Init "World of Banana" modpack
This commit is contained in:
commit
4dd49ebb80
7
.packwizignore
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.packwizignore
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.git/**
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.gitattributes
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extra_files/**
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server/**
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credits.txt
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kubejs/jsconfig.json
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kubejs/probe/**
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13
config/Advancedperipherals/world.toml
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config/Advancedperipherals/world.toml
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#Config to adjust world settings
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[World]
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#Enable the villager structures for the computer scientist.
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enableVillagerStructures = true
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#Gives the ap documentation to new players.
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givePlayerBookOnJoin = false
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#The weight of the villager structures.
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#Range: 0 ~ 16000
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villagerStructureWeight = 10
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#Enable new wandering trader trades.
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enableWanderingTraderTrades = true
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75
config/advancementplaques-common.toml
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config/advancementplaques-common.toml
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#Client Configuration
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[client]
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[client.visual_options]
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# If plaques should show on the top of the screen.
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on_top = true
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# The distance from the top or bottom of the screen, in pixels.
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#Range: 8 ~ 256
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distance = 16
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# The horizontal offset from the center, in pixels.
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#Range: -256 ~ 256
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horizontal_offset = 0
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# Hide waila/hwyla/jade popups while plaques are showing.
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hide_waila = true
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# If plaques should show for task advancements (normal advancements).
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tasks = true
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# If plaques should show for goal advancements (medium-difficulty advancements).
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goals = true
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# If plaques should show for challenge advancements (high-difficulty advancements).
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challenges = true
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# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
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title_color = "#FF332200"
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# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
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name_color = "#FFFFFFFF"
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[client.duration_options]
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# Duration of the shiny effect fade in for tasks.
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#Range: 0.1 ~ 3.0
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task_effect_fadein = 0.5
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# Duration of the shiny effect fade out for tasks.
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#Range: 0.1 ~ 3.0
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task_effect_fadeout = 1.5
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# Duration of the plaques for tasks (minus the effect fade in/out durations).
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#Range: 2.0 ~ 10.0
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task_duration = 7.0
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# Duration of the shiny effect fade in for goals.
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#Range: 0.1 ~ 3.0
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goal_effect_fadein = 0.5
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# Duration of the shiny effect fade out for goals.
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#Range: 0.1 ~ 3.0
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goal_effect_fadeout = 1.5
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# Duration of the plaques for goals (minus the effect fade in/out durations).
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#Range: 2.0 ~ 10.0
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goal_duration = 7.0
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# Duration of the shiny effect fade in for challenges.
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#Range: 0.1 ~ 3.0
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challenge_effect_fadein = 1.25
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# Duration of the shiny effect fade out for challenges.
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#Range: 0.1 ~ 3.0
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challenge_effect_fadeout = 1.5
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# Duration of the plaques for challenges (minus the effect fade in/out durations).
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#Range: 2.0 ~ 10.0
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challenge_duration = 7.0
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[client.functionality_options]
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# Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict.
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# Options:
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# Advancement ID (eg. "minecraft:adventure/adventuring_time")
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# Mod ID (Omit the colon, eg. "minecraft")
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# Advancement Category (End with a /, eg. "minecraft:story/")
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blacklist = []
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# Whitelist of advancements to show plaques for. Leave empty to display for all.
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# Same options available as blacklist.
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whitelist = []
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# Volume of task sounds. Set to 0 to mute.
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#Range: 0.0 ~ 1.0
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task_volume = 1.0
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# Volume of goal sounds. Set to 0 to mute.
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#Range: 0.0 ~ 1.0
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goal_volume = 1.0
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# Volume of challenge sounds. Set to 0 to mute.
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#Range: 0.0 ~ 1.0
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challenge_volume = 1.0
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711
config/alexsmobs.toml
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config/alexsmobs.toml
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[general]
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#Whether all players should get an Animal Dictionary when joining the world for the first time.
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giveBookOnStartup = false
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#Lava Opacity for the Lava Vision Potion.
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#Range: 0.01 ~ 1.0
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lavaVisionOpacity = 0.65
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#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
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shadersCompat = false
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#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
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bananasDropFromLeaves = true
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#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
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#Range: > 0
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bananaChance = 200
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#Whether spiders should target fly mobs.
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spidersAttackFlies = true
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#Whether wolves should target moose mobs.
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wolvesAttackMoose = true
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#Whether polar bears should target seal mobs.
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polarBearsAttackSeals = true
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#Whether cats, ocelots and foxes should target jerboa mobs.
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catsAndFoxesAttackJerboas = true
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#Whether dolphins should target flying fish mobs.
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dolphinsAttackFlyingFish = true
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#Whether lava can be bottled with a right click of a glass bottle.
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lavaBottleEnabled = true
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#Whether bone serpents are neutral or hostile.
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neutralBoneSerpents = false
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#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
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mimicubeSpawnInEndCity = true
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#Whether mimicream can be used to duplicate items.
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mimicreamRepair = true
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#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
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mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
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#Whether wild raccoons steal food from chests.
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raccoonStealFromChests = true
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#Whether wild crows steal crops from farmland.
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crowsStealCrops = true
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#Whether fish oil gives players a special levitation effect.
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fishOilMeme = true
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#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
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soulVultureSpawnOnFossil = true
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#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
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acaciaBlossomsDropFromLeaves = true
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#1 out of this number chance for leaves to drop an acacia when broken. Fortune is automatically factored in
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#Range: > 0
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acaciaBlossomChance = 130
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#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
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wanderingTraderOffers = true
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#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
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#Range: 0 ~ 2
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mungusBiomeTransformationType = 2
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#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
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mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
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#Whether guster spawns are limited to when it is raining/thundering.
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limitGusterSpawnsToWeather = true
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#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
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warpedMoscoTransformation = true
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#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
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warpedMoscoMobTriggers = [""]
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#True if straddleboard enchants are enabled.
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straddleboardEnchants = true
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#Whether emu should target skeletons.
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emuTargetSkeletons = true
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#Percent chance for emu leggings to dodge projectile attacks.
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#Range: 0.0 ~ 1.0
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emuPantsDodgeChance = 0.45
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#Whether cachalots can destroy wood blocks if angry.
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cachalotDestruction = true
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#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
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#Range: 0.0 ~ 10.0
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cachalotVolume = 3.0
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#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
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#Range: 0.0 ~ 1.0
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leafcutterAntFungusGrowChance = 0.3
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#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
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#Range: 2 ~ 100000
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leafcutterAntRepopulateFeedings = 25
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#Max number of ant entities allowed inside a leafcutter anthill.
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#Range: 2 ~ 100000
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leafcutterAntColonySize = 10
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#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
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#Range: 0.0 ~ 1.0
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leafcutterAntBreakLeavesChance = 0.2
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#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
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falconryTeleportsBack = false
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#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
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fireproofTarantulaHawk = false
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#List of dimensions in which spawning void worms via mysterious worm items is allowed.
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voidWormSpawnDimensions = ["minecraft:the_end"]
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#All void worm damage is scaled to this.
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#Range: 0.0 ~ 100.0
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voidWormDamageModifier = 1.0
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#Max Health of the void worm boss.
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#Range: 0.0 ~ 1000000.0
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voidWormMaxHealth = 160.0
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#Whether the void worm boss is summonable or not, via the mysterious worm item.
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voidWormSummonable = true
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#Whether seagulls should steal food out of players' hotbar slots.
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seagullStealing = true
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#List of items that seagulls cannot take from players.
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seagullStealingBlacklist = []
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#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
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clingingFlipEffect = false
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#Percent chance of getting Pigshoes from Piglin Bartering. Set to zero to disable.
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#Range: 0.0 ~ 1.0
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tusklinShoesBarteringChance = 0.02500000037252903
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#The visual zoom of the rainbow pattern on the rainbow glass block. Higher number = bigger pattern.
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#Range: 1.0 ~ 10000.0
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rainbowGlassFidelity = 16.0
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#Whether Rabbits can transform into Bunfungus if fed Mungal spores.
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bunfungusTransformation = true
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#True if some Alex's Mobs items should spawn in loot chests.
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addLootToChests = true
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#List of items that cannot be put in a Transmuting Table.
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transmutationBlacklist = ["minecraft:beacon"]
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#True if transmutation tables should not have the ability to pick up new items to transmute, and only give options from the loot tables.
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limitTransmutingToLootTables = false
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#True if transmutation tables can explode when broken.
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transmutingTableExplodes = true
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#The experience, in levels, that each transmutation of a stack takes in the transmuting table.
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#Range: 0 ~ 100000
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transmutingExperienceCost = 3
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#The step value multiplied by the log of the stack size when transmuting an item, used to determine its weight for appearing in future transmutation possibilities. Higher number = more likely to appear.
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#Range: 1.0 ~ 10000.0
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transmutingWeightAddStep = 3.0
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#The step value that an item looses when selecting it as the transmutation result. Keep this number higher than the one above for balance reasons. Higher number = less likely to appear after transmuting multiple times.
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#Range: 1.0 ~ 10000.0
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transmutingWeightRemoveStep = 4.0
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#True if skreechers can summon a new warden, when applicable.
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skreechersSummonWarden = true
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#The distance in blocks that will cause an underminer to dissapear when approached by a player.
