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4 Commits
1.21.1-v2
...
vanilla_pl
| Author | SHA1 | Date | |
|---|---|---|---|
| 33e9af07e2 | |||
| 2b651132f0 | |||
| 8b6419b560 | |||
| 3c062a9de5 |
@ -1,18 +0,0 @@
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#Config to adjust general mod settings
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[General]
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#Enables the debug mode. Only enable it if needed.
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enableDebugMode = false
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[Core]
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#Enables initial cooldown on peripheral initialization
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isInitialCooldownEnabled = true
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#Determinates initial cooldown sensitive level, values lower then this value will not trigger initial cooldown
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# Default: 6000
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# Range: > 0
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initialCooldownSensitiveLevel = 6000
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[Unsafe]
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#By setting this value to true, I understand all operations below are danger to my adventure, and if they caused unexpected behavior in my world, I will not consider it as AP's liability
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enableUnsafe = false
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#Ignore turtle peripheral item's NBT when equipping. **YOU WILL LOSE ALL NBT ON THE ITEM**
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ignoreTurtlePeripheralItemNBT = false
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@ -1,41 +0,0 @@
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#Config for metaphysics
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[Metaphysics]
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#Defines energy to fuel rate
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# Default: 575
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# Range: > 575
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energyToFuelRate = 575
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enableWeakAutomataCore = true
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enableEndAutomataCore = true
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enableHusbandryAutomataCore = true
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#Defines max warp point stored in warp core. Mostly need to not allow NBT overflow error
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# Default: 64
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# Range: > 1
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endAutomataCoreWarpPointLimit = 64
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#Chance that overpowered automata will break after rotation cycle
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# Default: 0.002
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# Range: 0.0 ~ 1.0
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overpoweredAutomataBreakChance = 0.002
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# Default: 2
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# Range: 1 ~ 64
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tier1AutomataCoreInteractionRadius = 2
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# Default: 2
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# Range: 1 ~ 32
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tier1AutomataCoreMaxFuelConsumptionRate = 2
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# Default: 4
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# Range: 1 ~ 64
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tier2AutomataCoreInteractionRadius = 4
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# Default: 3
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# Range: 1 ~ 32
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tier2AutomataCoreMaxFuelConsumptionRate = 3
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# Default: 4
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# Range: 1 ~ 64
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overpoweredTier1AutomataCoreInteractionRadius = 4
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# Default: 3
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# Range: 1 ~ 32
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overpoweredTier1AutomataCoreMaxFuelConsumptionRate = 3
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# Default: 6
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# Range: 1 ~ 64
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overpoweredTier2AutomataCoreInteractionRadius = 6
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# Default: 4
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# Range: 1 ~ 32
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overpoweredTier2AutomataCoreMaxFuelConsumptionRate = 4
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@ -1,217 +0,0 @@
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#Peripherals config
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[Peripherals]
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[Peripherals.Player_Detector]
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#Enable the Player Detector or not.
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enablePlayerDetector = true
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#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range. -1 for unlimited
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# Default: -1
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# Range: > -1
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playerDetMaxRange = -1
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#Activates the "getPlayerPos" function of the Player Detector
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enablePlayerPosFunction = true
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#Returns a play in any function even when they are in spectator
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showSpectators = true
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#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
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morePlayerInformation = true
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#If true, the player detector can observe players which aren't in the same dimension as the detector itself. `playerDetMaxRange` needs to be infinite(-1) for it to work.
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chatBoxMultiDimensional = true
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#If true, add random error to `getPlayerPos` player position that varies based on how far the player is from the detector. Prevents getting the exact position of players far from the detector.
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enablePlayerPosRandomError = false
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#The maximum amount of error (in blocks) that can be applied to each axis of the player's position.
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# Default: 1000
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# Range: > 0
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playerPosRandomErrorAmount = 1000
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#If random error is enabled: this is the maximum range at which an exact player position is returned, before random error starts to be applied.
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# Default: 100
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# Range: > 0
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playerPosPreciseMaxRange = 100
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[Peripherals.Energy_Detector]
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#Enable the Energy Detector or not.
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enableEnergyDetector = true
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#Defines the maximum energy flow of the energy detector.
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# Default: 2147483647
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# Range: > 1
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energyDetectorMaxFlow = 2147483647
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[Peripherals.NBT_Storage]
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#Enable the nbt storage block or not
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enableNBTStorage = true
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#Defines max nbt string length that can be stored in nbt storage
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# Default: 1048576
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# Range: > 0
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nbtStorageMaxSize = 1048576
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[Peripherals.Chunky_Turtle]
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#Enable the Chunky Turtle or not.
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enableChunkyTurtle = true
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#Time in seconds, while loaded chunk can be consider as valid without touch
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# Default: 600
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# Range: > 60
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chunkLoadValidTime = 600
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#Radius in chunks a single chunky turtle will load. The default value (0) only loads the chunk the turtle is in, 1 would also load the 8 surrounding chunks (9 in total) and so on
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# Default: 0
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# Range: 0 ~ 16
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chunkyTurtleRadius = 0
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[Peripherals.Chat_Box]
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#Enable the Chat Box or not.
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enableChatBox = true
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#Defines default chatbox prefix
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defaultChatBoxPrefix = "AP"
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#Defines the maximal range of the chat box in blocks. -1 for infinite. If the range is not -1, players in other dimensions won't able to receive messages
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# Default: -1
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# Range: -1 ~ 30000000
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chatBoxMaxRange = -1
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#Defines the maximal number of characters in a message. Depending on the modpack and server, too large messages can't unexpectedly disconnect players
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# Default: 1024
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# Range: 0 ~ 8192
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chatBoxMessageSize = 1024
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#If true, the chat box is able to send messages to other dimensions than its own
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chatBoxMultiDimensional = true
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#If true, the chat box cannot use 'run_command' action
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chatBoxPreventRunCommand = false
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#If true, the chat box will wrap and execute 'run_command' or 'suggest_command' action with zero permission, in order to prevent operators accidently run dangerous commands.
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chatBoxWrapCommand = true
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#These commands below will not be able to send by 'run_command' or 'suggest_command' action. It will match as prefix if starts with '/', other wise use regex pattern
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chatBoxBannedCommands = ["/execute", "/op", "/deop", "/gamemode", "/gamerule", "/stop", "/give", "/fill", "/setblock", "/summon", "/whitelist", "^/ban-(?:ip)?\\s*", "^/pardon-(?:ip)?\\s*", "^/save-(?:on|off)\\s*"]
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[Peripherals.ME_Bridge]
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#Enable the Me Bridge or not.
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enableMeBridge = true
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#Power consumption per tick.
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# Default: 10
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# Range: > 0
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mePowerConsumption = 10
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[Peripherals.RS_Bridge]
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#Enable the Rs Bridge or not.
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enableRsBridge = true
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#Power consumption per tick.
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# Default: 10
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# Range: > 0
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rsPowerConsumption = 10
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[Peripherals.Environment_Detector]
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#Enable the Environment Detector or not.
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enableEnvironmentDetector = true
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[Peripherals.AR_Controller]
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#Enable the AR goggles or not.
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enableARGoggles = true
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[Peripherals.Inventory_Manager]
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#Enable the inventory manager or not.
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enableInventoryManager = true
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[Peripherals.Redstone_Integrator]
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#Enable the redstone integrator or not.
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enableRedstoneIntegrator = true
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[Peripherals.Block_Reader]
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#Enable the block reader or not.
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enableBlockReader = true
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[Peripherals.Geo_Scanner]
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#Enable the geo scanner or not.
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enableGeoScanner = true
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[Peripherals.Colony_Integrator]
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#Enable the colony integrator or not.
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enableColonyIntegrator = true
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[Peripherals.Compass_Turtle]
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#Enable the compass turtle or not.
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enableCompassTurtle = true
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#The maximum distance the compass can locate accurately with in each axis.
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# Default: 3
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# Range: 0 ~ 8
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compassAccurePlaceRadius = 3
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#The free distance the compass can locate accurately with in each axis.
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# Default: 1
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# Range: 0 ~ 4
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compassAccurePlaceFreeRadius = 1
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[Peripherals.Powered_Peripherals]
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#Enable RF storage for peripherals, that could use it
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enablePoweredPeripherals = false
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#Defines max energy storage in any powered peripheral
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# Default: 100000000
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# Range: > 1000000
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poweredPeripheralMaxEnergyStored = 100000000
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[Peripherals.Pocket_Peripherals]
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#If true, pockets will have infinite fuel
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disablePocketFuelConsumption = true
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[Peripherals.Operations]
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# Default: 1000
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# Range: > 0
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digCooldown = 1000
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# Default: 1
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# Range: > 0
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digCost = 1
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# Default: 5000
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# Range: > 0
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useOnBlockCooldown = 5000
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# Default: 1
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# Range: > 0
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useOnBlockCost = 1
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# Default: 1000
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# Range: > 0
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suckCooldown = 1000
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# Default: 1
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# Range: > 0
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suckCost = 1
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# Default: 2500
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# Range: > 0
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useOnAnimalCooldown = 2500
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# Default: 10
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# Range: > 0
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useOnAnimalCost = 10
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# Default: 50000
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# Range: > 0
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captureAnimalCooldown = 50000
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# Default: 100
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# Range: > 0
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captureAnimalCost = 100
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# Default: 1000
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# Range: > 0
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warpCooldown = 1000
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# Default: 1
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# Range: > 0
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warpCost = 1
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# Default: 1000
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# Range: > 0
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accurePlaceCooldown = 1000
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# Default: 1
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# Range: > 0
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accurePlaceCost = 1
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# Default: 2000
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# Range: > 0
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scanBlocksCooldown = 2000
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# Default: 8
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# Range: > 1
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scanBlocksMaxFreeRadius = 8
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# Default: 16
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# Range: > 1
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scanBlocksMaxCostRadius = 16
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# Default: 0.17
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# Range: 0.1 ~ 1.7976931348623157E308
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scanBlocksExtraBlockCost = 0.17
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# Default: 2000
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# Range: > 0
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scanEntitiesCooldown = 2000
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# Default: 8
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# Range: > 1
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scanEntitiesMaxFreeRadius = 8
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# Default: 16
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# Range: > 1
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scanEntitiesMaxCostRadius = 16
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# Default: 0.17
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# Range: 0.1 ~ 1.7976931348623157E308
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scanEntitiesExtraBlockCost = 0.17
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# Default: 100
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# Range: > 0
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chatMessageCooldown = 100
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@ -1,12 +0,0 @@
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#Config to adjust world settings
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[World]
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#Enable the villager structures for the computer scientist.
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enableVillagerStructures = true
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#Gives the ap documentation to new players.
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givePlayerBookOnJoin = false
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#The weight of the villager structures.
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# Default: 10
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# Range: 0 ~ 16000
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villagerStructureWeight = 10
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#Enable new wandering trader trades.
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enableWanderingTraderTrades = true
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@ -1,913 +0,0 @@
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[general]
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#Whether all players should get an Animal Dictionary when joining the world for the first time.
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giveBookOnStartup = false
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#Lava Opacity for the Lava Vision Potion.
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# Default: 0.65
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# Range: 0.01 ~ 1.0
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lavaVisionOpacity = 0.65
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#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
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shadersCompat = false
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#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
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bananasDropFromLeaves = true
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#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
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# Default: 200
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# Range: > 0
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bananaChance = 200
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#Whether spiders should target fly mobs.
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spidersAttackFlies = true
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#Whether wolves should target moose mobs.
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wolvesAttackMoose = true
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#Whether polar bears should target seal mobs.
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polarBearsAttackSeals = true
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#Whether cats, ocelots and foxes should target jerboa mobs.
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catsAndFoxesAttackJerboas = true
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#Whether dolphins should target flying fish mobs.
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dolphinsAttackFlyingFish = true
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#Whether lava can be bottled with a right click of a glass bottle.
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lavaBottleEnabled = true
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#Whether bone serpents are neutral or hostile.
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neutralBoneSerpents = false
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#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
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mimicubeSpawnInEndCity = true
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#Whether mimicream can be used to duplicate items.
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mimicreamRepair = false
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#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
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mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
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#Whether wild raccoons steal food from chests.
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raccoonStealFromChests = true
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#Whether wild crows steal crops from farmland.
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crowsStealCrops = true
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#Whether fish oil gives players a special levitation effect.
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fishOilMeme = true
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#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
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soulVultureSpawnOnFossil = true
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#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
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acaciaBlossomsDropFromLeaves = true
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#1 out of this number chance for leaves to drop an acacia when broken. Fortune is automatically factored in
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# Default: 130
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# Range: > 0
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acaciaBlossomChance = 130
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#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
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wanderingTraderOffers = true
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#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
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# Default: 2
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# Range: 0 ~ 2
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mungusBiomeTransformationType = 2
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#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
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mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
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#Whether guster spawns are limited to when it is raining/thundering.
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limitGusterSpawnsToWeather = true
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#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
|
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warpedMoscoTransformation = true
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#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
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warpedMoscoMobTriggers = [""]
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#True if straddleboard enchants are enabled.
|
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straddleboardEnchants = true
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#Whether emu should target skeletons.
|
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emuTargetSkeletons = true
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#Percent chance for emu leggings to dodge projectile attacks.
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# Default: 0.45
|
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# Range: 0.0 ~ 1.0
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emuPantsDodgeChance = 0.45
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#Whether cachalots can destroy wood blocks if angry.
|
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cachalotDestruction = true
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#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
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# Default: 3.0
|
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# Range: 0.0 ~ 10.0
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cachalotVolume = 3.0
|
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#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
|
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# Default: 0.3
|
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# Range: 0.0 ~ 1.0
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leafcutterAntFungusGrowChance = 0.3
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#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
|
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# Default: 25
|
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# Range: 2 ~ 100000
|
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leafcutterAntRepopulateFeedings = 25
|
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#Max number of ant entities allowed inside a leafcutter anthill.
|
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# Default: 10
|
||||
# Range: 2 ~ 100000
|
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leafcutterAntColonySize = 10
|
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#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
|
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# Default: 0.2
|
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# Range: 0.0 ~ 1.0
|
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leafcutterAntBreakLeavesChance = 0.2
|
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#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
|
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falconryTeleportsBack = false
|
||||
#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
|
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fireproofTarantulaHawk = false
|
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#List of dimensions in which spawning void worms via mysterious worm items is allowed.
|
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voidWormSpawnDimensions = ["minecraft:the_end"]
|
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#All void worm damage is scaled to this.
|
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# Default: 1.0
|
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# Range: 0.0 ~ 100.0
|
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voidWormDamageModifier = 1.0
|
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#Max Health of the void worm boss.
|
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# Default: 160.0
|
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# Range: 0.0 ~ 1000000.0
|
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voidWormMaxHealth = 160.0
|
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#Whether the void worm boss is summonable or not, via the mysterious worm item.
|
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voidWormSummonable = true
|
||||
#Whether seagulls should steal food out of players' hotbar slots.
|
||||
seagullStealing = true
|
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#List of items that seagulls cannot take from players.
|
||||
seagullStealingBlacklist = ["solonion:lunchbag", "solonion:lunchbox", "solonion:golden_lunchbox"]
|
||||
#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
|
||||
clingingFlipEffect = false
|
||||
#Percent chance of getting Pigshoes from Piglin Bartering. Set to zero to disable.
|
||||
# Default: 0.02500000037252903
|
||||
# Range: 0.0 ~ 1.0
|
||||
tusklinShoesBarteringChance = 0.02500000037252903
|
||||
#The visual zoom of the rainbow pattern on the rainbow glass block. Higher number = bigger pattern.
|
||||
# Default: 16.0
|
||||
# Range: 1.0 ~ 10000.0
|
||||
rainbowGlassFidelity = 16.0
|
||||
#Whether Rabbits can transform into Bunfungus if fed Mungal spores.
|
||||
bunfungusTransformation = true
|
||||
#True if some Alex's Mobs items should spawn in loot chests.
|
||||
addLootToChests = true
|
||||
#List of items that cannot be put in a Transmuting Table.
|
||||
transmutationBlacklist = ["minecraft:beacon"]
|
||||
#True if transmutation tables should not have the ability to pick up new items to transmute, and only give options from the loot tables.
|
||||
limitTransmutingToLootTables = false
|
||||
#True if transmutation tables can explode when broken.
|
||||
transmutingTableExplodes = true
|
||||
#The experience, in levels, that each transmutation of a stack takes in the transmuting table.
|
||||
# Default: 3
|
||||
# Range: 0 ~ 100000
|
||||
transmutingExperienceCost = 3
|
||||
#The step value multiplied by the log of the stack size when transmuting an item, used to determine its weight for appearing in future transmutation possibilities. Higher number = more likely to appear.
|
||||
# Default: 3.0
|
||||
# Range: 1.0 ~ 10000.0
|
||||
transmutingWeightAddStep = 3.0
|
||||
#The step value that an item looses when selecting it as the transmutation result. Keep this number higher than the one above for balance reasons. Higher number = less likely to appear after transmuting multiple times.
|
||||
# Default: 4.0
|
||||
# Range: 1.0 ~ 10000.0
|
||||
transmutingWeightRemoveStep = 4.0
|
||||
#True if skreechers can summon a new warden, when applicable.
|
||||
skreechersSummonWarden = true
|
||||
#The distance in blocks that will cause an underminer to dissapear when approached by a player.
|
||||
# Default: 8.0
|
||||
# Range: 1.0 ~ 10000.0
|
||||
underminerDisappearDistance = 8.0
|
||||
|
||||
[spawning]
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 8
|
||||
# Range: 0 ~ 1000
|
||||
grizzlyBearSpawnWeight = 8
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
grizzlyBearSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 9
|
||||
# Range: 0 ~ 1000
|
||||
roadrunnerSpawnWeight = 9
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
roadrunnerSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 8
|
||||
# Range: 0 ~ 1000
|
||||
boneSerpentSpawnWeight = 8
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 40
|
||||
# Range: > 0
|
||||
boneSeprentSpawnRolls = 40
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 40
|
||||
# Range: 0 ~ 1000
|
||||
gazelleSpawnWeight = 40
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
gazelleSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 20
|
||||
# Range: 0 ~ 1000
|
||||
crocodileSpawnWeight = 20
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
crocSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 3
|
||||
# Range: 0 ~ 1000
|
||||
flySpawnWeight = 3
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
flySpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 19
|
||||
# Range: 0 ~ 1000
|
||||
hummingbirdSpawnWeight = 19
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
hummingbirdSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 2
|
||||
# Range: 0 ~ 1000
|
||||
orcaSpawnWeight = 2
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 6
|
||||
# Range: > 0
|
||||
orcaSpawnRolls = 6
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 5
|
||||
# Range: 0 ~ 1000
|
||||
sunbirdSpawnWeight = 5
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 6
|
||||
# Range: > 0
|
||||
sunbirdSpawnRolls = 6
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 25
|
||||
# Range: 0 ~ 1000
|
||||
gorillaSpawnWeight = 25
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
gorillaSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 15
|
||||
# Range: 0 ~ 1000
|
||||
crimsonMosquitoSpawnWeight = 15
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
crimsonMosquitoSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 12
|
||||
# Range: 0 ~ 1000
|
||||
rattlesnakeSpawnWeight = 12
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
rattlesnakeSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 10
|
||||
# Range: 0 ~ 1000
|
||||
endergradeSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
endergradeSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 8
|
||||
# Range: 0 ~ 1000
|
||||
hammerheadSharkSpawnWeight = 8
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
hammerheadSharkSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 7
|
||||
# Range: 0 ~ 1000
|
||||
lobsterSpawnWeight = 7
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
lobsterSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 16
|
||||
# Range: 0 ~ 1000
|
||||
komodoDragonSpawnWeight = 16
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
komodoDragonSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 28
|
||||
# Range: 0 ~ 1000
|
||||
capuchinMonkeySpawnWeight = 28
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
capuchinMonkeySpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 8
|
||||
# Range: 0 ~ 1000
|
||||
caveCentipedeSpawnWeight = 8
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
caveCentipedeSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 30
|
||||
# Range: 0 ~ 1000
|
||||
warpedToadSpawnWeight = 30
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
warpedToadSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 9
|
||||
# Range: 0 ~ 1000
|
||||
mooseSpawnWeight = 9
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
mooseSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 40
|
||||
# Range: 0 ~ 1000
|
||||
mimicubeSpawnWeight = 40
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
mimicubeSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 10
|
||||
# Range: 0 ~ 1000
|
||||
raccoonSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
raccoonSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 30
|
||||
# Range: 0 ~ 1000
|
||||
blobfishSpawnWeight = 30
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
blobfishSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 20
|
||||
# Range: 0 ~ 1000
|
||||
sealSpawnWeight = 20
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
sealSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 4
|
||||
# Range: 0 ~ 1000
|
||||
cockroachSpawnWeight = 4
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
cockroachSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 10
|
||||
# Range: 0 ~ 1000
|
||||
shoebillSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
shoebillSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 30
|
||||
# Range: 0 ~ 1000
|
||||
elephantSpawnWeight = 30
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
elephantSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 30
|
||||
# Range: 0 ~ 1000
|
||||
soulVultureSpawnWeight = 30
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
soulVultureSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 18
|
||||
# Range: 0 ~ 1000
|
||||
snowLeopardSpawnWeight = 18
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
snowLeopardSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 10
|
||||
# Range: 0 ~ 1000
|
||||
spectreSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
spectreSpawnRolls = 5
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 10
|
||||
# Range: 0 ~ 1000
|
||||
crowSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
crowSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 20
|
||||
# Range: 0 ~ 1000
|
||||
alligatorSnappingTurtleSpawnWeight = 20
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
alligatorSnappingTurtleSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 4
|
||||
# Range: 0 ~ 1000
|
||||
mungusSpawnWeight = 4
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
mungusSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 15
|
||||
# Range: 0 ~ 1000
|
||||
mantisShrimpSpawnWeight = 15
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
mantisShrimpSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 35
|
||||
# Range: 0 ~ 1000
|
||||
gusterSpawnWeight = 35
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
gusterSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
|
||||
# Default: 1
|
||||
# Range: 0 ~ 1000
|
||||
warpedMoscoSpawnWeight = 1
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1000
|
||||
# Range: > 0
|
||||
warpedMoscoSpawnRolls = 1000
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 70
|
||||
# Range: 0 ~ 1000
|
||||
straddlerSpawnWeight = 70
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
straddlerSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 10
|
||||
# Range: 0 ~ 1000
|
||||
stradpoleSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 3
|
||||
# Range: > 0
|
||||
stradpoleSpawnRolls = 3
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 20
|
||||
# Range: 0 ~ 1000
|
||||
emuSpawnWeight = 20
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
emuSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 20
|
||||
# Range: 0 ~ 1000
|
||||
platypusSpawnWeight = 20
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
platypusSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 19
|
||||
# Range: 0 ~ 1000
|
||||
dropbearSpawnWeight = 19
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
dropbearSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 10
|
||||
# Range: 0 ~ 1000
|
||||
tasmanianDevilSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
tasmanianDevilSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 25
|
||||
# Range: 0 ~ 1000
|
||||
kangarooSpawnWeight = 25
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
kangarooSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 2
|
||||
# Range: 0 ~ 1000
|
||||
cachalotWhaleSpawnWeight = 2
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
cachalotWhaleSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 4
|
||||
# Range: 0 ~ 1000
|
||||
enderiophageSpawnWeight = 4
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 2
|
||||
# Range: > 0
|
||||
enderiophageSpawnRolls = 2
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 15
|
||||
# Range: 0 ~ 1000
|
||||
baldEagleSpawnWeight = 15
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
baldEagleSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 30
|
||||
# Range: 0 ~ 1000
|
||||
tigerSpawnWeight = 30
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
tigerSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 6
|
||||
# Range: 0 ~ 1000
|
||||
tarantulaHawkSpawnWeight = 6
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
tarantulaHawkSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 0
|
||||
# Range: 0 ~ 1000
|
||||
voidWormSpawnWeight = 0
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
voidWormSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 11
|
||||
# Range: 0 ~ 1000
|
||||
frilledSharkSpawnWeight = 11
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
frilledSharkSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 9
|
||||
# Range: 0 ~ 1000
|
||||
mimicOctopusSpawnWeight = 9
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
mimicOctopusSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 21
|
||||
# Range: 0 ~ 1000
|
||||
seagullSpawnWeight = 21
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
seagullSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 20
|
||||
# Range: 0 ~ 1000
|
||||
froststalkerSpawnWeight = 20
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
froststalkerSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 18
|
||||
# Range: 0 ~ 1000
|
||||
tusklinSpawnWeight = 18
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
tusklinSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 15
|
||||
# Range: 0 ~ 1000
|
||||
laviathanSpawnWeight = 15
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
laviathanSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 9
|
||||
# Range: 0 ~ 1000
|
||||
cosmawSpawnWeight = 9
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
cosmawSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 23
|
||||
# Range: 0 ~ 1000
|
||||
toucanSpawnWeight = 23
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
toucanSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 8
|
||||
# Range: 0 ~ 1000
|
||||
manedWolfSpawnWeight = 8
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
manedWolfSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 12
|
||||
# Range: 0 ~ 1000
|
||||
anacondaSpawnWeight = 12
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
anacondaSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 7
|
||||
# Range: 0 ~ 1000
|
||||
anteaterSpawnWeight = 7
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
anteaterSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 60
|
||||
# Range: 0 ~ 1000
|
||||
rockyRollerSpawnWeight = 60
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
rockyRollerSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 13
|
||||
# Range: 0 ~ 1000
|
||||
flutterSpawnWeight = 13
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
flutterSpawnRolls = 0
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
geladaMonkeySpawnWeight = 5
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
geladaMonkeySpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 12
|
||||
# Range: 0 ~ 1000
|
||||
jerboaSpawnWeight = 12
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 2
|
||||
# Range: > 0
|
||||
jerboaSpawnRolls = 2
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 4
|
||||
# Range: 0 ~ 1000
|
||||
terrapinSpawnWeight = 4
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
terrapinSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 5
|
||||
# Range: 0 ~ 1000
|
||||
combJellySpawnWeight = 5
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
combJellySpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 5
|
||||
# Range: 0 ~ 1000
|
||||
cosmicCodSpawnWeight = 5
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
cosmicCodSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 3
|
||||
# Range: 0 ~ 1000
|
||||
bunfungusSpawnWeight = 3
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
bunfungusSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 9
|
||||
# Range: 0 ~ 1000
|
||||
bisonSpawnWeight = 9
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
bisonSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 3
|
||||
# Range: 0 ~ 1000
|
||||
giantSquidSpawnWeight = 3
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
giantSquidSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
|
||||
# Default: 23
|
||||
# Range: 0 ~ 1000
|
||||
devilsHolePupfishSpawnWeight = 23
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
devilsHolePupfishSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 4
|
||||
# Range: 0 ~ 1000
|
||||
catfishSpawnWeight = 4
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 2
|
||||
# Range: > 0
|
||||
catfishSpawnRolls = 2
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 8
|
||||
# Range: 0 ~ 1000
|
||||
flyingFishSpawnWeight = 8
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
flyingFishSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 15
|
||||
# Range: 0 ~ 1000
|
||||
skelewagSpawnWeight = 15
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
skelewagSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 10
|
||||
# Range: 0 ~ 1000
|
||||
rainFrogSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
rainFrogSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 15
|
||||
# Range: 0 ~ 1000
|
||||
potooSpawnWeight = 15
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
potooSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 28
|
||||
# Range: 0 ~ 1000
|
||||
mudskipperSpawnWeight = 28
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
mudskipperSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 24
|
||||
# Range: 0 ~ 1000
|
||||
rhinocerosSpawnWeight = 24
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
rhinocerosSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 15
|
||||
# Range: 0 ~ 1000
|
||||
sugarGliderSpawnWeight = 15
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
sugarGliderSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 30
|
||||
# Range: 0 ~ 1000
|
||||
farseerSpawnWeight = 30
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
farseerSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 10
|
||||
# Range: 0 ~ 1000
|
||||
skreecherSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
skreecherSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 50
|
||||
# Range: 0 ~ 1000
|
||||
underminerSpawnWeight = 50
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
underminerSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 5
|
||||
# Range: 0 ~ 1000
|
||||
murmurSpawnWeight = 5
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
murmurSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 7
|
||||
# Range: 0 ~ 1000
|
||||
skunkSpawnWeight = 7
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
skunkSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 14
|
||||
# Range: 0 ~ 1000
|
||||
bananaSlugSpawnWeight = 14
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
bananaSlugSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 16
|
||||
# Range: 0 ~ 1000
|
||||
blueJaySpawnWeight = 16
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
blueJaySpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 29
|
||||
# Range: 0 ~ 1000
|
||||
caimanSpawnWeight = 29
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
caimanSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
# Default: 8
|
||||
# Range: 0 ~ 1000
|
||||
triopsSpawnWeight = 8
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
triopsSpawnRolls = 0
|
||||
|
||||
[uniqueSpawning]
|
||||
#Maximum world y-level that cave centipedes can spawn at
|
||||
# Default: 0
|
||||
# Range: -64 ~ 320
|
||||
caveCentipedeSpawnHeight = 0
|
||||
#Maximum world y-level that blobfish can spawn at
|
||||
# Default: 25
|
||||
# Range: -64 ~ 320
|
||||
blobfishSpawnHeight = 25
|
||||
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
|
||||
beachedCachalotWhales = true
|
||||
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
|
||||
# Default: 5
|
||||
# Range: 0 ~ 100
|
||||
beachedCachalotWhaleSpawnChance = 5
|
||||
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
|
||||
# Default: 24000
|
||||
# Range: > 0
|
||||
beachedCachalotWhaleSpawnDelay = 24000
|
||||
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
|
||||
# Default: 0.004999999888241291
|
||||
# Range: 0.0 ~ 1.0
|
||||
leafcutterAnthillSpawnChance = 0.004999999888241291
|
||||
#Minimum world y-level that gelada monkeys can spawn at
|
||||
# Default: 0
|
||||
# Range: -64 ~ 320
|
||||
geladaMonkeySpawnRolls = 0
|
||||
#Whether to restrict all pupfish spawns to one chunk (similar to real life) or have them only obey their spawn config.
|
||||
restrictPupfishSpawns = true
|
||||
#The maximum distance a pupfish spawn chunk is from world spawn(0, 0) in blocks.
|
||||
# Default: 2000
|
||||
# Range: 2 ~ 1000000000
|
||||
pupfishChunkSpawnDistance = 2000
|
||||
#Whether to restrict all skelewag spawns to shipwreck structures.
|
||||
restrictSkelewagSpawns = true
|
||||
#Whether to restrict all farseer spawns to near the world border.
|
||||
restrictFarseerSpawns = true
|
||||
#Whether to restrict all underminer spawns to abandoned mineshafts.
|
||||
restrictUnderminerSpawns = true
|
||||
#The maximum distance a farseer can spawn from the world border.
|
||||
# Default: 100
|
||||
# Range: 2 ~ 1000000000
|
||||
farseerBorderSpawnDistance = 100
|
||||
#Maximum world y-level that murmur can spawn at
|
||||
# Default: -30
|
||||
# Range: -64 ~ 320
|
||||
murmurSpawnHeight = -30
|
||||
|
||||
[dangerZone]
|
||||
#Its been so long...
|
||||
superSecretSettings = false
|
||||
#How many cpu cores some mobs(elephants, leafcutter ants, bison etc) should utilize when pathing. Bigger number = less impact on TPS
|
||||
# Default: 5
|
||||
# Range: 1 ~ 100
|
||||
pathfindingThreads = 5
|
||||
@ -1,123 +0,0 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
#
|
||||
|
||||
general {
|
||||
# If the Attributes GUI is available.
|
||||
# Client-authoritative.
|
||||
# Default: true
|
||||
B:"Enable Attributes GUI"=true
|
||||
|
||||
# If description tooltips will be added to potion items.
|
||||
# Client-authoritative.
|
||||
# Default: true
|
||||
B:"Enable Potion Tooltips"=true
|
||||
|
||||
# A list of attributes that will be hidden from the Attributes GUI. Client-authoritative.
|
||||
# This is useful for attributes that are not meant to be visible to players, such as those used by Apothic Attributes itself.
|
||||
# This config supports the following input formats:
|
||||
# - ResourceLocation strings, such as minecraft:generic.max_health, used to block specific attributes.
|
||||
# - Namespaced wildcards, such as apothic_attributes:*, used to block all attributes in a namespace.
|
||||
# - Negation entries, such as !apothic_attributes:elytra_flight, which will un-block a specific attribute that would otherwise be blocked by a wildcard.
|
||||
# Note:
|
||||
# The list is processed in order. Place negation entries at the end of the list to ensure they take precedence.
|
||||
#
|
||||
# Default: [neoforge:nametag_distance], [neoforge:creative_flight], [apothic_attributes:elytra_flight], [apothic_attributes:ghost_health]
|
||||
S:"Hidden Attributes" <
|
||||
neoforge:nametag_distance
|
||||
neoforge:creative_flight
|
||||
apothic_attributes:elytra_flight
|
||||
apothic_attributes:ghost_health
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
effects {
|
||||
# The value (per-level) of the Experience Gained attribute modifier provided by Ancient Knowledge.
|
||||
# Synced.
|
||||
# Default: 4.0; Range: [1.0 ~ 1024.0]
|
||||
S:"Ancient Knowledge Multiplier"=4.0
|
||||
}
|
||||
|
||||
|
||||
client {
|
||||
# The anchor point for this element.
|
||||
# Default: top_right
|
||||
S:"GUI Button Offset Anchor Point"=top_right
|
||||
|
||||
# The X offset for this element.
|
||||
# Default: -3; Range: [-1000 ~ 1000]
|
||||
I:"GUI Button Offset X Offset"=-3
|
||||
|
||||
# The Y Offset for this element.
|
||||
# Default: 3; Range: [-1000 ~ 1000]
|
||||
I:"GUI Button Offset Y Offset"=12
|
||||
}
|
||||
|
||||
|
||||
combat_rules {
|
||||
# The protection damage reduction formula.
|
||||
# Computed after Prot Pierce and Prot Shred are applied.
|
||||
# Arguments:
|
||||
# 'protPoints' - The number of protection points the user has after reductions.
|
||||
# Output:
|
||||
# The percentage of damage taken after protection has been applied, from 0 (no damage taken) to 1 (full damage taken).
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
#
|
||||
# Default: 1 - min(0.025 * protPoints, 0.85)
|
||||
S:"Protection Formula"=1 - min(0.025 * protPoints, 0.85)
|
||||
|
||||
# The a-value formula, which computes an intermediate used in the armor formula.
|
||||
# Arguments:
|
||||
# 'damage' - The damage of the incoming attack.
|
||||
# Output:
|
||||
# The a-value, which will be supplied as an argument to the armor formula.
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
#
|
||||
# Default: if(damage < 20, 10, 10 + (damage - 20) / 2)
|
||||
S:"A-Value Formula"=if(damage < 20, 10, 10 + (damage - 20) / 2)
|
||||
|
||||
# The armor damage reduction formula.
|
||||
# Computed after Armor Pierce and Armor Shred are applied.
|
||||
# Arguments:
|
||||
# 'a' - The a-value computed by the a-value formula.
|
||||
# 'damage' - The damage of the incoming attack.
|
||||
# 'armor' - The armor value of the user after reductions.
|
||||
# 'toughness' - The armor toughness value of the user.
|
||||
# Output:
|
||||
# The percentage of damage taken after armor has been applied, from 0 (no damage taken) to 1 (full damage taken).
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
# Note:
|
||||
# The vanilla formula is: 1 - min(max(armor - damage / (2 + toughness / 4), armor / 5), 20) / 25
|
||||
#
|
||||
# Default: a / (a + armor)
|
||||
S:"Armor Formula"=a / (a + armor)
|
||||
|
||||
# The armor toughness formula.
|
||||
# This is used to determine how armor toughness impacts enemy Armor Pierce / Armor Shred.
|
||||
# Arguments:
|
||||
# 'damage' - The damage of the incoming attack.
|
||||
# 'armor' - The armor value of the user after reductions.
|
||||
# 'toughness' - The armor toughness value of the user.
|
||||
# Output:
|
||||
# The percentage by which enemy armor pierce/shred will be reduced, from 0 (no change) to 1 (preventing it completely).
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
#
|
||||
# Default: min(toughness * 0.02, 0.6)
|
||||
S:"Armor Toughness Formula"=min(toughness * 0.02, 0.6)
|
||||
|
||||
# The factor by which negative armor values will increase incoming damage.
|
||||
# Each point of negative armor will increase incoming damage by this factor.
|
||||
# A value of 0.015 means that 1 point of negative armor will increase incoming damage by 1.5%.
|
||||
# Note:
|
||||
# Negative armor is typically only encountered when the attacker has more armor pen than the defender has armor.
|
||||
#
|
||||
# Default: 0.015; Range: [0.0 ~ 1.0]
|
||||
S:"Negative Armor Factor"=0.015
|
||||
}
|
||||
|
||||
|
||||
@ -1,20 +0,0 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Enchantment Module Config
|
||||
|
||||
client {
|
||||
# If enchanted book metadata (treasure, tradeable, etc) are shown in the tooltip.
|
||||
# Default: true
|
||||
B:"Show Enchanted Book Metadata"=true
|
||||
|
||||
# The 1/n chance that a sculkshelf plays a sound, per client tick. Set to 0 to disable.
|
||||
# Default: 200; Range: [0 ~ 32767]
|
||||
I:"Sculkshelf Noise Chance"=200
|
||||
|
||||
# If enchantment descriptions are shown inline in item tooltips.
|
||||
# Translations for vanilla enchantments require the 'Enchantment Descriptions' mod.
|
||||
# Default: false
|
||||
B:"Enable Inlined Enchantment Descriptions"=false
|
||||
}
|
||||
|
||||
|
||||
827
config/autoswitch.conf
Normal file
@ -0,0 +1,827 @@
|
||||
config-version=3
|
||||
attack-action=[
|
||||
{
|
||||
priority=9
|
||||
target {
|
||||
type=BLOCK
|
||||
id="#sword_efficient"
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#swords"
|
||||
data {
|
||||
enchantments {
|
||||
id=unbreaking
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type=ITEM
|
||||
id="#swords"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
priority=11
|
||||
target {
|
||||
type=BLOCK
|
||||
id="#sword_instantly_mines"
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#swords"
|
||||
data {
|
||||
enchantments {
|
||||
id=unbreaking
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type=ITEM
|
||||
id="#swords"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
priority=10
|
||||
target {
|
||||
type=BLOCK
|
||||
id="#mineable/axe"
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#axes"
|
||||
data {
|
||||
enchantments {
|
||||
type=OR
|
||||
child=[
|
||||
{
|
||||
id=efficiency
|
||||
type=ENCHANTMENT
|
||||
},
|
||||
{
|
||||
id=unbreaking
|
||||
type=ENCHANTMENT
|
||||
},
|
||||
{
|
||||
# Mushroom blocks prefer silk touch axes
|
||||
id="silk_touch"
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type=ITEM
|
||||
id="#axes"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
priority=10
|
||||
target {
|
||||
type=BLOCK
|
||||
id="#mineable/hoe"
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#hoes"
|
||||
data {
|
||||
enchantments {
|
||||
type=OR
|
||||
child=[
|
||||
{
|
||||
id=efficiency
|
||||
type=ENCHANTMENT
|
||||
},
|
||||
{
|
||||
id=unbreaking
|
||||
type=ENCHANTMENT
|
||||
},
|
||||
{
|
||||
id="silk_touch"
