Init "World of Banana" modpack

This commit is contained in:
Mateusz Słodkowicz 2025-05-22 16:58:17 +02:00
commit 4dd49ebb80
Signed by: materus
SSH Key Fingerprint: SHA256:rzVduzTiiszuYfLPYD0SDZV+g8lxhpcRgpbOZA1X0Uo
527 changed files with 14691 additions and 0 deletions

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.git/**
.gitattributes
extra_files/**
server/**
credits.txt
kubejs/jsconfig.json
kubejs/probe/**

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#Config to adjust world settings
[World]
#Enable the villager structures for the computer scientist.
enableVillagerStructures = true
#Gives the ap documentation to new players.
givePlayerBookOnJoin = false
#The weight of the villager structures.
#Range: 0 ~ 16000
villagerStructureWeight = 10
#Enable new wandering trader trades.
enableWanderingTraderTrades = true

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#Client Configuration
[client]
[client.visual_options]
# If plaques should show on the top of the screen.
on_top = true
# The distance from the top or bottom of the screen, in pixels.
#Range: 8 ~ 256
distance = 16
# The horizontal offset from the center, in pixels.
#Range: -256 ~ 256
horizontal_offset = 0
# Hide waila/hwyla/jade popups while plaques are showing.
hide_waila = true
# If plaques should show for task advancements (normal advancements).
tasks = true
# If plaques should show for goal advancements (medium-difficulty advancements).
goals = true
# If plaques should show for challenge advancements (high-difficulty advancements).
challenges = true
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
title_color = "#FF332200"
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
name_color = "#FFFFFFFF"
[client.duration_options]
# Duration of the shiny effect fade in for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadein = 0.5
# Duration of the shiny effect fade out for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadeout = 1.5
# Duration of the plaques for tasks (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
task_duration = 7.0
# Duration of the shiny effect fade in for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadein = 0.5
# Duration of the shiny effect fade out for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadeout = 1.5
# Duration of the plaques for goals (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
goal_duration = 7.0
# Duration of the shiny effect fade in for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadein = 1.25
# Duration of the shiny effect fade out for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadeout = 1.5
# Duration of the plaques for challenges (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
challenge_duration = 7.0
[client.functionality_options]
# Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict.
# Options:
# Advancement ID (eg. "minecraft:adventure/adventuring_time")
# Mod ID (Omit the colon, eg. "minecraft")
# Advancement Category (End with a /, eg. "minecraft:story/")
blacklist = []
# Whitelist of advancements to show plaques for. Leave empty to display for all.
# Same options available as blacklist.
whitelist = []
# Volume of task sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
task_volume = 1.0
# Volume of goal sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
goal_volume = 1.0
# Volume of challenge sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
challenge_volume = 1.0

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[general]
#Whether all players should get an Animal Dictionary when joining the world for the first time.
giveBookOnStartup = false
#Lava Opacity for the Lava Vision Potion.
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.65
#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
shadersCompat = false
#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
bananasDropFromLeaves = true
#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
#Range: > 0
bananaChance = 200
#Whether spiders should target fly mobs.
spidersAttackFlies = true
#Whether wolves should target moose mobs.
wolvesAttackMoose = true
#Whether polar bears should target seal mobs.
polarBearsAttackSeals = true
#Whether cats, ocelots and foxes should target jerboa mobs.
catsAndFoxesAttackJerboas = true
#Whether dolphins should target flying fish mobs.
dolphinsAttackFlyingFish = true
#Whether lava can be bottled with a right click of a glass bottle.
lavaBottleEnabled = true
#Whether bone serpents are neutral or hostile.
neutralBoneSerpents = false
#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
mimicubeSpawnInEndCity = true
#Whether mimicream can be used to duplicate items.
mimicreamRepair = true
#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
#Whether wild raccoons steal food from chests.
raccoonStealFromChests = true
#Whether wild crows steal crops from farmland.
crowsStealCrops = true
#Whether fish oil gives players a special levitation effect.
fishOilMeme = true
#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
soulVultureSpawnOnFossil = true
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
acaciaBlossomsDropFromLeaves = true
#1 out of this number chance for leaves to drop an acacia when broken. Fortune is automatically factored in
#Range: > 0
acaciaBlossomChance = 130
#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
wanderingTraderOffers = true
#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
#Range: 0 ~ 2
mungusBiomeTransformationType = 2
#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
#Whether guster spawns are limited to when it is raining/thundering.
limitGusterSpawnsToWeather = true
#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
warpedMoscoTransformation = true
#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
warpedMoscoMobTriggers = [""]
#True if straddleboard enchants are enabled.
straddleboardEnchants = true
#Whether emu should target skeletons.
emuTargetSkeletons = true
#Percent chance for emu leggings to dodge projectile attacks.
#Range: 0.0 ~ 1.0
emuPantsDodgeChance = 0.45
#Whether cachalots can destroy wood blocks if angry.
cachalotDestruction = true
#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
#Range: 0.0 ~ 10.0
cachalotVolume = 3.0
#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
#Range: 0.0 ~ 1.0
leafcutterAntFungusGrowChance = 0.3
#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
#Range: 2 ~ 100000
leafcutterAntRepopulateFeedings = 25
#Max number of ant entities allowed inside a leafcutter anthill.
#Range: 2 ~ 100000
leafcutterAntColonySize = 10
#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
#Range: 0.0 ~ 1.0
leafcutterAntBreakLeavesChance = 0.2
#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
falconryTeleportsBack = false
#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
fireproofTarantulaHawk = false
#List of dimensions in which spawning void worms via mysterious worm items is allowed.
voidWormSpawnDimensions = ["minecraft:the_end"]
#All void worm damage is scaled to this.
#Range: 0.0 ~ 100.0
voidWormDamageModifier = 1.0
#Max Health of the void worm boss.
#Range: 0.0 ~ 1000000.0
voidWormMaxHealth = 160.0
#Whether the void worm boss is summonable or not, via the mysterious worm item.
voidWormSummonable = true
#Whether seagulls should steal food out of players' hotbar slots.
seagullStealing = true
#List of items that seagulls cannot take from players.
seagullStealingBlacklist = []
#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
clingingFlipEffect = false
#Percent chance of getting Pigshoes from Piglin Bartering. Set to zero to disable.
#Range: 0.0 ~ 1.0
tusklinShoesBarteringChance = 0.02500000037252903
#The visual zoom of the rainbow pattern on the rainbow glass block. Higher number = bigger pattern.
#Range: 1.0 ~ 10000.0
rainbowGlassFidelity = 16.0
#Whether Rabbits can transform into Bunfungus if fed Mungal spores.
bunfungusTransformation = true
#True if some Alex's Mobs items should spawn in loot chests.
addLootToChests = true
#List of items that cannot be put in a Transmuting Table.
transmutationBlacklist = ["minecraft:beacon"]
#True if transmutation tables should not have the ability to pick up new items to transmute, and only give options from the loot tables.
limitTransmutingToLootTables = false
#True if transmutation tables can explode when broken.
transmutingTableExplodes = true
#The experience, in levels, that each transmutation of a stack takes in the transmuting table.
#Range: 0 ~ 100000
transmutingExperienceCost = 3
#The step value multiplied by the log of the stack size when transmuting an item, used to determine its weight for appearing in future transmutation possibilities. Higher number = more likely to appear.
#Range: 1.0 ~ 10000.0
transmutingWeightAddStep = 3.0
#The step value that an item looses when selecting it as the transmutation result. Keep this number higher than the one above for balance reasons. Higher number = less likely to appear after transmuting multiple times.
#Range: 1.0 ~ 10000.0
transmutingWeightRemoveStep = 4.0
#True if skreechers can summon a new warden, when applicable.
skreechersSummonWarden = true
#The distance in blocks that will cause an underminer to dissapear when approached by a player.
#Range: 1.0 ~ 10000.0
underminerDisappearDistance = 8.0
[spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
grizzlyBearSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
grizzlyBearSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
roadrunnerSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
roadrunnerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
boneSerpentSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
boneSeprentSpawnRolls = 40
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gazelleSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gazelleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crocodileSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crocSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flySpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hummingbirdSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hummingbirdSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
orcaSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
orcaSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sunbirdSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sunbirdSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gorillaSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gorillaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crimsonMosquitoSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crimsonMosquitoSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rattlesnakeSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rattlesnakeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
endergradeSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
endergradeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hammerheadSharkSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hammerheadSharkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
lobsterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
lobsterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
komodoDragonSpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
komodoDragonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
capuchinMonkeySpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
capuchinMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caveCentipedeSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caveCentipedeSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
warpedToadSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedToadSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mooseSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mooseSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicubeSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicubeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
raccoonSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
raccoonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blobfishSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blobfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sealSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sealSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cockroachSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cockroachSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
shoebillSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
shoebillSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
elephantSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
elephantSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
soulVultureSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
soulVultureSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
snowLeopardSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
snowLeopardSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
spectreSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
spectreSpawnRolls = 5
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crowSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crowSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
alligatorSnappingTurtleSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
alligatorSnappingTurtleSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mungusSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mungusSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mantisShrimpSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mantisShrimpSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gusterSpawnWeight = 35
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gusterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
#Range: 0 ~ 1000
warpedMoscoSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedMoscoSpawnRolls = 1000
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
straddlerSpawnWeight = 70
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
straddlerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
stradpoleSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
stradpoleSpawnRolls = 3
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
emuSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
emuSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
platypusSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
platypusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
dropbearSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
dropbearSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tasmanianDevilSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tasmanianDevilSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
kangarooSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
kangarooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cachalotWhaleSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cachalotWhaleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
enderiophageSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
enderiophageSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
baldEagleSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
baldEagleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tigerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tigerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tarantulaHawkSpawnWeight = 6
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tarantulaHawkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
voidWormSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
voidWormSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
frilledSharkSpawnWeight = 11
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
frilledSharkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicOctopusSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicOctopusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
seagullSpawnWeight = 21
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
seagullSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
froststalkerSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
froststalkerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tusklinSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tusklinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
laviathanSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
laviathanSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmawSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmawSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
toucanSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
toucanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
manedWolfSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
manedWolfSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anacondaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anacondaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anteaterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anteaterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rockyRollerSpawnWeight = 60
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rockyRollerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flutterSpawnWeight = 13
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flutterSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
jerboaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
jerboaSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
terrapinSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
terrapinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
combJellySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
combJellySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmicCodSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmicCodSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bunfungusSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bunfungusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bisonSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bisonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
giantSquidSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
giantSquidSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: 0 ~ 1000
devilsHolePupfishSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: > 0
devilsHolePupfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
catfishSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
catfishSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flyingFishSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flyingFishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skelewagSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skelewagSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rainFrogSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rainFrogSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
potooSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
potooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mudskipperSpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mudskipperSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rhinocerosSpawnWeight = 24
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rhinocerosSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sugarGliderSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sugarGliderSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
farseerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
farseerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skreecherSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skreecherSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
underminerSpawnWeight = 50
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
underminerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
murmurSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
murmurSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skunkSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skunkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bananaSlugSpawnWeight = 14
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bananaSlugSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blueJaySpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blueJaySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caimanSpawnWeight = 29
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caimanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
triopsSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
triopsSpawnRolls = 0
[uniqueSpawning]
#Maximum world y-level that cave centipedes can spawn at
#Range: -64 ~ 320
caveCentipedeSpawnHeight = 0
#Maximum world y-level that blobfish can spawn at
#Range: -64 ~ 320
blobfishSpawnHeight = 25
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
beachedCachalotWhales = true
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
#Range: 0 ~ 100
beachedCachalotWhaleSpawnChance = 5
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
#Range: > 0
beachedCachalotWhaleSpawnDelay = 24000
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
#Range: 0.0 ~ 1.0
leafcutterAnthillSpawnChance = 0.004999999888241291
#Minimum world y-level that gelada monkeys can spawn at
#Range: -64 ~ 320
geladaMonkeySpawnRolls = 0
#Whether to restrict all pupfish spawns to one chunk (similar to real life) or have them only obey their spawn config.
restrictPupfishSpawns = true
#The maximum distance a pupfish spawn chunk is from world spawn(0, 0) in blocks.
#Range: 2 ~ 1000000000
pupfishChunkSpawnDistance = 2000
#Whether to restrict all skelewag spawns to shipwreck structures.
restrictSkelewagSpawns = true
#Whether to restrict all farseer spawns to near the world border.
restrictFarseerSpawns = true
#Whether to restrict all underminer spawns to abandoned mineshafts.
restrictUnderminerSpawns = true
#The maximum distance a farseer can spawn from the world border.
#Range: 2 ~ 1000000000
farseerBorderSpawnDistance = 100
#Maximum world y-level that murmur can spawn at
#Range: -64 ~ 320
murmurSpawnHeight = -30
[dangerZone]
#Its been so long...
superSecretSettings = false
#How many cpu cores some mobs(elephants, leafcutter ants, bison etc) should utilize when pathing. Bigger number = less impact on TPS
#Range: 1 ~ 100
pathfindingThreads = 5

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#General settings
[general]
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
dimensionBlacklist = []
#Spawn a book in the players inventory on login
spawnBook = false
#How much mana whirlisprigs consume per generation
#Range: 0 ~ 10000
sylphManaCost = 250
#How much progress whirlisprigs must accumulate before creating resources
#Range: 0 ~ 10000
whirlisprigProgress = 250
#Should the Wilden Hunter attack animals?
hunterHuntsAnimals = false
#Should the Wilden Stalker attack animals?
stalkerHuntsAnimals = false
#Should the Wilden Defender attack animals?
defenderHuntsAnimals = false
#Should the Wilden Chimera dive bomb destroy blocks?
destructiveDiveBomb = true
#Archwood forest spawn weight
#Range: > 0
archwoodForest = 2
#How many inventories can lectern support per bookwyrm
#Range: > 1
bookwyrmLimit = 8
[drygmy_production]
#How much source drygmys consume per generation
#Range: 0 ~ 10000
drygmyManaCost = 1000
#How many channels must occur before a drygmy produces loot
#Range: 0 ~ 300
drygmyMaxProgress = 20
#Bonus number of items a drygmy produces per unique mob
#Range: 0 ~ 300
drygmyUniqueBonus = 2
#Base number of items a drygmy produces per cycle before bonuses.
#Range: > -2147483648
drygmyBaseItems = 1
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
#Range: 0 ~ 300
drygmyQuantityCap = 5
#Items
[item]
#Spawn Caster Tomes in Dungeon Loot?
spawnTomes = true
#How much mana the Ring of Jumping consumes per jump
#Range: 0 ~ 10000
jumpRingCost = 30
#Blocks
[block]
#How much potion a melder takes from each input jar. 100 = 1 potion
#Range: > 100
melderInputCost = 200
#How much potion a melder outputs per cycle. 100 = 1 potion
#Range: > 100
melderOutput = 100
#How much source a melder takes per cycle
#Range: > 0
melderSourceCost = 300
#The max potion level the enchanted flask can grant. This isnt needed unless you have an infinite potion leveling exploit.
#Range: > 2
enchantedFlaskCap = 255
#Debug
[debug]
#Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck.
#Range: > 0
maxLogEvents = 100

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#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Base max mana
#Range: > 0
baseMax = 100
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#Mana regen bonus for tier of book
#Range: > 0
tierRegen = 1
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
[spell_casting]
#Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceCapOnCast = true
#Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceGlyphLimitOnCast = true
[item]
#Cost per glyph in a codex
#Range: > 0
codexCost = 10
[warp_portals]
#Enable warp portals?
enableWarpPortals = false
#Beta Features
[beta]
#Allow crafting infinite spells. This is a beta feature and may cause crashes.
infiniteSpells = false
#Limits the crafting infinite spells beta, set a cap to the number of additional glyphs. This is a beta feature and may cause crashes.
#Range: 10 ~ 1000
infiniteSpellLimit = 30

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#The maximum amount of backup beds tracked by the server for each player.
#Range: 0 ~ 100
backup_bed_track_count = 3

14
config/bcc-common.toml Normal file
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#General settings
[general]
#The CurseForge project ID for the modpack
#Range: > 0
modpackProjectID = 0
#The name of the modpack
modpackName = "WORLD_OF_BANANA"
#The version of the modpack
modpackVersion = "1.0"
#Use the metadata.json to determine the modpack version
#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
useMetadata = false

6
config/biomesize.json Normal file
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{
"biomeSizeModifier": {
"desc:": "Biome size modifier, added to the vanilla biome size. Vanilla value:0, recommended range: [-8;8]: default:-2",
"biomeSizeModifier": 3
}
}

12
config/canary.properties Normal file
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# This is the configuration file for Canary.
# This file exists for debugging purposes and should not be configured otherwise.
# Before configuring anything, take a backup of the worlds that will be opened.
#
# You can find information on editing this file and all the available options here:
# https://github.com/AbdElAziz333/Canary/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.
# Fix little tiles
mixin.shapes.specialized_shapes = false
mixin.entity.collisions = false