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#Range: 1.0 ~ 10000.0
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underminerDisappearDistance = 8.0
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[spawning]
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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grizzlyBearSpawnWeight = 8
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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grizzlyBearSpawnRolls = 0
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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roadrunnerSpawnWeight = 9
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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roadrunnerSpawnRolls = 1
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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boneSerpentSpawnWeight = 8
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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boneSeprentSpawnRolls = 40
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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gazelleSpawnWeight = 40
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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gazelleSpawnRolls = 0
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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crocodileSpawnWeight = 20
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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crocSpawnRolls = 1
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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flySpawnWeight = 3
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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flySpawnRolls = 1
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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hummingbirdSpawnWeight = 19
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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hummingbirdSpawnRolls = 1
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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orcaSpawnWeight = 2
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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orcaSpawnRolls = 6
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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sunbirdSpawnWeight = 5
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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sunbirdSpawnRolls = 6
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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gorillaSpawnWeight = 25
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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gorillaSpawnRolls = 0
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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crimsonMosquitoSpawnWeight = 15
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||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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crimsonMosquitoSpawnRolls = 0
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||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
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#Range: 0 ~ 1000
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||||
rattlesnakeSpawnWeight = 12
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||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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||||
#Range: > 0
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rattlesnakeSpawnRolls = 0
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||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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endergradeSpawnWeight = 10
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||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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||||
#Range: > 0
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||||
endergradeSpawnRolls = 0
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||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
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||||
hammerheadSharkSpawnWeight = 8
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||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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||||
hammerheadSharkSpawnRolls = 1
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||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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||||
#Range: 0 ~ 1000
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||||
lobsterSpawnWeight = 7
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||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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||||
#Range: > 0
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||||
lobsterSpawnRolls = 0
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||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
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||||
komodoDragonSpawnWeight = 16
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||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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||||
#Range: > 0
|
||||
komodoDragonSpawnRolls = 1
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||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
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||||
capuchinMonkeySpawnWeight = 28
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||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
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||||
capuchinMonkeySpawnRolls = 0
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||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
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||||
caveCentipedeSpawnWeight = 8
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||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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||||
#Range: > 0
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||||
caveCentipedeSpawnRolls = 1
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||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
warpedToadSpawnWeight = 30
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
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||||
warpedToadSpawnRolls = 0
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||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
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||||
mooseSpawnWeight = 9
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||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
mooseSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
mimicubeSpawnWeight = 40
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
mimicubeSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
raccoonSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
raccoonSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
blobfishSpawnWeight = 30
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
blobfishSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
sealSpawnWeight = 20
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
sealSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
cockroachSpawnWeight = 4
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
cockroachSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
shoebillSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
shoebillSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
elephantSpawnWeight = 30
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
elephantSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
soulVultureSpawnWeight = 30
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
soulVultureSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
snowLeopardSpawnWeight = 18
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
snowLeopardSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
spectreSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
spectreSpawnRolls = 5
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
crowSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
crowSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
alligatorSnappingTurtleSpawnWeight = 20
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
alligatorSnappingTurtleSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
mungusSpawnWeight = 4
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
mungusSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
mantisShrimpSpawnWeight = 15
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
mantisShrimpSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
gusterSpawnWeight = 35
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
gusterSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
|
||||
#Range: 0 ~ 1000
|
||||
warpedMoscoSpawnWeight = 1
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
warpedMoscoSpawnRolls = 1000
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
straddlerSpawnWeight = 70
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
straddlerSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
stradpoleSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
stradpoleSpawnRolls = 3
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
emuSpawnWeight = 20
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
emuSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
platypusSpawnWeight = 20
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
platypusSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
dropbearSpawnWeight = 19
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
dropbearSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
tasmanianDevilSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
tasmanianDevilSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
kangarooSpawnWeight = 25
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
kangarooSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
cachalotWhaleSpawnWeight = 2
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
cachalotWhaleSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
enderiophageSpawnWeight = 4
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
enderiophageSpawnRolls = 2
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
baldEagleSpawnWeight = 15
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
baldEagleSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
tigerSpawnWeight = 30
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
tigerSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
tarantulaHawkSpawnWeight = 6
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
tarantulaHawkSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
voidWormSpawnWeight = 0
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
voidWormSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
frilledSharkSpawnWeight = 11
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
frilledSharkSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
mimicOctopusSpawnWeight = 9
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
mimicOctopusSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
seagullSpawnWeight = 21
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
seagullSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
froststalkerSpawnWeight = 20
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
froststalkerSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
tusklinSpawnWeight = 18
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
tusklinSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
laviathanSpawnWeight = 15
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
laviathanSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
cosmawSpawnWeight = 9
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
cosmawSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
toucanSpawnWeight = 23
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
toucanSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
manedWolfSpawnWeight = 8
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
manedWolfSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
anacondaSpawnWeight = 12
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
anacondaSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
anteaterSpawnWeight = 7
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
anteaterSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
rockyRollerSpawnWeight = 60
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
rockyRollerSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
flutterSpawnWeight = 13
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
flutterSpawnRolls = 0
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
geladaMonkeySpawnWeight = 5
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
geladaMonkeySpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
jerboaSpawnWeight = 12
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
jerboaSpawnRolls = 2
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
terrapinSpawnWeight = 4
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
terrapinSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
combJellySpawnWeight = 5
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
combJellySpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
cosmicCodSpawnWeight = 5
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
cosmicCodSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
bunfungusSpawnWeight = 3
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
bunfungusSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
bisonSpawnWeight = 9
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
bisonSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
giantSquidSpawnWeight = 3
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
giantSquidSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
|
||||
#Range: 0 ~ 1000
|
||||
devilsHolePupfishSpawnWeight = 23
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
|
||||
#Range: > 0
|
||||
devilsHolePupfishSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
catfishSpawnWeight = 4
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
catfishSpawnRolls = 2
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
flyingFishSpawnWeight = 8
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
flyingFishSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
skelewagSpawnWeight = 15
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
skelewagSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
rainFrogSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
rainFrogSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
potooSpawnWeight = 15
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
potooSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
mudskipperSpawnWeight = 28
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
mudskipperSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
rhinocerosSpawnWeight = 24
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
rhinocerosSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
sugarGliderSpawnWeight = 15
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
sugarGliderSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
farseerSpawnWeight = 30
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
farseerSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
skreecherSpawnWeight = 10
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
skreecherSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
underminerSpawnWeight = 50
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
underminerSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
murmurSpawnWeight = 5
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
murmurSpawnRolls = 1
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
skunkSpawnWeight = 7
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
skunkSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
bananaSlugSpawnWeight = 14
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
bananaSlugSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
blueJaySpawnWeight = 16
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
blueJaySpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
caimanSpawnWeight = 29
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
caimanSpawnRolls = 0
|
||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
||||
#Range: 0 ~ 1000
|
||||
triopsSpawnWeight = 8
|
||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
||||
#Range: > 0
|
||||
triopsSpawnRolls = 0
|
||||
|
||||
[uniqueSpawning]
|
||||
#Maximum world y-level that cave centipedes can spawn at
|
||||
#Range: -64 ~ 320
|
||||
caveCentipedeSpawnHeight = 0
|
||||
#Maximum world y-level that blobfish can spawn at
|
||||
#Range: -64 ~ 320
|
||||
blobfishSpawnHeight = 25
|
||||
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
|
||||
beachedCachalotWhales = true
|
||||
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
|
||||
#Range: 0 ~ 100
|
||||
beachedCachalotWhaleSpawnChance = 5
|
||||
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
|
||||
#Range: > 0
|
||||
beachedCachalotWhaleSpawnDelay = 24000
|
||||
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leafcutterAnthillSpawnChance = 0.004999999888241291
|
||||
#Minimum world y-level that gelada monkeys can spawn at
|
||||
#Range: -64 ~ 320
|
||||
geladaMonkeySpawnRolls = 0
|
||||
#Whether to restrict all pupfish spawns to one chunk (similar to real life) or have them only obey their spawn config.
|
||||
restrictPupfishSpawns = true
|
||||
#The maximum distance a pupfish spawn chunk is from world spawn(0, 0) in blocks.
|
||||
#Range: 2 ~ 1000000000
|
||||
pupfishChunkSpawnDistance = 2000
|
||||
#Whether to restrict all skelewag spawns to shipwreck structures.
|
||||
restrictSkelewagSpawns = true
|
||||
#Whether to restrict all farseer spawns to near the world border.
|
||||
restrictFarseerSpawns = true
|
||||
#Whether to restrict all underminer spawns to abandoned mineshafts.
|
||||
restrictUnderminerSpawns = true
|
||||
#The maximum distance a farseer can spawn from the world border.
|
||||
#Range: 2 ~ 1000000000
|
||||
farseerBorderSpawnDistance = 100
|
||||
#Maximum world y-level that murmur can spawn at
|
||||
#Range: -64 ~ 320
|
||||
murmurSpawnHeight = -30
|
||||
|
||||
[dangerZone]
|
||||
#Its been so long...
|
||||
superSecretSettings = false
|
||||
#How many cpu cores some mobs(elephants, leafcutter ants, bison etc) should utilize when pathing. Bigger number = less impact on TPS
|
||||
#Range: 1 ~ 100
|
||||
pathfindingThreads = 5
|
||||
|
74
config/ars_nouveau-common.toml
Normal file
74
config/ars_nouveau-common.toml
Normal file
@ -0,0 +1,74 @@
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
|
||||
dimensionBlacklist = []
|
||||
#Spawn a book in the players inventory on login
|
||||
spawnBook = false
|
||||
#How much mana whirlisprigs consume per generation
|
||||
#Range: 0 ~ 10000
|
||||
sylphManaCost = 250
|
||||
#How much progress whirlisprigs must accumulate before creating resources
|
||||
#Range: 0 ~ 10000
|
||||
whirlisprigProgress = 250
|
||||
#Should the Wilden Hunter attack animals?
|
||||
hunterHuntsAnimals = false
|
||||
#Should the Wilden Stalker attack animals?
|
||||
stalkerHuntsAnimals = false
|
||||
#Should the Wilden Defender attack animals?
|
||||
defenderHuntsAnimals = false
|
||||
#Should the Wilden Chimera dive bomb destroy blocks?
