_key.structurize.move_forward:key.keyboard.up:NONE key_key.dynamic_fps.toggle_disabled:key.keyboard.unknown:
key_key.structurize.move_back:key.keyboard.down:NONE key_key.toms_storage.open_terminal:key.keyboard.b:
key_key.structurize.move_left:key.keyboard.left:NONE key_key.push_to_talk:key.keyboard.v:
key_key.structurize.move_right:key.keyboard.right:NONE key_key.whisper:key.keyboard.unknown:
key_key.structurize.move_up:key.keyboard.keypad.add:NONE key_key.mute_microphone:key.keyboard.unknown:
key_key.structurize.move_down:key.keyboard.keypad.subtract:NONE key_key.disable_voice_chat:key.keyboard.unknown:
key_key.hide_icons:key.keyboard.unknown:
key_key.voice_chat:key.keyboard.unknown:
key_key.voice_chat_settings:key.keyboard.unknown:
key_key.voice_chat_group:key.keyboard.unknown:
key_key.voice_chat_toggle_recording:key.keyboard.unknown:
key_key.voice_chat_adjust_volumes:key.keyboard.unknown:
key_key.trade_cycling.cycle_trades:key.keyboard.unknown:
key_key.punchy.open_main_menu:key.keyboard.f8:
key_key.punchy.inspect:key.keyboard.i:
key_key.weaponmaster_ydm.opengui:key.keyboard.unknown:
key_keybind.advancedperipherals.description:key.keyboard.left.control:
key_key.tinyredstone.rotation_lock:key.keyboard.left.alt:
key_create_mobile_packages.keyinfo.open_portable_stock_ticker:key.keyboard.g:
key_create_mobile_packages.keyinfo.open_player_networks_screen:key.keyboard.unknown:
key_key.sophisticatedcore.sort:key.mouse.middle:
key_key.sophisticatedcore.transfer_to_storage:key.keyboard.unknown:
key_key.sophisticatedcore.transfer_to_inventory:key.keyboard.unknown:
key_placebo.toggleTrails:key.keyboard.keypad.9:
key_placebo.toggleWings:key.keyboard.keypad.8:
key_key.sophisticatedbackpacks.open_backpack:key.keyboard.b:
key_key.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:
key_key.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:
key_key.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:
key_key.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:
key_key.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:
key_key.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
key_key.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
key_key.structurize.teleport:key.keyboard.unknown:
key_key.structurize.move_forward:key.keyboard.up:
key_key.structurize.move_back:key.keyboard.down:
key_key.structurize.move_left:key.keyboard.left:
key_key.structurize.move_right:key.keyboard.right:
key_key.structurize.move_up:key.keyboard.keypad.add:
key_key.structurize.move_down:key.keyboard.keypad.subtract:
key_key.structurize.rotate_cw:key.keyboard.right:SHIFT key_key.structurize.rotate_cw:key.keyboard.right:SHIFT
key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT
key_key.structurize.mirror:key.keyboard.m:NONE key_key.structurize.mirror:key.keyboard.m:
key_key.structurize.place:key.keyboard.enter:NONE key_key.structurize.place:key.keyboard.enter:
key_iris.keybind.reload:key.keyboard.unknown:NONE key_key.moreoverlays.lightoverlay.desc:key.keyboard.f7:
key_iris.keybind.toggleShaders:key.keyboard.k:NONE key_key.moreoverlays.chunkbounds.desc:key.keyboard.f9:
key_iris.keybind.shaderPackSelection:key.keyboard.o:NONE key_key.effortlessbuilding.open_radial_menu:key.keyboard.left.alt:
key_key.inventoryessentials.single_transfer:key.mouse.left:CONTROL key_key.effortlessbuilding.open_modifiers_screen:key.keyboard.keypad.add:
key_key.inventoryessentials.screen_bulk_drop:key.mouse.left:SHIFT key_key.effortlessbuilding.undo.desc:key.keyboard.z:
key_keybind.advancedperipherals.description:key.keyboard.left.control:NONE key_key.effortlessbuilding.redo.desc:key.keyboard.y:
key_placebo.toggleTrails:key.keyboard.keypad.9:NONE key_key.do_a_barrel_roll.toggle_enabled:key.keyboard.unknown:
key_placebo.toggleWings:key.keyboard.keypad.8:NONE key_key.do_a_barrel_roll.toggle_thrust:key.keyboard.unknown:
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b:NONE key_key.do_a_barrel_roll.open_config:key.keyboard.unknown:
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:NONE key_key.do_a_barrel_roll.pitch_up:key.keyboard.unknown:
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:NONE key_key.do_a_barrel_roll.pitch_down:key.keyboard.unknown:
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle:NONE key_key.do_a_barrel_roll.yaw_left:key.keyboard.a:
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT key_key.do_a_barrel_roll.yaw_right:key.keyboard.d:
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT key_key.do_a_barrel_roll.roll_left:key.keyboard.unknown:
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:NONE key_key.do_a_barrel_roll.roll_right:key.keyboard.unknown:
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:NONE key_key.do_a_barrel_roll.thrust_forward:key.keyboard.w:
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:NONE key_key.do_a_barrel_roll.thrust_backward:key.keyboard.unknown:
key_key.carry.desc:key.keyboard.left.shift:NONE key_keyinfo.copycats.fill_copycat:key.keyboard.left.alt:
key_key.vanillazoom.togglezoom.desc:key.keyboard.left.alt:NONE key_key.cpm.gestureMenu:key.keyboard.unknown:
key_keyinfo.copycats.fill_copycat:key.keyboard.left.alt:NONE key_key.cpm.renderToggle:key.keyboard.unknown:
key_key.azurelib.reload:key.keyboard.r:NONE key_key.cpm.qa_1:key.keyboard.unknown:
key_key.azurelib.scope:key.keyboard.left.alt:NONE key_key.cpm.qa_2:key.keyboard.unknown:
key_key.azurelib.fire:key.keyboard.unknown:NONE key_key.cpm.qa_3:key.keyboard.unknown:
key_key.ntgl.reload:key.keyboard.r:NONE key_key.cpm.qa_4:key.keyboard.unknown:
key_key.ntgl.unload:key.keyboard.u:NONE key_key.cpm.qa_5:key.keyboard.unknown:
key_key.ntgl.attachments:key.keyboard.z:NONE key_key.cpm.qa_6:key.keyboard.unknown:
key_key.ntgl.inspect:key.keyboard.i:NONE key_key.cpm.qa_7:key.keyboard.unknown:
key_key.ntgl.fire_select:key.keyboard.unknown:NONE key_key.cpm.qa_8:key.keyboard.unknown:
key_key.ntgl.ammo_select:key.keyboard.unknown:NONE key_key.cpm.qa_9:key.keyboard.unknown:
key_key.freecam.toggle:key.keyboard.f4:NONE key_key.cpm.qa_10:key.keyboard.unknown:
key_key.freecam.playerControl:key.keyboard.unknown:NONE key_key.cpm.qa_11:key.keyboard.unknown:
key_key.freecam.tripodReset:key.keyboard.unknown:NONE key_key.cpm.qa_12:key.keyboard.unknown:
key_key.freecam.configGui:key.keyboard.unknown:NONE key_key.cpm.qa_13:key.keyboard.unknown:
key_key.minecolonies.toggle_goggles:key.keyboard.unknown:NONE key_key.cpm.qa_14:key.keyboard.unknown:
key_key.rotateup:key.keyboard.up:NONE key_key.cpm.qa_15:key.keyboard.unknown:
key_key.rotatedown:key.keyboard.down:NONE key_key.cpm.qa_16:key.keyboard.unknown:
key_key.rotateright:key.keyboard.right:NONE key_key.ezactions.open:key.keyboard.grave.accent:
key_key.rotateleft:key.keyboard.left:NONE key_key.ezactions.open_editor:key.keyboard.unknown:
key_key.little.mirror:key.keyboard.g:NONE key_key.freecam.toggle:key.keyboard.unknown:
key_key.little.mark:key.keyboard.m:NONE key_key.freecam.playerControl:key.keyboard.unknown:
key_key.little.config.item:key.keyboard.c:NONE key_key.freecam.tripodReset:key.keyboard.unknown:
key_key.little.undo:key.keyboard.z:CONTROL key_key.freecam.configGui:key.keyboard.unknown:
key_key.little.redo:key.keyboard.y:CONTROL key_key.minecolonies.toggle_goggles:key.keyboard.unknown:
key_ponder.keyinfo.ponder:key.keyboard.w:NONE key_key.aileron.smokestack_boost:key.keyboard.space:
key_key.effortlessbuilding.mode.desc:key.keyboard.left.alt:NONE key_key.silentgear.cycle.back:key.keyboard.z:
key_key.effortlessbuilding.hud.desc:key.keyboard.keypad.add:NONE key_key.silentgear.cycle.next:key.keyboard.x:
key_key.effortlessbuilding.undo.desc:key.keyboard.z:CONTROL key_key.silentgear.displayItemProperties:key.keyboard.left.control:
key_key.effortlessbuilding.redo.desc:key.keyboard.y:CONTROL key_key.silentgear.displayTraitDescriptions:key.keyboard.left.shift:
key_key.effortlessbuilding.previous_build_mode.desc:key.keyboard.unknown:NONE key_key.silentgear.displayItemConstruction:key.keyboard.left.alt:
key_key.effortlessbuilding.disable_build_mode_toggle.desc:key.keyboard.unknown:NONE key_key.silentgear.openItem:key.keyboard.x:
key_key.shetiphiancore.tool.next:key.keyboard.page.up:NONE key_key.jetpack.toggle_active.description:key.keyboard.g:
key_key.shetiphiancore.tool.previous:key.keyboard.page.down:NONE key_key.jetpack.toggle_hover.description:key.keyboard.unknown:
key_key.do_a_barrel_roll.toggle_enabled:key.keyboard.i:NONE key_create_tweaked_controllers.keybind.mouse_focus:key.keyboard.left.alt:
key_key.do_a_barrel_roll.toggle_thrust:key.keyboard.unknown:NONE key_create_tweaked_controllers.keybind.mouse_reset:key.keyboard.r:
key_key.do_a_barrel_roll.open_config:key.keyboard.unknown:NONE key_create_tweaked_controllers.keybind.controller_exit:key.keyboard.tab:
key_key.do_a_barrel_roll.pitch_up:key.keyboard.unknown:NONE key_key.createbigcannons.pitch_mode:key.keyboard.unknown:
key_key.do_a_barrel_roll.pitch_down:key.keyboard.unknown:NONE key_key.createbigcannons.fire_controlled_cannon:key.mouse.left:
key_key.do_a_barrel_roll.yaw_left:key.keyboard.a:NONE key_key.sophisticateditemactions.item_highlight:key.keyboard.semicolon:
key_key.do_a_barrel_roll.yaw_right:key.keyboard.d:NONE key_key.sophisticateditemactions.deposit_item:key.keyboard.apostrophe:SHIFT
key_key.do_a_barrel_roll.roll_left:key.keyboard.unknown:NONE key_key.sophisticateditemactions.restock_item:key.keyboard.apostrophe:
key_key.do_a_barrel_roll.roll_right:key.keyboard.unknown:NONE key_key.incapacitated.giveup:key.keyboard.delete:CONTROL
key_key.do_a_barrel_roll.thrust_forward:key.keyboard.w:NONE key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.do_a_barrel_roll.thrust_backward:key.keyboard.unknown:NONE key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.curios.open.desc:key.keyboard.g:NONE key_key.jei.previousPage:key.keyboard.unknown:
key_controls.open_command_screen:key.keyboard.unknown:NONE key_key.jei.nextPage:key.keyboard.unknown:
key_create_tweaked_controllers.keybind.mouse_focus:key.keyboard.left.alt:NONE key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown:
key_create_tweaked_controllers.keybind.mouse_reset:key.keyboard.r:NONE key_key.jei.bookmark:key.keyboard.a:
key_create_tweaked_controllers.keybind.controller_exit:key.keyboard.tab:NONE key_key.jei.showRecipe:key.keyboard.r:
key_key.createbigcannons.pitch_mode:key.keyboard.c:NONE key_key.jei.showRecipe2:key.mouse.left:
key_key.createbigcannons.fire_controlled_cannon:key.mouse.left:NONE key_key.jei.showUses:key.keyboard.u:
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key_key.toggleCarriedItemTooltips:key.keyboard.unknown:NONE key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL
key_key.cycleLeft:key.keyboard.g:NONE key_key.jei.clearSearchBar:key.mouse.right:
key_key.cycleRight:key.keyboard.unknown:NONE key_key.jei.previousSearch:key.keyboard.up:
key_key.cofh.mode_change_increment:key.keyboard.v:NONE key_key.jei.nextSearch:key.keyboard.down:
key_key.cofh.mode_change_decrement:key.keyboard.unknown:NONE key_key.jei.toggleCheatMode:key.keyboard.unknown:
key_key.minecolonies_tweaks.resourcescroll_book:key.keyboard.unknown:NONE key_key.jei.cheatOneItem:key.mouse.left:
key_keybinds.bettercombat.feint:key.keyboard.unknown:NONE key_key.jei.cheatOneItem2:key.mouse.right:
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown:NONE key_key.jei.cheatItemStack:key.mouse.left:SHIFT
key_key.open_menu:key.keyboard.grave.accent:NONE key_key.jei.cheatItemStack2:key.mouse.middle:
key_treechop.key.toggle_chopping:key.keyboard.unknown:NONE key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
key_treechop.key.toggle_felling:key.keyboard.unknown:NONE key_key.jei.toggleEditMode:key.keyboard.unknown:
key_treechop.key.cycle_sneak_behavior:key.keyboard.unknown:NONE key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
key_treechop.key.open_settings_overlay:key.keyboard.unknown:NONE key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
key_key.ars_nouveau.open_book:key.keyboard.c:NONE key_key.jei.recipeBack:key.keyboard.backspace:
key_key.ars_nouveau.selection_hud:key.keyboard.v:NONE key_key.jei.previousRecipePage:key.keyboard.page.up:
key_key.ars_nouveau.next_slot:key.keyboard.x:NONE key_key.jei.nextRecipePage:key.keyboard.page.down:
key_key.ars_nouveau.previous_slot:key.keyboard.z:NONE key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
key_key.ars_nouveau.head_curio_hotkey:key.keyboard.g:NONE key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
key_key.ars_nouveau.qc1:key.keyboard.unknown:NONE key_key.jei.closeRecipeGui:key.keyboard.escape:
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key_key.ars_nouveau.qc3:key.keyboard.unknown:NONE key_key.solonion.open_food_book:key.keyboard.unknown:
key_key.ars_nouveau.qc4:key.keyboard.unknown:NONE key_key.minecolonies_tweaks.resourcescroll_book:key.keyboard.unknown:
key_key.ars_nouveau.qc5:key.keyboard.unknown:NONE key_treechop.key.toggle_chopping:key.keyboard.unknown:
key_key.ars_nouveau.qc6:key.keyboard.unknown:NONE key_treechop.key.cycle_sneak_behavior:key.keyboard.unknown:
key_key.ars_nouveau.qc7:key.keyboard.unknown:NONE key_treechop.key.open_settings_overlay:key.keyboard.unknown:
key_key.ars_nouveau.qc8:key.keyboard.unknown:NONE key_simulated.keyinfo.rotate_mode:key.keyboard.tab:
key_key.ars_nouveau.qc9:key.keyboard.unknown:NONE key_simulated.keyinfo.scroll_up:key.keyboard.unknown:
key_key.ars_nouveau.qc10:key.keyboard.unknown:NONE key_simulated.keyinfo.scroll_down:key.keyboard.unknown:
key_key.ars_nouveau.familiar_toggle:key.keyboard.unknown:NONE key_crashutils.openscreen:key.keyboard.u:CONTROL
key_key.ars_elemental.open_pouch:key.keyboard.unknown:NONE key_crashutils.copycontainer:key.keyboard.unknown:
key_key.immersive_aircraft.fallback_control_left:key.keyboard.unknown:NONE key_crashutils.slottooltips:key.keyboard.unknown:
key_key.immersive_aircraft.fallback_control_right:key.keyboard.unknown:NONE key_key.immersivemc.backpack:key.keyboard.f23:
key_key.immersive_aircraft.fallback_control_forward:key.keyboard.unknown:NONE key_key.immersivemc.config:key.keyboard.unknown:
key_key.immersive_aircraft.fallback_control_backward:key.keyboard.unknown:NONE key_key.immersivemc.ranged_grab:key.keyboard.f24:
key_key.immersive_aircraft.fallback_control_up:key.keyboard.unknown:NONE key_key.deeperdarker.boost:key.keyboard.unknown:
key_key.immersive_aircraft.fallback_control_down:key.keyboard.unknown:NONE key_key.deeperdarker.transmit:key.keyboard.unknown:
key_key.immersive_aircraft.fallback_control_pull:key.keyboard.unknown:NONE key_key.observable.profile:key.keyboard.unknown:
key_key.immersive_aircraft.fallback_control_push:key.keyboard.unknown:NONE key_create_radar.key.binocular.use:key.keyboard.v:
key_key.immersive_aircraft.fallback_use:key.keyboard.unknown:NONE key_create_radar.key.binocular.fire:key.mouse.left:
key_key.immersive_aircraft.dismount:key.keyboard.r:NONE key_chunkloaders.keys.open_screen:key.keyboard.unknown:
key_key.immersive_aircraft.boost:key.keyboard.unknown:NONE key_options.narrator:key.keyboard.unknown:
key_key.immersive_machinery.horn:key.keyboard.h:NONE key_key.kubejs.kubedex:key.keyboard.unknown:
key_key.lightoverlay.enable_overlay:key.keyboard.f7:NONE key_key.cbbees.start_action:key.keyboard.r:
key_chunkloaders.keys.open_screen:key.keyboard.unknown:NONE key_key.cbbees.stop_action:key.keyboard.backspace:
key_key.smallships.ship_sail:key.keyboard.r:NONE key_key.cbbees.open_schematic_browser:key.keyboard.b:
key_keybind.sophisticatedstorage.sort:key.mouse.middle:NONE key_key.cbbees.rotate_preview:key.keyboard.comma:
key_ping-wheel.key.ping-location:key.mouse.5:NONE key_key.cbbees.mirror_preview:key.keyboard.period:
key_ping-wheel.key.open-settings:key.keyboard.unknown:NONE key_key.cbbees.drone_view:key.keyboard.v:
key_ping-wheel.key.name-labels:key.keyboard.left.alt:NONE key_key.cbbees.program_action:key.keyboard.p:
key_create.keyinfo.toolmenu:key.keyboard.left.alt:NONE key_key.cbbees.schematic_modifier:key.keyboard.left.alt:
key_create.keyinfo.toolbelt:key.keyboard.left.alt:NONE key_key.cbbees.free_aim:key.keyboard.left.control:
key_create.keyinfo.rotate_menu:key.keyboard.unknown:NONE key_key.pingwheel.ping_location:key.mouse.5:
key_framedblocks.key.update_cull:key.keyboard.f9:NONE key_key.pingwheel.open_settings:key.keyboard.unknown:
key_framedblocks.key.wipe_cache:key.keyboard.unknown:NONE key_key.journeymap.minimap_preset:key.keyboard.backslash:
key_key.pipeorgans.midi_config:key.keyboard.semicolon:NONE key_key.journeymap.toggle_entity_names:key.keyboard.g:
key_petrolpark.key.tube.build:key.keyboard.enter:NONE key_key.journeymap.toggle_render_waypoints_map:key.keyboard.unknown:
key_petrolpark.key.tube.delete_control_point:key.keyboard.backspace:NONE key_key.journeymap.fullscreen.south:key.keyboard.down:
key_petrolpark.key.tube.add_control_point_after:key.keyboard.equal:NONE key_key.journeymap.zoom_in:key.keyboard.equal:
key_petrolpark.key.tube.add_control_point_before:key.keyboard.minus:NONE key_key.journeymap.fullscreen.north:key.keyboard.up:
key_petrolpark.key.tube.cancel:key.keyboard.x:NONE key_key.journeymap.fullscreen_waypoints:key.keyboard.unknown:
key_destroy.key.hotbar.10:key.keyboard.0:NONE key_key.journeymap.toggle_render_waypoints_world:key.keyboard.unknown:
key_destroy.key.hotbar.11:key.keyboard.minus:NONE key_key.journeymap.fullscreen.east:key.keyboard.right:
key_destroy.key.hotbar.12:key.keyboard.equal:NONE key_key.journeymap.zoom_out:key.keyboard.minus:
key_destroy.key.hotbar.13:key.keyboard.unknown:NONE key_key.journeymap.create_waypoint:key.keyboard.unknown:
key_destroy.key.hotbar.14:key.keyboard.unknown:NONE key_key.journeymap.fullscreen.disable_buttons:key.keyboard.unknown:
key_destroy.key.hotbar.15:key.keyboard.unknown:NONE key_key.journeymap.minimap_type:key.keyboard.unknown:
key_destroy.key.hotbar.16:key.keyboard.unknown:NONE key_key.journeymap.fullscreen_create_waypoint:key.keyboard.b:
key_destroy.key.hotbar.17:key.keyboard.unknown:NONE key_key.journeymap.fullscreen.west:key.keyboard.left:
key_key.journeymap.zoom_in:key.keyboard.equal:NONE key_key.journeymap.toggle_waypoints:key.keyboard.unknown:
key_key.journeymap.zoom_out:key.keyboard.minus:NONE key_key.journeymap.fullscreen_chat_position:key.keyboard.c:
key_key.journeymap.minimap_type:key.keyboard.left.bracket:NONE key_key.journeymap.map_toggle_alt:key.keyboard.j:
key_key.journeymap.minimap_preset:key.keyboard.backslash:NONE key_key.journeymap.toggle_render_waypoints:key.keyboard.unknown:
key_key.journeymap.create_waypoint:key.keyboard.unknown:NONE
key_key.journeymap.toggle_waypoints:key.keyboard.z:NONE
key_key.journeymap.fullscreen_create_waypoint:key.keyboard.b:NONE
key_key.journeymap.fullscreen_chat_position:key.keyboard.c:NONE
key_key.journeymap.map_toggle_alt:key.keyboard.j:NONE
key_key.journeymap.fullscreen_waypoints:key.keyboard.unknown:NONE
key_key.journeymap.minimap_toggle_alt:key.keyboard.j:CONTROL key_key.journeymap.minimap_toggle_alt:key.keyboard.j:CONTROL
key_key.journeymap.fullscreen_options:key.keyboard.o:NONE key_key.journeymap.fullscreen_options:key.keyboard.o:
key_key.journeymap.fullscreen.north:key.keyboard.up:NONE key_key.journeymap.fullscreen_follow_player:key.keyboard.f:
key_key.journeymap.fullscreen.south:key.keyboard.down:NONE key_key.configured.open_mod_list:key.keyboard.unknown:
key_key.journeymap.fullscreen.east:key.keyboard.right:NONE key_powergrid.keyinfo.rotate_component:key.keyboard.r:
key_key.journeymap.fullscreen.west:key.keyboard.left:NONE key_powergrid.keyinfo.place_trace:key.keyboard.t:
key_key.journeymap.fullscreen.disable_buttons:key.keyboard.h:NONE key_powergrid.keyinfo.delete_area:key.keyboard.d:
key_key.configured.open_mod_list:key.keyboard.unknown:NONE key_powergrid.keyinfo.pick_component:key.keyboard.s:
key_key.endergetic.booflo_slam:key.keyboard.x:NONE key_powergrid.keyinfo.switch_layer:key.keyboard.x:
key_key.creategbd.beam_reactor_toggle:key.keyboard.r:NONE key_key.guideme.guide:key.keyboard.g:
key_key.jade.config:key.keyboard.keypad.0:NONE key_key.creategbd.beam_reactor_toggle:key.keyboard.r:
key_key.jade.show_overlay:key.keyboard.keypad.1:NONE key_key.jade.config:key.keyboard.keypad.0:
key_key.jade.toggle_liquid:key.keyboard.keypad.2:NONE key_key.jade.show_overlay:key.keyboard.keypad.1:
key_key.jade.show_recipes:key.keyboard.keypad.3:NONE key_key.jade.toggle_liquid:key.keyboard.keypad.2:
key_key.jade.show_uses:key.keyboard.keypad.4:NONE key_key.jade.show_recipes:key.keyboard.keypad.3:
key_key.jade.narrate:key.keyboard.keypad.5:NONE key_key.jade.show_uses:key.keyboard.keypad.4:
key_key.jade.show_details:key.keyboard.left.shift:NONE key_key.jade.narrate:key.keyboard.keypad.5:
key_quark.keybind.autorun:key.keyboard.unknown:NONE key_key.jade.show_details:key.keyboard.left.shift:
key_quark.keybind.back:key.mouse.4:NONE key_legendarytooltips.key.scrollTooltips:key.keyboard.left.shift:
key_quark.keybind.camera_mode:key.keyboard.f12:NONE
key_quark.keybind.transfer_insert:key.keyboard.unknown:NONE
key_quark.keybind.transfer_extract:key.keyboard.unknown:NONE
key_quark.keybind.shift_lock:key.keyboard.unknown:NONE
key_quark.emote.no:key.keyboard.unknown:NONE
key_quark.emote.yes:key.keyboard.unknown:NONE
key_quark.emote.wave:key.keyboard.unknown:NONE
key_quark.emote.salute:key.keyboard.unknown:NONE
key_quark.emote.cheer:key.keyboard.unknown:NONE
key_quark.emote.clap:key.keyboard.unknown:NONE
key_quark.emote.think:key.keyboard.unknown:NONE
key_quark.emote.point:key.keyboard.unknown:NONE
key_quark.emote.shrug:key.keyboard.unknown:NONE
key_quark.emote.headbang:key.keyboard.unknown:NONE
key_quark.emote.weep:key.keyboard.unknown:NONE
key_quark.emote.facepalm:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.dance:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.tpose:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.dab:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.jet:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown:NONE
key_quark.keybind.change_hotbar:key.keyboard.unknown:NONE
key_quark.keybind.sort_player:key.keyboard.unknown:NONE
key_quark.keybind.sort_container:key.keyboard.unknown:NONE
key_quark.keybind.lock_rotation:key.keyboard.k:NONE
key_quark.keybind.narrator_readout:key.keyboard.unknown:NONE
key_quark.keybind.narrator_full_readout:key.keyboard.unknown:NONE
key_quark.keybind.variant_selector:key.keyboard.r:NONE
key_supplementaries.keybind.quiver:key.keyboard.v:NONE
key_key.create_sa.flying:key.keyboard.space:NONE
key_key.create_sa.increase_reach:key.keyboard.up:NONE
key_key.create_sa.decrease_reach:key.keyboard.down:NONE
key_key.parcool.Enable:key.keyboard.p:CONTROL key_key.parcool.Enable:key.keyboard.p:CONTROL
key_key.parcool.Crawl:key.keyboard.c:NONE key_key.parcool.Crawl:key.keyboard.c:
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key_key.parcool.Dodge:key.keyboard.r:NONE key_key.parcool.Dodge:key.keyboard.r:
key_key.parcool.RideZipline:key.mouse.right:NONE key_key.parcool.RideZipline:key.mouse.right:
key_key.parcool.WallSlide:key.mouse.right:NONE key_key.parcool.WallSlide:key.mouse.right:
key_key.parcool.WallJump:key.keyboard.space:NONE key_key.parcool.WallJump:key.keyboard.space:
key_key.parcool.Vault:key.mouse.right:NONE key_key.parcool.Vault:key.mouse.right:
key_key.parcool.HorizontalWallRun:key.keyboard.r:NONE key_key.parcool.HorizontalWallRun:key.keyboard.r:
key_key.parcool.HideInBlock:key.keyboard.c:NONE key_key.parcool.HideInBlock:key.keyboard.c:
key_key.parcool.openSetting:key.keyboard.p:ALT key_key.parcool.openSetting:key.keyboard.p:ALT
key_key.parcool.QuickTurn:key.keyboard.unknown:NONE key_key.parcool.QuickTurn:key.keyboard.unknown:
key_key.parcool.Flipping:key.keyboard.unknown:NONE key_key.parcool.Flipping:key.keyboard.unknown:
key_key.parcool.HangDown:key.mouse.right:NONE key_key.parcool.HangDown:key.mouse.right:
key_key.presencefootsteps.settings:key.keyboard.f10:NONE key_key.ponder.ponder:key.keyboard.w:
key_key.craftpresence.config_keycode.name:key.keyboard.unknown:NONE key_create.keyinfo.toolmenu:key.keyboard.left.alt:
key_key.pickup.item:key.keyboard.unknown:NONE key_create.keyinfo.toolbelt:key.keyboard.left.alt:
key_key.createrailwaysnavigator.route_overlay_options:key.keyboard.r:NONE key_create.keyinfo.rotate_menu:key.keyboard.unknown:
key_create.keyinfo.shift_modifier:key.keyboard.left.shift:
key_create.keyinfo.ctrl_modifier:key.keyboard.left.control:
key_create.keyinfo.alt_modifier:key.keyboard.left.alt:
key_dndesires.keyinfo.saw_active:key.keyboard.left.alt:
key_dndesires.keyinfo.drill_active:key.keyboard.left.alt:
key_framedblocks.key.update_cull:key.keyboard.f9:
key_framedblocks.key.wipe_cache:key.keyboard.unknown:
key_key.analogaudio.switch_input_mode:key.keyboard.left.alt:
key_key.aero_cam_sync.toggle:key.keyboard.i:
key_key.aero_cam_sync.open_config:key.keyboard.unknown:
key_key.climbable_ropes.lock_rope_camera:key.keyboard.left.alt:
key_key.tracks.open_tuning:key.keyboard.j:
key_key.pipeorgans.midi_config:key.keyboard.unknown:
key_petrolpark.key.tube.build:key.keyboard.enter:
key_petrolpark.key.tube.delete_control_point:key.keyboard.backspace:
key_petrolpark.key.tube.add_control_point_after:key.keyboard.equal:
key_petrolpark.key.tube.add_control_point_before:key.keyboard.minus:
key_petrolpark.key.tube.cancel:key.keyboard.x:
key_petrolpark.key.hotbar.10:key.keyboard.0:
key_petrolpark.key.hotbar.11:key.keyboard.minus:
key_petrolpark.key.hotbar.12:key.keyboard.equal:
key_petrolpark.key.hotbar.13:key.keyboard.unknown:
key_petrolpark.key.hotbar.14:key.keyboard.unknown:
key_petrolpark.key.hotbar.15:key.keyboard.unknown:
key_petrolpark.key.hotbar.16:key.keyboard.unknown:
key_petrolpark.key.hotbar.17:key.keyboard.unknown:
key_key.aeroworks.joystick.free_camera:key.keyboard.left.shift:
key_key.createrailgrinding.rail_mount_override:key.keyboard.unknown:
key_key.createrailgrinding.grind_crouch_accelerate_override:key.keyboard.unknown:
key_key.presencefootsteps.settings:key.keyboard.f10:
key_key.pickup.item:key.keyboard.unknown:
key_key.entityculling.toggle:key.keyboard.unknown:

View File

@ -1,59 +1,64 @@
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gamma:0.0
graphicsMode:1
guiScale:2
maxFps:120
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chatColors:true chatColors:true
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biomeBlendRadius:2
renderClouds:"true"
resourcePacks:["vanilla","mod_resources","jaopca:inmemory","builtin/towntalk","-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip","Better+Lanterns+v1.2(mc-1.20.1).zip","Create Computers 1.2.1 - 1.20.1 Resource Pack Only.zip","Create Immersive Aircraft Warship ResoucePack v1.2.zip","Create Immersive Aircrafts Resource Pack 1.20.1 - 2.0.zip","Created+Pretty+Pipes1.0+FIXED.zip","FreshAnimations_v1.9.2.zip","KatusCarpets_Alternate1-20.zip","Midnighttiggers-FCT-Default_1.20_V7.zip","Moonlight Mods Dynamic Assets","Recolourful Containers 2.1.1 (1.19.4+).zip","[1.4.1] Enhanced Boss Bars.zip","crops-3d(2).zip","cubic-sun-moon-v1.8.3a.zip","fabric","§9RAY\u0027s §f3D §6Ladders§8§o§k.zip","§9RAY\u0027s §f3D §6Rails§8§o§k.zip","FA+All_Extensions-v1.4.zip","builtin/add_pack_finders_test","Create_Ultra_v1.0.zip","FMRP 1.6.3 Beta.zip","Low Fire.zip"]
incompatibleResourcePacks:["builtin/towntalk","Created+Pretty+Pipes1.0+FIXED.zip","KatusCarpets_Alternate1-20.zip","Midnighttiggers-FCT-Default_1.20_V7.zip","Recolourful Containers 2.1.1 (1.19.4+).zip","crops-3d(2).zip","§9RAY\u0027s §f3D §6Ladders§8§o§k.zip","§9RAY\u0027s §f3D §6Rails§8§o§k.zip","FMRP 1.6.3 Beta.zip"]
lastServer:10.0.0.2
lang:en_us lang:en_us
soundDevice:""
chatVisibility:0 chatVisibility:0
chatOpacity:1.0 chatOpacity:1.0
chatLineSpacing:0.0 chatLineSpacing:0.0
textBackgroundOpacity:0.5 textBackgroundOpacity:0.5
backgroundForChatOnly:true backgroundForChatOnly:true
hideServerAddress:false hideServerAddress:false
advancedItemTooltips:true advancedItemTooltips:false
pauseOnLostFocus:true pauseOnLostFocus:true
overrideWidth:0 overrideWidth:0
overrideHeight:0 overrideHeight:0
@ -63,19 +68,16 @@ chatHeightUnfocused:0.4375
chatScale:1.0 chatScale:1.0
chatWidth:1.0 chatWidth:1.0
notificationDisplayTime:1.0 notificationDisplayTime:1.0
mipmapLevels:4
useNativeTransport:true useNativeTransport:true
mainHand:"right" mainHand:"right"
attackIndicator:1 attackIndicator:1
narrator:0
tutorialStep:none tutorialStep:none
mouseWheelSensitivity:1.0 mouseWheelSensitivity:1.0
rawMouseInput:true rawMouseInput:true
glDebugVerbosity:1 glDebugVerbosity:1
skipMultiplayerWarning:true skipMultiplayerWarning:false
skipRealms32bitWarning:false
hideMatchedNames:true hideMatchedNames:true
joinedFirstServer:true joinedFirstServer:false
hideBundleTutorial:false hideBundleTutorial:false
syncChunkWrites:false syncChunkWrites:false
showAutosaveIndicator:true showAutosaveIndicator:true
@ -84,6 +86,7 @@ onlyShowSecureChat:false
panoramaScrollSpeed:1.0 panoramaScrollSpeed:1.0
telemetryOptInExtra:false telemetryOptInExtra:false
onboardAccessibility:false onboardAccessibility:false
menuBackgroundBlurriness:5
soundCategory_master:1.0 soundCategory_master:1.0
soundCategory_music:0.0 soundCategory_music:0.0
soundCategory_record:1.0 soundCategory_record:1.0

View File

@ -1,62 +0,0 @@
{
"format_version_do_not_edit": 2,
"general": {
"mod_enabled": true,
"controls": {
"switch_roll_and_yaw": false,
"invert_pitch": false,
"momentum_based_mouse": false,
"momentum_mouse_deadzone": 0.2,
"show_momentum_widget": true,
"activation_behaviour": "VANILLA",
"disable_when_submerged": true
},
"hud": {
"show_horizon": true
},
"banking": {
"enable_banking": true,
"banking_strength": 20.0,
"simulate_control_surface_efficacy": false
},
"thrust": {
"enable_thrust": false,
"max_thrust": 2.0,
"thrust_acceleration": 0.1,
"thrust_particles": true
},
"misc": {
"enable_easter_eggs": true
}
},
"sensitivity": {
"smoothing": {
"smoothing_enabled": true,
"smoothing_pitch": 1.0,
"smoothing_yaw": 0.4,
"smoothing_roll": 1.0
},
"camera_smoothing": {
"pitch": 1.0,
"yaw": 2.5,
"roll": 1.0
},
"desktop": {
"pitch": 1.0,
"yaw": 0.4,
"roll": 1.0
},
"controller": {
"pitch": 1.0,
"yaw": 0.4,
"roll": 1.0
}
},
"advanced": {
"banking_x_formula": "sin($roll * TO_RAD) * cos($pitch * TO_RAD) * 10 * $banking_strength",
"banking_y_formula": "(-1 + cos($roll * TO_RAD)) * cos($pitch * TO_RAD) * 10 * $banking_strength",
"elevator_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z",
"aileron_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z",
"rudder_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z"
}
}

View File

@ -1,18 +0,0 @@
{
"nightSpawnMod": {
"desc:": "Percentage of how many more monster can appear at night, default: 30",
"nightSpawnMod": 30
},
"baseMonsterCap": {
"desc:": "Base monster cap to act upon, this is the value it'll increase from/reduce to at the start/end of the night. Increase this to see more monsters in the world, default(Vanilla): 70",
"baseMonsterCap": 100
},
"minSleepTime": {
"desc:": "Min time required to sleep, vanilla min time:12500, Midnight is 18000",
"minSleepTime": 13000
},
"disableSleep": {
"desc:": "Disable sleeping?, default: false",
"disableSleep": false
}
}

34
config/dynamicview.json Normal file
View File

@ -0,0 +1,34 @@
{
"minChunkViewDist": {
"desc:": "The minimum chunk view distance allowed to use. Default: 10, minimum 3, maximum 200",
"minChunkViewDist": 6
},
"maxChunkViewDist": {
"desc:": "The maximum chunk view distance allowed to use. Set to the max a player could benefit from. Default: 10, minimum 3, maximum 200",
"maxChunkViewDist": 12
},
"meanAvgTickTime": {
"desc:": "The average tick time to stabilize the distances around. Setting it higher than 50ms is not advised, as after 50ms the TPS will go below 20. Default: 45ms, min: 10, max:100",
"meanAvgTickTime": 45
},
"viewDistanceUpdateRate": {
"desc:": "The change frequency of distances in seconds. Default: 30, min:1, max:1000",
"viewDistanceUpdateRate": 60
},
"minSimulationDist": {
"desc:": "The minimum simulation distance allowed to use. Default: 4, minimum 1, maximum 200",
"minSimulationDist": 4
},
"maxSimulationDist": {
"desc:": "The maximum simulation distance allowed to use. Default: 10, minimum 1, maximum 200",
"maxSimulationDist": 8
},
"adjustSimulationDistance": {
"desc:": "Enables automatic simulation distance adjustment. Default: true",
"adjustSimulationDistance": true
},
"logMessages": {
"desc:": "Whether to output log messages for actions done. This can be helpful to balance the other settings nicely. Default = false",
"logMessages": false
}
}

View File

@ -0,0 +1,20 @@
[
{
"priority": 2,
"attacker": "#enhancedai:config/can_attack_villagers",
"target": "minecraft:villager",
"chance": 0.5
},
{
"priority": 2,
"attacker": "#enhancedai:config/can_attack_iron_golem",
"target": "minecraft:iron_golem",
"chance": 0.5
},
{
"priority": 1,
"attacker": "#enhancedai:config/hostile_horses",
"target": "minecraft:player",
"add_attack_goal": true
}
]

View File

@ -0,0 +1,34 @@
[
{
"id": "minecraft:shield",
"value": 0.2
},
{
"id": "shieldsplus:wooden_shield",
"value": 0.1
},
{
"id": "shieldsplus:stone_shield",
"value": 0.15
},
{
"id": "shieldsplus:iron_shield",
"value": 0.2
},
{
"id": "shieldsplus:golden_shield",
"value": 0.1
},
{
"id": "shieldsplus:diamond_shield",
"value": 0.3
},
{
"id": "shieldsplus:netherite_shield",
"value": 0.35
},
{
"id": "shieldsplus:copper_shield",
"value": 0.15
}
]

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,22 @@
[Client]
# When looking at an Entangled Block, should its bound block be highlighted?
# Allowed values: true, false - Default: true
renderBlockHighlight = true
# Should the block rendered inside entangled blocks rotate?
# Allowed values: true, false - Default: true
rotateRenderedBlock = true
[General]
# Can entangled blocks be bound between different dimensions? Previously bound entangled blocks won't be affected.
# Allowed values: true, false - Default: true
allowDimensional = false
# What is the max range in which entangled blocks can be bound? Only affects blocks in the same dimension. -1 for infinite range. Previously bound entangled blocks won't be affected.
# Allowed range: -1 ~ 2147483647 - Default: -1
maxDistance = 64
# Should the `entangled:invalid_targets` tag be treated as a whitelist rather than a blacklist? If true, entangled blocks can only be bound to blocks in the tag.
# Allowed values: true, false - Default: false
useWhitelist = false