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type=ITEM
|
||||
id="#hoes"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
# Target for ores to prefer a specific enchantment.
|
||||
# By default, prefers pickaxes with fortune over those with silk touch, unless the player is crouching,
|
||||
# in which case the opposite occurs with silk touch being preferred.
|
||||
priority=11
|
||||
target {
|
||||
type=AND
|
||||
child=[
|
||||
{
|
||||
type=BLOCK
|
||||
id="#c:ores"
|
||||
},
|
||||
{
|
||||
type=BLOCK
|
||||
id="#mineable/pickaxe"
|
||||
}
|
||||
]
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
# Prefer silk touch pickaxes when crouching
|
||||
type=ITEM
|
||||
id="#pickaxes"
|
||||
data {
|
||||
enchantments {
|
||||
id="silk_touch"
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
player {
|
||||
isCrouching=true
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type=ITEM
|
||||
id="#pickaxes"
|
||||
data {
|
||||
enchantments {
|
||||
id=fortune
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type=ITEM
|
||||
id="#pickaxes"
|
||||
data {
|
||||
enchantments {
|
||||
id="silk_touch"
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
priority=10
|
||||
target {
|
||||
type=BLOCK
|
||||
id="#mineable/pickaxe"
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#pickaxes"
|
||||
data {
|
||||
enchantments {
|
||||
type=OR
|
||||
child=[
|
||||
{
|
||||
id=efficiency
|
||||
type=ENCHANTMENT
|
||||
},
|
||||
{
|
||||
id=unbreaking
|
||||
type=ENCHANTMENT
|
||||
},
|
||||
{
|
||||
id=fortune
|
||||
type=ENCHANTMENT
|
||||
},
|
||||
{
|
||||
id="silk_touch"
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type=ITEM
|
||||
id="#pickaxes"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
priority=10
|
||||
target {
|
||||
type=BLOCK
|
||||
id="#mineable/shovel"
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#shovels"
|
||||
data {
|
||||
enchantments {
|
||||
type=OR
|
||||
child=[
|
||||
{
|
||||
id=efficiency
|
||||
type=ENCHANTMENT
|
||||
},
|
||||
{
|
||||
id=unbreaking
|
||||
type=ENCHANTMENT
|
||||
},
|
||||
{
|
||||
id=fortune
|
||||
type=ENCHANTMENT
|
||||
},
|
||||
{
|
||||
id="silk_touch"
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type=ITEM
|
||||
id="#shovels"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
priority=10
|
||||
target {
|
||||
type=BLOCK
|
||||
id="#autoswitch:shears_efficient"
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#c:tools/shear"
|
||||
data {
|
||||
enchantments {
|
||||
type=OR
|
||||
child=[
|
||||
{
|
||||
id=efficiency
|
||||
type=ENCHANTMENT
|
||||
},
|
||||
{
|
||||
id=unbreaking
|
||||
type=ENCHANTMENT
|
||||
},
|
||||
{
|
||||
id="silk_touch"
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type=ITEM
|
||||
id="#c:tools/shear"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
# Reeds require no tool, so switch away from one
|
||||
priority=10
|
||||
target {
|
||||
type=BLOCK
|
||||
id="sugar_cane"
|
||||
}
|
||||
tools=[]
|
||||
},
|
||||
{
|
||||
# Blocks that prefer Silk Touch hoes
|
||||
priority=11
|
||||
target {
|
||||
type=OR
|
||||
child=[
|
||||
{
|
||||
type=BLOCK
|
||||
id=sculk
|
||||
},
|
||||
{
|
||||
type=BLOCK
|
||||
id="sculk_catalyst"
|
||||
},
|
||||
{
|
||||
type=BLOCK
|
||||
id="sculk_sensor"
|
||||
},
|
||||
{
|
||||
type=BLOCK
|
||||
id="calibrated_sculk_sensor"
|
||||
},
|
||||
{
|
||||
type=BLOCK
|
||||
id="sculk_shrieker"
|
||||
},
|
||||
{
|
||||
type=BLOCK
|
||||
id="sculk_vein"
|
||||
}
|
||||
]
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#hoes"
|
||||
data {
|
||||
enchantments {
|
||||
id="silk_touch"
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
# Blocks that prefer Silk Touch axes
|
||||
priority=11
|
||||
target {
|
||||
type=OR
|
||||
child=[
|
||||
{
|
||||
type=BLOCK
|
||||
id="#minecraft:beehives"
|
||||
},
|
||||
{
|
||||
type=BLOCK
|
||||
id="brown_mushroom_block"
|
||||
},
|
||||
{
|
||||
type=BLOCK
|
||||
id="red_mushroom_block"
|
||||
},
|
||||
{
|
||||
type=BLOCK
|
||||
id="mushroom_stem"
|
||||
},
|
||||
{
|
||||
type=BLOCK
|
||||
id="creaking_heart"
|
||||
}
|
||||
]
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#axes"
|
||||
data {
|
||||
enchantments {
|
||||
id="silk_touch"
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
# Blocks that prefer Silk Touch pickaxes
|
||||
priority=11
|
||||
target {
|
||||
type=OR
|
||||
child=[
|
||||
{
|
||||
type=BLOCK
|
||||
id="minecraft:ender_chest"
|
||||
},
|
||||
{
|
||||
type=BLOCK
|
||||
id="#c:glass_blocks"
|
||||
},
|
||||
{
|
||||
type=BLOCK
|
||||
id="#c:glass_panes"
|
||||
},
|
||||
{
|
||||
type=BLOCK
|
||||
id="#ice"
|
||||
},
|
||||
{
|
||||
type=BLOCK
|
||||
id=glowstone
|
||||
},
|
||||
{
|
||||
type=BLOCK
|
||||
id="sea_lantern"
|
||||
}
|
||||
]
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#pickaxes"
|
||||
data {
|
||||
enchantments {
|
||||
id="silk_touch"
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
priority=10
|
||||
target {
|
||||
type=ENTITY
|
||||
id="#sensitive_to_impaling"
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#c:tools/melee_weapon"
|
||||
data {
|
||||
enchantments {
|
||||
id=impaling
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
priority=10
|
||||
target {
|
||||
type=ENTITY
|
||||
id="#sensitive_to_bane_of_arthropods"
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#c:tools/melee_weapon"
|
||||
data {
|
||||
enchantments {
|
||||
id="bane_of_arthropods"
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
priority=0
|
||||
target {
|
||||
type=OR
|
||||
child=[
|
||||
{
|
||||
type=ENTITY
|
||||
id="#autoswitch:any"
|
||||
},
|
||||
{
|
||||
type=ENTITY
|
||||
id=player
|
||||
}
|
||||
]
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#c:tools/melee_weapon"
|
||||
data {
|
||||
enchantments {
|
||||
id=sharpness
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type=ITEM
|
||||
id="#c:tools/melee_weapon"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
priority=10
|
||||
target {
|
||||
type=ENTITY
|
||||
id="#illager"
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#c:tools/melee_weapon"
|
||||
data {
|
||||
enchantments {
|
||||
id=sharpness
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
# Use a mace or axes to break boats to prevent accidentally hitting riders
|
||||
priority=10
|
||||
target {
|
||||
type=OR
|
||||
child=[
|
||||
{
|
||||
type=ENTITY
|
||||
id="#boat"
|
||||
}
|
||||
]
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id=mace
|
||||
},
|
||||
{
|
||||
type=ITEM
|
||||
id="#axes"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
priority=10
|
||||
target {
|
||||
type=ENTITY
|
||||
id="#sensitive_to_smite"
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#c:tools/melee_weapon"
|
||||
data {
|
||||
enchantments {
|
||||
id=smite
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
interact-action=[
|
||||
{
|
||||
priority=10
|
||||
target {
|
||||
type=ENTITY
|
||||
id=creeper
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#c:tools/igniter"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
# Shearing targets
|
||||
priority=10
|
||||
target {
|
||||
type=OR
|
||||
child=[
|
||||
{
|
||||
id=sheep
|
||||
type=ENTITY
|
||||
},
|
||||
{
|
||||
id="#minecraft:beehives"
|
||||
type=block
|
||||
data {
|
||||
blockstates {
|
||||
"honey_level"=5
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="#c:tools/shear"
|
||||
data {
|
||||
enchantments {
|
||||
type=OR
|
||||
child=[
|
||||
{
|
||||
id=unbreaking
|
||||
type=ENCHANTMENT
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
type=ITEM
|
||||
id="#c:tools/shear"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
priority=10
|
||||
target {
|
||||
type=ENTITY
|
||||
id="iron_golem"
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="iron_ingot"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
priority=10
|
||||
target {
|
||||
type=OR
|
||||
child=[
|
||||
{
|
||||
id=goat
|
||||
type=ENTITY
|
||||
},
|
||||
{
|
||||
id=cow
|
||||
type=ENTITY
|
||||
}
|
||||
]
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id=bucket
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
priority=10
|
||||
target {
|
||||
id="minecraft:strider"
|
||||
type=ENTITY
|
||||
data {
|
||||
equipment {
|
||||
saddle=saddle
|
||||
}
|
||||
}
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="minecraft:warped_fungus_on_a_stick"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
priority=10
|
||||
target {
|
||||
id="minecraft:pig"
|
||||
type=ENTITY
|
||||
data {
|
||||
equipment {
|
||||
saddle=saddle
|
||||
}
|
||||
}
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="minecraft:carrot_on_a_stick"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
priority=10
|
||||
target {
|
||||
id="#fire"
|
||||
type=BLOCK
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="splash_potion"
|
||||
data {
|
||||
components {
|
||||
"potion_contents"=water
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
# Due to how statistics are handled, these only work in singleplayer
|
||||
stat-change-action=[
|
||||
{
|
||||
priority=10
|
||||
target {
|
||||
id="used:totem_of_undying"
|
||||
type=STAT
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="totem_of_undying"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
# Have some milk to help you sleep well.
|
||||
priority=10
|
||||
target {
|
||||
id="custom:sleep_in_bed"
|
||||
type=STAT
|
||||
}
|
||||
tools=[
|
||||
{
|
||||
type=ITEM
|
||||
id="minecraft:milk_bucket"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
feature-config {
|
||||
# Delay switchback until attack progress has fully charged when these targets match.
|
||||
# This is useful when fighting mobs, where otherwise after each attack switchback will trigger,
|
||||
# causing the attack progress to reset.
|
||||
switchback-waits-for-attack-progress=[
|
||||
# Wait for attack progress for all entity attacks
|
||||
{
|
||||
action=ATTACK
|
||||
target {
|
||||
type=ENTITY
|
||||
id="#autoswitch:any"
|
||||
}
|
||||
},
|
||||
# Wait for attack progress for all entity interactions,
|
||||
# prevents multiple switches when shearing sheep
|
||||
{
|
||||
action=INTERACT
|
||||
target {
|
||||
type=ENTITY
|
||||
id="#autoswitch:any"
|
||||
}
|
||||
}
|
||||
]
|
||||
offhand-selectors=[
|
||||
{
|
||||
type=ENTITIES
|
||||
priority=10
|
||||
tool {
|
||||
type=OR
|
||||
child=[
|
||||
{
|
||||
type=ITEM
|
||||
id="warped_fungus_on_a_stick"
|
||||
},
|
||||
{
|
||||
type=ITEM
|
||||
id="carrot_on_a_stick"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
# Switch away from the currently active tool when no tools matched for the current target.
|
||||
# E.g. you are holding a shovel but attack stone and have no pickaxe, if this is enabled
|
||||
# it will switch off of the shovel to some non-tool item.
|
||||
# Only triggers for the actions specified.
|
||||
switch-away-from-tools=[
|
||||
ATTACK
|
||||
]
|
||||
# "Prefer the tool with minimum required mining level.
|
||||
prefer-minimum-viable-tool=true
|
||||
switch-allowed=[
|
||||
ENTITIES,
|
||||
EVENTS,
|
||||
BLOCKS
|
||||
]
|
||||
# Return to the previous slot when no longer performing the action on the specified type. Leave blank to disable this behavior entirely.
|
||||
switch-back-allowed=[
|
||||
ENTITIES,
|
||||
BLOCKS
|
||||
]
|
||||
# Which actions to perform switching for.
|
||||
switch-actions=[
|
||||
INTERACT,
|
||||
ATTACK,
|
||||
"STAT_CHANGE"
|
||||
]
|
||||
# Disable switching when crouching.
|
||||
disable-when-crouched=true
|
||||
# Disable switching on startup.
|
||||
disable-on-startup=false
|
||||
# Don't switch tools in creative mode.
|
||||
switch-in-creative=false
|
||||
# Switch in multiplayer.
|
||||
switch-in-mp=true
|
||||
# Controls where and if the keybinding toggle message should be displayed. DEFAULT is above the hotbar, like with bed messages. CHAT is in the chat bar, like a normal chat message. Set to OFF to disable the message entirely.
|
||||
toggle-message-control=DEFAULT
|
||||
# Prevents switching for 'attack' action on a block for the specified number of ticks after attacking an entity.
|
||||
prevent-block-switch-after-entity-attack=5
|
||||
# Delay in ticks from end of hand swinging to perform switchback action.
|
||||
switchback-delay=1
|
||||
# If true, skip tools that are out of energy or durability.
|
||||
skip-depleted-items=true
|
||||
# If true, skip tools that are about to break.
|
||||
preserve-damaged-tools=false
|
||||
}
|
||||
@ -1,13 +0,0 @@
|
||||
#General settings
|
||||
[general]
|
||||
#modpackProjectID is now deprecated and will be removed soon
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
modpackProjectID = 0
|
||||
#The name of the modpack
|
||||
modpackName = "Banana"
|
||||
#The version of the modpack
|
||||
modpackVersion = "2.0"
|
||||
#Use the metadata.json to determine the modpack version
|
||||
#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
|
||||
useMetadata = false
|
||||
@ -1,198 +0,0 @@
|
||||
[time]
|
||||
#Determines which method is used to set day and night speed.
|
||||
#RATIO: Uses daySpeed and nightSpeed settings.
|
||||
#MINUTES: Uses daySpeedMinutes and nightSpeedMinutes settings.
|
||||
#REALTIME: Sets day and night to 12 real-world hours each.
|
||||
#Allowed Values: RATIO, MINUTES, REALTIME
|
||||
speedMethod = "RATIO"
|
||||
#The speed at which time passes during the day.
|
||||
#Day is defined as any time between dayStart (see below) and nightStart (see below) the next day.
|
||||
#This is the RATIO of time passing relative to vanilla.
|
||||
#Vanilla speed: 1.0
|
||||
#Range: 0.0 ~ 24000.0
|
||||
daySpeed = 1.0
|
||||
#The speed at which time passes during the night.
|
||||
#Night is defined as any time between dayStart (see below) and nightStart (see below).
|
||||
#This is the RATIO of time passing relative to vanilla.
|
||||
#Vanilla speed: 1.0
|
||||
#Range: 0.0 ~ 24000.0
|
||||
nightSpeed = 1.0
|
||||
#An alternative way to set day speed. This setting is mutually exclusive with daySpeed.
|
||||
#If both are set, speedMethod (see above) determines which setting is used.
|
||||
#This setting defines the length of the day in real-world minutes.
|
||||
#Vanilla length: 10.0 minutes
|
||||
#Range: 0.1 ~ 10000.0
|
||||
daySpeedMinutes = 10.0
|
||||
#An alternative way to set night speed. This setting is mutually exclusive with nightSpeed.
|
||||
#If both are set, speedMethod (see above) determines which setting is used.
|
||||
#This setting defines the length of the night in real-world minutes.
|
||||
#Vanilla length: 10.0 minutes
|
||||
#Range: 0.1 ~ 10000.0
|
||||
nightSpeedMinutes = 10.0
|
||||
#The time to start day. This is configurable within the time the sun appears and day starts.
|
||||
#Default: 23500
|
||||
#Range: 22300.0 ~ 24000.0
|
||||
dayStart = 23500.0
|
||||
#The time to start night. This is configurable within the time sunset starts and night starts.
|
||||
#Default: 12500
|
||||
#Range: 12000.0 ~ 13000.0
|
||||
nightStart = 12500.0
|
||||
#Enabling this will allow the setting of an infinite amount of time speeds defined as pairs in the form:
|
||||
#(currentTick, desiredSpeed)
|
||||
#where between each value bezier spline interpolation is performed for smooth transitioning
|
||||
#The two default pairs at 0 and 24000 are necessary as they act as bounds. However
|
||||
#The time speed value for each of them can be freely modified
|
||||
enableInterpolatedTime = false
|
||||
#The value that determines the smoothing factor in the interpolation algorithm.
|
||||
#A high value will make the interpolation softer and curvier
|
||||
#A low value will make the interpolation closer to a piecewise function
|
||||
#Range: 0.0 ~ 10.0
|
||||
interpolatedTimeSmoothingFactor = 0.25
|
||||
#These are the pairs that define what speed time should run at, at the specified day/night tick
|
||||
#The two default pairs need to exist, but their time speed values can be modified
|
||||
interpolatedTimeList = ["0,1.0", "24000,1.0"]
|
||||
|
||||
[time.effects]
|
||||
#When applied, this effect syncs the passage of weather with the current speed of time.
|
||||
#I.e., as time moves faster, rain stops faster. Clear weather is not affected.
|
||||
#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
|
||||
#Note: On NeoForge 1.21.1+ this is already handled by the platform. SLEEPING will still work as intended.
|
||||
#Note: This setting is not applicable if game rule doWeatherCycle is false.
|
||||
#Allowed Values: NEVER, ALWAYS, SLEEPING
|
||||
weatherEffect = "SLEEPING"
|
||||
#When applied, this effect syncs the random tick speed with the current speed of time, forcing
|
||||
#crop, tree, and grass growth to occur at baseRandomTickSpeed multiplied by the current time-speed.
|
||||
#When set to SLEEPING, randomTickSpeed is set to baseRandomTickSpeed unless at least one player is sleeping in a dimension.
|
||||
#More information on the effects of random tick speed can be found here: https://minecraft.wiki/w/Tick#Random_tick
|
||||
#WARNING: This setting overwrites the randomTickSpeed game rule. To modify the base random tick speed,
|
||||
#use the baseRandomTickSpeed setting instead of changing the game rule directly.
|
||||
#Note: On NeoForge 1.21.1+ this is already handled by the platform. SLEEPING will still work as intended.
|
||||
#This effect has a minimum randomTickSpeed of 1 if time speed is less than 1.0.
|
||||
#Allowed Values: NEVER, ALWAYS, SLEEPING
|
||||
randomTickEffect = "SLEEPING"
|
||||
#The base random tick speed used by the randomTickEffect time effect.
|
||||
#Range: > 0
|
||||
baseRandomTickSpeed = 3
|
||||
#When applied, this effect progresses potion effects to match the rate of the current time-speed.
|
||||
#This effect does not apply if time speed is 1.0 or less.
|
||||
#THIS MAY HAVE A NEGATIVE IMPACT ON PERFORMANCE IN SERVERS WITH MANY PLAYERS.
|
||||
#When set to ALWAYS, this effect applies to all players in the dimension, day or night.
|
||||
#When set to SLEEPING, this effect only applies to players who are sleeping.
|
||||
#Note: On NeoForge 1.21.1+ this is already handled by the platform. SLEEPING will still work as intended.
|
||||
#Allowed Values: NEVER, ALWAYS, SLEEPING
|
||||
potionEffect = "NEVER"
|
||||
#When applied, this effect progresses player hunger effects to match the rate of the current time-speed.
|
||||
#This results in faster healing when food level is full, and faster harm when food level is too low.
|
||||
#This effect does not apply if time speed is 1.0 or less.
|
||||
#When set to ALWAYS, this effect applies to all players in the dimension, day or night. Not recommended on higher difficulty settings
|
||||
#When set to SLEEPING, this effect only applies to players who are sleeping.
|
||||
#Allowed Values: NEVER, ALWAYS, SLEEPING
|
||||
hungerEffect = "NEVER"
|
||||
#When applied, this effect progresses block entities like furnaces, hoppers, and spawners to match the rate of the current time-speed.
|
||||
#WARNING: This time-effect has a significant impact on performance.
|
||||
#This effect does not apply if time speed is 1.0 or less.
|
||||
#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
|
||||
#Note: On NeoForge 1.21.1+ this is already handled by the platform. SLEEPING will still work as intended.
|
||||
#Allowed Values: NEVER, ALWAYS, SLEEPING
|
||||
blockEntityEffect = "NEVER"
|
||||
|
||||
[sleep]
|
||||
#Enables or disables the sleep feature of this mod. Enabling this setting will modify the vanilla sleep functionality
|
||||
#and may conflict with other sleep mods. If disabled, all settings in the sleep section will not apply.
|
||||
enableSleepFeature = true
|
||||
### THIS SETTING DEFINES THE SLEEP TIME-SPEED IN SINGLE-PLAYER GAMES ###
|
||||
#The maximum speed at which time passes when all players are sleeping.
|
||||
#A value of 110 is nearly equal to the time it takes to sleep in vanilla.
|
||||
#Range: 0.0 ~ 24000.0
|
||||
sleepSpeedMax = 110.0
|
||||
#The minimum speed at which time passes when only 1 player is sleeping in a full server.
|
||||
#Range: 0.0 ~ 24000.0
|
||||
sleepSpeedMin = 1.0
|
||||
#The speed at which time passes when all players are sleeping.
|
||||
#Set to -1 to disable this feature (sleepSpeedMax will be used when all players are sleeping).
|
||||
#Range: -1.0 ~ 24000.0
|
||||
sleepSpeedAll = -1.0
|
||||
#This parameter defines the curvature of the interpolation function that translates the sleeping player percentage into time-speed.
|
||||
#The function used is a Normalized Tunable Sigmoid Function.
|
||||
#A value of 0.5 represents a linear relationship.
|
||||
#Smaller values bend the curve toward the X axis, while greater values bend it toward the Y axis.
|
||||
#This graph may be used as a reference for tuning the curve: https://www.desmos.com/calculator/w8gntxzfow
|
||||
#Credit to Dino Dini for the function: https://dinodini.wordpress.com/2010/04/05/normalized-tunable-sigmoid-functions/
|
||||
#Credit to SmoothSleep for the idea: https://www.spigotmc.org/resources/smoothsleep.32043/
|
||||
#Range: 0.0 ~ 1.0
|
||||
sleepSpeedCurve = 0.2
|
||||
#Set to 'true' for the weather to clear when players wake up in the morning as it does in vanilla.
|
||||
#Set to 'false' to force weather to pass naturally. Adds realism when accelerateWeather is enabled.
|
||||
#Note: This setting is ignored if game rule doWeatherCycle is false.
|
||||
clearWeatherOnWake = false
|
||||
#When true, players are allowed to sleep at all times of day in dimensions controlled by Better Days.
|
||||
#Note: Other mods may override this ability.
|
||||
allowDaySleep = false
|
||||
#When true, a clock is displayed in the sleep interface.
|
||||
displayBedClock = true
|
||||
#The ratio of players in a dimension that must be sleeping to skip to morning.
|
||||
#A value of 1 means all players must be sleeping, 0.5 means half the players must be sleeping, etc.
|
||||
#A value of 0 effectively disables this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
ratioPlayersForSleep = 0.0
|
||||
|
||||
#This section defines settings for notification messages.
|
||||
#All messages support Minecraft formatting codes (https://minecraft.wiki/w/Formatting_codes).
|
||||
#All messages have variables that can be inserted using the following format: ${variableName}
|
||||
#Any message can be disabled by setting it to an empty string.
|
||||
#The type option controls where the message appears:
|
||||
# SYSTEM: Appears as a message in the chat. (e.g., "Respawn point set")
|
||||
# GAME_INFO: Game information that appears above the hotbar (e.g., "You may not rest now, the bed is too far away").
|
||||
#The target option controls to whom the message is sent:
|
||||
# ALL: Sends the message to all players on the server.
|
||||
# DIMENSION: Sends the message to all players in the current dimension.
|
||||
# SLEEPING: Sends the message to all players in the current dimension who are sleeping.
|
||||
[sleep.messages]
|
||||
|
||||
#This message is sent after a sleep cycle has completed.
|
||||
[sleep.messages.morning]
|
||||
#Available variables:
|
||||
#
|
||||
#sleepingPlayers -> the number of players in the current dimension who were sleeping.
|
||||
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
|
||||
#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
|
||||
message = "§e§oTempus fugit!"
|
||||
#Sets where this message appears.
|
||||
#Allowed Values: SYSTEM, GAME_INFO
|
||||
type = "GAME_INFO"
|
||||
#Sets to whom this message is sent.
|
||||
#A target of 'SLEEPING' will send the message to all players who just woke up.
|
||||
#Allowed Values: ALL, DIMENSION, SLEEPING
|
||||
target = "DIMENSION"
|
||||
|
||||
#This message is sent when a player enters their bed.
|
||||
[sleep.messages.enterBed]
|
||||
#Available variables:
|
||||
#player -> the player who started sleeping.
|
||||
#sleepingPlayers -> the number of players in the current dimension who are sleeping.
|
||||
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
|
||||
#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
|
||||
message = "${player} is now sleeping. [${sleepingPlayers}/${totalPlayers}]"
|
||||
#Sets where this message appears.
|
||||
#Allowed Values: SYSTEM, GAME_INFO
|
||||
type = "GAME_INFO"
|
||||
#Sets to whom this message is sent.
|
||||
#
|
||||
#Allowed Values: ALL, DIMENSION, SLEEPING
|
||||
target = "DIMENSION"
|
||||
|
||||
#This message is sent when a player leaves their bed (without being woken up naturally by morning).
|
||||
[sleep.messages.leaveBed]
|
||||
#Available variables:
|
||||
#player -> the player who left their bed.
|
||||
#sleepingPlayers -> the number of players in the current dimension who are sleeping.
|
||||
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
|
||||
#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
|
||||
message = "${player} has left their bed. [${sleepingPlayers}/${totalPlayers}]"
|
||||
#Sets where this message appears.
|
||||
#Allowed Values: SYSTEM, GAME_INFO
|
||||
type = "GAME_INFO"
|
||||
#Sets to whom this message is sent.
|
||||
#
|
||||
#Allowed Values: ALL, DIMENSION, SLEEPING
|
||||
target = "DIMENSION"
|
||||
@ -1,25 +0,0 @@
|
||||
#Scale for screen shake effects
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
screenShakeScale = 1.0
|
||||
#Max amount of sources that can contribute to screen shaking, adjustable for performance and preference reasons. 0 will disable the addition of shake sources
|
||||
# Default: 256
|
||||
# Range: > 0
|
||||
maxScreenShakers = 256
|
||||
#Determines if the experimental settings screen should be disabled
|
||||
disableExperimentalSettingsScreen = true
|
||||
#If no Slabfish hats should render at all, including on other players
|
||||
disableSlabfishHats = false
|
||||
#Whether the Slabfish Plush Campaign button should appear on the title screen. Ends May 11th.
|
||||
disableSlabfishPlushCampaign = true
|
||||
|
||||
#Slabfish patron hat settings.
|
||||
[slabfishSettings]
|
||||
#If the slabfish hat should be enabled
|
||||
enabled = true
|
||||
#If the slabfish hat's backpack should be enabled
|
||||
backpackEnabled = true
|
||||
#If the slabfish hat's sweater should be enabled
|
||||
sweaterEnabled = true
|
||||
#If the slabfish hat's custom type should be enabled. If false, the default swamp slabfish appears
|
||||
typeEnabled = true
|
||||
@ -1,22 +0,0 @@
|
||||
{
|
||||
"printChestLoottable": {
|
||||
"desc:": "Prints the chest loottable on opening and on spawn and logs the Loottables which do not have a boss assigned of structures to the latest.log. Useful to find the table used by a dungeon chest, only works if the chest is not opened yet: default:false",
|
||||
"printChestLoottable": false
|
||||
},
|
||||
"damageMultiplier": {
|
||||
"desc:": "Global difficulty multiplier, affects damage of all bosses, default:1.0",
|
||||
"damageMultiplier": 1.0
|
||||
},
|
||||
"healthMultiplier": {
|
||||
"desc:": "Global difficulty multiplier, affects health of all bosses, default:1.0",
|
||||
"healthMultiplier": 2.0
|
||||
},
|
||||
"globalBossSpawnChance": {
|
||||
"desc:": "Global boss spawn chance, determines the chance per treasure chest spawn at which a boss can appear in a structure. Chance X in 100, default = 30",
|
||||
"globalBossSpawnChance": 5
|
||||
},
|
||||
"minDistance": {
|
||||
"desc:": "Minimum distance in blocks between spawning, is not 100% guranteed compares last 20 spawns. default = 100",
|
||||
"minDistance": 100
|
||||
}
|
||||
}
|
||||
@ -1,35 +0,0 @@
|
||||
#How many marks you can draw with a single chalk. Default: 64
|
||||
# Default: 64
|
||||
# Range: > 0
|
||||
ChalkDurability = 128
|
||||
#How much light glowing mark produces. Default: 5
|
||||
# Default: 5
|
||||
# Range: 0 ~ 15
|
||||
GlowingMarkLightLevel = 6
|
||||
#Controls whether glowing should be enabled in Chalk Box.
|
||||
#If disabled - you will not be able to draw glowing marks with chalk box.
|
||||
#Default: true
|
||||
ChalkBoxGlowingEnabled = true
|
||||
#How many glowing uses one glowing item will give.
|
||||
#Default: 8
|
||||
# Default: 8
|
||||
# Range: 1 ~ 9999
|
||||
ChalkBoxAmountPerGlowingItem = 8
|
||||
#If enabled, Chalks (and Chalk Boxes) will generate in Dungeons, Abandoned Mineshafts, Villages (Planes and Savanna), Cartographer village houses
|
||||
#Default: true
|
||||
GenerateChalkInLootChests = true
|
||||
|
||||
#Enable/disable symbols and location of the advancement that will unlock that symbol. (Empty = available from the start)
|
||||
[Symbols]
|
||||
CrossEnabled = true
|
||||
CrossUnlockAdvancement = ""
|
||||
HeartEnabled = true
|
||||
HeartUnlockAdvancement = "minecraft:husbandry/tame_an_animal"
|
||||
HouseEnabled = true
|
||||
HouseUnlockAdvancement = "chalk:adventure/home_is_where_the_bed_is"
|
||||
PickaxeEnabled = true
|
||||
PickaxeUnlockAdvancement = "minecraft:story/iron_tools"
|
||||
SkullEnabled = true
|
||||
SkullUnlockAdvancement = "chalk:adventure/bound_by_bone"
|
||||
CheckEnabled = true
|
||||
CheckUnlockAdvancement = ""
|
||||
@ -1,40 +0,0 @@
|
||||
{
|
||||
"disableLoginLimits": {
|
||||
"desc:": "Should login packet size limits be disabled? Error:(IOException(\"Payload may not be larger than 1048576 bytes\")) default:true",
|
||||
"disableLoginLimits": true
|
||||
},
|
||||
"disablePacketLimits": {
|
||||
"desc:": "Should play packet size limits be disabled? Error:(Badly compressed packet) default:true",
|
||||
"disablePacketLimits": true
|
||||
},
|
||||
"disableChatVerificationDisconnect": {
|
||||
"desc:": "(Clientside) Disables players disconnecting on chat message verification problems,(enable debugPrintMessages to see the message causing issues). default:true",
|
||||
"disableChatVerificationDisconnect": true
|
||||
},
|
||||
"debugPrintMessages": {
|
||||
"desc:": "Enable addition debug logging for networking errors. default:false",
|
||||
"debugPrintMessages": false
|
||||
},
|
||||
"logintimeout": {
|
||||
"desc:": "Set the max login timeout in seconds. default = 120",
|
||||
"logintimeout": 300
|
||||
},
|
||||
"disconnectTimeout": {
|
||||
"desc:": "Set the ingame disconnect timeout for disconnecting players. Default = 60sec",
|
||||
"disconnectTimeout": 120
|
||||
},
|
||||
"packetHistoryMinutes": {
|
||||
"desc:": "Set the amount of minutes for which network packet history data is saved. Default = 5 minutes",
|
||||
"packetHistoryMinutes": 5
|
||||
},
|
||||
"malformedtraffic": {
|
||||
"desc:": "Detection and blocking of malformed and/or malicious traffic",
|
||||
"enabled": true,
|
||||
"proxies:": "Add your proxy IP to the whitelist below, if you're using one(e.g. velocity) to avoid blocking the proxy's ip. Format: [\"127.0.0.1\", \"128.0.01\"] without the \\ ",
|
||||
"proxywhitelist": []
|
||||
},
|
||||
"showFullResourceLocationException": {
|
||||
"desc:": "Enable to see the full log output for all resource location exceptions. Default = false",
|
||||
"showFullResourceLocationException": false
|
||||
}
|
||||
}
|
||||
@ -1,9 +0,0 @@
|
||||
{
|
||||
"version": 1,
|
||||
"hiddenMods": [],
|
||||
"globalModAliases": {
|
||||
"cloth_config": "cloth-config2",
|
||||
"playeranimator": "player-animator"
|
||||
},
|
||||
"enableMixinSafeguard": false
|
||||
}
|
||||
@ -1,36 +0,0 @@
|
||||
#The time (in real life days) deaths get stored
|
||||
#-1 for infinite storage
|
||||
#0 for not storing deaths at all
|
||||
# Default: -1
|
||||
# Range: > -1
|
||||
death_storage_duration = -1
|
||||
|
||||
[corpse]
|
||||
#The time passed (in ticks) after a corpse turns into a skeleton
|
||||
# Default: 72000
|
||||
# Range: > 0
|
||||
skeleton_time = 72000
|
||||
#If the corpse should lie on its face
|
||||
lie_on_face = false
|
||||
#If the corpse should wear the players equipment
|
||||
show_equipment = true
|
||||
#If the corpse should fall into the void
|
||||
fall_into_void = false
|
||||
#If the corpse should get removed when in lava
|
||||
lava_damage = false
|
||||
|
||||
[corpse.access]
|
||||
#If only the owner of the corpse can access the inventory
|
||||
only_owner = true
|
||||
#If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true)
|
||||
skeleton = true
|
||||
|
||||
[corpse.despawn]
|
||||
#The time passed (in ticks) after a corpse despawns (only if empty)
|
||||
# Default: 600
|
||||
# Range: > 20
|
||||
time = 600
|
||||
#The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never)
|
||||
# Default: -1
|
||||
# Range: > -1
|
||||
force_time = -1
|
||||
@ -1,7 +0,0 @@
|
||||
{
|
||||
"editorLastVersion": "0.6.25a",
|
||||
"editorRecentProjects": [],
|
||||
"titleScreenButton": false,
|
||||
"serverSettings": {},
|
||||
"keybinds": {}
|
||||
}
|
||||
@ -1,379 +0,0 @@
|
||||
|
||||
#General settings of Crash Assistant mod.
|
||||
[general]
|
||||
#Link which will be opened in browser on request_help_button pressed.
|
||||
#If equals CHANGE_ME, will open Forge/NeoForge/Fabric/Quilt discord link. Names of communities/channels also will be used not from config, but according to this link.
|
||||
#Must start with 'https://' or 'www.'
|
||||
help_link = "CHANGE_ME"
|
||||
#With this option, you can select the formulation of the GUI (e.g., in the help buttons, title).
|
||||
#Currently supported:
|
||||
# - DISCORD: Uses terminology like 'join the Discord' and 'post in #channel'.
|
||||
# - GITHUB: Uses terminology like 'visit the GitHub' and 'post into a new issue'.
|
||||
formulation_type = "GITHUB"
|
||||
#Anyways log will be uploaded to mclo.gs, but with this option you can wrap link to gnomebot.dev for better formatting.
|
||||
#If help_link equals 'CHANGE_ME', this value will be ignored and gnomebot.dev used.
|
||||
#Supported values: mclo.gs / gnomebot.dev
|
||||
upload_to = "gnomebot.dev"
|
||||
#Show gui on minecraft crashed on modloading and FML error screen displayed.
|
||||
show_on_fml_error_screen = true
|
||||
#Close old CrashAssistantApp if it's still running when starting a new instance of Minecraft, to avoid confusing player with window from old crash.
|
||||
kill_old_app = true
|
||||
#If options.txt doesn't exist, the default language will be used.
|
||||
default_lang = "en_us"
|
||||
#By default, crash assistant will get the value for the current language from the overrides folder, then from the jar.
|
||||
#By changing this option, it will first try to get it from the current overrides, then (if no override exists for this language)
|
||||
#from the override for the language specified here, and only then from the jar language.
|
||||
#Use "NONE" to disable this feature. Or language key, like "en_us" to enable it.
|
||||
priority_lang_for_overrides = "NONE"
|
||||
#By changing this value you can disable creating "crash_assistant_localization_overrides" folder and placing "README.md" file there.
|
||||
generate_localization_overrides_folder_with_readme = true
|
||||
#By default our process is scanning for terminated processes(they can appear with delay) and after finish of scan enabling upload buttons.
|
||||
#This option can prevent this and enable individual upload buttons immediately after crash.
|
||||
#However can confuse users and make them clicking individual upload buttons instead of Upload All Button.
|
||||
prevent_upload_buttons_delay = false
|
||||
#Before uploading the first log, requires the user to accept the privacy policy.
|
||||
#Disabling this option may be illegal in some countries if you are modpack creator. Disable at your own risk.
|
||||
enable_privacy_policy_acceptance = true
|
||||
#Unfortunately mclogs censoring ip-like versions as has no way to determine if it's version or IP.
|
||||
#This will prevent this by replacing dot's in them to dot-like symbol.
|
||||
#Anti censoring only versions, IP's are kept censored.
|
||||
enable_mclogs_anti_ip_like_version_censorer = true
|
||||
#Prevents creating "crash_assistant" folder in the logs folder.
|
||||
#So this option prevents our app logging at all.
|
||||
#HIGHLY UNRECOMMENDED to disable! Contains many useful info.
|
||||
prevent_generating_crash_assistant_app_logs = false
|
||||
#Generates "logs/stderr_stream.log" with stderr stream.
|
||||
#Since many launchers are not saving this info, which is extremely helpful for debugging some crashes.
|
||||
#As only where crash reason is present. Keeps original stream untouched, just logs it to a file.
|
||||
generate_own_launcher_log = true
|
||||
#If true, Crash Assistant will pop up even if the presence of win_event log is the only sign of a crash.
|
||||
#Can be false positive for some users, since they can have some unrelated spam in the windows event error log.
|
||||
win_event_is_crash = false
|
||||
#Here you can change priority for logs.
|
||||
#For example if you want crash report to be shown earlier than latest.log in the available logs list.
|
||||
#Supported values: https://github.com/KostromDan/Crash-Assistant/blob/1.19-1.20.1/app/src/main/java/dev/kostromdan/mods/crash_assistant/app/logs_analyser/LogType.java
|
||||
#Usage: ["CRASH_REPORT", "LOG"]
|
||||
logs_priority_overrides = []
|
||||
#List of blacklisted log files (checked with startswith()). This files won't show in GUI logs list.
|
||||
blacklisted_logs = []
|
||||
|
||||
#A simplified GUI that hides the logs list until the user opts into Expert Mode.
|
||||
[simple_mode]
|
||||
#If enabled, the GUI starts in simple mode with logs hidden and a single "Show Logs (Expert Mode)" button.
|
||||
#Disabled by default.
|
||||
enabled = false
|
||||
#If true, modpack creators always see the Expert Mode with logs visible, even if simple mode is enabled.
|
||||
prevent_for_modpack_creators = true
|
||||
#If true, hides the mod list changes section while simple mode is active.
|
||||
hide_modlist_section = false
|
||||
|
||||
#Here you can change text of lang placeHolders.
|
||||
#Also you can change any text in lang files.
|
||||
#You don't need to modify jar. You can change it in config/crash_assistant/lang. For more info read README.md file located where.
|
||||
[text]
|
||||
#$CONFIG.text.support_name$ in lang files will be replaced with this value.
|
||||
#For example this placeHolder used in: "Request help in the $CONFIG.text.support_name$"
|
||||
#Recommended values: "Modpack-X Discord", "Modpack-X GitHub repository", etc.
|
||||
support_name = "PodKos"
|
||||
#$CONFIG.text.support_place$ in lang files will be replaced with this value.
|
||||
#Recommended values: "#support channel".
|
||||
#In case of formulation type `GITHUB` won't be used.
|
||||
support_place = "#example channel"
|
||||
#$CONFIG.text.modpack_name$ in lang files will be replaced with this value.
|
||||
#For example this placeHolder used in: "Oops, $CONFIG.text.modpack_name$ crashed!"
|
||||
#Supports Better Compatibility Checker integration. You can use $BCC.modpackName$, $BCC.modpackVersion$, etc and it will be replaced with value from BCC config.
|
||||
modpack_name = "Banana"
|
||||
|
||||
#Settings of message generated by Upload all button
|
||||
[generated_message]
|
||||
#Add prefix before filename.
|
||||
#This can prevent too small, hard to hit on mobile links.
|
||||
#Recommended values: "### ".
|
||||
prefix = "### "
|
||||
#Separator between logs.
|
||||
#If you want vertical logs, use "\n$PREFIX$".
|
||||
logs_separator = " | "
|
||||
#Adds line in log list about this Intel processor can be corrupted.
|
||||
intel_corrupted_notification = true
|
||||
#Adds line in log list about piracy/offline mode or if check failed.
|
||||
piracy_notification = true
|
||||
#If the modpack is created for a non-English-speaking audience, сhange this to the language the modpack is designed for.
|
||||
#This lang will be used only for generating message by "Upload all..." button.Do not modify this value if there's a chance that the generated message will be sent to English-speaking communities.
|
||||
generated_msg_lang = "en_us"
|
||||
#This text will be under "$CONFIG.text.modpack_name$ crashed!" in generated message by Upload all button.
|
||||
#You can include:
|
||||
# * some form, which users should fill out.
|
||||
# * additional information like Minecraft version, etc.
|
||||
text_under_crashed = ""
|
||||
#With this option you can notify user about something related with posting generated message.
|
||||
#For example if they need to fill some option from "text_under_crashed", etc.
|
||||
#Supports html formatting, placeholders.
|
||||
#Leave empty to prevent showing this warning message.
|
||||
warning_after_upload_all_button_press = ""
|
||||
#Puts problematic frame from hs_err to message.
|
||||
put_problematic_frame_to_message = true
|
||||
#Puts analysis result(names of crash reasons) to message, instead of just count.
|
||||
put_analysis_result_to_message = true
|
||||
#Color modified mods count/analysis in msg with ANSI.
|
||||
#Can be needed to be disabled if issues are reported to something not supporting ANSI codeblocks, like GitHub.
|
||||
#If you disable this option, you may also want to remove "ansi" from "generated_message.ansi_block_pattern".
|
||||
color_message = true
|
||||
#Structure of the generated message.
|
||||
#Variables:
|
||||
#$HEADER$ - Title and upload link
|
||||
#$TEXT_UNDER_CRASHED$ - Custom text from config
|
||||
#$PREFIX$ - The prefix string
|
||||
#$LOGS$ - The joined logs
|
||||
#$PROBLEMATIC_FRAME$ - hs_err frame
|
||||
#$ANALYSIS_RESULT$ - Analysis results
|
||||
#$MODLIST_DIFF$ - Modlist changes
|
||||
message_structure = "$HEADER$$TEXT_UNDER_CRASHED$$PREFIX$$LOGS$\n$PROBLEMATIC_FRAME$$ANALYSIS_RESULT$$MODLIST_DIFF$"
|
||||
#Pattern for a single log line.
|
||||
#Variables: $LOG_NAME$, $FILE_NAME$, $LINK$.
|
||||
log_line_pattern = "$LOG_NAME$[$FILE_NAME$](<$LINK$>)"
|
||||
#Pattern for a split log line (too large for single upload).
|
||||
#Variables: $LOG_NAME$, $FILE_NAME$, $LINK_FIRST_LINES$, $LINK_LAST_LINES$, $TOO_BIG_REASONS$.
|
||||
log_line_split_pattern = "$LOG_NAME$[$FILE_NAME$ <TOLOWER>$MSG_LANG.gui.split_log_dialog_head$</TOLOWER>](<$LINK_FIRST_LINES$>) / [<TOLOWER>$MSG_LANG.gui.split_log_dialog_tail$</TOLOWER>](<$LINK_LAST_LINES$>) $TOO_BIG_REASONS$"
|
||||
#Pattern for ModList Diff and Analysis Results blocks.
|
||||
#Variables: $PREFIX$, $HEADER$, $CONTENT$.
|
||||
#If 'color_message' is false, remove 'ansi'.
|
||||
ansi_block_pattern = "$PREFIX$$HEADER$\n```ansi\n$CONTENT$\n```"
|
||||
#Pattern for formatting the problematic frame from hs_err.
|
||||
#Variables: $CONTENT$
|
||||
problematic_frame_pattern = "```java\n$CONTENT$\n```"
|
||||
#Pattern for simple link notifications (e.g. Intel fix, Piracy check, KubeJS scripts).
|
||||
#Variables: $TEXT$, $LINK$
|
||||
link_notification_pattern = "[$TEXT$](<$LINK$>)"
|
||||
#Pattern for the header of the modlist diff block (containing the link).
|
||||
#Variables: $PART1$ (text before link), $PART2$ (text after link), $LINK$.
|
||||
modlist_header_pattern = "[$PART1$](<$LINK$>)$PART2$"
|
||||
|
||||
#Settings of links copied by Upload and copy link buttons
|
||||
[copied_links]
|
||||
#With this option, you can customize how single links from individual upload buttons are copied, there
|
||||
#log of small size was uploaded to a single link.
|
||||
#For example, leave just $LINK$ to copy just link.
|
||||
single_link = "$LOG_NAME$$FILE_NAME$: $LINK$"
|
||||
#With this option, you can customize how links from individual upload buttons are copied, there
|
||||
#log was split to the 2 parts (head and tail, due to too large size for single upload), but user only decided to copy only one of them (not message with both).
|
||||
single_link_split = "$LOG_NAME$$FILE_NAME$($HEAD_OR_TAIL$): $LINK$ $TOO_BIG_REASONS$"
|
||||
#With this option, you can customize how links from individual upload buttons are copied, there
|
||||
#log was split to the 2 parts (head and tail, due to too large size for single upload), but user decided to copy message with both.
|
||||
both_links_split = "$LOG_NAME$[$FILE_NAME$ <TOLOWER>$MSG_LANG.gui.split_log_dialog_head$</TOLOWER>](<$LINK_FIRST_LINES$>) / [<TOLOWER>$MSG_LANG.gui.split_log_dialog_tail$</TOLOWER>](<$LINK_LAST_LINES$>) $TOO_BIG_REASONS$"
|
||||
#If enabled, disables the head/tail selection dialog for split logs on individual uploads and always copies message with both links.
|
||||
skip_split_dialog = false
|
||||
|
||||
#Settings of modlist feature.