|
||||
destructiveDiveBomb = true
|
||||
#Archwood forest spawn weight
|
||||
#Range: > 0
|
||||
archwoodForest = 2
|
||||
#How many inventories can lectern support per bookwyrm
|
||||
#Range: > 1
|
||||
bookwyrmLimit = 8
|
||||
|
||||
[drygmy_production]
|
||||
#How much source drygmys consume per generation
|
||||
#Range: 0 ~ 10000
|
||||
drygmyManaCost = 1000
|
||||
#How many channels must occur before a drygmy produces loot
|
||||
#Range: 0 ~ 300
|
||||
drygmyMaxProgress = 20
|
||||
#Bonus number of items a drygmy produces per unique mob
|
||||
#Range: 0 ~ 300
|
||||
drygmyUniqueBonus = 2
|
||||
#Base number of items a drygmy produces per cycle before bonuses.
|
||||
#Range: > -2147483648
|
||||
drygmyBaseItems = 1
|
||||
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
|
||||
#Range: 0 ~ 300
|
||||
drygmyQuantityCap = 5
|
||||
|
||||
#Items
|
||||
[item]
|
||||
#Spawn Caster Tomes in Dungeon Loot?
|
||||
spawnTomes = true
|
||||
#How much mana the Ring of Jumping consumes per jump
|
||||
#Range: 0 ~ 10000
|
||||
jumpRingCost = 30
|
||||
|
||||
#Blocks
|
||||
[block]
|
||||
#How much potion a melder takes from each input jar. 100 = 1 potion
|
||||
#Range: > 100
|
||||
melderInputCost = 200
|
||||
#How much potion a melder outputs per cycle. 100 = 1 potion
|
||||
#Range: > 100
|
||||
melderOutput = 100
|
||||
#How much source a melder takes per cycle
|
||||
#Range: > 0
|
||||
melderSourceCost = 300
|
||||
#The max potion level the enchanted flask can grant. This isnt needed unless you have an infinite potion leveling exploit.
|
||||
#Range: > 2
|
||||
enchantedFlaskCap = 255
|
||||
|
||||
#Debug
|
||||
[debug]
|
||||
#Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck.
|
||||
#Range: > 0
|
||||
maxLogEvents = 100
|
||||
|
57
config/ars_nouveau-server.toml
Normal file
57
config/ars_nouveau-server.toml
Normal file
@ -0,0 +1,57 @@
|
||||
|
||||
#Mana
|
||||
[mana]
|
||||
#Base mana regen in seconds
|
||||
#Range: > 0
|
||||
baseRegen = 5
|
||||
#Base max mana
|
||||
#Range: > 0
|
||||
baseMax = 100
|
||||
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
|
||||
#Range: 1 ~ 20
|
||||
updateInterval = 5
|
||||
#Max mana bonus per glyph
|
||||
#Range: > 0
|
||||
glyphmax = 15
|
||||
#Max mana bonus for tier of book
|
||||
#Range: > 0
|
||||
tierMax = 50
|
||||
#Mana regen bonus for tier of book
|
||||
#Range: > 0
|
||||
tierRegen = 1
|
||||
#Mana Boost value per level
|
||||
#Range: > 0
|
||||
manaBoost = 25
|
||||
#(enchantment) Mana regen per second per level
|
||||
#Range: > 0
|
||||
manaRegenEnchantment = 2
|
||||
#Regen bonus per glyph
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
glyphRegen = 0.33
|
||||
#Regen bonus per potion level
|
||||
#Range: > 0
|
||||
potionRegen = 10
|
||||
|
||||
[spell_casting]
|
||||
#Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
|
||||
enforceCapOnCast = true
|
||||
#Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
|
||||
enforceGlyphLimitOnCast = true
|
||||
|
||||
[item]
|
||||
#Cost per glyph in a codex
|
||||
#Range: > 0
|
||||
codexCost = 10
|
||||
|
||||
[warp_portals]
|
||||
#Enable warp portals?
|
||||
enableWarpPortals = false
|
||||
|
||||
#Beta Features
|
||||
[beta]
|
||||
#Allow crafting infinite spells. This is a beta feature and may cause crashes.
|
||||
infiniteSpells = false
|
||||
#Limits the crafting infinite spells beta, set a cap to the number of additional glyphs. This is a beta feature and may cause crashes.
|
||||
#Range: 10 ~ 1000
|
||||
infiniteSpellLimit = 30
|
||||
|
4
config/backupbeds-common.toml
Normal file
4
config/backupbeds-common.toml
Normal file
@ -0,0 +1,4 @@
|
||||
#The maximum amount of backup beds tracked by the server for each player.
|
||||
#Range: 0 ~ 100
|
||||
backup_bed_track_count = 3
|
||||
|
14
config/bcc-common.toml
Normal file
14
config/bcc-common.toml
Normal file
@ -0,0 +1,14 @@
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#The CurseForge project ID for the modpack
|
||||
#Range: > 0
|
||||
modpackProjectID = 0
|
||||
#The name of the modpack
|
||||
modpackName = "WORLD_OF_BANANA"
|
||||
#The version of the modpack
|
||||
modpackVersion = "1.0"
|
||||
#Use the metadata.json to determine the modpack version
|
||||
#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
|
||||
useMetadata = false
|
||||
|
6
config/biomesize.json
Normal file
6
config/biomesize.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"biomeSizeModifier": {
|
||||
"desc:": "Biome size modifier, added to the vanilla biome size. Vanilla value:0, recommended range: [-8;8]: default:-2",
|
||||
"biomeSizeModifier": 3
|
||||
}
|
||||
}
|
12
config/canary.properties
Normal file
12
config/canary.properties
Normal file
@ -0,0 +1,12 @@
|
||||
# This is the configuration file for Canary.
|
||||
# This file exists for debugging purposes and should not be configured otherwise.
|
||||
# Before configuring anything, take a backup of the worlds that will be opened.
|
||||
#
|
||||
# You can find information on editing this file and all the available options here:
|
||||
# https://github.com/AbdElAziz333/Canary/wiki/Configuration-File
|
||||
#
|
||||
# By default, this file will be empty except for this notice.
|
||||
|
||||
# Fix little tiles
|
||||
mixin.shapes.specialized_shapes = false
|
||||
mixin.entity.collisions = false
|
81
config/carryon-common.toml
Normal file
81
config/carryon-common.toml
Normal file
@ -0,0 +1,81 @@
|
||||
|
||||
[settings]
|
||||
#General Settings
|
||||
#Maximum distance from where Blocks and Entities can be picked up
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
maxDistance = 2.5
|
||||
#Max width of entities that can be picked up in survival mode
|
||||
#Range: 0.0 ~ 10.0
|
||||
maxEntityWidth = 1.5
|
||||
#Max height of entities that can be picked up in survival mode
|
||||
#Range: 0.0 ~ 10.0
|
||||
maxEntityHeight = 1.5
|
||||
#Slowness multiplier for blocks
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
blockSlownessMultiplier = 2.0
|
||||
#Slowness multiplier for entities
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
entitySlownessMultiplier = 1.5
|
||||
#Maximum stack limit for entities
|
||||
#Range: > 1
|
||||
maxEntityStackLimit = 3
|
||||
#More complex Tile Entities slow down the player more
|
||||
heavyTiles = true
|
||||
#Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected.
|
||||
pickupAllBlocks = false
|
||||
#Whether Blocks and Entities slow the creative player down when carried
|
||||
slownessInCreative = true
|
||||
#Whether hostile mobs should be able to picked up in survival mode
|
||||
pickupHostileMobs = false
|
||||
#Larger Entities slow down the player more
|
||||
heavyEntities = true
|
||||
#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)
|
||||
allowBabies = false
|
||||
#Use Whitelist instead of Blacklist for Blocks
|
||||
useWhitelistBlocks = true
|
||||
#Use Whitelist instead of Blacklist for Entities
|
||||
useWhitelistEntities = false
|
||||
#Use Whitelist instead of Blacklist for Stacking
|
||||
useWhitelistStacking = false
|
||||
#Whether the player can hit blocks and entities while carrying or not
|
||||
hitWhileCarrying = false
|
||||
#Whether the player drops the carried object when hit or not
|
||||
dropCarriedWhenHit = true
|
||||
#Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance
|
||||
useScripts = false
|
||||
#Allows entities to be stacked on top of each other
|
||||
stackableEntities = true
|
||||
#Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones
|
||||
entitySizeMattersStacking = true
|
||||
#Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs.
|
||||
placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"]
|
||||
#Whether Players can be picked up. Creative players can't be picked up in Survival Mode
|
||||
pickupPlayers = true
|
||||
#Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can.