View File

@ -0,0 +1,177 @@
{
"__comment": "For help with the config refer to https://github.com/Flemmli97/Flan/wiki/Config",
"configVersion": 7,
"startingBlocks": 500,
"maxClaimBlocks": 5000,
"ticksForNextBlock": 600,
"minClaimsize": 100,
"defaultClaimDepth": 10,
"subClaimsInheritParentDepth": true,
"maxClaims": -1,
"defaultClaimName": "",
"defaultEnterMessage": "",
"defaultLeaveMessage": "",
"noSpawnClaim": false,
"claimingCooldown": 0,
"blacklistedWorlds": [],
"worldWhitelist": false,
"claimingItem": "minecraft:golden_hoe",
"claimingNBT": {},
"inspectionItem": "unify:gold_rod",
"inspectionNBT": {},
"main3dClaims": true,
"minHeight3d": 10,
"nearbyClaimsToolDisplay": 24,
"claimDisplayTime": 600,
"particleDisplay": false,
"claimDisplayActionBar": false,
"permissionLevel": 2,
"autoClaimStructures": false,
"ftbChunksCheck": true,
"gomlReservedCheck": true,
"mineColoniesCheck": true,
"buySellHandler": {
"buyType": "MONEY",
"buyValue": -1.0,
"buyItems": [],
"sellType": "MONEY",
"sellValue": -1.0,
"sellItems": []
},
"maxBuyBlocks": -1,
"currencyType": "",
"lenientBlockEntityCheck": false,
"breakBlockBlacklist": [
"universal_graves:grave",
"yigd:grave"
],
"interactBlockBlacklist": [
"universal_graves:grave",
"yigd:grave",
"waystones",
"universal_shops:trade_block"
],
"breakBlockEntityTagBlacklist": [],
"interactBlockEntityTagBlacklist": [
"IsDeathChest",
"gunpowder.owner",
"shop-activated"
],
"ignoredEntities": [
"corpse:corpse"
],
"entityTagIgnore": [
"graves.marker"
],
"ignoredProjectileTypes": [],
"legacyOverrides": [
"@c:wrenches-flan:interact_block",
"appliedenergistics2:nether_quartz_wrench-flan:interact_block",
"appliedenergistics2:certus_quartz_wrench-flan:interact_block"
],
"dropTicks": 6000,
"inactivityTimeDays": -1,
"inactivityBlocksMax": 2000,
"deletePlayerFile": false,
"bannedDeletionTime": 30,
"offlineProtectActivation": -1,
"dynmapIntegration": false,
"bluemapIntegration": false,
"enableLogs": false,
"defaultGroups": {
"Visitor": {
"flan:door": true,
"flan:button_lever": true,
"flan:pressure_plate": true,
"flan:enchantment": true,
"flan:trapdoor": true,
"flan:fence_gate": true,
"flan:portal": true,
"flan:enderchest": true,
"flan:bed": true,
"flan:itemframe_rotate": true,
"flan:trading": true
},
"Co-Owner": {
"flan:armorstand": true,
"flan:enderman": true,
"flan:sculk": true,
"flan:snow_golem": true,
"flan:break": true,
"flan:hurt_player": true,
"flan:pickup": true,
"flan:lightning": true,
"flan:enderchest": true,
"flan:can_stay": true,
"flan:portal": true,
"flan:hurt_animal": true,
"flan:explosions": true,
"flan:fake_player": true,
"flan:endcrystal_place": true,
"flan:drop": true,
"flan:claim_message": true,
"flan:teleport": true,
"flan:interact_sign": true,
"flan:fence_gate": true,
"flan:chorus_fruit": true,
"flan:xp": true,
"flan:hurt_named": true,
"flan:animal_interact": true,
"flan:enchantment": true,
"flan:no_hunger": true,
"flan:interact_block": true,
"flan:wither": true,
"flan:bed": true,
"flan:trading": true,
"flan:create_contraption": true,
"flan:archeology": true,
"flan:edit_claim": true,
"flan:projectiles": true,
"flan:button_lever": true,
"flan:edit_perms": true,
"flan:open_container": true,
"flan:boat": true,
"flan:lectern_take": true,
"flan:water_border": true,
"flan:pressure_plate": true,
"flan:noteblock": true,
"flan:place": true,
"flan:trample": true,
"flan:wind_charge": true,
"flan:ender_pearl": true,
"flan:flight": true,
"flan:edit_potions": true,
"flan:target_block": true,
"flan:break_non_living": true,
"flan:fire_spread": true,
"flan:anvil": true,
"flan:vehicle_pass": true,
"flan:door": true,
"flan:disable_monster_spawn": true,
"flan:may_flight": true,
"flan:jukebox": true,
"flan:disable_mob_spawn": true,
"flan:player_mob_spawn": true,
"flan:minecart": true,
"flan:raid": true,
"flan:piston_border": true,
"flan:beacon": true,
"flan:trapdoor": true,
"flan:lock_items": true,
"flan:redstone": true,
"flan:bucket": true,
"flan:itemframe_rotate": true
}
},
"globalDefaultPerms": {
"*": {
"flan:disable_monster_spawn": "ALLFALSE",
"flan:edit_potions": "ALLFALSE",
"flan:flight": "ALLTRUE",
"flan:lock_items": "ALLTRUE",
"flan:may_flight": "ALLFALSE",
"flan:no_hunger": "ALLFALSE",
"flan:teleport": "ALLFALSE"
}
}
}

View File

@ -0,0 +1,14 @@
#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "colorwheel:instancing"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
# Default: -1
# Range: -1 ~ 32
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"

32
config/fml.toml Normal file
View File

@ -0,0 +1,32 @@
#Disables File Watcher. Used to automatically update config if its file has been modified.
disableConfigWatcher = false
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
earlyWindowControl = true
#Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1
#Enable NeoForge global version checking
versionCheck = false
#Default config path for servers
defaultConfigPath = "defaultconfigs"
#Disables Optimized DFU client-side - already disabled on servers
disableOptimizedDFU = true
#Early window provider
earlyWindowProvider = "SimpleCustomEarlyLoading"
#Early window width
earlyWindowWidth = 854
#Early window height
earlyWindowHeight = 480
#Early window framebuffer scale
earlyWindowFBScale = 1
#Early window starts maximized
earlyWindowMaximized = false
#Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = []
#Squir?
earlyWindowSquir = false
#Define dependency overrides below
#Dependency overrides can be used to forcibly remove a dependency constraint from a mod or to force a mod to load AFTER another mod
#Using dependency overrides can cause issues. Use at your own risk.
#Example dependency override for the mod with the id 'targetMod': dependency constraints (incompatibility clauses or restrictive version ranges) against mod 'dep1' are removed, and the mod will now load after the mod 'dep2'
#dependencyOverrides.targetMod = ["-dep1", "+dep2"]
dependencyOverrides = {}

View File

@ -15,4 +15,6 @@ friendly_ghost = true
sneak_pickup = true sneak_pickup = true
#If this is set to true you get your items sorted back into your inventory by breaking the grave #If this is set to true you get your items sorted back into your inventory by breaking the grave
break_pickup = true break_pickup = true
#If this is set to true the grave will replace other blocks if there is no free space above
#Note that this might cause issues with other mods or multiblock structures - This option is not recommended and subject to change
strict_placement = false

View File

@ -0,0 +1,82 @@
{
"crouchMode": "SWAP_ALL",
"doVRControllerRumble": true,
"returnItemsWhenLeavingImmersives": true,
"disableImmersiveMCOutsideVR": true,
"bagColor": 11901820,
"rightClickChestInteractions": false,
"autoCenterFurnaceImmersive": false,
"autoCenterBrewingStandImmersive": false,
"bagMode": "BUNDLE",
"placementGuideMode": "CUBE",
"spinSomeImmersiveOutputs": true,
"rightClickImmersiveInteractionsInVR": false,
"compatFor3dResourcePacks": false,
"itemGuideSize": 1.0,
"itemGuideSelectedSize": 1.0,
"itemGuidePreset": "GRAY",
"itemGuidePrideFlag": "PRIDE",
"colorPresetAlpha": 127,
"colorPresetSelectedAlpha": 207,
"colorPresetRangedGrabSize": 255,
"multiColorPresetTransitionTimeMS": 5000,
"itemGuideCustomColorData": {
"colors": [
1670089611
],
"selectedColors": [
2143667653
],
"rangedGrabColors": [
2143667653
],
"transitionTimeMS": 5000
},
"disableVanillaInteractionsForSupportedImmersives": false,
"reachBehindBagMode": "BEHIND_BACK",
"textScale": 1.0,
"swapBagHand": false,
"useGrabBeaconInVR": true,
"useGrindMotionGrindstoneInVR": true,
"dontAutoStepOnImmersiveBlocksInVR": true,
"requireTriggerForBagOpen": true,
"clientConfigVersion": 4,
"useAnvilImmersive": true,
"useBrewingStandImmersive": true,
"useChestImmersive": true,
"useCraftingTableImmersive": true,
"useFurnaceImmersive": true,
"useJukeboxImmersive": true,
"useRangedGrabImmersive": true,
"useButtonImmersive": true,
"useEnchantingTableImmersive": true,
"useCampfireImmersive": true,
"useLeverImmersive": true,
"useBagImmersive": true,
"useRepeaterImmersive": true,
"useDoorImmersive": true,
"useTrapdoorImmersive": true,
"allowPetting": true,
"useArmorImmersive": true,
"useFeedingAnimalsImmersive": true,
"useShulkerImmersive": true,
"allowPettingAnythingLiving": false,
"rangedGrabRange": 8,
"useBeaconImmersive": true,
"useBarrelImmersive": true,
"useThrowingImmersive": true,
"allowThrowingBeyondVanillaMaxRange": true,
"useHopperImmersive": true,
"useSmithingTableImmersive": true,
"useChiseledBookshelfImmersive": true,
"useWrittenBookImmersive": true,
"useCauldronImmersive": true,
"useIronFurnacesFurnaceImmersive": true,
"useTinkersConstructCraftingStationImmersive": true,
"useLecternImmersive": true,
"useBucketAndBottleImmersive": true,
"useApotheosisEnchantmentTableImmersive": true,
"useApotheosisSalvagingTableImmersive": true,
"useGrindstoneImmersive": true,
"commonConfigVersion": 3
}

37
config/incapacitated.json Normal file
View File

@ -0,0 +1,37 @@
{
"info": "For documentation on what each item does, see the readme file on github: https://github.com/CartoonishVillain/Incapacitated",
"merciful": 1,
"canBreakOrInteractWithBlocks": false,
"canJumpWhileDown": false,
"hunter": 2,
"slow": true,
"weakened": true,
"regenerating": true,
"unlimitedDowns": false,
"downLogging": false,
"reviveMessage": true,
"downTicks": 2000,
"reviveTicks": 200,
"downCounter": 3,
"someInstantKills": true,
"globalIncapMessage": true,
"globalReviveMessage": true,
"useSecondsForRevive": false,
"healPercentageOfMaxHealth": true,
"reviveHealth": 0.2,
"reviveHunger": -1,
"reviveSaturation": -1.0,
"shouldDownTimeReset": false,
"shouldDisableFallFlying": false,
"shouldDieOnTimeout": true,
"shouldDieOnOverkillDamage": true,
"shouldBlameIncapacitations": true,
"shouldBlameRevives": true,
"incapEffectData": [
],
"reviveEffectData": [],
"DANGERDisableGiveUp": false,
"DANGERDisableIncapPlayerDamage": false,
"DANGERManipulateGoalToAvoidDownPlayers": false,
"DANGERFullServerKill": false
}

View File

@ -16,8 +16,54 @@
// Items here will be unusable completely // Items here will be unusable completely
// Example: minecraft:diamond // Example: minecraft:diamond
"blacklisted_items": [ "blacklisted_items": [
"!chipped:.*pointed_dripstone", "dndesires:fluid_hatch",
"ars_nouveau:stable_warp_scroll" "silentgems:teleporter_linker",
"silentgems:teleporter_anchor",
"silentgems:ruby_teleporter",
"silentgems:carnelian_teleporter",
"silentgems:topaz_teleporter",
"silentgems:citrine_teleporter",
"silentgems:heliodor_teleporter",
"silentgems:moldavite_teleporter",
"silentgems:peridot_teleporter",
"silentgems:turquoise_teleporter",
"silentgems:kyanite_teleporter",
"silentgems:sapphire_teleporter",
"silentgems:iolite_teleporter",
"silentgems:alexandrite_teleporter",
"silentgems:ammolite_teleporter",
"silentgems:rose_quartz_teleporter",
"silentgems:black_diamond_teleporter",
"silentgems:white_diamond_teleporter",
"silentgems:garnet_teleporter",
"silentgems:aquamarine_teleporter",
"silentgems:tanzanite_teleporter",
"silentgems:opal_teleporter",
"silentgems:pearl_teleporter",
"silentgems:ruby_redstone_teleporter",
"silentgems:carnelian_redstone_teleporter",
"silentgems:topaz_redstone_teleporter",
"silentgems:citrine_redstone_teleporter",
"silentgems:heliodor_redstone_teleporter",
"silentgems:moldavite_redstone_teleporter",
"silentgems:peridot_redstone_teleporter",
"silentgems:turquoise_redstone_teleporter",
"silentgems:kyanite_redstone_teleporter",
"silentgems:sapphire_redstone_teleporter",
"silentgems:iolite_redstone_teleporter",
"silentgems:alexandrite_redstone_teleporter",
"silentgems:ammolite_redstone_teleporter",
"silentgems:rose_quartz_redstone_teleporter",
"silentgems:black_diamond_redstone_teleporter",
"silentgems:white_diamond_redstone_teleporter",
"silentgems:garnet_redstone_teleporter",
"silentgems:aquamarine_redstone_teleporter",
"silentgems:tanzanite_redstone_teleporter",
"silentgems:opal_redstone_teleporter",
"silentgems:pearl_redstone_teleporter",
"siletgear:diamond_shard",
"functionalstorage:ender_drawer"
], ],
// ----------------------------------------------------------- // -----------------------------------------------------------
// Removes an item if it contains certain nbt tag. If the whole entry (or expression) is present, the item gets removed. // Removes an item if it contains certain nbt tag. If the whole entry (or expression) is present, the item gets removed.

View File

@ -0,0 +1,8 @@
# This is the configuration file for Lithium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/CaffeineMC/lithium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.
mixin.world.chunk_ticking.random_block_ticking=false
mixin.world.inline_block_access=false

12
config/logbegone.json Normal file
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@ -0,0 +1,12 @@
{
"logbegone": {
"phrases": [
"Saving sub-levels for level",
"Channels "
],
"regex": [
".*Saving sub-levels for level.*",
"Channels "
]
}
}

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@ -1,15 +0,0 @@
["World Generation"]
#Toggles whether Instrumentalist shops should generate in villages.
enableInstrumentalistShop = true
#Comma-separated list of mobs that can be given instruments to hold.
allowedInstrumentMobs = "minecraft:zombie,minecraft:husk,minecraft:skeleton,minecraft:stray,minecraft:wither_skeleton"
#Toggles wheter to give players the MIMI Guide Book on first join.
doGiveBookOnFirstJoin = false
[Other]
#Toggles whether MIMI should log when the server fails to timely execute a MIDI command which usually just indiciates server performance trouble.
doLogMidiTaskErrors = true
#The number of milliseconds a MIDI thread task should wait before timing out. Longer times may reduce instances of tasks failing but also reduce responsiveness of Transmitters.
midiTaskTimeoutMillis = 15000

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@ -0,0 +1,189 @@
#All configuration items related to the core gameplay
[gameplay]
#Amount of initial citizens. [Default: 4, min: 1, max: 10]
# Default: 4
# Range: 1 ~ 10
initialcitizenamount = 4
#Should players be able to place an infinite amount of supply camps/ships? [Default: false]
allowinfinitesupplychests = false
#Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false]
allowinfinitecolonies = false
#Should colonies in other dimensions be allowed? [Default: true]
allowotherdimcolonies = true
#Max citizens in one colony. [Default: 250, min: 25, max: 500]
# Default: 250
# Range: 25 ~ 500
maxcitizenpercolony = 300
#Should development features be enabled (might be buggy)? [Default: false]
enableindevelopmentfeatures = false
#Should citizen name tags be rendered? [Default: true]
alwaysrendernametag = true
#Should workers work during the rain? [Default: false]
workersalwaysworkinrain = true
#Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100]
# Default: 1
# Range: 0 ~ 100
luckyblockchance = 1
#The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5]
# Default: 3
# Range: 0 ~ 5
minthleveltoteleport = 5
#Food consumption modifier. [Default: 1.0, min: 0.1, max: 100.0]
# Default: 1.0
# Range: 0.1 ~ 100.0
foodmodifier = 0.7
#How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100]
# Default: 5
# Range: 1 ~ 100
diseasemodifier = 10
#If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: true]
forceloadcolony = true
#Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440]
# Default: 10
# Range: 1 ~ 1440
loadtime = 15
#This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15]
# Default: 3
# Range: 1 ~ 15
colonyloadstrictness = 3
#Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000]
# Default: 400
# Range: 1 ~ 1000
maxtreesize = 400
#Disables supply camp placing restrictions, intended for skyworlds and similar [Default: false]
nosupplyplacementrestrictions = false
#Raiders will spawn in the sky if this is enabled [Default: false]
skyraiders = false
#All configurations related to the research system
[research]
#Allows automatic and (near) instant completion of research for players in creative mode. If false, creative players will still be able to begin researches, but will have normal progress rates. [Default: true]
researchcreativecompletion = true
#Significantly increases the amount of information related to research datapacks that is logged during the world load. [Default: false]
researchdebuglog = false
#A list of items to charge players when undoing an already-completed research.
researchresetcost = ["minecolonies:ancienttome:1"]
#All configurations related to the MineColonies commands
[commands]
#Should players be allowed to use the /mc rtp command? [Default: false]
canplayerusertpcommand = false
#Should players be allowed to use the /mc colony teleport command? [Default: false]
canplayerusecolonytpcommand = false
#Can players teleport to allied colonies? [Default: true]
canplayeruseallytownhallteleport = true
#Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false]
canplayerusehometpcommand = false
#Should players be allowed to use the /mc colony info command? [Default: true]
canplayeruseshowcolonyinfocommand = true
#Should players be allowed to use the /mc citizens kill command? [Default: false]
canplayerusekillcitizenscommand = false
#Should players be allowed to use the /mc citizens modify command? [Default: false]
canplayerusemodifycitizenscommand = false
#Should players be allowed to use the /mc colony addOfficer command? [Default: true]
canplayeruseaddofficercommand = true
#Should players be allowed to use the /mc colony delete command? [Default: false]
canplayerusedeletecolonycommand = false
#Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false]
canplayeruseresetcommand = false
#All configuration related to colony claims
[claims]
#minecolonies.config.maxColonySize.comment [Default: 20, min: 1, max: 250]
# Default: 20
# Range: 1 ~ 250
maxColonySize = 200
#minecolonies.config.minColonyDistance.comment [Default: 8, min: 1, max: 200]
# Default: 8
# Range: 1 ~ 200
minColonyDistance = 32
#minecolonies.config.initialColonySize.comment [Default: 4, min: 1, max: 15]
# Default: 4
# Range: 1 ~ 15
initialColonySize = 5
#Max distance (in blocks) from world spawn for a colony. [Default: 30000, min: 1000, max: 2147483647]
# Default: 30000
# Range: > 1000
maxdistancefromworldspawn = 2147483647
#Min distance (in blocks) from world spawn for a colony. [Default: 0, min: 0, max: 1000]
# Default: 0
# Range: 0 ~ 1000
mindistancefromworldspawn = 100
#All configuration items related to the combat elements of MineColonies
[combat]
#minecolonies.config.dobarbariansspawn.comment [Default: true]
dobarbariansspawn = true
#minecolonies.config.barbarianhordedifficulty.comment [Default: 5, min: 0, max: 10]
# Default: 5
# Range: 0 ~ 10
barbarianhordedifficulty = 7
#minecolonies.config.maxBarbarianSize.comment [Default: 80, min: 6, max: 400]
# Default: 80
# Range: 6 ~ 400
maxBarbarianSize = 80
#minecolonies.config.dobarbariansbreakthroughwalls.comment [Default: true]
dobarbariansbreakthroughwalls = false
#The average number of nights between raids. [Default: 14, min: 1, max: 50]
# Default: 14
# Range: 1 ~ 50
averagenumberofnightsbetweenraids = 20
#The minimum number of nights between raids. [Default: 10, min: 1, max: 30]
# Default: 10
# Range: 1 ~ 30
minimumnumberofnightsbetweenraids = 10
#Should mobs attack citizens? [Default: true]
mobattackcitizens = true
#minecolonies.config.shouldraiderbreakdoors.comment [Default: true]
shouldraiderbreakdoors = true
#Attack damage multiplier for Guards. [Default: 1.0, min: 0.1, max: 15.0]
# Default: 1.0
# Range: 0.1 ~ 15.0
guardDamageMultiplier = 1.0
#Health multiplier for all Guards. [Default: 1.0, min: 0.1, max: 5.0]
# Default: 1.0
# Range: 0.1 ~ 5.0
guardhealthmult = 1.0
#Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
pvp_mode = false
#All permission configuration options
[permissions]
#Should colony protection be enabled? [Default: true]
enablecolonyprotection = true
#Independent from the colony protection, should explosions be turned off inside colonies? DAMAGE_NOTHING prevents explosions completely. DAMAGE_PLAYERS, allows explosions to damage players and hostile mobs, but not blocks or neutral or friendly mobs. DAMAGE_ENTITIES allows damage to all entities. DAMAGE_EVERYTHING allows explosions to damage entities and blocks. [Default: DAMAGE_ENTITIES, values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING]
#Allowed Values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING
turnoffexplosionsincolonies = "DAMAGE_ENTITIES"
#Disables colony permissions if player has a given permission level. [Default: 2, min: 0, max: 4]
# Default: 2
# Range: 0 ~ 4
permissioneventbypassminpermlevel = 2
#All configuration related to mod compatibility
[compatibility]
#When loading recipes, generate audit CSV files to help debug datapacks or extra mods. [Default: false]
auditcraftingtags = false
#Enable inventory debugging. [Default: false]
debuginventories = false
#Turn this on if you're using this world for blueprint building and scanning. [Default: false]
blueprintbuildmode = false
#All configurations related to pathfinding
[pathfinding]
#Verbosity of pathfinding debug messages. [Default: 0, min: 0, max: 10]
# Default: 0
# Range: 0 ~ 10
pathfindingdebugverbosity = 0
#Minimum number of consecutive rails for citizens to use them. [Default: 8, min: 5, max: 100]
# Default: 8
# Range: 5 ~ 100
minimumrailstopath = 8
#Amount of additional threads to be used for pathfinding. [Default: 1, min: 1, max: 10]
# Default: 1
# Range: 1 ~ 10
pathfindingmaxthreadcount = 1
#minecolonies.config.requestSystem.comment
[requestSystem]
#Should the request system creatively resolve (if possible) when the player is required to resolve a request? This is a debugging tool and can take a very long time to resolve a request. [Default: false]
creativeresolve = false

