Init "World of Banana" modpack
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#.
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#The Tank Capacity of the Disenchanter
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#[@cui:RequiresReload:server]
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#Range: > 0
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disenchanterTankCapacity = 2000
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#.
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#The Tank Capacity of the Copier
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#[@cui:RequiresReload:server]
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#Range: > 0
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copierTankCapacity = 8000
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#.
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#The Tank Capacity of the Blaze Enchanter
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#[@cui:RequiresReload:server]
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#Range: > 0
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blazeEnchanterTankCapacity = 4000
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#.
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#The Maximum Extended Levels beyond Enchantment's Max Level that can be reached through Hyper-Enchanting
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#Range: > 0
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maxHyperEnchantingLevelExtension = 4
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#.
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#The Chance of whether Deployer-killed entities will drop Experience Nugget
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#Range: 0.0 ~ 1.0
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deployerXpDropChance = 1.0
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enableHyperEnchant = true
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#Range: 0.009999999776482582 ~ 100.0
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enchantByBlazeEnchanterCostCoefficient = 1.0
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#Range: 0.009999999776482582 ~ 100.0
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hyperEnchantByBlazeEnchanterCostCoefficient = 1.0
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#Range: 0.009999999776482582 ~ 100.0
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copyEnchantedBookCostCoefficient = 1.0
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#Range: 0.009999999776482582 ~ 100.0
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copyEnchantedBookWithHyperExperienceCostCoefficient = 1.0
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#The amount of ink needed to be consumed by Copying one page of Written Book
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#Range: 1 ~ 100
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copyWrittenBookCostPerPage = 5
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#The amount of liquid experience needed to be consumed by Copying Name Tag
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#Range: 1 ~ 1000
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copyNameTagCost = 7
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#The amount of ink needed to be consumed by Copying Train Schedule
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#Range: 1 ~ 1000
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copyTrainScheduleCost = 10
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#The amount of ink needed to be consumed by Copying Clipboard
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#Range: 1 ~ 1000
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copyClipboardCost = 10
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#The probability of dropping Experience Nugget after killing a creature on the Crushing Wheel
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#Range: 0.0 ~ 1.0
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crushingWheelDropExpRate = 0.30000001192092896
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#.
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#The Scale of Experience Nugget dropped by Crushing-Wheel-killed entities
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#Range: 0.10000000149011612 ~ 100.0
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crushingWheelDropExpScale = 0.3400000035762787
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#.
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#Whether or not copying a written book always get original version. Setting it to false let you always get copy version of the book.
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copyingWrittenBookAlwaysGetOriginalVersion = true
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#.
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#The Speed of a Robo Bee in Blocks per Second. Default: 6
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#Range: > 1
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beeSpeed = 6
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#.
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#The Speed of the rotation of a Robo Bee in degrees per Second. Default: 45
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#Range: > 1
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beeRotationSpeed = 45
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#.
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#If true, the Robo Bee will be able to deliver packages from one port to another. Default: true
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portToPort = false
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#.
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#The maximum distance a Robo Bee can travel. Default: -1 (unlimited)
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#Range: > -1
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beeMaxDistance = -1
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#.
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#If true, the Robo Bee will display a nametag with the address of the package it is carrying. Default: true
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displayNametag = true
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#.
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#If true, when Spawning a Robo Bee with the Item it will take any Package from the offhand and deliver it. Default: true
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allowRoboBeeSpawnPackageTransport = true
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#.
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#Configure the Andesite Chunk Loader
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[andesite]
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#.
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#.
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#Number of ticks between chunk loading checks. Does not affect contraptions
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#Range: 0 ~ 200
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chunkUpdateInterval = 10
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#.
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#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
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#Range: 0 ~ 1200
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unloadGracePeriod = 20
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#.
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#A multiplier for the minimum speed requirement of a chunk loader
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#Range: 0.0 ~ 128.0
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speedMultiplier = 1.0
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#.
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#The stress impact of a chunk loader when it is at 1 RPM
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#Range: 0.0 ~ 3.4028234663852886E38
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stressImpact = 16.0
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#.
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#Whether the chunk loader functions on the ground when given rotational power
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enableStatic = true
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#.
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#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
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#Range: 1 ~ 10
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rangeOnContraption = 2
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#.
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#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
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#Range: 1 ~ 10
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rangeOnTrain = 2
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#.
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#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
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#Range: 1 ~ 10
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rangeOnStation = 2
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#.
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#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
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enableContraption = false
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#.
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#Whether the chunk loader functions on trains
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enableTrain = false
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#.
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#Whether the chunk loader functions when attached to train stations.
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enableStation = false
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#.
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#Configure the Brass Chunk Loader
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[brass]
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#.
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#.
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#Number of ticks between chunk loading checks. Does not affect contraptions
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#Range: 0 ~ 200
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chunkUpdateInterval = 10
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#.
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#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
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#Range: 0 ~ 1200
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unloadGracePeriod = 20
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#.
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#A multiplier for the minimum speed requirement of a chunk loader
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#Range: 0.0 ~ 128.0
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speedMultiplier = 1.0
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#.
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#The stress impact of a chunk loader when it is at 1 RPM
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#Range: 0.0 ~ 3.4028234663852886E38
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stressImpact = 16.0
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#.
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#Whether the chunk loader functions on the ground when given rotational power
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enableStatic = true
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#.
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#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
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#Range: 1 ~ 10
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rangeOnContraption = 3
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#.
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#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
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#Range: 1 ~ 10
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rangeOnTrain = 3
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#.
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#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
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#Range: 1 ~ 10
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rangeOnStation = 3
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#.
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#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
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enableContraption = true
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#.
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#Whether the chunk loader functions on trains
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enableTrain = true
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#.
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#Whether the chunk loader functions when attached to train stations.
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enableStation = true
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@@ -0,0 +1,18 @@
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#If this is set to true you get an obituary after you died
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enable_obituary = true
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#The blocks that can be replaced with a grave
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#If it starts with '#' it is a tag
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replaceable_blocks = ["#gravestone:grave_replaceable"]
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#If this is set to true the obituary will be taken out of your inventory when you break the grave
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remove_obituary = true
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#If this is set to true only the player that owns the grave and admins can break the grave
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only_owners_can_break = false
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#If this is set to true the ghost of the dead player will be spawned when the grave is broken
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spawn_ghost = false
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#If this is set to true the ghost player will defend the player
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friendly_ghost = true
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#If this is set to true you get your items back into your inventory by sneaking on the grave
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sneak_pickup = true
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#If this is set to true you get your items sorted back into your inventory by breaking the grave
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break_pickup = true
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