|
||||
pickupUnbreakableBlocks = false
|
||||
|
||||
[whitelist]
|
||||
#Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
|
||||
#Entities that CAN be picked up (useWhitelistEntities must be true)
|
||||
allowedEntities = []
|
||||
#Blocks that CAN be picked up (useWhitelistBlocks must be true)
|
||||
allowedBlocks = ["minecraft:buddings_amethyst", "minecraft:spawner", "minecraft:crafting_table", "#forge:chests", "#forge:barrels", "forge:boxes/shulker", "sophisticatedstorage:shulker_box", "sophisticatedstorage:copper_shulker_box", "sophisticatedstorage:iron_shulker_box", "sophisticatedstorage:gold_shulker_box", "sophisticatedstorage:diamond_shulker_box", "sophisticatedstorage:netherite_shulker_box", "sophisticatedbackpacks:backpack", "functionalstorage:*"]
|
||||
#Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true)
|
||||
allowedStacking = []
|
||||
|
||||
[blacklist]
|
||||
#Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
|
||||
#Blocks that cannot be picked up
|
||||
forbiddenTiles = ["#forge:immovable", "#forge:relocation_not_supported", "minecraft:end_portal", "minecraft:piston_head", "minecraft:end_gateway", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:peony", "minecraft:rose_bush", "minecraft:lilac", "minecraft:sunflower", "minecraft:*_bed", "minecraft:*_door", "minecraft:big_dripleaf_stem", "minecraft:waterlily", "minecraft:cake", "minecraft:nether_portal", "minecraft:tall_seagrass", "animania:block_trough", "animania:block_invisiblock", "colossalchests:*", "ic2:*", "bigreactors:*", "forestry:*", "tconstruct:*", "rustic:*", "botania:*", "astralsorcery:*", "quark:colored_bed_*", "immersiveengineering:*", "embers:block_furnace", "embers:ember_bore", "embers:ember_activator", "embers:mixer", "embers:heat_coil", "embers:large_tank", "embers:crystal_cell", "embers:alchemy_pedestal", "embers:boiler", "embers:combustor", "embers:catalzyer", "embers:field_chart", "embers:inferno_forge", "storagedrawers:framingtable", "skyresources:*", "lootbags:*", "exsartagine:*", "aquamunda:tank", "opencomputers:*", "malisisdoors:*", "industrialforegoing:*", "minecolonies:*", "thaumcraft:pillar*", "thaumcraft:infernal_furnace", "thaumcraft:placeholder*", "thaumcraft:infusion_matrix", "thaumcraft:golem_builder", "thaumcraft:thaumatorium*", "magneticraft:oil_heater", "magneticraft:solar_panel", "magneticraft:steam_engine", "magneticraft:shelving_unit", "magneticraft:grinder", "magneticraft:sieve", "magneticraft:solar_tower", "magneticraft:solar_mirror", "magneticraft:container", "magneticraft:pumpjack", "magneticraft:solar_panel", "magneticraft:refinery", "magneticraft:oil_heater", "magneticraft:hydraulic_press", "magneticraft:multiblock_gap", "refinedstorage:*", "mcmultipart:*", "enderstorage:*", "betterstorage:*", "practicallogistics2:*", "wearablebackpacks:*", "rftools:screen", "rftools:creative_screen", "create:*", "magic_doorknob:*", "iceandfire:*", "ftbquests:*", "waystones:*", "contact:*", "framedblocks:*", "securitycraft:*", "forgemultipartcbe:*", "integrateddynamics:cable", "mekanismgenerators:wind_generator", "cookingforblockheads:cabinet", "cookingforblockheads:corner", "cookingforblockheads:counter", "cookingforblockheads:oven", "cookingforblockheads:toaster", "cookingforblockheads:milk_jar", "cookingforblockheads:cow_jar", "cookingforblockheads:fruit_basket", "cookingforblockheads:cooking_table", "cookingforblockheads:fridge", "cookingforblockheads:sink", "powah:*", "advancementtrophies:trophy", "mekanismgenerators:heat_generator", "mna:filler_block"]
|
||||
#Entities that cannot be picked up
|
||||
forbiddenEntities = ["minecraft:end_crystal", "minecraft:ender_dragon", "minecraft:ghast", "minecraft:shulker", "minecraft:leash_knot", "minecraft:armor_stand", "minecraft:item_frame", "minecraft:painting", "minecraft:shulker_bullet", "animania:hamster", "animania:ferret*", "animania:hedgehog*", "animania:cart", "animania:wagon", "mynko:*", "pixelmon:*", "mocreatures:*", "quark:totem", "vehicle:*", "securitycraft:*", "taterzens:npc", "easy_npc:*", "bodiesbodies:dead_body"]
|
||||
#Entities that cannot have other entities stacked on top of them
|
||||
forbiddenStacking = ["minecraft:horse"]
|
||||
|
||||
[customPickupConditions]
|
||||
#Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config
|
||||
#Custom Pickup Conditions for Blocks
|
||||
customPickupConditionsBlocks = []
|
||||
#Custom Pickup Conditions for Entities
|
||||
customPickupConditionsEntities = []
|
||||
|
33
config/chalk-common.toml
Normal file
33
config/chalk-common.toml
Normal file
@ -0,0 +1,33 @@
|
||||
#How many marks you can draw with a single chalk. Default: 64
|
||||
#Range: > 0
|
||||
ChalkUses = 128
|
||||
#How much light glowing mark produces. Default: 5
|
||||
#Range: 0 ~ 15
|
||||
GlowingMarkLightLevel = 7
|
||||
#Controls whether glowing should be enabled in Chalk Box.
|
||||
#If disabled - you will not be able to draw glowing marks with chalk box.
|
||||
#Default: true
|
||||
ChalkBoxGlowingEnabled = true
|
||||
#How many glowing uses one glowing item will give.
|
||||
#Default: 8
|
||||
#Range: 1 ~ 9999
|
||||
ChalkBoxGlowingItemUses = 16
|
||||
#If enabled, Chalks (and Chalk Boxes) will generate in Dungeons, Abandoned Mineshafts, Planes and Savanna villages, Cartographer houses
|
||||
#Default: true
|
||||
ShouldGenerateInChests = true
|
||||
|
||||
#Enable/disable symbols and location of the advancement that will unlock that symbol. (Empty = always unlocked)
|
||||
[Symbols]
|
||||
CrossEnabled = true
|
||||
CrossUnlockAdvancement = ""
|
||||
CheckEnabled = true
|
||||
CheckUnlockAdvancement = ""
|
||||
HouseEnabled = true
|
||||
HouseUnlockAdvancement = "chalk:adventure/sleep_three_times_in_one_place"
|
||||
PickaxeEnabled = true
|
||||
PickaxeUnlockAdvancement = "minecraft:story/iron_tools"
|
||||
SkullEnabled = true
|
||||
SkullUnlockAdvancement = "chalk:adventure/get_skeleton_skull"
|
||||
HeartEnabled = true
|
||||
HeartUnlockAdvancement = "minecraft:husbandry/tame_an_animal"
|
||||
|
42
config/cobblegenrandomizer-common.toml
Normal file
42
config/cobblegenrandomizer-common.toml
Normal file
@ -0,0 +1,42 @@
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Use config instead of datapack
|
||||
use_config = true
|
||||
|
||||
#List settings
|
||||
#Syntax: ["modid:block|weight"]
|
||||
#Example: ["minecraft:stone|2","minecraft:dirt|1"]
|
||||
#Forge tags are supported
|
||||
[general.lists]
|
||||
#Cobble gen
|
||||
block_list_cobble = ["minecraft:cobblestone"]
|
||||
#Stone gen
|
||||
block_list_stone = ["minecraft:stone"]
|
||||
#Basalt gen
|
||||
block_list_basalt = ["minecraft:basalt"]
|
||||
|
||||
#Custom settings
|
||||
[general.lists.custom]
|
||||
#Custom generators
|
||||
#Syntax: [gen]
|
||||
#Gen: [type, block, list]
|
||||
#Type: cobblestone, stone
|
||||
#Block: resource location of the block below the generated block
|
||||
#List: see List settings
|
||||
#Examples:
|
||||
#custom_generators = [
|
||||
# ["cobblestone", "minecraft:diamond_block", ["minecraft:diamond_block"]],
|
||||
# ["cobblestone", "minecraft:dirt", ["forge:dirt"]],
|
||||
# ["cobblestone", "minecraft:white_wool", ["minecraft:wool"]]]
|
||||
custom_generators = [
|
||||
["cobblestone", "minecraft:coal_block", ["minecraft:blackstone"]],
|
||||
["stone", "minecraft:coal_block", ["minecraft:blackstone|100","minecraft:glided_blackstone|5"]],
|
||||
["cobblestone", "minecraft:quartz_block", ["minecraft:granite"]],
|
||||
["stone", "minecraft:quartz_block", ["minecraft:granite"]],
|
||||
["cobblestone", "minecraft:polished_deepslate", ["minecraft:cobbled_deeplsate"]],
|
||||
["stone", "minecraft:polished_deepslate", ["minecraft:deepslate"]],
|
||||
["cobblestone", "create:limestone", ["minecraft:calcite"]],
|
||||
["stone", "create:limestone", ["minecraft:calcite"]]
|
||||
]
|
||||
|
6
config/defaultoptions-common.toml
Normal file
6
config/defaultoptions-common.toml
Normal file
@ -0,0 +1,6 @@
|
||||
#The default difficulty selected for newly created worlds.