|
||||
#Adds in generated msg block about which mods modpack user added/removed/updated.
|
||||
#Also you can see diff by running '/crash_assistant modlist diff' command.
|
||||
[modpack_modlist]
|
||||
#Enable feature.
|
||||
enabled = true
|
||||
#nicknames of players, who considered as modpack creator.
|
||||
#Only this players can overwrite modlist.json
|
||||
#If this feature is enabled and this array is empty, will be appended with nickname of current player.
|
||||
#-----------------------------------------------------------------------------------------------------
|
||||
#Warning! This is not displayed anywhere, it's just tech param used for modlist feature to work correctly.
|
||||
#Here must be actual nicknames of people who work with the modpack and publishing releases!
|
||||
#-----------------------------------------------------------------------------------------------------
|
||||
modpack_creators = ["materus"]
|
||||
#If enabled, modlist.json will be overwritten on every launch(first tick of TitleScreen),
|
||||
#then game is launched by modpack creator.
|
||||
#So you won't forget to save it before publishing.
|
||||
#If you want to save manually: disable this and use '/crash_assistant modlist save' command.
|
||||
auto_update = true
|
||||
#If enabled, will add resourcepacks to modlist.json
|
||||
#After filename where will be ' (resourcepack)' suffix.
|
||||
add_resourcepacks = false
|
||||
#If enabled, will add datapacks to modlist.json
|
||||
#After filename where will be ' (datapacks)' suffix.
|
||||
add_datapacks = false
|
||||
#If enabled, will add modloader jar name to modlist, to easily track if user changed version of modloader.
|
||||
add_modloader_jar_name = true
|
||||
#If enabled, will add generated modlist.txt, with names of all mods / modids / mixin configs / jarjar mods info to logs.
|
||||
add_modlist_txt_as_log = true
|
||||
|
||||
#Settings of too many changes warning feature.
|
||||
#Notifies end users of the modpack and saying they made too many changes to the modpack.
|
||||
#Not displayed to the modpack creators.
|
||||
[too_many_changes_warning]
|
||||
#Set to the positive integer to enable feature. Set to negative integer to disable.
|
||||
#How many changes end user should make for warning to be displayed.
|
||||
count = -1
|
||||
#With this option, you can select the formulation of this warning, currently supported:
|
||||
# - NOTIFY: Just saying to the end user that what they made many changes and adding random mods or clicking
|
||||
#the "Update All" button is not a good idea without proper testing. It is expected to crash.
|
||||
# - DROP_SUPPORT: Saying what you are not providing support for that amount of changes, suggesting the end user to
|
||||
#re-install modpack or they are on their own with that amount of changes.
|
||||
formulation_type = "NOTIFY"
|
||||
|
||||
#Settings of analysis feature.
|
||||
#Analysing logs for most common reasons of crashes and displaying recommendations with fixes.
|
||||
[analysis]
|
||||
#Enable feature.
|
||||
enabled = true
|
||||
#By default if CA work in modpack mode and ran by the end user it won't display analysis if it blames mod which was part of original modpack.
|
||||
#And will blame only mods which were added/updated by end users. By enabling this option you can bypass this and it will blame any mods.
|
||||
trigger_on_original_modpack_mods = false
|
||||
#Delay in seconds for the OK button when a crash reason is shown for the first time.
|
||||
#Helps to ensure the user reads the recommendation.
|
||||
#Set to 0 or -1 to disable the delay.
|
||||
first_show_delay = -1
|
||||
#Here you can disable some Analysis by class names.
|
||||
#List of them can be found here: dev.kostromdan.mods.crash_assistant.app.logs_analyser.crash_reasons
|
||||
#For example "Create6Addons"
|
||||
blacklisted_reasons = []
|
||||
|
||||
#Settings of analysis tools feature.
|
||||
#Here you can enable or disable showing some analysis tools for end user.
|
||||
[analysis_tools]
|
||||
#Enable feature.
|
||||
enabled = true
|
||||
#Here you can disable some Analysis tools by class names.
|
||||
#List of them can be found here: dev.kostromdan.mods.crash_assistant.app.gui.analysis
|
||||
#For example "MCreatorModDetectorGUI"
|
||||
blacklisted_tools = []
|
||||
|
||||
#Settings of '/crash_assistant crash' command feature.
|
||||
[crash_command]
|
||||
#Enable feature.
|
||||
enabled = true
|
||||
#To ensure the user really wants to crash the game, the command needs to be run again within this amount of seconds.
|
||||
#Set to <= 0 to disable the confirmation.
|
||||
seconds = 10
|
||||
|
||||
#Settings of notifying about intel corrupted processors.
|
||||
[intel_corrupted]
|
||||
#Enable feature.
|
||||
enabled = true
|
||||
|
||||
#Settings of notifying about piracy/offline mode.
|
||||
[piracy]
|
||||
#Enable feature.
|
||||
#Note: This option is ignored if general.help_link is default (CHANGE_ME).
|
||||
#Notifies if in your community (Discord/GitHub) piracy is not supported. Recommended to enable for modpacks.
|
||||
enabled = false
|
||||
#Delay in seconds for the OK button when piracy warning is shown.
|
||||
#Set to 0 or -1 to disable the delay.
|
||||
delay = 10
|
||||
|
||||
[greeting]
|
||||
#You don't need to touch this option.
|
||||
#On first world join of modpack creator if set to false shows greeting, then self enables.
|
||||
shown_greeting = false
|
||||
|
||||
#Settings of scripting feature.
|
||||
#Allows you to add custom scripts for log analysis.
|
||||
#Scripts should be placed in config/crash_assistant/scripts/log_analysis folder.
|
||||
[scripts]
|
||||
#Enable feature.
|
||||
enabled = true
|
||||
#Enable Scripts IDE in the GUI.
|
||||
ide_enabled = true
|
||||
#By changing this value you can disable creating "scripts" folder and placing example scripts there.
|
||||
generate_scripts_folder_with_example = true
|
||||
#If enabled, "logs/crash_assistant/startup_scripts.log" is added to the logs list only when it contains [ERROR].
|
||||
#If it has no errors, its contents are written into "crash_assistant_app.log" instead.
|
||||
#If app logging is disabled, the startup scripts log is kept as a separate log file.
|
||||
attach_startup_scripts_log_only_on_error = true
|
||||
|
||||
#You can customise GUI with this options.
|
||||
[gui_customisation]
|
||||
#Name of a FlatLaf IntelliJ Themes file in config/crash_assistant folder or core theme name.
|
||||
#If file doesn't exist and no core theme matches, themes will be disabled and Standard Swing look and feel used.
|
||||
#Supported core themes: 'FlatLightLaf', 'FlatDarkLaf', 'FlatIntelliJLaf', 'FlatDarculaLaf', 'FlatMacLightLaf', 'FlatMacDarkLaf'.
|
||||
#Supports any IntelliJ Theme file with '.theme.json' extension.
|
||||
#If you prefer standard Swing look and feel, use 'Swing'.
|
||||
#Look out our guide about theme support: https://github.com/KostromDan/Crash-Assistant/blob/pages/guides/Theme%20Support/Getting%20Started.md
|
||||
theme_file_name = "FlatDarculaLaf"
|
||||
#Will hide Upload All Button from GUI.
|
||||
disable_upload_all_button = false
|
||||
#Append comment text with notice about sending screenshot of this gui tells nothing to modpack creators.
|
||||
show_dont_send_screenshot_of_gui_notice = true
|
||||
#Animate border to request user attention even more.
|
||||
screenshot_of_gui_notice_animated_border = true
|
||||
#You can make Upload All Button bigger/smaller to request user attention.
|
||||
#Default Swing font size is 12, Default for this button in crash assistant is 16.
|
||||
#Not recommended to set it more than 16, as it will affect the increase of GUI size because all text won't fit.
|
||||
upload_all_button_font_size = 16
|
||||
#Same as upload_all_button_font_size, but for Request Help button.
|
||||
request_help_button_font_size = 16
|
||||
#Same as upload_all_button_font_size, but for the Simple Mode toggle button.
|
||||
simple_mode_button_font_size = 16
|
||||
#You can change Upload All Button color to request user attention.
|
||||
#format is "R_G_B", range is 0-255, for example "255_0_0" is red color. Use "default" to use default swing color.
|
||||
#Default for this button is "0_178_0" (dark green color).
|
||||
upload_all_button_foreground_color = "0_178_0"
|
||||
#Same as upload_all_button_foreground_color, but for Request Help button.
|
||||
#Default for this button is "0_0_178" (dark blue color).
|
||||
request_help_button_foreground_color = "0_0_178"
|
||||
#Same as upload_all_button_foreground_color, but for the Simple Mode toggle button.
|
||||
simple_mode_button_foreground_color = "0_0_178"
|
||||
#Same as upload_all_button_font_size, but for Auto-Fix button (in integrated GPU warning).
|
||||
auto_fix_button_font_size = 16
|
||||
#Same as upload_all_button_foreground_color, but for Auto-Fix button (in integrated GPU warning).
|
||||
#Default for this button is "0_178_0" (dark green color).
|
||||
auto_fix_button_foreground_color = "0_178_0"
|
||||
#Same as upload_all_button_foreground_color, but for the Yes button in the privacy policy acceptance dialog.
|
||||
#Default for this button is "0_178_0" (dark green color).
|
||||
privacy_policy_yes_button_foreground_color = "0_178_0"
|
||||
#Same as upload_all_button_foreground_color, but for the No button in the privacy policy acceptance dialog.
|
||||
#Default for this button is "255_0_0" (red color).
|
||||
privacy_policy_no_button_foreground_color = "255_0_0"
|
||||
#Color of the animated border for the screenshot notice.
|
||||
#format is "R_G_B", range is 0-255, for example "255_0_0" is red color.
|
||||
#Default for this is "255_0_0" (red color).
|
||||
screenshot_of_gui_notice_animated_border_color = "255_0_0"
|
||||
#Color of the text for the screenshot notice (inside the animated border).
|
||||
#format is "R_G_B", range is 0-255, for example "255_0_0" is red color.
|
||||
#Default for this is "255_0_0" (red color).
|
||||
screenshot_of_gui_notice_text_color = "255_0_0"
|
||||
#Color of the button blinking on success action (e.g. upload all finished).
|
||||
#format is "R_G_B", range is 0-255.
|
||||
#Default is "100_255_100" (light green).
|
||||
blinking_button_success_color = "100_255_100"
|
||||
#Color of the button blinking on attention request (e.g. click on link in description).
|
||||
#format is "R_G_B", range is 0-255.
|
||||
#Default is "100_100_255" (light blue).
|
||||
blinking_button_attention_color = "100_100_255"
|
||||
#Color of the button blinking on error (e.g. failed upload).
|
||||
#format is "R_G_B", range is 0-255.
|
||||
#Default is "255_100_100" (light red).
|
||||
blinking_button_error_color = "255_100_100"
|
||||
#Path to a modpack logo to display in the top of the GUI.
|
||||
#Path is relative to the Minecraft instance folder. Leave empty to disable.
|
||||
#WARNING: use only '/' path separator. '\' will corrupt config!
|
||||
modpack_logo_path = ""
|
||||
#If true, the logo will be larger, Replacing a some of `don't send screenshot` notice.
|
||||
#If false, it will be smaller and logo will be end right where the `don't send screenshot` notice starts.
|
||||
#You should try both, but most likely:
|
||||
#- If you have some long text in the discord/github name, you will love the small one.
|
||||
#- If the text is short, you will love the large one.
|
||||
modpack_logo_large_mode = false
|
||||
#Limit modpack logo height. Default is -1, which means it's calculated automatically.
|
||||
#By default, this should not be needed. But if you have heavily customized GUI or using
|
||||
#a rectangle logo instead of square, you may want to decrease its size, so this option could be needed in such case.
|
||||
limit_modpack_logo_height = -1
|
||||
#This option would be needed only if you limited modpack logo height.
|
||||
#Otherwise, the logo will consume all available horizontal space.
|
||||
#If true, the logo will be centered. If false, it will be aligned to the top.
|
||||
modpack_logo_aligned_center = true
|
||||
|
||||
#Checks crash_assistant compatibility with other incompatible mods.
|
||||
#Highly unrecommended to disable!
|
||||
[compatibility]
|
||||
#Enable feature.
|
||||
enabled = true
|
||||
|
||||
#Options to help debug the Crash Assistant.
|
||||
[debug]
|
||||
#Debug option to crash immediately after Crash Assistant launched its process to conveniently debug it, configure it without need to manually crash.
|
||||
crash_after_init = false
|
||||
|
||||
#Options to configure patches made by Crash Assistant.
|
||||
[patches]
|
||||
#Fixes vanilla crash MC-307905 during crash report generation when StackTraceElement#getFileName() returns null.
|
||||
#Without this fix, crash report generation itself crashes under some rare conditions, preventing the original crash report from being created.
|
||||
#This patch does not change the report contents; it only allows the crash report to be generated successfully.
|
||||
MC307905 = true
|
||||
|
||||
@ -1,147 +0,0 @@
|
||||
#.
|
||||
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
|
||||
[client]
|
||||
#.
|
||||
#Show item descriptions on Shift and controls on Ctrl.
|
||||
enableTooltips = true
|
||||
#.
|
||||
#Display a tooltip when looking at overstressed components.
|
||||
enableOverstressedTooltip = true
|
||||
#.
|
||||
#Log a stack-trace when rendering issues happen within a moving contraption.
|
||||
explainRenderErrors = false
|
||||
#.
|
||||
#Higher density means more spawned particles.
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
fanParticleDensity = 0.5
|
||||
#.
|
||||
#[in Blocks]
|
||||
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
|
||||
# Default: 10.0
|
||||
# Range: 1.0 ~ 3.4028234663852886E38
|
||||
filterItemRenderDistance = 10.0
|
||||
#.
|
||||
#Choose the menu row that the Create config button appears on in the main menu
|
||||
#Set to 0 to disable the button altogether
|
||||
# Default: 2
|
||||
# Range: 0 ~ 4
|
||||
mainMenuConfigButtonRow = 3
|
||||
#.
|
||||
#Offset the Create config button in the main menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
# Default: -4
|
||||
# Range: > -2147483648
|
||||
mainMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Choose the menu row that the Create config button appears on in the in-game menu
|
||||
#Set to 0 to disable the button altogether
|
||||
# Default: 3
|
||||
# Range: 0 ~ 5
|
||||
ingameMenuConfigButtonRow = 3
|
||||
#.
|
||||
#Offset the Create config button in the in-game menu by this many pixels on the X axis
|
||||
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
|
||||
# Default: -4
|
||||
# Range: > -2147483648
|
||||
ingameMenuConfigButtonOffsetX = -4
|
||||
#.
|
||||
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
|
||||
ignoreFabulousWarning = false
|
||||
#.
|
||||
#Disable to prevent being rotated while seated on a Moving Contraption
|
||||
rotateWhenSeated = true
|
||||
|
||||
#.
|
||||
#Configure your vision range when submerged in Create's custom fluids
|
||||
[client.fluidFogSettings]
|
||||
#.
|
||||
#The vision range through honey will be multiplied by this factor
|
||||
# Default: 1.0
|
||||
# Range: 0.125 ~ 256.0
|
||||
honey = 1.0
|
||||
#.
|
||||
#The vision range though chocolate will be multiplied by this factor
|
||||
# Default: 1.0
|
||||
# Range: 0.125 ~ 256.0
|
||||
chocolate = 1.0
|
||||
|
||||
#.
|
||||
#Settings for the Goggle Overlay
|
||||
[client.goggleOverlay]
|
||||
#.
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
# Default: 20
|
||||
# Range: > -2147483648
|
||||
overlayOffsetX = 20
|
||||
#.
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
|
||||
# Default: 0
|
||||
# Range: > -2147483648
|
||||
overlayOffsetY = 0
|
||||
#.
|
||||
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
|
||||
customColorsOverlay = false
|
||||
#.
|
||||
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
# Default: -267386864
|
||||
# Range: > -2147483648
|
||||
customBackgroundOverlay = -267386864
|
||||
#.
|
||||
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
# Default: 1347420415
|
||||
# Range: > -2147483648
|
||||
customBorderTopOverlay = 1347420415
|
||||
#.
|
||||
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
|
||||
#[in Hex: #AaRrGgBb]
|
||||
#[@cui:IntDisplay:#]
|
||||
# Default: 1344798847
|
||||
# Range: > -2147483648
|
||||
customBorderBotOverlay = 1344798847
|
||||
|
||||
#.
|
||||
#Sound settings
|
||||
[client.sound]
|
||||
#.
|
||||
#Make cogs rumble and machines clatter.
|
||||
enableAmbientSounds = true
|
||||
#.
|
||||
#Maximum volume modifier of Ambient noise
|
||||
# Default: 0.10000000149011612
|
||||
# Range: 0.0 ~ 1.0
|
||||
ambientVolumeCap = 0.10000000149011612
|
||||
|
||||
#.
|
||||
#Mod Integration and Recipe Viewer
|
||||
[client.recipeViewerIntegration]
|
||||
#.
|
||||
#How Recipe Viewer search should interact with Stock Keepers
|
||||
#Allowed Values: SYNC_BOTH, SYNC_FROM_JEI, SYNC_FROM_STOCK_KEEPER, NONE
|
||||
syncRecipeViewerSearch = "SYNC_BOTH"
|
||||
|
||||
#.
|
||||
#Railway related settings
|
||||
[client.trains]
|
||||
#.
|
||||
#How far away the Camera should zoom when seated on a train
|
||||
# Default: 3.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
mountedZoomMultiplier = 3.0
|
||||
#.
|
||||
#Display nodes and edges of a Railway Network while f3 debug mode is active
|
||||
showTrackGraphOnF3 = false
|
||||
#.
|
||||
#Additionally display materials of a Rail Network while f3 debug mode is active
|
||||
showExtendedTrackGraphOnF3 = false
|
||||
#.
|
||||
#Display Track Networks and Trains on supported map mods
|
||||
showTrainMapOverlay = true
|
||||
#.
|
||||
#Track Network Color on maps
|
||||
#Allowed Values: RED, GREY, WHITE
|
||||
trainMapColorTheme = "RED"
|
||||
@ -1,193 +0,0 @@
|
||||
#.
|
||||
#Parameters and abilities of kinetic mechanisms
|
||||
[kinetics]
|
||||
#.
|
||||
#.
|
||||
#Whether Deployer-killed entities should drop experience.
|
||||
deployerKillDropXp = true
|
||||
#.
|
||||
#Scale for experience dropped from Deployer-killed entities.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
deployerKillXpScale = 1.0
|
||||
#.
|
||||
#Whether Deployer-mined blocks should drop experience.
|
||||
deployerMineDropXp = true
|
||||
#.
|
||||
#Scale for experience dropped from Deployer-mined blocks.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
deployerMineXpScale = 1.0
|
||||
#.
|
||||
#Whether Deployers collect dropped experience as Nuggets of Experience.
|
||||
deployerCollectXp = true
|
||||
#.
|
||||
#Whether the Mending enchantment applies to Deployer-held items (Needs deployerCollectXp = true).
|
||||
deployerMendItem = true
|
||||
#.
|
||||
#Whether Deployers can perform sweep attacks.
|
||||
deployerSweepAttack = true
|
||||
#.
|
||||
#Whether Crushing Wheel-killed entities should drop experience.
|
||||
crushingWheelKillDropXp = true
|
||||
#.
|
||||
#Probability of Crushing Wheel-killed entities dropping experience.
|
||||
# Default: 0.30000001192092896
|
||||
# Range: 0.0 ~ 1.0
|
||||
crushingWheelKillDropXpChance = 0.30000001192092896
|
||||
#.
|
||||
#Scale for experience dropped from Crushing Wheel-killed entities.
|
||||
# Default: 0.3400000035762787
|
||||
# Range: 0.0 ~ 1.0
|
||||
crushingWheelKillDropXpScale = 0.3400000035762787
|
||||
|
||||
#.
|
||||
#Fine tune the kinetic stats of individual components
|
||||
[kinetics.stressValues.v1]
|
||||
|
||||
#.
|
||||
#.
|
||||
#[in Stress Units]
|
||||
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
|
||||
[kinetics.stressValues.v1.impact]
|
||||
mechanical_grindstone = 4.0
|
||||
grindstone_drain = 4.0
|
||||
|
||||
#.
|
||||
#Parameters and abilities of fluids and fluid operating components
|
||||
[kinetics.fluids]
|
||||
#.
|
||||
#.
|
||||
#Whether Liquid Experience will vaporize into Experience Orbs upon placement.
|
||||
experienceVaporizeOnPlacement = true
|
||||
#.
|
||||
#The amount of liquid a Printer can hold (mB).
|
||||
#[@cui:RequiresReload:server]
|
||||
# Default: 4000
|
||||
# Range: > 1000
|
||||
printerFluidCapacity = 8000
|
||||
#.
|
||||
#If the printing of Written Books function of Printers should be enabled.
|
||||
#[@cui:RequiresReload:server]
|
||||
enableWrittenBookPrinting = true
|
||||
#.
|
||||
#If the printing of Enchanted Books function of Printers should be enabled.
|
||||
#[@cui:RequiresReload:server]
|
||||
enableEnchantedBookPrinting = true
|
||||
#.
|
||||
#If the printing of Create's copiable items function of Printers should be enabled.
|
||||
#[@cui:RequiresReload:server]
|
||||
enableCreateCopiableItemPrinting = true
|
||||
#.
|
||||
#If the changing package patterns function of Printers should be enabled.
|
||||
#[@cui:RequiresReload:server]
|
||||
enablePackagePatternPrinting = true
|
||||
#.
|
||||
#If the assigning package addresses function of Printers should be enabled.
|
||||
#[@cui:RequiresReload:server]
|
||||
enablePackageAddressPrinting = true
|
||||
#.
|
||||
#If the assigning custom names function of Printers should be enabled.
|
||||
#[@cui:RequiresReload:server]
|
||||
enableCustomNamePrinting = true
|
||||
#.
|
||||
#If the printing banner patterns function of Printers should be enabled.
|
||||
#[@cui:RequiresReload:server]
|
||||
enableBannerPatternPrinting = true
|
||||
#.
|
||||
#Whether printing custom names (displayed in italics) should instead print as as item names (displayed in non-italics).
|
||||
printingCustomNameAsItemName = false
|
||||
#.
|
||||
#The generation change when copying Written Books; a value of 1 will prevent copying copy of copy
|
||||
# Default: -3
|
||||
# Range: -3 ~ 1
|
||||
printingGenerationChange = -3
|
||||
#.
|
||||
#The cost multiplier of printing Enchanted Books.
|
||||
# Default: 1.0
|
||||
# Range: 0.009999999776482582 ~ 100.0
|
||||
printingEnchantedBookCostMultiplier = 1.0
|
||||
#.
|
||||
#Whether the Printer denylist prevents Enchanted Books from being copied.Setting this to false allows copying Enchanted Books without denied enchantments
|
||||
printingEnchantedBookDenylistStopCopying = true
|
||||
#.
|
||||
#The amount of liquid a Blaze Enchanter can hold (mB).
|
||||
#[@cui:RequiresReload:server]
|
||||
# Default: 4000
|
||||
# Range: > 1000
|
||||
blazeEnchanterFluidCapacity = 8000
|
||||
#.
|
||||
#The amount of liquid a Blaze Forger can hold (mB).
|
||||
#[@cui:RequiresReload:server]
|
||||
# Default: 4000
|
||||
# Range: > 1000
|
||||
blazeForgerFluidCapacity = 8000
|
||||
#.
|
||||
#The amount of liquid an Experience Lantern can hold (mB).
|
||||
#[@cui:RequiresReload:server]
|
||||
# Default: 1000
|
||||
# Range: > 100
|
||||
experienceLanternFluidCapacity = 1000
|
||||
#.
|
||||
#The amount of experience an Experience Lantern can drain from player per 0.5 ticks (mB).
|
||||
# Default: 50
|
||||
# Range: > 1
|
||||
experienceLanternDrainRate = 50
|
||||
#.
|
||||
#Whether the Experience Lantern will pull in experience orbs from nearby.
|
||||
experienceLanternPullToggle = true
|
||||
#.
|
||||
#The range at which experience orbs will be pulled into the lantern.
|
||||
# Default: 10
|
||||
# Range: > 0
|
||||
experienceLanternPullRadius = 10
|
||||
#.
|
||||
#Modifier for the amount of force with which to pull the experience orbs.
|
||||
# Default: 0.07500000298023224
|
||||
# Range: 0.0 ~ 0.5
|
||||
experienceLanternPullForceMultiplier = 0.07500000298023224
|
||||
#.
|
||||
#Whether the Experience Lantern will drain experience from nearby Touhou Little Maid's maids (requires TLM mod).
|
||||
experienceLanternDrainMaidExperience = true
|
||||
#.
|
||||
#The amount of liquid a Grindstone Drain can hold (mB).
|
||||
#[@cui:RequiresReload:server]
|
||||
# Default: 1000
|
||||
# Range: > 5000
|
||||
mechanicalGrindstoneFluidCapacity = 5000
|
||||
|
||||
#.
|
||||
#Parameters and abilities of enchantment operating components
|
||||
[kinetics.enchantments]
|
||||
#.
|
||||
#.
|
||||
#The max experience level a Blaze Enchanter can use in Regular Enchanting
|
||||
# Default: 30
|
||||
# Range: > 0
|
||||
blazeEnchanterMaxEnchantLevel = 60
|
||||
#.
|
||||
#The max experience level a Blaze Enchanter can use in Super Enchanting
|
||||
# Default: 60
|
||||
# Range: > 0
|
||||
blazeEnchanterMaxSuperEnchantLevel = 120
|
||||
#.
|
||||
#Max enchantment level in Super Enchanting will be extended by this value
|
||||
# Default: 1
|
||||
# Range: 0 ~ 255
|
||||
enchantmentMaxLevelExtension = 5
|
||||
#.
|
||||
#If Super Enchanting and Super Forging ignores enchantment compatibility
|
||||
ignoreEnchantmentCompatibility = true
|
||||
#.
|
||||
#If Enchantment splitting respects over-capped level
|
||||
splitEnchantmentRespectLevelExtension = true
|
||||
|
||||
#.
|
||||
#Parameters and abilities of processing mechanisms and appliances
|
||||
[kinetics.processing]
|
||||
#.
|
||||
#.
|
||||
#Probability of natural lightning strikes transforming Blocks of Experience.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
regularLightningStrikeTransformXpBlockChance = 1.0
|
||||
@ -1,26 +0,0 @@
|
||||
["Configs for Create: Tweaked Controllers"]
|
||||
#Wether or not to use custom axis/button mappings, default is false
|
||||
use_custom_mappings = false
|
||||
#Does the mouse cursor focus key acts as toggle instead of hold, default is false
|
||||
toggle_mouse_focus = false
|
||||
#Does the mouse cursor inputs are automatically reset when the controller item is put down, default is true
|
||||
auto_reset_mouse_focus = true
|
||||
#Row of the Controller Settings button in the main menu, default is 2
|
||||
# Default: 2
|
||||
# Range: 0 ~ 4
|
||||
config_button_main_menu_row = 1
|
||||
#X Offset of the Controller Settings button in the main menu, default is 4
|
||||
# Default: 4
|
||||
# Range: > -2147483648
|
||||
config_button_main_menu_offset = 4
|
||||
#Row of the Controller Settings button in the ingame pause menu, default is 3
|
||||
# Default: 3
|
||||
# Range: 0 ~ 5
|
||||
config_button_ingame_menu_row = 3
|
||||
#X Offset of the Controller Settings button in the ingame pause menu, default is 4
|
||||
# Default: 4
|
||||
# Range: > -2147483648
|
||||
config_button_main_ingame_offset = 4
|
||||
#What is the layout used for the display controller in the config menus, default is XBOX
|
||||
#Allowed Values: XBOX, NINTENDO, PLAYSTATION
|
||||
controller_layout_type = "XBOX"
|
||||
@ -1,13 +0,0 @@
|
||||
{
|
||||
"darkOverworld": true,
|
||||
"darkNether": false,
|
||||
"darkEnd": false,
|
||||
"darkDefault": true,
|
||||
"darkSkyless": true,
|
||||
"darkNetherFog": 0.5,
|
||||
"darkEndFog": 0.0,
|
||||
"blockLightOnly": false,
|
||||
"ignoreMoonPhase": false,
|
||||
"moonPhaseStyle": "DEFAULT",
|
||||
"requireMod": true
|
||||
}
|
||||
@ -1,5 +0,0 @@
|
||||
#The default difficulty selected for newly created worlds.
|
||||
#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
|
||||
defaultDifficulty = "HARD"
|
||||
#Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
|
||||
lockDifficulty = false
|
||||
@ -1,361 +0,0 @@
|
||||
key_key.attack:key.mouse.left:
|
||||
key_key.use:key.mouse.right:
|
||||
key_key.forward:key.keyboard.w:
|
||||
key_key.left:key.keyboard.a:
|
||||
key_key.back:key.keyboard.s:
|
||||
key_key.right:key.keyboard.d:
|
||||
key_key.jump:key.keyboard.space:
|
||||
key_key.sneak:key.keyboard.left.shift:
|
||||
key_key.sprint:key.keyboard.left.control:
|
||||
key_key.drop:key.keyboard.q:
|
||||
key_key.inventory:key.keyboard.e:
|
||||
key_key.chat:key.keyboard.t:
|
||||
key_key.playerlist:key.keyboard.tab:
|
||||
key_key.pickItem:key.mouse.middle:
|
||||
key_key.command:key.keyboard.slash:
|
||||
key_key.socialInteractions:key.keyboard.unknown:
|
||||
key_key.screenshot:key.keyboard.f2:
|
||||
key_key.togglePerspective:key.keyboard.f5:
|
||||
key_key.smoothCamera:key.keyboard.unknown:
|
||||
key_key.fullscreen:key.keyboard.f11:
|
||||
key_key.spectatorOutlines:key.keyboard.unknown:
|
||||
key_key.swapOffhand:key.keyboard.f:
|
||||
key_key.saveToolbarActivator:key.keyboard.unknown:
|
||||
key_key.loadToolbarActivator:key.keyboard.x:
|
||||
key_key.advancements:key.keyboard.unknown:
|
||||
key_key.hotbar.1:key.keyboard.1:
|
||||
key_key.hotbar.2:key.keyboard.2:
|
||||
key_key.hotbar.3:key.keyboard.3:
|
||||
key_key.hotbar.4:key.keyboard.4:
|
||||
key_key.hotbar.5:key.keyboard.5:
|
||||
key_key.hotbar.6:key.keyboard.6:
|
||||
key_key.hotbar.7:key.keyboard.7:
|
||||
key_key.hotbar.8:key.keyboard.8:
|
||||
key_key.hotbar.9:key.keyboard.9:
|
||||
key_vivecraft.key.rotateLeft:key.keyboard.unknown:
|
||||
key_vivecraft.key.rotateRight:key.keyboard.unknown:
|
||||
key_vivecraft.key.teleport:key.keyboard.unknown:
|
||||
key_vivecraft.key.teleportFallback:key.keyboard.unknown:
|
||||
key_vivecraft.key.toggleMovement:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickTorch:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickSwap:key.keyboard.unknown:
|
||||
key_vivecraft.key.swapMirrorView:key.keyboard.unknown:
|
||||
key_vivecraft.key.exportWorld:key.keyboard.unknown:
|
||||
key_vivecraft.key.moveThirdPersonCam:key.keyboard.unknown:
|
||||
key_vivecraft.key.togglePlayerList:key.keyboard.unknown:
|
||||
key_vivecraft.key.toggleHandheldCam:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickHandheldCam:key.keyboard.unknown:
|
||||
key_vivecraft.key.toggleKeyboard:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand1:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand2:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand3:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand4:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand5:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand6:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand7:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand8:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand9:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand10:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand11:key.keyboard.unknown:
|
||||
key_vivecraft.key.quickcommand12:key.keyboard.unknown:
|
||||
key_vivecraft.key.toggleWalkUp:key.keyboard.unknown:
|
||||
key_key.modernfix.config:key.keyboard.unknown:
|
||||
key_iris.keybind.reload:key.keyboard.end:
|
||||
key_iris.keybind.toggleShaders:key.keyboard.home:
|
||||
key_iris.keybind.shaderPackSelection:key.keyboard.unknown:
|
||||
key_iris.keybind.wireframe:key.keyboard.unknown:
|
||||
key_supplementaries.keybind.quiver:key.keyboard.unknown:
|
||||
key_quark.keybind.autorun:key.keyboard.unknown:
|
||||
key_quark.keybind.back:key.mouse.4:
|
||||
key_quark.keybind.camera_mode:key.keyboard.f12:
|
||||
key_quark.keybind.transfer_insert:key.keyboard.unknown:
|
||||
key_quark.keybind.transfer_extract:key.keyboard.unknown:
|
||||
key_quark.keybind.shift_lock:key.keyboard.unknown:
|
||||
key_quark.emote.no:key.keyboard.unknown:
|
||||
key_quark.emote.yes:key.keyboard.unknown:
|
||||
key_quark.emote.wave:key.keyboard.unknown:
|
||||
key_quark.emote.salute:key.keyboard.unknown:
|
||||
key_quark.emote.cheer:key.keyboard.unknown:
|
||||
key_quark.emote.clap:key.keyboard.unknown:
|
||||
key_quark.emote.think:key.keyboard.unknown:
|
||||
key_quark.emote.point:key.keyboard.unknown:
|
||||
key_quark.emote.shrug:key.keyboard.unknown:
|
||||
key_quark.emote.headbang:key.keyboard.unknown:
|
||||
key_quark.emote.weep:key.keyboard.unknown:
|
||||
key_quark.emote.facepalm:key.keyboard.unknown:
|
||||
key_quark.keybind.patreon_emote.dance:key.keyboard.unknown:
|
||||
key_quark.keybind.patreon_emote.tpose:key.keyboard.unknown:
|
||||
key_quark.keybind.patreon_emote.dab:key.keyboard.unknown:
|
||||
key_quark.keybind.patreon_emote.jet:key.keyboard.unknown:
|
||||
key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown:
|
||||
key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown:
|
||||
key_quark.keybind.change_hotbar:key.keyboard.unknown:
|
||||
key_quark.keybind.sort_player:key.keyboard.unknown:
|
||||
key_quark.keybind.sort_container:key.keyboard.unknown:
|
||||
key_quark.keybind.lock_rotation:key.keyboard.unknown:
|
||||
key_quark.keybind.narrator_readout:key.keyboard.unknown:
|
||||
key_quark.keybind.narrator_full_readout:key.keyboard.unknown:
|
||||
key_quark.keybind.variant_selector:key.keyboard.r:
|
||||
key_key.astikorcartsredux.action:key.keyboard.r:
|
||||
key_key.astikorcartsredux.slow:key.keyboard.z:
|
||||
key_accessories.key.open_accessories_screen:key.keyboard.unknown:
|
||||
key_key.dynamic_fps.toggle_forced:key.keyboard.unknown:
|
||||
key_key.dynamic_fps.toggle_disabled:key.keyboard.unknown:
|
||||
key_key.toms_storage.open_terminal:key.keyboard.b:
|
||||
key_key.push_to_talk:key.keyboard.v:
|
||||
key_key.whisper:key.keyboard.unknown:
|
||||
key_key.mute_microphone:key.keyboard.unknown:
|
||||
key_key.disable_voice_chat:key.keyboard.unknown:
|
||||
key_key.hide_icons:key.keyboard.unknown:
|
||||
key_key.voice_chat:key.keyboard.unknown:
|
||||
key_key.voice_chat_settings:key.keyboard.unknown:
|
||||
key_key.voice_chat_group:key.keyboard.unknown:
|
||||
key_key.voice_chat_toggle_recording:key.keyboard.unknown:
|
||||
key_key.voice_chat_adjust_volumes:key.keyboard.unknown:
|
||||
key_key.trade_cycling.cycle_trades:key.keyboard.unknown:
|
||||
key_key.punchy.open_main_menu:key.keyboard.f8:
|
||||
key_key.punchy.inspect:key.keyboard.i:
|
||||
key_key.weaponmaster_ydm.opengui:key.keyboard.unknown:
|
||||
key_keybind.advancedperipherals.description:key.keyboard.left.control:
|
||||
key_key.tinyredstone.rotation_lock:key.keyboard.left.alt:
|
||||
key_create_mobile_packages.keyinfo.open_portable_stock_ticker:key.keyboard.g:
|
||||
key_create_mobile_packages.keyinfo.open_player_networks_screen:key.keyboard.unknown:
|
||||
key_key.sophisticatedcore.sort:key.mouse.middle:
|
||||
key_key.sophisticatedcore.transfer_to_storage:key.keyboard.unknown:
|
||||
key_key.sophisticatedcore.transfer_to_inventory:key.keyboard.unknown:
|
||||
key_placebo.toggleTrails:key.keyboard.keypad.9:
|
||||
key_placebo.toggleWings:key.keyboard.keypad.8:
|
||||
key_key.sophisticatedbackpacks.open_backpack:key.keyboard.b:
|
||||
key_key.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:
|
||||
key_key.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:
|
||||
key_key.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:
|
||||
key_key.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:
|
||||
key_key.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:
|
||||
key_key.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
|
||||
key_key.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
|
||||
key_key.structurize.teleport:key.keyboard.unknown:
|
||||
key_key.structurize.move_forward:key.keyboard.up:
|
||||
key_key.structurize.move_back:key.keyboard.down:
|
||||
key_key.structurize.move_left:key.keyboard.left:
|
||||
key_key.structurize.move_right:key.keyboard.right:
|
||||
key_key.structurize.move_up:key.keyboard.keypad.add:
|
||||
key_key.structurize.move_down:key.keyboard.keypad.subtract:
|
||||
key_key.structurize.rotate_cw:key.keyboard.right:SHIFT
|
||||
key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT
|
||||
key_key.structurize.mirror:key.keyboard.m:
|
||||
key_key.structurize.place:key.keyboard.enter:
|
||||
key_key.moreoverlays.lightoverlay.desc:key.keyboard.f7:
|
||||
key_key.moreoverlays.chunkbounds.desc:key.keyboard.f9:
|
||||
key_key.effortlessbuilding.open_radial_menu:key.keyboard.left.alt:
|
||||
key_key.effortlessbuilding.open_modifiers_screen:key.keyboard.keypad.add:
|
||||
key_key.effortlessbuilding.undo.desc:key.keyboard.z:
|
||||
key_key.effortlessbuilding.redo.desc:key.keyboard.y:
|
||||
key_key.do_a_barrel_roll.toggle_enabled:key.keyboard.unknown:
|
||||
key_key.do_a_barrel_roll.toggle_thrust:key.keyboard.unknown:
|
||||
key_key.do_a_barrel_roll.open_config:key.keyboard.unknown:
|
||||
key_key.do_a_barrel_roll.pitch_up:key.keyboard.unknown:
|
||||
key_key.do_a_barrel_roll.pitch_down:key.keyboard.unknown:
|
||||
key_key.do_a_barrel_roll.yaw_left:key.keyboard.a:
|
||||
key_key.do_a_barrel_roll.yaw_right:key.keyboard.d:
|
||||
key_key.do_a_barrel_roll.roll_left:key.keyboard.unknown:
|
||||
key_key.do_a_barrel_roll.roll_right:key.keyboard.unknown:
|
||||
key_key.do_a_barrel_roll.thrust_forward:key.keyboard.w:
|