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[settings]
#General Settings
#Maximum distance from where Blocks and Entities can be picked up
#Range: 0.0 ~ 1.7976931348623157E308
maxDistance = 2.5
#Max width of entities that can be picked up in survival mode
#Range: 0.0 ~ 10.0
maxEntityWidth = 1.5
#Max height of entities that can be picked up in survival mode
#Range: 0.0 ~ 10.0
maxEntityHeight = 1.5
#Slowness multiplier for blocks
#Range: 0.0 ~ 1.7976931348623157E308
blockSlownessMultiplier = 2.0
#Slowness multiplier for entities
#Range: 0.0 ~ 1.7976931348623157E308
entitySlownessMultiplier = 1.5
#Maximum stack limit for entities
#Range: > 1
maxEntityStackLimit = 3
#More complex Tile Entities slow down the player more
heavyTiles = true
#Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected.
pickupAllBlocks = false
#Whether Blocks and Entities slow the creative player down when carried
slownessInCreative = true
#Whether hostile mobs should be able to picked up in survival mode
pickupHostileMobs = false
#Larger Entities slow down the player more
heavyEntities = true
#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)
allowBabies = false
#Use Whitelist instead of Blacklist for Blocks
useWhitelistBlocks = true
#Use Whitelist instead of Blacklist for Entities
useWhitelistEntities = false
#Use Whitelist instead of Blacklist for Stacking
useWhitelistStacking = false
#Whether the player can hit blocks and entities while carrying or not
hitWhileCarrying = false
#Whether the player drops the carried object when hit or not
dropCarriedWhenHit = true
#Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance
useScripts = false
#Allows entities to be stacked on top of each other
stackableEntities = true
#Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones
entitySizeMattersStacking = true
#Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs.
placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"]
#Whether Players can be picked up. Creative players can't be picked up in Survival Mode
pickupPlayers = true
#Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can.
pickupUnbreakableBlocks = false
[whitelist]
#Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Entities that CAN be picked up (useWhitelistEntities must be true)
allowedEntities = []
#Blocks that CAN be picked up (useWhitelistBlocks must be true)
allowedBlocks = ["minecraft:buddings_amethyst", "minecraft:spawner", "minecraft:crafting_table", "#forge:chests", "#forge:barrels", "forge:boxes/shulker", "sophisticatedstorage:shulker_box", "sophisticatedstorage:copper_shulker_box", "sophisticatedstorage:iron_shulker_box", "sophisticatedstorage:gold_shulker_box", "sophisticatedstorage:diamond_shulker_box", "sophisticatedstorage:netherite_shulker_box", "sophisticatedbackpacks:backpack", "functionalstorage:*"]
#Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true)
allowedStacking = []
[blacklist]
#Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Blocks that cannot be picked up
forbiddenTiles = ["#forge:immovable", "#forge:relocation_not_supported", "minecraft:end_portal", "minecraft:piston_head", "minecraft:end_gateway", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:peony", "minecraft:rose_bush", "minecraft:lilac", "minecraft:sunflower", "minecraft:*_bed", "minecraft:*_door", "minecraft:big_dripleaf_stem", "minecraft:waterlily", "minecraft:cake", "minecraft:nether_portal", "minecraft:tall_seagrass", "animania:block_trough", "animania:block_invisiblock", "colossalchests:*", "ic2:*", "bigreactors:*", "forestry:*", "tconstruct:*", "rustic:*", "botania:*", "astralsorcery:*", "quark:colored_bed_*", "immersiveengineering:*", "embers:block_furnace", "embers:ember_bore", "embers:ember_activator", "embers:mixer", "embers:heat_coil", "embers:large_tank", "embers:crystal_cell", "embers:alchemy_pedestal", "embers:boiler", "embers:combustor", "embers:catalzyer", "embers:field_chart", "embers:inferno_forge", "storagedrawers:framingtable", "skyresources:*", "lootbags:*", "exsartagine:*", "aquamunda:tank", "opencomputers:*", "malisisdoors:*", "industrialforegoing:*", "minecolonies:*", "thaumcraft:pillar*", "thaumcraft:infernal_furnace", "thaumcraft:placeholder*", "thaumcraft:infusion_matrix", "thaumcraft:golem_builder", "thaumcraft:thaumatorium*", "magneticraft:oil_heater", "magneticraft:solar_panel", "magneticraft:steam_engine", "magneticraft:shelving_unit", "magneticraft:grinder", "magneticraft:sieve", "magneticraft:solar_tower", "magneticraft:solar_mirror", "magneticraft:container", "magneticraft:pumpjack", "magneticraft:solar_panel", "magneticraft:refinery", "magneticraft:oil_heater", "magneticraft:hydraulic_press", "magneticraft:multiblock_gap", "refinedstorage:*", "mcmultipart:*", "enderstorage:*", "betterstorage:*", "practicallogistics2:*", "wearablebackpacks:*", "rftools:screen", "rftools:creative_screen", "create:*", "magic_doorknob:*", "iceandfire:*", "ftbquests:*", "waystones:*", "contact:*", "framedblocks:*", "securitycraft:*", "forgemultipartcbe:*", "integrateddynamics:cable", "mekanismgenerators:wind_generator", "cookingforblockheads:cabinet", "cookingforblockheads:corner", "cookingforblockheads:counter", "cookingforblockheads:oven", "cookingforblockheads:toaster", "cookingforblockheads:milk_jar", "cookingforblockheads:cow_jar", "cookingforblockheads:fruit_basket", "cookingforblockheads:cooking_table", "cookingforblockheads:fridge", "cookingforblockheads:sink", "powah:*", "advancementtrophies:trophy", "mekanismgenerators:heat_generator", "mna:filler_block"]
#Entities that cannot be picked up
forbiddenEntities = ["minecraft:end_crystal", "minecraft:ender_dragon", "minecraft:ghast", "minecraft:shulker", "minecraft:leash_knot", "minecraft:armor_stand", "minecraft:item_frame", "minecraft:painting", "minecraft:shulker_bullet", "animania:hamster", "animania:ferret*", "animania:hedgehog*", "animania:cart", "animania:wagon", "mynko:*", "pixelmon:*", "mocreatures:*", "quark:totem", "vehicle:*", "securitycraft:*", "taterzens:npc", "easy_npc:*", "bodiesbodies:dead_body"]
#Entities that cannot have other entities stacked on top of them
forbiddenStacking = ["minecraft:horse"]
[customPickupConditions]
#Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config
#Custom Pickup Conditions for Blocks
customPickupConditionsBlocks = []
#Custom Pickup Conditions for Entities
customPickupConditionsEntities = []

33
config/chalk-common.toml Normal file
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#How many marks you can draw with a single chalk. Default: 64
#Range: > 0
ChalkUses = 128
#How much light glowing mark produces. Default: 5
#Range: 0 ~ 15
GlowingMarkLightLevel = 7
#Controls whether glowing should be enabled in Chalk Box.
#If disabled - you will not be able to draw glowing marks with chalk box.
#Default: true
ChalkBoxGlowingEnabled = true
#How many glowing uses one glowing item will give.
#Default: 8
#Range: 1 ~ 9999
ChalkBoxGlowingItemUses = 16
#If enabled, Chalks (and Chalk Boxes) will generate in Dungeons, Abandoned Mineshafts, Planes and Savanna villages, Cartographer houses
#Default: true
ShouldGenerateInChests = true
#Enable/disable symbols and location of the advancement that will unlock that symbol. (Empty = always unlocked)
[Symbols]
CrossEnabled = true
CrossUnlockAdvancement = ""
CheckEnabled = true
CheckUnlockAdvancement = ""
HouseEnabled = true
HouseUnlockAdvancement = "chalk:adventure/sleep_three_times_in_one_place"
PickaxeEnabled = true
PickaxeUnlockAdvancement = "minecraft:story/iron_tools"
SkullEnabled = true
SkullUnlockAdvancement = "chalk:adventure/get_skeleton_skull"
HeartEnabled = true
HeartUnlockAdvancement = "minecraft:husbandry/tame_an_animal"

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#General settings
[general]
#Use config instead of datapack
use_config = true
#List settings
#Syntax: ["modid:block|weight"]
#Example: ["minecraft:stone|2","minecraft:dirt|1"]
#Forge tags are supported
[general.lists]
#Cobble gen
block_list_cobble = ["minecraft:cobblestone"]
#Stone gen
block_list_stone = ["minecraft:stone"]
#Basalt gen
block_list_basalt = ["minecraft:basalt"]
#Custom settings
[general.lists.custom]
#Custom generators
#Syntax: [gen]
#Gen: [type, block, list]
#Type: cobblestone, stone
#Block: resource location of the block below the generated block
#List: see List settings
#Examples:
#custom_generators = [
# ["cobblestone", "minecraft:diamond_block", ["minecraft:diamond_block"]],
# ["cobblestone", "minecraft:dirt", ["forge:dirt"]],
# ["cobblestone", "minecraft:white_wool", ["minecraft:wool"]]]
custom_generators = [
["cobblestone", "minecraft:coal_block", ["minecraft:blackstone"]],
["stone", "minecraft:coal_block", ["minecraft:blackstone|100","minecraft:glided_blackstone|5"]],
["cobblestone", "minecraft:quartz_block", ["minecraft:granite"]],
["stone", "minecraft:quartz_block", ["minecraft:granite"]],
["cobblestone", "minecraft:polished_deepslate", ["minecraft:cobbled_deeplsate"]],
["stone", "minecraft:polished_deepslate", ["minecraft:deepslate"]],
["cobblestone", "create:limestone", ["minecraft:calcite"]],
["stone", "create:limestone", ["minecraft:calcite"]]
]

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#The default difficulty selected for newly created worlds.
#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
defaultDifficulty = "HARD"
#Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
lockDifficulty = false

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key_key.use:key.mouse.right:NONE
key_key.forward:key.keyboard.w:NONE
key_key.left:key.keyboard.a:NONE
key_key.back:key.keyboard.s:NONE
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key_key.jump:key.keyboard.space:NONE
key_key.sneak:key.keyboard.left.shift:NONE
key_key.sprint:key.keyboard.left.control:NONE
key_key.drop:key.keyboard.q:NONE
key_key.inventory:key.keyboard.e:NONE
key_key.chat:key.keyboard.t:NONE
key_key.playerlist:key.keyboard.tab:NONE
key_key.pickItem:key.mouse.middle:NONE
key_key.command:key.keyboard.slash:NONE
key_key.socialInteractions:key.keyboard.p:NONE
key_key.screenshot:key.keyboard.f2:NONE
key_key.togglePerspective:key.keyboard.f5:NONE
key_key.smoothCamera:key.keyboard.unknown:NONE
key_key.fullscreen:key.keyboard.f11:NONE
key_key.spectatorOutlines:key.keyboard.unknown:NONE
key_key.swapOffhand:key.keyboard.f:NONE
key_key.saveToolbarActivator:key.keyboard.c:NONE
key_key.loadToolbarActivator:key.keyboard.x:NONE
key_key.advancements:key.keyboard.l:NONE
key_key.hotbar.1:key.keyboard.1:NONE
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key_key.hotbar.3:key.keyboard.3:NONE
key_key.hotbar.4:key.keyboard.4:NONE
key_key.hotbar.5:key.keyboard.5:NONE
key_key.hotbar.6:key.keyboard.6:NONE
key_key.hotbar.7:key.keyboard.7:NONE
key_key.hotbar.8:key.keyboard.8:NONE
key_key.hotbar.9:key.keyboard.9:NONE
key_key.entityculling.toggle:key.keyboard.unknown:NONE
key_key.mimi.midi.gui.filecaster:key.keyboard.period:NONE
key_key.mimi.midi.gui.transmitter:key.keyboard.comma:NONE
key_key.mimi.midi.gui.settings:key.keyboard.home:NONE
key_key.mimi.midi.alloff:key.keyboard.end:NONE
key_key.mimi.midi.gui.main:key.keyboard.j:NONE
key_key.mimi.midi.gui.off:key.keyboard.k:NONE
key_key.mimi.midi.gui.seat:key.keyboard.l:NONE
key_key.modernfix.config:key.keyboard.unknown:NONE
key_key.exposure.camera_controls:key.keyboard.unknown:NONE
key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL
key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL
key_key.structure_gel.open_building_tool_gui:key.keyboard.unknown:NONE
key_key.dynamic_fps.toggle_forced:key.keyboard.unknown:NONE
key_key.dynamic_fps.toggle_disabled:key.keyboard.unknown:NONE
key_key.recruits.command_screen_key:key.keyboard.unknown:NONE
key_key.recruits.team_screen_key:key.keyboard.u:NONE
key_key.push_to_talk:key.keyboard.v:NONE
key_key.whisper:key.keyboard.unknown:NONE
key_key.mute_microphone:key.keyboard.m:NONE
key_key.disable_voice_chat:key.keyboard.n:NONE
key_key.hide_icons:key.keyboard.h:NONE
key_key.voice_chat:key.keyboard.unknown:NONE
key_key.voice_chat_settings:key.keyboard.unknown:NONE
key_key.voice_chat_group:key.keyboard.g:NONE
key_key.voice_chat_toggle_recording:key.keyboard.unknown:NONE
key_key.voice_chat_adjust_volumes:key.keyboard.unknown:NONE
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key_key.shouldersurfing.adjust_camera_right:key.keyboard.right:NONE
key_key.shouldersurfing.adjust_camera_in:key.keyboard.up:NONE
key_key.shouldersurfing.adjust_camera_out:key.keyboard.down:NONE
key_key.shouldersurfing.adjust_camera_up:key.keyboard.page.up:NONE
key_key.shouldersurfing.adjust_camera_down:key.keyboard.page.down:NONE
key_key.shouldersurfing.swap_shoulder:key.keyboard.o:NONE
key_key.shouldersurfing.toggle_first_person:key.keyboard.unknown:NONE
key_key.shouldersurfing.toggle_third_person_front:key.keyboard.unknown:NONE
key_key.shouldersurfing.toggle_third_person_back:key.keyboard.unknown:NONE
key_key.shouldersurfing.free_look:key.keyboard.left.alt:NONE
key_key.shouldersurfing.toggle_camera_coupling:key.keyboard.unknown:NONE
key_key.shouldersurfing.toggle_x_offset_presets:key.keyboard.unknown:NONE
key_key.shouldersurfing.toggle_y_offset_presets:key.keyboard.unknown:NONE
key_key.shouldersurfing.toggle_z_offset_presets:key.keyboard.unknown:NONE
key_key.astikorcarts.desc:key.keyboard.r:NONE
key_key.securitycraft.cameraZoomIn:key.keyboard.equal:NONE
key_key.securitycraft.cameraZoomOut:key.keyboard.minus:NONE
key_key.securitycraft.cameraEmitRedstone:key.keyboard.r:NONE
key_key.securitycraft.cameraActivateNightVision:key.keyboard.n:NONE
key_key.securitycraft.setDefaultViewingDirection:key.keyboard.u:NONE
key_key.structurize.teleport:key.keyboard.unknown:NONE
key_key.structurize.move_forward:key.keyboard.up:NONE
key_key.structurize.move_back:key.keyboard.down:NONE
key_key.structurize.move_left:key.keyboard.left:NONE
key_key.structurize.move_right:key.keyboard.right:NONE
key_key.structurize.move_up:key.keyboard.keypad.add:NONE
key_key.structurize.move_down:key.keyboard.keypad.subtract:NONE
key_key.structurize.rotate_cw:key.keyboard.right:SHIFT
key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT
key_key.structurize.mirror:key.keyboard.m:NONE
key_key.structurize.place:key.keyboard.enter:NONE
key_iris.keybind.reload:key.keyboard.unknown:NONE
key_iris.keybind.toggleShaders:key.keyboard.k:NONE
key_iris.keybind.shaderPackSelection:key.keyboard.o:NONE
key_key.inventoryessentials.single_transfer:key.mouse.left:CONTROL
key_key.inventoryessentials.screen_bulk_drop:key.mouse.left:SHIFT
key_keybind.advancedperipherals.description:key.keyboard.left.control:NONE
key_placebo.toggleTrails:key.keyboard.keypad.9:NONE
key_placebo.toggleWings:key.keyboard.keypad.8:NONE
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b:NONE
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:NONE
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:NONE
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle:NONE
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:NONE
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:NONE
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:NONE
key_key.carry.desc:key.keyboard.left.shift:NONE
key_key.vanillazoom.togglezoom.desc:key.keyboard.left.alt:NONE
key_keyinfo.copycats.fill_copycat:key.keyboard.left.alt:NONE
key_key.azurelib.reload:key.keyboard.r:NONE
key_key.azurelib.scope:key.keyboard.left.alt:NONE
key_key.azurelib.fire:key.keyboard.unknown:NONE
key_key.ntgl.reload:key.keyboard.r:NONE
key_key.ntgl.unload:key.keyboard.u:NONE
key_key.ntgl.attachments:key.keyboard.z:NONE
key_key.ntgl.inspect:key.keyboard.i:NONE
key_key.ntgl.fire_select:key.keyboard.b:NONE
key_key.ntgl.ammo_select:key.keyboard.n:NONE
key_key.minecolonies.toggle_goggles:key.keyboard.unknown:NONE
key_key.rotateup:key.keyboard.up:NONE
key_key.rotatedown:key.keyboard.down:NONE
key_key.rotateright:key.keyboard.right:NONE
key_key.rotateleft:key.keyboard.left:NONE
key_key.little.mirror:key.keyboard.g:NONE
key_key.little.mark:key.keyboard.m:NONE
key_key.little.config.item:key.keyboard.c:NONE
key_key.little.undo:key.keyboard.z:CONTROL
key_key.little.redo:key.keyboard.y:CONTROL
key_ponder.keyinfo.ponder:key.keyboard.w:NONE
key_key.effortlessbuilding.mode.desc:key.keyboard.left.alt:NONE
key_key.effortlessbuilding.hud.desc:key.keyboard.keypad.add:NONE
key_key.effortlessbuilding.undo.desc:key.keyboard.z:CONTROL
key_key.effortlessbuilding.redo.desc:key.keyboard.y:CONTROL
key_key.effortlessbuilding.previous_build_mode.desc:key.keyboard.unknown:NONE
key_key.effortlessbuilding.disable_build_mode_toggle.desc:key.keyboard.unknown:NONE
key_key.shetiphiancore.tool.next:key.keyboard.page.up:NONE
key_key.shetiphiancore.tool.previous:key.keyboard.page.down:NONE
key_key.do_a_barrel_roll.toggle_enabled:key.keyboard.i:NONE
key_key.do_a_barrel_roll.toggle_thrust:key.keyboard.unknown:NONE
key_key.do_a_barrel_roll.open_config:key.keyboard.unknown:NONE
key_key.do_a_barrel_roll.pitch_up:key.keyboard.unknown:NONE
key_key.do_a_barrel_roll.pitch_down:key.keyboard.unknown:NONE
key_key.do_a_barrel_roll.yaw_left:key.keyboard.a:NONE
key_key.do_a_barrel_roll.yaw_right:key.keyboard.d:NONE
key_key.do_a_barrel_roll.roll_left:key.keyboard.unknown:NONE
key_key.do_a_barrel_roll.roll_right:key.keyboard.unknown:NONE
key_key.do_a_barrel_roll.thrust_forward:key.keyboard.w:NONE
key_key.do_a_barrel_roll.thrust_backward:key.keyboard.unknown:NONE
key_key.curios.open.desc:key.keyboard.g:NONE
key_controls.open_command_screen:key.keyboard.unknown:NONE
key_create_tweaked_controllers.keybind.mouse_focus:key.keyboard.left.alt:NONE
key_create_tweaked_controllers.keybind.mouse_reset:key.keyboard.r:NONE
key_create_tweaked_controllers.keybind.controller_exit:key.keyboard.tab:NONE
key_key.createbigcannons.pitch_mode:key.keyboard.c:NONE
key_key.createbigcannons.fire_controlled_cannon:key.mouse.left:NONE
key_key.toggleVisualItemContents:key.keyboard.unknown:NONE
key_key.toggleSelectedItemTooltips:key.keyboard.unknown:NONE
key_key.toggleCarriedItemTooltips:key.keyboard.unknown:NONE
key_key.cycleLeft:key.keyboard.g:NONE
key_key.cycleRight:key.keyboard.h:NONE
key_key.cofh.mode_change_increment:key.keyboard.v:NONE
key_key.cofh.mode_change_decrement:key.keyboard.b:NONE
key_key.minecolonies_tweaks.resourcescroll_book:key.keyboard.unknown:NONE
key_keybinds.bettercombat.feint:key.keyboard.unknown:NONE
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown:NONE
key_key.open_menu:key.keyboard.unknown:NONE
key_treechop.key.toggle_chopping:key.keyboard.unknown:NONE
key_treechop.key.toggle_felling:key.keyboard.unknown:NONE
key_treechop.key.cycle_sneak_behavior:key.keyboard.unknown:NONE
key_treechop.key.open_settings_overlay:key.keyboard.n:NONE
key_key.ars_nouveau.open_book:key.keyboard.c:NONE
key_key.ars_nouveau.selection_hud:key.keyboard.v:NONE
key_key.ars_nouveau.next_slot:key.keyboard.x:NONE
key_key.ars_nouveau.previous_slot:key.keyboard.z:NONE
key_key.ars_nouveau.head_curio_hotkey:key.keyboard.g:NONE
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key_key.ars_nouveau.qc2:key.keyboard.unknown:NONE
key_key.ars_nouveau.qc3:key.keyboard.unknown:NONE
key_key.ars_nouveau.qc4:key.keyboard.unknown:NONE
key_key.ars_nouveau.qc5:key.keyboard.unknown:NONE
key_key.ars_nouveau.qc6:key.keyboard.unknown:NONE
key_key.ars_nouveau.qc7:key.keyboard.unknown:NONE
key_key.ars_nouveau.qc8:key.keyboard.unknown:NONE
key_key.ars_nouveau.qc9:key.keyboard.unknown:NONE
key_key.ars_nouveau.qc10:key.keyboard.unknown:NONE
key_key.ars_nouveau.familiar_toggle:key.keyboard.unknown:NONE
key_key.ars_elemental.open_pouch:key.keyboard.j:NONE
key_key.immersive_aircraft.fallback_control_left:key.keyboard.unknown:NONE
key_key.immersive_aircraft.fallback_control_right:key.keyboard.unknown:NONE
key_key.immersive_aircraft.fallback_control_forward:key.keyboard.unknown:NONE
key_key.immersive_aircraft.fallback_control_backward:key.keyboard.unknown:NONE
key_key.immersive_aircraft.fallback_control_up:key.keyboard.unknown:NONE
key_key.immersive_aircraft.fallback_control_down:key.keyboard.unknown:NONE
key_key.immersive_aircraft.fallback_control_pull:key.keyboard.unknown:NONE
key_key.immersive_aircraft.fallback_control_push:key.keyboard.unknown:NONE
key_key.immersive_aircraft.fallback_use:key.keyboard.unknown:NONE
key_key.immersive_aircraft.dismount:key.keyboard.r:NONE
key_key.immersive_aircraft.boost:key.keyboard.b:NONE
key_key.immersive_machinery.horn:key.keyboard.h:NONE
key_key.lightoverlay.enable_overlay:key.keyboard.f7:NONE
key_chunkloaders.keys.open_screen:key.keyboard.unknown:NONE
key_key.smallships.ship_sail:key.keyboard.r:NONE
key_keybind.sophisticatedstorage.sort:key.mouse.middle:NONE
key_ping-wheel.key.ping-location:key.mouse.5:NONE
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key_create.keyinfo.toolmenu:key.keyboard.left.alt:NONE
key_create.keyinfo.toolbelt:key.keyboard.left.alt:NONE
key_create.keyinfo.rotate_menu:key.keyboard.unknown:NONE
key_framedblocks.key.update_cull:key.keyboard.f9:NONE
key_framedblocks.key.wipe_cache:key.keyboard.unknown:NONE
key_key.pipeorgans.midi_config:key.keyboard.semicolon:NONE
key_petrolpark.key.tube.build:key.keyboard.enter:NONE
key_petrolpark.key.tube.delete_control_point:key.keyboard.backspace:NONE
key_petrolpark.key.tube.add_control_point_after:key.keyboard.equal:NONE
key_petrolpark.key.tube.add_control_point_before:key.keyboard.minus:NONE
key_petrolpark.key.tube.cancel:key.keyboard.x:NONE
key_destroy.key.hotbar.10:key.keyboard.0:NONE
key_destroy.key.hotbar.11:key.keyboard.minus:NONE
key_destroy.key.hotbar.12:key.keyboard.equal:NONE
key_destroy.key.hotbar.13:key.keyboard.unknown:NONE
key_destroy.key.hotbar.14:key.keyboard.unknown:NONE
key_destroy.key.hotbar.15:key.keyboard.unknown:NONE
key_destroy.key.hotbar.16:key.keyboard.unknown:NONE
key_destroy.key.hotbar.17:key.keyboard.unknown:NONE
key_key.journeymap.zoom_in:key.keyboard.equal:NONE
key_key.journeymap.zoom_out:key.keyboard.minus:NONE
key_key.journeymap.minimap_type:key.keyboard.left.bracket:NONE
key_key.journeymap.minimap_preset:key.keyboard.backslash:NONE
key_key.journeymap.create_waypoint:key.keyboard.b:NONE
key_key.journeymap.toggle_waypoints:key.keyboard.z:NONE
key_key.journeymap.fullscreen_create_waypoint:key.keyboard.b:NONE
key_key.journeymap.fullscreen_chat_position:key.keyboard.c:NONE
key_key.journeymap.map_toggle_alt:key.keyboard.j:NONE
key_key.journeymap.fullscreen_waypoints:key.keyboard.n:NONE
key_key.journeymap.minimap_toggle_alt:key.keyboard.j:CONTROL
key_key.journeymap.fullscreen_options:key.keyboard.o:NONE
key_key.journeymap.fullscreen.north:key.keyboard.up:NONE
key_key.journeymap.fullscreen.south:key.keyboard.down:NONE
key_key.journeymap.fullscreen.east:key.keyboard.right:NONE
key_key.journeymap.fullscreen.west:key.keyboard.left:NONE
key_key.journeymap.fullscreen.disable_buttons:key.keyboard.h:NONE
key_key.configured.open_mod_list:key.keyboard.unknown:NONE
key_key.endergetic.booflo_slam:key.keyboard.x:NONE
key_key.creategbd.beam_reactor_toggle:key.keyboard.r:NONE
key_key.jade.config:key.keyboard.keypad.0:NONE
key_key.jade.show_overlay:key.keyboard.keypad.1:NONE
key_key.jade.toggle_liquid:key.keyboard.keypad.2:NONE
key_key.jade.show_recipes:key.keyboard.keypad.3:NONE
key_key.jade.show_uses:key.keyboard.keypad.4:NONE
key_key.jade.narrate:key.keyboard.keypad.5:NONE
key_key.jade.show_details:key.keyboard.left.shift:NONE
key_quark.keybind.autorun:key.keyboard.unknown:NONE
key_quark.keybind.back:key.mouse.4:NONE
key_quark.keybind.camera_mode:key.keyboard.f12:NONE
key_quark.keybind.transfer_insert:key.keyboard.unknown:NONE
key_quark.keybind.transfer_extract:key.keyboard.unknown:NONE
key_quark.keybind.shift_lock:key.keyboard.unknown:NONE
key_quark.emote.no:key.keyboard.unknown:NONE
key_quark.emote.yes:key.keyboard.unknown:NONE
key_quark.emote.wave:key.keyboard.unknown:NONE
key_quark.emote.salute:key.keyboard.unknown:NONE
key_quark.emote.cheer:key.keyboard.unknown:NONE
key_quark.emote.clap:key.keyboard.unknown:NONE
key_quark.emote.think:key.keyboard.unknown:NONE
key_quark.emote.point:key.keyboard.unknown:NONE
key_quark.emote.shrug:key.keyboard.unknown:NONE
key_quark.emote.headbang:key.keyboard.unknown:NONE
key_quark.emote.weep:key.keyboard.unknown:NONE
key_quark.emote.facepalm:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.dance:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.tpose:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.dab:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.jet:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown:NONE
key_quark.keybind.change_hotbar:key.keyboard.unknown:NONE
key_quark.keybind.sort_player:key.keyboard.unknown:NONE
key_quark.keybind.sort_container:key.keyboard.unknown:NONE
key_quark.keybind.lock_rotation:key.keyboard.k:NONE
key_quark.keybind.narrator_readout:key.keyboard.unknown:NONE
key_quark.keybind.narrator_full_readout:key.keyboard.unknown:NONE
key_quark.keybind.variant_selector:key.keyboard.r:NONE
key_supplementaries.keybind.quiver:key.keyboard.v:NONE
key_key.create_sa.flying:key.keyboard.space:NONE
key_key.create_sa.increase_reach:key.keyboard.up:NONE
key_key.create_sa.decrease_reach:key.keyboard.down:NONE
key_key.parcool.Enable:key.keyboard.p:CONTROL
key_key.parcool.Crawl:key.keyboard.c:NONE
key_key.parcool.ClingToCliff:key.mouse.right:NONE
key_key.parcool.Breakfall:key.keyboard.r:NONE
key_key.parcool.FastRun:key.keyboard.left.control:NONE
key_key.parcool.Dodge:key.keyboard.r:NONE
key_key.parcool.RideZipline:key.mouse.right:NONE
key_key.parcool.WallSlide:key.mouse.right:NONE
key_key.parcool.WallJump:key.keyboard.space:NONE
key_key.parcool.Vault:key.mouse.right:NONE
key_key.parcool.HorizontalWallRun:key.keyboard.r:NONE
key_key.parcool.HideInBlock:key.keyboard.c:NONE
key_key.parcool.openSetting:key.keyboard.p:ALT
key_key.parcool.QuickTurn:key.keyboard.unknown:NONE
key_key.parcool.Flipping:key.keyboard.unknown:NONE
key_key.parcool.HangDown:key.mouse.right:NONE
key_key.presencefootsteps.settings:key.keyboard.f10:NONE
key_key.craftpresence.config_keycode.name:key.keyboard.grave.accent:NONE
key_key.pickup.item:key.keyboard.unknown:NONE
key_key.createrailwaysnavigator.route_overlay_options:key.keyboard.r:NONE
key_key.armorstandshiftswap.swap:key.keyboard.unknown:NONE