|
||||
#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
|
||||
defaultDifficulty = "HARD"
|
||||
#Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
|
||||
lockDifficulty = false
|
||||
|
313
config/defaultoptions/keybindings.txt
Normal file
313
config/defaultoptions/keybindings.txt
Normal file
@ -0,0 +1,313 @@
|
||||
key_key.attack:key.mouse.left:NONE
|
||||
key_key.use:key.mouse.right:NONE
|
||||
key_key.forward:key.keyboard.w:NONE
|
||||
key_key.left:key.keyboard.a:NONE
|
||||
key_key.back:key.keyboard.s:NONE
|
||||
key_key.right:key.keyboard.d:NONE
|
||||
key_key.jump:key.keyboard.space:NONE
|
||||
key_key.sneak:key.keyboard.left.shift:NONE
|
||||
key_key.sprint:key.keyboard.left.control:NONE
|
||||
key_key.drop:key.keyboard.q:NONE
|
||||
key_key.inventory:key.keyboard.e:NONE
|
||||
key_key.chat:key.keyboard.t:NONE
|
||||
key_key.playerlist:key.keyboard.tab:NONE
|
||||
key_key.pickItem:key.mouse.middle:NONE
|
||||
key_key.command:key.keyboard.slash:NONE
|
||||
key_key.socialInteractions:key.keyboard.p:NONE
|
||||
key_key.screenshot:key.keyboard.f2:NONE
|
||||
key_key.togglePerspective:key.keyboard.f5:NONE
|
||||
key_key.smoothCamera:key.keyboard.unknown:NONE
|
||||
key_key.fullscreen:key.keyboard.f11:NONE
|
||||
key_key.spectatorOutlines:key.keyboard.unknown:NONE
|
||||
key_key.swapOffhand:key.keyboard.f:NONE
|
||||
key_key.saveToolbarActivator:key.keyboard.c:NONE
|
||||
key_key.loadToolbarActivator:key.keyboard.x:NONE
|
||||
key_key.advancements:key.keyboard.l:NONE
|
||||
key_key.hotbar.1:key.keyboard.1:NONE
|
||||
key_key.hotbar.2:key.keyboard.2:NONE
|
||||
key_key.hotbar.3:key.keyboard.3:NONE
|
||||
key_key.hotbar.4:key.keyboard.4:NONE
|
||||
key_key.hotbar.5:key.keyboard.5:NONE
|
||||
key_key.hotbar.6:key.keyboard.6:NONE
|
||||
key_key.hotbar.7:key.keyboard.7:NONE
|
||||
key_key.hotbar.8:key.keyboard.8:NONE
|
||||
key_key.hotbar.9:key.keyboard.9:NONE
|
||||
key_key.entityculling.toggle:key.keyboard.unknown:NONE
|
||||
key_key.mimi.midi.gui.filecaster:key.keyboard.period:NONE
|
||||
key_key.mimi.midi.gui.transmitter:key.keyboard.comma:NONE
|
||||
key_key.mimi.midi.gui.settings:key.keyboard.home:NONE
|
||||
key_key.mimi.midi.alloff:key.keyboard.end:NONE
|
||||
key_key.mimi.midi.gui.main:key.keyboard.j:NONE
|
||||
key_key.mimi.midi.gui.off:key.keyboard.k:NONE
|
||||
key_key.mimi.midi.gui.seat:key.keyboard.l:NONE
|
||||
key_key.modernfix.config:key.keyboard.unknown:NONE
|
||||
key_key.exposure.camera_controls:key.keyboard.unknown:NONE
|
||||
key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL
|
||||
key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL
|
||||
key_key.structure_gel.open_building_tool_gui:key.keyboard.unknown:NONE
|
||||
key_key.dynamic_fps.toggle_forced:key.keyboard.unknown:NONE
|
||||
key_key.dynamic_fps.toggle_disabled:key.keyboard.unknown:NONE
|
||||
key_key.recruits.command_screen_key:key.keyboard.unknown:NONE
|
||||
key_key.recruits.team_screen_key:key.keyboard.u:NONE
|
||||
key_key.push_to_talk:key.keyboard.v:NONE
|
||||
key_key.whisper:key.keyboard.unknown:NONE
|
||||
key_key.mute_microphone:key.keyboard.m:NONE
|
||||
key_key.disable_voice_chat:key.keyboard.n:NONE
|
||||
key_key.hide_icons:key.keyboard.h:NONE
|
||||
key_key.voice_chat:key.keyboard.unknown:NONE
|
||||
key_key.voice_chat_settings:key.keyboard.unknown:NONE
|
||||
key_key.voice_chat_group:key.keyboard.g:NONE
|
||||
key_key.voice_chat_toggle_recording:key.keyboard.unknown:NONE
|
||||
key_key.voice_chat_adjust_volumes:key.keyboard.unknown:NONE
|
||||
key_key.trade_cycling.cycle_trades:key.keyboard.unknown:NONE
|
||||
key_key.shouldersurfing.adjust_camera_left:key.keyboard.left:NONE
|
||||
key_key.shouldersurfing.adjust_camera_right:key.keyboard.right:NONE
|
||||
key_key.shouldersurfing.adjust_camera_in:key.keyboard.up:NONE
|
||||
key_key.shouldersurfing.adjust_camera_out:key.keyboard.down:NONE
|
||||
key_key.shouldersurfing.adjust_camera_up:key.keyboard.page.up:NONE
|
||||
key_key.shouldersurfing.adjust_camera_down:key.keyboard.page.down:NONE
|
||||
key_key.shouldersurfing.swap_shoulder:key.keyboard.o:NONE
|
||||
key_key.shouldersurfing.toggle_first_person:key.keyboard.unknown:NONE
|
||||
key_key.shouldersurfing.toggle_third_person_front:key.keyboard.unknown:NONE
|
||||
key_key.shouldersurfing.toggle_third_person_back:key.keyboard.unknown:NONE
|
||||
key_key.shouldersurfing.free_look:key.keyboard.left.alt:NONE
|
||||
key_key.shouldersurfing.toggle_camera_coupling:key.keyboard.unknown:NONE
|
||||
key_key.shouldersurfing.toggle_x_offset_presets:key.keyboard.unknown:NONE
|
||||
key_key.shouldersurfing.toggle_y_offset_presets:key.keyboard.unknown:NONE
|
||||
key_key.shouldersurfing.toggle_z_offset_presets:key.keyboard.unknown:NONE
|
||||
key_key.astikorcarts.desc:key.keyboard.r:NONE
|
||||
key_key.securitycraft.cameraZoomIn:key.keyboard.equal:NONE
|
||||
key_key.securitycraft.cameraZoomOut:key.keyboard.minus:NONE
|
||||
key_key.securitycraft.cameraEmitRedstone:key.keyboard.r:NONE
|
||||
key_key.securitycraft.cameraActivateNightVision:key.keyboard.n:NONE
|
||||
key_key.securitycraft.setDefaultViewingDirection:key.keyboard.u:NONE
|
||||
key_key.structurize.teleport:key.keyboard.unknown:NONE
|
||||
key_key.structurize.move_forward:key.keyboard.up:NONE
|
||||
key_key.structurize.move_back:key.keyboard.down:NONE
|
||||
key_key.structurize.move_left:key.keyboard.left:NONE
|
||||
key_key.structurize.move_right:key.keyboard.right:NONE
|
||||
key_key.structurize.move_up:key.keyboard.keypad.add:NONE
|
||||
key_key.structurize.move_down:key.keyboard.keypad.subtract:NONE
|
||||
key_key.structurize.rotate_cw:key.keyboard.right:SHIFT
|
||||
key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT
|
||||
key_key.structurize.mirror:key.keyboard.m:NONE
|
||||
key_key.structurize.place:key.keyboard.enter:NONE
|
||||
key_iris.keybind.reload:key.keyboard.unknown:NONE
|
||||
key_iris.keybind.toggleShaders:key.keyboard.k:NONE
|
||||
key_iris.keybind.shaderPackSelection:key.keyboard.o:NONE
|
||||
key_key.inventoryessentials.single_transfer:key.mouse.left:CONTROL
|
||||
key_key.inventoryessentials.screen_bulk_drop:key.mouse.left:SHIFT
|
||||
key_keybind.advancedperipherals.description:key.keyboard.left.control:NONE
|
||||
key_placebo.toggleTrails:key.keyboard.keypad.9:NONE
|
||||
key_placebo.toggleWings:key.keyboard.keypad.8:NONE
|
||||
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b:NONE
|
||||
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:NONE
|
||||
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle:NONE
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:NONE
|
||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:NONE
|
||||
key_key.carry.desc:key.keyboard.left.shift:NONE
|
||||
key_key.vanillazoom.togglezoom.desc:key.keyboard.left.alt:NONE
|
||||
key_keyinfo.copycats.fill_copycat:key.keyboard.left.alt:NONE
|
||||
key_key.azurelib.reload:key.keyboard.r:NONE
|
||||
key_key.azurelib.scope:key.keyboard.left.alt:NONE
|
||||
key_key.azurelib.fire:key.keyboard.unknown:NONE
|
||||
key_key.ntgl.reload:key.keyboard.r:NONE
|
||||
key_key.ntgl.unload:key.keyboard.u:NONE
|
||||
key_key.ntgl.attachments:key.keyboard.z:NONE
|
||||
key_key.ntgl.inspect:key.keyboard.i:NONE
|
||||
key_key.ntgl.fire_select:key.keyboard.b:NONE
|
||||
key_key.ntgl.ammo_select:key.keyboard.n:NONE
|
||||
key_key.minecolonies.toggle_goggles:key.keyboard.unknown:NONE
|
||||
key_key.rotateup:key.keyboard.up:NONE
|
||||
key_key.rotatedown:key.keyboard.down:NONE
|
||||
key_key.rotateright:key.keyboard.right:NONE
|
||||
key_key.rotateleft:key.keyboard.left:NONE
|
||||
key_key.little.mirror:key.keyboard.g:NONE
|
||||
key_key.little.mark:key.keyboard.m:NONE
|
||||
key_key.little.config.item:key.keyboard.c:NONE
|
||||
key_key.little.undo:key.keyboard.z:CONTROL
|
||||
key_key.little.redo:key.keyboard.y:CONTROL
|
||||
key_ponder.keyinfo.ponder:key.keyboard.w:NONE
|
||||
key_key.effortlessbuilding.mode.desc:key.keyboard.left.alt:NONE
|
||||
key_key.effortlessbuilding.hud.desc:key.keyboard.keypad.add:NONE
|
||||
key_key.effortlessbuilding.undo.desc:key.keyboard.z:CONTROL
|
||||
key_key.effortlessbuilding.redo.desc:key.keyboard.y:CONTROL
|
||||
key_key.effortlessbuilding.previous_build_mode.desc:key.keyboard.unknown:NONE
|
||||
key_key.effortlessbuilding.disable_build_mode_toggle.desc:key.keyboard.unknown:NONE
|
||||
key_key.shetiphiancore.tool.next:key.keyboard.page.up:NONE
|
||||
key_key.shetiphiancore.tool.previous:key.keyboard.page.down:NONE
|