||||
key_key.do_a_barrel_roll.thrust_backward:key.keyboard.unknown:
|
||||
key_keyinfo.copycats.fill_copycat:key.keyboard.left.alt:
|
||||
key_key.cpm.gestureMenu:key.keyboard.unknown:
|
||||
key_key.cpm.renderToggle:key.keyboard.unknown:
|
||||
key_key.cpm.qa_1:key.keyboard.unknown:
|
||||
key_key.cpm.qa_2:key.keyboard.unknown:
|
||||
key_key.cpm.qa_3:key.keyboard.unknown:
|
||||
key_key.cpm.qa_4:key.keyboard.unknown:
|
||||
key_key.cpm.qa_5:key.keyboard.unknown:
|
||||
key_key.cpm.qa_6:key.keyboard.unknown:
|
||||
key_key.cpm.qa_7:key.keyboard.unknown:
|
||||
key_key.cpm.qa_8:key.keyboard.unknown:
|
||||
key_key.cpm.qa_9:key.keyboard.unknown:
|
||||
key_key.cpm.qa_10:key.keyboard.unknown:
|
||||
key_key.cpm.qa_11:key.keyboard.unknown:
|
||||
key_key.cpm.qa_12:key.keyboard.unknown:
|
||||
key_key.cpm.qa_13:key.keyboard.unknown:
|
||||
key_key.cpm.qa_14:key.keyboard.unknown:
|
||||
key_key.cpm.qa_15:key.keyboard.unknown:
|
||||
key_key.cpm.qa_16:key.keyboard.unknown:
|
||||
key_key.ezactions.open:key.keyboard.grave.accent:
|
||||
key_key.ezactions.open_editor:key.keyboard.unknown:
|
||||
key_key.freecam.toggle:key.keyboard.unknown:
|
||||
key_key.freecam.playerControl:key.keyboard.unknown:
|
||||
key_key.freecam.tripodReset:key.keyboard.unknown:
|
||||
key_key.freecam.configGui:key.keyboard.unknown:
|
||||
key_key.minecolonies.toggle_goggles:key.keyboard.unknown:
|
||||
key_key.aileron.smokestack_boost:key.keyboard.space:
|
||||
key_key.silentgear.cycle.back:key.keyboard.z:
|
||||
key_key.silentgear.cycle.next:key.keyboard.x:
|
||||
key_key.silentgear.displayItemProperties:key.keyboard.left.control:
|
||||
key_key.silentgear.displayTraitDescriptions:key.keyboard.left.shift:
|
||||
key_key.silentgear.displayItemConstruction:key.keyboard.left.alt:
|
||||
key_key.silentgear.openItem:key.keyboard.x:
|
||||
key_key.jetpack.toggle_active.description:key.keyboard.g:
|
||||
key_key.jetpack.toggle_hover.description:key.keyboard.unknown:
|
||||
key_create_tweaked_controllers.keybind.mouse_focus:key.keyboard.left.alt:
|
||||
key_create_tweaked_controllers.keybind.mouse_reset:key.keyboard.r:
|
||||
key_create_tweaked_controllers.keybind.controller_exit:key.keyboard.tab:
|
||||
key_key.createbigcannons.pitch_mode:key.keyboard.unknown:
|
||||
key_key.createbigcannons.fire_controlled_cannon:key.mouse.left:
|
||||
key_key.sophisticateditemactions.item_highlight:key.keyboard.semicolon:
|
||||
key_key.sophisticateditemactions.deposit_item:key.keyboard.apostrophe:SHIFT
|
||||
key_key.sophisticateditemactions.restock_item:key.keyboard.apostrophe:
|
||||
key_key.incapacitated.giveup:key.keyboard.delete:CONTROL
|
||||
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
|
||||
key_key.jei.focusSearch:key.keyboard.f:CONTROL
|
||||
key_key.jei.previousPage:key.keyboard.unknown:
|
||||
key_key.jei.nextPage:key.keyboard.unknown:
|
||||
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown:
|
||||
key_key.jei.bookmark:key.keyboard.a:
|
||||
key_key.jei.showRecipe:key.keyboard.r:
|
||||
key_key.jei.showRecipe2:key.mouse.left:
|
||||
key_key.jei.showUses:key.keyboard.u:
|
||||
key_key.jei.showUses2:key.mouse.right:
|
||||
key_key.jei.transferRecipeBookmark:key.mouse.left:SHIFT
|
||||
key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL
|
||||
key_key.jei.clearSearchBar:key.mouse.right:
|
||||
key_key.jei.previousSearch:key.keyboard.up:
|
||||
key_key.jei.nextSearch:key.keyboard.down:
|
||||
key_key.jei.toggleCheatMode:key.keyboard.unknown:
|
||||
key_key.jei.cheatOneItem:key.mouse.left:
|
||||
key_key.jei.cheatOneItem2:key.mouse.right:
|
||||
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
|
||||
key_key.jei.cheatItemStack2:key.mouse.middle:
|
||||
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
|
||||
key_key.jei.toggleEditMode:key.keyboard.unknown:
|
||||
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
|
||||
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
|
||||
key_key.jei.recipeBack:key.keyboard.backspace:
|
||||
key_key.jei.previousRecipePage:key.keyboard.page.up:
|
||||
key_key.jei.nextRecipePage:key.keyboard.page.down:
|
||||
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
|
||||
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
|
||||
key_key.jei.closeRecipeGui:key.keyboard.escape:
|
||||
key_key.jei.copy.recipe.id:key.keyboard.unknown:
|
||||
key_key.solonion.open_food_book:key.keyboard.unknown:
|
||||
key_key.minecolonies_tweaks.resourcescroll_book:key.keyboard.unknown:
|
||||
key_treechop.key.toggle_chopping:key.keyboard.unknown:
|
||||
key_treechop.key.cycle_sneak_behavior:key.keyboard.unknown:
|
||||
key_treechop.key.open_settings_overlay:key.keyboard.unknown:
|
||||
key_simulated.keyinfo.rotate_mode:key.keyboard.tab:
|
||||
key_simulated.keyinfo.scroll_up:key.keyboard.unknown:
|
||||
key_simulated.keyinfo.scroll_down:key.keyboard.unknown:
|
||||
key_crashutils.openscreen:key.keyboard.u:CONTROL
|
||||
key_crashutils.copycontainer:key.keyboard.unknown:
|
||||
key_crashutils.slottooltips:key.keyboard.unknown:
|
||||
key_key.immersivemc.backpack:key.keyboard.f23:
|
||||
key_key.immersivemc.config:key.keyboard.unknown:
|
||||
key_key.immersivemc.ranged_grab:key.keyboard.f24:
|
||||
key_key.deeperdarker.boost:key.keyboard.unknown:
|
||||
key_key.deeperdarker.transmit:key.keyboard.unknown:
|
||||
key_key.observable.profile:key.keyboard.unknown:
|
||||
key_create_radar.key.binocular.use:key.keyboard.v:
|
||||
key_create_radar.key.binocular.fire:key.mouse.left:
|
||||
key_chunkloaders.keys.open_screen:key.keyboard.unknown:
|
||||
key_options.narrator:key.keyboard.unknown:
|
||||
key_key.kubejs.kubedex:key.keyboard.unknown:
|
||||
key_key.cbbees.start_action:key.keyboard.r:
|
||||
key_key.cbbees.stop_action:key.keyboard.backspace:
|
||||
key_key.cbbees.open_schematic_browser:key.keyboard.b:
|
||||
key_key.cbbees.rotate_preview:key.keyboard.comma:
|
||||
key_key.cbbees.mirror_preview:key.keyboard.period:
|
||||
key_key.cbbees.drone_view:key.keyboard.v:
|
||||
key_key.cbbees.program_action:key.keyboard.p:
|
||||
key_key.cbbees.schematic_modifier:key.keyboard.left.alt:
|
||||
key_key.cbbees.free_aim:key.keyboard.left.control:
|
||||
key_key.pingwheel.ping_location:key.mouse.5:
|
||||
key_key.pingwheel.open_settings:key.keyboard.unknown:
|
||||
key_key.journeymap.minimap_preset:key.keyboard.backslash:
|
||||
key_key.journeymap.toggle_entity_names:key.keyboard.g:
|
||||
key_key.journeymap.toggle_render_waypoints_map:key.keyboard.unknown:
|
||||
key_key.journeymap.fullscreen.south:key.keyboard.down:
|
||||
key_key.journeymap.zoom_in:key.keyboard.equal:
|
||||
key_key.journeymap.fullscreen.north:key.keyboard.up:
|
||||
key_key.journeymap.fullscreen_waypoints:key.keyboard.unknown:
|
||||
key_key.journeymap.toggle_render_waypoints_world:key.keyboard.unknown:
|
||||
key_key.journeymap.fullscreen.east:key.keyboard.right:
|
||||
key_key.journeymap.zoom_out:key.keyboard.minus:
|
||||
key_key.journeymap.create_waypoint:key.keyboard.unknown:
|
||||
key_key.journeymap.fullscreen.disable_buttons:key.keyboard.unknown:
|
||||
key_key.journeymap.minimap_type:key.keyboard.unknown:
|
||||
key_key.journeymap.fullscreen_create_waypoint:key.keyboard.b:
|
||||
key_key.journeymap.fullscreen.west:key.keyboard.left:
|
||||
key_key.journeymap.toggle_waypoints:key.keyboard.unknown:
|
||||
key_key.journeymap.fullscreen_chat_position:key.keyboard.c:
|
||||
key_key.journeymap.map_toggle_alt:key.keyboard.j:
|
||||
key_key.journeymap.toggle_render_waypoints:key.keyboard.unknown:
|
||||
key_key.journeymap.minimap_toggle_alt:key.keyboard.j:CONTROL
|
||||
key_key.journeymap.fullscreen_options:key.keyboard.o:
|
||||
key_key.journeymap.fullscreen_follow_player:key.keyboard.f:
|
||||
key_key.configured.open_mod_list:key.keyboard.unknown:
|
||||
key_powergrid.keyinfo.rotate_component:key.keyboard.r:
|
||||
key_powergrid.keyinfo.place_trace:key.keyboard.t:
|
||||
key_powergrid.keyinfo.delete_area:key.keyboard.d:
|
||||
key_powergrid.keyinfo.pick_component:key.keyboard.s:
|
||||
key_powergrid.keyinfo.switch_layer:key.keyboard.x:
|
||||
key_key.guideme.guide:key.keyboard.g:
|
||||
key_key.creategbd.beam_reactor_toggle:key.keyboard.r:
|
||||
key_key.jade.config:key.keyboard.keypad.0:
|
||||
key_key.jade.show_overlay:key.keyboard.keypad.1:
|
||||
key_key.jade.toggle_liquid:key.keyboard.keypad.2:
|
||||
key_key.jade.show_recipes:key.keyboard.keypad.3:
|
||||
key_key.jade.show_uses:key.keyboard.keypad.4:
|
||||
key_key.jade.narrate:key.keyboard.keypad.5:
|
||||
key_key.jade.show_details:key.keyboard.left.shift:
|
||||
key_legendarytooltips.key.scrollTooltips:key.keyboard.left.shift:
|
||||
key_key.parcool.Enable:key.keyboard.p:CONTROL
|
||||
key_key.parcool.Crawl:key.keyboard.c:
|
||||
key_key.parcool.ClingToCliff:key.mouse.right:
|
||||
key_key.parcool.Breakfall:key.keyboard.r:
|
||||
key_key.parcool.FastRun:key.keyboard.left.control:
|
||||
key_key.parcool.Dodge:key.keyboard.r:
|
||||
key_key.parcool.RideZipline:key.mouse.right:
|
||||
key_key.parcool.WallSlide:key.mouse.right:
|
||||
key_key.parcool.WallJump:key.keyboard.space:
|
||||
key_key.parcool.Vault:key.mouse.right:
|
||||
key_key.parcool.HorizontalWallRun:key.keyboard.r:
|
||||
key_key.parcool.HideInBlock:key.keyboard.c:
|
||||
key_key.parcool.openSetting:key.keyboard.p:ALT
|
||||
key_key.parcool.QuickTurn:key.keyboard.unknown:
|
||||
key_key.parcool.Flipping:key.keyboard.unknown:
|
||||
key_key.parcool.HangDown:key.mouse.right:
|
||||
key_key.ponder.ponder:key.keyboard.w:
|
||||
key_create.keyinfo.toolmenu:key.keyboard.left.alt:
|
||||
key_create.keyinfo.toolbelt:key.keyboard.left.alt:
|
||||
key_create.keyinfo.rotate_menu:key.keyboard.unknown:
|
||||
key_create.keyinfo.shift_modifier:key.keyboard.left.shift:
|
||||
key_create.keyinfo.ctrl_modifier:key.keyboard.left.control:
|
||||
key_create.keyinfo.alt_modifier:key.keyboard.left.alt:
|
||||
key_dndesires.keyinfo.saw_active:key.keyboard.left.alt:
|
||||
key_dndesires.keyinfo.drill_active:key.keyboard.left.alt:
|
||||
key_framedblocks.key.update_cull:key.keyboard.f9:
|
||||
key_framedblocks.key.wipe_cache:key.keyboard.unknown:
|
||||
key_key.analogaudio.switch_input_mode:key.keyboard.left.alt:
|
||||
key_key.aero_cam_sync.toggle:key.keyboard.i:
|
||||
key_key.aero_cam_sync.open_config:key.keyboard.unknown:
|
||||
key_key.climbable_ropes.lock_rope_camera:key.keyboard.left.alt:
|
||||
key_key.tracks.open_tuning:key.keyboard.j:
|
||||
key_key.pipeorgans.midi_config:key.keyboard.unknown:
|
||||
key_petrolpark.key.tube.build:key.keyboard.enter:
|
||||
key_petrolpark.key.tube.delete_control_point:key.keyboard.backspace:
|
||||
key_petrolpark.key.tube.add_control_point_after:key.keyboard.equal:
|
||||
key_petrolpark.key.tube.add_control_point_before:key.keyboard.minus:
|
||||
key_petrolpark.key.tube.cancel:key.keyboard.x:
|
||||
key_petrolpark.key.hotbar.10:key.keyboard.0:
|
||||
key_petrolpark.key.hotbar.11:key.keyboard.minus:
|
||||
key_petrolpark.key.hotbar.12:key.keyboard.equal:
|
||||
key_petrolpark.key.hotbar.13:key.keyboard.unknown:
|
||||
key_petrolpark.key.hotbar.14:key.keyboard.unknown:
|
||||
key_petrolpark.key.hotbar.15:key.keyboard.unknown:
|
||||
key_petrolpark.key.hotbar.16:key.keyboard.unknown:
|
||||
key_petrolpark.key.hotbar.17:key.keyboard.unknown:
|
||||
key_key.aeroworks.joystick.free_camera:key.keyboard.left.shift:
|
||||
key_key.createrailgrinding.rail_mount_override:key.keyboard.unknown:
|
||||
key_key.createrailgrinding.grind_crouch_accelerate_override:key.keyboard.unknown:
|
||||
key_key.presencefootsteps.settings:key.keyboard.f10:
|
||||
key_key.pickup.item:key.keyboard.unknown:
|
||||
key_key.entityculling.toggle:key.keyboard.unknown:
|
||||
@ -1,106 +0,0 @@
|
||||
version:3955
|
||||
ao:true
|
||||
biomeBlendRadius:2
|
||||
enableVsync:true
|
||||
entityDistanceScaling:1.0
|
||||
entityShadows:true
|
||||
forceUnicodeFont:false
|
||||
japaneseGlyphVariants:false
|
||||
fov:0.5
|
||||
fovEffectScale:1.0
|
||||
darknessEffectScale:1.0
|
||||
glintSpeed:0.5
|
||||
glintStrength:0.75
|
||||
prioritizeChunkUpdates:0
|
||||
fullscreen:true
|
||||
gamma:0.0
|
||||
graphicsMode:1
|
||||
guiScale:2
|
||||
maxFps:120
|
||||
mipmapLevels:4
|
||||
narrator:0
|
||||
particles:0
|
||||
reducedDebugInfo:false
|
||||
renderClouds:"true"
|
||||
renderDistance:8
|
||||
simulationDistance:8
|
||||
screenEffectScale:1.0
|
||||
soundDevice:""
|
||||
autoJump:false
|
||||
operatorItemsTab:false
|
||||
autoSuggestions:true
|
||||
chatColors:true
|
||||
chatLinks:true
|
||||
chatLinksPrompt:true
|
||||
discrete_mouse_scroll:false
|
||||
invertYMouse:false
|
||||
realmsNotifications:true
|
||||
showSubtitles:false
|
||||
directionalAudio:false
|
||||
touchscreen:false
|
||||
bobView:true
|
||||
toggleCrouch:false
|
||||
toggleSprint:false
|
||||
darkMojangStudiosBackground:false
|
||||
hideLightningFlashes:false
|
||||
hideSplashTexts:false
|
||||
mouseSensitivity:0.5
|
||||
damageTiltStrength:1.0
|
||||
highContrast:false
|
||||
narratorHotkey:true
|
||||
resourcePacks:["vanilla","mod/punchy:resourcepacks/punchy","fabric","mod_resources","moonlight:merged_pack","mod/analogaudio:resourcepacks/3d_cassettes","mod/towntalk:respack","mod/simplylight:optional_fullblock_ctm","file/cubic-sun-moon-v1.8.5.zip","file/Midnighttiggers-FCT-Default_1.20_V8.zip","file/Nautilus3D-V2.2.zip","file/-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip","file/Comforts Modernized - V1.1.zip","file/[1.5] Enhanced Boss Bars.zip","file/Create Style Interface 1.21.zip","file/Computer Craft Recreated v1.2.zip","file/CreateSophStorage.zip","file/CreateSophBackpacks.zip","file/HyperPunchy-v2.5+.zip","file/Refined Buckets 2.4.1.zip","file/Refined_Create_Buckets_PV.zip","file/Bray\u0027s Zombie Overhaul v1.4.zip","file/Torches-Reimagined_v1.8.zip","file/crops-3d(2).zip","file/Fresh Flowers and Plants.zip"]
|
||||
incompatibleResourcePacks:[]
|
||||
lastServer:
|
||||
lang:en_us
|
||||
chatVisibility:0
|
||||
chatOpacity:1.0
|
||||
chatLineSpacing:0.0
|
||||
textBackgroundOpacity:0.5
|
||||
backgroundForChatOnly:true
|
||||
hideServerAddress:false
|
||||
advancedItemTooltips:false
|
||||
pauseOnLostFocus:true
|
||||
overrideWidth:0
|
||||
overrideHeight:0
|
||||
chatHeightFocused:1.0
|
||||
chatDelay:0.0
|
||||
chatHeightUnfocused:0.4375
|
||||
chatScale:1.0
|
||||
chatWidth:1.0
|
||||
notificationDisplayTime:1.0
|
||||
useNativeTransport:true
|
||||
mainHand:"right"
|
||||
attackIndicator:1
|
||||
tutorialStep:none
|
||||
mouseWheelSensitivity:1.0
|
||||
rawMouseInput:true
|
||||
glDebugVerbosity:1
|
||||
skipMultiplayerWarning:false
|
||||
hideMatchedNames:true
|
||||
joinedFirstServer:false
|
||||
hideBundleTutorial:false
|
||||
syncChunkWrites:false
|
||||
showAutosaveIndicator:true
|
||||
allowServerListing:true
|
||||
onlyShowSecureChat:false
|
||||
panoramaScrollSpeed:1.0
|
||||
telemetryOptInExtra:false
|
||||
onboardAccessibility:false
|
||||
menuBackgroundBlurriness:5
|
||||
soundCategory_master:1.0
|
||||
soundCategory_music:0.0
|
||||
soundCategory_record:1.0
|
||||
soundCategory_weather:1.0
|
||||
soundCategory_block:1.0
|
||||
soundCategory_hostile:1.0
|
||||
soundCategory_neutral:1.0
|
||||
soundCategory_player:1.0
|
||||
soundCategory_ambient:1.0
|
||||
soundCategory_voice:1.0
|
||||
modelPart_cape:true
|
||||
modelPart_jacket:true
|
||||
modelPart_left_sleeve:true
|
||||
modelPart_right_sleeve:true
|
||||
modelPart_left_pants_leg:true
|
||||
modelPart_right_pants_leg:true
|
||||
modelPart_hat:true
|
||||
@ -1,34 +0,0 @@
|
||||
{
|
||||
"minChunkViewDist": {
|
||||
"desc:": "The minimum chunk view distance allowed to use. Default: 10, minimum 3, maximum 200",
|
||||
"minChunkViewDist": 6
|
||||
},
|
||||
"maxChunkViewDist": {
|
||||
"desc:": "The maximum chunk view distance allowed to use. Set to the max a player could benefit from. Default: 10, minimum 3, maximum 200",
|
||||
"maxChunkViewDist": 12
|
||||
},
|
||||
"meanAvgTickTime": {
|
||||
"desc:": "The average tick time to stabilize the distances around. Setting it higher than 50ms is not advised, as after 50ms the TPS will go below 20. Default: 45ms, min: 10, max:100",
|
||||
"meanAvgTickTime": 45
|
||||
},
|
||||
"viewDistanceUpdateRate": {
|
||||
"desc:": "The change frequency of distances in seconds. Default: 30, min:1, max:1000",
|
||||
"viewDistanceUpdateRate": 60
|
||||
},
|
||||
"minSimulationDist": {
|
||||
"desc:": "The minimum simulation distance allowed to use. Default: 4, minimum 1, maximum 200",
|
||||
"minSimulationDist": 4
|
||||
},
|
||||
"maxSimulationDist": {
|
||||
"desc:": "The maximum simulation distance allowed to use. Default: 10, minimum 1, maximum 200",
|
||||
"maxSimulationDist": 8
|
||||
},
|
||||
"adjustSimulationDistance": {
|
||||
"desc:": "Enables automatic simulation distance adjustment. Default: true",
|
||||
"adjustSimulationDistance": true
|
||||
},
|
||||
"logMessages": {
|
||||
"desc:": "Whether to output log messages for actions done. This can be helpful to balance the other settings nicely. Default = false",
|
||||
"logMessages": false
|
||||
}
|
||||
}
|
||||
@ -1,20 +0,0 @@
|
||||
[
|
||||
{
|
||||
"priority": 2,
|
||||
"attacker": "#enhancedai:config/can_attack_villagers",
|
||||
"target": "minecraft:villager",
|
||||
"chance": 0.5
|
||||
},
|
||||
{
|
||||
"priority": 2,
|
||||
"attacker": "#enhancedai:config/can_attack_iron_golem",
|
||||
"target": "minecraft:iron_golem",
|
||||
"chance": 0.5
|
||||
},
|
||||
{
|
||||
"priority": 1,
|
||||
"attacker": "#enhancedai:config/hostile_horses",
|
||||
"target": "minecraft:player",
|
||||
"add_attack_goal": true
|
||||
}
|
||||
]
|
||||
@ -1,34 +0,0 @@
|
||||
[
|
||||
{
|
||||
"id": "minecraft:shield",
|
||||
"value": 0.2
|
||||
},
|
||||
{
|
||||
"id": "shieldsplus:wooden_shield",
|
||||
"value": 0.1
|
||||
},
|
||||
{
|
||||
"id": "shieldsplus:stone_shield",
|
||||
"value": 0.15
|
||||
},
|
||||
{
|
||||
"id": "shieldsplus:iron_shield",
|
||||
"value": 0.2
|
||||
},
|
||||
{
|
||||
"id": "shieldsplus:golden_shield",
|
||||
"value": 0.1
|
||||
},
|
||||
{
|
||||
"id": "shieldsplus:diamond_shield",
|
||||
"value": 0.3
|
||||
},
|
||||
{
|
||||
"id": "shieldsplus:netherite_shield",
|
||||
"value": 0.35
|
||||
},
|
||||
{
|
||||
"id": "shieldsplus:copper_shield",
|
||||
"value": 0.15
|
||||
}
|
||||
]
|
||||
@ -1,22 +0,0 @@
|
||||
[Client]
|
||||
# When looking at an Entangled Block, should its bound block be highlighted?
|
||||
# Allowed values: true, false - Default: true
|
||||
renderBlockHighlight = true
|
||||
|
||||
# Should the block rendered inside entangled blocks rotate?
|
||||
# Allowed values: true, false - Default: true
|
||||
rotateRenderedBlock = true
|
||||
|
||||
[General]
|
||||
# Can entangled blocks be bound between different dimensions? Previously bound entangled blocks won't be affected.
|
||||
# Allowed values: true, false - Default: true
|
||||
allowDimensional = false
|
||||
|
||||
# What is the max range in which entangled blocks can be bound? Only affects blocks in the same dimension. -1 for infinite range. Previously bound entangled blocks won't be affected.
|
||||
# Allowed range: -1 ~ 2147483647 - Default: -1
|
||||
maxDistance = 64
|
||||
|
||||
# Should the `entangled:invalid_targets` tag be treated as a whitelist rather than a blacklist? If true, entangled blocks can only be bound to blocks in the tag.
|
||||
# Allowed values: true, false - Default: false
|
||||
useWhitelist = false
|
||||
|
||||
@ -1,177 +0,0 @@
|
||||
{
|
||||
"__comment": "For help with the config refer to https://github.com/Flemmli97/Flan/wiki/Config",
|
||||
"configVersion": 7,
|
||||
"startingBlocks": 500,
|
||||
"maxClaimBlocks": 5000,
|
||||
"ticksForNextBlock": 600,
|
||||
"minClaimsize": 100,
|
||||
"defaultClaimDepth": 10,
|
||||
"subClaimsInheritParentDepth": true,
|
||||
"maxClaims": -1,
|
||||
"defaultClaimName": "",
|
||||
"defaultEnterMessage": "",
|
||||
"defaultLeaveMessage": "",
|
||||
"noSpawnClaim": false,
|
||||
"claimingCooldown": 0,
|
||||
"blacklistedWorlds": [],
|
||||
"worldWhitelist": false,
|
||||
"claimingItem": "minecraft:golden_hoe",
|
||||
"claimingNBT": {},
|
||||
"inspectionItem": "unify:gold_rod",
|
||||
"inspectionNBT": {},
|
||||
"main3dClaims": true,
|
||||
"minHeight3d": 10,
|
||||
"nearbyClaimsToolDisplay": 24,
|
||||
"claimDisplayTime": 600,
|
||||
"particleDisplay": false,
|
||||
"claimDisplayActionBar": false,
|
||||
"permissionLevel": 2,
|
||||
"autoClaimStructures": false,
|
||||
"ftbChunksCheck": true,
|
||||
"gomlReservedCheck": true,
|
||||
"mineColoniesCheck": true,
|
||||
"buySellHandler": {
|
||||
"buyType": "MONEY",
|
||||
"buyValue": -1.0,
|
||||
"buyItems": [],
|
||||
"sellType": "MONEY",
|
||||
"sellValue": -1.0,
|
||||
"sellItems": []
|
||||
},
|
||||
"maxBuyBlocks": -1,
|
||||
"currencyType": "",
|
||||
"lenientBlockEntityCheck": false,
|
||||
"breakBlockBlacklist": [
|
||||
"universal_graves:grave",
|
||||
"yigd:grave"
|
||||
],
|
||||
"interactBlockBlacklist": [
|
||||
"universal_graves:grave",
|
||||
"yigd:grave",
|
||||
"waystones",
|
||||
"universal_shops:trade_block"
|
||||
],
|
||||
"breakBlockEntityTagBlacklist": [],
|
||||
"interactBlockEntityTagBlacklist": [
|
||||
"IsDeathChest",
|
||||
"gunpowder.owner",
|
||||
"shop-activated"
|
||||
],
|
||||
"ignoredEntities": [
|
||||
"corpse:corpse"
|
||||
],
|
||||
"entityTagIgnore": [
|
||||
"graves.marker"
|
||||
],
|
||||
"ignoredProjectileTypes": [],
|
||||
"legacyOverrides": [
|
||||
"@c:wrenches-flan:interact_block",
|
||||
"appliedenergistics2:nether_quartz_wrench-flan:interact_block",
|
||||
"appliedenergistics2:certus_quartz_wrench-flan:interact_block"
|
||||
],
|
||||
"dropTicks": 6000,
|
||||
"inactivityTimeDays": -1,
|
||||
"inactivityBlocksMax": 2000,
|
||||
"deletePlayerFile": false,
|
||||
"bannedDeletionTime": 30,
|
||||
"offlineProtectActivation": -1,
|
||||
"dynmapIntegration": false,
|
||||
"bluemapIntegration": false,
|
||||
"enableLogs": false,
|
||||
"defaultGroups": {
|
||||
"Visitor": {
|
||||
"flan:door": true,
|
||||
"flan:button_lever": true,
|
||||
"flan:pressure_plate": true,
|
||||
"flan:enchantment": true,
|
||||
"flan:trapdoor": true,
|
||||
"flan:fence_gate": true,
|
||||
"flan:portal": true,
|
||||
"flan:enderchest": true,
|
||||
"flan:bed": true,
|
||||
"flan:itemframe_rotate": true,
|
||||
"flan:trading": true
|
||||
},
|
||||
"Co-Owner": {
|
||||
"flan:armorstand": true,
|
||||
"flan:enderman": true,
|
||||
"flan:sculk": true,
|
||||
"flan:snow_golem": true,
|
||||
"flan:break": true,
|
||||
"flan:hurt_player": true,
|
||||
"flan:pickup": true,
|
||||
"flan:lightning": true,
|
||||
"flan:enderchest": true,
|
||||
"flan:can_stay": true,
|
||||
"flan:portal": true,
|
||||
"flan:hurt_animal": true,
|
||||
"flan:explosions": true,
|
||||
"flan:fake_player": true,
|
||||
"flan:endcrystal_place": true,
|
||||
"flan:drop": true,
|
||||
"flan:claim_message": true,
|
||||
"flan:teleport": true,
|
||||
"flan:interact_sign": true,
|
||||
"flan:fence_gate": true,
|
||||
"flan:chorus_fruit": true,
|
||||
"flan:xp": true,
|
||||
"flan:hurt_named": true,
|
||||
"flan:animal_interact": true,
|
||||
"flan:enchantment": true,
|
||||
"flan:no_hunger": true,
|
||||
"flan:interact_block": true,
|
||||
"flan:wither": true,
|
||||
"flan:bed": true,
|
||||
"flan:trading": true,
|
||||
"flan:create_contraption": true,
|
||||
"flan:archeology": true,
|
||||
"flan:edit_claim": true,
|
||||
"flan:projectiles": true,
|
||||
"flan:button_lever": true,
|
||||
"flan:edit_perms": true,
|
||||
"flan:open_container": true,
|
||||
"flan:boat": true,
|
||||
"flan:lectern_take": true,
|
||||
"flan:water_border": true,
|
||||
"flan:pressure_plate": true,
|
||||
"flan:noteblock": true,
|
||||
"flan:place": true,
|
||||
"flan:trample": true,
|
||||
"flan:wind_charge": true,
|
||||
"flan:ender_pearl": true,
|
||||
"flan:flight": true,
|
||||
"flan:edit_potions": true,
|
||||
"flan:target_block": true,
|
||||
"flan:break_non_living": true,
|
||||
"flan:fire_spread": true,
|
||||
"flan:anvil": true,
|
||||
"flan:vehicle_pass": true,
|
||||
"flan:door": true,
|
||||
"flan:disable_monster_spawn": true,
|
||||
"flan:may_flight": true,
|
||||
"flan:jukebox": true,
|
||||
"flan:disable_mob_spawn": true,
|
||||
"flan:player_mob_spawn": true,
|
||||
"flan:minecart": true,
|
||||
"flan:raid": true,
|
||||
"flan:piston_border": true,
|
||||
"flan:beacon": true,
|
||||
"flan:trapdoor": true,
|
||||
"flan:lock_items": true,
|
||||
"flan:redstone": true,
|
||||
"flan:bucket": true,
|
||||
"flan:itemframe_rotate": true
|
||||
}
|
||||
},
|
||||
"globalDefaultPerms": {
|
||||
"*": {
|
||||
"flan:disable_monster_spawn": "ALLFALSE",
|
||||
"flan:edit_potions": "ALLFALSE",
|
||||
"flan:flight": "ALLTRUE",
|
||||
"flan:lock_items": "ALLTRUE",
|
||||
"flan:may_flight": "ALLFALSE",
|
||||
"flan:no_hunger": "ALLFALSE",
|
||||
"flan:teleport": "ALLFALSE"
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,14 +0,0 @@
|
||||
#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
|
||||
backend = "colorwheel:instancing"
|
||||
#Enable or disable instance update limiting with distance.
|
||||
limitUpdates = true
|
||||
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
|
||||
# Default: -1
|
||||
# Range: -1 ~ 32
|
||||
workerThreads = -1
|
||||
|
||||
#Config options for Flywheel's built-in backends.
|
||||
[flw_backends]
|
||||
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
|
||||
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
|
||||
lightSmoothness = "SMOOTH"
|
||||
@ -1,32 +0,0 @@
|
||||
#Disables File Watcher. Used to automatically update config if its file has been modified.
|
||||
disableConfigWatcher = false
|
||||
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
|
||||
earlyWindowControl = true
|
||||
#Max threads for early initialization parallelism, -1 is based on processor count
|
||||
maxThreads = -1
|
||||
#Enable NeoForge global version checking
|
||||
versionCheck = false
|
||||
#Default config path for servers
|
||||
defaultConfigPath = "defaultconfigs"
|
||||
#Disables Optimized DFU client-side - already disabled on servers
|
||||
disableOptimizedDFU = true
|
||||
#Early window provider
|
||||
earlyWindowProvider = "SimpleCustomEarlyLoading"
|
||||
#Early window width
|
||||
earlyWindowWidth = 854
|
||||
#Early window height
|
||||
earlyWindowHeight = 480
|
||||
#Early window framebuffer scale
|
||||
earlyWindowFBScale = 1
|
||||
#Early window starts maximized
|
||||
earlyWindowMaximized = false
|
||||
#Skip specific GL versions, may help with buggy graphics card drivers
|
||||
earlyWindowSkipGLVersions = []
|
||||
#Squir?
|
||||
earlyWindowSquir = false
|
||||
#Define dependency overrides below
|
||||
#Dependency overrides can be used to forcibly remove a dependency constraint from a mod or to force a mod to load AFTER another mod
|
||||
#Using dependency overrides can cause issues. Use at your own risk.
|
||||
#Example dependency override for the mod with the id 'targetMod': dependency constraints (incompatibility clauses or restrictive version ranges) against mod 'dep1' are removed, and the mod will now load after the mod 'dep2'
|
||||
#dependencyOverrides.targetMod = ["-dep1", "+dep2"]
|
||||
dependencyOverrides = {}
|
||||
@ -1,20 +0,0 @@
|
||||
#If this is set to true you get an obituary after you died
|
||||
enable_obituary = true
|
||||
#The blocks that can be replaced with a grave
|
||||
#If it starts with '#' it is a tag
|
||||
replaceable_blocks = ["#gravestone:grave_replaceable"]
|
||||
#If this is set to true the obituary will be taken out of your inventory when you break the grave
|
||||
remove_obituary = true
|
||||
#If this is set to true only the player that owns the grave and admins can break the grave
|
||||
only_owners_can_break = false
|
||||
#If this is set to true the ghost of the dead player will be spawned when the grave is broken
|
||||
spawn_ghost = false
|
||||
#If this is set to true the ghost player will defend the player
|
||||
friendly_ghost = true
|
||||
#If this is set to true you get your items back into your inventory by sneaking on the grave
|
||||
sneak_pickup = true
|
||||
#If this is set to true you get your items sorted back into your inventory by breaking the grave
|
||||
break_pickup = true
|
||||
#If this is set to true the grave will replace other blocks if there is no free space above
|
||||
#Note that this might cause issues with other mods or multiblock structures - This option is not recommended and subject to change
|
||||
strict_placement = false
|
||||
@ -1,82 +0,0 @@
|
||||
{
|
||||
"crouchMode": "SWAP_ALL",
|
||||
"doVRControllerRumble": true,
|
||||
"returnItemsWhenLeavingImmersives": true,
|
||||
"disableImmersiveMCOutsideVR": true,
|
||||
"bagColor": 11901820,
|
||||
"rightClickChestInteractions": false,
|
||||
"autoCenterFurnaceImmersive": false,
|
||||
"autoCenterBrewingStandImmersive": false,
|
||||
"bagMode": "BUNDLE",
|
||||
"placementGuideMode": "CUBE",
|
||||
"spinSomeImmersiveOutputs": true,
|
||||
"rightClickImmersiveInteractionsInVR": false,
|
||||
"compatFor3dResourcePacks": false,
|
||||
"itemGuideSize": 1.0,
|
||||
"itemGuideSelectedSize": 1.0,
|
||||
"itemGuidePreset": "GRAY",
|
||||
"itemGuidePrideFlag": "PRIDE",
|
||||
"colorPresetAlpha": 127,
|
||||
"colorPresetSelectedAlpha": 207,
|
||||
"colorPresetRangedGrabSize": 255,
|
||||
"multiColorPresetTransitionTimeMS": 5000,
|
||||
"itemGuideCustomColorData": {
|
||||
"colors": [
|
||||
1670089611
|
||||
],
|
||||
"selectedColors": [
|
||||
2143667653
|
||||
],
|
||||
"rangedGrabColors": [
|
||||
2143667653
|
||||
],
|
||||
"transitionTimeMS": 5000
|
||||
},
|
||||
"disableVanillaInteractionsForSupportedImmersives": false,
|
||||
"reachBehindBagMode": "BEHIND_BACK",
|
||||
"textScale": 1.0,
|
||||
"swapBagHand": false,
|
||||
"useGrabBeaconInVR": true,
|
||||
"useGrindMotionGrindstoneInVR": true,
|
||||
"dontAutoStepOnImmersiveBlocksInVR": true,
|
||||
"requireTriggerForBagOpen": true,
|
||||
"clientConfigVersion": 4,
|
||||
"useAnvilImmersive": true,
|
||||
"useBrewingStandImmersive": true,
|
||||
"useChestImmersive": true,
|
||||
"useCraftingTableImmersive": true,
|
||||
"useFurnaceImmersive": true,
|
||||
"useJukeboxImmersive": true,
|
||||
"useRangedGrabImmersive": true,
|
||||
"useButtonImmersive": true,
|
||||
"useEnchantingTableImmersive": true,
|
||||
"useCampfireImmersive": true,
|
||||
"useLeverImmersive": true,
|
||||
"useBagImmersive": true,
|
||||
"useRepeaterImmersive": true,
|
||||
"useDoorImmersive": true,
|
||||
"useTrapdoorImmersive": true,
|
||||
"allowPetting": true,
|
||||
"useArmorImmersive": true,
|
||||
"useFeedingAnimalsImmersive": true,
|
||||
"useShulkerImmersive": true,
|
||||
"allowPettingAnythingLiving": false,
|
||||
"rangedGrabRange": 8,
|
||||
"useBeaconImmersive": true,
|
||||
"useBarrelImmersive": true,
|
||||
"useThrowingImmersive": true,
|
||||
"allowThrowingBeyondVanillaMaxRange": true,
|
||||
"useHopperImmersive": true,
|
||||
"useSmithingTableImmersive": true,
|
||||
"useChiseledBookshelfImmersive": true,
|
||||
"useWrittenBookImmersive": true,
|
||||
"useCauldronImmersive": true,
|
||||
"useIronFurnacesFurnaceImmersive": true,
|
||||
"useTinkersConstructCraftingStationImmersive": true,
|
||||
"useLecternImmersive": true,
|
||||
"useBucketAndBottleImmersive": true,
|
||||
"useApotheosisEnchantmentTableImmersive": true,
|
||||
"useApotheosisSalvagingTableImmersive": true,
|
||||
"useGrindstoneImmersive": true,
|
||||
"commonConfigVersion": 3
|
||||
}
|
||||
@ -1,37 +0,0 @@
|
||||
{
|
||||
"info": "For documentation on what each item does, see the readme file on github: https://github.com/CartoonishVillain/Incapacitated",
|
||||
"merciful": 1,
|
||||
"canBreakOrInteractWithBlocks": false,
|
||||
"canJumpWhileDown": false,
|
||||
"hunter": 2,
|
||||
"slow": false,
|
||||
"weakened": true,
|
||||
"regenerating": true,
|
||||
"unlimitedDowns": false,
|
||||
"downLogging": false,
|
||||
"reviveMessage": true,
|
||||
"downTicks": 2000,
|
||||
"reviveTicks": 200,
|
||||
"downCounter": 3,
|
||||
"someInstantKills": true,
|
||||
"globalIncapMessage": true,
|
||||
"globalReviveMessage": true,
|
||||
"useSecondsForRevive": false,
|
||||
"healPercentageOfMaxHealth": true,
|
||||
"reviveHealth": 0.2,
|
||||
"reviveHunger": -1,
|
||||
"reviveSaturation": -1.0,
|
||||
"shouldDownTimeReset": false,
|
||||
"shouldDisableFallFlying": false,
|
||||
"shouldDieOnTimeout": true,
|
||||
"shouldDieOnOverkillDamage": true,
|
||||
"shouldBlameIncapacitations": true,
|
||||
"shouldBlameRevives": true,
|
||||
"incapEffectData": [
|
||||
],
|
||||
"reviveEffectData": [],
|
||||
"DANGERDisableGiveUp": false,
|
||||
"DANGERDisableIncapPlayerDamage": false,
|
||||
"DANGERManipulateGoalToAvoidDownPlayers": false,
|
||||
"DANGERFullServerKill": false
|
||||
}
|
||||
@ -1,99 +0,0 @@
|
||||
{
|
||||
// -----------------------------------------------------------
|
||||
// Item Obliterator by ElocinDev
|
||||
// -----------------------------------------------------------
|
||||
//
|
||||
// How to add items?
|
||||
// - They are json strings, so you need to separate each
|
||||
// entry with a comma, except the last
|
||||
// - If you start an entry with !, it will be treated as a regular expression
|
||||
// Example: "!minecraft:.*_sword" to disable all swords
|
||||
//
|
||||
// -----------------------------------------------------------
|
||||
// Do not touch this
|
||||
"configVersion": 2,
|
||||
// -----------------------------------------------------------
|
||||
// Items here will be unusable completely
|
||||
// Example: minecraft:diamond
|
||||
"blacklisted_items": [
|
||||
"dndesires:fluid_hatch",
|
||||
"silentgems:teleporter_linker",
|
||||
"silentgems:teleporter_anchor",
|
||||
"silentgems:ruby_teleporter",
|
||||
"silentgems:carnelian_teleporter",
|
||||
"silentgems:topaz_teleporter",
|
||||
"silentgems:citrine_teleporter",
|
||||
"silentgems:heliodor_teleporter",
|
||||
"silentgems:moldavite_teleporter",
|
||||
"silentgems:peridot_teleporter",
|
||||
"silentgems:turquoise_teleporter",
|
||||
"silentgems:kyanite_teleporter",
|
||||
"silentgems:sapphire_teleporter",
|
||||
"silentgems:iolite_teleporter",
|
||||
"silentgems:alexandrite_teleporter",
|
||||
"silentgems:ammolite_teleporter",
|
||||
"silentgems:rose_quartz_teleporter",
|
||||
"silentgems:black_diamond_teleporter",
|
||||
"silentgems:white_diamond_teleporter",
|
||||
"silentgems:garnet_teleporter",
|
||||
"silentgems:aquamarine_teleporter",
|
||||
"silentgems:tanzanite_teleporter",
|
||||
"silentgems:opal_teleporter",
|
||||
"silentgems:pearl_teleporter",
|
||||
"silentgems:ruby_redstone_teleporter",
|
||||
"silentgems:carnelian_redstone_teleporter",
|
||||
"silentgems:topaz_redstone_teleporter",
|
||||
"silentgems:citrine_redstone_teleporter",
|
||||
"silentgems:heliodor_redstone_teleporter",
|
||||
"silentgems:moldavite_redstone_teleporter",
|
||||
"silentgems:peridot_redstone_teleporter",
|
||||
"silentgems:turquoise_redstone_teleporter",
|
||||
"silentgems:kyanite_redstone_teleporter",
|
||||
"silentgems:sapphire_redstone_teleporter",
|
||||
"silentgems:iolite_redstone_teleporter",
|
||||
"silentgems:alexandrite_redstone_teleporter",
|
||||
"silentgems:ammolite_redstone_teleporter",
|
||||
"silentgems:rose_quartz_redstone_teleporter",
|
||||
"silentgems:black_diamond_redstone_teleporter",
|
||||
"silentgems:white_diamond_redstone_teleporter",
|
||||
"silentgems:garnet_redstone_teleporter",
|
||||
"silentgems:aquamarine_redstone_teleporter",
|
||||
"silentgems:tanzanite_redstone_teleporter",
|
||||
"silentgems:opal_redstone_teleporter",
|
||||
"silentgems:pearl_redstone_teleporter",
|
||||
"siletgear:diamond_shard",
|
||||
"functionalstorage:ender_drawer"
|
||||
|
||||
],
|
||||
// -----------------------------------------------------------
|
||||
// Removes an item if it contains certain nbt tag. If the whole entry (or expression) is present, the item gets removed.
|
||||
// Use with caution! This is a very expensive operation and can cause lag if you have a lot of items blacklisted.
|
||||
//
|
||||
// Example to disable a regeneration potion: Potion:"minecraft:regeneration"
|
||||
//
|
||||
// You can also use regular expressions by starting the value with !