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@ -0,0 +1,7 @@
[buildings]
customCraftingModules = []
[worldGens]
# Default: 1.0
# Range: 0.0 ~ 1.0
emptyColoniesGenerationChance = 0.0

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@ -1,5 +0,0 @@
{
// Sets where the default mentions should be displayed when the chat gui is open.
// Allowed values: hidden, left, right
"displayLocation": "hidden"
}

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@ -1,30 +0,0 @@
[general]
toggle = false
rightClickToEdit = true
releaseToSelect = false
menuAnimation = true
menuButtonIcon = "minecraft:stone"
[visual]
[visual.menu]
#Range: 0 ~ 255
alpha = 153
#Range: 0 ~ 255
red = 0
#Range: 0 ~ 255
green = 0
#Range: 0 ~ 255
blue = 0
[visual.select]
#Range: 0 ~ 255
alpha = 153
#Range: 0 ~ 255
red = 255
#Range: 0 ~ 255
green = 0
#Range: 0 ~ 255
blue = 0

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@ -1,15 +0,0 @@
#Packet Fixer config file.
#Default values (minecraft default): nbtMaxSize 2097152, packetSize 1048576, decoderSize 8388608 and varInt21Size 3.
#Max values are 2147483647 for packetSize/decoderSize/varInt21 and 9223372036854775807 for nbtMaxSize.
#Fri Jul 25 17:15:41 CEST 2025
chunkPacketData=2097152
varLong=10
nbtMaxSize=2097152
allSizesUnlimited=true
forceUnlimitedNbtEnabled=false
decoderSize=8388608
packetSize=1048576
stringSize=32767
timeout=300
varInt21=3
varInt=5

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@ -1,8 +1,7 @@
["Possibility_of_Actions(Some_do_not_have_to_work)"] ["Possibility_of_Actions(Some_do_not_have_to_work)"]
can_ChargeJump = false
can_BreakfallReady = true can_BreakfallReady = true
can_CatLeap = true can_CatLeap = true
can_ChargeJump = true
can_ClimbPoles = true can_ClimbPoles = true
can_ClimbUp = true can_ClimbUp = true
can_ClingToCliff = true can_ClingToCliff = true
@ -26,6 +25,7 @@
can_VerticalWallRun = true can_VerticalWallRun = true
can_WallJump = true can_WallJump = true
can_WallSlide = true can_WallSlide = true
can_StartSwimByCrawl = true
[Stamina_HUD_Configuration] [Stamina_HUD_Configuration]
#Allowed Values: Normal, Light, Hide #Allowed Values: Normal, Light, Hide
@ -39,17 +39,23 @@
hide_hud_if_stamina_infinite = true hide_hud_if_stamina_infinite = true
#Stamina HUD shows action charge rate, cool time or etc #Stamina HUD shows action charge rate, cool time or etc
show_action_status_bar = true show_action_status_bar = true
#Light stamina HUD shows always
show_light_hud_always = false
#horizontal offset of normal HUD #horizontal offset of normal HUD
#Range: 0 ~ 100 # Default: 3
# Range: 0 ~ 100
offset_h_stamina_hud = 3 offset_h_stamina_hud = 3
#vertical offset of normal HUD #vertical offset of normal HUD
#Range: 0 ~ 100 # Default: 3
# Range: 0 ~ 100
offset_v_stamina_hud = 3 offset_v_stamina_hud = 3
#horizontal offset of light HUD #horizontal offset of light HUD
#Range: -100 ~ 100 # Default: 0
# Range: -100 ~ 100
offset_h_light_hud = 0 offset_h_light_hud = 0
#vertical offset of light HUD #vertical offset of light HUD
#Range: -100 ~ 100 # Default: 0
# Range: -100 ~ 100
offset_v_light_hud = 0 offset_v_light_hud = 0
[Animations] [Animations]
@ -68,7 +74,7 @@
#Enable rotation of camera by Roll #Enable rotation of camera by Roll
enable_camera_rotation_roll = true enable_camera_rotation_roll = true
#Enable rotation of camera by Flipping #Enable rotation of camera by Flipping
enable_camera_rotation_flipping = true enable_camera_rotation_flipping = false
#Enable animation of camera by Vault #Enable animation of camera by Vault
enable_camera_animation_vault = false enable_camera_animation_vault = false
#Enable animation of camera by Horizontal-WallRun #Enable animation of camera by Horizontal-WallRun
@ -77,21 +83,21 @@
enable_camera_animation_hang-down = true enable_camera_animation_hang-down = true
[Animations.Animators] [Animations.Animators]
enable_ChargeJumpAnimator = false
enable_JumpChargingAnimator = false
enable_BackwardWallJumpAnimator = true enable_BackwardWallJumpAnimator = true
enable_CatLeapAnimator = true enable_CatLeapAnimator = true
enable_ChargeJumpAnimator = true
enable_ClimbUpAnimator = true enable_ClimbUpAnimator = true
enable_ClingToCliffAnimator = true enable_ClingToCliffAnimator = true
enable_CrawlAnimator = true enable_CrawlAnimator = true
enable_DiveAnimationHostAnimator = true enable_DiveAnimationHostAnimator = true
enable_DiveIntoWaterAnimator = true enable_DiveIntoWaterAnimator = true
enable_DodgeAnimator = true enable_DodgeAnimator = true
enable_FastRunningAnimator = false enable_FastRunningAnimator = true
enable_FastSwimAnimator = false enable_FastSwimAnimator = true
enable_FlippingAnimator = true enable_FlippingAnimator = true
enable_HideInBlockAnimator = true enable_HideInBlockAnimator = true
enable_HorizontalWallRunAnimator = true enable_HorizontalWallRunAnimator = true
enable_JumpChargingAnimator = false
enable_JumpFromBarAnimator = true enable_JumpFromBarAnimator = true
enable_HangAnimator = true enable_HangAnimator = true
enable_KongVaultAnimator = true enable_KongVaultAnimator = true
@ -113,7 +119,7 @@
crawl_control = "PressKey" crawl_control = "PressKey"
#Control of Flipping #Control of Flipping
#Allowed Values: PressRightAndLeft, TapMovementAndJump, PressFlippingKey #Allowed Values: PressRightAndLeft, TapMovementAndJump, PressFlippingKey
flip_control = "PressFlippingKey" flip_control = "TapMovementAndJump"
#Control of Horizontal Wall Run #Control of Horizontal Wall Run
#Allowed Values: PressKey, Auto #Allowed Values: PressKey, Auto
h-wall-run_control = "PressKey" h-wall-run_control = "PressKey"
@ -142,34 +148,67 @@
#enable players to do actions needing Fast-Running by sprint #enable players to do actions needing Fast-Running by sprint
substitute_sprint = false substitute_sprint = false
#acceptable walll angle of wall jump : `0` means you exactly opposite to wall, `180` allow you to wall jump for all angle #acceptable walll angle of wall jump : `0` means you exactly opposite to wall, `180` allow you to wall jump for all angle
#Range: 0 ~ 180 # Default: 110
# Range: 0 ~ 180
acceptable_angle_wall_jump = 110 acceptable_angle_wall_jump = 110
#How long duration of dodge is deal as successive dodge #How long duration of dodge is deal as successive dodge
#Range: > 0 # Default: 30
# Range: > 0
successive_dodge_cool_time = 30 successive_dodge_cool_time = 30
#Cool time of Dodge action #Cool time of Dodge action
#Range: > 11 # Default: 11
# Range: > 11
dodge_cool_time = 11 dodge_cool_time = 11
#Max number of times of successive Dodge action #Max number of times of successive Dodge action
#Range: > 1 # Default: 3
# Range: > 1
successive_dodge_count = 3 successive_dodge_count = 3
#Window time of just time breakfall
# Default: 5
# Range: > 0
justtime_breakfall_tick = 5
#coyote time tick (how long tick player can behave like on ground after getting off ledge
# Default: 3
# Range: 0 ~ 20
coyote_time = 3
#Lowest fall distance needed to trigger breakfall movements
# Default: 2.0
# Range: 0.0 ~ 10.0
lowest_fall_distance_for_breakfall = 2.0
#How long distance breakfall can remove damage
# Default: 6.0
# Range: 0.0 ~ 1.7976931348623157E308
max_breakfall_damage_remove_height = 6.0
#Damage reduction rate of Breakfall
# Default: 0.6
# Range: 0.0 ~ 1.0
max_breakfall_damage_reduction_rate = 0.6
[Modifier] [Modifier]
#How long you can do Horizontal Wall Run #How long you can do Horizontal Wall Run
#Range: 15 ~ 100 # Default: 25
# Range: 15 ~ 100
wall-run_continuable_tick = 25 wall-run_continuable_tick = 25
#How long you can do Slide #How long you can do Slide
#Range: 10 ~ 60 # Default: 15
# Range: 10 ~ 60
sliding_continuable_tick = 15 sliding_continuable_tick = 15
#FastRun speed modifier #FastRun speed modifier
#Range: 0.001 ~ 10.0 # Default: 2.0
# Range: 0.001 ~ 10.0
fast-run_modifier = 2.0 fast-run_modifier = 2.0
#FastSwim speed modifier #FastSwim speed modifier
#Range: 0.001 ~ 10.0 # Default: 2.0
# Range: 0.001 ~ 10.0
fast-swim_modifier = 2.0 fast-swim_modifier = 2.0
#Dodge speed modifier #Dodge speed modifier
#Range: 0.5 ~ 3.0 # Default: 1.0
# Range: 0.5 ~ 3.0
dodge-speed_modifier = 1.0 dodge-speed_modifier = 1.0
#SkyDive speed decreasement rate
# Default: 0.98
# Range: 0.001 ~ 1.0
sky_dive-speed-decreasement = 0.98
[Other_Configuration] [Other_Configuration]
#Vault Animation(Dynamic is to select animation dynamically) #Vault Animation(Dynamic is to select animation dynamically)
@ -189,71 +228,96 @@
#Enable block like rendering of zipline #Enable block like rendering of zipline
enable_3d_render_zipline = true enable_3d_render_zipline = true
#Notify if auto resynchronization of Limitation is executed #Notify if auto resynchronization of Limitation is executed
notify_limitation_auto_resync = true notify_limitation_auto_resync = false
#Whether ParCool is active #Whether ParCool is active
parcool_activation = true parcool_activation = true
[Stamina] [Stamina]
#Allowed Values: Default, Hunger, Feathers, Paraglider, EpicFight
used_stamina = "Default"
#Caution : Max stamina and stamina recovery config is removed because they became attributes. #Caution : Max stamina and stamina recovery config is removed because they became attributes.
#Infinite Stamina (this needs a permission from server, even if it is on single player's game. normally permitted) #Allowed Values: NONE, PARCOOL, HUNGER, PARAGLIDER, EPIC_FIGHT
#Please check 'parcool-server.toml' in 'serverconfig' directory used_stamina = "PARCOOL"
infinite_stamina = false #Enable slowing down of stamina exhaustion
#Infinite Stamina while player is creative mode enable_stamina_exhaustion_penalty = true
infinite_stamina_if_creative_mode = true
[Stamina.Consumption] [Stamina.Consumption]
#Range: 0 ~ 10000 # Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_BreakfallReady = 0 stamina_consumption_of_BreakfallReady = 0
#Range: 0 ~ 10000 # Default: 200
# Range: 0 ~ 10000
stamina_consumption_of_CatLeap = 200 stamina_consumption_of_CatLeap = 200
#Range: 0 ~ 10000 # Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_ChargeJump = 100 stamina_consumption_of_ChargeJump = 100
#Range: 0 ~ 10000 # Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_ClimbPoles = 0 stamina_consumption_of_ClimbPoles = 0
#Range: 0 ~ 10000 # Default: 150
# Range: 0 ~ 10000
stamina_consumption_of_ClimbUp = 150 stamina_consumption_of_ClimbUp = 150
#Range: 0 ~ 10000 # Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_ClingToCliff = 2 stamina_consumption_of_ClingToCliff = 2
#Range: 0 ~ 10000 # Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_HideInBlock = 0 stamina_consumption_of_HideInBlock = 0
#Range: 0 ~ 10000 # Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Crawl = 0 stamina_consumption_of_Crawl = 0
#Range: 0 ~ 10000 # Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Dive = 0 stamina_consumption_of_Dive = 0
#Range: 0 ~ 10000 # Default: 80
# Range: 0 ~ 10000
stamina_consumption_of_Dodge = 80 stamina_consumption_of_Dodge = 80
#Range: 0 ~ 10000 # Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_FastRun = 2 stamina_consumption_of_FastRun = 2
#Range: 0 ~ 10000 # Default: 3
# Range: 0 ~ 10000
stamina_consumption_of_FastSwim = 3 stamina_consumption_of_FastSwim = 3
#Range: 0 ~ 10000 # Default: 80
# Range: 0 ~ 10000
stamina_consumption_of_Flipping = 80 stamina_consumption_of_Flipping = 80
#Range: 0 ~ 10000 # Default: 3
# Range: 0 ~ 10000
stamina_consumption_of_HangDown = 3 stamina_consumption_of_HangDown = 3
#Range: 0 ~ 10000 # Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_HorizontalWallRun = 2 stamina_consumption_of_HorizontalWallRun = 2
#Range: 0 ~ 10000 # Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_JumpFromBar = 100 stamina_consumption_of_JumpFromBar = 100
#Range: 0 ~ 10000 # Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_QuickTurn = 0 stamina_consumption_of_QuickTurn = 0
#Range: 0 ~ 10000 # Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_RideZipline = 2 stamina_consumption_of_RideZipline = 2
#Range: 0 ~ 10000 # Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_Roll = 100 stamina_consumption_of_Roll = 100
#Range: 0 ~ 10000 # Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_SkyDive = 0 stamina_consumption_of_SkyDive = 0
#Range: 0 ~ 10000 # Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Slide = 0 stamina_consumption_of_Slide = 0
#Range: 0 ~ 10000 # Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_Tap = 100 stamina_consumption_of_Tap = 100
#Range: 0 ~ 10000 # Default: 50
# Range: 0 ~ 10000
stamina_consumption_of_Vault = 50 stamina_consumption_of_Vault = 50
#Range: 0 ~ 10000 # Default: 150
# Range: 0 ~ 10000
stamina_consumption_of_VerticalWallRun = 150 stamina_consumption_of_VerticalWallRun = 150
#Range: 0 ~ 10000 # Default: 120
# Range: 0 ~ 10000
stamina_consumption_of_WallJump = 120 stamina_consumption_of_WallJump = 120
#Range: 0 ~ 10000 # Default: 8
# Range: 0 ~ 10000
stamina_consumption_of_WallSlide = 8 stamina_consumption_of_WallSlide = 8
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_StartSwimByCrawl = 0

227
config/parcool-server.toml Normal file
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@ -0,0 +1,227 @@
[Limitations]
#Whether these limitations will be imposed to players
limitation_imposed = false
[Limitations.Action_Permissions]
permit_ChargeJump = false
permit_BreakfallReady = true
permit_CatLeap = true
permit_ClimbPoles = true
permit_ClimbUp = true
permit_ClingToCliff = true
permit_HideInBlock = true
permit_Crawl = true
permit_Dive = true
permit_Dodge = true
permit_FastRun = true
permit_FastSwim = true
permit_Flipping = true
permit_HangDown = true
permit_HorizontalWallRun = true
permit_JumpFromBar = true
permit_QuickTurn = true
permit_RideZipline = true
permit_Roll = true
permit_SkyDive = true
permit_Slide = true
permit_Tap = true
permit_Vault = true
permit_VerticalWallRun = true
permit_WallJump = true
permit_WallSlide = true
permit_StartSwimByCrawl = true
[Limitations.Stamina]
#Allowed Values: NONE, PARCOOL, HUNGER, PARAGLIDER, EPIC_FIGHT
forced_stamina = "NONE"
#Permission of infinite stamina
allow_infinite_stamina = true
#Limitation of max stamina value
# Default: 2147483647
# Range: > 300
max_stamina_limit = 2147483647
#Limitation of max stamina recovery
# Default: 2147483647
# Range: > 1
max_stamina_recovery_limit = 2147483647
[Limitations.Stamina.Least_Consumption]
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_BreakfallReady = 0
# Default: 200
# Range: 0 ~ 10000
stamina_consumption_of_CatLeap = 200
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_ChargeJump = 100
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_ClimbPoles = 0
# Default: 150
# Range: 0 ~ 10000
stamina_consumption_of_ClimbUp = 150
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_ClingToCliff = 2
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_HideInBlock = 0
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Crawl = 0
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Dive = 0
# Default: 80
# Range: 0 ~ 10000
stamina_consumption_of_Dodge = 80
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_FastRun = 2
# Default: 3
# Range: 0 ~ 10000
stamina_consumption_of_FastSwim = 3
# Default: 80
# Range: 0 ~ 10000
stamina_consumption_of_Flipping = 80
# Default: 3
# Range: 0 ~ 10000
stamina_consumption_of_HangDown = 3
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_HorizontalWallRun = 2
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_JumpFromBar = 100
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_QuickTurn = 0
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_RideZipline = 2
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_Roll = 100
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_SkyDive = 0
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Slide = 0
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_Tap = 100
# Default: 50
# Range: 0 ~ 10000
stamina_consumption_of_Vault = 50
# Default: 150
# Range: 0 ~ 10000
stamina_consumption_of_VerticalWallRun = 150
# Default: 120
# Range: 0 ~ 10000
stamina_consumption_of_WallJump = 120
# Default: 8
# Range: 0 ~ 10000
stamina_consumption_of_WallSlide = 8
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_StartSwimByCrawl = 0
[Limitations.Control]
#Allow disabling cooldown of wall jump
allow_disabling_wall_jump_cooldown = true
#How long duration of dodge is deal as successive dodge
# Default: 0
# Range: > 0
least_successive_dodge_cool_time = 0
#Cool time of Dodge action
# Default: 11
# Range: > 11
least_dodge_cool_time = 11
#Max number of times of successive Dodge action
# Default: 2147483647
# Range: > 1
max_successive_dodge_count = 2147483647
#Window time of just time breakfall
# Default: 5
# Range: > 0
justtime_breakfall_tick = 5
#Max coyote time tick (how long tick player can behave like on ground after getting off ledge
# Default: 3
# Range: 0 ~ 20
max_coyote_time = 3
#Lowest fall distance needed to trigger breakfall movements
# Default: 2.0
# Range: 0.0 ~ 10.0
lowest_fall_distance_for_breakfall = 2.0
#How long breakfall can remove damage
# Default: 6.0
# Range: 0.0 ~ 1.7976931348623157E308
max_breakfall_damage_remove_height = 6.0
#Damage reduction rate of Breakfall
# Default: 0.6
# Range: 0.0 ~ 1.0
max_breakfall_damage_reduction_rate = 0.6
[Limitations.Control.Modifier]
#How long you can do Horizontal Wall Run
# Default: 40
# Range: 15 ~ 100
wall-run_continuable_tick = 40
#How long you can do Slide
# Default: 30
# Range: 10 ~ 60
sliding_continuable_tick = 30
#FastRun speed modifier
# Default: 2.0
# Range: 0.001 ~ 10.0
max_fast-run_modifier = 2.0
#FastSwim speed modifier
# Default: 2.0
# Range: 0.001 ~ 10.0
max_fast-swim_modifier = 2.0
#Dodge speed modifier
# Default: 1.0
# Range: 0.5 ~ 3.0
max_dodge-speed_modifier = 1.0
#SkyDive speed decrease rate
# Default: 0.98
# Range: 0.001 ~ 1.0
min_sky-dive_speed_decrease = 0.98
[Limitations.Control.Control]
#Allow disabling cooldown of wall jump
allow_disabling_wall_jump_cooldown = true
#How long duration of dodge is deal as successive dodge
# Default: 0
# Range: > 0
least_successive_dodge_cool_time = 0
#Cool time of Dodge action
# Default: 11
# Range: > 11
least_dodge_cool_time = 11
#Max number of times of successive Dodge action
# Default: 2147483647
# Range: > 1
max_successive_dodge_count = 2147483647
#Window time of just time breakfall
# Default: 5
# Range: > 0
justtime_breakfall_tick = 5
#Max coyote time tick (how long tick player can behave like on ground after getting off ledge
# Default: 3
# Range: 0 ~ 20
max_coyote_time = 3
#Lowest fall distance needed to trigger breakfall movements
# Default: 2.0
# Range: 0.0 ~ 10.0
lowest_fall_distance_for_breakfall = 2.0
#How long breakfall can remove damage
# Default: 6.0
# Range: 0.0 ~ 1.7976931348623157E308
max_breakfall_damage_remove_height = 6.0
#Damage reduction rate of Breakfall
# Default: 0.6
# Range: 0.0 ~ 1.0
max_breakfall_damage_reduction_rate = 0.6