||||
key_key.do_a_barrel_roll.toggle_enabled:key.keyboard.i:NONE
|
||||
key_key.do_a_barrel_roll.toggle_thrust:key.keyboard.unknown:NONE
|
||||
key_key.do_a_barrel_roll.open_config:key.keyboard.unknown:NONE
|
||||
key_key.do_a_barrel_roll.pitch_up:key.keyboard.unknown:NONE
|
||||
key_key.do_a_barrel_roll.pitch_down:key.keyboard.unknown:NONE
|
||||
key_key.do_a_barrel_roll.yaw_left:key.keyboard.a:NONE
|
||||
key_key.do_a_barrel_roll.yaw_right:key.keyboard.d:NONE
|
||||
key_key.do_a_barrel_roll.roll_left:key.keyboard.unknown:NONE
|
||||
key_key.do_a_barrel_roll.roll_right:key.keyboard.unknown:NONE
|
||||
key_key.do_a_barrel_roll.thrust_forward:key.keyboard.w:NONE
|
||||
key_key.do_a_barrel_roll.thrust_backward:key.keyboard.unknown:NONE
|
||||
key_key.curios.open.desc:key.keyboard.g:NONE
|
||||
key_controls.open_command_screen:key.keyboard.unknown:NONE
|
||||
key_create_tweaked_controllers.keybind.mouse_focus:key.keyboard.left.alt:NONE
|
||||
key_create_tweaked_controllers.keybind.mouse_reset:key.keyboard.r:NONE
|
||||
key_create_tweaked_controllers.keybind.controller_exit:key.keyboard.tab:NONE
|
||||
key_key.createbigcannons.pitch_mode:key.keyboard.c:NONE
|
||||
key_key.createbigcannons.fire_controlled_cannon:key.mouse.left:NONE
|
||||
key_key.toggleVisualItemContents:key.keyboard.unknown:NONE
|
||||
key_key.toggleSelectedItemTooltips:key.keyboard.unknown:NONE
|
||||
key_key.toggleCarriedItemTooltips:key.keyboard.unknown:NONE
|
||||
key_key.cycleLeft:key.keyboard.g:NONE
|
||||
key_key.cycleRight:key.keyboard.h:NONE
|
||||
key_key.cofh.mode_change_increment:key.keyboard.v:NONE
|
||||
key_key.cofh.mode_change_decrement:key.keyboard.b:NONE
|
||||
key_key.minecolonies_tweaks.resourcescroll_book:key.keyboard.unknown:NONE
|
||||
key_keybinds.bettercombat.feint:key.keyboard.unknown:NONE
|
||||
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown:NONE
|
||||
key_key.open_menu:key.keyboard.unknown:NONE
|
||||
key_treechop.key.toggle_chopping:key.keyboard.unknown:NONE
|
||||
key_treechop.key.toggle_felling:key.keyboard.unknown:NONE
|
||||
key_treechop.key.cycle_sneak_behavior:key.keyboard.unknown:NONE
|
||||
key_treechop.key.open_settings_overlay:key.keyboard.n:NONE
|
||||
key_key.ars_nouveau.open_book:key.keyboard.c:NONE
|
||||
key_key.ars_nouveau.selection_hud:key.keyboard.v:NONE
|
||||
key_key.ars_nouveau.next_slot:key.keyboard.x:NONE
|
||||
key_key.ars_nouveau.previous_slot:key.keyboard.z:NONE
|
||||
key_key.ars_nouveau.head_curio_hotkey:key.keyboard.g:NONE
|
||||
key_key.ars_nouveau.qc1:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc2:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc3:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc4:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc5:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc6:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc7:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc8:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc9:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.qc10:key.keyboard.unknown:NONE
|
||||
key_key.ars_nouveau.familiar_toggle:key.keyboard.unknown:NONE
|
||||
key_key.ars_elemental.open_pouch:key.keyboard.j:NONE
|
||||
key_key.immersive_aircraft.fallback_control_left:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_control_right:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_control_forward:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_control_backward:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_control_up:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_control_down:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_control_pull:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_control_push:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.fallback_use:key.keyboard.unknown:NONE
|
||||
key_key.immersive_aircraft.dismount:key.keyboard.r:NONE
|
||||
key_key.immersive_aircraft.boost:key.keyboard.b:NONE
|
||||
key_key.immersive_machinery.horn:key.keyboard.h:NONE
|
||||
key_key.lightoverlay.enable_overlay:key.keyboard.f7:NONE
|
||||
key_chunkloaders.keys.open_screen:key.keyboard.unknown:NONE
|
||||
key_key.smallships.ship_sail:key.keyboard.r:NONE
|
||||
key_keybind.sophisticatedstorage.sort:key.mouse.middle:NONE
|
||||
key_ping-wheel.key.ping-location:key.mouse.5:NONE
|
||||
key_ping-wheel.key.open-settings:key.keyboard.unknown:NONE
|
||||
key_ping-wheel.key.name-labels:key.keyboard.left.alt:NONE
|
||||
key_create.keyinfo.toolmenu:key.keyboard.left.alt:NONE
|
||||
key_create.keyinfo.toolbelt:key.keyboard.left.alt:NONE
|
||||
key_create.keyinfo.rotate_menu:key.keyboard.unknown:NONE
|
||||
key_framedblocks.key.update_cull:key.keyboard.f9:NONE
|
||||
key_framedblocks.key.wipe_cache:key.keyboard.unknown:NONE
|
||||
key_key.pipeorgans.midi_config:key.keyboard.semicolon:NONE
|
||||
key_petrolpark.key.tube.build:key.keyboard.enter:NONE
|
||||
key_petrolpark.key.tube.delete_control_point:key.keyboard.backspace:NONE
|
||||
key_petrolpark.key.tube.add_control_point_after:key.keyboard.equal:NONE
|
||||
key_petrolpark.key.tube.add_control_point_before:key.keyboard.minus:NONE
|
||||
key_petrolpark.key.tube.cancel:key.keyboard.x:NONE
|
||||
key_destroy.key.hotbar.10:key.keyboard.0:NONE
|
||||
key_destroy.key.hotbar.11:key.keyboard.minus:NONE
|
||||
key_destroy.key.hotbar.12:key.keyboard.equal:NONE
|
||||
key_destroy.key.hotbar.13:key.keyboard.unknown:NONE
|
||||
key_destroy.key.hotbar.14:key.keyboard.unknown:NONE
|
||||
key_destroy.key.hotbar.15:key.keyboard.unknown:NONE
|
||||
key_destroy.key.hotbar.16:key.keyboard.unknown:NONE
|
||||
key_destroy.key.hotbar.17:key.keyboard.unknown:NONE
|
||||
key_key.journeymap.zoom_in:key.keyboard.equal:NONE
|
||||
key_key.journeymap.zoom_out:key.keyboard.minus:NONE
|
||||
key_key.journeymap.minimap_type:key.keyboard.left.bracket:NONE
|
||||
key_key.journeymap.minimap_preset:key.keyboard.backslash:NONE
|
||||
key_key.journeymap.create_waypoint:key.keyboard.b:NONE
|
||||
key_key.journeymap.toggle_waypoints:key.keyboard.z:NONE
|
||||
key_key.journeymap.fullscreen_create_waypoint:key.keyboard.b:NONE
|
||||
key_key.journeymap.fullscreen_chat_position:key.keyboard.c:NONE
|
||||
key_key.journeymap.map_toggle_alt:key.keyboard.j:NONE
|
||||
key_key.journeymap.fullscreen_waypoints:key.keyboard.n:NONE
|
||||
key_key.journeymap.minimap_toggle_alt:key.keyboard.j:CONTROL
|
||||
key_key.journeymap.fullscreen_options:key.keyboard.o:NONE
|
||||
key_key.journeymap.fullscreen.north:key.keyboard.up:NONE
|
||||
key_key.journeymap.fullscreen.south:key.keyboard.down:NONE
|
||||
key_key.journeymap.fullscreen.east:key.keyboard.right:NONE
|
||||
key_key.journeymap.fullscreen.west:key.keyboard.left:NONE
|
||||
key_key.journeymap.fullscreen.disable_buttons:key.keyboard.h:NONE
|
||||
key_key.configured.open_mod_list:key.keyboard.unknown:NONE
|
||||
key_key.endergetic.booflo_slam:key.keyboard.x:NONE
|
||||
key_key.creategbd.beam_reactor_toggle:key.keyboard.r:NONE
|
||||
key_key.jade.config:key.keyboard.keypad.0:NONE
|
||||
key_key.jade.show_overlay:key.keyboard.keypad.1:NONE
|
||||
key_key.jade.toggle_liquid:key.keyboard.keypad.2:NONE
|
||||
key_key.jade.show_recipes:key.keyboard.keypad.3:NONE
|
||||
key_key.jade.show_uses:key.keyboard.keypad.4:NONE
|
||||
key_key.jade.narrate:key.keyboard.keypad.5:NONE
|
||||
key_key.jade.show_details:key.keyboard.left.shift:NONE
|
||||
key_quark.keybind.autorun:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.back:key.mouse.4:NONE
|
||||
key_quark.keybind.camera_mode:key.keyboard.f12:NONE
|
||||
key_quark.keybind.transfer_insert:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.transfer_extract:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.shift_lock:key.keyboard.unknown:NONE
|
||||
key_quark.emote.no:key.keyboard.unknown:NONE
|
||||
key_quark.emote.yes:key.keyboard.unknown:NONE
|
||||
key_quark.emote.wave:key.keyboard.unknown:NONE
|
||||
key_quark.emote.salute:key.keyboard.unknown:NONE
|
||||
key_quark.emote.cheer:key.keyboard.unknown:NONE
|
||||
key_quark.emote.clap:key.keyboard.unknown:NONE
|
||||
key_quark.emote.think:key.keyboard.unknown:NONE
|
||||
key_quark.emote.point:key.keyboard.unknown:NONE
|
||||
key_quark.emote.shrug:key.keyboard.unknown:NONE
|
||||
key_quark.emote.headbang:key.keyboard.unknown:NONE
|
||||
key_quark.emote.weep:key.keyboard.unknown:NONE
|
||||