View File

@ -0,0 +1,103 @@
version:3465
autoJump:false
operatorItemsTab:false
autoSuggestions:true
chatColors:true
chatLinks:true
chatLinksPrompt:true
enableVsync:true
entityShadows:true
forceUnicodeFont:false
discrete_mouse_scroll:false
invertYMouse:false
realmsNotifications:true
reducedDebugInfo:false
showSubtitles:false
directionalAudio:false
touchscreen:false
fullscreen:true
bobView:true
toggleCrouch:false
toggleSprint:false
darkMojangStudiosBackground:false
hideLightningFlashes:false
mouseSensitivity:0.5
fov:0.0
screenEffectScale:1.0
fovEffectScale:1.0
darknessEffectScale:1.0
glintSpeed:0.5
glintStrength:0.75
damageTiltStrength:1.0
highContrast:false
gamma:0.5
renderDistance:12
simulationDistance:12
entityDistanceScaling:5.0
guiScale:2
particles:0
maxFps:120
graphicsMode:1
ao:true
prioritizeChunkUpdates:0
biomeBlendRadius:2
renderClouds:"true"
resourcePacks:["vanilla","mod_resources","jaopca:inmemory","builtin/towntalk","-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip","Better+Lanterns+v1.2(mc-1.20.1).zip","Create Computers 1.2.1 - 1.20.1 Resource Pack Only.zip","Create Immersive Aircraft Warship ResoucePack v1.2.zip","Create Immersive Aircrafts Resource Pack 1.20.1 - 2.0.zip","Created+Pretty+Pipes1.0+FIXED.zip","FreshAnimations_v1.9.2.zip","KatusCarpets_Alternate1-20.zip","Midnighttiggers-FCT-Default_1.20_V7.zip","Moonlight Mods Dynamic Assets","Recolourful Containers 2.1.1 (1.19.4+).zip","[1.4.1] Enhanced Boss Bars.zip","crops-3d(2).zip","cubic-sun-moon-v1.8.3a.zip","fabric","§9RAY\u0027s §f3D §6Ladders§8§o§k.zip","§9RAY\u0027s §f3D §6Rails§8§o§k.zip","FA+All_Extensions-v1.4.zip","builtin/add_pack_finders_test","Create_Ultra_v1.0.zip","FMRP 1.6.3 Beta.zip","Low Fire.zip"]
incompatibleResourcePacks:["builtin/towntalk","Created+Pretty+Pipes1.0+FIXED.zip","KatusCarpets_Alternate1-20.zip","Midnighttiggers-FCT-Default_1.20_V7.zip","Recolourful Containers 2.1.1 (1.19.4+).zip","crops-3d(2).zip","§9RAY\u0027s §f3D §6Ladders§8§o§k.zip","§9RAY\u0027s §f3D §6Rails§8§o§k.zip","FMRP 1.6.3 Beta.zip"]
lastServer:10.0.0.2
lang:en_us
soundDevice:""
chatVisibility:0
chatOpacity:1.0
chatLineSpacing:0.0
textBackgroundOpacity:0.5
backgroundForChatOnly:true
hideServerAddress:false
advancedItemTooltips:true
pauseOnLostFocus:true
overrideWidth:0
overrideHeight:0
chatHeightFocused:1.0
chatDelay:0.0
chatHeightUnfocused:0.4375
chatScale:1.0
chatWidth:1.0
notificationDisplayTime:1.0
mipmapLevels:4
useNativeTransport:true
mainHand:"right"
attackIndicator:1
narrator:0
tutorialStep:none
mouseWheelSensitivity:1.0
rawMouseInput:true
glDebugVerbosity:1
skipMultiplayerWarning:true
skipRealms32bitWarning:false
hideMatchedNames:true
joinedFirstServer:true
hideBundleTutorial:false
syncChunkWrites:false
showAutosaveIndicator:true
allowServerListing:true
onlyShowSecureChat:false
panoramaScrollSpeed:1.0
telemetryOptInExtra:false
onboardAccessibility:false
soundCategory_master:1.0
soundCategory_music:0.0
soundCategory_record:1.0
soundCategory_weather:1.0
soundCategory_block:1.0
soundCategory_hostile:1.0
soundCategory_neutral:1.0
soundCategory_player:1.0
soundCategory_ambient:1.0
soundCategory_voice:1.0
modelPart_cape:true
modelPart_jacket:true
modelPart_left_sleeve:true
modelPart_right_sleeve:true
modelPart_left_pants_leg:true
modelPart_right_pants_leg:true
modelPart_hat:true

View File

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{
"format_version_do_not_edit": 2,
"general": {
"mod_enabled": true,
"controls": {
"switch_roll_and_yaw": false,
"invert_pitch": false,
"momentum_based_mouse": false,
"momentum_mouse_deadzone": 0.2,
"show_momentum_widget": true,
"activation_behaviour": "VANILLA",
"disable_when_submerged": true
},
"hud": {
"show_horizon": true
},
"banking": {
"enable_banking": true,
"banking_strength": 20.0,
"simulate_control_surface_efficacy": false
},
"thrust": {
"enable_thrust": false,
"max_thrust": 2.0,
"thrust_acceleration": 0.1,
"thrust_particles": true
},
"misc": {
"enable_easter_eggs": true
}
},
"sensitivity": {
"smoothing": {
"smoothing_enabled": true,
"smoothing_pitch": 1.0,
"smoothing_yaw": 0.4,
"smoothing_roll": 1.0
},
"camera_smoothing": {
"pitch": 1.0,
"yaw": 2.5,
"roll": 1.0
},
"desktop": {
"pitch": 1.0,
"yaw": 0.4,
"roll": 1.0
},
"controller": {
"pitch": 1.0,
"yaw": 0.4,
"roll": 1.0
}
},
"advanced": {
"banking_x_formula": "sin($roll * TO_RAD) * cos($pitch * TO_RAD) * 10 * $banking_strength",
"banking_y_formula": "(-1 + cos($roll * TO_RAD)) * cos($pitch * TO_RAD) * 10 * $banking_strength",
"elevator_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z",
"aileron_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z",
"rudder_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z"
}
}

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@ -0,0 +1,53 @@
{
// -----------------------------------------------------------
// Item Obliterator by ElocinDev
// -----------------------------------------------------------
//
// How to add items?
// - They are json strings, so you need to separate each
// entry with a comma, except the last
// - If you start an entry with !, it will be treated as a regular expression
// Example: "!minecraft:.*_sword" to disable all swords
//
// -----------------------------------------------------------
// Do not touch this
"configVersion": 2,
// -----------------------------------------------------------
// Items here will be unusable completely
// Example: minecraft:diamond
"blacklisted_items": [
"!chipped:.*pointed_dripstone",
"ars_nouveau:stable_warp_scroll"
],
// -----------------------------------------------------------
// Removes an item if it contains certain nbt tag. If the whole entry (or expression) is present, the item gets removed.
// Use with caution! This is a very expensive operation and can cause lag if you have a lot of items blacklisted.
//
// Example to disable a regeneration potion: Potion:"minecraft:regeneration"
//
// You can also use regular expressions by starting the value with !
"blacklisted_nbt": [],
// -----------------------------------------------------------
// Items here will not be able to be right-clicked (Interact)
// Example: minecraft:apple
"only_disable_interactions": [
],
// -----------------------------------------------------------
// Items here will not be able to be used to attack
// Example: minecraft:diamond_sword
"only_disable_attacks": [
],
// -----------------------------------------------------------
// Items here will get their recipes disabled
// Keep in mind this already is applied to blacklisted items
"only_disable_recipes": [
],
// -----------------------------------------------------------
// If true, the mod will use a hashset to handle the blacklisted items
// This is a more optimized approach only if you have a lot of items blacklisted (20 or more is recommended)
// If you just have a small amount of items blacklisted, keep this false
//
// [!] Enabling this will disable all regular expressions
// [!] Does not apply to NBT, only item blacklist / interaction / attack
"use_hashmap_optimizations": false
}

15
config/mimi-common.toml Normal file
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@ -0,0 +1,15 @@
["World Generation"]
#Toggles whether Instrumentalist shops should generate in villages.
enableInstrumentalistShop = true
#Comma-separated list of mobs that can be given instruments to hold.
allowedInstrumentMobs = "minecraft:zombie,minecraft:husk,minecraft:skeleton,minecraft:stray,minecraft:wither_skeleton"
#Toggles wheter to give players the MIMI Guide Book on first join.
doGiveBookOnFirstJoin = false
[Other]
#Toggles whether MIMI should log when the server fails to timely execute a MIDI command which usually just indiciates server performance trouble.
doLogMidiTaskErrors = true
#The number of milliseconds a MIDI thread task should wait before timing out. Longer times may reduce instances of tasks failing but also reduce responsiveness of Transmitters.
midiTaskTimeoutMillis = 15000

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@ -0,0 +1,30 @@
[general]
toggle = false
rightClickToEdit = true
releaseToSelect = false
menuAnimation = true
menuButtonIcon = "minecraft:stone"
[visual]
[visual.menu]
#Range: 0 ~ 255
alpha = 153
#Range: 0 ~ 255
red = 0
#Range: 0 ~ 255
green = 0
#Range: 0 ~ 255
blue = 0
[visual.select]
#Range: 0 ~ 255
alpha = 153
#Range: 0 ~ 255
red = 255
#Range: 0 ~ 255
green = 0
#Range: 0 ~ 255
blue = 0