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@ -1,9 +0,0 @@
# Don't change this! Version used to track needed updates.
version = 0
turnOffPotionParticles = "NONE"
reduceAllChance = 0.0
reduceDecreasedChance = 0.0
disableParticles = false
byTypeReductions = {
"minecraft:smoke" = 0.1
}

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@ -1,12 +0,0 @@
{
"_Disable_Optimizations_Options": {
"ROTATION": "[Impact: Medium] Disables mixins related to vertex rotation caching (ParticleManagerRotationMixin, BillboardParticleMixin)",
"TYPE": "[Impact: Low to Medium] Disables mixins related to particle disabling and reduction (WorldRendererTypeMixin)",
"DECREASE": "[Impact: Low] Disables mixins related particle settings reduction (ALL, DECREASED, MINIMAL) (WorldRendererDecreaseMixin)",
"LIGHTMAP": "[Impact: Medium] Disables mixins related to light map caching (ParticleManagerCachedLightMixin, ParticleMixin)",
"POTION": "[Impact: Low] Disables mixins related to potion particle disabling (LivingEntityMixin)"
},
"disableOptimizations": [
"ROTATION"
]
}

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@ -1,103 +0,0 @@
#Particular Mod Configuration
[general]
#Enable/Disable Effects
[general.enabledEffects]
#Enable water splash particles
waterSplash = false
#Enable cascade particles
cascades = true
#Enable waterfall spray particles
waterfallSpray = false
#Enable firefly particles
fireflies = true
#Enable falling leaves particles
fallingLeaves = true
#Enable cave dust particles
caveDust = true
#Enable chest bubbles
chestBubbles = true
#Enable soul sand bubbles
soulSandBubbles = true
#Enable barrel bubbles
barrelBubbles = true
#Enable popping bubbles
poppingBubbles = true
#Enable rain ripples
rainRipples = true
#Enable water drip ripples
waterDripRipples = true
#Enable cake eating particles
cakeEatingParticles = true
#Enable emissive lava drips
emissiveLavaDrips = true
#Advanced Particle Settings
[general.advancedSettings]
[general.advancedSettings.fireflySettings]
#Time when fireflies start spawning
#Range: 0 ~ 23999
startTime = 12000
#Time when fireflies stop spawning
#Range: 0 ~ 23999
endTime = 23000
#Minimum temperature for fireflies to spawn
#Range: 0.0 ~ 2.0
minTemp = 0.5
#Maximum temperature for fireflies to spawn
#Range: 0.0 ~ 2.0
maxTemp = 0.9900000095367432
#Whether fireflies can spawn in rain
canSpawnInRain = false
[general.advancedSettings.fireflySettings.frequencyModifiers]
#Daily random factors for firefly spawning
dailyRandom = [0.0, 0.0, 0.0, 0.33, 0.66, 1.0]
#Frequency modifier for grass
#Range: 0.0 ~ 1.0
grass = 0.16666666666666666
#Frequency modifier for tall grass
#Range: 0.0 ~ 1.0
tallGrass = 0.08333333333333333
#Frequency modifier for flowers
#Range: 0.0 ~ 1.0
flowers = 1.0
#Frequency modifier for tall flowers
#Range: 0.0 ~ 1.0
tallFlowers = 0.5
[general.advancedSettings.fallingLeavesSettings]
#Chance of spawning falling leaves (higher = less frequent)
#Range: > 1
spawnChance = 60
#Whether falling leaves create ripples when landing on water
spawnRipples = true
#Whether falling leaves lay flat on the ground
layFlatOnGround = true
#Whether falling leaves lay at right angles
layFlatRightAngles = false
[general.advancedSettings.caveDustSettings]
#Chance of spawning cave dust (higher = less frequent)
#Range: > 1
spawnChance = 700
#Base maximum age of cave dust particles
#Range: > 1
baseMaxAge = 200
#OwOColor of cave dust particles (RGB hex)
#Range: 0 ~ 16777215
color = 8421504
#Duration of fade effect for cave dust particles
#Range: > 0
fadeDuration = 20
#Maximum acceleration of cave dust particles
#Range: 0.0 ~ 1.0
maxAcceleration = 0.029999999329447746
#Chance of changing acceleration for cave dust particles
#Range: > 1
accelChangeChance = 180
#Biomes where cave dust won't spawn
excludeBiomes = ["minecraft:lush_caves", "minecraft:dripstone_caves", "minecraft:deep_dark"]

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@ -1,3 +0,0 @@
{
"loadOrder": []
}

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@ -1,13 +0,0 @@
name = "Create Immersive Aircrafts - Recipes"
filename = "Create Immersive Aircrafts Datapack 1.20.1 - 1.2.zip"
side = "both"
[download]
hash-format = "sha1"
hash = "a280b915471adf8dddb39acc9506c1c678820d3f"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5601088
project-id = 870545

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@ -1,7 +0,0 @@
name = "create-immersive-aircrafts-warship-recipe"
filename = "Create Immersive Aircrafts Warship Recipe DataPack v1.0.zip"
[download]
url = "https://baka.materus.pl/materus/banana-mc/raw/branch/1.20.1/extra_files/Create%20Immersive%20Aircrafts%20Warship%20Recipe%20DataPack%20v1.0.zip"
hash-format = "sha256"
hash = "ec511627ad6f83312fbf003202ceca281a6e7104b9ac7b06e5b2b2d01cd4391f"

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@ -1,13 +0,0 @@
name = "Create: Let The Adventure Begin"
filename = "create_ltab-2.7.8.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/fUa6OtBG/versions/PkQg23TD/create_ltab-2.7.8.1.jar"
hash-format = "sha512"
hash = "b9b46196ba2e77478122b08bf58abcc357c6a2ad0e91eeaf1941c954cb26e34b072512a3f6ccbc59655c9cc06fa4bb243bd339abb401889af598264e3ed2aadf"
[update]
[update.modrinth]
mod-id = "fUa6OtBG"
version = "PkQg23TD"

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@ -1,13 +0,0 @@
name = "Minecolonies x Macaws Paths and Pavers"
filename = "Minecolonies-x-Macaws-Paths-1.0.zip"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/wyg1dTSn/versions/nC5oqRey/Minecolonies-x-Macaws-Paths-1.0.zip"
hash-format = "sha512"
hash = "bd359bffd64a0462efffb27a189d34c7b84d3e9bfc5afd623b90d19220389ef970d51d0f63738495e43da5dc1ff6e32981266326211e10715bbad64601540fb3"
[update]
[update.modrinth]
mod-id = "wyg1dTSn"
version = "nC5oqRey"

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@ -1,13 +0,0 @@
name = "Repurposed Structures - Bountiful Compat"
filename = "Repurposed_Structures-Bountiful_v3.zip"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/CUfOpYVR/versions/2vRkUyMs/Repurposed_Structures-Bountiful_v3.zip"
hash-format = "sha512"
hash = "8ccd86d597b50be14eb156230f73f400b7e9bc9a037684f3d476789ed08b8c066510393ade8148998c1a034b58dfd637c208993b6770b4e893921f93fe01c988"
[update]
[update.modrinth]
mod-id = "CUfOpYVR"
version = "2vRkUyMs"

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@ -1,13 +0,0 @@
name = "Repurposed Structures - Farmer's Delight Compat"
filename = "Repurposed_Structures-Farmers_Delight_v6.zip"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/P5wB88AS/versions/DSuBmePz/Repurposed_Structures-Farmers_Delight_v6.zip"
hash-format = "sha512"
hash = "6ae1085c18dc0c6213996996cc78881c930edcf5eb1d33b0a23645e2f590253f94e367ded82a7f2acda335f88868f0a589c5af60ff75921b6fa0a5f22bfeaa5e"
[update]
[update.modrinth]
mod-id = "P5wB88AS"
version = "DSuBmePz"

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@ -1,3 +0,0 @@
{
"loadOrder": []
}

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@ -1,13 +0,0 @@
name = "Better Lanterns"
filename = "Better+Lanterns+v1.2(mc-1.20.1).zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/PGGrfcvL/versions/xuTH8Cj3/Better%2BLanterns%2Bv1.2%28mc-1.20.1%29.zip"
hash-format = "sha512"
hash = "10e2ddfd29e4e0e5ac1fcab2672f554a67c8656b97e9cb9d90ef120fd5cfb76f616883caa7b8377d176ebcdb9a7324a3eefa35b3f40d17aa2b4f8f666fc01ec9"
[update]
[update.modrinth]
mod-id = "PGGrfcvL"
version = "xuTH8Cj3"

View File

@ -1,13 +0,0 @@
name = "Motschen's Better Leaves"
filename = "Better-Leaves-9.2.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/uvpymuxq/versions/1lk3J8Ip/Better-Leaves-9.2.zip"
hash-format = "sha512"
hash = "5cb3cb074fe11e35719cd080b1850569365c76996a2162df856e35de2daf1d34bee0c58bc10e940b492d12f1501155193ddf3cc285af3d198ee5a0d65ba420a2"
[update]
[update.modrinth]
mod-id = "uvpymuxq"
version = "1lk3J8Ip"

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@ -1,13 +0,0 @@
name = "Create: ComputerCraft"
filename = "Create Computers 1.2.1 - 1.20.1 Resource Pack Only.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/mh9nQqo4/versions/KGjoGhyf/Create%20Computers%201.2.1%20-%201.20.1%20Resource%20Pack%20Only.zip"
hash-format = "sha512"
hash = "61606ef330b2ed87282fc0139e0ee64ce9021d400bce7e82493a4c1821c434fa65ef04fb5ba2df701dec52a95976fc967dc4853d63f53100c5d6ad2eadc9c9f4"
[update]
[update.modrinth]
mod-id = "mh9nQqo4"
version = "KGjoGhyf"

View File

@ -1,13 +0,0 @@
name = "Create Immersive Aircrafts"
filename = "Create Immersive Aircrafts Resource Pack 1.20.1 - 2.0.zip"
side = "both"
[download]
hash-format = "sha1"
hash = "ec0a9ed7b65989c539102ea8f54e8e7fcb46b072"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5096356
project-id = 821020

View File

@ -1,7 +0,0 @@
name = "create-immersive-aircrafts-warship"
filename = "Create Immersive Aircraft Warship ResoucePack v1.2.zip"
[download]
url = "https://baka.materus.pl/materus/banana-mc/raw/branch/1.20.1/extra_files/Create%20Immersive%20Aircraft%20Warship%20ResoucePack%20v1.2.zip"
hash-format = "sha256"
hash = "dc15bc747c981b2eb238352681392a3e31c97a259f3748410a134c67a5db8df2"

View File

@ -1,13 +0,0 @@
name = "Create Ultra"
filename = "Create_Ultra_v1.0.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/9wrMXul2/versions/TF4czhUS/Create_Ultra_v1.0.zip"
hash-format = "sha512"
hash = "0d1a4c80674e397cfa4d9df9795b8ce1374234418071e30fb64da0a04bc356bf7ed0d41785d7d3e4d6e096905aaadc2ddf4da5dfbf6d2644dd399a616bde9edb"
[update]
[update.modrinth]
mod-id = "9wrMXul2"
version = "TF4czhUS"

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@ -1,13 +0,0 @@
name = "Cubic Sun & Moon"
filename = "cubic-sun-moon-v1.8.3a.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/g4bSYbrU/versions/sdYrL5PD/cubic-sun-moon-v1.8.3a.zip"
hash-format = "sha512"
hash = "f985f17e128c1f8fb11b4e0def7949d030eb8f8ac7eb9e8ff430706b65228620daf38ef1c0d12f8c0c904094c0c79ccf26815d1b8ce89e989effd2480ba5aa76"
[update]
[update.modrinth]
mod-id = "g4bSYbrU"
version = "sdYrL5PD"

View File

@ -1,13 +0,0 @@
name = "Enhanced Boss Bars"
filename = "[1.4.1] Enhanced Boss Bars.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/U5SedJ9S/versions/3fjpw8Kj/%5B1.4.1%5D%20Enhanced%20Boss%20Bars.zip"
hash-format = "sha512"
hash = "e2ab6353357cd06e7d92670baeff994f3d3e87bb6bbb8243b8f74b4a2012118ace418772118510bfc9228b94ca44586f14f01d6eb33f885a6ca45608033782a9"
[update]
[update.modrinth]
mod-id = "U5SedJ9S"
version = "3fjpw8Kj"

View File

@ -1,13 +0,0 @@
name = "Fresh Animations - Extensions"
filename = "FA+All_Extensions-v1.4.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/YAVTU8mK/versions/JrJx24Cj/FA%2BAll_Extensions-v1.4.zip"
hash-format = "sha1"
hash = "112c33f88dc9de26a5c85f25d4a27fdde2c14fc9"
[update]
[update.modrinth]
mod-id = "YAVTU8mK"
version = "JrJx24Cj"

View File

@ -1,13 +0,0 @@
name = "Fresh Animations"
filename = "FreshAnimations_v1.9.2.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/50dA9Sha/versions/8vtPih5h/FreshAnimations_v1.9.2.zip"
hash-format = "sha512"
hash = "97a387112a5a94b0e7f4d0d2439977a9f28579303ad883ed3d0fcc3277357f8b3ab2418960f698d1a5f435903e0b2f82716fc92f8500cac090f900b2d2135dcf"
[update]
[update.modrinth]
mod-id = "50dA9Sha"
version = "8vtPih5h"

View File

@ -1,13 +0,0 @@
name = "F.M.R.P"
filename = "FMRP 1.6.3 Beta.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/u4nhiAdP/versions/qfuAXXat/FMRP%201.6.3%20Beta.zip"
hash-format = "sha512"
hash = "6888f7aa2ec5d79c762d41dd098abf1db17e3e91286618d5c4b6680bf6d5717d462bfecdb05ef643302d7f0db169801e65430f9bbc2f3de11ccd46302bad24f3"
[update]
[update.modrinth]
mod-id = "u4nhiAdP"
version = "qfuAXXat"

View File

@ -1,13 +0,0 @@
name = "Katu's Carpets and Rugs"
filename = "KatusCarpets_Alternate1-20.zip"
side = "both"
[download]
hash-format = "sha1"
hash = "fdea3e76189072cfbd5f4992c2a73cdceab92343"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 4612807
project-id = 721177

View File

@ -1,13 +0,0 @@
name = "Low Fire"
filename = "Low Fire.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/1jZGHJ05/versions/pRgzcNkq/Low%20Fire.zip"
hash-format = "sha512"
hash = "f6e535040762b5c4f280e22c832ed58dc779460bdf24116a282b67c51b2996fe5fd11557632f27e9bd9b808ec0e49c254766da27229b052711428186dde48253"
[update]
[update.modrinth]
mod-id = "1jZGHJ05"
version = "pRgzcNkq"

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@ -1,13 +0,0 @@
name = "Midnighttigger's Default Connected Textures"
filename = "Midnighttiggers-FCT-Default_1.20_V7.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/TjOXlt9Y/versions/XYxarLuF/Midnighttiggers-FCT-Default_1.20_V7.zip"
hash-format = "sha512"
hash = "7d5d02af10b206ea0c3e88aef09cece29c30eeb2afbe20debfc530779bc7dd56c269b340b052dbb0a720fdb69e4fdad988525690f2322af14d0a9b8f6511c483"
[update]
[update.modrinth]
mod-id = "TjOXlt9Y"
version = "XYxarLuF"

View File

@ -1,13 +0,0 @@
name = "RAY's 3D Ladders"
filename = "§9RAY's §f3D §6Ladders§8§o§k.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/Uupo7yGf/versions/zgBt9I31/%C2%A79RAY%27s%20%C2%A7f3D%20%C2%A76Ladders%C2%A78%C2%A7o%C2%A7k.zip"
hash-format = "sha512"
hash = "27b9f7ceb4b7dca93a9db0d3f1616fd4e6c47898940d84419dada384b13c60d5cef6f470046478161f31059d7471e7d956ee818a985216f427b2c054d0731687"
[update]
[update.modrinth]
mod-id = "Uupo7yGf"
version = "zgBt9I31"

View File

@ -1,13 +0,0 @@
name = "RAY's 3D Rails"
filename = "§9RAY's §f3D §6Rails§8§o§k.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/jKa9Ievs/versions/9D6mRR7S/%C2%A79RAY%27s%20%C2%A7f3D%20%C2%A76Rails%C2%A78%C2%A7o%C2%A7k.zip"
hash-format = "sha512"
hash = "8270b270ca7a0e2be9bb0653aa05878e4b60ded3091707637620cf0b025d09f00ff6187a307b51bcddaeefeec4851f9fb65d1fd3138e3a777108db3035ce2590"
[update]
[update.modrinth]
mod-id = "jKa9Ievs"
version = "9D6mRR7S"

View File

@ -1,13 +0,0 @@
name = "Recolourful Containers GUI + HUD"
filename = "Recolourful Containers 2.1.1 (1.19.4+).zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/lewweaHO/versions/vG2IW0v1/Recolourful%20Containers%202.1.1%20%281.19.4%2B%29.zip"
hash-format = "sha512"
hash = "1be1d3d8469122a5919eff6d7eb754d555f89612f0d1411948baa049702280c300ad0b9ea4dcdb7845678680a31f8823f1896bd346564489127a522e27296f0e"
[update]
[update.modrinth]
mod-id = "lewweaHO"
version = "vG2IW0v1"

View File

@ -1,74 +0,0 @@
{
"maxParticleAmount": 1500,
"particleDensity": 100,
"particleStormDensity": 200,
"particleRadius": 25,
"doRainParticles": true,
"doSplashParticles": true,
"doSmokeParticles": true,
"doRippleParticles": true,
"doStreakParticles": true,
"doSnowParticles": true,
"doSandParticles": true,
"doShrubParticles": true,
"doFogParticles": false,
"doGroundFogParticles": false,
"doRainSounds": true,
"doSnowSounds": true,
"doSandSounds": true,
"rain": {
"density": 100,
"gravity": 1.0,
"windStrength": 0.30000001192092896,
"stormWindStrength": 0.5,
"opacity": 100,
"splashDensity": 5,
"size": 2.0
},
"snow": {
"density": 40,
"gravity": 0.07999999821186066,
"rotationAmount": 0.029999999329447746,
"stormRotationAmount": 0.05000000074505806,
"windStrength": 1.0,
"stormWindStrength": 3.0,
"size": 2.0
},
"sand": {
"density": 80,
"gravity": 0.20000000298023224,
"windStrength": 0.30000001192092896,
"moteSize": 0.10000000149011612,
"size": 2.0,
"spawnOnGround": true,
"matchTags": "minecraft:sand"
},
"shrub": {
"density": 2,
"gravity": 0.20000000298023224,
"rotationAmount": 0.20000000298023224,
"bounciness": 0.20000000298023224
},
"ripple": {
"resolution": 16,
"useResourcepackResolution": true
},
"fog": {
"density": 20,
"gravity": 0.20000000298023224,
"size": 0.5
},
"groundFog": {
"density": 20,
"spawnHeight": 64,
"size": 8.0
},
"renderVanillaWeather": false,
"tickVanillaWeather": false,
"biomeTint": true,
"tintMix": 50,
"spawnAboveClouds": false,
"cloudHeight": 330,
"alwaysRaining": false,
"yLevelWindAdjustment": true
}