key_quark.emote.facepalm:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.patreon_emote.dance:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.patreon_emote.tpose:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.patreon_emote.dab:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.patreon_emote.jet:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.change_hotbar:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.sort_player:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.sort_container:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.lock_rotation:key.keyboard.k:NONE
|
||||
key_quark.keybind.narrator_readout:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.narrator_full_readout:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.variant_selector:key.keyboard.r:NONE
|
||||
key_supplementaries.keybind.quiver:key.keyboard.v:NONE
|
||||
key_key.create_sa.flying:key.keyboard.space:NONE
|
||||
key_key.create_sa.increase_reach:key.keyboard.up:NONE
|
||||
key_key.create_sa.decrease_reach:key.keyboard.down:NONE
|
||||
key_key.parcool.Enable:key.keyboard.p:CONTROL
|
||||
key_key.parcool.Crawl:key.keyboard.c:NONE
|
||||
key_key.parcool.ClingToCliff:key.mouse.right:NONE
|
||||
key_key.parcool.Breakfall:key.keyboard.r:NONE
|
||||
key_key.parcool.FastRun:key.keyboard.left.control:NONE
|
||||
key_key.parcool.Dodge:key.keyboard.r:NONE
|
||||
key_key.parcool.RideZipline:key.mouse.right:NONE
|
||||
key_key.parcool.WallSlide:key.mouse.right:NONE
|
||||
key_key.parcool.WallJump:key.keyboard.space:NONE
|
||||
key_key.parcool.Vault:key.mouse.right:NONE
|
||||
key_key.parcool.HorizontalWallRun:key.keyboard.r:NONE
|
||||
key_key.parcool.HideInBlock:key.keyboard.c:NONE
|
||||
key_key.parcool.openSetting:key.keyboard.p:ALT
|
||||
key_key.parcool.QuickTurn:key.keyboard.unknown:NONE
|
||||
key_key.parcool.Flipping:key.keyboard.unknown:NONE
|
||||
key_key.parcool.HangDown:key.mouse.right:NONE
|
||||
key_key.presencefootsteps.settings:key.keyboard.f10:NONE
|
||||
key_key.craftpresence.config_keycode.name:key.keyboard.grave.accent:NONE
|
||||
key_key.pickup.item:key.keyboard.unknown:NONE
|
||||
key_key.createrailwaysnavigator.route_overlay_options:key.keyboard.r:NONE
|
||||
key_key.armorstandshiftswap.swap:key.keyboard.unknown:NONE
|
103
config/defaultoptions/options.txt
Normal file
103
config/defaultoptions/options.txt
Normal file
@ -0,0 +1,103 @@
|
||||
version:3465
|
||||
autoJump:false
|
||||
operatorItemsTab:false
|
||||
autoSuggestions:true
|
||||
chatColors:true
|
||||
chatLinks:true
|
||||
chatLinksPrompt:true
|
||||
enableVsync:true
|
||||
entityShadows:true
|
||||
forceUnicodeFont:false
|
||||
discrete_mouse_scroll:false
|
||||
invertYMouse:false
|
||||
realmsNotifications:true
|
||||
reducedDebugInfo:false
|
||||
showSubtitles:false
|
||||
directionalAudio:false
|
||||
touchscreen:false
|
||||
fullscreen:true
|
||||
bobView:true
|
||||
toggleCrouch:false
|
||||
toggleSprint:false
|
||||
darkMojangStudiosBackground:false
|
||||
hideLightningFlashes:false
|
||||
mouseSensitivity:0.5
|
||||
fov:0.0
|
||||
screenEffectScale:1.0
|
||||
fovEffectScale:1.0
|
||||
darknessEffectScale:1.0
|
||||
glintSpeed:0.5
|
||||
glintStrength:0.75
|
||||
damageTiltStrength:1.0
|
||||
highContrast:false
|
||||
gamma:0.5
|
||||
renderDistance:12
|
||||
simulationDistance:12
|
||||
entityDistanceScaling:5.0
|
||||
guiScale:2
|
||||
particles:0
|
||||
maxFps:120
|
||||
graphicsMode:1
|
||||
ao:true
|
||||
prioritizeChunkUpdates:0
|
||||
biomeBlendRadius:2
|
||||
renderClouds:"true"
|
||||
resourcePacks:["vanilla","mod_resources","jaopca:inmemory","builtin/towntalk","-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip","Better+Lanterns+v1.2(mc-1.20.1).zip","Create Computers 1.2.1 - 1.20.1 Resource Pack Only.zip","Create Immersive Aircraft Warship ResoucePack v1.2.zip","Create Immersive Aircrafts Resource Pack 1.20.1 - 2.0.zip","Created+Pretty+Pipes1.0+FIXED.zip","FreshAnimations_v1.9.2.zip","KatusCarpets_Alternate1-20.zip","Midnighttiggers-FCT-Default_1.20_V7.zip","Moonlight Mods Dynamic Assets","Recolourful Containers 2.1.1 (1.19.4+).zip","[1.4.1] Enhanced Boss Bars.zip","crops-3d(2).zip","cubic-sun-moon-v1.8.3a.zip","fabric","§9RAY\u0027s §f3D §6Ladders§8§o§k.zip","§9RAY\u0027s §f3D §6Rails§8§o§k.zip","FA+All_Extensions-v1.4.zip","builtin/add_pack_finders_test","Create_Ultra_v1.0.zip","FMRP 1.6.3 Beta.zip","Low Fire.zip"]
|
||||
incompatibleResourcePacks:["builtin/towntalk","Created+Pretty+Pipes1.0+FIXED.zip","KatusCarpets_Alternate1-20.zip","Midnighttiggers-FCT-Default_1.20_V7.zip","Recolourful Containers 2.1.1 (1.19.4+).zip","crops-3d(2).zip","§9RAY\u0027s §f3D §6Ladders§8§o§k.zip","§9RAY\u0027s §f3D §6Rails§8§o§k.zip","FMRP 1.6.3 Beta.zip"]
|
||||
lastServer:10.0.0.2
|
||||
lang:en_us
|
||||
soundDevice:""
|
||||
chatVisibility:0
|
||||
chatOpacity:1.0
|
||||
chatLineSpacing:0.0
|
||||
textBackgroundOpacity:0.5
|
||||
backgroundForChatOnly:true
|
||||
hideServerAddress:false
|
||||
advancedItemTooltips:true
|
||||
pauseOnLostFocus:true
|
||||
overrideWidth:0
|
||||
overrideHeight:0
|
||||
chatHeightFocused:1.0
|
||||
chatDelay:0.0
|
||||
chatHeightUnfocused:0.4375
|
||||
chatScale:1.0
|
||||
chatWidth:1.0
|
||||
notificationDisplayTime:1.0
|
||||
mipmapLevels:4
|
||||
useNativeTransport:true
|
||||
mainHand:"right"
|
||||
attackIndicator:1
|
||||
narrator:0
|
||||
tutorialStep:none
|
||||
mouseWheelSensitivity:1.0
|
||||
rawMouseInput:true
|
||||
glDebugVerbosity:1
|
||||
skipMultiplayerWarning:true
|
||||
skipRealms32bitWarning:false
|
||||
hideMatchedNames:true
|
||||
joinedFirstServer:true
|
||||
hideBundleTutorial:false
|
||||
syncChunkWrites:false
|
||||
showAutosaveIndicator:true
|
||||
allowServerListing:true
|
||||
onlyShowSecureChat:false
|
||||
panoramaScrollSpeed:1.0
|
||||
telemetryOptInExtra:false
|
||||
onboardAccessibility:false
|
||||
soundCategory_master:1.0
|
||||
soundCategory_music:0.0
|
||||
soundCategory_record:1.0
|
||||
soundCategory_weather:1.0
|
||||
soundCategory_block:1.0
|
||||
soundCategory_hostile:1.0
|
||||
soundCategory_neutral:1.0
|
||||
soundCategory_player:1.0
|
||||
soundCategory_ambient:1.0
|
||||
soundCategory_voice:1.0
|
||||
modelPart_cape:true
|
||||
modelPart_jacket:true
|
||||
modelPart_left_sleeve:true
|
||||
modelPart_right_sleeve:true
|
||||
modelPart_left_pants_leg:true
|
||||
modelPart_right_pants_leg:true
|
||||
modelPart_hat:true
|
62
config/do_a_barrel_roll-client.json
Normal file
62
config/do_a_barrel_roll-client.json
Normal file
@ -0,0 +1,62 @@
|
||||
{
|
||||
"format_version_do_not_edit": 2,
|
||||
"general": {
|
||||
"mod_enabled": true,
|
||||
"controls": {
|
||||
"switch_roll_and_yaw": false,
|
||||
"invert_pitch": false,
|
||||
"momentum_based_mouse": false,
|
||||
"momentum_mouse_deadzone": 0.2,
|
||||
"show_momentum_widget": true,
|
||||
"activation_behaviour": "VANILLA",
|
||||
"disable_when_submerged": true
|
||||
},
|
||||
"hud": {
|
||||
"show_horizon": true
|
||||
},
|
||||
"banking": {
|
||||
"enable_banking": true,
|
||||
"banking_strength": 20.0,
|
||||
"simulate_control_surface_efficacy": false
|
||||
},
|
||||
"thrust": {
|
||||
"enable_thrust": false,
|
||||
"max_thrust": 2.0,
|
||||
"thrust_acceleration": 0.1,
|
||||
"thrust_particles": true
|
||||
},
|
||||
"misc": {
|
||||
"enable_easter_eggs": true
|
||||
}
|
||||
},
|
||||
"sensitivity": {
|
||||
"smoothing": {
|
||||
"smoothing_enabled": true,
|
||||
"smoothing_pitch": 1.0,
|
||||
"smoothing_yaw": 0.4,
|
||||
"smoothing_roll": 1.0
|
||||
},
|
||||
"camera_smoothing": {
|
||||
"pitch": 1.0,
|
||||
"yaw": 2.5,
|
||||
"roll": 1.0
|
||||
},
|
||||
"desktop": {
|
||||
"pitch": 1.0,
|
||||
"yaw": 0.4,
|
||||
"roll": 1.0
|
||||
},
|
||||
"controller": {
|
||||
"pitch": 1.0,
|
||||
"yaw": 0.4,
|
||||
"roll": 1.0
|
||||
}
|
||||
},
|
||||
"advanced": {
|
||||
"banking_x_formula": "sin($roll * TO_RAD) * cos($pitch * TO_RAD) * 10 * $banking_strength",
|
||||
"banking_y_formula": "(-1 + cos($roll * TO_RAD)) * cos($pitch * TO_RAD) * 10 * $banking_strength",
|
||||
"elevator_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z",
|
||||
"aileron_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z",
|
||||
"rudder_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z"
|
||||
}
|
||||
}
|
53
config/item_obliterator.json5
Normal file
53
config/item_obliterator.json5
Normal file
@ -0,0 +1,53 @@
|
||||
{
|
||||
// -----------------------------------------------------------
|
||||
// Item Obliterator by ElocinDev
|
||||
// -----------------------------------------------------------
|
||||
//
|
||||
// How to add items?