259
config/parcool-client.toml Normal file
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["Possibility_of_Actions(Some_do_not_have_to_work)"]
can_BreakfallReady = true
can_CatLeap = true
can_ChargeJump = true
can_ClimbPoles = true
can_ClimbUp = true
can_ClingToCliff = true
can_HideInBlock = true
can_Crawl = true
can_Dive = true
can_Dodge = true
can_FastRun = true
can_FastSwim = true
can_Flipping = true
can_HangDown = true
can_HorizontalWallRun = true
can_JumpFromBar = true
can_QuickTurn = true
can_RideZipline = true
can_Roll = true
can_SkyDive = true
can_Slide = true
can_Tap = true
can_Vault = true
can_VerticalWallRun = true
can_WallJump = true
can_WallSlide = true
[Stamina_HUD_Configuration]
#Allowed Values: Normal, Light, Hide
stamina_hud_type = "Light"
#horizontal alignment
#Allowed Values: Left, Right
align_h_s_hud = "Right"
#vertical alignment
#Allowed Values: Top, Bottom
align_v_s_hud = "Bottom"
hide_hud_if_stamina_infinite = true
#Stamina HUD shows action charge rate, cool time or etc
show_action_status_bar = true
#horizontal offset of normal HUD
#Range: 0 ~ 100
offset_h_stamina_hud = 3
#vertical offset of normal HUD
#Range: 0 ~ 100
offset_v_stamina_hud = 3
#horizontal offset of light HUD
#Range: -100 ~ 100
offset_h_light_hud = 0
#vertical offset of light HUD
#Range: -100 ~ 100
offset_v_light_hud = 0
[Animations]
#Enable custom animations
enable_animation = true
#Enable custom animation of falling
enable_falling_animation = false
#Enable lean animation while FastRun
enable_lean_animation_fast_run = true
#Enable first-person-view animations
enable_fpv_animation = false
#Enable rotation of camera by Dodge
enable_camera_rotation_dodge = false
#Enable rotation of camera by Backward Wall-Jump
enable_camera_rotation_back_wall_jump = true
#Enable rotation of camera by Roll
enable_camera_rotation_roll = true
#Enable rotation of camera by Flipping
enable_camera_rotation_flipping = true
#Enable animation of camera by Vault
enable_camera_animation_vault = false
#Enable animation of camera by Horizontal-WallRun
enable_camera_animation_h-wall-run = true
#Enable animation of camera by Hang-Down
enable_camera_animation_hang-down = true
[Animations.Animators]
enable_BackwardWallJumpAnimator = true
enable_CatLeapAnimator = true
enable_ChargeJumpAnimator = true
enable_ClimbUpAnimator = true
enable_ClingToCliffAnimator = true
enable_CrawlAnimator = true
enable_DiveAnimationHostAnimator = true
enable_DiveIntoWaterAnimator = true
enable_DodgeAnimator = true
enable_FastRunningAnimator = false
enable_FastSwimAnimator = false
enable_FlippingAnimator = true
enable_HideInBlockAnimator = true
enable_HorizontalWallRunAnimator = true
enable_JumpChargingAnimator = false
enable_JumpFromBarAnimator = true
enable_HangAnimator = true
enable_KongVaultAnimator = true
enable_RideZiplineAnimator = true
enable_RollAnimator = true
enable_SlidingAnimator = true
enable_SpeedVaultAnimator = true
enable_TapAnimator = true
enable_VerticalWallRunAnimator = true
enable_WallJumpAnimator = true
enable_WallSlideAnimator = true
[Control]
#Control of Fast Run
#Allowed Values: PressKey, Toggle, Auto
fast-run_control = "PressKey"
#Control of Crawl
#Allowed Values: PressKey, Toggle
crawl_control = "PressKey"
#Control of Flipping
#Allowed Values: PressRightAndLeft, TapMovementAndJump, PressFlippingKey
flip_control = "PressFlippingKey"
#Control of Horizontal Wall Run
#Allowed Values: PressKey, Auto
h-wall-run_control = "PressKey"
#Control of Wall Jump
#Allowed Values: PressKey, ReleaseKey
wall-jump_control = "PressKey"
#Control of Cling To Cliff
#Allowed Values: PressKey, Toggle
cling-to-cliff_control = "PressKey"
#Enable double-tapping ctrl for Dodge
enable_double_tapping_for_dodge = false
#Enable cooldown of wall jump
enable_wall_jump_cooldown = true
#Enable Crawl in air
enable_crawl_in_air = true
#Enable Vault in air
enable_vault_in_air = true
#Enable getting off steps while doing dodge
can_get_off_steps_while_dodge = false
#Enable Roll when creative mode (experimental)
enable_roll_creative = false
#Make Vault need Vault Key Pressed
vault_needs_key_pressed = false
#Make HideInBlock need player sneaking
hideinblock_needs_sneaking = true
#enable players to do actions needing Fast-Running by sprint
substitute_sprint = false
#acceptable walll angle of wall jump : `0` means you exactly opposite to wall, `180` allow you to wall jump for all angle
#Range: 0 ~ 180
acceptable_angle_wall_jump = 110
#How long duration of dodge is deal as successive dodge
#Range: > 0
successive_dodge_cool_time = 30
#Cool time of Dodge action
#Range: > 11
dodge_cool_time = 11
#Max number of times of successive Dodge action
#Range: > 1
successive_dodge_count = 3
[Modifier]
#How long you can do Horizontal Wall Run
#Range: 15 ~ 100
wall-run_continuable_tick = 25
#How long you can do Slide
#Range: 10 ~ 60
sliding_continuable_tick = 15
#FastRun speed modifier
#Range: 0.001 ~ 10.0
fast-run_modifier = 2.0
#FastSwim speed modifier
#Range: 0.001 ~ 10.0
fast-swim_modifier = 2.0
#Dodge speed modifier
#Range: 0.5 ~ 3.0
dodge-speed_modifier = 1.0
[Other_Configuration]
#Vault Animation(Dynamic is to select animation dynamically)
#Allowed Values: SpeedVault, KongVault, Dynamic
vault_animation_mode = "Dynamic"
#Color theme of Setting GUI
#Allowed Values: Red, Green, Blue, Yellow, Black
gui_color_theme = "Blue"
#Enable just timing effect of Breakfall
enable_just_time_effect_breakfall = true
#Enable sounds triggered by Action
enable_sounds = true
#Enable particles triggered by Action
enable_particles = true
#Enable particles triggered by just-time breakfall
enable_particles_jt_breakfall = true
#Enable block like rendering of zipline
enable_3d_render_zipline = true
#Notify if auto resynchronization of Limitation is executed
notify_limitation_auto_resync = true
#Whether ParCool is active
parcool_activation = true
[Stamina]
#Allowed Values: Default, Hunger, Feathers, Paraglider, EpicFight
used_stamina = "Default"
#Caution : Max stamina and stamina recovery config is removed because they became attributes.
#Infinite Stamina (this needs a permission from server, even if it is on single player's game. normally permitted)
#Please check 'parcool-server.toml' in 'serverconfig' directory
infinite_stamina = false
#Infinite Stamina while player is creative mode
infinite_stamina_if_creative_mode = true
[Stamina.Consumption]
#Range: 0 ~ 10000
stamina_consumption_of_BreakfallReady = 0
#Range: 0 ~ 10000
stamina_consumption_of_CatLeap = 200
#Range: 0 ~ 10000
stamina_consumption_of_ChargeJump = 100
#Range: 0 ~ 10000
stamina_consumption_of_ClimbPoles = 0
#Range: 0 ~ 10000
stamina_consumption_of_ClimbUp = 150
#Range: 0 ~ 10000
stamina_consumption_of_ClingToCliff = 2
#Range: 0 ~ 10000
stamina_consumption_of_HideInBlock = 0
#Range: 0 ~ 10000
stamina_consumption_of_Crawl = 0
#Range: 0 ~ 10000
stamina_consumption_of_Dive = 0
#Range: 0 ~ 10000
stamina_consumption_of_Dodge = 80
#Range: 0 ~ 10000
stamina_consumption_of_FastRun = 2
#Range: 0 ~ 10000
stamina_consumption_of_FastSwim = 3
#Range: 0 ~ 10000
stamina_consumption_of_Flipping = 80
#Range: 0 ~ 10000
stamina_consumption_of_HangDown = 3
#Range: 0 ~ 10000
stamina_consumption_of_HorizontalWallRun = 2
#Range: 0 ~ 10000
stamina_consumption_of_JumpFromBar = 100
#Range: 0 ~ 10000
stamina_consumption_of_QuickTurn = 0
#Range: 0 ~ 10000
stamina_consumption_of_RideZipline = 2
#Range: 0 ~ 10000
stamina_consumption_of_Roll = 100
#Range: 0 ~ 10000
stamina_consumption_of_SkyDive = 0
#Range: 0 ~ 10000
stamina_consumption_of_Slide = 0
#Range: 0 ~ 10000
stamina_consumption_of_Tap = 100
#Range: 0 ~ 10000
stamina_consumption_of_Vault = 50
#Range: 0 ~ 10000
stamina_consumption_of_VerticalWallRun = 150
#Range: 0 ~ 10000
stamina_consumption_of_WallJump = 120
#Range: 0 ~ 10000
stamina_consumption_of_WallSlide = 8

View File

@ -0,0 +1,9 @@
# Don't change this! Version used to track needed updates.
version = 0
turnOffPotionParticles = "NONE"
reduceAllChance = 0.0
reduceDecreasedChance = 0.0
disableParticles = false
byTypeReductions = {
"minecraft:smoke" = 0.1
}

View File

@ -0,0 +1,103 @@
#Particular Mod Configuration
[general]
#Enable/Disable Effects
[general.enabledEffects]
#Enable water splash particles
waterSplash = false
#Enable cascade particles
cascades = true
#Enable waterfall spray particles
waterfallSpray = false
#Enable firefly particles
fireflies = true
#Enable falling leaves particles
fallingLeaves = true
#Enable cave dust particles
caveDust = true
#Enable chest bubbles
chestBubbles = true
#Enable soul sand bubbles
soulSandBubbles = true
#Enable barrel bubbles
barrelBubbles = true
#Enable popping bubbles
poppingBubbles = true
#Enable rain ripples
rainRipples = true
#Enable water drip ripples
waterDripRipples = true
#Enable cake eating particles
cakeEatingParticles = true
#Enable emissive lava drips
emissiveLavaDrips = true
#Advanced Particle Settings
[general.advancedSettings]
[general.advancedSettings.fireflySettings]
#Time when fireflies start spawning
#Range: 0 ~ 23999
startTime = 12000
#Time when fireflies stop spawning
#Range: 0 ~ 23999
endTime = 23000
#Minimum temperature for fireflies to spawn
#Range: 0.0 ~ 2.0
minTemp = 0.5
#Maximum temperature for fireflies to spawn
#Range: 0.0 ~ 2.0
maxTemp = 0.9900000095367432
#Whether fireflies can spawn in rain
canSpawnInRain = false
[general.advancedSettings.fireflySettings.frequencyModifiers]
#Daily random factors for firefly spawning
dailyRandom = [0.0, 0.0, 0.0, 0.33, 0.66, 1.0]
#Frequency modifier for grass
#Range: 0.0 ~ 1.0
grass = 0.16666666666666666
#Frequency modifier for tall grass
#Range: 0.0 ~ 1.0
tallGrass = 0.08333333333333333
#Frequency modifier for flowers
#Range: 0.0 ~ 1.0
flowers = 1.0
#Frequency modifier for tall flowers
#Range: 0.0 ~ 1.0
tallFlowers = 0.5
[general.advancedSettings.fallingLeavesSettings]
#Chance of spawning falling leaves (higher = less frequent)
#Range: > 1
spawnChance = 60
#Whether falling leaves create ripples when landing on water
spawnRipples = true
#Whether falling leaves lay flat on the ground
layFlatOnGround = true
#Whether falling leaves lay at right angles
layFlatRightAngles = false
[general.advancedSettings.caveDustSettings]
#Chance of spawning cave dust (higher = less frequent)
#Range: > 1
spawnChance = 700
#Base maximum age of cave dust particles
#Range: > 1
baseMaxAge = 200
#OwOColor of cave dust particles (RGB hex)
#Range: 0 ~ 16777215
color = 8421504
#Duration of fade effect for cave dust particles
#Range: > 0
fadeDuration = 20
#Maximum acceleration of cave dust particles
#Range: 0.0 ~ 1.0
maxAcceleration = 0.029999999329447746
#Chance of changing acceleration for cave dust particles
#Range: > 1
accelChangeChance = 180
#Biomes where cave dust won't spawn
excludeBiomes = ["minecraft:lush_caves", "minecraft:dripstone_caves", "minecraft:deep_dark"]

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{
"loadOrder": []
}

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@ -0,0 +1,13 @@
name = "Create Immersive Aircrafts - Recipes"
filename = "Create Immersive Aircrafts Datapack 1.20.1 - 1.2.zip"
side = "both"
[download]
hash-format = "sha1"
hash = "a280b915471adf8dddb39acc9506c1c678820d3f"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5601088
project-id = 870545

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@ -0,0 +1,7 @@
name = "create-immersive-aircrafts-warship-recipe"
filename = "Create Immersive Aircrafts Warship Recipe DataPack v1.0.zip"
[download]
url = "https://baka.materus.pl/materus/banana-mc/raw/branch/1.20.1/extra_files/Create%20Immersive%20Aircrafts%20Warship%20Recipe%20DataPack%20v1.0.zip"
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@ -0,0 +1,13 @@
name = "Create: Let The Adventure Begin"
filename = "create_ltab-2.7.8.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/fUa6OtBG/versions/PkQg23TD/create_ltab-2.7.8.1.jar"
hash-format = "sha512"
hash = "b9b46196ba2e77478122b08bf58abcc357c6a2ad0e91eeaf1941c954cb26e34b072512a3f6ccbc59655c9cc06fa4bb243bd339abb401889af598264e3ed2aadf"
[update]
[update.modrinth]
mod-id = "fUa6OtBG"
version = "PkQg23TD"

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@ -0,0 +1,13 @@
name = "Repurposed Structures - Bountiful Compat"
filename = "Repurposed_Structures-Bountiful_v3.zip"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/CUfOpYVR/versions/2vRkUyMs/Repurposed_Structures-Bountiful_v3.zip"
hash-format = "sha512"
hash = "8ccd86d597b50be14eb156230f73f400b7e9bc9a037684f3d476789ed08b8c066510393ade8148998c1a034b58dfd637c208993b6770b4e893921f93fe01c988"
[update]
[update.modrinth]
mod-id = "CUfOpYVR"
version = "2vRkUyMs"

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@ -0,0 +1,13 @@
name = "Repurposed Structures - Farmer's Delight Compat"
filename = "Repurposed_Structures-Farmers_Delight_v6.zip"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/P5wB88AS/versions/DSuBmePz/Repurposed_Structures-Farmers_Delight_v6.zip"
hash-format = "sha512"
hash = "6ae1085c18dc0c6213996996cc78881c930edcf5eb1d33b0a23645e2f590253f94e367ded82a7f2acda335f88868f0a589c5af60ff75921b6fa0a5f22bfeaa5e"
[update]
[update.modrinth]
mod-id = "P5wB88AS"
version = "DSuBmePz"

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@ -0,0 +1,3 @@
{
"loadOrder": []
}

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@ -0,0 +1,13 @@
name = "3D crops Revamped"
filename = "crops-3d(2).zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/PgpTtNoI/versions/iKYRZwnm/crops-3d%282%29.zip"
hash-format = "sha512"
hash = "57073e45b1499cb7c4e6e40f9314fa6bb24716f116ef83a65914c86a7999bb26d28c023afd502e2bdbce60312c225199c4e46a3194e8dbe7bb60121894338996"
[update]
[update.modrinth]
mod-id = "PgpTtNoI"
version = "iKYRZwnm"

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@ -0,0 +1,13 @@
name = "Better Lanterns"
filename = "Better+Lanterns+v1.2(mc-1.20.1).zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/PGGrfcvL/versions/xuTH8Cj3/Better%2BLanterns%2Bv1.2%28mc-1.20.1%29.zip"
hash-format = "sha512"
hash = "10e2ddfd29e4e0e5ac1fcab2672f554a67c8656b97e9cb9d90ef120fd5cfb76f616883caa7b8377d176ebcdb9a7324a3eefa35b3f40d17aa2b4f8f666fc01ec9"
[update]
[update.modrinth]
mod-id = "PGGrfcvL"
version = "xuTH8Cj3"

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@ -0,0 +1,13 @@
name = "Motschen's Better Leaves"
filename = "Better-Leaves-9.2.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/uvpymuxq/versions/1lk3J8Ip/Better-Leaves-9.2.zip"
hash-format = "sha512"
hash = "5cb3cb074fe11e35719cd080b1850569365c76996a2162df856e35de2daf1d34bee0c58bc10e940b492d12f1501155193ddf3cc285af3d198ee5a0d65ba420a2"
[update]
[update.modrinth]
mod-id = "uvpymuxq"
version = "1lk3J8Ip"

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@ -0,0 +1,13 @@
name = "Create: ComputerCraft"
filename = "Create Computers 1.2.1 - 1.20.1 Resource Pack Only.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/mh9nQqo4/versions/KGjoGhyf/Create%20Computers%201.2.1%20-%201.20.1%20Resource%20Pack%20Only.zip"
hash-format = "sha512"
hash = "61606ef330b2ed87282fc0139e0ee64ce9021d400bce7e82493a4c1821c434fa65ef04fb5ba2df701dec52a95976fc967dc4853d63f53100c5d6ad2eadc9c9f4"
[update]
[update.modrinth]
mod-id = "mh9nQqo4"
version = "KGjoGhyf"

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@ -0,0 +1,13 @@
name = "Create Immersive Aircrafts"
filename = "Create Immersive Aircrafts Resource Pack 1.20.1 - 2.0.zip"
side = "both"
[download]
hash-format = "sha1"
hash = "ec0a9ed7b65989c539102ea8f54e8e7fcb46b072"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5096356
project-id = 821020

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@ -0,0 +1,7 @@
name = "create-immersive-aircrafts-warship"
filename = "Create Immersive Aircraft Warship ResoucePack v1.2.zip"
[download]
url = "https://baka.materus.pl/materus/banana-mc/raw/branch/1.20.1/extra_files/Create%20Immersive%20Aircraft%20Warship%20ResoucePack%20v1.2.zip"
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@ -0,0 +1,13 @@
name = "Create Ultra"
filename = "Create_Ultra_v1.0.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/9wrMXul2/versions/TF4czhUS/Create_Ultra_v1.0.zip"
hash-format = "sha512"
hash = "0d1a4c80674e397cfa4d9df9795b8ce1374234418071e30fb64da0a04bc356bf7ed0d41785d7d3e4d6e096905aaadc2ddf4da5dfbf6d2644dd399a616bde9edb"
[update]
[update.modrinth]
mod-id = "9wrMXul2"
version = "TF4czhUS"

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@ -0,0 +1,13 @@
name = "Created Pretty Pipes"
filename = "Created+Pretty+Pipes1.0+FIXED.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/oC4pZTdw/versions/O0rnFr9u/Created%2BPretty%2BPipes1.0%2BFIXED.zip"
hash-format = "sha512"
hash = "3227f5883906fad6edff002466379bbcf71e994d494860d5059fa04ca5f7fe99d8d03b3ad3b27786f5c6406ba1017dd21e90b1fe86fb0f3f076db5a18549162d"
[update]
[update.modrinth]
mod-id = "oC4pZTdw"
version = "O0rnFr9u"

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@ -0,0 +1,13 @@
name = "Cubic Sun & Moon"
filename = "cubic-sun-moon-v1.8.3a.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/g4bSYbrU/versions/sdYrL5PD/cubic-sun-moon-v1.8.3a.zip"
hash-format = "sha512"
hash = "f985f17e128c1f8fb11b4e0def7949d030eb8f8ac7eb9e8ff430706b65228620daf38ef1c0d12f8c0c904094c0c79ccf26815d1b8ce89e989effd2480ba5aa76"
[update]
[update.modrinth]
mod-id = "g4bSYbrU"
version = "sdYrL5PD"

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@ -0,0 +1,13 @@
name = "Enhanced Boss Bars"
filename = "[1.4.1] Enhanced Boss Bars.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/U5SedJ9S/versions/3fjpw8Kj/%5B1.4.1%5D%20Enhanced%20Boss%20Bars.zip"
hash-format = "sha512"
hash = "e2ab6353357cd06e7d92670baeff994f3d3e87bb6bbb8243b8f74b4a2012118ace418772118510bfc9228b94ca44586f14f01d6eb33f885a6ca45608033782a9"
[update]
[update.modrinth]
mod-id = "U5SedJ9S"
version = "3fjpw8Kj"

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@ -0,0 +1,13 @@
name = "Fresh Animations - Extensions"
filename = "FA+All_Extensions-v1.4.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/YAVTU8mK/versions/JrJx24Cj/FA%2BAll_Extensions-v1.4.zip"
hash-format = "sha1"
hash = "112c33f88dc9de26a5c85f25d4a27fdde2c14fc9"
[update]
[update.modrinth]
mod-id = "YAVTU8mK"
version = "JrJx24Cj"