|
||||
"blacklisted_nbt": [],
|
||||
// -----------------------------------------------------------
|
||||
// Items here will not be able to be right-clicked (Interact)
|
||||
// Example: minecraft:apple
|
||||
"only_disable_interactions": [
|
||||
],
|
||||
// -----------------------------------------------------------
|
||||
// Items here will not be able to be used to attack
|
||||
// Example: minecraft:diamond_sword
|
||||
"only_disable_attacks": [
|
||||
],
|
||||
// -----------------------------------------------------------
|
||||
// Items here will get their recipes disabled
|
||||
// Keep in mind this already is applied to blacklisted items
|
||||
"only_disable_recipes": [
|
||||
],
|
||||
// -----------------------------------------------------------
|
||||
// If true, the mod will use a hashset to handle the blacklisted items
|
||||
// This is a more optimized approach only if you have a lot of items blacklisted (20 or more is recommended)
|
||||
// If you just have a small amount of items blacklisted, keep this false
|
||||
//
|
||||
// [!] Enabling this will disable all regular expressions
|
||||
// [!] Does not apply to NBT, only item blacklist / interaction / attack
|
||||
"use_hashmap_optimizations": false
|
||||
}
|
||||
@ -1,8 +0,0 @@
|
||||
# This is the configuration file for Lithium.
|
||||
#
|
||||
# You can find information on editing this file and all the available options here:
|
||||
# https://github.com/CaffeineMC/lithium-fabric/wiki/Configuration-File
|
||||
#
|
||||
# By default, this file will be empty except for this notice.
|
||||
mixin.world.chunk_ticking.random_block_ticking=false
|
||||
mixin.world.inline_block_access=false
|
||||
@ -1,12 +0,0 @@
|
||||
{
|
||||
"logbegone": {
|
||||
"phrases": [
|
||||
"Saving sub-levels for level",
|
||||
"Channels "
|
||||
],
|
||||
"regex": [
|
||||
".*Saving sub-levels for level.*",
|
||||
"Channels "
|
||||
]
|
||||
}
|
||||
}
|
||||
@ -1,189 +0,0 @@
|
||||
#All configuration items related to the core gameplay
|
||||
[gameplay]
|
||||
#Amount of initial citizens. [Default: 4, min: 1, max: 10]
|
||||
# Default: 4
|
||||
# Range: 1 ~ 10
|
||||
initialcitizenamount = 4
|
||||
#Should players be able to place an infinite amount of supply camps/ships? [Default: false]
|
||||
allowinfinitesupplychests = false
|
||||
#Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false]
|
||||
allowinfinitecolonies = false
|
||||
#Should colonies in other dimensions be allowed? [Default: true]
|
||||
allowotherdimcolonies = true
|
||||
#Max citizens in one colony. [Default: 250, min: 25, max: 500]
|
||||
# Default: 250
|
||||
# Range: 25 ~ 500
|
||||
maxcitizenpercolony = 300
|
||||
#Should development features be enabled (might be buggy)? [Default: false]
|
||||
enableindevelopmentfeatures = false
|
||||
#Should citizen name tags be rendered? [Default: true]
|
||||
alwaysrendernametag = true
|
||||
#Should workers work during the rain? [Default: false]
|
||||
workersalwaysworkinrain = true
|
||||
#Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100]
|
||||
# Default: 1
|
||||
# Range: 0 ~ 100
|
||||
luckyblockchance = 1
|
||||
#The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5]
|
||||
# Default: 3
|
||||
# Range: 0 ~ 5
|
||||
minthleveltoteleport = 5
|
||||
#Food consumption modifier. [Default: 1.0, min: 0.1, max: 100.0]
|
||||
# Default: 1.0
|
||||
# Range: 0.1 ~ 100.0
|
||||
foodmodifier = 0.7
|
||||
#How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100]
|
||||
# Default: 5
|
||||
# Range: 1 ~ 100
|
||||
diseasemodifier = 10
|
||||
#If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: true]
|
||||
forceloadcolony = true
|
||||
#Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440]
|
||||
# Default: 10
|
||||
# Range: 1 ~ 1440
|
||||
loadtime = 15
|
||||
#This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15]
|
||||
# Default: 3
|
||||
# Range: 1 ~ 15
|
||||
colonyloadstrictness = 3
|
||||
#Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000]
|
||||
# Default: 400
|
||||
# Range: 1 ~ 1000
|
||||
maxtreesize = 400
|
||||
#Disables supply camp placing restrictions, intended for skyworlds and similar [Default: false]
|
||||
nosupplyplacementrestrictions = false
|
||||
#Raiders will spawn in the sky if this is enabled [Default: false]
|
||||
skyraiders = false
|
||||
|
||||
#All configurations related to the research system
|
||||
[research]
|
||||
#Allows automatic and (near) instant completion of research for players in creative mode. If false, creative players will still be able to begin researches, but will have normal progress rates. [Default: true]
|
||||
researchcreativecompletion = true
|
||||
#Significantly increases the amount of information related to research datapacks that is logged during the world load. [Default: false]
|
||||
researchdebuglog = false
|
||||
#A list of items to charge players when undoing an already-completed research.
|
||||
researchresetcost = ["minecolonies:ancienttome:1"]
|
||||
|
||||
#All configurations related to the MineColonies commands
|
||||
[commands]
|
||||
#Should players be allowed to use the /mc rtp command? [Default: false]
|
||||
canplayerusertpcommand = false
|
||||
#Should players be allowed to use the /mc colony teleport command? [Default: false]
|
||||
canplayerusecolonytpcommand = false
|
||||
#Can players teleport to allied colonies? [Default: true]
|
||||
canplayeruseallytownhallteleport = true
|
||||
#Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false]
|
||||
canplayerusehometpcommand = false
|
||||
#Should players be allowed to use the /mc colony info command? [Default: true]
|
||||
canplayeruseshowcolonyinfocommand = true
|
||||
#Should players be allowed to use the /mc citizens kill command? [Default: false]
|
||||
canplayerusekillcitizenscommand = false
|
||||
#Should players be allowed to use the /mc citizens modify command? [Default: false]
|
||||
canplayerusemodifycitizenscommand = false
|
||||
#Should players be allowed to use the /mc colony addOfficer command? [Default: true]
|
||||
canplayeruseaddofficercommand = true
|
||||
#Should players be allowed to use the /mc colony delete command? [Default: false]
|
||||
canplayerusedeletecolonycommand = false
|
||||
#Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false]
|
||||
canplayeruseresetcommand = false
|
||||
|
||||
#All configuration related to colony claims
|
||||
[claims]
|
||||
#minecolonies.config.maxColonySize.comment [Default: 20, min: 1, max: 250]
|
||||
# Default: 20
|
||||
# Range: 1 ~ 250
|
||||
maxColonySize = 200
|
||||
#minecolonies.config.minColonyDistance.comment [Default: 8, min: 1, max: 200]
|
||||
# Default: 8
|
||||
# Range: 1 ~ 200
|
||||
minColonyDistance = 32
|
||||
#minecolonies.config.initialColonySize.comment [Default: 4, min: 1, max: 15]
|
||||
# Default: 4
|
||||
# Range: 1 ~ 15
|
||||
initialColonySize = 5
|
||||
#Max distance (in blocks) from world spawn for a colony. [Default: 30000, min: 1000, max: 2147483647]
|
||||
# Default: 30000
|
||||
# Range: > 1000
|
||||
maxdistancefromworldspawn = 2147483647
|
||||
#Min distance (in blocks) from world spawn for a colony. [Default: 0, min: 0, max: 1000]
|
||||
# Default: 0
|
||||
# Range: 0 ~ 1000
|
||||
mindistancefromworldspawn = 100
|
||||
|
||||
#All configuration items related to the combat elements of MineColonies
|
||||
[combat]
|
||||
#minecolonies.config.dobarbariansspawn.comment [Default: true]
|
||||
dobarbariansspawn = true
|
||||
#minecolonies.config.barbarianhordedifficulty.comment [Default: 5, min: 0, max: 10]
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
barbarianhordedifficulty = 7
|
||||
#minecolonies.config.maxBarbarianSize.comment [Default: 80, min: 6, max: 400]
|
||||
# Default: 80
|
||||
# Range: 6 ~ 400
|
||||
maxBarbarianSize = 80
|
||||
#minecolonies.config.dobarbariansbreakthroughwalls.comment [Default: true]
|
||||
dobarbariansbreakthroughwalls = false
|
||||
#The average number of nights between raids. [Default: 14, min: 1, max: 50]
|
||||
# Default: 14
|
||||
# Range: 1 ~ 50
|
||||
averagenumberofnightsbetweenraids = 20
|
||||
#The minimum number of nights between raids. [Default: 10, min: 1, max: 30]
|
||||
# Default: 10
|
||||
# Range: 1 ~ 30
|
||||
minimumnumberofnightsbetweenraids = 10
|
||||
#Should mobs attack citizens? [Default: true]
|
||||
mobattackcitizens = true
|
||||
#minecolonies.config.shouldraiderbreakdoors.comment [Default: true]
|
||||
shouldraiderbreakdoors = true
|
||||
#Attack damage multiplier for Guards. [Default: 1.0, min: 0.1, max: 15.0]
|
||||
# Default: 1.0
|
||||
# Range: 0.1 ~ 15.0
|
||||
guardDamageMultiplier = 1.0
|
||||
#Health multiplier for all Guards. [Default: 1.0, min: 0.1, max: 5.0]
|
||||
# Default: 1.0
|
||||
# Range: 0.1 ~ 5.0
|
||||
guardhealthmult = 1.0
|
||||
#Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
|
||||
pvp_mode = false
|
||||
|
||||
#All permission configuration options
|
||||
[permissions]
|
||||
#Should colony protection be enabled? [Default: true]
|
||||
enablecolonyprotection = true
|
||||
#Independent from the colony protection, should explosions be turned off inside colonies? DAMAGE_NOTHING prevents explosions completely. DAMAGE_PLAYERS, allows explosions to damage players and hostile mobs, but not blocks or neutral or friendly mobs. DAMAGE_ENTITIES allows damage to all entities. DAMAGE_EVERYTHING allows explosions to damage entities and blocks. [Default: DAMAGE_ENTITIES, values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING]
|
||||
#Allowed Values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING
|
||||
turnoffexplosionsincolonies = "DAMAGE_ENTITIES"
|
||||
#Disables colony permissions if player has a given permission level. [Default: 2, min: 0, max: 4]
|
||||
# Default: 2
|
||||
# Range: 0 ~ 4
|
||||
permissioneventbypassminpermlevel = 2
|
||||
|
||||
#All configuration related to mod compatibility
|
||||
[compatibility]
|
||||
#When loading recipes, generate audit CSV files to help debug datapacks or extra mods. [Default: false]
|
||||
auditcraftingtags = false
|
||||
#Enable inventory debugging. [Default: false]
|
||||
debuginventories = false
|
||||
#Turn this on if you're using this world for blueprint building and scanning. [Default: false]
|
||||
blueprintbuildmode = false
|
||||
|
||||
#All configurations related to pathfinding
|
||||
[pathfinding]
|
||||
#Verbosity of pathfinding debug messages. [Default: 0, min: 0, max: 10]
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10
|
||||
pathfindingdebugverbosity = 0
|
||||
#Minimum number of consecutive rails for citizens to use them. [Default: 8, min: 5, max: 100]
|
||||
# Default: 8
|
||||
# Range: 5 ~ 100
|
||||
minimumrailstopath = 8
|
||||
#Amount of additional threads to be used for pathfinding. [Default: 1, min: 1, max: 10]
|
||||
# Default: 1
|
||||
# Range: 1 ~ 10
|
||||
pathfindingmaxthreadcount = 1
|
||||
|
||||
#minecolonies.config.requestSystem.comment
|
||||
[requestSystem]
|
||||
#Should the request system creatively resolve (if possible) when the player is required to resolve a request? This is a debugging tool and can take a very long time to resolve a request. [Default: false]
|
||||
creativeresolve = false
|
||||
@ -1,7 +0,0 @@
|
||||
[buildings]
|
||||
customCraftingModules = []
|
||||
|
||||
[worldGens]
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
emptyColoniesGenerationChance = 0.0
|
||||
@ -1,323 +0,0 @@
|
||||
["Possibility_of_Actions(Some_do_not_have_to_work)"]
|
||||
can_ChargeJump = false
|
||||
can_BreakfallReady = true
|
||||
can_CatLeap = true
|
||||
can_ClimbPoles = true
|
||||
can_ClimbUp = true
|
||||
can_ClingToCliff = true
|
||||
can_HideInBlock = true
|
||||
can_Crawl = true
|
||||
can_Dive = true
|
||||
can_Dodge = true
|
||||
can_FastRun = true
|
||||
can_FastSwim = true
|
||||
can_Flipping = true
|
||||
can_HangDown = true
|
||||
can_HorizontalWallRun = true
|
||||
can_JumpFromBar = true
|
||||
can_QuickTurn = true
|
||||
can_RideZipline = true
|
||||
can_Roll = true
|
||||
can_SkyDive = true
|
||||
can_Slide = true
|
||||
can_Tap = true
|
||||
can_Vault = true
|
||||
can_VerticalWallRun = true
|
||||
can_WallJump = true
|
||||
can_WallSlide = true
|
||||
can_StartSwimByCrawl = true
|
||||
|
||||
[Stamina_HUD_Configuration]
|
||||
#Allowed Values: Normal, Light, Hide
|
||||
stamina_hud_type = "Light"
|
||||
#horizontal alignment
|
||||
#Allowed Values: Left, Right
|
||||
align_h_s_hud = "Right"
|
||||
#vertical alignment
|
||||
#Allowed Values: Top, Bottom
|
||||
align_v_s_hud = "Bottom"
|
||||
hide_hud_if_stamina_infinite = true
|
||||
#Stamina HUD shows action charge rate, cool time or etc
|
||||
show_action_status_bar = true
|
||||
#Light stamina HUD shows always
|
||||
show_light_hud_always = false
|
||||
#horizontal offset of normal HUD
|
||||
# Default: 3
|
||||
# Range: 0 ~ 100
|
||||
offset_h_stamina_hud = 3
|
||||
#vertical offset of normal HUD
|
||||
# Default: 3
|
||||
# Range: 0 ~ 100
|
||||
offset_v_stamina_hud = 3
|
||||
#horizontal offset of light HUD
|
||||
# Default: 0
|
||||
# Range: -100 ~ 100
|
||||
offset_h_light_hud = 0
|
||||
#vertical offset of light HUD
|
||||
# Default: 0
|
||||
# Range: -100 ~ 100
|
||||
offset_v_light_hud = 0
|
||||
|
||||
[Animations]
|
||||
#Enable custom animations
|
||||
enable_animation = true
|
||||
#Enable custom animation of falling
|
||||
enable_falling_animation = false
|
||||
#Enable lean animation while FastRun
|
||||
enable_lean_animation_fast_run = true
|
||||
#Enable first-person-view animations
|
||||
enable_fpv_animation = false
|
||||
#Enable rotation of camera by Dodge
|
||||
enable_camera_rotation_dodge = false
|
||||
#Enable rotation of camera by Backward Wall-Jump
|
||||
enable_camera_rotation_back_wall_jump = true
|
||||
#Enable rotation of camera by Roll
|
||||
enable_camera_rotation_roll = true
|
||||
#Enable rotation of camera by Flipping
|
||||
enable_camera_rotation_flipping = false
|
||||
#Enable animation of camera by Vault
|
||||
enable_camera_animation_vault = false
|
||||
#Enable animation of camera by Horizontal-WallRun
|
||||
enable_camera_animation_h-wall-run = true
|
||||
#Enable animation of camera by Hang-Down
|
||||
enable_camera_animation_hang-down = true
|
||||
|
||||
[Animations.Animators]
|
||||
enable_ChargeJumpAnimator = false
|
||||
enable_JumpChargingAnimator = false
|
||||
enable_BackwardWallJumpAnimator = true
|
||||
enable_CatLeapAnimator = true
|
||||
enable_ClimbUpAnimator = true
|
||||
enable_ClingToCliffAnimator = true
|
||||
enable_CrawlAnimator = true
|
||||
enable_DiveAnimationHostAnimator = true
|
||||
enable_DiveIntoWaterAnimator = true
|
||||
enable_DodgeAnimator = true
|
||||
enable_FastRunningAnimator = true
|
||||
enable_FastSwimAnimator = true
|
||||
enable_FlippingAnimator = true
|
||||
enable_HideInBlockAnimator = true
|
||||
enable_HorizontalWallRunAnimator = true
|
||||
enable_JumpFromBarAnimator = true
|
||||
enable_HangAnimator = true
|
||||
enable_KongVaultAnimator = true
|
||||
enable_RideZiplineAnimator = true
|
||||
enable_RollAnimator = true
|
||||
enable_SlidingAnimator = true
|
||||
enable_SpeedVaultAnimator = true
|
||||
enable_TapAnimator = true
|
||||
enable_VerticalWallRunAnimator = true
|
||||
enable_WallJumpAnimator = true
|
||||
enable_WallSlideAnimator = true
|
||||
|
||||
[Control]
|
||||
#Control of Fast Run
|
||||
#Allowed Values: PressKey, Toggle, Auto
|
||||
fast-run_control = "PressKey"
|
||||
#Control of Crawl
|
||||
#Allowed Values: PressKey, Toggle
|
||||
crawl_control = "PressKey"
|
||||
#Control of Flipping
|
||||
#Allowed Values: PressRightAndLeft, TapMovementAndJump, PressFlippingKey
|
||||
flip_control = "TapMovementAndJump"
|
||||
#Control of Horizontal Wall Run
|
||||
#Allowed Values: PressKey, Auto
|
||||
h-wall-run_control = "PressKey"
|
||||
#Control of Wall Jump
|
||||
#Allowed Values: PressKey, ReleaseKey
|
||||
wall-jump_control = "PressKey"
|
||||
#Control of Cling To Cliff
|
||||
#Allowed Values: PressKey, Toggle
|
||||
cling-to-cliff_control = "PressKey"
|
||||
#Enable double-tapping ctrl for Dodge
|
||||
enable_double_tapping_for_dodge = false
|
||||
#Enable cooldown of wall jump
|
||||
enable_wall_jump_cooldown = true
|
||||
#Enable Crawl in air
|
||||
enable_crawl_in_air = true
|
||||
#Enable Vault in air
|
||||
enable_vault_in_air = true
|
||||
#Enable getting off steps while doing dodge
|
||||
can_get_off_steps_while_dodge = false
|
||||
#Enable Roll when creative mode (experimental)
|
||||
enable_roll_creative = false
|
||||
#Make Vault need Vault Key Pressed
|
||||
vault_needs_key_pressed = false
|
||||
#Make HideInBlock need player sneaking
|
||||
hideinblock_needs_sneaking = true
|
||||
#enable players to do actions needing Fast-Running by sprint
|
||||
substitute_sprint = false
|
||||
#acceptable walll angle of wall jump : `0` means you exactly opposite to wall, `180` allow you to wall jump for all angle
|
||||
# Default: 110
|
||||
# Range: 0 ~ 180
|
||||
acceptable_angle_wall_jump = 110
|
||||
#How long duration of dodge is deal as successive dodge
|
||||
# Default: 30
|
||||
# Range: > 0
|
||||
successive_dodge_cool_time = 30
|
||||
#Cool time of Dodge action
|
||||
# Default: 11
|
||||
# Range: > 11
|
||||
dodge_cool_time = 11
|
||||
#Max number of times of successive Dodge action
|
||||
# Default: 3
|
||||
# Range: > 1
|
||||
successive_dodge_count = 3
|
||||
#Window time of just time breakfall
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
justtime_breakfall_tick = 5
|
||||
#coyote time tick (how long tick player can behave like on ground after getting off ledge
|
||||
# Default: 3
|
||||
# Range: 0 ~ 20
|
||||
coyote_time = 3
|
||||
#Lowest fall distance needed to trigger breakfall movements
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 10.0
|
||||
lowest_fall_distance_for_breakfall = 2.0
|
||||
#How long distance breakfall can remove damage
|
||||
# Default: 6.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
max_breakfall_damage_remove_height = 6.0
|
||||
#Damage reduction rate of Breakfall
|
||||
# Default: 0.6
|
||||
# Range: 0.0 ~ 1.0
|
||||
max_breakfall_damage_reduction_rate = 0.6
|
||||
|
||||
[Modifier]
|
||||
#How long you can do Horizontal Wall Run
|
||||
# Default: 25
|
||||
# Range: 15 ~ 100
|
||||
wall-run_continuable_tick = 25
|
||||
#How long you can do Slide
|
||||
# Default: 15
|
||||
# Range: 10 ~ 60
|
||||
sliding_continuable_tick = 15
|
||||
#FastRun speed modifier
|
||||
# Default: 2.0
|
||||
# Range: 0.001 ~ 10.0
|
||||
fast-run_modifier = 2.0
|
||||
#FastSwim speed modifier
|
||||
# Default: 2.0
|
||||
# Range: 0.001 ~ 10.0
|
||||
fast-swim_modifier = 2.0
|
||||
#Dodge speed modifier
|
||||
# Default: 1.0
|
||||
# Range: 0.5 ~ 3.0
|
||||
dodge-speed_modifier = 1.0
|
||||
#SkyDive speed decreasement rate
|
||||
# Default: 0.98
|
||||
# Range: 0.001 ~ 1.0
|
||||
sky_dive-speed-decreasement = 0.98
|
||||
|
||||
[Other_Configuration]
|
||||
#Vault Animation(Dynamic is to select animation dynamically)
|
||||
#Allowed Values: SpeedVault, KongVault, Dynamic
|
||||
vault_animation_mode = "Dynamic"
|
||||
#Color theme of Setting GUI
|
||||
#Allowed Values: Red, Green, Blue, Yellow, Black
|
||||
gui_color_theme = "Blue"
|
||||
#Enable just timing effect of Breakfall
|
||||
enable_just_time_effect_breakfall = true
|
||||
#Enable sounds triggered by Action
|
||||
enable_sounds = true
|
||||
#Enable particles triggered by Action
|
||||
enable_particles = true
|
||||
#Enable particles triggered by just-time breakfall
|
||||
enable_particles_jt_breakfall = true
|
||||
#Enable block like rendering of zipline
|
||||
enable_3d_render_zipline = true
|
||||
#Notify if auto resynchronization of Limitation is executed
|
||||
notify_limitation_auto_resync = false
|
||||
#Whether ParCool is active
|
||||
parcool_activation = true
|
||||
|
||||
[Stamina]
|
||||
#Caution : Max stamina and stamina recovery config is removed because they became attributes.
|
||||
#Allowed Values: NONE, PARCOOL, HUNGER, PARAGLIDER, EPIC_FIGHT
|
||||
used_stamina = "PARCOOL"
|
||||
#Enable slowing down of stamina exhaustion
|
||||
enable_stamina_exhaustion_penalty = true
|
||||
|
||||
[Stamina.Consumption]
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_BreakfallReady = 0
|
||||
# Default: 200
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_CatLeap = 200
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ChargeJump = 100
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClimbPoles = 0
|
||||
# Default: 150
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClimbUp = 150
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClingToCliff = 2
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HideInBlock = 0
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Crawl = 0
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Dive = 0
|
||||
# Default: 80
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Dodge = 80
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_FastRun = 2
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_FastSwim = 3
|
||||
# Default: 80
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Flipping = 80
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HangDown = 3
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HorizontalWallRun = 2
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_JumpFromBar = 100
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_QuickTurn = 0
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_RideZipline = 2
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Roll = 100
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_SkyDive = 0
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Slide = 0
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Tap = 100
|
||||
# Default: 50
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Vault = 50
|
||||
# Default: 150
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_VerticalWallRun = 150
|
||||
# Default: 120
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_WallJump = 120
|
||||
# Default: 8
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_WallSlide = 8
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_StartSwimByCrawl = 0
|
||||
@ -1,227 +0,0 @@
|
||||
[Limitations]
|
||||
#Whether these limitations will be imposed to players
|
||||
limitation_imposed = false
|
||||
|
||||
[Limitations.Action_Permissions]
|
||||
permit_ChargeJump = false
|
||||
permit_BreakfallReady = true
|
||||
permit_CatLeap = true
|
||||
permit_ClimbPoles = true
|
||||
permit_ClimbUp = true
|
||||
permit_ClingToCliff = true
|
||||
permit_HideInBlock = true
|
||||
permit_Crawl = true
|
||||
permit_Dive = true
|
||||
permit_Dodge = true
|
||||
permit_FastRun = true
|
||||
permit_FastSwim = true
|
||||
permit_Flipping = true
|
||||
permit_HangDown = true
|
||||
permit_HorizontalWallRun = true
|
||||
permit_JumpFromBar = true
|
||||
permit_QuickTurn = true
|
||||
permit_RideZipline = true
|
||||
permit_Roll = true
|
||||
permit_SkyDive = true
|
||||
permit_Slide = true
|
||||
permit_Tap = true
|
||||
permit_Vault = true
|
||||
permit_VerticalWallRun = true
|
||||
permit_WallJump = true
|
||||
permit_WallSlide = true
|
||||
permit_StartSwimByCrawl = true
|
||||
|
||||
[Limitations.Stamina]
|
||||
#Allowed Values: NONE, PARCOOL, HUNGER, PARAGLIDER, EPIC_FIGHT
|
||||
forced_stamina = "NONE"
|
||||
#Permission of infinite stamina
|
||||
allow_infinite_stamina = true
|
||||
#Limitation of max stamina value
|
||||
# Default: 2147483647
|
||||
# Range: > 300
|
||||
max_stamina_limit = 2147483647
|
||||
#Limitation of max stamina recovery
|
||||
# Default: 2147483647
|
||||
# Range: > 1
|
||||
max_stamina_recovery_limit = 2147483647
|
||||
|
||||
[Limitations.Stamina.Least_Consumption]
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_BreakfallReady = 0
|
||||
# Default: 200
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_CatLeap = 200
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ChargeJump = 100
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClimbPoles = 0
|
||||
# Default: 150
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClimbUp = 150
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClingToCliff = 2
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HideInBlock = 0
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Crawl = 0
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Dive = 0
|
||||
# Default: 80
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Dodge = 80
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_FastRun = 2
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_FastSwim = 3
|
||||
# Default: 80
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Flipping = 80
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HangDown = 3
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HorizontalWallRun = 2
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_JumpFromBar = 100
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_QuickTurn = 0
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_RideZipline = 2
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Roll = 100
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_SkyDive = 0
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Slide = 0
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Tap = 100
|
||||
# Default: 50
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Vault = 50
|
||||
# Default: 150
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_VerticalWallRun = 150
|
||||
# Default: 120
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_WallJump = 120
|
||||
# Default: 8
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_WallSlide = 8
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_StartSwimByCrawl = 0
|
||||
|
||||
[Limitations.Control]
|
||||
#Allow disabling cooldown of wall jump
|
||||
allow_disabling_wall_jump_cooldown = true
|
||||
#How long duration of dodge is deal as successive dodge
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
least_successive_dodge_cool_time = 0
|
||||
#Cool time of Dodge action
|
||||
# Default: 11
|
||||
# Range: > 11
|
||||
least_dodge_cool_time = 11
|
||||
#Max number of times of successive Dodge action
|
||||
# Default: 2147483647
|
||||
# Range: > 1
|
||||
max_successive_dodge_count = 2147483647
|
||||
#Window time of just time breakfall
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
justtime_breakfall_tick = 5
|
||||
#Max coyote time tick (how long tick player can behave like on ground after getting off ledge
|
||||
# Default: 3
|
||||
# Range: 0 ~ 20
|
||||
max_coyote_time = 3
|
||||
#Lowest fall distance needed to trigger breakfall movements
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 10.0
|
||||
lowest_fall_distance_for_breakfall = 2.0
|
||||
#How long breakfall can remove damage
|
||||
# Default: 6.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
max_breakfall_damage_remove_height = 6.0
|
||||
#Damage reduction rate of Breakfall
|
||||
# Default: 0.6
|
||||
# Range: 0.0 ~ 1.0
|
||||
max_breakfall_damage_reduction_rate = 0.6
|
||||
|
||||
[Limitations.Control.Modifier]
|
||||
#How long you can do Horizontal Wall Run
|
||||
# Default: 40
|
||||
# Range: 15 ~ 100
|
||||
wall-run_continuable_tick = 40
|
||||
#How long you can do Slide
|
||||
# Default: 30
|
||||
# Range: 10 ~ 60
|
||||
sliding_continuable_tick = 30
|
||||
#FastRun speed modifier
|
||||
# Default: 2.0
|
||||
# Range: 0.001 ~ 10.0
|
||||
max_fast-run_modifier = 2.0
|
||||
#FastSwim speed modifier
|
||||
# Default: 2.0
|
||||
# Range: 0.001 ~ 10.0
|
||||
max_fast-swim_modifier = 2.0
|
||||
#Dodge speed modifier
|
||||
# Default: 1.0
|
||||
# Range: 0.5 ~ 3.0
|
||||
max_dodge-speed_modifier = 1.0
|
||||
#SkyDive speed decrease rate
|
||||
# Default: 0.98
|
||||
# Range: 0.001 ~ 1.0
|
||||
min_sky-dive_speed_decrease = 0.98
|
||||
|
||||
[Limitations.Control.Control]
|
||||
#Allow disabling cooldown of wall jump
|
||||
allow_disabling_wall_jump_cooldown = true
|
||||
#How long duration of dodge is deal as successive dodge
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
least_successive_dodge_cool_time = 0
|
||||
#Cool time of Dodge action
|
||||
# Default: 11
|
||||
# Range: > 11
|
||||
least_dodge_cool_time = 11
|
||||
#Max number of times of successive Dodge action
|
||||
# Default: 2147483647
|
||||
# Range: > 1
|
||||
max_successive_dodge_count = 2147483647
|
||||
#Window time of just time breakfall
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
justtime_breakfall_tick = 5
|
||||
#Max coyote time tick (how long tick player can behave like on ground after getting off ledge
|
||||
# Default: 3
|
||||
# Range: 0 ~ 20
|
||||
max_coyote_time = 3
|
||||
#Lowest fall distance needed to trigger breakfall movements
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 10.0
|
||||
lowest_fall_distance_for_breakfall = 2.0
|
||||
#How long breakfall can remove damage
|
||||
# Default: 6.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
max_breakfall_damage_remove_height = 6.0
|
||||
#Damage reduction rate of Breakfall
|
||||
# Default: 0.6
|
||||
# Range: 0.0 ~ 1.0
|
||||
max_breakfall_damage_reduction_rate = 0.6
|
||||
@ -1,141 +0,0 @@
|
||||
{
|
||||
"schema_version": "2",
|
||||
"default_packs": [
|
||||
"vanilla",
|
||||
"mod/punchy:resourcepacks/punchy",
|
||||
"fabric",
|
||||
"mod_resources",
|
||||
"moonlight:merged_pack",
|
||||
"mod/analogaudio:resourcepacks/3d_cassettes",
|
||||
"continuity:default",
|
||||
"mod/towntalk:respack",
|
||||
"mod/simplylight:optional_fullblock_ctm",
|
||||
"file/cubic-sun-moon-v1.8.5.zip",
|
||||
"file/Midnighttiggers-FCT-Default_1.20_V8.zip",
|
||||
"file/Nautilus3D-V2.2.zip",
|
||||
"file/-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip",
|
||||
"file/Comforts Modernized - V1.1.zip",
|
||||
"file/[1.5] Enhanced Boss Bars.zip",
|
||||
"file/Create Style Interface 1.21.zip",
|
||||
"file/Computer Craft Recreated v1.2.zip",
|
||||
"file/CreateSophStorage.zip",
|
||||
"file/CreateSophBackpacks.zip",
|
||||
"file/HyperPunchy-v2.5+.zip",
|
||||
"file/Refined Buckets 2.4.1.zip",
|
||||
"file/Refined_Create_Buckets_PV.zip",
|
||||
"file/Bray's Zombie Overhaul v1.4.zip",
|
||||
"file/Torches-Reimagined_v1.8.zip",
|
||||
"file/crops-3d(2).zip",
|
||||
"file/Fresh Flowers and Plants.zip"
|
||||
],
|
||||
"pack_overrides": {
|
||||
"vanilla": {
|
||||
"title": "\"Vanilla Assets\"",
|
||||
"description": "\"Resource pack from Minecraft\"",
|
||||
"default_position": "BOTTOM",
|
||||
"required": true
|
||||
},
|
||||
"mod/analogaudio:resourcepacks/3d_cassettes": {
|
||||
"required": true
|
||||
},
|
||||
"file/[1.5] Enhanced Boss Bars.zip": {
|
||||
"title": "\"Enhanced Boss Bars\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Midnighttiggers-FCT-Default_1.20_V8.zip": {
|
||||
"title": "\"Midnighttiggers FCT (Connected Textures)\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"mod/simplylight:optional_fullblock_ctm": {
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"continuity:default": {
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Computer Craft Recreated v1.2.zip": {
|
||||
"title": "\"Computer Craft Recreated\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip": {
|
||||
"title": "\"Fresh Moves\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Create Style Interface 1.21.zip": {
|
||||
"title": "\"Create Style Interface\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/CreateSophStorage.zip": {
|
||||
"title": "\"Create Sophisticated Storage\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/CreateSophBackpacks.zip": {
|
||||
"title": "\"Create Sophisticated Backpacks\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Nautilus3D-V2.2.zip": {
|
||||
"title": "\"Nautilus 3D\"",
|
||||
"force_compatible": true,
|
||||
"default_position": "BOTTOM",
|
||||
"required": true
|
||||
},
|
||||
"file/cubic-sun-moon-v1.8.5.zip": {
|
||||
"title": "\"Cubic Sun & Moon\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Comforts Modernized - V1.1.zip": {
|
||||
"title": "\"Comforts Modernized\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/HyperPunchy-v2.5+.zip": {
|
||||
"title": "\"Hyper Punchy\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Refined Buckets 2.4.1.zip": {
|
||||
"title": "\"Refined Buckets\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Refined_Create_Buckets_PV.zip": {
|
||||
"title": "\"Refined Create Buckets\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Bray's Zombie Overhaul v1.4.zip": {
|
||||
"title": "\"\u00A76Bray's Zombie Overhaul\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Torches-Reimagined_v1.8.zip": {
|
||||
"title": "\"\u00A7eTorches Reimagined\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/crops-3d(2).zip": {
|
||||
"title": "\"3D Crops\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/REVIVED_Farmer's Delight_crops_3D_R1.5.2-universal.zip": {
|
||||
"title": "\"Farmer's Delight 3D crops\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Fresh Flowers and Plants.zip": {
|
||||
"title": "\"Fresh Flowers and Plants\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,6 +0,0 @@
|
||||
{
|
||||
/* - default: SILENT
|
||||
- must be one of: SILENT, LOG_ONCE, LOG_ALWAYS
|
||||
*/
|
||||
"mode": "LOG_ONCE"
|
||||
}
|
||||
@ -1,218 +0,0 @@
|
||||
#Blueprint and template settings
|
||||
[item.blueprint]
|
||||
#Allowed blueprint types. Valid values are: BOTH, BLUEPRINT, and TEMPLATE
|
||||
#Allowed Values: BOTH, BLUEPRINT, TEMPLATE
|
||||
types_allowed = "BOTH"
|
||||
#When joining a new world, should players be given a blueprint package?
|
||||
#The blueprint package gives some blueprints when used (right-click).
|
||||
#To change what is given, override the starter_blueprints loot table.
|
||||
spawn_with_starter_blueprints = false
|
||||
|
||||
#Material book settings
|
||||
[item.material_book]
|
||||
#Give the player a material book when joining the world for the first time
|
||||
spawn_with_material_book = false
|
||||
|
||||
#Repair kit configs
|
||||
[item.repair_kits]
|
||||
|
||||
#Capacity is the number of materials that can be stored (all types combined)
|
||||
#Setting to zero would make the repair kit unusable.
|
||||
[item.repair_kits.capacity]
|
||||
# Default: 8
|
||||
# Range: > 0
|
||||
very_crude = 8
|
||||
# Default: 16
|
||||
# Range: > 0
|
||||
crude = 16
|
||||
# Default: 32
|
||||
# Range: > 0
|
||||
sturdy = 32
|
||||
# Default: 48
|
||||
# Range: > 0
|
||||
crimson = 48
|
||||
# Default: 64
|
||||
# Range: > 0
|
||||
azure = 64
|
||||
|
||||
#Efficiency is the percentage of the repair value used. Higher values mean less materials used.
|
||||
#Setting to zero would make the repair kit unusable.
|
||||
[item.repair_kits.efficiency]
|
||||
# Default: 0.30000001192092896
|
||||
# Range: 0.0 ~ 10.0
|
||||
very_crude = 0.30000001192092896
|
||||
# Default: 0.3499999940395355
|
||||
# Range: 0.0 ~ 10.0
|
||||
crude = 0.3499999940395355
|
||||
# Default: 0.4000000059604645
|
||||
# Range: 0.0 ~ 10.0
|
||||
sturdy = 0.4000000059604645
|
||||
# Default: 0.44999998807907104
|
||||
# Range: 0.0 ~ 10.0
|
||||
crimson = 0.44999998807907104
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 10.0
|
||||
azure = 0.5
|
||||
#Repair efficiency with loose materials if no repair kit is used.
|
||||
#Setting a value greater than zero makes repair kits optional.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 10.0
|
||||
missing = 0.0
|
||||
|
||||
#Settings for nerfed items.
|
||||
#You can give items reduced durability to encourage use of Silent Gear tools.
|
||||
#Changes require a restart!
|
||||
[nerfed_items]
|
||||
#Enable this feature. If false, the other settings in this group are ignored.
|
||||
enabled = true
|
||||
#Multiplies max durability by this value. If the result would be zero, a value of 1 is assigned.
|
||||
# Default: 0.05
|
||||
# Range: 0.0 ~ 1.0
|
||||
durability_multiplier = 0.8
|
||||
#Multiplies harvest speed by this value.
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
harvest_speed_multiplier = 0.9
|
||||
#These items will have reduced durability
|
||||
items = ["diamond_axe", "iron_axe", "golden_axe", "stone_axe", "wooden_axe", "diamond_hoe", "iron_hoe", "golden_hoe", "stone_hoe", "wooden_hoe", "diamond_pickaxe", "iron_pickaxe", "golden_pickaxe", "stone_pickaxe", "wooden_pickaxe", "diamond_shovel", "iron_shovel", "golden_shovel", "stone_shovel", "wooden_shovel", "diamond_sword", "iron_sword", "golden_sword", "stone_sword", "wooden_sword"]
|
||||
|
||||
#Settings for compound materials and compound makers
|
||||
[compounds]
|
||||
|
||||
[compounds.crude_mixer]
|
||||
#A multiplier applied to some numerical properties for compounds (crude alloys) made in the crude mixer.
|
||||
#A value less than 1 will reduce property values, a value greater than 1 will increase property values.
|
||||
# Default: 0.8
|
||||
# Range: 0.0 ~ 2.0
|
||||
property_multiplier = 0.85
|
||||
|
||||
#Settings for gear (tools, weapons, and armor)
|
||||
[gear]
|
||||
#If set to false all conversion recipes (type 'silentgear:conversion') will be disabled
|
||||
#An example of a conversion recipe is placing a vanilla stone pickaxe into a crafting grid to make a Silent Gear stone pickaxe
|
||||
#Note: This also affects conversion recipes added by data packs and other mods
|
||||
allow_conversion_recipes = true
|
||||
#Displays a message in chat, notifying the player that an item broke and hinting that it can be repaired
|
||||
send_broken_message = true
|
||||
#How frequently gear will recalculate properties as damaged
|
||||
#Higher numbers will cause more recalculations, allowing traits to update property values more often
|
||||
# Default: 10
|
||||
# Range: > 1
|
||||
damage_factor_levels = 10
|
||||
#If true, gear breaks permanently, like vanilla tools and armor
|
||||
breaks_permanently = false
|
||||
|
||||
[gear.enchanting]
|
||||
#Allow gear items to be enchanted by normal means (enchanting table, etc.)
|
||||
#There may still be other ways to obtain enchantments on gear items, depending on what other mods are installed.
|
||||
#Enchantments will not be removed from gear items that have them.
|
||||
allow_enchanting = true
|
||||
#Forcibly remove all enchantments from gear items. Enchantments added by traits will not be removed.
|
||||
#Enchantments will be removed during property recalculations, so items not in a player's inventory will not be affected.
|
||||
force_remove_enchantments = false
|
||||
|
||||
[gear.prospector_hammer]
|
||||
#The range in blocks the prospector hammer will search for blocks of interest
|
||||
# Default: 16
|
||||
# Range: 0 ~ 64
|
||||
range = 16
|
||||
|
||||
[gear.saw]
|
||||
#Caps how far the saw can look for blocks when chopping down trees. Try decreasing this if you get stack overflow exceptions.
|
||||
#Increasing this value is allowed, but not recommended unless you know what you are doing.
|
||||
# Default: 200
|
||||
# Range: > 0
|
||||
recursion_depth = 200
|
||||
|
||||
#Settings for AOE tools (hammer, excavator)
|
||||
#Match modes determine what blocks are considered similar enough to be mined together.
|
||||
#LOOSE: Break anything (you probably do not want this)
|
||||
#MODERATE: Break anything with the same harvest level
|
||||
#STRICT: Break only the exact same block
|
||||
[gear.aoe_tool]
|
||||
|
||||
[gear.aoe_tool.match_mode]
|
||||
#Match mode for most blocks
|
||||
#Allowed Values: LOOSE, MODERATE, STRICT
|
||||
standard = "MODERATE"
|
||||
#Match mode for ore blocks (anything in the forge:ores block tag)
|
||||
#Allowed Values: LOOSE, MODERATE, STRICT
|
||||
ores = "STRICT"
|
||||
|
||||
[gear.repairs]
|
||||
#Effectiveness of gear repairs done in an anvil. Set to 0 to disable anvil repairs.
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
anvil_effectiveness = 0.5
|
||||
|
||||
[gear.upgrades]
|
||||
#If true, upgrade parts may only be applied in an anvil.
|
||||
apply_in_anvil_only = false
|
||||
#If true, parts that are replaced (swapped out) of a gear item are not returned to the player and are instead destroyed.
|
||||
#This applies to the recipe where placing a gear item and a part into a crafting grid will swap out the part.
|
||||
destroy_swapped_parts = false
|
||||
|
||||
[trait.item_magnet]
|
||||
#Disable magnetic pull effects when the player is crouching/sneaking.
|
||||
disable_on_crouch = true
|
||||
|
||||
#Settings for the material grader
|
||||
[material_grader]
|
||||
#The median (most common, average) grade that a material grader with tier 1 catalyst will produce.
|
||||
#Higher tier catalysts will increase the median by one grade per tier past 1 (if 1 = C, 2 = B, etc.)
|
||||
#Allowed Values: NONE, E, D, C, B, A, S, SS, SSS, MAX
|
||||
median_grade = "B"
|
||||
#The standard deviation of grades the material grader will produce.
|
||||
#Grades are normally distributed, with the median grade being at the center of the bell curve.
|
||||
#Larger numbers will make both higher and lower grades more common.
|
||||
#Extremely large values may completely break the curve, yielding mostly the lowest and highest grades.
|
||||
# Default: 1.5
|
||||
# Range: 0.0 ~ 100.0
|
||||
standard_deviation = 1.5
|
||||
#If enabled, allows the material grader to grade the individual materials inside a gear part
|
||||
can_grade_parts = false
|
||||
|
||||
#Settings for the salvager
|
||||
[salvager]
|
||||
#If enabled, the salvager will automatically break down any parts returned by a gear item into their component materials.
|
||||
#Otherwise, the parts are returned and can be optionally salvaged individually.
|
||||
break_down_parts_with_gear = true
|
||||
|
||||
[salvager.part_loss_rate]
|
||||
#Minimum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
|
||||
#Rate depends on remaining durability.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
min = 0.3
|
||||
#Maximum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
|
||||
#Rate depends on remaining durability.
