Init "World of Banana" modpack

This commit is contained in:
2025-05-22 16:58:17 +02:00
commit 4dd49ebb80
527 changed files with 14691 additions and 0 deletions
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#.
#The Tank Capacity of the Disenchanter
#[@cui:RequiresReload:server]
#Range: > 0
disenchanterTankCapacity = 2000
#.
#The Tank Capacity of the Copier
#[@cui:RequiresReload:server]
#Range: > 0
copierTankCapacity = 8000
#.
#The Tank Capacity of the Blaze Enchanter
#[@cui:RequiresReload:server]
#Range: > 0
blazeEnchanterTankCapacity = 4000
#.
#The Maximum Extended Levels beyond Enchantment's Max Level that can be reached through Hyper-Enchanting
#Range: > 0
maxHyperEnchantingLevelExtension = 4
#.
#The Chance of whether Deployer-killed entities will drop Experience Nugget
#Range: 0.0 ~ 1.0
deployerXpDropChance = 1.0
#.
enableHyperEnchant = true
#.
#Range: 0.009999999776482582 ~ 100.0
enchantByBlazeEnchanterCostCoefficient = 1.0
#.
#Range: 0.009999999776482582 ~ 100.0
hyperEnchantByBlazeEnchanterCostCoefficient = 1.0
#.
#Range: 0.009999999776482582 ~ 100.0
copyEnchantedBookCostCoefficient = 1.0
#.
#Range: 0.009999999776482582 ~ 100.0
copyEnchantedBookWithHyperExperienceCostCoefficient = 1.0
#.
#The amount of ink needed to be consumed by Copying one page of Written Book
#Range: 1 ~ 100
copyWrittenBookCostPerPage = 5
#.
#The amount of liquid experience needed to be consumed by Copying Name Tag
#Range: 1 ~ 1000
copyNameTagCost = 7
#.
#The amount of ink needed to be consumed by Copying Train Schedule
#Range: 1 ~ 1000
copyTrainScheduleCost = 10
#.
#The amount of ink needed to be consumed by Copying Clipboard
#Range: 1 ~ 1000
copyClipboardCost = 10
#.
#The probability of dropping Experience Nugget after killing a creature on the Crushing Wheel
#Range: 0.0 ~ 1.0
crushingWheelDropExpRate = 0.30000001192092896
#.
#The Scale of Experience Nugget dropped by Crushing-Wheel-killed entities
#Range: 0.10000000149011612 ~ 100.0
crushingWheelDropExpScale = 0.3400000035762787
#.
#Whether or not copying a written book always get original version. Setting it to false let you always get copy version of the book.
copyingWrittenBookAlwaysGetOriginalVersion = true
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#.
#The Speed of a Robo Bee in Blocks per Second. Default: 6
#Range: > 1
beeSpeed = 6
#.
#The Speed of the rotation of a Robo Bee in degrees per Second. Default: 45
#Range: > 1
beeRotationSpeed = 45
#.
#If true, the Robo Bee will be able to deliver packages from one port to another. Default: true
portToPort = false
#.
#The maximum distance a Robo Bee can travel. Default: -1 (unlimited)
#Range: > -1
beeMaxDistance = -1
#.
#If true, the Robo Bee will display a nametag with the address of the package it is carrying. Default: true
displayNametag = true
#.
#If true, when Spawning a Robo Bee with the Item it will take any Package from the offhand and deliver it. Default: true
allowRoboBeeSpawnPackageTransport = true
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#.
#Configure the Andesite Chunk Loader
[andesite]
#.
#.
#Number of ticks between chunk loading checks. Does not affect contraptions
#Range: 0 ~ 200
chunkUpdateInterval = 10
#.
#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
#Range: 0 ~ 1200
unloadGracePeriod = 20
#.
#A multiplier for the minimum speed requirement of a chunk loader
#Range: 0.0 ~ 128.0
speedMultiplier = 1.0
#.
#The stress impact of a chunk loader when it is at 1 RPM
#Range: 0.0 ~ 3.4028234663852886E38
stressImpact = 16.0
#.
#Whether the chunk loader functions on the ground when given rotational power
enableStatic = true
#.
#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
#Range: 1 ~ 10
rangeOnContraption = 2
#.
#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
#Range: 1 ~ 10
rangeOnTrain = 2
#.
#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
#Range: 1 ~ 10
rangeOnStation = 2
#.
#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
enableContraption = false
#.
#Whether the chunk loader functions on trains
enableTrain = false
#.
#Whether the chunk loader functions when attached to train stations.
enableStation = false
#.
#Configure the Brass Chunk Loader
[brass]
#.
#.
#Number of ticks between chunk loading checks. Does not affect contraptions
#Range: 0 ~ 200
chunkUpdateInterval = 10
#.
#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
#Range: 0 ~ 1200
unloadGracePeriod = 20
#.
#A multiplier for the minimum speed requirement of a chunk loader
#Range: 0.0 ~ 128.0
speedMultiplier = 1.0
#.
#The stress impact of a chunk loader when it is at 1 RPM
#Range: 0.0 ~ 3.4028234663852886E38
stressImpact = 16.0
#.
#Whether the chunk loader functions on the ground when given rotational power
enableStatic = true
#.
#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
#Range: 1 ~ 10
rangeOnContraption = 3
#.
#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
#Range: 1 ~ 10
rangeOnTrain = 3
#.
#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
#Range: 1 ~ 10
rangeOnStation = 3
#.
#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
enableContraption = true
#.
#Whether the chunk loader functions on trains
enableTrain = true
#.
#Whether the chunk loader functions when attached to train stations.
enableStation = true
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#If this is set to true you get an obituary after you died
enable_obituary = true
#The blocks that can be replaced with a grave
#If it starts with '#' it is a tag
replaceable_blocks = ["#gravestone:grave_replaceable"]
#If this is set to true the obituary will be taken out of your inventory when you break the grave
remove_obituary = true
#If this is set to true only the player that owns the grave and admins can break the grave
only_owners_can_break = false
#If this is set to true the ghost of the dead player will be spawned when the grave is broken
spawn_ghost = false
#If this is set to true the ghost player will defend the player
friendly_ghost = true
#If this is set to true you get your items back into your inventory by sneaking on the grave
sneak_pickup = true
#If this is set to true you get your items sorted back into your inventory by breaking the grave
break_pickup = true