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@ -0,0 +1,13 @@
name = "Fresh Animations"
filename = "FreshAnimations_v1.9.2.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/50dA9Sha/versions/8vtPih5h/FreshAnimations_v1.9.2.zip"
hash-format = "sha512"
hash = "97a387112a5a94b0e7f4d0d2439977a9f28579303ad883ed3d0fcc3277357f8b3ab2418960f698d1a5f435903e0b2f82716fc92f8500cac090f900b2d2135dcf"
[update]
[update.modrinth]
mod-id = "50dA9Sha"
version = "8vtPih5h"

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@ -0,0 +1,13 @@
name = "Fresh Friends"
filename = "Fresh Friends v2.1.1.zip"
side = "both"
[download]
hash-format = "sha1"
hash = "47d9df0c2e4edb2da632219de4d40dce89935f46"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5484568
project-id = 929636

View File

@ -0,0 +1,13 @@
name = "F.M.R.P"
filename = "FMRP 1.6.3 Beta.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/u4nhiAdP/versions/qfuAXXat/FMRP%201.6.3%20Beta.zip"
hash-format = "sha512"
hash = "6888f7aa2ec5d79c762d41dd098abf1db17e3e91286618d5c4b6680bf6d5717d462bfecdb05ef643302d7f0db169801e65430f9bbc2f3de11ccd46302bad24f3"
[update]
[update.modrinth]
mod-id = "u4nhiAdP"
version = "qfuAXXat"

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@ -0,0 +1,13 @@
name = "Katu's Carpets and Rugs"
filename = "KatusCarpets_Alternate1-20.zip"
side = "both"
[download]
hash-format = "sha1"
hash = "fdea3e76189072cfbd5f4992c2a73cdceab92343"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 4612807
project-id = 721177

View File

@ -0,0 +1,13 @@
name = "Low Fire"
filename = "Low Fire.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/1jZGHJ05/versions/pRgzcNkq/Low%20Fire.zip"
hash-format = "sha512"
hash = "f6e535040762b5c4f280e22c832ed58dc779460bdf24116a282b67c51b2996fe5fd11557632f27e9bd9b808ec0e49c254766da27229b052711428186dde48253"
[update]
[update.modrinth]
mod-id = "1jZGHJ05"
version = "pRgzcNkq"

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@ -0,0 +1,13 @@
name = "Midnighttigger's Default Connected Textures"
filename = "Midnighttiggers-FCT-Default_1.20_V7.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/TjOXlt9Y/versions/XYxarLuF/Midnighttiggers-FCT-Default_1.20_V7.zip"
hash-format = "sha512"
hash = "7d5d02af10b206ea0c3e88aef09cece29c30eeb2afbe20debfc530779bc7dd56c269b340b052dbb0a720fdb69e4fdad988525690f2322af14d0a9b8f6511c483"
[update]
[update.modrinth]
mod-id = "TjOXlt9Y"
version = "XYxarLuF"

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@ -0,0 +1,13 @@
name = "RAY's 3D Ladders"
filename = "§9RAY's §f3D §6Ladders§8§o§k.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/Uupo7yGf/versions/zgBt9I31/%C2%A79RAY%27s%20%C2%A7f3D%20%C2%A76Ladders%C2%A78%C2%A7o%C2%A7k.zip"
hash-format = "sha512"
hash = "27b9f7ceb4b7dca93a9db0d3f1616fd4e6c47898940d84419dada384b13c60d5cef6f470046478161f31059d7471e7d956ee818a985216f427b2c054d0731687"
[update]
[update.modrinth]
mod-id = "Uupo7yGf"
version = "zgBt9I31"

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@ -0,0 +1,13 @@
name = "RAY's 3D Rails"
filename = "§9RAY's §f3D §6Rails§8§o§k.zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/jKa9Ievs/versions/9D6mRR7S/%C2%A79RAY%27s%20%C2%A7f3D%20%C2%A76Rails%C2%A78%C2%A7o%C2%A7k.zip"
hash-format = "sha512"
hash = "8270b270ca7a0e2be9bb0653aa05878e4b60ded3091707637620cf0b025d09f00ff6187a307b51bcddaeefeec4851f9fb65d1fd3138e3a777108db3035ce2590"
[update]
[update.modrinth]
mod-id = "jKa9Ievs"
version = "9D6mRR7S"

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@ -0,0 +1,13 @@
name = "Recolourful Containers GUI + HUD"
filename = "Recolourful Containers 2.1.1 (1.19.4+).zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/lewweaHO/versions/vG2IW0v1/Recolourful%20Containers%202.1.1%20%281.19.4%2B%29.zip"
hash-format = "sha512"
hash = "1be1d3d8469122a5919eff6d7eb754d555f89612f0d1411948baa049702280c300ad0b9ea4dcdb7845678680a31f8823f1896bd346564489127a522e27296f0e"
[update]
[update.modrinth]
mod-id = "lewweaHO"
version = "vG2IW0v1"

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@ -0,0 +1,13 @@
name = "Fresh Moves"
filename = "-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/slufHzC2/versions/4uyHvhnf/-1.21.2%20Fresh%20Moves%20v3.1%20%28With%20Animated%20Eyes%29.zip"
hash-format = "sha1"
hash = "7049cc12935ff4be20173c908ad946f530861a4c"
[update]
[update.modrinth]
mod-id = "slufHzC2"
version = "4uyHvhnf"

74
config/prettyrain.json5 Normal file
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@ -0,0 +1,74 @@
{
"maxParticleAmount": 1500,
"particleDensity": 100,
"particleStormDensity": 200,
"particleRadius": 25,
"doRainParticles": true,
"doSplashParticles": true,
"doSmokeParticles": true,
"doRippleParticles": true,
"doStreakParticles": true,
"doSnowParticles": true,
"doSandParticles": true,
"doShrubParticles": true,
"doFogParticles": false,
"doGroundFogParticles": false,
"doRainSounds": true,
"doSnowSounds": true,
"doSandSounds": true,
"rain": {
"density": 100,
"gravity": 1.0,
"windStrength": 0.30000001192092896,
"stormWindStrength": 0.5,
"opacity": 100,
"splashDensity": 5,
"size": 2.0
},
"snow": {
"density": 40,
"gravity": 0.07999999821186066,
"rotationAmount": 0.029999999329447746,
"stormRotationAmount": 0.05000000074505806,
"windStrength": 1.0,
"stormWindStrength": 3.0,
"size": 2.0
},
"sand": {
"density": 80,
"gravity": 0.20000000298023224,
"windStrength": 0.30000001192092896,
"moteSize": 0.10000000149011612,
"size": 2.0,
"spawnOnGround": true,
"matchTags": "minecraft:sand"
},
"shrub": {
"density": 2,
"gravity": 0.20000000298023224,
"rotationAmount": 0.20000000298023224,
"bounciness": 0.20000000298023224
},
"ripple": {
"resolution": 16,
"useResourcepackResolution": true
},
"fog": {
"density": 20,
"gravity": 0.20000000298023224,
"size": 0.5
},
"groundFog": {
"density": 20,
"spawnHeight": 64,
"size": 8.0
},
"renderVanillaWeather": false,
"tickVanillaWeather": false,
"biomeTint": true,
"tintMix": 50,
"spawnAboveClouds": false,
"cloudHeight": 330,
"alwaysRaining": false,
"yLevelWindAdjustment": true
}

1954
config/quark-common.toml Normal file

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,132 @@
{
"schema_version": "2",
"default_overrides": {
"force_compatible": true
},
"default_packs": [
"file/Pixelated_v1.3.4_EnhancedVisuals(nox_cgt).zip",
"file/LowOnFire_1.20.1.zip",
"file/Midnighttiggers-FCT-Default_1.20_V6.zip",
"file/KatusCarpets_Alternate1-20.zip"
],
"pack_overrides": {
"vanilla": {
"title": "\"Vanilla Assets\"",
"description": "\"Resource pack from Minecraft\"",
"required": true,
"default_position": "BOTTOM",
"fixed_position": true
},
"file/VanillaTweaks_r831692_MC1.20.x.zip": {
"title" :"\"Vanilla Tweaks\"",
"description": "\"Makes game a little bit better\"",
"force_compatible": true,
"default_position": "TOP",
"fixed_position": true,
"required": true
},
"file/FreshAnimations_v1.9.2.zip": {
"title" : "\"Fresh Animations\"",
"description":"\"Make your game like the trailers! Dynamic animated entities to freshen your Minecraft experience.\"",
"required": true,
"force_compatible": true
},
"file/FA+All_Extensions-v1.4.zip": {
"title" : "\"Fresh Animations - Extensions\"",
"description":"\"Extra customisation for Fresh Animations.\"",
"required": true,
"force_compatible": true
},
"file/-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip": {
"title" : "\"Fresh Moves\"",
"description":"\"This is EMF Player Animation resource pack. Gives fancy animations to the player entity. Compatible with animations from other mods. Like Quark's emotes, Parcool...\"",
"required": true,
"force_compatible": true
},
"file/crops-3d(2).zip": {
"title" : "\"3D crops Revamped\"",
"description":"\"Makes minecraft crops 3D\"",
"required": true,
"force_compatible": true
},
"file/Better+Lanterns+v1.2(mc-1.20.1).zip": {
"title" : "\"Better Lanterns\"",
"description":"\"Makes Lanterns and Chains 3D\"",
"required": true,
"force_compatible": true
},
"file/Create Immersive Aircrafts Resource Pack 1.20.1 - 2.0.zip": {
"title" : "\"Create Immersive Aircrafts\"",
"description":"\"Retextures Immersive Aircrafts to work better with Create\"",
"required": true,
"force_compatible": true
},
"file/Create Immersive Aircraft Warship ResoucePack v1.2.zip": {
"title" : "\"Create Immersive Aircraft : Warship\"",
"description":"\"This resource pack changes the texture (and even model) of the Warship to look more like it belongs in the Create Mod\"",
"required": true,
"force_compatible": true
},
"file/Pixelated_v1.3.4_EnhancedVisuals(nox_cgt).zip": {
"title" : "\"EnhancedVisual Pixelated\"",
"description":"\"Makes Enhanced Visuals effects pixelated\"",
"force_compatible": true
},
"file/LowOnFire_1.20.1.zip": {
"title" : "\"Low On Fire\"",
"description":"\"Low fire on your screen!\"",
"force_compatible": true
},
"file/Midnighttiggers-FCT-Default_1.20_V6.zip": {
"title": "\"Midnighttigger's Default Connected Textures\"",
"description": "\"Default Connected Textures with Fusion\"",
"force_compatible": true
},
"file/KatusCarpets_Alternate1-20.zip": {
"title": "\"Katu's Carpets and Rugs\"",
"description": "\"Here are some carpet texture replacements, to make them a little more interesting and aesthetic\"",
"force_compatible": true
},
"1": [
"file/\u00A79RAY's \u00A7f3D \u00A76Rails\u00A78\u00A7o\u00A7k.zip",
"file/\u00A79RAY's \u00A7f3D \u00A76Ladders\u00A78\u00A7o\u00A7k.zip"
],
"$$1": {
"required": true,
"force_compatible": true
},
"2": [
"create_central_kitchen:create_styled",
"builtin/towntalk",
"builtin/loveandwar_vender_art",
"builtin/add_pack_finders_test",
"mod_resources",
"fabric",
"Moonlight Mods Dynamic Assets"
],
"$$2": {
"hidden": true,
"required": true,
"force_compatible": true
}
}
}

View File

@ -0,0 +1,18 @@
#Send a welcome message containing tips when joining the world
sayThanksMessage = false
#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? Servers can force this setting on clients if the server config setting "force_reinforced_block_tint" is set to true.
reinforced_block_tint = true
#Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best.
#Format: 0xRRGGBB
#Range: 0 ~ 16777215
reinforced_block_tint_color = 10066329
#Set the radius in which chunks viewed in a frame camera feed should be requested from the server and rendered. If this config has a higher value than the vanilla "Render Distance" option or the "view-distance" server property, the smaller value is used instead.
#Range: 2 ~ 32
frame_feed_render_distance = 16
#Set the resolution of the Frame camera feed. This is always a square resolution. Smaller values will be less detailed, higher values may lead to diminishing returns.
#Range: 1 ~ 16384
frame_feed_resolution = 512
#The maximum amount of frames per second the Frame camera feed renders at. Higher values will lead to worse performance.
#Range: 10 ~ 260
frame_feed_fps_limit = 30

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[item]
#Blueprint and template settings
[item.blueprint]
#Allowed blueprint types. Valid values are: BOTH, BLUEPRINT, and TEMPLATE
#Allowed Values: BOTH, BLUEPRINT, TEMPLATE
typesAllowed = "BOTH"
#When joining a new world, should players be given a blueprint package?
#The blueprint package gives some blueprints when used (right-click).
#To change what is given, override the starter_blueprints loot table.
spawnWithStarterBlueprints = false
#Repair kit configs.
[item.repairKits]
#Capacity is the number of materials that can be stored (all types combined)
#Setting to zero would make the repair kit unusable.
[item.repairKits.capacity]
#Range: > 0
very_crude = 8
#Range: > 0
crude = 16
#Range: > 0
sturdy = 32
#Range: > 0
crimson = 48
#Range: > 0
azure = 64
#Efficiency is the percentage of the repair value used. Higher values mean less materials used.
#Setting to zero would make the repair kit unusable.
[item.repairKits.efficiency]
#Range: 0.0 ~ 10.0
very_crude = 0.10000001192092896
#Range: 0.0 ~ 10.0
crude = 0.1499999940395355
#Range: 0.0 ~ 10.0
sturdy = 0.2000000059604645
#Range: 0.0 ~ 10.0
crimson = 0.24999998807907104
#Range: 0.0 ~ 10.0
azure = 0.3
#Repair efficiency with loose materials if no repair kit is used.
#Setting a value greater than zero makes repair kits optional.
#Range: 0.0 ~ 10.0
missing = 0.0
[item.netherwood_charcoal]
#Burn time of netherwood charcoal, in ticks. Vanilla charcoal is 1600.
#Range: > 0
burn_time = 2400
#Settings for nerfed items.
#You can give items reduced durability to encourage use of Silent Gear tools.
#Changes require a restart!
[nerfedItems]
#Enable this feature. If false, the other settings in this category are ignored.
enabled = false
#Multiplies max durability by this value. If the result would be zero, a value of 1 is assigned.
#Range: 0.0 ~ 1.0
durabilityMultiplier = 0.05
#Multiplies harvest speed by this value.
#Range: 0.0 ~ 1.0
harvestSpeedMultiplier = 0.5
#These items will have reduced durability
items = ["diamond_axe", "iron_axe", "golden_axe", "stone_axe", "wooden_axe", "diamond_hoe", "iron_hoe", "golden_hoe", "stone_hoe", "wooden_hoe", "diamond_pickaxe", "iron_pickaxe", "golden_pickaxe", "stone_pickaxe", "wooden_pickaxe", "diamond_shovel", "iron_shovel", "golden_shovel", "stone_shovel", "wooden_shovel", "diamond_sword", "iron_sword", "golden_sword", "stone_sword", "wooden_sword"]
#Settings for sinew drops
[sinew]
#Drop rate of sinew (chance out of 1)
#Range: 0.0 ~ 1.0
dropRate = 0.2
#These entities can drop sinew when killed.
dropsFrom = ["minecraft:cow", "minecraft:pig", "minecraft:sheep"]
#Settings for gear (tools, weapons, and armor)
[gear]
#Allow parts to be crafted with mixed materials in a crafting grid, like earlier versions.
#In 1.17, mixing is normally only allowed in compound-crafting blocks.
allowLegacyMaterialMixing = false
#If set to false all conversion recipes (type 'silentgear:conversion') will be disabled
#An example of a conversion recipe is placing a vanilla stone pickaxe into a crafting grid to make a Silent Gear stone pickaxe
#Note: This also affects conversion recipes added by data packs and other mods
allowConversionRecipes = true
#Displays a message in chat, notifying the player that an item broke and hinting that it can be repaired
sendBrokenMessage = true
#How frequently gear will recalcute stats as damaged
#Higher numbers will cause more recalculations, allowing traits to update stat values more often
#Range: > 1
damageFactorLevels = 10
#If true, gear breaks permanently, like vanilla tools and armor
breaksPermanently = false
#The item tier assigned to gear tool items.
#Leave this alone unless you are trying to work around mod compatibility issues!
#Normally, this value is not used for anything. But some mods mistakenly check it.
#Allowed Values: WOOD, STONE, IRON, DIAMOND, GOLD, NETHERITE
dummyToolTier = "WOOD"
#The armor material assigned to the gear armor items.
#Leave this alone unless you are trying to work around mod compatibility issues!
#Normally, this value is not used for anything. But some mods mistakenly check it.
#Allowed Values: LEATHER, CHAIN, IRON, GOLD, DIAMOND, TURTLE, NETHERITE
dummyArmorMaterial = "LEATHER"
[gear.enchanting]
#Allow gear items to be enchanted by normal means (enchanting table, etc.)
#There may still be other ways to obtain enchantments on gear items, depending on what other mods are installed.
#Enchantments will not be removed from gear items that have them.
allowEnchanting = true
#Forcibly remove all enchantments from gear items. Enchantments added by traits will not be removed.
#Enchantments will be removed during stat recalculations, so items not in a player's inventory will not be affected.
forceRemoveEnchantments = false
[gear.prospector_hammer]
#The range in blocks the prospector hammer will search for blocks of interest
#Range: 0 ~ 64
range = 16
[gear.saw]
#Caps how far the saw can look for blocks when chopping down trees. Try decreasing this if you get stack overflow exceptions.
#Increasing this value is allowed, but not recommended unless you know what you are doing.
#Range: > 0
recursionDepth = 200
#Settings for AOE tools (hammer, excavator)
#Match modes determine what blocks are considered similar enough to be mined together.
#LOOSE: Break anything (you probably do not want this)
#MODERATE: Break anything with the same harvest level
#STRICT: Break only the exact same block
[gear.aoeTool]
[gear.aoeTool.matchMode]
#Match mode for most blocks
#Allowed Values: LOOSE, MODERATE, STRICT
standard = "MODERATE"
#Match mode for ore blocks (anything in the forge:ores block tag)
#Allowed Values: LOOSE, MODERATE, STRICT
ores = "STRICT"
[gear.repairs]
#Effectiveness of gear repairs done in an anvil. Set to 0 to disable anvil repairs.
#Range: 0.0 ~ 1.0
anvilEffectiveness = 0.5
#DEPRECATED! Use repair kit configs instead.
#Range: 0.0 ~ 1.0
quickEffectiveness = 0.35
[gear.upgrades]
#If true, upgrade parts may only be applied in an anvil.
applyInAnvilOnly = false
#If true, parts that are replaced (swapped out) of a gear item are not returned to the player and are instead destroyed.
#This applies to the recipe where placing a gear item and a part into a crafting grid will swap out the part.
destroySwappedParts = false
#Settings for the material grader
[materialGrader]
#The median (most common, average) grade that a material grader with tier 1 catalyst will produce.
#Higher tier catalysts will increase the median by one grade per tier past 1 (if 1 = C, 2 = B, etc.)
#Allowed Values: NONE, E, D, C, B, A, S, SS, SSS, MAX
median_grade = "C"
#The standard deviation of grades the material grader will produce.
#Grades are normally distributed, with the median grade being at the center of the bell curve.
#Larger numbers will make both higher and lower grades more common.
#Extremely large values may completely break the curve, yielding mostly the lowest and highest grades.
#Range: 0.0 ~ 100.0
standardDeviation = 1.5
#Settings for the salvager
[salvager]
[salvager.partLossRate]
#Minimum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
#Rate depends on remaining durability.
#Range: 0.0 ~ 1.0
min = 0.4
#Maximum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
#Rate depends on remaining durability.
#Range: 0.0 ~ 1.0
max = 0.9
#Settings for the starlight charger
[starlightCharger]
#The rate at which the starlight charger gathers energy during the night
#Range: > 0
chargeRate = 50
#The maximum amount of energy the starlight charger can store
#Range: > 0
maxCharge = 1000000
[debug]
[debug.logging]
#Log additional information related to loading and synchronizing gear parts and traits.
#This might help track down more obscure issues.
extraPartAndTraitInfo = false
#Log stat calculations in the debug.log every time gear stats are recalculated
stats = true
#Log information on construction of gear and part models, as well as textures they attempt to load.
#This is intended to help find and fix rare issues that some users are experiencing.
modelAndTexture = false
#Log details about certain features being adding to biomes and other world generator details
worldGen = true
[other]
#Shows a "WIP" (work in progress) label in the tooltip of certain unfinished, but usable blocks and items
#Set to false to remove the text from tooltips
showWipText = true