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
max = 0.9
|
||||
|
||||
#Settings for the starlight charger
|
||||
[starlight_charger]
|
||||
#The rate at which the starlight charger gathers energy during the night
|
||||
# Default: 100
|
||||
# Range: > 0
|
||||
charge_rate = 100
|
||||
#The maximum amount of energy the starlight charger can store
|
||||
# Default: 1000000
|
||||
# Range: > 0
|
||||
max_charge = 1000000
|
||||
#The time of day the starlight charger can gather energy
|
||||
#Allowed Values: DAYTIME, NIGHTTIME, ANYTIME
|
||||
work_time = "NIGHTTIME"
|
||||
#If true, the starlight charger only works with a clear view of the sky above it
|
||||
requires_view_of_sky = true
|
||||
#If enabled, allows the starlight charger to charge the individual materials inside a gear part
|
||||
can_charge_parts = false
|
||||
|
||||
[debug.logging]
|
||||
#Log property calculations in the log file every time gear properties are recalculated
|
||||
properties = false
|
||||
|
||||
[other]
|
||||
#Shows a "WIP" (work in progress) label in the tooltip of certain unfinished, but usable blocks and items
|
||||
#Set to false to remove the text from tooltips
|
||||
show_wip_text = true
|
||||
@ -1,111 +0,0 @@
|
||||
// Check documentation for more information with examples
|
||||
// https://github.com/lukaskabc/SimpleCustomEarlyLoading#configuration
|
||||
{
|
||||
// texture elements to render
|
||||
"elements": [
|
||||
// note that order matters - elements are rendered from top to bottom
|
||||
// lower elements will be rendered over the higher ones
|
||||
{
|
||||
// example background
|
||||
// you can also specify multiple images from which a random one will be picked
|
||||
// "image": ["stellarview.png", "another.png", "yet_another.png"],
|
||||
"image": "bg.png",
|
||||
// "display_conditions": [
|
||||
// // a list of conditions, when any of the conditions is met, the element will be rendered
|
||||
// // the condition result can be negated with "negate": true
|
||||
// // the condition can also be activated only once and hold forever after that with "hold_after_trigger": true
|
||||
// {
|
||||
// "type": "LOADING_PERCENTAGE", // renders the element when the Minecraft loading progress percentage is in the defined range
|
||||
// "minimum": 0,
|
||||
// "minimumInclusive": false,
|
||||
// "maximum": 50,
|
||||
// "maximumInclusive": true,
|
||||
// },
|
||||
// {
|
||||
// "type": "LOADING_STAGE", // renders the element when any active loading stage contains any of the defined keywords (stages below)
|
||||
// // the match is not case sensitive
|
||||
// "stages": [
|
||||
// // Note that some stages may occure concurently or in a different order
|
||||
// // some of the options for example are:
|
||||
// "Scanning mod candidates",
|
||||
// "Launching minecraft",
|
||||
// "Loading bootstrap resources",
|
||||
// "Loading mods",
|
||||
// "Mod Construction",
|
||||
// "Mod Construction: Deferred Queue",
|
||||
// "Registry initialization",
|
||||
// "Config loading",
|
||||
// "Minecraft Progress",
|
||||
// "Sided setup"
|
||||
// ]
|
||||
// }
|
||||
// ],
|
||||
"position": {
|
||||
// define which point in the image should be aligned at x, y position on the window
|
||||
// Possible values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, CENTER, TOP_CENTER, BOTTOM_CENTER, LEFT_CENTER, RIGHT_CENTER
|
||||
"position_anchor": "TOP_LEFT",
|
||||
// The unit for x, y position PIXELS or PERCENTAGE (percentage of the window values: 0-100)
|
||||
// the position unit can also be defined for each coordinate separately position_unit_x, position_unit_y
|
||||
"position_unit": "PIXELS",
|
||||
// The position of the anchor on the screen in position_unit
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
// The unit for width, height - PIXELS or PERCENTAGE (again, percantage of the window) - can't be defined separately
|
||||
"size_unit": "PERCENTAGE",
|
||||
// "keep_aspect_ratio": false, // to disable maintaining aspect ratio (enabled by default)
|
||||
// The width and height of the image in size_unit
|
||||
// if you specify both values, the aspect ratio is not preserved
|
||||
// if you specify only one value, the other is calculated to preserve the aspect ratio
|
||||
"width": 100,
|
||||
"height": 100
|
||||
}
|
||||
},
|
||||
{
|
||||
// the loading text should be centered and poistioned at 60% from the top of the window
|
||||
// loading.png is also available if you want the text without animation
|
||||
"image": "loading.apng",
|
||||
// APNG texture can also be rendered based on the loading progress
|
||||
// if the APNG texture has 100 frames, each frame will be rendered at each percentage of the loading progress (so frame 50 will be rendered at 50% loading progress)
|
||||
// GAME_LOADING_IMAGE uses minecraft loading progress, note that this progress is AFTER the early loading
|
||||
// TOTAL_LOADING_IMAGE uses heuristic based on known loading phases to estimate the total loading progress,
|
||||
// that includes the early loading AND minecraft loading in total
|
||||
// "type": "TOTAL_LOADING_IMAGE" // or "GAME_LOADING_IMAGE"
|
||||
"position": {
|
||||
// using bottom center alignes the bottom of the loading text to the 60%
|
||||
// this comes handy as we want to render the loading bar below it
|
||||
"position_anchor": "BOTTOM_CENTER",
|
||||
"position_unit": "PERCENTAGE",
|
||||
"x": 50,
|
||||
"y": 60,
|
||||
"size_unit": "PERCENTAGE",
|
||||
// the loading text should be 25% of the window width
|
||||
"width": 25
|
||||
}
|
||||
}
|
||||
],
|
||||
// "progress_bar": null to remove the default progress bar element
|
||||
"progress_bar": {
|
||||
// 3 is also default when the value is not specified
|
||||
"bar_count": 3,
|
||||
"position": {
|
||||
"position_anchor": "TOP_CENTER",
|
||||
"position_unit": "PERCENTAGE",
|
||||
"x": 50,
|
||||
"y": 65
|
||||
// custom width and height is not supported
|
||||
}
|
||||
},
|
||||
"performance_bar": true,
|
||||
"fox": false,
|
||||
"log_messages": true,
|
||||
"forge_version": false
|
||||
// I dont think it would be nice to remove the mojang logo and change the branding, so I am not allowing it here
|
||||
|
||||
// When specified, the window resolution will be fixed
|
||||
// if omited, the window resolution will match the window size in fml.toml
|
||||
// also note that this resolution is for the frame buffer, some height of the window is taken by the window header
|
||||
// so if you set the height of the monitor, you will get black bars on sides
|
||||
// since the frame buffer will be actually higher than the space in the window
|
||||
// "resolution_width": 854,
|
||||
// "resolution_height": 480
|
||||
}
|
||||
|
Before Width: | Height: | Size: 2.0 MiB |
@ -1,12 +0,0 @@
|
||||
#Only enable if you want to test the experimental backup system.
|
||||
enabled = true
|
||||
#Defines the backup type.
|
||||
#- FULL_BACKUPS - every backup is a full backup.
|
||||
#- INCREMENTAL - backup only files changed since the last backup
|
||||
#- DIFFERENTIAL - backup only files changed since the last full backup
|
||||
#Allowed Values: FULL_BACKUPS, INCREMENTAL, DIFFERENTIAL
|
||||
backupType = "INCREMENTAL"
|
||||
#The max amount of backup chains to keep.
|
||||
# Default: 10
|
||||
# Range: 1 ~ 32767
|
||||
backupChainsToKeep = 10
|
||||
@ -1,90 +0,0 @@
|
||||
#If set false, no backups are being made.
|
||||
enabled = true
|
||||
#Experimental setting available, look at 'simplebackups-common-experimental.toml' to help testing
|
||||
#Defines the backup type.
|
||||
#- FULL_BACKUPS - always creates full backups
|
||||
#- MODIFIED_SINCE_LAST - only saves the files which changed since last (partial) backup !!! You need to adjust fullBackupTimer properly, otherwise you may lose a lot of your backup (or use the experimental setting) !!!
|
||||
#- MODIFIED_SINCE_FULL - saves all files which changed after the last full backup
|
||||
#Allowed Values: FULL_BACKUPS, MODIFIED_SINCE_LAST, MODIFIED_SINCE_FULL
|
||||
backupType = "FULL_BACKUPS"
|
||||
#Should a save-all be forced before backup?
|
||||
saveAll = true
|
||||
#Should log lines written to logs/latest.log during backup be stored inside the backup archive as latest.log?
|
||||
captureLatestLog = true
|
||||
#How often should a full backup be created if only modified files should be saved? This creates a full backup when x minutes are over and the next backup needs to be done. Once a year is default.
|
||||
# Default: 525960
|
||||
# Range: 1 ~ 5259600
|
||||
fullBackupTimer = 525960
|
||||
#Experimental setting available, look at 'simplebackups-common-experimental.toml' to help testing
|
||||
#The max amount of backup files to keep.
|
||||
# Default: 10
|
||||
# Range: 1 ~ 32767
|
||||
backupsToKeep = 10
|
||||
#The time between two backups in minutes
|
||||
#5 = each 5 minutes
|
||||
#60 = each hour
|
||||
#1440 = each day
|
||||
# Default: 120
|
||||
# Range: 1 ~ 32767
|
||||
timer = 180
|
||||
#Compression level:
|
||||
# 0 = no compression (low CPU usage, larger files)
|
||||
# 9 = maximum compression (high CPU usage, smaller files)
|
||||
# -1 = default; balances speed and compression (recommended)
|
||||
# Default: -1
|
||||
# Range: -1 ~ 9
|
||||
compressionLevel = -1
|
||||
#Should message be sent when backup is in the making?
|
||||
sendMessages = true
|
||||
#The max size of storage the backup folder. If it takes more storage, old files will be deleted.
|
||||
#Needs to be written as <number><space><storage type>
|
||||
#Valid storage types: B, KB, MB, GB, TB
|
||||
maxDiskSize = "30 GB"
|
||||
#Used to define the output path.
|
||||
outputPath = "simplebackups"
|
||||
#Create backups, even if nobody is online
|
||||
noPlayerBackups = false
|
||||
#How many backups should be created after the last player left? Set to 0 to disable.
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
noPlayerBackupCount = 1
|
||||
#The time between two backups when no player is online. 0 means the same as the "timer" setting.
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
noPlayerBackupTimer = 0
|
||||
#Should sub-directories be generated for each world?
|
||||
#Keep in mind that all configs above, including backupsToKeep and maxDiskSize, will be calculated for each sub directory.
|
||||
createSubDirs = true
|
||||
#Use an internal tick counter instead of the real world time. The value of the timer will be converted to ticks. When the timer is over, the backup will be created.
|
||||
#Keep in mind that lagging servers will result in larger gaps between two backups, e.g. 10 FPS in average will result in double the time set between backups.
|
||||
useTickCounter = false
|
||||
|
||||
#WARNING This configuration should stay as default if backups are not monitored properly.
|
||||
[error_handling]
|
||||
#I/O Errors will be collected and print into the chat. The mod tries to complete the backup with as many files as possible. Otherwise, it will abort after the first error.
|
||||
collectErrors = true
|
||||
#If collectErrors is 'false', backups with errors will be deleted immediately to prevent deleting valid backups.
|
||||
deleteUnfinishedBackup = true
|
||||
|
||||
#WARNING Please check your configuration before using permanently.
|
||||
#The backup system will ignore these paths and files.
|
||||
[to_ignore]
|
||||
#All directories that should be excluded from backups
|
||||
#Format: Enter paths relative to the world directory (e.g., 'logs', 'data/cache')
|
||||
#All files within these directories will also be excluded
|
||||
ignored_paths = []
|
||||
#Specific files that should be excluded from backups
|
||||
#Format: Enter complete file paths relative to the world directory (e.g., 'level.dat_old', 'stats/player.json')
|
||||
#Use this for individual files rather than entire directories
|
||||
ignored_files = []
|
||||
#Regular expression pattern to exclude matching files from backups
|
||||
#All files with paths matching this pattern will be skipped
|
||||
#Example: '.*\.temp$' excludes all files ending with .temp
|
||||
#Leave empty to disable regex-based file exclusion
|
||||
ignored_files_regex = ""
|
||||
|
||||
[mod_compat]
|
||||
#Should backup notifications be sent to Discord by using mc2discord? (needs to be installed)
|
||||
mc2discord = true
|
||||
#Should only worlds be backed up that are marked as favorite by Cherished Worlds mod?
|
||||
onlyFavorites = false
|
||||
@ -1,68 +0,0 @@
|
||||
{
|
||||
"foodItems": {
|
||||
"entries": [],
|
||||
"isWhitelist": false
|
||||
},
|
||||
"trackCount": 64,
|
||||
"resetOnDeath": true,
|
||||
"limitProgressionToSurvival": false,
|
||||
"minFoodsToActivate": 0,
|
||||
"benefits": [
|
||||
{
|
||||
"threshold": 3,
|
||||
"benefit": "{key:\"minecraft:generic.max_health\",op:0,type:\"att\",val:2.0d}"
|
||||
},
|
||||
{
|
||||
"threshold": 5,
|
||||
"benefit": "{key:\"minecraft:strength\",type:\"eff\",val:0.0d}"
|
||||
},
|
||||
{
|
||||
"threshold": 7,
|
||||
"benefit": "{key:\"minecraft:regeneration\",type:\"eff\",val:0.0d}"
|
||||
},
|
||||
{
|
||||
"threshold": 10,
|
||||
"benefit": "{key:\"minecraft:speed\",type:\"eff\",val:0.0d}"
|
||||
},
|
||||
{
|
||||
"threshold": 13,
|
||||
"benefit": "{key:\"minecraft:generic.armor_toughness\",op:0,type:\"att\",val:2.0d}"
|
||||
},
|
||||
{
|
||||
"threshold": 18,
|
||||
"benefit": "{key:\"minecraft:strength\",type:\"eff\",val:1.0d}"
|
||||
},
|
||||
{
|
||||
"threshold": 25,
|
||||
"benefit": "{key:\"minecraft:generic.max_health\",op:0,type:\"att\",val:2.0d}"
|
||||
},
|
||||
{
|
||||
"threshold": 31,
|
||||
"benefit": "{key:\"minecraft:generic.max_health\",op:0,type:\"att\",val:2.0d}"
|
||||
}
|
||||
],
|
||||
"detriments": [],
|
||||
"shouldExcludedCount": true,
|
||||
"complexityStandardNutrition": 5,
|
||||
"complexityStandardSaturation": 6,
|
||||
"complexityBenefitEffectModifier": 0.2,
|
||||
"complexityNeutralEffectModifier": 0,
|
||||
"complexityHarmEffectModifier": -0.2,
|
||||
"trackedFoodDiversityDecay": true,
|
||||
"disableDiversityCalculations": false,
|
||||
"disabledDefaultDiversity": 1,
|
||||
"foodDiversity": [
|
||||
{
|
||||
"ingredient": "{id:\"item\",item:\"minecraft:golden_carrot\"}",
|
||||
"diversity": 2
|
||||
},
|
||||
{
|
||||
"ingredient": "{id:\"item\",item:\"minecraft:golden_apple\"}",
|
||||
"diversity": 2
|
||||
},
|
||||
{
|
||||
"ingredient": "{id:\"item\",item:\"minecraft:enchanted_golden_apple\"}",
|
||||
"diversity": 5
|
||||
}
|
||||
]
|
||||
}
|
||||
@ -1,590 +0,0 @@
|
||||
#Server Settings
|
||||
[server]
|
||||
#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
|
||||
disallowedItems = []
|
||||
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks
|
||||
containerItemsDisallowed = false
|
||||
#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
|
||||
noInteractionBlocks = []
|
||||
#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
|
||||
noConnectionBlocks = []
|
||||
#If true, disallows all blocks from connecting to backpacks
|
||||
allBlockConnectionsDisallowed = false
|
||||
#Maximum number of upgrades of type per backpack in format of "UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
|
||||
maxUpgradesPerStorage = ["jukebox_upgrades|1", "stack_upgrades|3", "furnace_upgrades|1"]
|
||||
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
|
||||
itemFluidHandlerEnabled = true
|
||||
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
|
||||
allowOpeningOtherPlayerBackpacks = true
|
||||
#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
|
||||
itemDisplayDisabled = false
|
||||
#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
|
||||
tickDedupeLogicDisabled = false
|
||||
#Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems)
|
||||
canBePlacedInContainerItems = false
|
||||
|
||||
#Leather Backpack Settings
|
||||
[server.leatherBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
# Default: 27
|
||||
# Range: 1 ~ 144
|
||||
inventorySlotCount = 27
|
||||
#Number of upgrade slots in the backpack
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Copper Backpack Settings
|
||||
[server.copperBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
# Default: 45
|
||||
# Range: 1 ~ 144
|
||||
inventorySlotCount = 54
|
||||
#Number of upgrade slots in the backpack
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 4
|
||||
|
||||
#Iron Backpack Settings
|
||||
[server.ironBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
# Default: 54
|
||||
# Range: 1 ~ 144
|
||||
inventorySlotCount = 81
|
||||
#Number of upgrade slots in the backpack
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Gold Backpack Settings
|
||||
[server.goldBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
# Default: 81
|
||||
# Range: 1 ~ 144
|
||||
inventorySlotCount = 108
|
||||
#Number of upgrade slots in the backpack
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 6
|
||||
|
||||
#Diamond Backpack Settings
|
||||
[server.diamondBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
# Default: 108
|
||||
# Range: 1 ~ 144
|
||||
inventorySlotCount = 120
|
||||
#Number of upgrade slots in the backpack
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Netherite Backpack Settings
|
||||
[server.netheriteBackpack]
|
||||
#Number of inventory slots in the backpack
|
||||
# Default: 120
|
||||
# Range: 1 ~ 144
|
||||
inventorySlotCount = 144
|
||||
#Number of upgrade slots in the backpack
|
||||
# Default: 7
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 10
|
||||
|
||||
#Compacting Upgrade Settings
|
||||
[server.compactingUpgrade]
|
||||
#Number of Compacting Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Compacting Upgrade Settings
|
||||
[server.advancedCompactingUpgrade]
|
||||
#Number of Advanced Compacting Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Deposit Upgrade Settings
|
||||
[server.depositUpgrade]
|
||||
#Number of Deposit Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Deposit Upgrade Settings
|
||||
[server.advancedDepositUpgrade]
|
||||
#Number of Advanced Deposit Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Feeding Upgrade Settings
|
||||
[server.feedingUpgrade]
|
||||
#Number of Feeding Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Feeding Upgrade Settings
|
||||
[server.advancedFeedingUpgrade]
|
||||
#Number of Advanced Feeding Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Filter Upgrade Settings
|
||||
[server.filterUpgrade]
|
||||
#Number of Filter Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Filter Upgrade Settings
|
||||
[server.advancedFilterUpgrade]
|
||||
#Number of Advanced Filter Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Magnet Upgrade Settings
|
||||
[server.magnetUpgrade]
|
||||
#Number of Magnet Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
#Range around storage in blocks at which magnet will pickup items
|
||||
# Default: 3
|
||||
# Range: 1 ~ 20
|
||||
magnetRange = 3
|
||||
|
||||
#Advanced Magnet Upgrade Settings
|
||||
[server.advancedMagnetUpgrade]
|
||||
#Number of Advanced Magnet Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
#Range around storage in blocks at which magnet will pickup items
|
||||
# Default: 5
|
||||
# Range: 1 ~ 20
|
||||
magnetRange = 5
|
||||
|
||||
#Pickup Upgrade Settings
|
||||
[server.pickupUpgrade]
|
||||
#Number of Pickup Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Pickup Upgrade Settings
|
||||
[server.advancedPickupUpgrade]
|
||||
#Number of Advanced Pickup Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Refill Upgrade Settings
|
||||
[server.refillUpgrade]
|
||||
#Number of Refill Upgrade's filter slots
|
||||
# Default: 6
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 6
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Refill Upgrade Settings
|
||||
[server.advancedRefillUpgrade]
|
||||
#Number of Advanced Refill Upgrade's filter slots
|
||||
# Default: 12
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 12
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Restock Upgrade Settings
|
||||
[server.restockUpgrade]
|
||||
#Number of Restock Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Restock Upgrade Settings
|
||||
[server.advancedRestockUpgrade]
|
||||
#Number of Advanced Restock Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Void Upgrade Settings
|
||||
[server.voidUpgrade]
|
||||
#Number of Void Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
#Determines whether void upgrade allows voiding always or it only has overflow options
|
||||
voidAlwaysEnabled = true
|
||||
|
||||
#Advanced Void Upgrade Settings
|
||||
[server.advancedVoidUpgrade]
|
||||
#Number of Advanced Void Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
#Determines whether void upgrade allows voiding always or it only has overflow options
|
||||
voidAlwaysEnabled = true
|
||||
|
||||
#Stack Upgrade Settings
|
||||
[server.stackUpgrade]
|
||||
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
|
||||
nonStackableItems = ["minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
|
||||
|
||||
#Smelting Upgrade Settings
|
||||
[server.smeltingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Smoking Upgrade Settings
|
||||
[server.smokingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Blasting Upgrade Settings
|
||||
[server.blastingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Auto-Smelting Upgrade Settings
|
||||
[server.autoSmeltingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Auto-Smoking Upgrade Settings
|
||||
[server.autoSmokingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Auto-Blasting Upgrade Settings
|
||||
[server.autoBlastingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Inception Upgrade Settings
|
||||
[server.inceptionUpgrade]
|
||||
#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
|
||||
upgradesUseInventoriesOfBackpacksInBackpack = true
|
||||
#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
|
||||
upgradesInContainedBackpacksAreFunctional = true
|
||||
|
||||
#Tool Swapper Upgrade Settings
|
||||
[server.toolSwapperUpgrade]
|
||||
#Number of Tool Swapper Upgrade's filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 8
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Tank Upgrade Settings
|
||||
[server.tankUpgrade]
|
||||
#Capacity in mB the tank upgrade will have per row of storage slots
|
||||
# Default: 4000
|
||||
# Range: 500 ~ 20000
|
||||
capacityPerSlotRow = 4000
|
||||
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 5.0
|
||||
stackMultiplierRatio = 1.0
|
||||
#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
|
||||
# Default: 20
|
||||
# Range: 1 ~ 100
|
||||
autoFillDrainContainerCooldown = 20
|
||||
#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
|
||||
# Default: 20
|
||||
# Range: 1 ~ 1000
|
||||
maxInputOutput = 20
|
||||
#Energy in FE the battery upgrade will have per row of storage slots
|
||||
# Default: 10000
|
||||
# Range: 500 ~ 50000
|
||||
energyPerSlotRow = 10000
|
||||
|
||||
#Pump Upgrade Settings
|
||||
[server.pumpUpgrade]
|
||||
#Number of fluid filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 4
|
||||
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
|
||||
# Default: 20
|
||||
# Range: 1 ~ 1000
|
||||
maxInputOutput = 20
|
||||
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 5.0
|
||||
stackMultiplierRatio = 1.0
|
||||
|
||||
#Xp Pump Upgrade Settings
|
||||
[server.xpPumpUpgrade]
|
||||
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
|
||||
mendingOn = true
|
||||
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
|
||||
# Default: 5
|
||||
# Range: 1 ~ 20
|
||||
maxXpPointsPerMending = 5
|
||||
|
||||
#Advanced Jukebox Upgrade Settings
|
||||
[server.advancedJukeboxUpgrade]
|
||||
#Number of slots for discs in jukebox upgrade
|
||||
# Default: 12
|
||||
# Range: 1 ~ 16
|
||||
numberOfSlots = 12
|
||||
#Number of lots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Alchemy Upgrade Settings
|
||||
[server.alchemyUpgrade]
|
||||
#Number of Alchemy Upgrade's filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 4
|
||||
|
||||
#Advanced Alchemy Upgrade Settings
|
||||
[server.advancedAlchemyUpgrade]
|
||||
#Number of Advanced Alchemy Upgrade's filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 8
|
||||
|
||||
#Settings for Spawning Entities with Backpack
|
||||
[server.entityBackpackAdditions]
|
||||
#Chance of an entity spawning with Backpack
|
||||
# Default: 0.01
|
||||
# Range: 0.0 ~ 1.0
|
||||
chance = 0.01
|
||||
#Turns on/off addition of loot into backpacks
|
||||
addLoot = true
|
||||
#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
|
||||
buffWithPotionEffects = true
|
||||
#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
|
||||
buffHealth = true
|
||||
#Turns on/off equipping the entity that wears backpack with armor. What armor material and how enchanted it is scales based on backpack tier the mob wears.
|
||||
equipWithArmor = true
|
||||
#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
|
||||
entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"]
|
||||
#List of music discs that are not supposed to be played by entities
|
||||
discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
|
||||
#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
|
||||
playJukebox = true
|
||||
#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
|
||||
dropToFakePlayers = false
|
||||
#Chance of mob dropping backpack when killed by player
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
backpackDropChance = 0.5
|
||||
#Chance increase per looting level of mob dropping backpack
|
||||
# Default: 0.15
|
||||
# Range: 0.0 ~ 0.3
|
||||
lootingChanceIncreasePerLevel = 0.15
|
||||
#Weight of selecting a Leather Backpack when an entity spawns with a backpack
|
||||
# Default: 625
|
||||
# Range: 0 ~ 9999
|
||||
leatherWeight = 625
|
||||
#Weight of selecting a Copper Backpack when an entity spawns with a backpack
|
||||
# Default: 250
|
||||
# Range: 0 ~ 9999
|
||||
copperWeight = 250
|
||||
#Weight of selecting a Iron Backpack when an entity spawns with a backpack
|
||||
# Default: 125
|
||||
# Range: 0 ~ 9999
|
||||
ironWeight = 125
|
||||
#Weight of selecting a Gold Backpack when an entity spawns with a backpack
|
||||
# Default: 25
|
||||
# Range: 0 ~ 9999
|
||||
goldWeight = 25
|
||||
#Weight of selecting a Diamond Backpack when an entity spawns with a backpack
|
||||
# Default: 5
|
||||
# Range: 0 ~ 9999
|
||||
diamondWeight = 5
|
||||
#Weight of selecting a Netherite Backpack when an entity spawns with a backpack
|
||||
# Default: 1
|
||||
# Range: 0 ~ 9999
|
||||
netheriteWeight = 1
|
||||
#Minimum tier of backpack mobs are equipped with at mid local difficulty (above 1/3 of max, 0 is leather)
|
||||
# Default: 1
|
||||
# Range: 0 ~ 6
|
||||
minBackpackTierMidDifficulty = 1
|
||||
#Minimum tier of backpack mobs are equipped with at high local difficulty (above 2/3 of max, 0 is leather)
|
||||
# Default: 2
|
||||
# Range: 0 ~ 6
|
||||
minBackpackTierHighDifficulty = 2
|
||||
#If local difficulty is taken into consideration when determining the difficulty. If local difficulty is high enough then it will use difficulty settings above
|
||||
localDifficultyEffectsBackpackSpawns = true
|
||||
|
||||
[server.nerfs]
|
||||
#Determines if too many backpacks in player's inventory cause slowness to the player
|
||||
tooManyBackpacksSlowness = true
|
||||
#Maximum number of backpacks in player's inventory that will not cause slowness
|
||||
# Default: 3
|
||||
# Range: 1 ~ 27
|
||||
maxNumberOfBackpacks = 2
|
||||
#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
|
||||
# Default: 1.0
|
||||
# Range: 0.1 ~ 5.0
|
||||
slownessLevelsPerAdditionalBackpack = 1.5
|
||||
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
|
||||
onlyWornBackpackTriggersUpgrades = true
|
||||
#Effect that is applied to player when they have too many backpacks. Can be any effect including modded ones like overencumbered effect some mods have.
|
||||
nerfEffect = "minecraft:slowness"
|
||||
@ -1,857 +0,0 @@
|
||||
#Server Settings
|
||||
[server]
|
||||
#Limit of maximum number of upgrades of type per storage in format of "StorageType|UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
|
||||
maxUpgradesPerStorage = ["barrel|jukebox_upgrades|1", "barrel|stack_upgrades|2", "barrel|furnace_upgrades|1", "shulker_box|jukebox_upgrades|1", "shulker_box|stack_upgrades|2", "shulker_box|furnace_upgrades|1", "chest|jukebox_upgrades|1", "chest|stack_upgrades|2", "chest|furnace_upgrades|1", "limited_barrel|jukebox_upgrades|1", "limited_barrel|furnace_upgrades|1"]
|
||||
#Threshold of item entities dropped from chest / barrel above which breaking is canceled (unless shift is pressed) and a message explains there would be many drops and packing tape should be used
|
||||
# Default: 200
|
||||
# Range: 0 ~ 1000
|
||||
tooManyItemEntityDrops = 200
|
||||
#Determines if limited barrel counts can be dyed to change their color
|
||||
limitedBarrelCountDyeingEnabled = true
|
||||
#Defines the maximum range of the controller at which it connects storage blocks to multiblock
|
||||
# Default: 15
|
||||
# Range: 4 ~ 64
|
||||
controllerRange = 20
|
||||
|
||||
#Wood Barrel Settings
|
||||
[server.WoodBarrel]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 27
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 27
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Copper Barrel Settings
|
||||
[server.CopperBarrel]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 45
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 54
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 4
|
||||
|
||||
#Iron Barrel Settings
|
||||
[server.IronBarrel]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 54
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 81
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Gold Barrel Settings
|
||||
[server.GoldBarrel]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 81
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 108
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 6
|
||||
|
||||
#Diamond Barrel Settings
|
||||
[server.DiamondBarrel]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 108
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 132
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 4
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Netherite Barrel Settings
|
||||
[server.NetheriteBarrel]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 132
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 180
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 10
|
||||
|
||||
#Limited Barrel I Settings
|
||||
[server.LimitedBarrelI]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 32
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 32
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Limited Copper Barrel I Settings
|
||||
[server.LimitedCopperBarrelI]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 53
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 64
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 4
|
||||
|
||||
#Limited Iron Barrel I Settings
|
||||
[server.LimitedIronBarrelI]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 64
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 96
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Limited Gold Barrel I Settings
|
||||
[server.LimitedGoldBarrelI]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 96
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 128
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 6
|
||||
|
||||
#Limited Diamond Barrel I Settings
|
||||
[server.LimitedDiamondBarrelI]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 128
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 160
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 4
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Limited Netherite Barrel I Settings
|
||||
[server.LimitedNetheriteBarrelI]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 160
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 192
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 10
|
||||
|
||||
#Limited Barrel II Settings
|
||||
[server.LimitedBarrelII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 16
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 16
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Limited Copper Barrel II Settings
|
||||
[server.LimitedCopperBarrelII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 27
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 32
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 4
|
||||
|
||||
#Limited Iron Barrel II Settings
|
||||
[server.LimitedIronBarrelII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 32
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 48
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Limited Gold Barrel II Settings
|
||||
[server.LimitedGoldBarrelII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 48
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 64
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 6
|
||||
|
||||
#Limited Diamond Barrel II Settings
|
||||
[server.LimitedDiamondBarrelII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 64
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 80
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 4
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Limited Netherite Barrel II Settings
|
||||
[server.LimitedNetheriteBarrelII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 80
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 96
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 10
|
||||
|
||||
#Limited Barrel III Settings
|
||||
[server.LimitedBarrelIII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 10
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 10
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Limited Copper Barrel III Settings
|
||||
[server.LimitedCopperBarrelIII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 17
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 20
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 4
|
||||
|
||||
#Limited Iron Barrel III Settings
|
||||
[server.LimitedIronBarrelIII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 20
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 30
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Limited Gold Barrel III Settings
|
||||
[server.LimitedGoldBarrelIII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 30
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 40
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 6
|
||||
|
||||
#Limited Diamond Barrel III Settings
|
||||
[server.LimitedDiamondBarrelIII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 40
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 50
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 4
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Limited Netherite Barrel III Settings
|
||||
[server.LimitedNetheriteBarrelIII]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 50
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 60
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 10
|
||||
|
||||
#Limited Barrel IV Settings
|
||||
[server.LimitedBarrelIV]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 8
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 8
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Limited Copper Barrel IV Settings
|
||||
[server.LimitedCopperBarrelIV]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 13
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 16
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 4
|
||||
|
||||
#Limited Iron Barrel IV Settings
|
||||
[server.LimitedIronBarrelIV]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 16
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 24
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Limited Gold Barrel IV Settings
|
||||
[server.LimitedGoldBarrelIV]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 24
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 32
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 6
|
||||
|
||||
#Limited Diamond Barrel IV Settings
|
||||
[server.LimitedDiamondBarrelIV]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 32
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 40
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 4
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Limited Netherite Barrel IV Settings
|
||||
[server.LimitedNetheriteBarrelIV]
|
||||
#Multiplier that's used to calculate base slot limit
|
||||
# Default: 40
|
||||
# Range: 1 ~ 8192
|
||||
baseSlotLimitMultiplier = 48
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 10
|
||||
|
||||
#Wood Chest Settings
|
||||
[server.WoodChest]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 27
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 27
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Copper Chest Settings
|
||||
[server.CopperChest]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 45
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 54
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 4
|
||||
|
||||
#Iron Chest Settings
|
||||
[server.IronChest]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 54
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 81
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Gold Chest Settings
|
||||
[server.GoldChest]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 81
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 108
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 6
|
||||
|
||||
#Diamond Chest Settings
|
||||
[server.DiamondChest]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 108
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 132
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 4
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Netherite Chest Settings
|
||||
[server.NetheriteChest]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 132
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 180
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 10
|
||||
|
||||
#Shulker Box Settings
|
||||
[server.ShulkerBox]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 27
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 27
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 3
|
||||
|
||||
#Copper Shulker Box Settings
|
||||
[server.CopperShulkerBox]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 45
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 54
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 1
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 4
|
||||
|
||||
#Iron Shulker Box Settings
|
||||
[server.IronShulkerBox]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 54
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 81
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 5
|
||||
|
||||
#Gold Shulker Box Settings
|
||||
[server.GoldShulkerBox]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 81
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 108
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 6
|
||||
|
||||
#Diamond Shulker Box Settings
|
||||
[server.DiamondShulkerBox]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 108
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 132
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 4
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 7
|
||||
|
||||
#Netherite Shulker Box Settings
|
||||
[server.NetheriteShulkerBox]
|
||||
#Number of inventory slots in the storage
|
||||
# Default: 132
|
||||
# Range: 1 ~ 180
|
||||
inventorySlotCount = 180
|
||||
#Number of upgrade slots in the storage
|
||||
# Default: 5
|
||||
# Range: 0 ~ 10
|
||||
upgradeSlotCount = 10
|
||||
|
||||
[server.shulkerBoxDisallowedItems]
|
||||
#List of items that are not allowed to be put in shulker boxes - e.g. "minecraft:bundle"
|
||||
disallowedItems = []
|
||||
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in shulker boxes
|
||||
containerItemsDisallowed = false
|
||||
|
||||
#Stack Upgrade Settings
|
||||
[server.stackUpgrade]
|
||||
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
|
||||
nonStackableItems = ["minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
|
||||
|
||||
#Compacting Upgrade Settings
|
||||
[server.compactingUpgrade]
|
||||
#Number of Compacting Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Compacting Upgrade Settings
|
||||
[server.advancedCompactingUpgrade]
|
||||
#Number of Advanced Compacting Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 20
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 6
|
||||
|
||||
#Feeding Upgrade Settings
|
||||
[server.feedingUpgrade]
|
||||
#Number of Feeding Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Feeding Upgrade Settings
|
||||
[server.advancedFeedingUpgrade]
|
||||
#Number of Advanced Feeding Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Filter Upgrade Settings
|
||||
[server.filterUpgrade]
|
||||
#Number of Filter Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Filter Upgrade Settings
|
||||
[server.advancedFilterUpgrade]
|
||||
#Number of Advanced Filter Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Magnet Upgrade Settings
|
||||
[server.magnetUpgrade]
|
||||
#Number of Magnet Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
#Range around storage in blocks at which magnet will pickup items
|
||||
# Default: 3
|
||||
# Range: 1 ~ 20
|
||||
magnetRange = 3
|
||||
|
||||
#Advanced Magnet Upgrade Settings
|
||||
[server.advancedMagnetUpgrade]
|
||||
#Number of Advanced Magnet Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
#Range around storage in blocks at which magnet will pickup items
|
||||
# Default: 5
|
||||
# Range: 1 ~ 20
|
||||
magnetRange = 5
|
||||
|
||||
#Pickup Upgrade Settings
|
||||
[server.pickupUpgrade]
|
||||
#Number of Pickup Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
|
||||
#Advanced Pickup Upgrade Settings
|
||||
[server.advancedPickupUpgrade]
|
||||
#Number of Advanced Pickup Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Void Upgrade Settings
|
||||
[server.voidUpgrade]
|
||||
#Number of Void Upgrade's filter slots
|
||||
# Default: 9
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 9
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 3
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 3
|
||||
#Determines whether void upgrade allows voiding always or it only has overflow options
|
||||
voidAlwaysEnabled = true
|
||||
|
||||
#Advanced Void Upgrade Settings
|
||||
[server.advancedVoidUpgrade]
|
||||
#Number of Advanced Void Upgrade's filter slots
|
||||
# Default: 16
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 16
|
||||
#Number of filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
#Determines whether void upgrade allows voiding always or it only has overflow options
|
||||
voidAlwaysEnabled = true
|
||||
|
||||
#Smelting Upgrade Settings
|
||||
[server.smeltingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Smoking Upgrade Settings
|
||||
[server.smokingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Blasting Upgrade Settings
|
||||
[server.blastingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
|
||||
#Auto-Smelting Upgrade Settings
|
||||
[server.autoSmeltingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Auto-Smoking Upgrade Settings
|
||||
[server.autoSmokingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Auto-Blasting Upgrade Settings
|
||||
[server.autoBlastingUpgrade]
|
||||
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
smeltingSpeedMultiplier = 1.0
|
||||
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
|
||||
# Default: 1.0
|
||||
# Range: 0.25 ~ 4.0
|
||||
fuelEfficiencyMultiplier = 1.0
|
||||
#Number of input filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
inputFilterSlots = 8
|
||||
#Number of input filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
fuelFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
fuelFilterSlotsInRow = 4
|
||||
|
||||
#Pump Upgrade Settings
|
||||
[server.pumpUpgrade]
|
||||
#Number of fluid filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 4
|
||||
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
|
||||
# Default: 20
|
||||
# Range: 1 ~ 1000
|
||||
maxInputOutput = 20
|
||||
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 5.0
|
||||
stackMultiplierRatio = 1.0
|
||||
|
||||
#Xp Pump Upgrade Settings
|
||||
[server.xpPumpUpgrade]
|
||||
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
|
||||
mendingOn = true
|
||||
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
|
||||
# Default: 5
|
||||
# Range: 1 ~ 20
|
||||
maxXpPointsPerMending = 5
|
||||
|
||||
#Compression Upgrade Settings
|
||||
[server.compressionUpgrade]
|
||||
#Defines how many slots at a maximum compression upgrade is able to use
|
||||
# Default: 5
|
||||
# Range: 3 ~ 9
|
||||
maxNumberOfSlots = 5
|
||||
#List of items that can be decompressed by compression upgrade and their results. Item registry names are expected here in format of "mod:itemBeingDecompressed=Nxmod:itemDecompressResult"
|
||||
additionalDecompressibleItems = ["minecraft:glowstone=4xminecraft:glowstone_dust", "minecraft:quartz_block=4xminecraft:quartz", "minecraft:clay=4xminecraft:clay_ball", "minecraft:snow_block=4xminecraft:snowball", "minecraft:bricks=4xminecraft:brick", "minecraft:nether_bricks=4xminecraft:nether_brick", "minecraft:nether_wart_block=9xminecraft:nether_wart", "minecraft:melon=9xminecraft:melon_slice", "minecraft:packed_ice=9xminecraft:ice", "minecraft:blue_ice=9xminecraft:packed_ice"]
|
||||
|
||||
#Hopper Upgrade Settings
|
||||
[server.hopperUpgrade]
|
||||
#Number of input filter slots
|
||||
# Default: 2
|
||||
# Range: 1 ~ 8
|
||||
inputFilterSlots = 2
|
||||
#Number of input filter slots displayed in a row
|
||||
# Default: 2
|
||||
# Range: 1 ~ 4
|
||||
inputFilterSlotsInRow = 2
|
||||
#Number of fuel filter slots
|
||||
# Default: 2
|
||||
# Range: 1 ~ 8
|
||||
outputFilterSlots = 2
|
||||
#Number of fuel filter slots displayed in a row
|
||||
# Default: 2
|
||||
# Range: 1 ~ 4
|
||||
outputFilterSlotsInRow = 2
|
||||
#Number of ticks between each transfer
|
||||
# Default: 8
|
||||
# Range: 1 ~ 100
|
||||
transferSpeedTicks = 8
|
||||
#Maximum stack size that can be transferred in one transfer
|
||||
# Default: 1
|
||||
# Range: 1 ~ 64
|
||||
maxTransferStackSize = 1
|
||||
|
||||
#Advanced Hopper Upgrade Settings
|
||||
[server.advancedHopperUpgrade]
|
||||
#Number of input filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 8
|
||||
inputFilterSlots = 4
|
||||
#Number of input filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 4
|
||||
inputFilterSlotsInRow = 4
|
||||
#Number of fuel filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 8
|
||||
outputFilterSlots = 4
|
||||
#Number of fuel filter slots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 4
|
||||
outputFilterSlotsInRow = 4
|
||||
#Number of ticks between each transfer
|
||||
# Default: 2
|
||||
# Range: 1 ~ 100
|
||||
transferSpeedTicks = 2
|
||||
#Maximum stack size that can be transferred in one transfer
|
||||
# Default: 4
|
||||
# Range: 1 ~ 64
|
||||
maxTransferStackSize = 4
|
||||
|
||||
#Advanced Jukebox Upgrade Settings
|
||||
[server.advancedJukeboxUpgrade]
|
||||
#Number of slots for discs in jukebox upgrade
|
||||
# Default: 12
|
||||
# Range: 1 ~ 16
|
||||
numberOfSlots = 12
|
||||
#Number of lots displayed in a row
|
||||
# Default: 4
|
||||
# Range: 1 ~ 6
|
||||
slotsInRow = 4
|
||||
|
||||
#Alchemy Upgrade Settings
|
||||
[server.alchemyUpgrade]
|
||||
#Number of Alchemy Upgrade's filter slots
|
||||
# Default: 4
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 4
|
||||
|
||||
#Advanced Alchemy Upgrade Settings
|
||||
[server.advancedAlchemyUpgrade]
|
||||
#Number of Advanced Alchemy Upgrade's filter slots
|
||||
# Default: 8
|
||||
# Range: 1 ~ 20
|
||||
filterSlots = 8
|
||||
@ -1,50 +0,0 @@
|
||||
[rendering]
|
||||
#If true, mob/player armor, held items, and Sound Attract camo layers are hidden while the entity has invisibility.
|
||||
#If false, those layers render normally through invisibility.
|
||||
#Server-authoritative: connected clients use this value regardless of their local setting.
|
||||
hideWornGearWhileInvisible = false
|
||||
|
||||
[player_action_sounds]
|
||||
#Enable/disable virtual sound generation from player movements.
|
||||
#Read on the client before sending footstep messages; server-authoritative so admins control it.
|
||||
enablePlayerActionSounds = true
|
||||
#Base detection ranges for player actions. Format: 'ACTION;range'
|
||||
playerActionRanges = ["CRAWLING;3", "SNEAKING;5", "WALKING;10", "SPRINTING;16", "SPRINT_JUMPING;20"]
|
||||
#Weights for player action sounds. Format: 'ACTION;weight'
|
||||
playerActionWeights = ["CRAWLING;1.0", "SNEAKING;1.0", "WALKING;1.0", "SPRINTING;1.0", "SPRINT_JUMPING;1.0"]
|
||||
#Radius within which to check for players to generate sounds.