View File

@ -1,8 +1,7 @@
[general] [general]
"Enable 'q' Button" = false "Enable 'q' Button" = false
"'q' Button on the Right" = false "'q' Button on the Right" = false
"Disable Q Menu Effects" = false "Disable Q Menu Effects" = true
#How many advancements deep you can see in the advancement screen. Vanilla is 2. #How many advancements deep you can see in the advancement screen. Vanilla is 2.
#Allowed values: (0,) #Allowed values: (0,)
"Advancement Visibility Depth" = 2 "Advancement Visibility Depth" = 2
@ -16,19 +15,14 @@
"Allowed Screens" = [] "Allowed Screens" = []
#If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this. #If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this.
"Use Screen List Blacklist" = false "Use Screen List Blacklist" = false
#If 'true' and TerraBlender is present, Quark will add a TerraBlender region. The region will contain vanilla biomes and the Glimmering Weald.
"Terrablender Add Region" = true
#Quark will set this weight for its TerraBlender region.
"Terrablender Region Weight" = 1
#If 'true', Quark will modify the `minecraft:overworld` MultiNoiseBiomeSourceParameterList preset, even when Terrablender is installed.
#This will have various knock-on effects but might make the Weald more common, or appear closer to modded biomes. Who knows?
"Terrablender Modify Vanilla Anyway" = false
#Set to false to disable the popup message telling you that you can config quark in the q menu #Set to false to disable the popup message telling you that you can config quark in the q menu
"Enable Onboarding" = false "Enable Onboarding" = false
#The amount of slots the chest button system should seek when trying to figure out if a container should be eligible for them. #The amount of slots the chest button system should seek when trying to figure out if a container should be eligible for them.
"Chest Button Slot Target" = 27 "Chest Button Slot Target" = 27
#Set this to false to not generate the Quark Programmer Art resource pack #Set this to false to not show the Quark Programmer Art resource pack in the resource pack selection screen
"Generate Programmer Art" = false "Generate Programmer Art" = false
#Set this to false to prevent Quark from ever disabling any vanilla data files. This will break certain modules, so only do this if you know what you're doing!
"Quark V D O" = true
[general.chest_button_offsets] [general.chest_button_offsets]
"Player X" = 0 "Player X" = 0
@ -53,7 +47,6 @@
[automation] [automation]
"Chains Connect Blocks" = true "Chains Connect Blocks" = true
Chute = true Chute = true
Crafter = true
"Dispensers Place Blocks" = true "Dispensers Place Blocks" = true
"Ender Watcher" = true "Ender Watcher" = true
"Feeding Trough" = true "Feeding Trough" = true
@ -64,14 +57,6 @@
"Pistons Move Tile Entities" = true "Pistons Move Tile Entities" = true
"Redstone Randomizer" = true "Redstone Randomizer" = true
[automation.crafter]
#Setting this to true will change the Crafter to use Emi's original design instead of Mojang's.
#Emi's design allows only one item per slot, instead of continuing to fill it round robin.
#If this is enabled, Allow Items While Powered should also be set to false for the full design.
"Use Emi Logic" = false
#Set to false to allow items to be inserted into the Crafter even while it's powered.
"Allow Items While Powered" = true
[automation.dispensers_place_blocks] [automation.dispensers_place_blocks]
Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"] Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"]
#Set to false to refrain from registering any behaviors for blocks that have optional dispense behaviors already set. #Set to false to refrain from registering any behaviors for blocks that have optional dispense behaviors already set.
@ -91,7 +76,7 @@
#Allowed values: (0,1] #Allowed values: (0,1]
"Love Chance" = 0.333333333 "Love Chance" = 0.333333333
Range = 10.0 Range = 10.0
#Chance that an animal decides to look for a through. Closer it is to 1 the more performance it will take. Decreasing will make animals take longer to find one #Chance that an animal decides to look for a trough. Closer it is to 1 the more performance it will take. Decreasing will make animals take longer to find one
"Look Chance" = 0.015 "Look Chance" = 0.015
[automation.iron_rod] [automation.iron_rod]
@ -104,7 +89,8 @@
[automation.pistons_move_tile_entities] [automation.pistons_move_tile_entities]
"Enable Chests Moving Together" = true "Enable Chests Moving Together" = true
"Render Blacklist" = ["psi:programmer", "botania:starfield"] "Render Blacklist" = ["psi:programmer", "botania:starfield"]
"Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"] "Movement Blacklist" = ["minecraft:spawner", "minecraft:trial_spawner", "minecraft:vault", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "#minecraft:ceiling_hanging_signs", "#c:chests/trapped", "endergetic:bolloom_bud"]
"Namespace Movement Blacklist" = []
"Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"] "Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"]
[building] [building]
@ -134,10 +120,10 @@
Stools = true Stools = true
"Sturdy Stone" = true "Sturdy Stone" = true
Thatch = true Thatch = true
"Variant Bookshelves" = true "Variant Bookshelves" = false
"Variant Chests" = true "Variant Chests" = false
"Variant Furnaces" = true "Variant Furnaces" = false
"Variant Ladders" = true "Variant Ladders" = false
"Vertical Planks" = true "Vertical Planks" = true
"Vertical Slabs" = true "Vertical Slabs" = true
"Wooden Posts" = true "Wooden Posts" = true
@ -246,6 +232,7 @@
[building.variant_bookshelves] [building.variant_bookshelves]
"Change Names" = true "Change Names" = true
#This feature disables itself if any of the following mods are loaded: #This feature disables itself if any of the following mods are loaded:
# - carved_wood
# - woodster # - woodster
# - woodworks # - woodworks
#This is done to prevent content overlap. #This is done to prevent content overlap.
@ -258,6 +245,7 @@
#Chests to put in structures. It's preferred to use worldgen tags for this. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block. #Chests to put in structures. It's preferred to use worldgen tags for this. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block.
"Structure Chests" = [] "Structure Chests" = []
#This feature disables itself if any of the following mods are loaded: #This feature disables itself if any of the following mods are loaded:
# - carved_wood
# - woodworks # - woodworks
#This is done to prevent content overlap. #This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded. #You can turn this on to force the feature to be loaded even if the above mods are also loaded.
@ -266,6 +254,7 @@
[building.variant_ladders] [building.variant_ladders]
"Change Names" = true "Change Names" = true
#This feature disables itself if any of the following mods are loaded: #This feature disables itself if any of the following mods are loaded:
# - carved_wood
# - woodster # - woodster
# - woodworks # - woodworks
#This is done to prevent content overlap. #This is done to prevent content overlap.
@ -283,7 +272,7 @@
[management] [management]
"Automatic Tool Restock" = true "Automatic Tool Restock" = true
"Easy Transfering" = false "Easy Transferring" = false
"Expanded Item Interactions" = true "Expanded Item Interactions" = true
"Hotbar Changer" = false "Hotbar Changer" = false
"Inventory Sorting" = false "Inventory Sorting" = false
@ -308,7 +297,7 @@
#You can turn this on to force the feature to be loaded even if the above mods are also loaded. #You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false "Ignore Anti Overlap" = false
[management.easy_transfering] [management.easy_transferring]
"Enable Shift Lock" = true "Enable Shift Lock" = true
[management.expanded_item_interactions] [management.expanded_item_interactions]
@ -354,8 +343,6 @@
"Torch Arrow" = true "Torch Arrow" = true
Trowel = true Trowel = true
[tools.abacus]
[tools.abacus.highlight_color] [tools.abacus.highlight_color]
A = 0.4 A = 0.4
R = 0.0 R = 0.0
@ -371,8 +358,9 @@
"Loot Tables" = ["minecraft:chests/stronghold_library,20", "minecraft:chests/simple_dungeon,20", "minecraft:chests/bastion_treasure,25", "minecraft:chests/woodland_mansion,15", "minecraft:chests/nether_bridge,0", "minecraft:chests/underwater_ruin_big,0", "minecraft:chests/underwater_ruin_small,0", "minecraft:chests/ancient_city,4", "quark:misc/monster_box,5"] "Loot Tables" = ["minecraft:chests/stronghold_library,20", "minecraft:chests/simple_dungeon,20", "minecraft:chests/bastion_treasure,25", "minecraft:chests/woodland_mansion,15", "minecraft:chests/nether_bridge,0", "minecraft:chests/underwater_ruin_big,0", "minecraft:chests/underwater_ruin_small,0", "minecraft:chests/ancient_city,4", "quark:misc/monster_box,5"]
"Item Quality" = 2 "Item Quality" = 2
"Normal Upgrade Cost" = 10 "Normal Upgrade Cost" = 10
"Limit Break Upgrade Cost" = 30 "Limit Break Upgrade Extra Cost" = 20
"Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"] "Max Limit Break Levels" = 1
"Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping_edge", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing", "minecraft:density", "minecraft:breach", "minecraft:wind_burst"]
"Overleveled Books Glow Rainbow" = true "Overleveled Books Glow Rainbow" = true
#When enabled, Efficiency VI Diamond and Netherite pickaxes can instamine Deepslate when under Haste 2 #When enabled, Efficiency VI Diamond and Netherite pickaxes can instamine Deepslate when under Haste 2
"Deepslate Tweak" = true "Deepslate Tweak" = true
@ -426,7 +414,7 @@
# - <max_price> being the most expensive (in Emeralds) the map can be # - <max_price> being the most expensive (in Emeralds) the map can be
# - <color> being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/ # - <color> being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/
#Here's an example of a map to locate Ice Mountains: #Here's an example of a map to locate Ice Mountains:
#minecraft:ice_mountains,2,8,14,7FE4FF #minecraft:ice_mountains,2,8,14,FF7FE4FF
Customs = [] Customs = []
#Set to false to make it so the default quark Pathfinder Map Built-In don't get added, and only the custom ones do #Set to false to make it so the default quark Pathfinder Map Built-In don't get added, and only the custom ones do
"Apply Default Trades" = true "Apply Default Trades" = true
@ -521,11 +509,11 @@
"Double Door Opening" = true "Double Door Opening" = true
"Dragon Scales" = true "Dragon Scales" = true
"Dyeable Item Frames" = true "Dyeable Item Frames" = true
Emotes = true Emotes = false
"Enhanced Ladders" = true "Enhanced Ladders" = true
"Glass Shard" = true "Glass Shard" = true
"Gold Tools Have Fortune" = true "Gold Tools Have Fortune" = true
"Grab Chickens" = false "Grab Chickens" = true
"Hoe Harvesting" = true "Hoe Harvesting" = true
"Horses Swim" = true "Horses Swim" = true
"Improved Sponges" = true "Improved Sponges" = true
@ -604,7 +592,7 @@
#DO NOT ship enabled this in a modpack, please. #DO NOT ship enabled this in a modpack, please.
"Custom Emote Debug" = false "Custom Emote Debug" = false
"Button Shift X" = 0 "Button Shift X" = 0
"Button Shift Y" = -30 "Button Shift Y" = 0
[tweaks.enhanced_ladders] [tweaks.enhanced_ladders]
#Allowed values: (,0] #Allowed values: (,0]
@ -621,13 +609,16 @@
"Harvest Level" = 2 "Harvest Level" = 2
"Display Baked Enchantments In Tooltip" = true "Display Baked Enchantments In Tooltip" = true
"Italic Tooltip" = true "Italic Tooltip" = true
#Enchantments other than Gold's Fortune/Looting to bake into items. Format is "item+enchant@level", such as "minecraft:stick+sharpness@10". #Enchantments other than Gold's Fortune/Looting to bake into items. Format is "item+enchant@level", such as "minecraft:stick+minecraft:sharpness@10".
"Baked Enchantments" = [] "Item Enchantments" = []
[tweaks.grab_chickens] [tweaks.grab_chickens]
"Needs No Helmet" = true "Needs No Helmet" = true
#Set to 0 to disable #Set to 0 to disable
"Slowness Level" = 1 "Slowness Level" = 1
#Negative numbers moves the chicken down, positive up
#Allowed values: [-1,1]
"Chicken Offset" = 0.0
[tweaks.hoe_harvesting] [tweaks.hoe_harvesting]
#Allowed values: [1,5] #Allowed values: [1,5]
@ -730,8 +721,6 @@
"Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"] "Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"]
[tweaks.utility_recipes] [tweaks.utility_recipes]
#Can any wool color be dyed?
"Dye Any Wool" = true
#Can other stone-like materials be used for crafting stone tools? #Can other stone-like materials be used for crafting stone tools?
"Better Stone Tool Crafting" = true "Better Stone Tool Crafting" = true
#Can a dispenser be crafted by adding a bow to a dropper? #Can a dispenser be crafted by adding a bow to a dropper?
@ -752,7 +741,7 @@
"Compostable Toxins" = true "Compostable Toxins" = true
#Does Dragon Breath return a bottle when used as a reagent or material? #Does Dragon Breath return a bottle when used as a reagent or material?
"Effective Dragon Breath" = true "Effective Dragon Breath" = true
#Can torches can be used as fuel in furnaces? #Can torches be used as fuel in furnaces?
"Torches Burn" = true "Torches Burn" = true
#Can bones be smelted down to bone meal? #Can bones be smelted down to bone meal?
"Bone Meal Utility" = true "Bone Meal Utility" = true
@ -770,6 +759,7 @@
"Azalea Wood" = true "Azalea Wood" = true
"Big Stone Clusters" = true "Big Stone Clusters" = true
"Blossom Trees" = true "Blossom Trees" = true
"Cherry Grove Water Petals" = true
"Chorus Vegetation" = true "Chorus Vegetation" = true
Corundum = true Corundum = true
"Fairy Rings" = true "Fairy Rings" = true
@ -807,7 +797,7 @@
[world.big_stone_clusters] [world.big_stone_clusters]
#Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension, #Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension,
#do "block|dimension", as we do for netherrack and end stone by default. #do "block|dimension", as we do for netherrack and end stone by default.
"Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:marble", "quark:limestone", "quark:jasper", "quark:slate"] "Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:limestone", "quark:jasper", "quark:slate"]
[world.big_stone_clusters.calcite] [world.big_stone_clusters.calcite]
Enabled = true Enabled = true
@ -828,8 +818,6 @@
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:overworld"] Dimensions = ["minecraft:overworld"]
[world.big_stone_clusters.calcite.biomes]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[world.big_stone_clusters.calcite.biomes.tags] [world.big_stone_clusters.calcite.biomes.tags]
"Biome Tags" = ["minecraft:is_mountain"] "Biome Tags" = ["minecraft:is_mountain"]
@ -859,11 +847,9 @@
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:overworld"] Dimensions = ["minecraft:overworld"]
[world.big_stone_clusters.limestone.biomes]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[world.big_stone_clusters.limestone.biomes.tags] [world.big_stone_clusters.limestone.biomes.tags]
"Biome Tags" = ["forge:is_swamp", "minecraft:is_ocean"] "Biome Tags" = ["c:is_swamp", "minecraft:is_ocean"]
"Is Blacklist" = false "Is Blacklist" = false
#Biome names this should spawn in. Must match both this and 'types' to spawn. #Biome names this should spawn in. Must match both this and 'types' to spawn.
@ -890,11 +876,9 @@
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:overworld"] Dimensions = ["minecraft:overworld"]
[world.big_stone_clusters.jasper.biomes]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[world.big_stone_clusters.jasper.biomes.tags] [world.big_stone_clusters.jasper.biomes.tags]
"Biome Tags" = ["minecraft:is_badlands", "forge:is_sandy"] "Biome Tags" = ["minecraft:is_badlands", "c:is_sandy"]
"Is Blacklist" = false "Is Blacklist" = false
#Biome names this should spawn in. Must match both this and 'types' to spawn. #Biome names this should spawn in. Must match both this and 'types' to spawn.
@ -921,11 +905,9 @@
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:overworld"] Dimensions = ["minecraft:overworld"]
[world.big_stone_clusters.shale.biomes]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[world.big_stone_clusters.shale.biomes.tags] [world.big_stone_clusters.shale.biomes.tags]
"Biome Tags" = ["forge:is_snowy"] "Biome Tags" = ["c:is_snowy", "c:is_cold"]
"Is Blacklist" = false "Is Blacklist" = false
#Biome names this should spawn in. Must match both this and 'types' to spawn. #Biome names this should spawn in. Must match both this and 'types' to spawn.
@ -953,8 +935,6 @@
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:the_end"] Dimensions = ["minecraft:the_end"]
[world.big_stone_clusters.myalite.biomes]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[world.big_stone_clusters.myalite.biomes.tags] [world.big_stone_clusters.myalite.biomes.tags]
"Biome Tags" = [] "Biome Tags" = []
@ -975,11 +955,9 @@
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:overworld"] Dimensions = ["minecraft:overworld"]
[world.blossom_trees.blue.biome_config]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[world.blossom_trees.blue.biome_config.tags] [world.blossom_trees.blue.biome_config.tags]
"Biome Tags" = ["forge:is_snowy"] "Biome Tags" = ["c:is_snowy"]
"Is Blacklist" = false "Is Blacklist" = false
#Biome names this should spawn in. Must match both this and 'types' to spawn. #Biome names this should spawn in. Must match both this and 'types' to spawn.
@ -994,11 +972,9 @@
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:overworld"] Dimensions = ["minecraft:overworld"]
[world.blossom_trees.lavender.biome_config]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[world.blossom_trees.lavender.biome_config.tags] [world.blossom_trees.lavender.biome_config.tags]
"Biome Tags" = ["forge:is_swamp"] "Biome Tags" = ["c:is_swamp"]
"Is Blacklist" = false "Is Blacklist" = false
#Biome names this should spawn in. Must match both this and 'types' to spawn. #Biome names this should spawn in. Must match both this and 'types' to spawn.
@ -1013,8 +989,6 @@
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:overworld"] Dimensions = ["minecraft:overworld"]
[world.blossom_trees.orange.biome_config]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[world.blossom_trees.orange.biome_config.tags] [world.blossom_trees.orange.biome_config.tags]
"Biome Tags" = ["minecraft:is_savanna"] "Biome Tags" = ["minecraft:is_savanna"]
@ -1032,11 +1006,9 @@
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:overworld"] Dimensions = ["minecraft:overworld"]
[world.blossom_trees.yellow.biome_config]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[world.blossom_trees.yellow.biome_config.tags] [world.blossom_trees.yellow.biome_config.tags]
"Biome Tags" = ["forge:is_plains"] "Biome Tags" = ["c:is_plains"]
"Is Blacklist" = false "Is Blacklist" = false
#Biome names this should spawn in. Must match both this and 'types' to spawn. #Biome names this should spawn in. Must match both this and 'types' to spawn.
@ -1051,8 +1023,6 @@
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:overworld"] Dimensions = ["minecraft:overworld"]
[world.blossom_trees.red.biome_config]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[world.blossom_trees.red.biome_config.tags] [world.blossom_trees.red.biome_config.tags]
"Biome Tags" = ["minecraft:is_badlands"] "Biome Tags" = ["minecraft:is_badlands"]
@ -1063,6 +1033,40 @@
Biomes = [] Biomes = []
"Is Blacklist" = true "Is Blacklist" = true
[world.cherry_grove_water_petals]
#The chance for a Cherry Grove chunk to attempt to spawn petals on top of water (1 is 100%, 0 is 0%)
"Chance Per Chunk" = 0.5
#Should a chunk have water petals, how many would the generator try to place
"Tries Per Chunk" = 1
#The 'size' of groups of petals
Size = 3
#Groups of petals may be +/- this size on each axis, set to 0 to disable variation
"Size Variation" = 1
#Edges of groups will have this chance to be 'jagged', that is, gain or lose a petal. Only applies when useCarpet is false
"Edge Variation" = 0.25
#If true, Cherry Leaf Carpet from Leaf Carpet Module (from Building category) will be used instead of Pink Petals, assuming it is enabled; if false, requires Petals On Water Module (from Tweaks category) to be enabled
"Use Carpet" = false
#This feature disables itself if any of the following mods are loaded:
# - hanaikada
# - pinkpetalcarpet
#This is done to prevent content overlap.
#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
"Ignore Anti Overlap" = false
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[world.cherry_grove_water_petals.biomes.tags]
"Biome Tags" = []
"Is Blacklist" = true
#Biome names this should spawn in. Must match both this and 'types' to spawn.
[world.cherry_grove_water_petals.biomes.biomes]
Biomes = ["minecraft:cherry_grove"]
"Is Blacklist" = false
[world.cherry_grove_water_petals.dimensions]
"Is Blacklist" = false
Dimensions = ["minecraft:overworld"]
[world.chorus_vegetation] [world.chorus_vegetation]
Rarity = 150 Rarity = 150
Radius = 7 Radius = 7
@ -1106,8 +1110,6 @@
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:overworld"] Dimensions = ["minecraft:overworld"]
[world.corundum.generation_settings.biomes]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[world.corundum.generation_settings.biomes.tags] [world.corundum.generation_settings.biomes.tags]
"Biome Tags" = ["minecraft:is_ocean"] "Biome Tags" = ["minecraft:is_ocean"]
@ -1134,8 +1136,8 @@
#Chance for logs to spawn on water #Chance for logs to spawn on water
"On Water Chance" = 0.1 "On Water Chance" = 0.1
"Sparse Biome Rarity" = 12 "Sparse Biome Rarity" = 12
#Tags that define which biomes can have which wood types #Tags that define which biomes can have which wood types. These are all biome tags under the Quark namespace
"Biome Tags" = ["quark:has_fallen_acacia=minecraft:acacia_log", "quark:has_fallen_birch=minecraft:birch_log", "quark:has_fallen_cherry=minecraft:cherry_log", "quark:has_fallen_dark_oak=minecraft:dark_oak_log", "quark:has_fallen_jungle=minecraft:jungle_log", "quark:has_fallen_mangrove=minecraft:mangrove_log", "quark:has_fallen_oak=minecraft:oak_log", "quark:has_fallen_spruce=minecraft:spruce_log"] "Biome Tags" = ["has_fallen_acacia=minecraft:acacia_log", "has_fallen_birch=minecraft:birch_log", "has_fallen_cherry=minecraft:cherry_log", "has_fallen_dark_oak=minecraft:dark_oak_log", "has_fallen_jungle=minecraft:jungle_log", "has_fallen_mangrove=minecraft:mangrove_log", "has_fallen_oak=minecraft:oak_log", "has_fallen_spruce=minecraft:spruce_log"]
[world.fallen_logs.dimensions] [world.fallen_logs.dimensions]
"Is Blacklist" = false "Is Blacklist" = false
@ -1178,8 +1180,6 @@
"Enable Myalite" = true "Enable Myalite" = true
"Add New Stones To Mason Trades" = true "Add New Stones To Mason Trades" = true
[world.new_stone_types.limestone]
[world.new_stone_types.limestone.dimensions] [world.new_stone_types.limestone.dimensions]
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:overworld"] Dimensions = ["minecraft:overworld"]
@ -1206,8 +1206,6 @@
#Allowed values: [0,) #Allowed values: [0,)
"Cluster Count" = 0.1666666 "Cluster Count" = 0.1666666
[world.new_stone_types.jasper]
[world.new_stone_types.jasper.dimensions] [world.new_stone_types.jasper.dimensions]
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:overworld"] Dimensions = ["minecraft:overworld"]
@ -1234,8 +1232,6 @@
#Allowed values: [0,) #Allowed values: [0,)
"Cluster Count" = 0.1666666 "Cluster Count" = 0.1666666
[world.new_stone_types.shale]
[world.new_stone_types.shale.dimensions] [world.new_stone_types.shale.dimensions]
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:overworld"] Dimensions = ["minecraft:overworld"]
@ -1262,8 +1258,6 @@
#Allowed values: [0,) #Allowed values: [0,)
"Cluster Count" = 0.1666666 "Cluster Count" = 0.1666666
[world.new_stone_types.myalite]
[world.new_stone_types.myalite.dimensions] [world.new_stone_types.myalite.dimensions]
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:the_end"] Dimensions = ["minecraft:the_end"]
@ -1290,8 +1284,6 @@
#Allowed values: [0,) #Allowed values: [0,)
"Cluster Count" = 0.1666666 "Cluster Count" = 0.1666666
[world.permafrost]
[world.permafrost.generation_settings] [world.permafrost.generation_settings]
#Allowed values: [0,) #Allowed values: [0,)
Rarity = 2 Rarity = 2
@ -1310,8 +1302,6 @@
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:overworld"] Dimensions = ["minecraft:overworld"]
[world.permafrost.generation_settings.biomes]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[world.permafrost.generation_settings.biomes.tags] [world.permafrost.generation_settings.biomes.tags]
"Biome Tags" = [] "Biome Tags" = []
@ -1334,8 +1324,6 @@
"Is Blacklist" = false "Is Blacklist" = false
Dimensions = ["minecraft:the_end"] Dimensions = ["minecraft:the_end"]
[world.spiral_spires.biomes]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[world.spiral_spires.biomes.tags] [world.spiral_spires.biomes.tags]
"Biome Tags" = [] "Biome Tags" = []
@ -1370,8 +1358,6 @@
#Allowed values: [1,) #Allowed values: [1,)
"Max Group Size" = 3 "Max Group Size" = 3
[mobs.crabs.spawn_config.biomes]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[mobs.crabs.spawn_config.biomes.tags] [mobs.crabs.spawn_config.biomes.tags]
"Biome Tags" = ["minecraft:is_beach"] "Biome Tags" = ["minecraft:is_beach"]
@ -1400,8 +1386,6 @@
#Allowed values: [1,) #Allowed values: [1,)
"Max Group Size" = 2 "Max Group Size" = 2
[mobs.foxhound.spawn_config.biomes]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[mobs.foxhound.spawn_config.biomes.tags] [mobs.foxhound.spawn_config.biomes.tags]
"Biome Tags" = [] "Biome Tags" = []
@ -1422,8 +1406,6 @@
#Allowed values: [1,) #Allowed values: [1,)
"Max Group Size" = 1 "Max Group Size" = 1
[mobs.foxhound.lesser_spawn_config.biomes]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[mobs.foxhound.lesser_spawn_config.biomes.tags] [mobs.foxhound.lesser_spawn_config.biomes.tags]
"Biome Tags" = [] "Biome Tags" = []
@ -1445,8 +1427,6 @@
#Allowed values: [1,) #Allowed values: [1,)
"Max Group Size" = 3 "Max Group Size" = 3
[mobs.shiba.spawn_config.biomes]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[mobs.shiba.spawn_config.biomes.tags] [mobs.shiba.spawn_config.biomes.tags]
"Biome Tags" = ["minecraft:is_mountain"] "Biome Tags" = ["minecraft:is_mountain"]
@ -1478,11 +1458,9 @@
#Allowed values: [1,) #Allowed values: [1,)
"Max Group Size" = 1 "Max Group Size" = 1
[mobs.stonelings.spawn_config.biomes]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[mobs.stonelings.spawn_config.biomes.tags] [mobs.stonelings.spawn_config.biomes.tags]
"Biome Tags" = ["forge:is_void", "minecraft:is_nether", "minecraft:is_end"] "Biome Tags" = ["c:is_void", "minecraft:is_nether", "minecraft:is_end"]
"Is Blacklist" = true "Is Blacklist" = true
#Biome names this should spawn in. Must match both this and 'types' to spawn. #Biome names this should spawn in. Must match both this and 'types' to spawn.
@ -1512,11 +1490,9 @@
#Allowed values: [1,) #Allowed values: [1,)
"Max Group Size" = 4 "Max Group Size" = 4
[mobs.toretoise.spawn_config.biomes]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[mobs.toretoise.spawn_config.biomes.tags] [mobs.toretoise.spawn_config.biomes.tags]
"Biome Tags" = ["forge:is_void", "minecraft:is_nether", "minecraft:is_end"] "Biome Tags" = ["c:is_void", "minecraft:is_nether", "minecraft:is_end"]
"Is Blacklist" = true "Is Blacklist" = true
#Biome names this should spawn in. Must match both this and 'types' to spawn. #Biome names this should spawn in. Must match both this and 'types' to spawn.
@ -1527,7 +1503,7 @@
[mobs.wraith] [mobs.wraith]
#List of sound sets to use with wraiths. #List of sound sets to use with wraiths.
#Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise) #Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise)
"Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death", "entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die"] "Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.enderman.ambient|entity.enderman.hurt|entity.enderman.death", "entity.zombified_piglin.ambient|entity.zombified_piglin.hurt|entity.zombified_piglin.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "minecraft:entity.frog.ambient|minecraft:entity.frog.hurt|minecraft:entity.frog.death"]
[mobs.wraith.spawn_config] [mobs.wraith.spawn_config]
"Max Cost" = 0.7 "Max Cost" = 0.7
@ -1539,8 +1515,6 @@
#Allowed values: [1,) #Allowed values: [1,)
"Max Group Size" = 3 "Max Group Size" = 3
[mobs.wraith.spawn_config.biomes]
#Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn.
[mobs.wraith.spawn_config.biomes.tags] [mobs.wraith.spawn_config.biomes.tags]
"Biome Tags" = [] "Biome Tags" = []
@ -1552,17 +1526,17 @@
"Is Blacklist" = false "Is Blacklist" = false
[client] [client]
"Auto Walk Keybind" = true "Auto Walk Keybind" = false
"Back Button Keybind" = true "Back Button Keybind" = false
"Buckets Show Inhabitants" = true "Buckets Show Inhabitants" = true
Camera = true Camera = true
"Chest Searching" = false "Chest Searching" = false
"Elytra Indicator" = true "Elytra Indicator" = true
"Greener Grass" = true "Greener Grass" = true
"Improved Tooltips" = true "Improved Tooltips" = false
"Long Range Pick Block" = true "Long Range Pick Block" = true
"Microcrafting Helper" = true "Microcrafting Helper" = false
"Soul Candles" = true "Soul Candles" = false
"Usage Ticker" = true "Usage Ticker" = true
"Uses For Curses" = true "Uses For Curses" = true
"Variant Animal Textures" = false "Variant Animal Textures" = false
@ -1582,8 +1556,6 @@
#Date format that will be displayed in screenshots. Must be a valid one (i.e. MM/dd/yyyy) #Date format that will be displayed in screenshots. Must be a valid one (i.e. MM/dd/yyyy)
"Date Format" = "MM/dd/yyyy" "Date Format" = "MM/dd/yyyy"
[client.chest_searching]
[client.chest_searching.overlay_color] [client.chest_searching.overlay_color]
A = 0.67 A = 0.67
R = 0.0 R = 0.0
@ -1593,8 +1565,8 @@
[client.greener_grass] [client.greener_grass]
"Affect Leaves" = true "Affect Leaves" = true
"Affect Water" = false "Affect Water" = false
"Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "grassslabs:grass_carpet", "grassslabs:grass_slab", "grassslabs:grass_stairs", "valhelsia_structures:grass_block"] "Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:short_grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "grassslabs:grass_carpet", "grassslabs:grass_slab", "grassslabs:grass_stairs"]
"Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"] "Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine", "valhelsia_structures:hanging_vines"]
[client.greener_grass.color_matrix] [client.greener_grass.color_matrix]
R = [0.89, 0.0, 0.0] R = [0.89, 0.0, 0.0]
@ -1627,7 +1599,7 @@
#If set to false, item attributes will show in white or red if they're negative values. #If set to false, item attributes will show in white or red if they're negative values.
"Show Upgrade Status" = true "Show Upgrade Status" = true
"Animate Up Down Arrows" = true "Animate Up Down Arrows" = true
"Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "minecraft:shield", "quark:pickarang", "supplementaries:slingshot", "supplementaries:bubble_blower", "farmersdelight:diamond_knife", "the_bumblezone:stinger_spear", "the_bumblezone:crystal_cannon", "the_bumblezone:honey_crystal_shield", "the_bumblezone:honey_bee_leggings_2"] "Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:mace", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "minecraft:shield", "quark:pickarang", "supplementaries:slingshot", "supplementaries:bubble_blower", "farmersdelight:diamond_knife", "the_bumblezone:stinger_spear", "the_bumblezone:crystal_cannon", "the_bumblezone:honey_crystal_shield", "the_bumblezone:honey_bee_leggings_2"]
#A list of additional stacks to display on each enchantment #A list of additional stacks to display on each enchantment
#The format is as follows: #The format is as follows:
#enchant_id=item1,item2,item3... #enchant_id=item1,item2,item3...
@ -1649,13 +1621,16 @@
"Bind Armor Stands With Player Heads" = true "Bind Armor Stands With Player Heads" = true
[client.variant_animal_textures] [client.variant_animal_textures]
"Enable Cow" = false "Enable Cow" = true
"Enable Pig" = false "Enable Pig" = true
"Enable Chicken" = false "Enable Chicken" = true
"Enable Shiny Rabbit" = false "Enable Allay" = true
"Enable Shiny Llama" = false "Enable Shiny Rabbit" = true
"Enable Shiny Dolphin" = false "Enable Shiny Llama" = true
"Enable Shiny Slime" = false "Enable Shiny Dolphin" = true
"Enable Shiny Slime" = true
"Enable Shiny Armadillo" = true
"Enable Shiny Frog" = true
"Enable L G B T Bees" = false "Enable L G B T Bees" = false
"Every Bee Is L G B T" = false "Every Bee Is L G B T" = false
#The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. #The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable.
@ -1666,14 +1641,7 @@
[experimental] [experimental]
"Adjustable Chat" = false "Adjustable Chat" = false
"Climate Control Remover" = false "Climate Control Remover" = false
#This feature generates Resource Pack Item Model predicates on the items defined in 'Items to Change' "Game Nerfs" = false
#for the Enchantments defined in 'Enchantments to Register'.
#Example: if 'minecraft:silk_touch' is added to 'Enchantments to Register', and 'minecraft:netherite_pickaxe'
#is added to 'Items to Change', then a predicate named 'quark_has_enchant_minecraft_silk_touch' will be available
#to the netherite_pickaxe.json item model, whose value will be the enchantment level.
"Enchantment Predicates" = false
"Enchantments Begone" = false
"Game Nerfs" = true
"Narrator Readout" = false "Narrator Readout" = false
"Overlay Shader" = false "Overlay Shader" = false
"Spawner Replacer" = false "Spawner Replacer" = false
@ -1706,37 +1674,23 @@
#WARNING: Enabling this will make rarer nether biomes more common. #WARNING: Enabling this will make rarer nether biomes more common.
"Disable Offset" = false "Disable Offset" = false
#This feature generates Resource Pack Item Model predicates on the items defined in 'Items to Change'
#for the Enchantments defined in 'Enchantments to Register'.
#Example: if 'minecraft:silk_touch' is added to 'Enchantments to Register', and 'minecraft:netherite_pickaxe'
#is added to 'Items to Change', then a predicate named 'quark_has_enchant_minecraft_silk_touch' will be available
#to the netherite_pickaxe.json item model, whose value will be the enchantment level.
[experimental.enchantment_predicates]
"Items To Change" = []
"Enchantments To Register" = []
[experimental.enchantments_begone]
"Enchantments To Begone" = []
[experimental.game_nerfs] [experimental.game_nerfs]
#Makes Mending act like the Unmending mod #Makes Mending act like the Unmending mod
#https://www.curseforge.com/minecraft/mc-mods/unmending #https://www.curseforge.com/minecraft/mc-mods/unmending
"Nerf Mending" = false "Nerf Mending" = true
#Makes Mending II still work even if mending is nerfed. #Makes Mending II still work even if mending is nerfed.
#If you want Mending II, disable the sanity check on Ancient Tomes and add minecraft:mending to the tomes. #If you want Mending II, disable the sanity check on Ancient Tomes and add minecraft:mending to the tomes.
"No Nerf for Mending II" = false "No Nerf for Mending II" = false
#Resets all villager discounts when zombified to prevent reducing prices to ridiculous levels
"Nerf Villager Discount" = true
#Makes Iron Golems not drop Iron Ingots #Makes Iron Golems not drop Iron Ingots
"Disable Iron Farms" = true "Disable Iron Farms" = true
#Makes Boats not glide on ice #Makes Boats not glide on ice
"Disable Ice Roads" = false "Disable Ice Roads" = true
#Makes Sheep not drop Wool when killed #Makes Sheep not drop Wool when killed
"Disable Wool Drops" = true "Disable Wool Drops" = true
#Disables mob griefing for only specific entities #Disables mob griefing for only specific entities
"Enable Selective Mob Griefing" = false "Enable Selective Mob Griefing" = true
#Force Elytra to only work in specific dimensions #Force Elytra to only work in specific dimensions
"Enable Dimension Locked Elytra" = false "Enable Dimension Locked Elytra" = true
#Makes falling blocks not able to be duped via dimension crossing #Makes falling blocks not able to be duped via dimension crossing
"Disable Falling Block Dupe" = true "Disable Falling Block Dupe" = true
#Fixes several piston physics exploits, most notably including TNT duping #Fixes several piston physics exploits, most notably including TNT duping
@ -1746,9 +1700,9 @@
#Makes tripwire hooks unable to be duplicated #Makes tripwire hooks unable to be duplicated
"Disable Tripwire Hook Dupe" = true "Disable Tripwire Hook Dupe" = true
#Makes villages spawn less often when close to spawn #Makes villages spawn less often when close to spawn
"Village Spawn Nerf" = true "Village Spawn Nerf" = false
#Distance at which villages will spawn as normal. Effect scales linearly from world spawn #Distance at which villages will spawn as normal. Effect scales linearly from world spawn
"Village Spawn Nerf Distance" = 3000 "Village Spawn Nerf Distance" = 7000
"Non Griefing Entities" = ["minecraft:creeper", "minecraft:enderman"] "Non Griefing Entities" = ["minecraft:creeper", "minecraft:enderman"]
"Elytra Allowed Dimensions" = ["minecraft:the_end"] "Elytra Allowed Dimensions" = ["minecraft:the_end"]
@ -1847,7 +1801,7 @@
#Block/Item IDs to force-allow magnetism on, regardless of their crafting recipe #Block/Item IDs to force-allow magnetism on, regardless of their crafting recipe
"Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil", "minecraft:iron_horse_armor", "minecraft:chainmail_helmet", "minecraft:chainmail_boots", "minecraft:chainmail_leggings", "minecraft:chainmail_chestplate", "#minecraft:cauldrons"] "Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil", "minecraft:iron_horse_armor", "minecraft:chainmail_helmet", "minecraft:chainmail_boots", "minecraft:chainmail_leggings", "minecraft:chainmail_chestplate", "#minecraft:cauldrons"]
#Block/Item IDs to force-disable magnetism on, regardless of their crafting recipe #Block/Item IDs to force-disable magnetism on, regardless of their crafting recipe
"Magnetic Blacklist" = ["minecraft:tripwire_hook", "minecraft:map"] "Magnetic Blacklist" = ["minecraft:tripwire_hook", "minecraft:map", "#minecraft:all_hanging_signs", "#minecraft:hanging_signs"]
"Use Pre End Recipe" = false "Use Pre End Recipe" = false
#When true magnets will never push something that pistons cant push. Disable to have further control. This allows iron rods to break obsidian for example #When true magnets will never push something that pistons cant push. Disable to have further control. This allows iron rods to break obsidian for example
"Use Piston Logic" = true "Use Piston Logic" = true
@ -1951,4 +1905,3 @@
"Destroy Lost Items" = false "Destroy Lost Items" = false
#Set this to false to only allow the owner of a totem to collect its items rather than any player #Set this to false to only allow the owner of a totem to collect its items rather than any player
"Allow Anyone To Collect" = true "Allow Anyone To Collect" = true