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{
"maxSize": 3.0,
"minSize": 0.1,
"sizeChangeFactor": 2.0,
"growingPotion": true,
"shrinkingPotion": true,
"wideningPotion": true,
"thinningPotion": true,
"useNetherFungus": false,
"addReachModifier": true
}

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[sodiumdynamiclights]
#Lighting mode
#Allowed Values: OFF, SLOW, FAST, REALTIME
mode = "REALTIME"
#Enable entities light source.
entities = true
#Enable first-person player light source.
self = true
#Enable block entities light source.
block_entities = true
#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
water_sensitive_check = true
#TNT lighting mode. May be off, simple or fancy.
#Allowed Values: OFF, SIMPLE, FANCY
tnt = "FANCY"
#Creeper lighting mode. May be off, simple or fancy.
#Allowed Values: OFF, SIMPLE, FANCY
creeper = "FANCY"

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[embeddiumextras]
[embeddiumextras.general]
#Set Fullscreen mode
#Borderless let you change between screens more faster and move your mouse across monitors
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
fullscreen = "FULLSCREEN"
#Configure FPS Display mode
#Complete mode gives you min FPS count and average count
#Allowed Values: OFF, SIMPLE, ADVANCED
fpsDisplay = "SIMPLE"
#Configure FPS Display gravity
#Places counter on specified corner of your screen
#Allowed Values: LEFT, CENTER, RIGHT
fpsDisplayGravity = "LEFT"
#Shows GPU and memory usage onto FPS display
#Allowed Values: OFF, ON, GPU, RAM
fpsDisplaySystem = "OFF"
#Configure FPS Display margin
#Give some space between corner and text
#Range: 0 ~ 48
fpsDisplayMargin = 12
#Toggle FPS Display shadow
#In case sometimes you can't see the text
fpsDisplayShadow = false
[embeddiumextras.quality]
#Toggle fog feature
#Fog was a vanilla feature, toggling off may increases performance
fog = true
#Raise clouds
#Modify clouds height perfect for a adaptative world experience
#Range: 0 ~ 512
cloudsHeight = 330
#Chunks fade in speed
#This option doesn't affect performance, just changes speed
#Allowed Values: OFF, FAST, SLOW
chunkFadeSpeed = "SLOW"
[embeddiumextras.quality.darkness]
#Configure Darkness Mode
#Each config changes what is considered 'true darkness'
#Allowed Values: PITCH_BLACK, TOTAL_DARKNESS, DARK, DIM, OFF
mode = "TOTAL_DARKNESS"
#Toggle Darkness on Overworld dimension
enableOnOverworld = true
#Toggle Darkness on Nether dimension
enableOnNether = false
#Configure fog brightness on nether when darkness is enabled
#Range: 0.0 ~ 1.0
netherFogBright = 0.5
#Toggle Darkness on End dimension
enableOnEnd = false
#Configure fog brightness on nether when darkness is enabled
#Range: 0.0 ~ 1.0
endFogBright = 0.5
#Toggle Darkness default mode for modded dimensions
valueByDefault = false
#List of all dimensions to use True Darkness
#This option overrides 'valueByDefault' state
dimensionWhitelist = []
#Toggle darkness when dimension has no SkyLight
enableOnNoSkyLight = false
#Disables all bright sources of darkness like moon or fog
#Only affects darkness effect
enableBlockLightOnly = false
#Toggles if moon phases affects darkness in the overworld
affectedByMoonPhase = true
#Configure max moon brightness level with darkness
#Range: 0.0 ~ 1.0
fullMoonBright = 0.5
#Configure min moon brightness level with darkness
#Range: 0.0 ~ 1.0
newMoonBright = 0.0
[embeddiumextras.performance]
#Toggles JREI item rendering until searching
#Increases performance a little bit and cleans your screen when you don't want to use it
hideJREI = false
#Toggles Minecraft Fonts shadows
#Depending of the case may increase performance
#Gives a flat style text
fontShadows = true
[embeddiumextras.performance.distanceCulling]
[embeddiumextras.performance.distanceCulling.tileEntities]
#Toggles distance culling for Block Entities
#Maybe you use another mod for that :(
enable = true
#Configure horizontal max distance before cull Block entities
#Value is squared, default was 64^2 (or 64x64)
#Range: > 0
cullingMaxDistanceX = 16384
#Configure vertical max distance before cull Block entities
#Value is raw
#Range: 0 ~ 512
cullingMaxDistanceY = 64
#List of all Block Entities to be ignored by distance culling
#Uses ResourceLocation to identify it
#Example 1: "minecraft:chest" - Ignores chests only
#Example 2: "ae2:*" - ignores all Block entities from Applied Energetics 2
whitelist = ["waterframes:*"]
[embeddiumextras.performance.distanceCulling.entities]
#Toggles distance culling for entities
#Maybe you use another mod for that :(
enable = true
#Configure horizontal max distance before cull entities
#Value is squared, default was 64^2 (or 64x64)
#Range: > 0
cullingMaxDistanceX = 16384
#Configure vertical max distance before cull entities
#Value is raw
#Range: 0 ~ 512
cullingMaxDistanceY = 64
#List of all Entities to be ignored by distance culling
#Uses ResourceLocation to identify it
#Example 1: "minecraft:bat" - Ignores bats only
#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
whitelist = ["minecraft:ghast", "minecraft:ender_dragon", "iceandfire:*", "create:*"]
[embeddiumextras.others]
#Configure if borderless fullscreen option should be attached to F11 or replace vanilla fullscreen
#Allowed Values: ATTACH, REPLACE, OFF
borderlessAttachModeOnF11 = "OFF"
#Toggles fast language reload
#Embeddedt points it maybe cause troubles to JEI, so ¿why not add it as a toggleable option?
fastLanguageReload = true

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// ### THE MOD REQUIRES A RESTART OF THE GAME TO APPLY CHANGES ###
{
// this is the main spread factor (default is 2)
//
// tips: a spread factor can be a decimal number (such as 1.5)
// a spread factor of 1 means all structure's placements are not modified (useful if you want to use only custom spread factors)
// a spread factor above 1 means all structures are rarer
// a spread factor below 1 means all structures are more common
// a spread factor of 0 disables all structures entirely
"spreadFactor": 1.75,
// Some structure mods/datapacks do not specify a custom salt or use the same salt for all their structures, which might cause structure overlap.
// Enabling this is supposed to reduce this phenomenon, as all structure sets will have their own salt, hashed from their id.
// If unsure, leave this enabled.
"idBasedSalt": true,
// this is a list of custom spread factors
"customSpreadFactors": [
// example of the mansion being doubled in rarity (the mod's default)
{
"structure": "minecraft:mansion",
"factor": 3
},
// add the structures you want to modify in the format:
// (don't forget to remove "//", and use dots for decimal numbers)
//
// {
// "structure": "namespace:structure_name",
// "factor": number
// },
//
// where "structure" is a structure_set or the name of a structure
// /!\ if you put the name of a structure, all structures in its set will be modified
// (example: "minecraft:village_plains" will modify all structures in the "villages" set)
// see https://minecraft.wiki/w/Tutorials/Custom_structures#Structure_Set for more info
//
// tip: you can dump all structure sets in a file by running the custom command /dumpstructuresets
// tip: the same spread factors rules apply here (set to 0 to disable said structure)
]
}

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#spawn Categories(MONSTER, CREATURE, ... defaults..., custom pools from other mods
spawnCategories = ["MONSTER,140", "CREATURE,20", "AMBIENT,28", "AXOLOTLS,10", "UNDERGROUND_WATER_CREATURE,10", "WATER_CREATURE,10", "WATER_AMBIENT,30"]

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Start with some food

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'head' : '',
'chest' : '',
'legs' : '',
'feet' : '{Count:1b,id:"minecraft:leather_boots",tag:{Damage:0}}',
'offhand' : '',
0 : '',
1 : '',
2 : '',
3 : '',
4 : '',
5 : '',
6 : '{Count:16b,id:"minecraft:potion",tag:{Potion:"minecraft:water",Purity:3}}',
7 : '{Count:16b,id:"minecraft:cooked_beef"}',
8 : '{Count:4b,id:"farmersdelight:shepherds_pie"}',
9 : '',
10 : '',
11 : '',
12 : '',
13 : '',
14 : '',
15 : '',
16 : '',
17 : '',
18 : '',
19 : '',
20 : '',
21 : '',
22 : '',
23 : '',
24 : '',
25 : '',
26 : '',
27 : '',
28 : '',
29 : '',
30 : '',
31 : '',
32 : '',
33 : '',
34 : '',
35 : '',
'effects' : '',