|
||||
# Default: 24.0
|
||||
# Range: 0.0 ~ 512.0
|
||||
playerActionCheckRadius = 24.0
|
||||
|
||||
[integrations]
|
||||
#Enable Point Blank gun integration.
|
||||
enablePointBlankIntegration = true
|
||||
#Enable Tacz gun integration.
|
||||
enableTaczIntegration = true
|
||||
#Enable Simple Voice Chat integration.
|
||||
enableVoiceChatIntegration = true
|
||||
|
||||
[safety]
|
||||
#Caps the final resolved range (blocks) for any wire-received sound.
|
||||
#Applies after server-side resolution; server-local gun/vanilla sounds are unaffected.
|
||||
# Default: 256.0
|
||||
# Range: 1.0 ~ 256.0
|
||||
maxClientSoundRange = 256.0
|
||||
|
||||
[voice_chat]
|
||||
#Base range used when the speaker is whispering.
|
||||
# Default: 16
|
||||
# Range: 1 ~ 64
|
||||
voiceChatWhisperRange = 16
|
||||
#Base range used for normal speaking.
|
||||
# Default: 32
|
||||
# Range: 1 ~ 128
|
||||
voiceChatNormalRange = 32
|
||||
#Weight assigned to the generated voice chat sound event.
|
||||
# Default: 9.0
|
||||
# Range: 0.0 ~ 10.0
|
||||
voiceChatWeight = 9.0
|
||||
#Normalized dB thresholds to range multipliers. Format: 'threshold:multiplier'.
|
||||
#Threshold is based on current peak volume level (usually 0-127).
|
||||
voiceChatDbThresholdMap = ["110:2.0", "90:1.8", "75:1.5", "50:1.0", "30:0.7", "10:0.3", "0:0.05"]
|
||||
@ -1,16 +0,0 @@
|
||||
{
|
||||
// When multiple starter kits are added via /starterkit add, there are two ways to distribute them. With this enabled, one is chosen at random. When disabled, players can choose one on first join.
|
||||
"randomizeMultipleKitsToggle": true,
|
||||
// Whether items that existed in the inventory, such as books added by other mods, should be added back to the inventory after the kit was set. If disabled, they'll be removed. You can still manually set them via the kit.
|
||||
"addExistingItemsAfterKitSet": false,
|
||||
// If potion/mob effect functionality should be enabled. This means that when creating a kit via /sk (add/set), it also saves the active effects the player has. And when handing out the starter kits, it adds the effects to new players.
|
||||
"usePotionEffectsInStarterKit": true,
|
||||
// If kit names should be formatted. Each word will be capitalized.
|
||||
"formatKitNames": true,
|
||||
// The text used above the kit choice screen, or if the mod is not installed in the chat. %s will be replaced with the player's name.
|
||||
"chooseKitText": "%s, you can choose a starter kit!",
|
||||
// Whether an announcement should be broadcasted to the server whenever a new player makes a kit choice. 'randomizeMultipleKitsToggle' must be disabled, and there must be at least 2 starter kits available.
|
||||
"announcePlayerKitChoiceInDedicatedServer": true,
|
||||
// Whether the starter kit should be re-set after the '/ftbteamislands create' command from FTB Team Islands. Does nothing when it's not installed.
|
||||
"enableFTBIslandCreateCompatibility": true
|
||||
}
|
||||
@ -1 +0,0 @@
|
||||
Survive longer by defeating your enemies from a distance.
|
||||
@ -1 +0,0 @@
|
||||
Worn by many adventurers over the years. A good pair of boots, the ability to defend yourself and enough food for a few days.
|
||||
@ -1 +0,0 @@
|
||||
There's no need to punch a tree, use an axe instead!
|
||||
@ -1 +0,0 @@
|
||||
Has a good mix of potions, useful in many scenarios.
|
||||
@ -1,42 +0,0 @@
|
||||
'head' : '',
|
||||
'chest' : '',
|
||||
'legs' : '',
|
||||
'feet' : '',
|
||||
'offhand' : '',
|
||||
0 : '{count:1,id:"minecraft:stone_sword"}',
|
||||
1 : '{components:{"minecraft:container":[{item:{count:8,id:"minecraft:bread"},slot:0},{item:{count:8,id:"minecraft:apple"},slot:1},{item:{count:4,id:"minecraft:cooked_beef"},slot:2},{item:{count:4,id:"minecraft:carrot"},slot:3}]},count:1,id:"solonion:lunchbag"}',
|
||||
2 : '{count:1,id:"minecraft:torch"}',
|
||||
3 : '',
|
||||
4 : '',
|
||||
5 : '',
|
||||
6 : '',
|
||||
7 : '',
|
||||
8 : '{components:{"akashictome:tool_content":[{components:{"akashictome:defined_mod":"solonion"},count:1,id:"solonion:food_book"},{components:{"akashictome:custom_tome_name":‵{"translate":"item.akashictome.tome"}‵,"akashictome:defined_mod":"silentgear","akashictome:is_morphed":1b,"akashictome:og_display_name":‵{"translate":"item.silentgear.material_book"}‵,"akashictome:tool_content":[{components:{"akashictome:defined_mod":"solonion"},count:1,id:"solonion:food_book"},{components:{"akashictome:defined_mod":"alexsmobs"},count:1,id:"alexsmobs:animal_dictionary"},{components:{"akashictome:defined_mod":"cosmeticarmoursmod","patchouli:book":"cosmeticarmoursmod:cosmeticarmours_book"},count:1,id:"patchouli:guide_book"},{components:{"akashictome:defined_mod":"parcool"},count:1,id:"parcool:parcool_guide"}],"minecraft:custom_name":‵{"extra":[" (",{"color":"green","text":"Material Book"},")"],"translate":"item.akashictome.tome"}‵},count:1,id:"silentgear:material_book"},{components:{"akashictome:defined_mod":"alexsmobs"},count:1,id:"alexsmobs:animal_dictionary"},{components:{"akashictome:defined_mod":"cosmeticarmoursmod","patchouli:book":"cosmeticarmoursmod:cosmeticarmours_book"},count:1,id:"patchouli:guide_book"},{components:{"akashictome:defined_mod":"parcool"},count:1,id:"parcool:parcool_guide"}]},count:1,id:"akashictome:tome"}',
|
||||
9 : '',
|
||||
10 : '',
|
||||
11 : '',
|
||||
12 : '',
|
||||
13 : '',
|
||||
14 : '',
|
||||
15 : '',
|
||||
16 : '',
|
||||
17 : '',
|
||||
18 : '',
|
||||
19 : '',
|
||||
20 : '',
|
||||
21 : '',
|
||||
22 : '',
|
||||
23 : '',
|
||||
24 : '',
|
||||
25 : '',
|
||||
26 : '',
|
||||
27 : '',
|
||||
28 : '',
|
||||
29 : '',
|
||||
30 : '',
|
||||
31 : '',
|
||||
32 : '',
|
||||
33 : '',
|
||||
34 : '',
|
||||
35 : '',
|
||||
'effects' : 'minecraft:regeneration;lvl:1;duration:6000',
|
||||
@ -1,42 +0,0 @@
|
||||
'head' : '{count:1,id:"minecraft:leather_helmet"}',
|
||||
'chest' : '',
|
||||
'legs' : '',
|
||||
'feet' : '{count:1,id:"minecraft:leather_boots"}',
|
||||
'offhand' : '',
|
||||
0 : '{count:1,id:"minecraft:bow",components:{"minecraft:enchantments":{levels:{"minecraft:power":1}}}}',
|
||||
1 : '',
|
||||
2 : '',
|
||||
3 : '',
|
||||
4 : '',
|
||||
5 : '',
|
||||
6 : '',
|
||||
7 : '{count:6,id:"minecraft:baked_potato"}',
|
||||
8 : '{count:32,id:"minecraft:arrow"}',
|
||||
9 : '',
|
||||
10 : '',
|
||||
11 : '',
|
||||
12 : '',
|
||||
13 : '',
|
||||
14 : '',
|
||||
15 : '',
|
||||
16 : '',
|
||||
17 : '',
|
||||
18 : '',
|
||||
19 : '',
|
||||
20 : '',
|
||||
21 : '',
|
||||
22 : '',
|
||||
23 : '',
|
||||
24 : '',
|
||||
25 : '',
|
||||
26 : '',
|
||||
27 : '',
|
||||
28 : '',
|
||||
29 : '',
|
||||
30 : '',
|
||||
31 : '',
|
||||
32 : '',
|
||||
33 : '',
|
||||
34 : '',
|
||||
35 : '',
|
||||
'effects' : '',
|
||||
@ -1,42 +0,0 @@
|
||||
'head' : '',
|
||||
'chest' : '',
|
||||
'legs' : '',
|
||||
'feet' : '{count:1,id:"minecraft:leather_boots"}',
|
||||
'offhand' : '{count:1,id:"minecraft:shield"}',
|
||||
0 : '{count:1,id:"minecraft:wooden_sword"}',
|
||||
1 : '{count:9,id:"minecraft:bread"}',
|
||||
2 : '',
|
||||
3 : '',
|
||||
4 : '',
|
||||
5 : '',
|
||||
6 : '',
|
||||
7 : '',
|
||||
8 : '',
|
||||
9 : '',
|
||||
10 : '',
|
||||
11 : '',
|
||||
12 : '',
|
||||
13 : '',
|
||||
14 : '',
|
||||
15 : '',
|
||||
16 : '',
|
||||
17 : '',
|
||||
18 : '',
|
||||
19 : '',
|
||||
20 : '',
|
||||
21 : '',
|
||||
22 : '',
|
||||
23 : '',
|
||||
24 : '',
|
||||
25 : '',
|
||||
26 : '',
|
||||
27 : '',
|
||||
28 : '',
|
||||
29 : '',
|
||||
30 : '',
|
||||
31 : '',
|
||||
32 : '',
|
||||
33 : '',
|
||||
34 : '',
|
||||
35 : '',
|
||||
'effects' : '',
|
||||
@ -1,42 +0,0 @@
|
||||
'head' : '',
|
||||
'chest' : '',
|
||||
'legs' : '',
|
||||
'feet' : '{count:1,id:"minecraft:iron_boots"}',
|
||||
'offhand' : '{count:4,id:"minecraft:oak_sapling"}',
|
||||
0 : '{count:1,id:"minecraft:iron_axe",components:{"minecraft:enchantments":{levels:{"minecraft:efficiency":1}}}}',
|
||||
1 : '',
|
||||
2 : '',
|
||||
3 : '',
|
||||
4 : '',
|
||||
5 : '',
|
||||
6 : '',
|
||||
7 : '',
|
||||
8 : '{count:8,id:"minecraft:cooked_beef"}',
|
||||
9 : '',
|
||||
10 : '',
|
||||
11 : '',
|
||||
12 : '',
|
||||
13 : '',
|
||||
14 : '',
|
||||
15 : '',
|
||||
16 : '',
|
||||
17 : '',
|
||||
18 : '',
|
||||
19 : '',
|
||||
20 : '',
|
||||
21 : '',
|
||||
22 : '',
|
||||
23 : '',
|
||||
24 : '',
|
||||
25 : '',
|
||||
26 : '',
|
||||
27 : '',
|
||||
28 : '',
|
||||
29 : '',
|
||||
30 : '',
|
||||
31 : '',
|
||||
32 : '',
|
||||
33 : '',
|
||||
34 : '',
|
||||
35 : '',
|
||||
'effects' : '',
|
||||
@ -1,42 +0,0 @@
|
||||
'head' : '',
|
||||
'chest' : '',
|
||||
'legs' : '',
|
||||
'feet' : '{count:1,id:"minecraft:golden_boots"}',
|
||||
'offhand' : '',
|
||||
0 : '{count:1,id:"minecraft:stick"}',
|
||||
1 : '{count:16,id:"minecraft:apple"}',
|
||||
2 : '',
|
||||
3 : '{count:1,id:"minecraft:splash_potion",components:{"minecraft:potion_contents":{potion:"minecraft:strong_swiftness"}}}',
|
||||
4 : '{count:1,id:"minecraft:splash_potion",components:{"minecraft:potion_contents":{potion:"minecraft:strong_healing"}}}',
|
||||
5 : '',
|
||||
6 : '{count:1,id:"minecraft:splash_potion",components:{"minecraft:potion_contents":{potion:"minecraft:strong_poison"}}}',
|
||||
7 : '{count:1,id:"minecraft:splash_potion",components:{"minecraft:potion_contents":{potion:"minecraft:strong_harming"}}}',
|
||||
8 : '{count:1,id:"minecraft:splash_potion",components:{"minecraft:potion_contents":{potion:"minecraft:strong_harming"}}}',
|
||||
9 : '',
|
||||
10 : '',
|
||||
11 : '',
|
||||
12 : '',
|
||||
13 : '',
|
||||
14 : '',
|
||||
15 : '',
|
||||
16 : '',
|
||||
17 : '',
|
||||
18 : '',
|
||||
19 : '',
|
||||
20 : '',
|
||||
21 : '',
|
||||
22 : '',
|
||||
23 : '',
|
||||
24 : '',
|
||||
25 : '',
|
||||
26 : '',
|
||||
27 : '',
|
||||
28 : '',
|
||||
29 : '',
|
||||
30 : '',
|
||||
31 : '',
|
||||
32 : '',
|
||||
33 : '',
|
||||
34 : '',
|
||||
35 : '',
|
||||
'effects' : '',
|
||||
@ -1,260 +0,0 @@
|
||||
#Tweak and change the various block animations.
|
||||
#Only cosmetic stuff in here so to leave default if not interested.
|
||||
#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it
|
||||
[blocks]
|
||||
|
||||
[blocks.globe]
|
||||
#Enable a random globe texture for each world
|
||||
random_world = true
|
||||
|
||||
[blocks.notice_board]
|
||||
#Allows notice board displayed text to be centered instead of being left aligned
|
||||
centered_text = true
|
||||
|
||||
[blocks.bunting]
|
||||
#Makes buntings use normal block models with no animation for faster performance. When off this is only active when viewed from a distance
|
||||
fast_buntings = false
|
||||
|
||||
[blocks.clock_block]
|
||||
#Display 24h time format. False for 12h format
|
||||
24h_format = true
|
||||
|
||||
[blocks.pedestal]
|
||||
#Enable displayed item spin
|
||||
spin = true
|
||||
#Spin speed
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 100.0
|
||||
speed = 2.0
|
||||
#Enable special display types for items like swords, tridents or end crystals
|
||||
fancy_renderers = true
|
||||
|
||||
[blocks.bubble_block]
|
||||
#Wobbling intensity. set to 0 to disable
|
||||
# Default: 0.2
|
||||
# Range: 0.0 ~ 1.0
|
||||
wobble = 0.2
|
||||
#How fast it grows when created. 1 to be instant
|
||||
# Default: 0.4
|
||||
# Range: 0.0 ~ 1.0
|
||||
grow_speed = 0.4
|
||||
|
||||
[blocks.item_shelf]
|
||||
#Translate down displayed 3d blocks so that they are touching the shelf.
|
||||
#Note that they will not be centered vertically this way
|
||||
supported_blocks = true
|
||||
|
||||
[blocks.wind_vane]
|
||||
#Wind vane animation swings according to this equation:
|
||||
#pitch(time) = max_angle_1*sin(2pi*time*pow/period_1) + <max_angle_2>*sin(2pi*time*pow/<period_2>)
|
||||
#where:
|
||||
# - pow = max(1,redstone_power*<power_scaling>)
|
||||
# - time = time in ticks
|
||||
# - redstone_power = block redstone power
|
||||
#<power_scaling> = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder)
|
||||
#increase to have more distinct indication when weather changes
|
||||
# Default: 3.0
|
||||
# Range: 1.0 ~ 100.0
|
||||
power_scaling = 3.0
|
||||
#Amplitude (maximum pitch) of first sine wave
|
||||
# Default: 30.0
|
||||
# Range: 0.0 ~ 360.0
|
||||
max_angle_1 = 30.0
|
||||
# Default: 10.0
|
||||
# Range: 0.0 ~ 360.0
|
||||
max_angle_2 = 10.0
|
||||
#Base period in ticks at 0 power of first sine wave
|
||||
# Default: 450.0
|
||||
# Range: 0.0 ~ 2000.0
|
||||
period_1 = 450.0
|
||||
#This should be kept period_1/3 for a symmetric animation
|
||||
# Default: 150.0
|
||||
# Range: 0.0 ~ 2000.0
|
||||
period_2 = 150.0
|
||||
|
||||
[blocks.flag]
|
||||
#How slow a flag will oscillate. (Period of oscillation)
|
||||
#Lower value = faster oscillation
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
slowness = 100
|
||||
#How wavy the animation will be in pixels. (Wavelength)
|
||||
# Default: 4.0
|
||||
# Range: 0.001 ~ 100.0
|
||||
wavyness = 4.0
|
||||
#How tall the wave lobes will be. (Wave amplitude)
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 100.0
|
||||
intensity = 1.0
|
||||
#How much the wave amplitude increases each pixel. (Amplitude increment per pixel)
|
||||
# Default: 0.3
|
||||
# Range: 0.0 ~ 10.0
|
||||
intensity_increment = 0.3
|
||||
#At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous
|
||||
#Allowed Values: FAST, FANCY, FABULOUS
|
||||
fanciness = "FABULOUS"
|
||||
#Makes flags render as sideways banner. Ignores many of the previously defined configs
|
||||
render_as_banner = false
|
||||
|
||||
[blocks.captured_mobs]
|
||||
#THIS IS ONLY FOR VISUALS! To allow more entities in cages you need to edit the respective tags!
|
||||
#A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care
|
||||
tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"]
|
||||
|
||||
[blocks.hat_stand.swing_physics]
|
||||
min_angle = 0.0
|
||||
collision_force = 15.0
|
||||
damping = 1.625
|
||||
collision_inertia = 1.5
|
||||
collision_considers_entity_hitbox = true
|
||||
frequency = 1.5
|
||||
max_angle = 54.999996
|
||||
|
||||
[blocks.turn_table]
|
||||
#Display visual particles when a block is rotated
|
||||
turn_particles = true
|
||||
|
||||
[blocks.speaker_block]
|
||||
#Mute speaker block incoming narrator messages and displays them in chat instead
|
||||
mute_narrator = false
|
||||
|
||||
[blocks.rope]
|
||||
#Amplitude of rope wobbling effect
|
||||
# Default: 1.2
|
||||
# Range: 0.0 ~ 20.0
|
||||
wobbling_amplitude = 1.2
|
||||
#Period of rope wobbling effect
|
||||
# Default: 12.0
|
||||
# Range: 0.01 ~ 200.0
|
||||
wobbling_period = 12.0
|
||||
|
||||
#Particle parameters
|
||||
[particles]
|
||||
|
||||
#Rotation particle
|
||||
[particles.turn_particle]
|
||||
#An RGBA color
|
||||
initial_color = "#002A77EA"
|
||||
#An RGBA color
|
||||
fade_color = "#0032BEFA"
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Enable Quark style config button on main menu. Needs Configured installed to work
|
||||
config_button = false
|
||||
#Allowed Values: ALWAYS, CACHED, CACHED_ZIPPED, NEVER
|
||||
dynamic_assets_generation_mode = "CACHED"
|
||||
#Disables Optifine warn screen
|
||||
no_optifine_warn_screen = false
|
||||
#Disables Amendments suggestion screen
|
||||
no_amendments_screen = false
|
||||
#Disable incompatible mods warning screen
|
||||
no_incompatible_mods_screen = false
|
||||
#Config button Y offset
|
||||
# Default: 0
|
||||
# Range: -10000 ~ 10000
|
||||
config_button_y_offset = 0
|
||||
#Show some tooltip hints to guide players through the mod
|
||||
tooltip_hints = true
|
||||
#Show tooltips items that have been made placeable
|
||||
placeable_tooltips = true
|
||||
#Enables custom Configured config screen
|
||||
custom_configured_screen = true
|
||||
#unfunny
|
||||
"I am very boring and I don't want any Easter Egg" = false
|
||||
|
||||
#Game tweaks
|
||||
[tweaks]
|
||||
#Adds an overlay to projectile weapons in gui displaying currently selected ammo
|
||||
projectile_weapon_overlay = true
|
||||
#Renders an enchantment glint on placeable enchanted booksNote that turning this on will make book piles use tile renderer instead of baked models making them slower to render
|
||||
placeable_books_glint = false
|
||||
#Enables banner pattern tooltip image preview
|
||||
banner_pattern_tooltip = true
|
||||
#Enables paintings tooltip image preview
|
||||
paintings_tooltip = true
|
||||
#Enables sherds tooltip image preview
|
||||
sherds_tooltip = true
|
||||
#Size of the tooltip image used for Sherds, Blackboards, Banner patterns and Paintings
|
||||
# Default: 80
|
||||
# Range: 1 ~ 255
|
||||
tooltip_image_size = 80
|
||||
#Wearing mob heads will apply post processing
|
||||
mob_head_shaders = true
|
||||
#Sends your current chat when you die while typing
|
||||
send_chat_on_death = true
|
||||
#Makes enderman and spider heads use vanilla texture. Enable for texture pack support
|
||||
enderman_and_spider_head_texture_pack_support = true
|
||||
#Show a slime overlay when you hit an entity with a slimeball
|
||||
slime_effect_overlay = true
|
||||
|
||||
[tweaks.colored_maps]
|
||||
#Needs the server config with same name on. If on here it will ignore the server one and keep vanilla colors
|
||||
tinted_blocks_on_maps = true
|
||||
#Colors tall grass same color as grass
|
||||
tall_grass_color = true
|
||||
#Makes colored maps a bit more accurate. Might affect performance
|
||||
accurate_colors = false
|
||||
|
||||
[items.slingshot]
|
||||
#Adds an overlay to slingshots in gui displaying currently selected ammo
|
||||
overlay = true
|
||||
#Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis
|
||||
stasis_block_outline = true
|
||||
#An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors
|
||||
block_outline_color = "#FFFFFFFF"
|
||||
#How big should a slingshot projectile look
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
projectile_scale = 0.5
|
||||
|
||||
[items.lunch_basket]
|
||||
#Adds an overlay to lunch boxes in gui displaying currently selected food
|
||||
overlay = true
|
||||
|
||||
[items.altimeter]
|
||||
#Click action for depth meter which displays current depth
|
||||
click_action = true
|
||||
#Allows depth meter to have unique textures per each dimension. Add more dimensions IDs and a matching texture in the correct path replacing ':' with '_'
|
||||
#This is a list. Add more entries with syntax [[...]]
|
||||
extra_dimension_textures = ["minecraft:the_nether", "minecraft:the_end"]
|
||||
#Increasing this to be more than 1 will result in delth meter display image to be shown in float amounts instead of pixel perfect ones
|
||||
# Default: 1
|
||||
# Range: 1 ~ 10
|
||||
texture_precision_multiplier = 1
|
||||
|
||||
[items.cannonball]
|
||||
#Render cannonballs as 3D models
|
||||
3d_model = true
|
||||
|
||||
[items.quiver]
|
||||
#Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset
|
||||
# Default: -1.0
|
||||
# Range: -1.0 ~ 1.0
|
||||
armor_render_offset = -1.0
|
||||
#How quivers should render onto players
|
||||
#Allowed Values: HIDDEN, BACK, HIP, THIGH
|
||||
render_mode = "THIGH"
|
||||
#How skeleton with quivers should render it
|
||||
#Allowed Values: HIDDEN, BACK, HIP, THIGH
|
||||
skeleton_render_mode = "THIGH"
|
||||
#Adds an overlay to quivers in gui displaying currently selected arrow
|
||||
overlay = true
|
||||
#Allows using your mouse to select an arrow in the quiver GUI
|
||||
mouse_movement_in_gui = true
|
||||
#Quiver GUI X offset from default position
|
||||
# Default: 0
|
||||
# Range: -1000 ~ 1000
|
||||
gui_x_offset = 0
|
||||
#Quiver GUI Y offset from default position
|
||||
# Default: 0
|
||||
# Range: -1000 ~ 1000
|
||||
gui_y_offset = 0
|
||||
|
||||
[items.wrench]
|
||||
#Display visual particles when a block is rotated
|
||||
turn_particles = true
|
||||
|
||||
[items.flute]
|
||||
#Display visual particles when a playing a flute
|
||||
note_particles = true
|
||||
@ -1,60 +0,0 @@
|
||||
{
|
||||
"__notice": "Tectonic has a config screen that explains every setting if you go to the in-game mod menu! You can also find config info here -> https://github.com/Apollounknowndev/tectonic/wiki/Config",
|
||||
"biomes": {
|
||||
"temperature_multiplier": 1.0,
|
||||
"temperature_offset": 0.0,
|
||||
"temperature_scale": 0.23,
|
||||
"vegetation_multiplier": 1.0,
|
||||
"vegetation_offset": 0.0,
|
||||
"vegetation_scale": 0.23
|
||||
},
|
||||
"caves": {
|
||||
"carvers_enabled": true,
|
||||
"cheese_additive": 0.27,
|
||||
"cheese_enabled": true,
|
||||
"depth_cutoff_size": 0.2,
|
||||
"depth_cutoff_start": 0.2,
|
||||
"noodle_additive": -0.075,
|
||||
"noodle_enabled": true,
|
||||
"ore_fix": true,
|
||||
"spaghetti_enabled": true
|
||||
},
|
||||
"continents": {
|
||||
"continents_scale": 0.12,
|
||||
"erosion_scale": 0.25,
|
||||
"flat_terrain_skew": 0.15,
|
||||
"jungle_pillars": true,
|
||||
"ocean_offset": -0.75,
|
||||
"ridge_scale": 0.25,
|
||||
"river_ice": false,
|
||||
"river_lanterns": true,
|
||||
"rolling_hills": true,
|
||||
"underground_rivers": true
|
||||
},
|
||||
"experimental": {},
|
||||
"general": {
|
||||
"mod_enabled": true,
|
||||
"snow_start_offset": 128
|
||||
},
|
||||
"global_terrain": {
|
||||
"elevation_boost": 0.1,
|
||||
"lava_tunnels": true,
|
||||
"max_y": 640,
|
||||
"min_y": -80,
|
||||
"ultrasmooth": false,
|
||||
"vertical_scale": 2.0
|
||||
},
|
||||
"islands": {
|
||||
"enabled": true,
|
||||
"noise_multiplier": 1.0,
|
||||
"noise_offset": 0.0,
|
||||
"noise_scale": 0.1
|
||||
},
|
||||
"minor_version": 1,
|
||||
"oceans": {
|
||||
"deep_ocean_depth": -0.45,
|
||||
"monument_offset": -30,
|
||||
"ocean_depth": -0.22,
|
||||
"remove_frozen_ocean_ice": false
|
||||
}
|
||||
}
|
||||
@ -1,59 +0,0 @@
|
||||
#Inventory Connector Range
|
||||
# Default: 16
|
||||
# Range: 4 ~ 256
|
||||
inventoryConnectorRange = 16
|
||||
#Only Allow Trims to Connect Inventories
|
||||
onlyTrimsConnect = false
|
||||
#Inventory Cable Connector Maximum number of cables
|
||||
# Default: 2048
|
||||
# Range: > 16
|
||||
invCableConnectorMaxScanSize = 2048
|
||||
#Wireless terminal reach
|
||||
# Default: 16
|
||||
# Range: 4 ~ 64
|
||||
wirelessReach = 16
|
||||
#Wireless terminal reach
|
||||
# Default: 64
|
||||
# Range: 16 ~ 512
|
||||
advWirelessRange = 32
|
||||
#Adv Wireless terminal requied beacon level for infinite range
|
||||
#Value of 0 only requires a single beacon block nearby
|
||||
#Value of -1 disables this feature entirely
|
||||
# Default: 1
|
||||
# Range: -1 ~ 4
|
||||
wirelessTermBeaconLvl = -1
|
||||
#Adv Wireless terminal requied beacon level for cross dimensional access
|
||||
#Value of 0 only requires a single beacon block nearby
|
||||
#Value of -1 disables this feature entirely
|
||||
# Default: 4
|
||||
# Range: -1 ~ 4
|
||||
wirelessTermBeaconLvlDim = -1
|
||||
#Inventory Cable Connector requied beacon level for inventory linking
|
||||
#Value of 0 only requires a single beacon block
|
||||
#Value of -1 disables this feature entirely
|
||||
# Default: 0
|
||||
# Range: -1 ~ 4
|
||||
invLinkBeaconLvl = 0
|
||||
#Inventory Linking range with beacons
|
||||
#Value of 0 disables this feature entirely
|
||||
# Default: 4096
|
||||
# Range: > 0
|
||||
invLinkBeaconRange = 4096
|
||||
#Inventory Cable Connector requied beacon level for same dimension access with unlimited range
|
||||
#Value of 0 only requires a single beacon block
|
||||
#Value of -1 disables this feature entirely
|
||||
# Default: 1
|
||||
# Range: -1 ~ 4
|
||||
invLinkBeaconLvlSameDim = -1
|
||||
#Inventory Cable Connector requied beacon level for cross dimensional access
|
||||
#Value of 0 only requires a single beacon block
|
||||
#Value of -1 disables this feature entirely
|
||||
# Default: 2
|
||||
# Range: -1 ~ 4
|
||||
invLinkBeaconLvlCrossDim = -1
|
||||
#Use multithreading to improve performance
|
||||
runMultithreaded = true
|
||||
#Base tick cooldown for Basic Inventory Hopper item transfer
|
||||
# Default: 10
|
||||
# Range: 1 ~ 200
|
||||
basicHopperCooldown = 10
|
||||
@ -1,202 +0,0 @@
|
||||
[mod]
|
||||
#Set to false to disable TreeChop without having to uninstall the mod
|
||||
enabled = true
|
||||
#Let TreeChop print to the log
|
||||
printDebugInfo = true
|
||||
|
||||
[permissions.choppingEnabled]
|
||||
canBeFalse = true
|
||||
canBeTrue = true
|
||||
|
||||
[permissions.sneakBehavior]
|
||||
canBeInvertChopping = true
|
||||
canBeNone = true
|
||||
|
||||
[permissions.treeMustHaveLeaves]
|
||||
canBeFalse = true
|
||||
canBeTrue = true
|
||||
|
||||
[permissions.chopInCreativeMode]
|
||||
canBeFalse = true
|
||||
canBeTrue = true
|
||||
|
||||
[general]
|
||||
#If false, log items will be destroyed when chopping
|
||||
dropLootForChoppedBlocks = true
|
||||
#If true, chopped logs will drop a log item immediately instead of waiting for the tree to be felled, restoring legacy behavior. Does nothing if dropLootForChoppedBlocks is false
|
||||
dropLootOnFirstChop = false
|
||||
|
||||
[treeDetection]
|
||||
#Maximum number of log blocks that can be detected to belong to one tree
|
||||
# Default: 1024
|
||||
# Range: 1 ~ 8096
|
||||
maxTreeBlocks = 3000
|
||||
#Maximum number of leaves blocks that can destroyed when a tree is felled
|
||||
# Default: 1024
|
||||
# Range: 1 ~ 8096
|
||||
maxLeavesBlocks = 6000
|
||||
#What to do with leaves blocks when a tree is felled
|
||||
#Allowed Values: IGNORE, BREAK, DECAY
|
||||
breakOrDecayLeaves = "DECAY"
|
||||
#Who to credit for breaking tree blocks (logs and leaves), which can change item drops, trigger enchantment effects, etc.
|
||||
#Use with caution: may cause unexpected interactions with other mods
|
||||
#Allowed Values: NONE, PLAYER_NOT_TOOL, PLAYER_AND_TOOL
|
||||
fellCredit = "NONE"
|
||||
#Non-decayable leaves are ignored when detecting leaves
|
||||
ignorePersistentLeaves = true
|
||||
#Maximum distance from log blocks to destroy leaves blocks when felling
|
||||
# Default: 7
|
||||
# Range: 0 ~ 16
|
||||
maxBreakLeavesDistance = 12
|
||||
|
||||
[treeDetection.logs]
|
||||
#Blocks that should be considered choppable
|
||||
#For block lists, specify using registry names (mod:block), tags (#mod:tag), namespaces (@mod), and Java-style regular expressions
|
||||
#Regular expressions must match the whole resource name, including the colon. Some simple examples are:
|
||||
# - To match any block ending in _log: ".*_log", where .* is a wildcard
|
||||
# - You can also specify a mod: "treemod:.*_log"
|
||||
# - To also match stripped versions: ".*_log(_stripped)?", where ? means that the text in the parenthesis is optional
|
||||
#For more help, see https://github.com/hammertater/treechop/wiki/Configuration
|
||||
blocks = ["#treechop:choppables", "#minecraft:logs"]
|
||||
#Blocks that should never be chopped, even if included in the list above
|
||||
#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
|
||||
exceptions = ["minecraft:bamboo", "#dynamictrees:branches", "dynamictrees:trunk_shell"]
|
||||
|
||||
[treeDetection.leaves]
|
||||
#Blocks that should be considered leaves
|
||||
#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
|
||||
blocks = ["#treechop:leaves_like", "#minecraft:leaves", "pamhc2trees:pam[a-z]+"]
|
||||
#Blocks that should never be considered leaves, even if included in the list above
|
||||
#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
|
||||
exceptions = []
|
||||
|
||||
[chopCounting]
|
||||
#Method to use for computing the number of chops needed to fell a tree
|
||||
#Allowed Values: LINEAR, LOGARITHMIC
|
||||
algorithm = "LOGARITHMIC"
|
||||
#How to round the number of chops needed to fell a tree; this is more meaningful for smaller trees
|
||||
#Allowed Values: DOWN, NEAREST, UP
|
||||
rounding = "NEAREST"
|
||||
#Felling a tree can require more chops than the number of blocks in the tree
|
||||
canRequireMoreChopsThanBlocks = false
|
||||
|
||||
#See https://github.com/hammertater/treechop/#logarithmic
|
||||
[chopCounting.logarithmic]
|
||||
#Determines the number of chops required to fell a tree; higher values require more chops for bigger trees
|
||||
# Default: 10.0
|
||||
# Range: 0.0 ~ 10000.0
|
||||
a = 15.0
|
||||
|
||||
#See https://github.com/hammertater/treechop/#linear
|
||||
[chopCounting.linear]
|
||||
#The number of chops per block required to fell a tree; if chopsPerBlock = 0.5, it will take 50 chops to fell a 100 block tree
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 7.0
|
||||
chopsPerBlock = 1.0
|
||||
#The base number of chops required to fell a tree regardless of its size
|
||||
# Default: 0.0
|
||||
# Range: -10000.0 ~ 10000.0
|
||||
baseNumChops = 0.0
|
||||
|
||||
[compatibility]
|
||||
#https://www.curseforge.com/minecraft/mc-mods/carry-on
|
||||
#https://modrinth.com/mod/carry-on
|
||||
#Small fixes.
|
||||
carryOn = true
|
||||
#https://www.curseforge.com/minecraft/mc-mods/project-mmo
|
||||
#https://modrinth.com/mod/project-mmo
|
||||
#Award woodcutting XP for chopping.
|
||||
projectMMO = true
|
||||
#https://www.curseforge.com/minecraft/mc-mods/the-one-probe
|
||||
#https://modrinth.com/mod/the-one-probe
|
||||
#Shows the number of chops required to fell a tree and what loot will drop.
|
||||
theOneProbe = true
|
||||
#https://github.com/TerraformersMC
|
||||
#Fixes starting chop radius for small logs from Terraformers mods (Terrestria, etc.)
|
||||
terraformers = true
|
||||
#https://github.com/AtomicStryker/atomicstrykers-minecraft-mods
|
||||
#Fixes bad behavior
|
||||
multiMine = true
|
||||
#https://www.curseforge.com/minecraft/mc-mods/apotheosis
|
||||
#Adds compatibility with the "chainsaw" enchantment.
|
||||
apotheosis = true
|
||||
|
||||
[compatibility.general]
|
||||
#Only chop when using the correct tool for drops, if any (does nothing in vanilla, but some mods add tool requirements to logs
|
||||
choppingRequiresCorrectToolForDrops = true
|
||||
#Only chop when using a tool that increases block breaking speed (such as axes for logs)
|
||||
choppingRequiresFastBreakingTool = false
|
||||
#Prevent chopping when right-clicking blocks
|
||||
preventChoppingOnRightClick = false
|
||||
#Prevent infinite loops when chopping; fixes crashes when using modded items that break multiple blocks
|
||||
preventChopRecursion = true
|
||||
|
||||
[compatibility.general.blacklist]
|
||||
#Whether the listed items should be blacklisted or whitelisted
|
||||
#Allowed Values: BLACKLIST, WHITELIST
|
||||
blacklistOrWhitelist = "BLACKLIST"
|
||||
#List of item registry names (mod:item), tags (#mod:tag), and namespaces (@mod) for items that should not chop when used to break a log
|
||||
#- Items in this list that have special support for TreeChop will not be blacklisted; see https://github.com/hammertater/treechop/blob/main/docs/compatibility.md#blacklist
|
||||
items = ["botania:terra_axe", "@lumberjack", "mekanism:atomic_disassembler", "practicaltools:diamond_greataxe", "practicaltools:golden_greataxe", "practicaltools:iron_greataxe", "practicaltools:netherite_greataxe", "twilightforest:giant_pickaxe"]
|
||||
|
||||
#The chop settings used by non-player entities, such as robots and machine blocks
|
||||
[compatibility.general.fakePlayerChopSettings]
|
||||
#Use with caution! May cause conflicts with some mods, e.g. https://github.com/hammertater/treechop/issues/71
|
||||
choppingEnabled = false
|
||||
treesMustHaveLeaves = true
|
||||
|
||||
#A set of alternate tree detection strategies for oddly shaped trees
|
||||
#For block lists, specify using registry names (mod:block), tags (#mod:tag), namespaces (@mod), and Java-style regular expressions
|
||||
#Regular expressions must match the whole resource name, including the colon. Some simple examples are:
|
||||
# - To match any block ending in _log: ".*_log", where .* is a wildcard
|
||||
# - You can also specify a mod: "treemod:.*_log"
|
||||
# - To also match stripped versions: ".*_log(_stripped)?", where ? means that the text in the parenthesis is optional
|
||||
#For more help, see https://github.com/hammertater/treechop/wiki/Configuration
|
||||
[compatibility.trees]
|
||||
#Leaves in this list will break instead of decaying. This gives players credit for breaking leaves, which is potentially useful for advanced loot tables and functionalities added by other mods.
|
||||
#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
|
||||
leafDecayExceptions = ["#spectrum:colored_leaves"]
|
||||
|
||||
[compatibility.trees.hugeMushrooms]
|
||||
logs = ["#forge:mushroom_stems"]
|
||||
leaves = ["#forge:mushroom_caps"]
|
||||
|
||||
[compatibility.trees.hugeFungi]
|
||||
logs = ["#minecraft:crimson_stems", "#minecraft:warped_stems"]
|
||||
leaves = ["#minecraft:wart_blocks", "minecraft:shroomlight"]
|
||||
|
||||
[compatibility.trees.problematicLeavesTrees]
|
||||
logs = ["tropicraft:.*_log(_.*)?", "mysticbiomes:.*_log", "betternether:.*_bark", "betternether:.*_log", "alexscaves:.*_log", "alexscaves:pewen_wood"]
|
||||
leaves = ["tropicraft:.*_leaves(_.*)?", "betternether:.*_leaves", "regions_unexplored:brimwood_leaves", "alexscaves:.*_branch", "alexscaves:pewen_pines"]
|
||||
|
||||
[compatibility.silentgear]
|
||||
#https://www.curseforge.com/minecraft/mc-mods/tinkers-construct
|
||||
#https://modrinth.com/mod/tinkers-construct
|
||||
#Makes saws do more chops.
|
||||
enabled = true
|
||||
#Number of chops a saw should perform on a single block break
|
||||
# Default: 5
|
||||
# Range: 1 ~ 10000
|
||||
sawChops = 5
|
||||
|
||||
[compatibility.tinkersConstruct]
|
||||
#https://www.curseforge.com/minecraft/mc-mods/tinkers-construct
|
||||
#https://modrinth.com/mod/tinkers-construct
|
||||
#Makes AOE tools do more chops.
|
||||
enabled = true
|
||||
#Number of chops that tree breaking tools (like broad axes) should perform on a single block break
|
||||
# Default: 5
|
||||
# Range: 1 ~ 10000
|
||||
treeBreakingTools = 5
|
||||
#Number of chops that wood breaking tools (like hand axes) should perform on a single block break
|
||||
# Default: 1
|
||||
# Range: 1 ~ 10000
|
||||
woodBreakingTools = 1
|
||||
#The chop count multiplier for each level of the expanded upgrade
|
||||
# Default: 2.0
|
||||
# Range: 1.0 ~ 10000.0
|
||||
expandedMultiplier = 2.0
|
||||
|
||||
[compatibility.API]
|
||||
#Log information about TreeChop API usage. May be useful for debugging mod compatibility issues.
|
||||
verbose = false
|
||||
@ -1,56 +0,0 @@
|
||||
# Simple Voice Chat server config v1.21.1-2.6.17
|
||||
|
||||
# The port number to use for the voice chat communication.
|
||||
# Audio packets are always transmitted via the UDP protocol on the port number
|
||||
# specified here, independently of other networking used for the game server.
|
||||
# Set this to '-1' to use the same port number that is used by the Minecraft server.
|
||||
# However, it is strongly recommended NOT to use the same port number because UDP on
|
||||
# it is also used by default for the server query. Doing so may crash the server!
|
||||
port=24454
|
||||
# The server IP address to bind the voice chat to
|
||||
# Leave blank to use the 'server-ip' property from the 'server.properties' config file
|
||||
# To bind to the wildcard IP address, use '*'
|
||||
bind_address=
|
||||
# The distance to which the voice can be heard
|
||||
max_voice_distance=48.0
|
||||
# The distance to which the voice can be heard when whispering
|
||||
whisper_distance=24.0
|
||||
# The Opus codec
|
||||
# Valid values are 'VOIP', 'AUDIO', and 'RESTRICTED_LOWDELAY'
|
||||
codec=VOIP
|
||||
# The maximum size that audio packets are allowed to have (in bytes)
|
||||
# Set this to a lower value if audio packets don't arrive
|
||||
mtu_size=1024
|
||||
# The maximum number of packets a player can send per second
|
||||
# Set this to -1 to disable the rate limit - This must be greater than 0 in all other cases
|
||||
# This only applies to voice chat packets that are sent through Minecrafts networking
|
||||
# This affects actions like opening/joining/leaving voice chat groups or general state changes like disabling/enabling the voice chat
|
||||
tcp_rate_limit=16
|
||||
# The frequency at which keep-alive packets are sent (in milliseconds)
|
||||
# Setting this to a higher value may result in timeouts
|
||||
keep_alive=1000
|
||||
# If group chats are allowed
|
||||
enable_groups=false
|
||||
# The hostname that clients should use to connect to the voice chat
|
||||
# This may also include a port, e.g. 'example.com:24454' or just a port, e.g. '24454'
|
||||
# Do NOT change this value if you don't know what you're doing
|
||||
voice_host=
|
||||
# If players are allowed to record the voice chat audio
|
||||
allow_recording=true
|
||||
# If spectators are allowed to talk to other players
|
||||
spectator_interaction=false
|
||||
# If spectators can talk to players they are spectating
|
||||
spectator_player_possession=false
|
||||
# If players without the voice chat mod should be kicked from the server
|
||||
force_voice_chat=false
|
||||
# The amount of time the server should wait to check if a player has the mod installed (in milliseconds)
|
||||
# Only relevant when 'force_voice_chat' is set to 'true'
|
||||
login_timeout=10000
|
||||
# The range in which the voice chat should broadcast audio
|
||||
# A value less than 0 means 'max_voice_distance'
|
||||
broadcast_range=-1.0
|
||||
# If the voice chat server should reply to external pings
|
||||
allow_pings=true
|
||||
# If the mod should load native libraries on dedicated servers
|
||||
# This is mostly relevant for voice chat addons
|
||||
use_natives=true
|
||||
@ -1,12 +0,0 @@
|
||||
{
|
||||
"lodStreamRadius": 256,
|
||||
"maxSectionsPerTickPerPlayer": 50,
|
||||
"sectionsPerPacket": 15,
|
||||
"generateOnChunkLoad": true,
|
||||
"tickInterval": 5,
|
||||
"workerThreads": 1,
|
||||
"dirtyTrackingEnabled": true,
|
||||
"dirtyTrackingInterval": 40,
|
||||
"debugTrackingEnabled": false,
|
||||
"debugTrackingInterval": 200
|
||||
}
|
||||
@ -1,94 +0,0 @@
|
||||
[general]
|
||||
#List of waystone origins that should prevent others from editing. PLAYER is special in that it allows only edits by the owner of the waystone.