View File

@ -0,0 +1,141 @@
{
"schema_version": "2",
"default_packs": [
"vanilla",
"mod/punchy:resourcepacks/punchy",
"fabric",
"mod_resources",
"moonlight:merged_pack",
"mod/analogaudio:resourcepacks/3d_cassettes",
"continuity:default",
"mod/towntalk:respack",
"mod/simplylight:optional_fullblock_ctm",
"file/cubic-sun-moon-v1.8.5.zip",
"file/Midnighttiggers-FCT-Default_1.20_V8.zip",
"file/Nautilus3D-V2.2.zip",
"file/-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip",
"file/Comforts Modernized - V1.1.zip",
"file/[1.5] Enhanced Boss Bars.zip",
"file/Create Style Interface 1.21.zip",
"file/Computer Craft Recreated v1.2.zip",
"file/CreateSophStorage.zip",
"file/CreateSophBackpacks.zip",
"file/HyperPunchy-v2.5+.zip",
"file/Refined Buckets 2.4.1.zip",
"file/Refined_Create_Buckets_PV.zip",
"file/Bray's Zombie Overhaul v1.4.zip",
"file/Torches-Reimagined_v1.8.zip",
"file/crops-3d(2).zip",
"file/Fresh Flowers and Plants.zip"
],
"pack_overrides": {
"vanilla": {
"title": "\"Vanilla Assets\"",
"description": "\"Resource pack from Minecraft\"",
"default_position": "BOTTOM",
"required": true
},
"mod/analogaudio:resourcepacks/3d_cassettes": {
"required": true
},
"file/[1.5] Enhanced Boss Bars.zip": {
"title": "\"Enhanced Boss Bars\"",
"force_compatible": true,
"required": true
},
"file/Midnighttiggers-FCT-Default_1.20_V8.zip": {
"title": "\"Midnighttiggers FCT (Connected Textures)\"",
"force_compatible": true,
"required": true
},
"mod/simplylight:optional_fullblock_ctm": {
"force_compatible": true,
"required": true
},
"continuity:default": {
"force_compatible": true,
"required": true
},
"file/Computer Craft Recreated v1.2.zip": {
"title": "\"Computer Craft Recreated\"",
"force_compatible": true,
"required": true
},
"file/-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip": {
"title": "\"Fresh Moves\"",
"force_compatible": true,
"required": true
},
"file/Create Style Interface 1.21.zip": {
"title": "\"Create Style Interface\"",
"force_compatible": true,
"required": true
},
"file/CreateSophStorage.zip": {
"title": "\"Create Sophisticated Storage\"",
"force_compatible": true,
"required": true
},
"file/CreateSophBackpacks.zip": {
"title": "\"Create Sophisticated Backpacks\"",
"force_compatible": true,
"required": true
},
"file/Nautilus3D-V2.2.zip": {
"title": "\"Nautilus 3D\"",
"force_compatible": true,
"default_position": "BOTTOM",
"required": true
},
"file/cubic-sun-moon-v1.8.5.zip": {
"title": "\"Cubic Sun & Moon\"",
"force_compatible": true,
"required": true
},
"file/Comforts Modernized - V1.1.zip": {
"title": "\"Comforts Modernized\"",
"force_compatible": true,
"required": true
},
"file/HyperPunchy-v2.5+.zip": {
"title": "\"Hyper Punchy\"",
"force_compatible": true,
"required": true
},
"file/Refined Buckets 2.4.1.zip": {
"title": "\"Refined Buckets\"",
"force_compatible": true,
"required": true
},
"file/Refined_Create_Buckets_PV.zip": {
"title": "\"Refined Create Buckets\"",
"force_compatible": true,
"required": true
},
"file/Bray's Zombie Overhaul v1.4.zip": {
"title": "\"\u00A76Bray's Zombie Overhaul\"",
"force_compatible": true,
"required": true
},
"file/Torches-Reimagined_v1.8.zip": {
"title": "\"\u00A7eTorches Reimagined\"",
"force_compatible": true,
"required": true
},
"file/crops-3d(2).zip": {
"title": "\"3D Crops\"",
"force_compatible": true,
"required": true
},
"file/REVIVED_Farmer's Delight_crops_3D_R1.5.2-universal.zip": {
"title": "\"Farmer's Delight 3D crops\"",
"force_compatible": true,
"required": true
},
"file/Fresh Flowers and Plants.zip": {
"title": "\"Fresh Flowers and Plants\"",
"force_compatible": true,
"required": true
}
}
}