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[redstone]
wind_vane = true
clock_block = true
redstone_illuminator = true
crank = true
cog_block = true
gold_door = true
gold_trapdoor = true
lock_block = true
relayer = true
[redstone.speaker_block]
enabled = true
#Enable/disable speaker block narrator mode
narrator_enabled = true
#Max text
#Range: 0 ~ 10000
max_text = 32
#Maximum block range
#Range: 0 ~ 100000000
range = 64
[redstone.bellows]
enabled = true
#bellows pushes air following this equation:
#air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling
#represents base period at 1 power
#Range: 1 ~ 512
base_period = 78
#entities with velocity greater than this won't be pushed
#Range: 0.0 ~ 16.0
power_scaling = 2.0
#velocity increase uses this equation:
#vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period
#note that the block will push further the faster it's pulsing
#Range: 0.0 ~ 64.0
base_velocity_scaling = 5.0
#maximum range
#note that it will still only keep alive the two fire blocks closer to it
#Range: 0 ~ 16
range = 5
[redstone.spring_launcher]
enabled = true
#spring launcher launch speed
#Range: 0.0 ~ 16.0
velocity = 1.5
#fall distance needed to trigger the automatic spring launch
#Range: 0 ~ 512
fall_height_required = 5
[redstone.enderman_head]
enabled = true
drop_head = true
#Time to increase 1 power level when being looked at
#Range: 0 ~ 10000
ticks_to_increase_power = 15
#do enderman heads work when looked from any side?
work_from_any_side = false
[redstone.turn_table]
enabled = true
#can rotate entities standing on it?
rotate_entities = true
#Allows turn table to shuffle containers content when rotated over horizontal axis
shuffle_containers = true
[redstone.pulley_block]
enabled = true
#Chance for a new mineshaft elevator piece to spawn
#Range: 0.0 ~ 1.0
mineshaft_elevator = 0.035
[redstone.dispenser_minecart]
enabled = true
#Makes projectiles shot from dispenser minecart retain the minecart velocity and be shot at an angle when the minecart is on a rail slope
adjust_projectile_angle = true
[redstone.faucet]
enabled = true
#Turn off to prevent faucets from dropping items
spill_items = true
#Allows faucets to fill entities inventories
fill_entities_below = false
[redstone.crystal_display]
enabled = true
#Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode
chaining = true
[functional]
fodder = true
hourglass = true
[functional.rope]
#Allows ropes to be supported & attached to solid block sides
block_side_attachment = true
#Makes sliding down ropes as fast as free falling, still negating fall damage
slide_on_fall = true
#In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead
rope_override = "supplementaries:rope"
#Enables horizontal placement of ropes. Disabling will make ropes always non solid
horizontal_ropes = true
#Use this config to turn allow supplementaries to replace all items tagged as #supplementaies:ropes with supplementaries own rope or turn them to air instead. This is applied to all loot tables (chests and drops)
#Allowed Values: REPLACE, NONE, REMOVE
replace_in_loot_tables = "NONE"
[functional.jar]
enabled = true
#Jar liquid capacity: leave at 12 for pixel accuracy
#Range: 0 ~ 1024
capacity = 12
#Allow right click to instantly eat or drink food or potions inside a placed jar.
#Disable if you think this ability is op (honey for example). Cookies are excluded
drink_from_jar = false
#Allows the player to directly drink from jar items
drink_from_jar_item = false
#Dynamically allows all small mobs inside jars depending on their hitbox size
jar_auto_detect = false
#Allow Jars to capture small mobs
jar_capture = true
#Allow Jars to hold cookies
jar_cookies = true
#Allow Jars to hold liquids from bottles, buckets and bowls
jar_liquids = true
[functional.cage]
enabled = true
#Allows all entities to be captured by cages and jars. Not meant for survival
allow_all_mobs = false
#Allows all baby mobs to be captured by cages
cage_allow_all_babies = false
#Dynamically allows all small mobs inside cages depending on their hitbox size
cage_auto_detect = false
#Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released
persistent_mobs = false
#Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level
#Range: 1 ~ 100
health_threshold = 100
#When on, if a mob is tameable, it will only be capturable when tamed.
require_taming = true
[functional.safe]
enabled = true
#Makes safes only breakable by their owner or by a player in creative
prevent_breaking = false
#Make safes simpler so they do not require keys:
#they will be bound to the first person that opens one and only that person will be able to interact with them
simple_safes = false
[functional.sack]
enabled = true
#Penalize the player with slowness effect when carrying too many sacks
sack_penalty = true
#Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one
#Range: 0 ~ 50
sack_increment = 2
#How many slots should a sack have
#Range: 1 ~ 27
slots = 9
[functional.bamboo_spikes]
enabled = true
tipped_spikes = true
#Allows entities killed by spikes to drop loot as if they were killed by a player
player_loot = false
#Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability
only_allow_harmful_effects = true
#Populate the creative inventory with all tipped spikes variations
populate_creative_tab = true
[functional.urn]
enabled = true
#Chance for an urn to spawn a critter from the urn_spawn tag
#Range: 0.0 ~ 1.0
critter_spawn_chance = 0.01
cave_urns = true
[functional.soap]
enabled = true
#Dyed Bock types that cannot be cleaned with soap
clean_blacklist = ["minecraft:glazed_terracotta", "botania:mystical_flower", "mna:chimerite_crystal", "botania:floating_flower", ",minecraft:mushroom", "botania:mushroom", "botania:tall_mystical_flower", "botania:petal_block", "morered:network_cable", "xycraft_world:glowing_shiny_aurey_block", "xycraft_world:shiny_aurey_block", "xycraft_world:rgb_lamp", "xycraft_world:glowing_rgb_viewer", "xycraft_world:glowing_matte_rgb_block", "xycraft_world:rgb_lamp_pole"]
#This is a map of special blocks that can be cleaned with soap
[functional.soap.special_blocks]
"quark:dirty_glass" = "minecraft:glass"
"minecraft:sticky_piston" = "minecraft:piston"
"quark:dirty_glass_pane" = "minecraft:glass_pane"
"#alexscaves:cave_paintings" = "alexscaves:smooth_limestone"
[functional.cannon]
enabled = true
#Cannon fire power multiplier
#Range: 0.0 ~ 5.0
fire_power = 0.6
#Time for a cannon to fire a projectile after it has been lit up
#Range: 0 ~ 500
fuse_time = 40
#Time for a cannon to be able to fire again after it has been fired
#Range: 0 ~ 500
cooldown = 60
music_disc_heave_ho = true
[functional.cannon.cannonball]
enabled = true
#Cannonball power scaling. Higher values will make cannonballs have more energy. Reminder that the damage and breaking power of a cannonball is proportional to its energy (speed squared) times this constant
#Range: 0.0 ~ 100.0
power_scaling = 3.5
#Radius of the 'explosion' when a cannonball hits a block. Set to 0 to disable
#Range: 0.0 ~ 10.0
break_radius = 1.1
[functional.present]
enabled = true
trapped_present = true
[functional.flax]
enabled = false
wild_flax = false
[functional.lumisene]
enabled = true
#Gives the flammable effext also when merely stepping on lumisene. Turning this off if you think effects are not something that should be applied like that and just by drinking it.
#Range: 0 ~ 10000
flammable_from_lumisene_block_duration = 50
[functional.lumisene.lumisene_bottle]
#Enables lumisene bottles and the flammable effect and lumisene bottles. Turn off if you think its over the top and doesnt match with existing effects
enabled = true
#Duration of the flammable effect when you drink a lumisene bottle
#Range: 0 ~ 10000
flammable_duration = 300
#Duration of the glowing effect when you drink a lumisene bottle
#Range: 0 ~ 10000
glowing_duration = 200
[building]
lapis_bricks = true
deepslate_lamp = true
end_stone_lamp = true
blackstone_lamp = true
stone_lamp = true
stone_tile = true
blackstone_tile = true
bunting = true
sconce = true
sconce_lever = true
pancake = true
checker_block = true
raked_gravel = true
feather_block = true
statue = true
doormat = true
flint_block = true
fine_wood = true
candle_holder = true
fire_pit = true
wicker_fence = true
[building.blackboard]
enabled = true
#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
colored_blackboard = true
#Interaction mode for blackboards
#Allowed Values: BOTH, GUI, MANUAL
interaction_mode = "BOTH"
[building.gravel_bricks]
enabled = true
[building.slidy_block]
enabled = true
#Slidy block speed
#Range: 0.0 ~ 1.0
speed = 0.125
[building.timber_frame]
enabled = true
#Allow placing a timber frame directly on a block by holding shift
swap_on_shift = false
#Allows axes to remove a framed block leaving the contained block intact
axes_strip = true
#Replace a timber frame with wattle and daub block when daub is placed in it
replace_daub = true
[building.iron_gate]
enabled = true
#Allows two iron gates to be opened simultaneously when on top of the other
double_opening = true
#Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone
door-like_gates = false
[building.item_shelf]
enabled = true
#Makes item shelves climbable
climbable_shelves = false
[building.sugar_cube]
enabled = true
#Makes sugar cubes dissolve in rain
dissolve_in_rain = true
#Duration in seconts of speed effect garanted to horses that eat a sugar cube
#Range: 0 ~ 1000
horse_speed_duration = 10
[building.planter]
enabled = true
#Makes so saplings that grow in a planter will break it turning into rooted dirt
broken_by_sapling = false
#When Farmers Delight is on planter will also act like rich soil and use it in its recipe
rich_soil_planter = true
[building.notice_board]
enabled = true
#Allows notice boards to accept and display any item, not just maps and books
allow_any_item = false
#Enables a GUI for the block. Not needed as the block just holds one item which you can place by clicking on it
gui = true
[building.pedestal]
enabled = true
#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
#Range: 0.0 ~ 100.0
crystal_enchanting = 3.0
[building.ash]
enabled = true
#Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be
#Range: 0.0 ~ 1.0
ash_from_fire_chance = 1.0
#Burning mobs will drop ash when they die
ash_from_burning_mobs = true
#Allows rain to wash away ash layers overtime
rain_wash_ash = true
#Use a datapack to tweak rarity
basalt_ash = true
[building.flag]
enabled = true
#Allows right/left clicking on a stick to lower/raise a flag attached to it
stick_pole = true
#Maximum allowed pole length
#Range: 0 ~ 256
pole_length = 16
[building.goblet]
enabled = true
#Allows drinking from goblets
allow_drinking = true
[building.globe]
enabled = true
sepia_globe = true
[building.sign_post]
enabled = true
[building.sign_post.way_sign]
#Entirely disables them from spawning
enabled = true
#With this option road signs will display the distance to the structure that they are pointing to
show_distance_text = true
[building.daub]
enabled = true
wattle_and_daub = true
[building.ash_bricks]
enabled = true
[building.hat_stand]
enabled = true
#Allow all items to go on hat stand
unrestricted = false
[building.awning]
enabled = true
#Allows having slanted awnings. Disabled if you feel its cursed.
slant = true
#Allows entities to fall through awnings, when shifting.
shift_through = true
#Bouncing angle of slanted awnings
#Range: 0.0 ~ 90.0
angle = 69.44395478041653
[building.flower_box]
enabled = true
#Makes so flower boxes can only contain one tall flower item per block
simple_mode = true
[building.netherite_doors]
door = true
trapdoor = true
[tools]
candy = true
stasis = true
altimeter = true
confetti_popper = true
[tools.quiver]
enabled = true
#Allows using a quiver without being slowed down
use_without_slow = true
#Arrow stacks that can fit inside a quiver. Requires reboot
#Range: 1 ~ 9
slots = 6
#Increase this number to alter the probability for a Skeleton with quiver to spawn. Note that this also depends on local difficulty so you wont ever see them on easy and very rarely on normal. Similar logic to equipment
#Range: 0.0 ~ 1.0
quiver_skeleton_spawn_chance = 0.03
#Allows quiver to only be used when in offhand or in curio slot
only_works_in_curio = false
#Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same type
quiver_pickup = true
[tools.lunch_basket]
enabled = true
#Allows lunch baskets to be placed on the ground
placeable = true
#Arrow stacks that can fit inside a lunch basket. Requires reboot
#Range: 1 ~ 9
slots = 6
[tools.slice_map]
enabled = true
#Multiplier that will be applied by slice maps to lower their range compared to normal maps
#Range: 0.0 ~ 1.0
range_multiplier = 0.25
[tools.bubble_blower]
enabled = true
#Amount of soap consumed per bubble block placed
#Range: 1 ~ 25
stasis_cost = 5
[tools.bubble_blower.bubble_block]
#Max lifetime of bubble blocks. Set to 10000 to have it infinite
#Range: 1 ~ 10000
lifetime = 1200
#Can bubble break when touched on?
break_when_touched = true
#If true feather falling prevents breaking bubbles when stepping on them
feather_falling_prevents_breaking = true
[tools.wrench]
enabled = true
#Allows wrenches to bypass a block interaction action prioritizing their own when on said hand
#Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE
bypass_when_on = "MAIN_HAND"
[tools.rope_arrow]
enabled = true
#Max number of rope items allowed to be stored inside a rope arrow
#Range: 1 ~ 256
capacity = 32
#Makes rope arrows exclusive to crossbows
exclusive_to_crossbows = false
[tools.flute]
enabled = true
#Radius in which an unbound flute will search pets
#Range: 0 ~ 500
unbound_radius = 64
#Max distance at which a bound flute will allow a pet to teleport
#Range: 0 ~ 500
bound_distance = 64
[tools.bomb]
enabled = true
#Bomb explosion radius (damage depends on this)
#Range: 0.1 ~ 10.0
explosion_radius = 2.0
#Do bombs break blocks like tnt?
#Allowed Values: ALL, WEAK, NONE
break_blocks = "WEAK"
#Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact
#Range: 0 ~ 100000
bomb_fuse = 0
#Enable bomb item cooldown
cooldown = true
[tools.bomb.blue_bomb]
#Bomb explosion radius (damage depends on this)
#Range: 0.1 ~ 10.0
explosion_radius = 5.15
#Do bombs break blocks like tnt?
#Allowed Values: ALL, WEAK, NONE
break_blocks = "WEAK"
[tools.slingshot]
enabled = true
#Slingshot range multiplier. Affect the initial projectile speed
#Range: 0.0 ~ 5.0
range_multiplier = 1.0
#Time in ticks to fully charge a slingshot
#Range: 0 ~ 100
charge_time = 20
#Deceleration for the stasis projectile
#Range: 0.1 ~ 1.0
stasis_deceleration = 0.9625
#Allow enderman to intercept any slingshot projectile
unrestricted_enderman_intercept = true
#Allows buckets to be thrown by slingshots. Thrown buckets will place their content when they land
allow_buckets = true
#Damage that items in the 'supplementaries:slingshot_damageable' tag will deal. Scales with thrown speed. Tag is empty by default.
#Range: 0.0 ~ 100.0
damageable_damage = 0.5
#Allows splash potions to be thrown by slingshots
allow_splash_potions = false
#Allows bombs to be thrown by slingshots
allow_bombs = false
#Allows fire charges to be thrown by slingshots
allow_fire_charges = false
#Allows snowballs to be thrown by slingshots
allow_snowballs = false
#Allows enderpearls to be thrown by slingshots
allow_enderpearls = false
[tools.antique_ink]
enabled = true
#General settings
[general]
#Enable Creative Tab
creative_tab = false
#Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble
dispensers = true
#Creates a creative tab full of filled jars
jar_tab = false
#Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0
debug_save_dynamic_pack = false
#Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled
server_protection = false
#Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues
sanity_checks_messages = true
#slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2
#Range: 0.0 ~ 10.0
red_merchant_spawn_multiplier = 1.0
#Vanilla tweaks
[tweaks]
[tweaks.dragon_banner_pattern]
#Adds dragon banner pattern made from dragon head
enabled = true
[tweaks.shulker_helmet]
#Allows wearing shulker shells
enabled = true
[tweaks.golden_apple_disenchant]
enabled = true
[tweaks.traders_open_doors]
#Allows traders to open doors (because they couldn't apparently)
enabled = true
[tweaks.dispenser_tweaks]
#Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax
axe_strip = true
#Enables shooting ender pearls with dispensers
shoot_ender_pearls = true
#Enables extracting bundles items with dispensers
extract_from_bundles = true
[tweaks.throwable_bricks]
#Throw bricks at your foes! Might break glass blocks
enabled = true
[tweaks.placeable_sticks]
#Allow placeable sticks
sticks = true
#Allow placeable blaze rods
blaze_rods = true
[tweaks.placeable_gunpowder]
#Allow placeable gunpowder
enabled = true
#Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down
#Range: 0 ~ 20
speed = 2
#Age at which it spread to the next gunpowder block. Also affects speed
#Range: 0 ~ 8
spread_age = 2
[tweaks.raked_gravel]
#allow gravel to be raked with a hoe
enabled = true
[tweaks.bottle_xp]
#Allow bottling up xp by using a bottle on an enchanting table
enabled = false
#bottling health cost
#Range: 0 ~ 20
cost = 2
#Block that should be clicked on for bottling to work. Leave blank for enchanting table. You can put another block here from another mod if you find it more fitting
target_block = ""
[tweaks.map_tweaks]
#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
#Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more)
random_adventurer_maps = true
#Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. On could take much more time to compute
random_adventurer_maps_select_random_structure = true
#Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
block_map_markers = true
#Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar
#Allowed Values: OFF, WITH_COMPASS, ALWAYS
death_marker = "WITH_COMPASS"
#If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating
quill_adventurer_maps = true
#If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating
quill_vanilla_maps = true
#Miminum search radius for quill. Used to incrase the radius of vanilla searches. For reference buried treasures are at 50 and locate is at 100 chunks
#Range: 10 ~ 600
min_search_radius = 75
#Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint
tinted_blocks_on_maps = true
[tweaks.placeable_books]
#Allows written books to be placed down. Requires shift clicking
written_books = true
#Allow books and enchanted books to be placed on the ground
enabled = true
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
#Range: 0.0 ~ 5.0
book_power = 1.0
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
#Range: 0.0 ~ 5.0
enchanted_book_power = 1.334
#Allow all books to be placed both vertically and horizontally
mixed_books = false
[tweaks.zombie_horse]
#Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse
zombie_horse_conversion = true
#Amount of rotten flesh needed
#Range: 1 ~ 1000
rotten_flesh = 64
#Allows zombie horses to be ridden underwater
rideable_underwater = true
#Convert a zombie horse back by feeding it a golden carrot
zombie_horse_inverse_conversion = true
[tweaks.noteblocks_scare]
#Noteblocks with a zombie head will scare off villagers
enabled = true
[tweaks.bad_luck_tweaks]
#Hit a void cat, get the unluck
cat_unluck = true
#If you have unluck you are more likely to get hit by a lighting
lightning_unluck = true
[tweaks.item_lore]
#Adds a recipe to add 'lore' strings to an item by combining it with a named nametag
enabled = true
[tweaks.sus_recipes]
#Adds recipes to craft suspicious gravel and suspicious sand
enabled = true
[tweaks.slimed_effect]
enabled = true
#Allow slimeballs to be thrown
throwable_slimeballs = true
#Show a slime overlay when you hit an entity with a slimeball
overlay = true
#Thrown slimeballs will shortly nerf the player jump height. Disable if you don't want this effect as it can be quite powerful
#Allowed Values: NEVER, ALWAYS, NORMAL_DIFFICULTY, HARD_DIFFICULTY
hinders_jump = "NORMAL_DIFFICULTY"
#Duration of the slimed effect in ticks
#Range: 0 ~ 1000
duration = 300
#Chance that a slime mob will apply slimed effect on successful attack. Multiplied by the slime size
#Range: 0.0 ~ 1.0
chance_per_slime_size = 0.15

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config/terrablender.toml Normal file
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#General settings
general = {}
#Generation settings
[generation_settings]
#The size of overworld biome regions from each mod that uses TerraBlender.
#Range: 2-6
overworld_region_size = 4
#The weighting of vanilla biome regions in the nether.
#Range: 0-2147483647
vanilla_nether_region_weight = 10
#The size of nether biome regions from each mod that uses TerraBlender.
#Range: 2-6
nether_region_size = 2
#The weighting of vanilla biome regions in the overworld.
#Range: 0-2147483647
vanilla_overworld_region_weight = 10

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config/watut-common.toml Normal file
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#General mod settings
[general]
#-
announceIdleStatesInChat = true
#Default 5 minutes
#Range: > -2147483648
ticksToMarkPlayerIdle = 6000

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[inventoryButton]
#Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone.
inventoryButton = ""
#The x position of the warp button in the inventory.
warpButtonX = 58
#The y position of the warp button in the inventory.
warpButtonY = 60
#The y position of the warp button in the creative menu.
creativeWarpButtonX = 88
#The y position of the warp button in the creative menu.
creativeWarpButtonY = 33
[cooldowns]
#The multiplier applied to the cooldown when teleporting to a global waystone via inventory button or warp stone.
globalWaystoneCooldownMultiplier = 1.0
#The cooldown between usages of the warp stone in seconds. This is bound to the player, not the item, so multiple warp stones share the same cooldown.
warpStoneCooldown = 300
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
warpStoneUseTime = 128
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
warpPlateUseTime = 60
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
scrollUseTime = 128
#The cooldown between usages of the inventory button in seconds.
inventoryButtonCooldown = 300
[worldGen]
#Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in.
#Allowed Values: DEFAULT, MOSSY, SANDY, BIOME
worldGenStyle = "BIOME"
#Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation.
frequency = 0
#List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used.
dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
#List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty.
dimensionDenyList = []
#Set to 'PRESET_FIRST' to first use names from the custom names list. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
#Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED
nameGenerationMode = "PRESET_FIRST"
#These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info.
customWaystoneNames = []
#Set to true if waystones should be added to the generation of villages. Some villages may still spawn without a waystone.
spawnInVillages = true
#Ensures that pretty much every village will have a waystone, by spawning it as early as possible. In addition, this means waystones will generally be located in the center of the village.
forceSpawnInVillages = false
[restrictions]
#If enabled, only creative players can place, edit or break waystones. This does NOT disable the crafting recipe.
restrictToCreative = false
#If enabled, only the owner of a waystone (the one who placed it) can rename it.
restrictRenameToOwner = true
#If enabled, waystones generated in worldgen are unbreakable.
generatedWaystonesUnbreakable = false
#If enabled, leashed mobs will be teleported with you
transportLeashed = true
#Whether to take leashed mobs with you when teleporting between dimensions
transportLeashedDimensional = true
#List of leashed mobs that cannot be taken with you when teleporting
leashedDenyList = ["minecraft:wither"]
#Set to 'ALLOW' to allow dimensional warp in general. Set to 'GLOBAL_ONLY' to restrict dimensional warp to global waystones. Set to 'DENY' to disallow all dimensional warps.
#Allowed Values: ALLOW, GLOBAL_ONLY, DENY
dimensionalWarp = "ALLOW"
#List of dimensions that players are allowed to warp cross-dimension from and to. If left empty, all dimensions except those in dimensionalWarpDenyList are allowed.
dimensionalWarpAllowList = []
#List of dimensions that players are not allowed to warp cross-dimension from and to. Only used if dimensionalWarpAllowList is empty.
dimensionalWarpDenyList = []
#Set to true if players should be able to teleport between waystones by simply right-clicking a waystone.
allowWaystoneToWaystoneTeleport = true
#Set to false to allow non-creative players to make waystones globally activated for all players.
globalWaystoneSetupRequiresCreativeMode = true
[client]
#If enabled, the text overlay on waystones will no longer always render at full brightness.
disableTextGlow = false
[xpCost]
#Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel.
inverseXpCost = true
#The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels.
blocksPerXpLevel = 500
#The minimum base xp cost (may be subceeded by multipliers defined below)
minimumBaseXpCost = 3.0
#The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs
maximumBaseXpCost = 10.0
#How much xp is needed per leashed animal to travel with you
xpCostPerLeashed = 0
#The base xp level cost when travelling between dimensions. Ignores block distance.
dimensionalWarpXpCost = 5
#The multiplier applied to the base xp cost when teleporting to a global waystone through any method.
globalWaystoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, Konstantin)
warpStoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one waystone to another.
waystoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one sharestone to another.
sharestoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from a portstone.
portstoneXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting from one warp plate to another.
warpPlateXpCostMultiplier = 0.0
#The multiplier applied to the base xp cost when teleporting via the inventory button.
inventoryButtonXpCostMultiplier = 0.0
[compatibility]
#If enabled, JourneyMap waypoints will be created for each activated waystone.
displayWaystonesOnJourneyMap = true
#If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed
preferJourneyMapIntegration = true

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#General mod settings
[general]
#Spawn sound sense sources for monsters to track
awareness_Sound = true
#Spawn scent/blood sense sources for monsters to track
awareness_Scent = true
#Monsters see light near player and move towards it
awareness_Light = true
#Growling zombies attracts other zombies
noisyZombies = true
#Pistons cause sound sense sources attracting monsters
noisyPistons = true
#Causes monsters to horde up and wander the surface together to random points
wanderingHordes = true
#How often in seconds we set a random point around a player for mobs to wander to from far away. Makes mobs path around more, dont use if you have TPS performance issues.
#Range: > -2147483648
frequencyOfWanderingHordesPerPlayer = 30
#How loud sounds should be when you are alerted that a mob is coming to investigate an area near you
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
soundVolumeInvestigate = 0.0
#How loud sounds should be for a mob targetting you
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
soundVolumeAlertTarget = 0.0
#Enhanced mobs will make a sound when they target you
soundAlerts = false
#Any hostile mob that targets you will make a sound, even if not enhanced
soundAlertsForAllAttackingMobs = false
#Enhanced mobs will make a sound when they are investigating a sense near you
soundInvestigates = false
#Uses a different kind of mob alert noise, might break immersion a bit ;)
soundUseAlternateAlertNoise = false
#Only spawn sound sense entities in Overworld
awareness_Sound_OverworldOnly = false

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#General mod settings
[general]
#Max awareness range for zombies
#Range: > -2147483648
maxPFRangeSense = 128
#Prevent non zombies from being attracted to light
awareness_Light_OnlyZombies = true
#Custom targetting sight range on top of vanilla sight based targetting
#Range: > -2147483648
sightRange = 16
#Always target closest player [performance sensitive]
omniscient = false
#skips line of sight check on targetting [performance sensitive]
seeThroughWalls = false
#Effects how far monsters will sense scents from
#Range: > -2147483648
scentStrength = 60
#Effects how far monsters will sense sound sources from
#Range: > -2147483648
soundStrength = 60
#max rate of spawning sound sources in milliseconds
#Range: > -2147483648
frequentSoundThreshold = 1000
#Range of extra random speed to give a zombie for extra spawns and zombie duplications, eg: 0 = no boost, 1 = up to double speed (works for my extra spawned mobs only)
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
zombieRandSpeedBoost = 0.3
#The amount of delay in game ticks between processing mobs with enhanced AI, less is more frequent [performance sensitive]
#Range: > -2147483648
tickRateAILoop = 5
#how frequently the mod iterates all players, effects rates, less is more frequent
#Range: > -2147483648
tickRatePlayerLoop = 20
#How long before a mob can move around again to track a light source, or scent, or sound, increase number to reduce performance impact of mod if needed
#Range: > -2147483648
tickCooldownBetweenPathfinds = 300
#How likely zombies making noise near you will attract other zombies, higher = less likely, 0 = every time they make a noise
#Range: > -2147483648
noisyZombiesReinforceOddsTo1 = 5
#-
debugConsole = false
#-
debugConsoleOmniscient = false
#-
debugConsoleSuperDetailed = false
#Minimum distance required between active sense sources, prevents spamming sources [performance sensitive]
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
extraScentCutoffRange = 3.0
#Max strength allowed for a sense, in case senses get a super high base strength or large buff
#Range: > -2147483648
senseMaxStrength = 300
#Days before all of the mods features will be activated
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
daysBeforeFeaturesActivate = 0.0
#Block breaks cause sound senses to spawn
blockBreakEvent_Active = true
#Block mining before it breaks cause sound senses to spawn
blockHittingEvent_Active = true
#Odds of hitting a block causing a sound sense, rolled per tick
#Range: > -2147483648
blockHittingEvent_OddsTo1 = 20
#Only spawn sound senses for players, if false, machines and other things will cause them too
blockBreakEvent_PlayersOnly = false
#Every 2 seconds, the percent chance a mob has to look for an active sense in range, 100 = nearly instant, 10 = slowly over time, performance sensitive setting, higher = more frequent pathfind attempts
#Range: > -2147483648
findSense_PercentChance = 10