|
||||
restrictedWaystones = ["PLAYER"]
|
||||
#Set to "GLOBAL" to have newly placed or found waystones be global by default.
|
||||
#Allowed Values: ACTIVATION, GLOBAL, SHARD_ONLY, ORANGE_SHARESTONE, MAGENTA_SHARESTONE, LIGHT_BLUE_SHARESTONE, YELLOW_SHARESTONE, LIME_SHARESTONE, PINK_SHARESTONE, GRAY_SHARESTONE, LIGHT_GRAY_SHARESTONE, CYAN_SHARESTONE, PURPLE_SHARESTONE, BLUE_SHARESTONE, BROWN_SHARESTONE, GREEN_SHARESTONE, RED_SHARESTONE, BLACK_SHARESTONE
|
||||
defaultVisibility = "ACTIVATION"
|
||||
#Add "GLOBAL" to allow every player to create global waystones.
|
||||
allowedVisibilities = []
|
||||
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
|
||||
warpStoneUseTime = 32
|
||||
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
|
||||
warpPlateUseTime = 15
|
||||
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
|
||||
scrollUseTime = 32
|
||||
|
||||
[inventoryButton]
|
||||
#Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone.
|
||||
inventoryButton = ""
|
||||
#The x position of the inventory button in the inventory.
|
||||
inventoryButtonX = 58
|
||||
#The y position of the inventory button in the inventory.
|
||||
inventoryButtonY = 60
|
||||
#The y position of the inventory button in the creative menu.
|
||||
creativeInventoryButtonX = 88
|
||||
#The y position of the inventory button in the creative menu.
|
||||
creativeInventoryButtonY = 33
|
||||
|
||||
[worldGen]
|
||||
#Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in.
|
||||
#Allowed Values: DEFAULT, MOSSY, SANDY, BLACKSTONE, DEEPSLATE, END_STONE, BIOME
|
||||
wildWaystoneStyle = "BIOME"
|
||||
#Approximate chunk distance between wild waystones being generated. Set to 0 to disable generation.
|
||||
chunksBetweenWildWaystones = 25
|
||||
#List of dimensions that wild waystones are allowed to spawn in. If left empty, all dimensions except those in wildWaystonesDimensionDenyList will be able to spawn waystones, provided the biomes are in the `has_structure/waystone` tag.
|
||||
wildWaystonesDimensionAllowList = ["minecraft:the_nether", "minecraft:overworld", "minecraft:the_end"]
|
||||
#List of dimensions that wild waystones are not allowed to spawn in, even if the biome is in the `has_structure/waystone` tag. Only used if wildWaystonesDimensionAllowList is empty.
|
||||
wildWaystonesDimensionDenyList = []
|
||||
#Set to 'PRESET_FIRST' to first use names from the nameGenerationPresets. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
|
||||
#Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED
|
||||
nameGenerationMode = "PRESET_FIRST"
|
||||
#The template to use when generating new names. Supported placeholders are {Biome} (english biome name) and {MrPork} (the default name generator).
|
||||
nameGenerationTemplate = "{MrPork}"
|
||||
#These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info.
|
||||
nameGenerationPresets = []
|
||||
#Set to REGULAR to have waystones spawn in some villages. Set to FREQUENT to have waystones spawn in most villages. Set to DISABLED to disable waystone generation in villages. Waystones will only spawn in vanilla or supported villages.
|
||||
#Allowed Values: DISABLED, REGULAR, FREQUENT
|
||||
spawnInVillages = "REGULAR"
|
||||
|
||||
[teleports]
|
||||
#Set to false to simply disable all xp costs. See warpRequirements for more fine-grained control.
|
||||
enableCosts = true
|
||||
#Set to false to simply disable all cooldowns. See warpRequirements for more fine-grained control.
|
||||
enableCooldowns = true
|
||||
#List of warp requirements with comma-separated parameters in parentheses. Conditions can be defined as comma-separated list in square brackets. Will be applied in order.
|
||||
warpRequirements = [
|
||||
"[is_not_interdimensional] add_level_cost(5)","max_level_cost(30)", "scaled_add_xp_cost(distance, 0.01)", "add_xp_cost(5)" ,
|
||||
"[is_interdimensional] add_level_cost(15)",
|
||||
"[source_is_portstone] multiply_xp_cost(0.5)",
|
||||
"[source_is_sharestone] multiply_xp_cost(0.8)",
|
||||
"[source_is_warp_plate] multiply_xp_cost(1)",
|
||||
"[target_is_global] multiply_xp_cost(0.8)", "min_xp_cost(5)",
|
||||
"[source_is_inventory_button] add_cooldown(inventory_button, 1800)", "add_level_cost(15)"]
|
||||
#Set to ENABLED to have nearby pets teleport with you. Set to SAME_DIMENSION to have nearby pets teleport with you only if you're not changing dimensions. Set to DISABLED to disable.
|
||||
#Allowed Values: ENABLED, SAME_DIMENSION, DISABLED
|
||||
transportPets = "DISABLED"
|
||||
#Set to ENABLED to have leashed mobs teleport with you. Set to SAME_DIMENSION to have leashed mobs teleport with you only if you're not changing dimensions. Set to DISABLED to disable.
|
||||
#Allowed Values: ENABLED, SAME_DIMENSION, DISABLED
|
||||
transportLeashed = "ENABLED"
|
||||
#List of entities that cannot be teleported, either as pet, leashed, or on warp plates.
|
||||
entityDenyList = ["minecraft:wither"]
|
||||
#Set to true to enable warp modifier items for applying status effects on teleports.
|
||||
enableModifiers = true
|
||||
|
||||
[client]
|
||||
#If enabled, the text overlay on waystones will no longer always render at full brightness.
|
||||
disableTextGlow = false
|
||||
|
||||
[compatibility]
|
||||
#If enabled, JourneyMap waypoints will be created for each activated waystone.
|
||||
journeyMap = true
|
||||
#If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed
|
||||
preferJourneyMapIntegrationMod = true
|
||||
#If enabled, Waystones will add markers for waystones and sharestones to Dynmap.
|
||||
dynmap = true
|
||||
|
||||
[blueMap]
|
||||
#Controls whether Waystones' BlueMap integration should be loaded
|
||||
enabled = true
|
||||
#If enabled, waystones will be tracked as markers on BlueMap
|
||||
includeWaystones = true
|
||||
#If enabled, sharestones will be tracked as markers on BlueMap.
|
||||
includeSharestones = true
|
||||
#If enabled, undiscovered waystones will be tracked as markers on BlueMap.
|
||||
includeUndiscoveredWaystones = false
|
||||
2660
index.toml
|
Before Width: | Height: | Size: 661 B |
|
Before Width: | Height: | Size: 219 B |
@ -1,137 +0,0 @@
|
||||
{
|
||||
"credit": "End_Rage waz here",
|
||||
"textures": {
|
||||
"0": "create:block/portable_storage_interface",
|
||||
"1": "create:block/brass_casing",
|
||||
"2": "create:block/girder",
|
||||
"particle": "create:block/portable_storage_interface"
|
||||
},
|
||||
"elements": [
|
||||
{
|
||||
"from": [2, 2, 2],
|
||||
"to": [14, 14, 4],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 3]},
|
||||
"faces": {
|
||||
"east": {"uv": [9, 3.5, 15, 4.5], "rotation": 270, "texture": "#0"},
|
||||
"south": {"uv": [9, 8.5, 15, 14.5], "texture": "#0"},
|
||||
"west": {"uv": [9, 3.5, 15, 4.5], "rotation": 90, "texture": "#0"},
|
||||
"up": {"uv": [9, 3.5, 15, 4.5], "rotation": 180, "texture": "#0"},
|
||||
"down": {"uv": [9, 3.5, 15, 4.5], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [2, 2, 0],
|
||||
"to": [14, 14, 2],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 1]},
|
||||
"faces": {
|
||||
"north": {"uv": [2, 2, 14, 14], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [14, 2, 0],
|
||||
"to": [16, 14, 2],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [15, 8, 1]},
|
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"faces": {
|
||||
"north": {"uv": [2, 2, 14, 0], "rotation": 270, "texture": "#1"},
|
||||
"east": {"uv": [1, 2, 13, 1], "rotation": 90, "texture": "#1"},
|
||||
"south": {"uv": [2, 0, 14, 2], "rotation": 270, "texture": "#1"},
|
||||
"up": {"uv": [2, 3, 0, 5], "rotation": 180, "texture": "#1"},
|
||||
"down": {"uv": [0, 3, 2, 5], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [0, 2, 0],
|
||||
"to": [2, 14, 2],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [1, 8, 1]},
|
||||
"faces": {
|
||||
"north": {"uv": [2, 0, 14, 2], "rotation": 270, "texture": "#1"},
|
||||
"south": {"uv": [2, 2, 14, 0], "rotation": 270, "texture": "#1"},
|
||||
"west": {"uv": [1, 2, 13, 1], "rotation": 90, "texture": "#1"},
|
||||
"up": {"uv": [2, 3, 0, 5], "texture": "#1"},
|
||||
"down": {"uv": [0, 3, 2, 5], "rotation": 180, "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [2, 14, 0],
|
||||
"to": [14, 16, 2],
|
||||
"rotation": {"angle": 0, "axis": "z", "origin": [8, 8, 1]},
|
||||
"faces": {
|
||||
"north": {"uv": [2, 2, 14, 0], "texture": "#1"},
|
||||
"east": {"uv": [0, 3, 2, 5], "rotation": 270, "texture": "#1"},
|
||||
"south": {"uv": [2, 0, 14, 2], "rotation": 180, "texture": "#1"},
|
||||
"west": {"uv": [2, 3, 0, 5], "rotation": 90, "texture": "#1"},
|
||||
"up": {"uv": [1, 2, 13, 1], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [2, 0, 0],
|
||||
"to": [14, 2, 2],
|
||||
"rotation": {"angle": 0, "axis": "z", "origin": [8, 8, 1]},
|
||||
"faces": {
|
||||
"north": {"uv": [2, 0, 14, 2], "texture": "#1"},
|
||||
"east": {"uv": [0, 3, 2, 5], "rotation": 90, "texture": "#1"},
|
||||
"south": {"uv": [2, 2, 14, 0], "rotation": 180, "texture": "#1"},
|
||||
"west": {"uv": [2, 3, 0, 5], "rotation": 270, "texture": "#1"},
|
||||
"down": {"uv": [1, 2, 13, 1], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [4, 4, 4],
|
||||
"to": [12, 12, 6],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 3]},
|
||||
"faces": {
|
||||
"north": {"uv": [10, 9.5, 14, 13.5], "rotation": 180, "texture": "#0"},
|
||||
"east": {"uv": [8.5, 14, 12.5, 15], "rotation": 270, "texture": "#0"},
|
||||
"south": {"uv": [12, 4, 16, 8], "texture": "#2"},
|
||||
"west": {"uv": [8.5, 14, 12.5, 15], "rotation": 90, "texture": "#0"},
|
||||
"up": {"uv": [8.5, 14, 12.5, 15], "rotation": 180, "texture": "#0"},
|
||||
"down": {"uv": [8.5, 14, 12.5, 15], "texture": "#0"}
|
||||
}
|
||||
}
|
||||
],
|
||||
"display": {
|
||||
"thirdperson_righthand": {
|
||||
"rotation": [75, 45, 0],
|
||||
"translation": [0, 2.5, 0],
|
||||
"scale": [0.375, 0.375, 0.375]
|
||||
},
|
||||
"thirdperson_lefthand": {
|
||||
"rotation": [75, 45, 0],
|
||||
"translation": [0, 2.5, 0],
|
||||
"scale": [0.375, 0.375, 0.375]
|
||||
},
|
||||
"firstperson_righthand": {
|
||||
"rotation": [0, 45, 0],
|
||||
"scale": [0.4, 0.4, 0.4]
|
||||
},
|
||||
"firstperson_lefthand": {
|
||||
"rotation": [0, 225, 0],
|
||||
"scale": [0.4, 0.4, 0.4]
|
||||
},
|
||||
"ground": {
|
||||
"translation": [0, 3, 0],
|
||||
"scale": [0.25, 0.25, 0.25]
|
||||
},
|
||||
"gui": {
|
||||
"rotation": [30, 135, 90],
|
||||
"translation": [-0.5, 0, 0],
|
||||
"scale": [0.625, 0.625, 0.625]
|
||||
},
|
||||
"head": {
|
||||
"rotation": [-180, 0, 0],
|
||||
"translation": [0, 22.25, 0]
|
||||
},
|
||||
"fixed": {
|
||||
"translation": [0, -1.25, 0],
|
||||
"scale": [0.5, 0.5, 0.5]
|
||||
}
|
||||
},
|
||||
"groups": [
|
||||
{
|
||||
"name": "group",
|
||||
"origin": [8, 17, 8],
|
||||
"color": 0,
|
||||
"children": [0, 1, 2, 3, 4, 5, 6]
|
||||
}
|
||||
]
|
||||
}
|
||||
@ -1,165 +0,0 @@
|
||||
{
|
||||
"credit": "End_Rage waz here",
|
||||
"textures": {
|
||||
"0": "create:block/portable_storage_interface",
|
||||
"1": "create:block/brass_casing",
|
||||
"2": "create:block/girder",
|
||||
"3": "toms_storage:block/inventory_cable",
|
||||
"particle": "create:block/portable_storage_interface"
|
||||
},
|
||||
"elements": [
|
||||
{
|
||||
"from": [2, 2, 2],
|
||||
"to": [14, 14, 4],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 3]},
|
||||
"faces": {
|
||||
"east": {"uv": [9, 3.5, 15, 4.5], "rotation": 270, "texture": "#0"},
|
||||
"south": {"uv": [9, 8.5, 15, 14.5], "texture": "#0"},
|
||||
"west": {"uv": [9, 3.5, 15, 4.5], "rotation": 90, "texture": "#0"},
|
||||
"up": {"uv": [9, 3.5, 15, 4.5], "rotation": 180, "texture": "#0"},
|
||||
"down": {"uv": [9, 3.5, 15, 4.5], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [2, 2, 0],
|
||||
"to": [14, 14, 2],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 1]},
|
||||
"faces": {
|
||||
"north": {"uv": [2, 2, 14, 14], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [14, 2, 0],
|
||||
"to": [16, 14, 2],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [15, 8, 1]},
|
||||
"faces": {
|
||||
"north": {"uv": [2, 2, 14, 0], "rotation": 270, "texture": "#1"},
|
||||
"east": {"uv": [1, 2, 13, 1], "rotation": 90, "texture": "#1"},
|
||||
"south": {"uv": [2, 0, 14, 2], "rotation": 270, "texture": "#1"},
|
||||
"up": {"uv": [2, 3, 0, 5], "rotation": 180, "texture": "#1"},
|
||||
"down": {"uv": [0, 3, 2, 5], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [0, 2, 0],
|
||||
"to": [2, 14, 2],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [1, 8, 1]},
|
||||
"faces": {
|
||||
"north": {"uv": [2, 0, 14, 2], "rotation": 270, "texture": "#1"},
|
||||
"south": {"uv": [2, 2, 14, 0], "rotation": 270, "texture": "#1"},
|
||||
"west": {"uv": [1, 2, 13, 1], "rotation": 90, "texture": "#1"},
|
||||
"up": {"uv": [2, 3, 0, 5], "texture": "#1"},
|
||||
"down": {"uv": [0, 3, 2, 5], "rotation": 180, "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [2, 14, 0],
|
||||
"to": [14, 16, 2],
|
||||
"rotation": {"angle": 0, "axis": "z", "origin": [8, 8, 1]},
|
||||
"faces": {
|
||||
"north": {"uv": [2, 2, 14, 0], "texture": "#1"},
|
||||
"east": {"uv": [0, 3, 2, 5], "rotation": 270, "texture": "#1"},
|
||||
"south": {"uv": [2, 0, 14, 2], "rotation": 180, "texture": "#1"},
|
||||
"west": {"uv": [2, 3, 0, 5], "rotation": 90, "texture": "#1"},
|
||||
"up": {"uv": [1, 2, 13, 1], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [2, 0, 0],
|
||||
"to": [14, 2, 2],
|
||||
"rotation": {"angle": 0, "axis": "z", "origin": [8, 8, 1]},
|
||||
"faces": {
|
||||
"north": {"uv": [2, 0, 14, 2], "texture": "#1"},
|
||||
"east": {"uv": [0, 3, 2, 5], "rotation": 90, "texture": "#1"},
|
||||
"south": {"uv": [2, 2, 14, 0], "rotation": 180, "texture": "#1"},
|
||||
"west": {"uv": [2, 3, 0, 5], "rotation": 270, "texture": "#1"},
|
||||
"down": {"uv": [1, 2, 13, 1], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [4, 4, 4],
|
||||
"to": [12, 12, 6],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 3]},
|
||||
"faces": {
|
||||
"north": {"uv": [10, 9.5, 14, 13.5], "rotation": 180, "texture": "#0"},
|
||||
"east": {"uv": [8.5, 14, 12.5, 15], "rotation": 270, "texture": "#0"},
|
||||
"south": {"uv": [12, 4, 16, 8], "texture": "#2"},
|
||||
"west": {"uv": [8.5, 14, 12.5, 15], "rotation": 90, "texture": "#0"},
|
||||
"up": {"uv": [8.5, 14, 12.5, 15], "rotation": 180, "texture": "#0"},
|
||||
"down": {"uv": [8.5, 14, 12.5, 15], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cable",
|
||||
"from": [6, 6, 6],
|
||||
"to": [10, 10, 10],
|
||||
"faces": {
|
||||
"north": {"uv": [6, 6, 10, 10], "texture": "#3"},
|
||||
"east": {"uv": [6, 6, 10, 10], "texture": "#3"},
|
||||
"south": {"uv": [6, 6, 10, 10], "texture": "#3"},
|
||||
"west": {"uv": [6, 6, 10, 10], "texture": "#3"},
|
||||
"up": {"uv": [6, 6, 10, 10], "texture": "#3"},
|
||||
"down": {"uv": [6, 6, 10, 10], "texture": "#3"}
|
||||
}
|
||||
}
|
||||
],
|
||||
"display": {
|
||||
"thirdperson_righthand": {
|
||||
"rotation": [75, -180, 0],
|
||||
"translation": [0, 2.5, 0],
|
||||
"scale": [0.375, 0.375, 0.375]
|
||||
},
|
||||
"thirdperson_lefthand": {
|
||||
"rotation": [75, 45, 0],
|
||||
"translation": [0, 2.5, 0],
|
||||
"scale": [0.375, 0.375, 0.375]
|
||||
},
|
||||
"firstperson_righthand": {
|
||||
"rotation": [0, 225, 0],
|
||||
"scale": [0.4, 0.4, 0.4]
|
||||
},
|
||||
"firstperson_lefthand": {
|
||||
"rotation": [0, 225, 0],
|
||||
"scale": [0.4, 0.4, 0.4]
|
||||
},
|
||||
"ground": {
|
||||
"translation": [0, 3, 0],
|
||||
"scale": [0.25, 0.25, 0.25]
|
||||
},
|
||||
"gui": {
|
||||
"rotation": [30, 45, 0],
|
||||
"translation": [2.75, -1, 0],
|
||||
"scale": [0.625, 0.625, 0.625]
|
||||
},
|
||||
"head": {
|
||||
"rotation": [0, 180, 0],
|
||||
"translation": [0, 0, -13]
|
||||
},
|
||||
"fixed": {
|
||||
"rotation": [0, 180, 0],
|
||||
"translation": [0, 0, -3],
|
||||
"scale": [0.5, 0.5, 0.5]
|
||||
}
|
||||
},
|
||||
"groups": [
|
||||
{
|
||||
"name": "group",
|
||||
"origin": [8, 17, 8],
|
||||
"color": 0,
|
||||
"children": [0, 1, 2, 3, 4, 5, 6]
|
||||
},
|
||||
7,
|
||||
{
|
||||
"name": "group",
|
||||
"origin": [8, 17, 8],
|
||||
"color": 0,
|
||||
"children": []
|
||||
},
|
||||
{
|
||||
"name": "group",
|
||||
"origin": [8, 17, 8],
|
||||
"color": 0,
|
||||
"children": []
|
||||
}
|
||||
]
|
||||
}
|
||||
@ -1,197 +0,0 @@
|
||||
{
|
||||
"credit": "End Waz Here",
|
||||
"parent": "block/block",
|
||||
"textures": {
|
||||
"0": "toms_storage:block/crafting_link",
|
||||
"2": "toms_storage:block/keyboard",
|
||||
"3": "create:block/railway_casing_side",
|
||||
"particle": "create:block/railway_casing"
|
||||
},
|
||||
"elements": [
|
||||
{
|
||||
"from": [4, 15, 2],
|
||||
"to": [12, 17, 5],
|
||||
"rotation": {"angle": 0, "axis": "x", "origin": [5, 16, 4.5]},
|
||||
"faces": {
|
||||
"north": {"uv": [14.5, 5.5, 15.5, 1.5], "rotation": 90, "texture": "#0"},
|
||||
"east": {"uv": [14.5, 0, 13, 1], "texture": "#0"},
|
||||
"south": {"uv": [14.5, 5.5, 15.5, 1.5], "rotation": 90, "texture": "#0"},
|
||||
"west": {"uv": [13, 0, 14.5, 1], "texture": "#0"},
|
||||
"up": {"uv": [14.5, 1.5, 13, 5.5], "rotation": 270, "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [1, 1, 1],
|
||||
"to": [15, 15, 6],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 8.5, 7, 1.5], "rotation": 180, "texture": "#0"},
|
||||
"east": {"uv": [7.5, 9, 10, 16], "texture": "#0"},
|
||||
"south": {"uv": [0, 9, 7, 16], "texture": "#0"},
|
||||
"west": {"uv": [7.5, 9, 10, 16], "rotation": 180, "texture": "#0"},
|
||||
"up": {"uv": [7.5, 1.5, 10, 8.5], "rotation": 90, "texture": "#0"},
|
||||
"down": {"uv": [13, 6.5, 15.5, 13.5], "rotation": 90, "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [0, 0, 0],
|
||||
"to": [16, 16, 2],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 7]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 16, 16], "texture": "#3"},
|
||||
"east": {"uv": [0, 0, 2, 16], "texture": "#particle"},
|
||||
"south": {"uv": [0, 0, 16, 16], "texture": "#particle"},
|
||||
"west": {"uv": [0, 0, 2, 16], "texture": "#particle"},
|
||||
"up": {"uv": [0, 0, 16, 2], "texture": "#particle"},
|
||||
"down": {"uv": [0, 0, 16, 2], "texture": "#particle"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [3, 7, 6],
|
||||
"to": [13, 14, 7],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8]},
|
||||
"faces": {
|
||||
"east": {"uv": [5.5, 9.5, 6, 13], "texture": "#0"},
|
||||
"south": {"uv": [1, 9.5, 6, 13], "texture": "#0"},
|
||||
"west": {"uv": [1, 9.5, 1.5, 13], "rotation": 180, "texture": "#0"},
|
||||
"up": {"uv": [1, 9.5, 6, 10], "rotation": 180, "texture": "#0"},
|
||||
"down": {"uv": [1, 12.5, 6, 13], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Controller",
|
||||
"from": [1, 5.68297, 5.53912],
|
||||
"to": [15, 7.68297, 13.53912],
|
||||
"rotation": {"angle": 22.5, "axis": "x", "origin": [16, 5.68297, 1.53912]},
|
||||
"faces": {
|
||||
"east": {"uv": [14, 0, 16, 8], "rotation": 90, "texture": "#2"},
|
||||
"south": {"uv": [0, 8, 14, 10], "texture": "#2"},
|
||||
"west": {"uv": [14, 0, 16, 8], "rotation": 90, "texture": "#2"},
|
||||
"up": {"uv": [0, 0, 14, 8], "texture": "#2"},
|
||||
"down": {"uv": [0, 0, 14, 8], "texture": "#2"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [5, 6.68297, 10.53912],
|
||||
"to": [7, 8.68297, 12.53912],
|
||||
"rotation": {"angle": 22.5, "axis": "x", "origin": [15, 5.68297, 1.53912]},
|
||||
"faces": {
|
||||
"north": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"east": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"south": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"west": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"up": {"uv": [2, 11, 4, 13], "rotation": 90, "texture": "#2"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [5, 6.68297, 6.53912],
|
||||
"to": [7, 8.68297, 8.53912],
|
||||
"rotation": {"angle": 22.5, "axis": "x", "origin": [15, 5.68297, 1.53912]},
|
||||
"faces": {
|
||||
"north": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"east": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"south": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"west": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"up": {"uv": [2, 11, 4, 13], "rotation": 90, "texture": "#2"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [3, 6.68297, 8.53912],
|
||||
"to": [5, 8.68297, 10.53912],
|
||||
"rotation": {"angle": 22.5, "axis": "x", "origin": [15, 5.68297, 1.53912]},
|
||||
"faces": {
|
||||
"north": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"east": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"south": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"west": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"up": {"uv": [2, 11, 4, 13], "rotation": 90, "texture": "#2"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [7, 6.68297, 8.53912],
|
||||
"to": [9, 8.68297, 10.53912],
|
||||
"rotation": {"angle": 22.5, "axis": "x", "origin": [15, 5.68297, 1.53912]},
|
||||
"faces": {
|
||||
"north": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"east": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"south": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"west": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"up": {"uv": [2, 11, 4, 13], "rotation": 90, "texture": "#2"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [10, 6.68297, 9.53912],
|
||||
"to": [13, 8.68297, 11.53912],
|
||||
"rotation": {"angle": 22.5, "axis": "x", "origin": [16, 5.68297, 1.53912]},
|
||||
"faces": {
|
||||
"north": {"uv": [1, 11, 4, 13], "texture": "#2"},
|
||||
"east": {"uv": [1, 11, 3, 13], "texture": "#2"},
|
||||
"south": {"uv": [1, 11, 4, 13], "texture": "#2"},
|
||||
"west": {"uv": [1, 11, 3, 13], "texture": "#2"},
|
||||
"up": {"uv": [1, 11, 4, 13], "texture": "#2"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [11, 6.68297, 7.53912],
|
||||
"to": [13, 8.68297, 9.53912],
|
||||
"rotation": {"angle": 22.5, "axis": "x", "origin": [16, 5.68297, 1.53912]},
|
||||
"faces": {
|
||||
"north": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"east": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"south": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"west": {"uv": [2, 11, 4, 13], "texture": "#2"},
|
||||
"up": {"uv": [2, 11, 4, 13], "rotation": 90, "texture": "#2"}
|
||||
}
|
||||
}
|
||||
],
|
||||
"display": {
|
||||
"thirdperson_righthand": {
|
||||
"rotation": [75, -45, 0],
|
||||
"translation": [0, 2.5, 0],
|
||||
"scale": [0.375, 0.375, 0.375]
|
||||
},
|
||||
"thirdperson_lefthand": {
|
||||
"rotation": [75, -45, 0],
|
||||
"translation": [0, 2.5, 0],
|
||||
"scale": [0.375, 0.375, 0.375]
|
||||
},
|
||||
"firstperson_righthand": {
|
||||
"rotation": [0, -45, 0],
|
||||
"scale": [0.4, 0.4, 0.4]
|
||||
},
|
||||
"firstperson_lefthand": {
|
||||
"rotation": [0, -45, 0],
|
||||
"scale": [0.4, 0.4, 0.4]
|
||||
},
|
||||
"ground": {
|
||||
"translation": [0, 3, 0],
|
||||
"scale": [0.25, 0.25, 0.25]
|
||||
},
|
||||
"gui": {
|
||||
"rotation": [30, 45, 0],
|
||||
"translation": [1, -0.5, 0],
|
||||
"scale": [0.625, 0.625, 0.625]
|
||||
},
|
||||
"head": {
|
||||
"rotation": [0, 180, 0],
|
||||
"translation": [0, 0, -13]
|
||||
},
|
||||
"fixed": {
|
||||
"rotation": [0, 180, 0],
|
||||
"translation": [0, 0, -3],
|
||||
"scale": [0.5, 0.5, 0.5]
|
||||
}
|
||||
},
|
||||
"groups": [
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
3,
|
||||
{
|
||||
"name": "group",
|
||||
"origin": [0, 0, 0.5],
|
||||
"color": 0,
|
||||
"children": [4, 5, 6, 7, 8, 9, 10]
|
||||
}
|
||||
]
|
||||
}
|
||||
@ -1,6 +0,0 @@
|
||||
{
|
||||
"parent": "block/cube_all",
|
||||
"textures": {
|
||||
"all": "toms_storage:block/proxy_top"
|
||||
}
|
||||
}
|
||||
@ -1,35 +0,0 @@
|
||||
{
|
||||
"credit": "End Waz Here",
|
||||
"parent": "block/block",
|
||||
"textures": {
|
||||
"0": "toms_storage:block/hopper",
|
||||
"particle": "toms_storage:block/hopper"
|
||||
},
|
||||
"elements": [
|
||||
{
|
||||
"name": "bottom",
|
||||
"from": [5, 0, 5],
|
||||
"to": [11, 6, 11],
|
||||
"faces": {
|
||||
"north": {"uv": [10, 0, 16, 6], "texture": "#0"},
|
||||
"east": {"uv": [10, 0, 16, 6], "texture": "#0"},
|
||||
"south": {"uv": [10, 0, 16, 6], "texture": "#0"},
|
||||
"west": {"uv": [10, 0, 16, 6], "texture": "#0"},
|
||||
"down": {"uv": [10, 0, 16, 6], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "top",
|
||||
"from": [3, 6, 3],
|
||||
"to": [13, 16, 13],
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 10, 10], "texture": "#0"},
|
||||
"east": {"uv": [0, 0, 10, 10], "texture": "#0"},
|
||||
"south": {"uv": [0, 0, 10, 10], "texture": "#0"},
|
||||
"west": {"uv": [0, 0, 10, 10], "texture": "#0"},
|
||||
"up": {"uv": [0, 0, 10, 10], "texture": "#0"},
|
||||
"down": {"uv": [0, 0, 10, 10], "texture": "#0"}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@ -1,12 +0,0 @@
|
||||
{
|
||||
"parent": "block/cube",
|
||||
"textures": {
|
||||
"up": "toms_storage:block/proxy_top",
|
||||
"down": "toms_storage:block/proxy_top",
|
||||
"north": "toms_storage:block/proxy_side",
|
||||
"east": "toms_storage:block/proxy_side",
|
||||
"south": "toms_storage:block/proxy_side",
|
||||
"west": "toms_storage:block/proxy_side",
|
||||
"particle": "toms_storage:block/proxy_side"
|
||||
}
|
||||
}
|
||||
@ -1,52 +0,0 @@
|
||||
{
|
||||
"credit": "End Waz Here",
|
||||
"parent": "block/block",
|
||||
"textures": {
|
||||
"0": "block/redstone_torch_off",
|
||||
"2": "toms_storage:block/hopper",
|
||||
"particle": "toms_storage:block/hopper"
|
||||
},
|
||||
"parent": "block/block",
|
||||
"render_type": "cutout",
|
||||
"elements": [
|
||||
{
|
||||
"name": "bottom",
|
||||
"from": [0, -6, 7],
|
||||
"to": [16, 10, 9],
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#0"},
|
||||
"south": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "top",
|
||||
"from": [3, 6, 3],
|
||||
"to": [13, 16, 13],
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 10, 10], "texture": "#2"},
|
||||
"east": {"uv": [0, 0, 10, 10], "texture": "#2"},
|
||||
"south": {"uv": [0, 0, 10, 10], "texture": "#2"},
|
||||
"west": {"uv": [0, 0, 10, 10], "texture": "#2"},
|
||||
"up": {"uv": [0, 0, 10, 10], "texture": "#2"},
|
||||
"down": {"uv": [0, 0, 10, 10], "texture": "#2"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bottom2",
|
||||
"from": [7, -6, 0],
|
||||
"to": [9, 10, 16],
|
||||
"faces": {
|
||||
"east": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#0"},
|
||||
"west": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bottom3",
|
||||
"from": [7, 0, 7],
|
||||
"to": [9, 6, 9],
|
||||
"faces": {
|
||||
"down": {"uv": [7, 6, 9, 8], "texture": "#0"}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@ -1,58 +0,0 @@
|
||||
{
|
||||
"credit": "End Waz Here",
|
||||
"parent": "block/block",
|
||||
"textures": {
|
||||
"0": "block/redstone_torch",
|
||||
"1": "toms_storage:block/hopper",
|
||||
"particle": "toms_storage:block/hopper"
|
||||
},
|
||||
"parent": "block/block",
|
||||
"render_type": "cutout",
|
||||
"elements": [
|
||||
{
|
||||
"name": "bottom",
|
||||
"from": [0, -6, 7],
|
||||
"to": [16, 10, 9],
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#0"},
|
||||
"south": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "top",
|
||||
"from": [3, 6, 3],
|
||||
"to": [13, 16, 13],
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 10, 10], "texture": "#1"},
|
||||
"east": {"uv": [0, 0, 10, 10], "texture": "#1"},
|
||||
"south": {"uv": [0, 0, 10, 10], "texture": "#1"},
|
||||
"west": {"uv": [0, 0, 10, 10], "texture": "#1"},
|
||||
"up": {"uv": [0, 0, 10, 10], "texture": "#1"},
|
||||
"down": {"uv": [0, 0, 10, 10], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bottom2",
|
||||
"from": [7, -6, 0],
|
||||
"to": [9, 10, 16],
|
||||
"faces": {
|
||||
"east": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#0"},
|
||||
"west": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "bottom3",
|
||||
"from": [7, 0, 7],
|
||||
"to": [9, 6, 9],
|
||||
"faces": {
|
||||
"down": {"uv": [7, 6, 9, 8], "texture": "#0"}
|
||||
}
|
||||
}
|
||||
],
|
||||
"display": {
|
||||
"gui": {
|
||||
"rotation": [30, 225, 90],
|
||||
"scale": [0.625, 0.625, 0.625]
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,147 +0,0 @@
|
||||
{
|
||||
"credit": "End Waz Here",
|
||||
"parent": "block/block",
|
||||
"textures": {
|
||||
"0": "toms_storage:block/terminal_link",
|
||||
"3": "create:block/display_link_side_powered",
|
||||
"particle": "create:block/brass_casing"
|
||||
},
|
||||
"elements": [
|
||||
{
|
||||
"from": [4, 2, 6],
|
||||
"to": [12, 5, 8],
|
||||
"rotation": {"angle": 0, "axis": "x", "origin": [5, 3.5, 7]},
|
||||
"faces": {
|
||||
"east": {"uv": [14.5, 0, 13, 1], "rotation": 270, "texture": "#0"},
|
||||
"south": {"uv": [14.5, 1.5, 13, 5.5], "rotation": 270, "texture": "#0"},
|
||||
"west": {"uv": [13, 0, 14.5, 1], "rotation": 90, "texture": "#0"},
|
||||
"up": {"uv": [14.5, 5.5, 15.5, 1.5], "rotation": 270, "texture": "#0"},
|
||||
"down": {"uv": [14.5, 5.5, 15.5, 1.5], "rotation": 90, "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [4, 5, 6],
|
||||
"to": [6, 7, 7],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8]},
|
||||
"faces": {
|
||||
"east": {"uv": [8.5, 0, 7.5, 0.5], "rotation": 270, "texture": "#0"},
|
||||
"south": {"uv": [8.5, 0, 7.5, 1], "rotation": 270, "texture": "#0"},
|
||||
"west": {"uv": [7.5, 0, 8.5, 0.5], "rotation": 90, "texture": "#0"},
|
||||
"up": {"uv": [7.5, 1, 8, 0], "rotation": 270, "texture": "#0"},
|
||||
"down": {"uv": [7.5, 1, 8, 0], "rotation": 90, "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [7, 5, 6],
|
||||
"to": [9, 7, 7],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8]},
|
||||
"faces": {
|
||||
"east": {"uv": [8.5, 0, 7.5, 0.5], "rotation": 270, "texture": "#0"},
|
||||
"south": {"uv": [8.5, 0, 7.5, 1], "rotation": 270, "texture": "#0"},
|
||||
"west": {"uv": [7.5, 0, 8.5, 0.5], "rotation": 90, "texture": "#0"},
|
||||
"up": {"uv": [7.5, 1, 8, 0], "rotation": 270, "texture": "#0"},
|
||||
"down": {"uv": [7.5, 1, 8, 0], "rotation": 90, "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [10, 5, 6],
|
||||
"to": [12, 7, 7],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8]},
|
||||
"faces": {
|
||||
"east": {"uv": [8.5, 0, 7.5, 0.5], "rotation": 270, "texture": "#0"},
|
||||
"south": {"uv": [8.5, 0, 7.5, 1], "rotation": 270, "texture": "#0"},
|
||||
"west": {"uv": [7.5, 0, 8.5, 0.5], "rotation": 90, "texture": "#0"},
|
||||
"up": {"uv": [7.5, 1, 8, 0], "rotation": 270, "texture": "#0"},
|
||||
"down": {"uv": [7.5, 1, 8, 0], "rotation": 90, "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [1, 1, 1],
|
||||
"to": [15, 15, 6],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 1.5, 7, 8.5], "rotation": 180, "texture": "#0"},
|
||||
"east": {"uv": [7.5, 9, 10, 16], "texture": "#0"},
|
||||
"south": {"uv": [0, 9, 7, 16], "texture": "#0"},
|
||||
"west": {"uv": [7.5, 9, 10, 16], "rotation": 180, "texture": "#0"},
|
||||
"up": {"uv": [0, 0, 14, 5], "rotation": 180, "texture": "#3"},
|
||||
"down": {"uv": [0, 0, 14, 5], "texture": "#3"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [3, 7, 6],
|
||||
"to": [13, 14, 7],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8]},
|
||||
"faces": {
|
||||
"east": {"uv": [5.5, 9.5, 6, 13], "texture": "#0"},
|
||||
"south": {"uv": [1, 9.5, 6, 13], "texture": "#0"},
|
||||
"west": {"uv": [1, 9.5, 1.5, 13], "rotation": 180, "texture": "#0"},
|
||||
"up": {"uv": [1, 9.5, 6, 10], "rotation": 180, "texture": "#0"},
|
||||
"down": {"uv": [1, 12.5, 6, 13], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [2, 2, -1],
|
||||
"to": [14, 14, 1],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8]},
|
||||
"faces": {
|
||||
"north": {"uv": [0.5, 2, 6.5, 8], "rotation": 180, "texture": "#0"},
|
||||
"east": {"uv": [0.5, 0, 6.5, 1], "rotation": 270, "texture": "#0"},
|
||||
"west": {"uv": [0.5, 0, 6.5, 1], "rotation": 90, "texture": "#0"},
|
||||
"up": {"uv": [0.5, 0, 6.5, 1], "rotation": 180, "texture": "#0"},
|
||||
"down": {"uv": [0.5, 0, 6.5, 1], "texture": "#0"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [0, 0, 0],
|
||||
"to": [16, 16, 2],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 7]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 16, 16], "texture": "#particle"},
|
||||
"east": {"uv": [0, 0, 2, 16], "texture": "#particle"},
|
||||
"south": {"uv": [0, 0, 16, 16], "texture": "#particle"},
|
||||
"west": {"uv": [0, 0, 2, 16], "texture": "#particle"},
|
||||
"up": {"uv": [0, 0, 16, 2], "texture": "#particle"},
|
||||
"down": {"uv": [0, 0, 16, 2], "texture": "#particle"}
|
||||
}
|
||||
}
|
||||
],
|
||||
"display": {
|
||||
"thirdperson_righthand": {
|
||||
"rotation": [75, -45, 0],
|
||||
"translation": [0, 2.5, 0],
|
||||
"scale": [0.375, 0.375, 0.375]
|
||||
},
|
||||
"thirdperson_lefthand": {
|
||||
"rotation": [75, -45, 0],
|
||||
"translation": [0, 2.5, 0],
|
||||
"scale": [0.375, 0.375, 0.375]
|
||||
},
|
||||
"firstperson_righthand": {
|
||||
"rotation": [0, -45, 0],
|
||||
"scale": [0.4, 0.4, 0.4]
|
||||
},
|
||||
"firstperson_lefthand": {
|
||||
"rotation": [0, -45, 0],
|
||||
"scale": [0.4, 0.4, 0.4]
|
||||
},
|
||||
"ground": {
|
||||
"translation": [0, 3, 0],
|
||||
"scale": [0.25, 0.25, 0.25]
|
||||
},
|
||||
"gui": {
|
||||
"rotation": [30, 45, 0],
|
||||
"translation": [1, -0.5, 0],
|
||||
"scale": [0.625, 0.625, 0.625]
|
||||
},
|
||||
"head": {
|
||||
"rotation": [0, 180, 0],
|
||||
"translation": [0, 0, -13]
|
||||
},
|
||||
"fixed": {
|
||||
"rotation": [0, 180, 0],
|
||||
"translation": [0, 0, -3],
|
||||
"scale": [0.5, 0.5, 0.5]
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,6 +0,0 @@
|
||||
{
|
||||
"parent": "block/cube_all",
|
||||
"textures": {
|
||||
"all": "toms_storage:block/trim"
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 268 B |
|
Before Width: | Height: | Size: 291 B |
|
Before Width: | Height: | Size: 339 B |
|
Before Width: | Height: | Size: 297 B |
|
Before Width: | Height: | Size: 305 B |
|
Before Width: | Height: | Size: 276 B |
|
Before Width: | Height: | Size: 303 B |
|
Before Width: | Height: | Size: 292 B |
|
Before Width: | Height: | Size: 1.6 KiB |