View File

@ -1,18 +0,0 @@
#Send a welcome message containing tips when joining the world
sayThanksMessage = false
#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? Servers can force this setting on clients if the server config setting "force_reinforced_block_tint" is set to true.
reinforced_block_tint = true
#Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best.
#Format: 0xRRGGBB
#Range: 0 ~ 16777215
reinforced_block_tint_color = 10066329
#Set the radius in which chunks viewed in a frame camera feed should be requested from the server and rendered. If this config has a higher value than the vanilla "Render Distance" option or the "view-distance" server property, the smaller value is used instead.
#Range: 2 ~ 32
frame_feed_render_distance = 16
#Set the resolution of the Frame camera feed. This is always a square resolution. Smaller values will be less detailed, higher values may lead to diminishing returns.
#Range: 1 ~ 16384
frame_feed_resolution = 512
#The maximum amount of frames per second the Frame camera feed renders at. Higher values will lead to worse performance.
#Range: 10 ~ 260
frame_feed_fps_limit = 30

View File

@ -0,0 +1,6 @@
{
/* - default: SILENT
- must be one of: SILENT, LOG_ONCE, LOG_ALWAYS
*/
"mode": "LOG_ONCE"
}

View File

@ -1,135 +1,137 @@
[item]
#Blueprint and template settings #Blueprint and template settings
[item.blueprint] [item.blueprint]
#Allowed blueprint types. Valid values are: BOTH, BLUEPRINT, and TEMPLATE #Allowed blueprint types. Valid values are: BOTH, BLUEPRINT, and TEMPLATE
#Allowed Values: BOTH, BLUEPRINT, TEMPLATE #Allowed Values: BOTH, BLUEPRINT, TEMPLATE
typesAllowed = "BOTH" types_allowed = "BOTH"
#When joining a new world, should players be given a blueprint package? #When joining a new world, should players be given a blueprint package?
#The blueprint package gives some blueprints when used (right-click). #The blueprint package gives some blueprints when used (right-click).
#To change what is given, override the starter_blueprints loot table. #To change what is given, override the starter_blueprints loot table.
spawnWithStarterBlueprints = false spawn_with_starter_blueprints = false
#Repair kit configs. #Material book settings
[item.repairKits] [item.material_book]
#Give the player a material book when joining the world for the first time
spawn_with_material_book = false
#Repair kit configs
[item.repair_kits]
#Capacity is the number of materials that can be stored (all types combined) #Capacity is the number of materials that can be stored (all types combined)
#Setting to zero would make the repair kit unusable. #Setting to zero would make the repair kit unusable.
[item.repairKits.capacity] [item.repair_kits.capacity]
#Range: > 0 # Default: 8
# Range: > 0
very_crude = 8 very_crude = 8
#Range: > 0 # Default: 16
# Range: > 0
crude = 16 crude = 16
#Range: > 0 # Default: 32
# Range: > 0
sturdy = 32 sturdy = 32
#Range: > 0 # Default: 48
# Range: > 0
crimson = 48 crimson = 48
#Range: > 0 # Default: 64
# Range: > 0
azure = 64 azure = 64
#Efficiency is the percentage of the repair value used. Higher values mean less materials used. #Efficiency is the percentage of the repair value used. Higher values mean less materials used.
#Setting to zero would make the repair kit unusable. #Setting to zero would make the repair kit unusable.
[item.repairKits.efficiency] [item.repair_kits.efficiency]
#Range: 0.0 ~ 10.0 # Default: 0.30000001192092896
very_crude = 0.10000001192092896 # Range: 0.0 ~ 10.0
#Range: 0.0 ~ 10.0 very_crude = 0.30000001192092896
crude = 0.1499999940395355 # Default: 0.3499999940395355
#Range: 0.0 ~ 10.0 # Range: 0.0 ~ 10.0
sturdy = 0.2000000059604645 crude = 0.3499999940395355
#Range: 0.0 ~ 10.0 # Default: 0.4000000059604645
crimson = 0.24999998807907104 # Range: 0.0 ~ 10.0
#Range: 0.0 ~ 10.0 sturdy = 0.4000000059604645
azure = 0.3 # Default: 0.44999998807907104
# Range: 0.0 ~ 10.0
crimson = 0.44999998807907104
# Default: 0.5
# Range: 0.0 ~ 10.0
azure = 0.5
#Repair efficiency with loose materials if no repair kit is used. #Repair efficiency with loose materials if no repair kit is used.
#Setting a value greater than zero makes repair kits optional. #Setting a value greater than zero makes repair kits optional.
#Range: 0.0 ~ 10.0 # Default: 0.0
# Range: 0.0 ~ 10.0
missing = 0.0 missing = 0.0
[item.netherwood_charcoal]
#Burn time of netherwood charcoal, in ticks. Vanilla charcoal is 1600.
#Range: > 0
burn_time = 2400
#Settings for nerfed items. #Settings for nerfed items.
#You can give items reduced durability to encourage use of Silent Gear tools. #You can give items reduced durability to encourage use of Silent Gear tools.
#Changes require a restart! #Changes require a restart!
[nerfedItems] [nerfed_items]
#Enable this feature. If false, the other settings in this category are ignored. #Enable this feature. If false, the other settings in this group are ignored.
enabled = false enabled = true
#Multiplies max durability by this value. If the result would be zero, a value of 1 is assigned. #Multiplies max durability by this value. If the result would be zero, a value of 1 is assigned.
#Range: 0.0 ~ 1.0 # Default: 0.05
durabilityMultiplier = 0.05 # Range: 0.0 ~ 1.0
durability_multiplier = 0.8
#Multiplies harvest speed by this value. #Multiplies harvest speed by this value.
#Range: 0.0 ~ 1.0 # Default: 0.5
harvestSpeedMultiplier = 0.5 # Range: 0.0 ~ 1.0
harvest_speed_multiplier = 0.9
#These items will have reduced durability #These items will have reduced durability
items = ["diamond_axe", "iron_axe", "golden_axe", "stone_axe", "wooden_axe", "diamond_hoe", "iron_hoe", "golden_hoe", "stone_hoe", "wooden_hoe", "diamond_pickaxe", "iron_pickaxe", "golden_pickaxe", "stone_pickaxe", "wooden_pickaxe", "diamond_shovel", "iron_shovel", "golden_shovel", "stone_shovel", "wooden_shovel", "diamond_sword", "iron_sword", "golden_sword", "stone_sword", "wooden_sword"] items = ["diamond_axe", "iron_axe", "golden_axe", "stone_axe", "wooden_axe", "diamond_hoe", "iron_hoe", "golden_hoe", "stone_hoe", "wooden_hoe", "diamond_pickaxe", "iron_pickaxe", "golden_pickaxe", "stone_pickaxe", "wooden_pickaxe", "diamond_shovel", "iron_shovel", "golden_shovel", "stone_shovel", "wooden_shovel", "diamond_sword", "iron_sword", "golden_sword", "stone_sword", "wooden_sword"]
#Settings for sinew drops #Settings for compound materials and compound makers
[sinew] [compounds]
#Drop rate of sinew (chance out of 1)
#Range: 0.0 ~ 1.0 [compounds.crude_mixer]
dropRate = 0.2 #A multiplier applied to some numerical properties for compounds (crude alloys) made in the crude mixer.
#These entities can drop sinew when killed. #A value less than 1 will reduce property values, a value greater than 1 will increase property values.
dropsFrom = ["minecraft:cow", "minecraft:pig", "minecraft:sheep"] # Default: 0.8
# Range: 0.0 ~ 2.0
property_multiplier = 0.85
#Settings for gear (tools, weapons, and armor) #Settings for gear (tools, weapons, and armor)
[gear] [gear]
#Allow parts to be crafted with mixed materials in a crafting grid, like earlier versions.
#In 1.17, mixing is normally only allowed in compound-crafting blocks.
allowLegacyMaterialMixing = false
#If set to false all conversion recipes (type 'silentgear:conversion') will be disabled #If set to false all conversion recipes (type 'silentgear:conversion') will be disabled
#An example of a conversion recipe is placing a vanilla stone pickaxe into a crafting grid to make a Silent Gear stone pickaxe #An example of a conversion recipe is placing a vanilla stone pickaxe into a crafting grid to make a Silent Gear stone pickaxe
#Note: This also affects conversion recipes added by data packs and other mods #Note: This also affects conversion recipes added by data packs and other mods
allowConversionRecipes = true allow_conversion_recipes = true
#Displays a message in chat, notifying the player that an item broke and hinting that it can be repaired #Displays a message in chat, notifying the player that an item broke and hinting that it can be repaired
sendBrokenMessage = true send_broken_message = true
#How frequently gear will recalcute stats as damaged #How frequently gear will recalculate properties as damaged
#Higher numbers will cause more recalculations, allowing traits to update stat values more often #Higher numbers will cause more recalculations, allowing traits to update property values more often
#Range: > 1 # Default: 10
damageFactorLevels = 10 # Range: > 1
damage_factor_levels = 10
#If true, gear breaks permanently, like vanilla tools and armor #If true, gear breaks permanently, like vanilla tools and armor
breaksPermanently = false breaks_permanently = false
#The item tier assigned to gear tool items.
#Leave this alone unless you are trying to work around mod compatibility issues!
#Normally, this value is not used for anything. But some mods mistakenly check it.
#Allowed Values: WOOD, STONE, IRON, DIAMOND, GOLD, NETHERITE
dummyToolTier = "WOOD"
#The armor material assigned to the gear armor items.
#Leave this alone unless you are trying to work around mod compatibility issues!
#Normally, this value is not used for anything. But some mods mistakenly check it.
#Allowed Values: LEATHER, CHAIN, IRON, GOLD, DIAMOND, TURTLE, NETHERITE
dummyArmorMaterial = "LEATHER"
[gear.enchanting] [gear.enchanting]
#Allow gear items to be enchanted by normal means (enchanting table, etc.) #Allow gear items to be enchanted by normal means (enchanting table, etc.)
#There may still be other ways to obtain enchantments on gear items, depending on what other mods are installed. #There may still be other ways to obtain enchantments on gear items, depending on what other mods are installed.
#Enchantments will not be removed from gear items that have them. #Enchantments will not be removed from gear items that have them.
allowEnchanting = true allow_enchanting = true
#Forcibly remove all enchantments from gear items. Enchantments added by traits will not be removed. #Forcibly remove all enchantments from gear items. Enchantments added by traits will not be removed.
#Enchantments will be removed during stat recalculations, so items not in a player's inventory will not be affected. #Enchantments will be removed during property recalculations, so items not in a player's inventory will not be affected.
forceRemoveEnchantments = false force_remove_enchantments = false
[gear.prospector_hammer] [gear.prospector_hammer]
#The range in blocks the prospector hammer will search for blocks of interest #The range in blocks the prospector hammer will search for blocks of interest
#Range: 0 ~ 64 # Default: 16
# Range: 0 ~ 64
range = 16 range = 16
[gear.saw] [gear.saw]
#Caps how far the saw can look for blocks when chopping down trees. Try decreasing this if you get stack overflow exceptions. #Caps how far the saw can look for blocks when chopping down trees. Try decreasing this if you get stack overflow exceptions.
#Increasing this value is allowed, but not recommended unless you know what you are doing. #Increasing this value is allowed, but not recommended unless you know what you are doing.
#Range: > 0 # Default: 200
recursionDepth = 200 # Range: > 0
recursion_depth = 200
#Settings for AOE tools (hammer, excavator) #Settings for AOE tools (hammer, excavator)
#Match modes determine what blocks are considered similar enough to be mined together. #Match modes determine what blocks are considered similar enough to be mined together.
#LOOSE: Break anything (you probably do not want this) #LOOSE: Break anything (you probably do not want this)
#MODERATE: Break anything with the same harvest level #MODERATE: Break anything with the same harvest level
#STRICT: Break only the exact same block #STRICT: Break only the exact same block
[gear.aoeTool] [gear.aoe_tool]
[gear.aoeTool.matchMode] [gear.aoe_tool.match_mode]
#Match mode for most blocks #Match mode for most blocks
#Allowed Values: LOOSE, MODERATE, STRICT #Allowed Values: LOOSE, MODERATE, STRICT
standard = "MODERATE" standard = "MODERATE"
@ -139,70 +141,78 @@
[gear.repairs] [gear.repairs]
#Effectiveness of gear repairs done in an anvil. Set to 0 to disable anvil repairs. #Effectiveness of gear repairs done in an anvil. Set to 0 to disable anvil repairs.
#Range: 0.0 ~ 1.0 # Default: 0.5
anvilEffectiveness = 0.5 # Range: 0.0 ~ 1.0
#DEPRECATED! Use repair kit configs instead. anvil_effectiveness = 0.5
#Range: 0.0 ~ 1.0
quickEffectiveness = 0.35
[gear.upgrades] [gear.upgrades]
#If true, upgrade parts may only be applied in an anvil. #If true, upgrade parts may only be applied in an anvil.
applyInAnvilOnly = false apply_in_anvil_only = false
#If true, parts that are replaced (swapped out) of a gear item are not returned to the player and are instead destroyed. #If true, parts that are replaced (swapped out) of a gear item are not returned to the player and are instead destroyed.
#This applies to the recipe where placing a gear item and a part into a crafting grid will swap out the part. #This applies to the recipe where placing a gear item and a part into a crafting grid will swap out the part.
destroySwappedParts = false destroy_swapped_parts = false
[trait.item_magnet]
#Disable magnetic pull effects when the player is crouching/sneaking.
disable_on_crouch = true
#Settings for the material grader #Settings for the material grader
[materialGrader] [material_grader]
#The median (most common, average) grade that a material grader with tier 1 catalyst will produce. #The median (most common, average) grade that a material grader with tier 1 catalyst will produce.
#Higher tier catalysts will increase the median by one grade per tier past 1 (if 1 = C, 2 = B, etc.) #Higher tier catalysts will increase the median by one grade per tier past 1 (if 1 = C, 2 = B, etc.)
#Allowed Values: NONE, E, D, C, B, A, S, SS, SSS, MAX #Allowed Values: NONE, E, D, C, B, A, S, SS, SSS, MAX
median_grade = "C" median_grade = "B"
#The standard deviation of grades the material grader will produce. #The standard deviation of grades the material grader will produce.
#Grades are normally distributed, with the median grade being at the center of the bell curve. #Grades are normally distributed, with the median grade being at the center of the bell curve.
#Larger numbers will make both higher and lower grades more common. #Larger numbers will make both higher and lower grades more common.
#Extremely large values may completely break the curve, yielding mostly the lowest and highest grades. #Extremely large values may completely break the curve, yielding mostly the lowest and highest grades.
#Range: 0.0 ~ 100.0 # Default: 1.5
standardDeviation = 1.5 # Range: 0.0 ~ 100.0
standard_deviation = 1.5
#If enabled, allows the material grader to grade the individual materials inside a gear part
can_grade_parts = false
#Settings for the salvager #Settings for the salvager
[salvager] [salvager]
#If enabled, the salvager will automatically break down any parts returned by a gear item into their component materials.
#Otherwise, the parts are returned and can be optionally salvaged individually.
break_down_parts_with_gear = true
[salvager.partLossRate] [salvager.part_loss_rate]
#Minimum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss. #Minimum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
#Rate depends on remaining durability. #Rate depends on remaining durability.
#Range: 0.0 ~ 1.0 # Default: 0.0
min = 0.4 # Range: 0.0 ~ 1.0
min = 0.3
#Maximum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss. #Maximum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
#Rate depends on remaining durability. #Rate depends on remaining durability.
#Range: 0.0 ~ 1.0 # Default: 0.5
# Range: 0.0 ~ 1.0
max = 0.9 max = 0.9
#Settings for the starlight charger #Settings for the starlight charger
[starlightCharger] [starlight_charger]
#The rate at which the starlight charger gathers energy during the night #The rate at which the starlight charger gathers energy during the night
#Range: > 0 # Default: 100
chargeRate = 50 # Range: > 0
charge_rate = 100
#The maximum amount of energy the starlight charger can store #The maximum amount of energy the starlight charger can store
#Range: > 0 # Default: 1000000
maxCharge = 1000000 # Range: > 0
max_charge = 1000000
[debug] #The time of day the starlight charger can gather energy
#Allowed Values: DAYTIME, NIGHTTIME, ANYTIME
work_time = "NIGHTTIME"
#If true, the starlight charger only works with a clear view of the sky above it
requires_view_of_sky = true
#If enabled, allows the starlight charger to charge the individual materials inside a gear part
can_charge_parts = false
[debug.logging] [debug.logging]
#Log additional information related to loading and synchronizing gear parts and traits. #Log property calculations in the log file every time gear properties are recalculated
#This might help track down more obscure issues. properties = false
extraPartAndTraitInfo = false
#Log stat calculations in the debug.log every time gear stats are recalculated
stats = true
#Log information on construction of gear and part models, as well as textures they attempt to load.
#This is intended to help find and fix rare issues that some users are experiencing.
modelAndTexture = false
#Log details about certain features being adding to biomes and other world generator details
worldGen = true
[other] [other]
#Shows a "WIP" (work in progress) label in the tooltip of certain unfinished, but usable blocks and items #Shows a "WIP" (work in progress) label in the tooltip of certain unfinished, but usable blocks and items
#Set to false to remove the text from tooltips #Set to false to remove the text from tooltips
showWipText = true show_wip_text = true

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// Check documentation for more information with examples
// https://github.com/lukaskabc/SimpleCustomEarlyLoading#configuration
{
// texture elements to render
"elements": [
// note that order matters - elements are rendered from top to bottom
// lower elements will be rendered over the higher ones
{
// example background
// you can also specify multiple images from which a random one will be picked
// "image": ["stellarview.png", "another.png", "yet_another.png"],
"image": "bg.png",
// "display_conditions": [
// // a list of conditions, when any of the conditions is met, the element will be rendered
// // the condition result can be negated with "negate": true
// // the condition can also be activated only once and hold forever after that with "hold_after_trigger": true
// {
// "type": "LOADING_PERCENTAGE", // renders the element when the Minecraft loading progress percentage is in the defined range
// "minimum": 0,
// "minimumInclusive": false,
// "maximum": 50,
// "maximumInclusive": true,
// },
// {
// "type": "LOADING_STAGE", // renders the element when any active loading stage contains any of the defined keywords (stages below)
// // the match is not case sensitive
// "stages": [
// // Note that some stages may occure concurently or in a different order
// // some of the options for example are:
// "Scanning mod candidates",
// "Launching minecraft",
// "Loading bootstrap resources",
// "Loading mods",
// "Mod Construction",
// "Mod Construction: Deferred Queue",
// "Registry initialization",
// "Config loading",
// "Minecraft Progress",
// "Sided setup"
// ]
// }
// ],
"position": {
// define which point in the image should be aligned at x, y position on the window
// Possible values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, CENTER, TOP_CENTER, BOTTOM_CENTER, LEFT_CENTER, RIGHT_CENTER
"position_anchor": "TOP_LEFT",
// The unit for x, y position PIXELS or PERCENTAGE (percentage of the window values: 0-100)
// the position unit can also be defined for each coordinate separately position_unit_x, position_unit_y
"position_unit": "PIXELS",
// The position of the anchor on the screen in position_unit
"x": 0,
"y": 0,
// The unit for width, height - PIXELS or PERCENTAGE (again, percantage of the window) - can't be defined separately
"size_unit": "PERCENTAGE",
// "keep_aspect_ratio": false, // to disable maintaining aspect ratio (enabled by default)
// The width and height of the image in size_unit
// if you specify both values, the aspect ratio is not preserved
// if you specify only one value, the other is calculated to preserve the aspect ratio
"width": 100,
"height": 100
}
},
{
// the loading text should be centered and poistioned at 60% from the top of the window
// loading.png is also available if you want the text without animation
"image": "loading.apng",
// APNG texture can also be rendered based on the loading progress
// if the APNG texture has 100 frames, each frame will be rendered at each percentage of the loading progress (so frame 50 will be rendered at 50% loading progress)
// GAME_LOADING_IMAGE uses minecraft loading progress, note that this progress is AFTER the early loading
// TOTAL_LOADING_IMAGE uses heuristic based on known loading phases to estimate the total loading progress,
// that includes the early loading AND minecraft loading in total
// "type": "TOTAL_LOADING_IMAGE" // or "GAME_LOADING_IMAGE"
"position": {
// using bottom center alignes the bottom of the loading text to the 60%
// this comes handy as we want to render the loading bar below it
"position_anchor": "BOTTOM_CENTER",
"position_unit": "PERCENTAGE",
"x": 50,
"y": 60,
"size_unit": "PERCENTAGE",
// the loading text should be 25% of the window width
"width": 25
}
}
],
// "progress_bar": null to remove the default progress bar element
"progress_bar": {
// 3 is also default when the value is not specified
"bar_count": 3,
"position": {
"position_anchor": "TOP_CENTER",
"position_unit": "PERCENTAGE",
"x": 50,
"y": 65
// custom width and height is not supported
}
},
"performance_bar": true,
"fox": false,
"log_messages": true,
"forge_version": false
// I dont think it would be nice to remove the mojang logo and change the branding, so I am not allowing it here
// When specified, the window resolution will be fixed
// if omited, the window resolution will match the window size in fml.toml
// also note that this resolution is for the frame buffer, some height of the window is taken by the window header
// so if you set the height of the monitor, you will get black bars on sides
// since the frame buffer will be actually higher than the space in the window
// "resolution_width": 854,
// "resolution_height": 480
}

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