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#.
#The Tank Capacity of the Disenchanter
#[@cui:RequiresReload:server]
#Range: > 0
disenchanterTankCapacity = 2000
#.
#The Tank Capacity of the Copier
#[@cui:RequiresReload:server]
#Range: > 0
copierTankCapacity = 8000
#.
#The Tank Capacity of the Blaze Enchanter
#[@cui:RequiresReload:server]
#Range: > 0
blazeEnchanterTankCapacity = 4000
#.
#The Maximum Extended Levels beyond Enchantment's Max Level that can be reached through Hyper-Enchanting
#Range: > 0
maxHyperEnchantingLevelExtension = 4
#.
#The Chance of whether Deployer-killed entities will drop Experience Nugget
#Range: 0.0 ~ 1.0
deployerXpDropChance = 1.0
#.
enableHyperEnchant = true
#.
#Range: 0.009999999776482582 ~ 100.0
enchantByBlazeEnchanterCostCoefficient = 1.0
#.
#Range: 0.009999999776482582 ~ 100.0
hyperEnchantByBlazeEnchanterCostCoefficient = 1.0
#.
#Range: 0.009999999776482582 ~ 100.0
copyEnchantedBookCostCoefficient = 1.0
#.
#Range: 0.009999999776482582 ~ 100.0
copyEnchantedBookWithHyperExperienceCostCoefficient = 1.0
#.
#The amount of ink needed to be consumed by Copying one page of Written Book
#Range: 1 ~ 100
copyWrittenBookCostPerPage = 5
#.
#The amount of liquid experience needed to be consumed by Copying Name Tag
#Range: 1 ~ 1000
copyNameTagCost = 7
#.
#The amount of ink needed to be consumed by Copying Train Schedule
#Range: 1 ~ 1000
copyTrainScheduleCost = 10
#.
#The amount of ink needed to be consumed by Copying Clipboard
#Range: 1 ~ 1000
copyClipboardCost = 10
#.
#The probability of dropping Experience Nugget after killing a creature on the Crushing Wheel
#Range: 0.0 ~ 1.0
crushingWheelDropExpRate = 0.30000001192092896
#.
#The Scale of Experience Nugget dropped by Crushing-Wheel-killed entities
#Range: 0.10000000149011612 ~ 100.0
crushingWheelDropExpScale = 0.3400000035762787
#.
#Whether or not copying a written book always get original version. Setting it to false let you always get copy version of the book.
copyingWrittenBookAlwaysGetOriginalVersion = true

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#.
#The Speed of a Robo Bee in Blocks per Second. Default: 6
#Range: > 1
beeSpeed = 6
#.
#The Speed of the rotation of a Robo Bee in degrees per Second. Default: 45
#Range: > 1
beeRotationSpeed = 45
#.
#If true, the Robo Bee will be able to deliver packages from one port to another. Default: true
portToPort = false
#.
#The maximum distance a Robo Bee can travel. Default: -1 (unlimited)
#Range: > -1
beeMaxDistance = -1
#.
#If true, the Robo Bee will display a nametag with the address of the package it is carrying. Default: true
displayNametag = true
#.
#If true, when Spawning a Robo Bee with the Item it will take any Package from the offhand and deliver it. Default: true
allowRoboBeeSpawnPackageTransport = true

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#.
#Configure the Andesite Chunk Loader
[andesite]
#.
#.
#Number of ticks between chunk loading checks. Does not affect contraptions
#Range: 0 ~ 200
chunkUpdateInterval = 10
#.
#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
#Range: 0 ~ 1200
unloadGracePeriod = 20
#.
#A multiplier for the minimum speed requirement of a chunk loader
#Range: 0.0 ~ 128.0
speedMultiplier = 1.0
#.
#The stress impact of a chunk loader when it is at 1 RPM
#Range: 0.0 ~ 3.4028234663852886E38
stressImpact = 16.0
#.
#Whether the chunk loader functions on the ground when given rotational power
enableStatic = true
#.
#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
#Range: 1 ~ 10
rangeOnContraption = 2
#.
#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
#Range: 1 ~ 10
rangeOnTrain = 2
#.
#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
#Range: 1 ~ 10
rangeOnStation = 2
#.
#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
enableContraption = false
#.
#Whether the chunk loader functions on trains
enableTrain = false
#.
#Whether the chunk loader functions when attached to train stations.
enableStation = false
#.
#Configure the Brass Chunk Loader
[brass]
#.
#.
#Number of ticks between chunk loading checks. Does not affect contraptions
#Range: 0 ~ 200
chunkUpdateInterval = 10
#.
#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
#Range: 0 ~ 1200
unloadGracePeriod = 20
#.
#A multiplier for the minimum speed requirement of a chunk loader
#Range: 0.0 ~ 128.0
speedMultiplier = 1.0
#.
#The stress impact of a chunk loader when it is at 1 RPM
#Range: 0.0 ~ 3.4028234663852886E38
stressImpact = 16.0
#.
#Whether the chunk loader functions on the ground when given rotational power
enableStatic = true
#.
#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
#Range: 1 ~ 10
rangeOnContraption = 3
#.
#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
#Range: 1 ~ 10
rangeOnTrain = 3
#.
#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
#Range: 1 ~ 10
rangeOnStation = 3
#.
#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
enableContraption = true
#.
#Whether the chunk loader functions on trains
enableTrain = true
#.
#Whether the chunk loader functions when attached to train stations.
enableStation = true

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#If this is set to true you get an obituary after you died
enable_obituary = true
#The blocks that can be replaced with a grave
#If it starts with '#' it is a tag
replaceable_blocks = ["#gravestone:grave_replaceable"]
#If this is set to true the obituary will be taken out of your inventory when you break the grave
remove_obituary = true
#If this is set to true only the player that owns the grave and admins can break the grave
only_owners_can_break = false
#If this is set to true the ghost of the dead player will be spawned when the grave is broken
spawn_ghost = false
#If this is set to true the ghost player will defend the player
friendly_ghost = true
#If this is set to true you get your items back into your inventory by sneaking on the grave
sneak_pickup = true
#If this is set to true you get your items sorted back into your inventory by breaking the grave
break_pickup = true

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index.toml Normal file

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// priority: 0
// Visit the wiki for more info - https://kubejs.com/
JEIEvents.hideItems((e) => {
e.hide("ars_nouveau:stable_warp_scroll");
});

16
kubejs/jsconfig.json Normal file
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{
"compilerOptions": {
"lib": [
"ES5",
"ES2015"
],
"rootDirs": [
"probe/generated",
"probe/user",
"server_scripts",
"startup_scripts",
"client_scripts"
],
"target": "ES2015"
}
}

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// priority: 0
ServerEvents.recipes((e) => {
e.remove({ output: "ars_nouveau:stable_warp_scroll" });
});
LootJS.modifiers((e) => {
e.addLootTableModifier(/.*/).removeLoot("ars_nouveau:stable_warp_scroll");
});

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// priority: 0
const colors = [
"white",
"light_gray",
"gray",
"black",
"brown",
"red",
"orange",
"yellow",
"lime",
"green",
"cyan",
"light_blue",
"blue",
"purple",
"magenta",
"pink",
];
ServerEvents.recipes((event) => {
// BoP sands recipes
event.recipes.create.milling(
Item.of("biomesoplenty:orange_sand"),
Item.of("biomesoplenty:orange_sandstone")
);
event.recipes.create.milling(
Item.of("biomesoplenty:black_sand"),
Item.of("biomesoplenty:black_sandstone")
);
event.recipes.create.milling(
Item.of("biomesoplenty:white_sand"),
Item.of("biomesoplenty:white_sandstone")
);
event.recipes.create.milling(
Item.of("biomesoplenty:white_sand"),
Item.of("minecraft:diorite")
);
event.recipes.create.milling(
Item.of("biomesoplenty:black_sand"),
Item.of("minecraft:blackstone")
);
event.recipes.create.milling(
Item.of("biomesoplenty:orange_sand"),
Item.of("quark:jasper")
);
// Lead nugget from black sand
event.recipes.create.splashing(
[
Item.of("minecraft:clay_ball").withChance(0.2),
Item.of("cgs:lead_nugget",3).withChance(0.12),
],
Item.of("biomesoplenty:black_sand")
);
// Copper nugget from orange sand
event.recipes.create.splashing(
[
Item.of("minecraft:clay_ball").withChance(0.2),
Item.of("create:copper_nugget",3).withChance(0.12),
],
Item.of("biomesoplenty:orange_sand")
);
// Zinc nugget from white sand
event.recipes.create.splashing(
[
Item.of("minecraft:clay").withChance(0.2),
Item.of("create:zinc_nugget",3).withChance(0.12),
],
Item.of("biomesoplenty:white_sand")
);
// Concrete from all sands
colors.forEach((color) => {
event.remove({
input: "#minecraft:sand",
output: "minecraft:" + color + "_concrete_powder",
});
event.recipes.minecraft.crafting_shapeless(
Item.of("minecraft:" + color + "_concrete_powder", 8),
[
"4x #forge:sand",
Item.of("minecraft:gravel", 4),
Item.of("minecraft:" + color + "_dye"),
]
);
});
});

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// priority: 0
ServerEvents.recipes((event) => {
event.remove({ output: "createdeco:zinc_sheet" });
event.replaceOutput(
{ output: "createdeco:zinc_sheet" },
"createdeco:zinc_sheet",
"createaddition:zinc_sheet"
);
event.replaceInput(
{ input: "createdeco:zinc_sheet" },
"createdeco:zinc_sheet",
"#forge:plates/zinc"
);
event.replaceInput(
{ input: "createaddition:zinc_sheet" },
"createaddition:zinc_sheet",
"#forge:plates/zinc"
);
});
ServerEvents.tags("item", (event) => {
event.add("forge:plates/zinc", "createdeco:zinc_sheet");
event.add("forge:plates", "createdeco:zinc_sheet");
event.add("forge:plates/netherite", "createdeco:netherite_sheet");
event.add("forge:plates", "createdeco:netherite_sheet");
event.add("forge:plates/andesite", "createdeco:andesite_sheet");
event.add("forge:plates", "createdeco:andesite_sheet");
event.add("forge:plates/industrial_iron", "createdeco:industrial_iron_sheet");
event.add("forge:plates", "createdeco:industrial_iron_sheet");
});

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// priority: 0
ServerEvents.recipes((event) => {
event.remove({ type: "createsifter:sifting" });
});

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// priority: 0

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name = "Additional Lights"
filename = "additional_lights-1.20.1-2.1.7.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "b8ce072a8ce63e903fda4138b03179b504058335"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 4596807
project-id = 384991

13
mods/addonslib.pw.toml Normal file
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name = "AddonsLib"
filename = "addonslib-1.20.1-1.4.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/cl5ec0Qm/versions/q3N4HHEI/addonslib-1.20.1-1.4.jar"
hash-format = "sha512"
hash = "fee31ba58b1c2844e0dd827ba0fb4d1efd50fb7ff65f593dc9a5c773b9ec2b3dfb3869c00a28a0da513a1cf068feca01f30f272bc980f1a1e1ee550105a4e34d"
[update]
[update.modrinth]
mod-id = "cl5ec0Qm"
version = "q3N4HHEI"

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name = "Advanced Peripherals"
filename = "AdvancedPeripherals-1.20.1-0.7.44r.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/SOw6jD6x/versions/toqbt6Np/AdvancedPeripherals-1.20.1-0.7.44r.jar"
hash-format = "sha512"
hash = "79c5ef416fbda79fbf8cda44fc3ae5515e6096c975d5c17c99407ea4e69a4b9523f853d7bb5f3677c697c8b0838ccc790d86afb722af6f0adc01e539d1eb71dc"
[update]
[update.modrinth]
mod-id = "SOw6jD6x"
version = "toqbt6Np"

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name = "Advancement Plaques"
filename = "AdvancementPlaques-1.20.1-forge-1.6.9.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/9NM0dXub/versions/xqigG9AR/AdvancementPlaques-1.20.1-forge-1.6.9.jar"
hash-format = "sha512"
hash = "20053af7b38b6d25c18c73608f5437f7298c2cf9310c0f71933c02224bf903b18ae61c9959753d834e2c9687b6b57175bfe01f3a3c96bcc599714a4f5155b492"
[update]
[update.modrinth]
mod-id = "9NM0dXub"
version = "xqigG9AR"

13
mods/akashic-tome.pw.toml Normal file
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name = "Akashic Tome"
filename = "AkashicTome-1.7-27.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/JBthPdnp/versions/FKIrMLZn/AkashicTome-1.7-27.jar"
hash-format = "sha512"
hash = "2f55c52f400931e5b8947eed211f892a3dc5c2f60c6e5100ef78f990e096d0272909681808d037a1dc3b25fafdf2ffd59a64a9c354ab73f080172076e2443513"
[update]
[update.modrinth]
mod-id = "JBthPdnp"
version = "FKIrMLZn"

13
mods/alexs-mobs.pw.toml Normal file
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name = "Alex's Mobs"
filename = "alexsmobs-1.22.9.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/2cMuAZAp/versions/XoIASRVU/alexsmobs-1.22.9.jar"
hash-format = "sha512"
hash = "b50280057926d750f9ffbf6a8df36deb37529356895f6bf59f25d272ecf69afccec65ec1a5c3a8bfad24f9475c15b93c5ec4666447b1fce26a90c41445bbfb04"
[update]
[update.modrinth]
mod-id = "2cMuAZAp"
version = "XoIASRVU"

13
mods/almanac.pw.toml Normal file
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name = "Almanac"
filename = "almanac-1.20.x-forge-1.0.2.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/Gi02250Z/versions/DnzrwvfD/almanac-1.20.x-forge-1.0.2.jar"
hash-format = "sha512"
hash = "58c4dea50fcb17593e2c97a23ce101c62b5b32e2fd71d4bbf323f2778d4474c991caba7234ecf4d06f1e246ccb9ad7f67f2fa73f023cd80ef55333e2ed952f43"
[update]
[update.modrinth]
mod-id = "Gi02250Z"
version = "DnzrwvfD"

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name = "Almost Unified"
filename = "almostunified-forge-1.20.1-0.10.0.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/sdaSaQEz/versions/1OakfHy9/almostunified-forge-1.20.1-0.10.0.jar"
hash-format = "sha512"
hash = "186887efa62c34589f5925d38a4209dea5c81da61c8fe1d574224d7e4acaa37bd7f71733adcab3f0c7a455137c5fc18c71c7d843a4bfc692e5843d70886f5815"
[update]
[update.modrinth]
mod-id = "sdaSaQEz"
version = "1OakfHy9"

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name = "Alternate Current"
filename = "alternate_current-mc1.20-1.7.0.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/r0v8vy1s/versions/kC6SY4Zp/alternate_current-mc1.20-1.7.0.jar"
hash-format = "sha512"
hash = "d9ae21a3a389c63466bf22b36d4a78c859f30c901397622f1f1438737901a2c67e4d911c83831e0d4f1edabf0b86b58f4192d9980ecef8278393fd4af64a9585"
[update]
[update.modrinth]
mod-id = "r0v8vy1s"
version = "kC6SY4Zp"

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name = "AmbientSounds"
filename = "AmbientSounds_FORGE_v6.1.11_mc1.20.1.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/fM515JnW/versions/lDrRWaFm/AmbientSounds_FORGE_v6.1.11_mc1.20.1.jar"
hash-format = "sha512"
hash = "0754b6afd97f0b3d2a991303e9f1d70512dabe5f490a6b86de99602f4d787da17222c3aa6ffff74633e4b40472e1ccaab5b5a1d7a967c788b89334749d475ad9"
[update]
[update.modrinth]
mod-id = "fM515JnW"
version = "lDrRWaFm"

13
mods/amendments.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Amendments"
filename = "amendments-1.20-1.2.19.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/6iTJugQR/versions/luR9kOmm/amendments-1.20-1.2.19.jar"
hash-format = "sha512"
hash = "21ca276f72f0a1ca2e3c0d12c6cb49f3c07bf757e505f607e82eda65ff8ddc5a694edc6c0506fd95c526620087653e07b37e788cc4cfb02785987337b978ccce"
[update]
[update.modrinth]
mod-id = "6iTJugQR"
version = "luR9kOmm"

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name = "Amplified Nether Height"
filename = "amplified-nether-height-1.2+datapack.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/8YzB9eVH/versions/wUxxQFCc/amplified-nether-height-1.2%2Bdatapack.jar"
hash-format = "sha512"
hash = "b0743c0b7672cdefddf041621d9f3c021372c822e300625dc0dee5f5bf432d50dc42754707302aaacec4ade7c106c93b09c51ce6db90a4a4a6fd66569959d233"
[update]
[update.modrinth]
mod-id = "8YzB9eVH"
version = "wUxxQFCc"

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name = "Amplified Nether"
filename = "Amplified_Nether_1.21.x_v1.2.11.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/wXiGiyGX/versions/9mHpIiie/Amplified_Nether_1.21.x_v1.2.11.jar"
hash-format = "sha512"
hash = "d577e7afd496ab05d63c1beb468f5828c34bf1946c9288d2ea38126400954177a215a97e6e3865072a711f273921199131f0ee676f9d556b4a2c1215ae2192ce"
[update]
[update.modrinth]
mod-id = "wXiGiyGX"
version = "9mHpIiie"

13
mods/anti-xray.pw.toml Normal file
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name = "AntiXray"
filename = "antixray-forge-1.4.6+1.20.1.jar"
side = "server"
[download]
url = "https://cdn.modrinth.com/data/sml2FMaA/versions/ruAUEszF/antixray-forge-1.4.6%2B1.20.1.jar"
hash-format = "sha512"
hash = "91837b95ac75e6365813a9fdc76c1f9a5d83f26a277901f7268f9063b6b16bb15513bc5e9b135f2ab161bc0cee9f1e16f1ff4cd2d17f34f2b4c4cdc15a7ce601"
[update]
[update.modrinth]
mod-id = "sml2FMaA"
version = "ruAUEszF"

13
mods/appleskin.pw.toml Normal file
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name = "AppleSkin"
filename = "appleskin-forge-mc1.20.1-2.5.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/EsAfCjCV/versions/XdXDExVF/appleskin-forge-mc1.20.1-2.5.1.jar"
hash-format = "sha512"
hash = "3176f928fb6c60d27f5edb610ca4ab0236175404eebf32797a1ec6cdd794bb294a260231579578536d03571377e43c6181adc75d8dd2c0733f17fce4f7e636b9"
[update]
[update.modrinth]
mod-id = "EsAfCjCV"
version = "XdXDExVF"

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name = "Archer's Paradox"
filename = "archers_paradox-1.20.1-5.0.0.17.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/euzGeN6k/versions/mucZ9uPP/archers_paradox-1.20.1-5.0.0.17.jar"
hash-format = "sha512"
hash = "3ac67b4dfbd2f292d668577e522a1b0ccaa688df85ba42f580f40cee473dfa1ed93570416dc2501ffff76cd4d2bb9e7aae9f679082980b771a4653a4c15b2c13"
[update]
[update.modrinth]
mod-id = "euzGeN6k"
version = "mucZ9uPP"

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name = "Architectury API"
filename = "architectury-9.2.14-forge.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/lhGA9TYQ/versions/1MKTLiiG/architectury-9.2.14-forge.jar"
hash-format = "sha512"
hash = "cf67f2050cafa00f0bee42e6d7bef77fdb808ac4f71742f7b4d6d5c1e6ffb49561a5a252f332d2b78a9767bdb5faa284611790dba303fbdc736ae36d794f61c7"
[update]
[update.modrinth]
mod-id = "lhGA9TYQ"
version = "1MKTLiiG"

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