|
||||
// - They are json strings, so you need to separate each
|
||||
// entry with a comma, except the last
|
||||
// - If you start an entry with !, it will be treated as a regular expression
|
||||
// Example: "!minecraft:.*_sword" to disable all swords
|
||||
//
|
||||
// -----------------------------------------------------------
|
||||
// Do not touch this
|
||||
"configVersion": 2,
|
||||
// -----------------------------------------------------------
|
||||
// Items here will be unusable completely
|
||||
// Example: minecraft:diamond
|
||||
"blacklisted_items": [
|
||||
"!chipped:.*pointed_dripstone",
|
||||
"ars_nouveau:stable_warp_scroll"
|
||||
],
|
||||
// -----------------------------------------------------------
|
||||
// Removes an item if it contains certain nbt tag. If the whole entry (or expression) is present, the item gets removed.
|
||||
// Use with caution! This is a very expensive operation and can cause lag if you have a lot of items blacklisted.
|
||||
//
|
||||
// Example to disable a regeneration potion: Potion:"minecraft:regeneration"
|
||||
//
|
||||
// You can also use regular expressions by starting the value with !
|
||||
"blacklisted_nbt": [],
|
||||
// -----------------------------------------------------------
|
||||
// Items here will not be able to be right-clicked (Interact)
|
||||
// Example: minecraft:apple
|
||||
"only_disable_interactions": [
|
||||
],
|
||||
// -----------------------------------------------------------
|
||||
// Items here will not be able to be used to attack
|
||||
// Example: minecraft:diamond_sword
|
||||
"only_disable_attacks": [
|
||||
],
|
||||
// -----------------------------------------------------------
|
||||
// Items here will get their recipes disabled
|
||||
// Keep in mind this already is applied to blacklisted items
|
||||
"only_disable_recipes": [
|
||||
],
|
||||
// -----------------------------------------------------------
|
||||
// If true, the mod will use a hashset to handle the blacklisted items
|
||||
// This is a more optimized approach only if you have a lot of items blacklisted (20 or more is recommended)
|
||||
// If you just have a small amount of items blacklisted, keep this false
|
||||
//
|
||||
// [!] Enabling this will disable all regular expressions
|
||||
// [!] Does not apply to NBT, only item blacklist / interaction / attack
|
||||
"use_hashmap_optimizations": false
|
||||
}
|
15
config/mimi-common.toml
Normal file
15
config/mimi-common.toml
Normal file
@ -0,0 +1,15 @@
|
||||
|
||||
["World Generation"]
|
||||
#Toggles whether Instrumentalist shops should generate in villages.
|
||||
enableInstrumentalistShop = true
|
||||
#Comma-separated list of mobs that can be given instruments to hold.
|
||||
allowedInstrumentMobs = "minecraft:zombie,minecraft:husk,minecraft:skeleton,minecraft:stray,minecraft:wither_skeleton"
|
||||
#Toggles wheter to give players the MIMI Guide Book on first join.
|
||||
doGiveBookOnFirstJoin = false
|
||||
|
||||
[Other]
|
||||
#Toggles whether MIMI should log when the server fails to timely execute a MIDI command which usually just indiciates server performance trouble.
|
||||
doLogMidiTaskErrors = true
|
||||
#The number of milliseconds a MIDI thread task should wait before timing out. Longer times may reduce instances of tasks failing but also reduce responsiveness of Transmitters.
|
||||
midiTaskTimeoutMillis = 15000
|
||||
|
30
config/minemenu-common.toml
Normal file
30
config/minemenu-common.toml
Normal file
@ -0,0 +1,30 @@
|
||||
|
||||
[general]
|
||||
toggle = false
|
||||
rightClickToEdit = true
|
||||
releaseToSelect = false
|
||||
menuAnimation = true
|
||||
menuButtonIcon = "minecraft:stone"
|
||||
|
||||
[visual]
|
||||
|
||||
[visual.menu]
|
||||
#Range: 0 ~ 255
|
||||
alpha = 153
|
||||
#Range: 0 ~ 255
|
||||
red = 0
|
||||
#Range: 0 ~ 255
|
||||
green = 0
|
||||
#Range: 0 ~ 255
|
||||
blue = 0
|
||||
|
||||
[visual.select]
|
||||
#Range: 0 ~ 255
|
||||
alpha = 153
|
||||
#Range: 0 ~ 255
|
||||
red = 255
|
||||
#Range: 0 ~ 255
|
||||
green = 0
|
||||
#Range: 0 ~ 255
|
||||
blue = 0
|
||||
|
259
config/parcool-client.toml
Normal file
259
config/parcool-client.toml
Normal file
@ -0,0 +1,259 @@
|
||||
|
||||
["Possibility_of_Actions(Some_do_not_have_to_work)"]
|
||||
can_BreakfallReady = true
|
||||
can_CatLeap = true
|
||||
can_ChargeJump = true
|
||||
can_ClimbPoles = true
|
||||
can_ClimbUp = true
|
||||
can_ClingToCliff = true
|
||||
can_HideInBlock = true
|
||||
can_Crawl = true
|
||||
can_Dive = true
|
||||
can_Dodge = true
|
||||
can_FastRun = true
|
||||
can_FastSwim = true
|
||||
can_Flipping = true
|
||||
can_HangDown = true
|
||||
can_HorizontalWallRun = true
|
||||
can_JumpFromBar = true
|
||||
can_QuickTurn = true
|
||||
can_RideZipline = true
|
||||
can_Roll = true
|
||||
can_SkyDive = true
|
||||
can_Slide = true
|
||||
can_Tap = true
|
||||
can_Vault = true
|
||||
can_VerticalWallRun = true
|
||||
can_WallJump = true
|
||||
can_WallSlide = true
|
||||
|
||||
[Stamina_HUD_Configuration]
|
||||
#Allowed Values: Normal, Light, Hide
|
||||
stamina_hud_type = "Light"
|
||||
#horizontal alignment
|
||||
#Allowed Values: Left, Right
|
||||
align_h_s_hud = "Right"
|
||||
#vertical alignment
|
||||
#Allowed Values: Top, Bottom
|
||||
align_v_s_hud = "Bottom"
|
||||
hide_hud_if_stamina_infinite = true
|
||||
#Stamina HUD shows action charge rate, cool time or etc
|
||||
show_action_status_bar = true
|
||||
#horizontal offset of normal HUD
|
||||
#Range: 0 ~ 100
|
||||
offset_h_stamina_hud = 3
|
||||
#vertical offset of normal HUD
|
||||
#Range: 0 ~ 100
|
||||
offset_v_stamina_hud = 3
|
||||
#horizontal offset of light HUD
|
||||
#Range: -100 ~ 100
|
||||
offset_h_light_hud = 0
|
||||
#vertical offset of light HUD
|
||||
#Range: -100 ~ 100
|
||||
offset_v_light_hud = 0
|
||||
|
||||
[Animations]
|
||||
#Enable custom animations
|
||||
enable_animation = true
|
||||
#Enable custom animation of falling
|
||||
enable_falling_animation = false
|
||||
#Enable lean animation while FastRun
|
||||
enable_lean_animation_fast_run = true
|
||||
#Enable first-person-view animations
|
||||
enable_fpv_animation = false
|
||||
#Enable rotation of camera by Dodge
|
||||
enable_camera_rotation_dodge = false
|
||||
#Enable rotation of camera by Backward Wall-Jump
|
||||
enable_camera_rotation_back_wall_jump = true
|
||||
#Enable rotation of camera by Roll
|
||||
enable_camera_rotation_roll = true
|
||||
#Enable rotation of camera by Flipping
|
||||
enable_camera_rotation_flipping = true
|
||||
#Enable animation of camera by Vault
|
||||
enable_camera_animation_vault = false
|
||||
#Enable animation of camera by Horizontal-WallRun
|
||||
enable_camera_animation_h-wall-run = true
|
||||
#Enable animation of camera by Hang-Down
|
||||
enable_camera_animation_hang-down = true
|
||||
|
||||
[Animations.Animators]
|
||||
enable_BackwardWallJumpAnimator = true
|
||||
enable_CatLeapAnimator = true
|
||||
enable_ChargeJumpAnimator = true
|
||||
enable_ClimbUpAnimator = true
|
||||
enable_ClingToCliffAnimator = true
|
||||
enable_CrawlAnimator = true
|
||||
enable_DiveAnimationHostAnimator = true
|
||||
enable_DiveIntoWaterAnimator = true
|
||||
enable_DodgeAnimator = true
|
||||
enable_FastRunningAnimator = false
|
||||
enable_FastSwimAnimator = false
|
||||
enable_FlippingAnimator = true
|
||||
enable_HideInBlockAnimator = true
|
||||
enable_HorizontalWallRunAnimator = true
|
||||
enable_JumpChargingAnimator = false
|
||||
enable_JumpFromBarAnimator = true
|
||||
enable_HangAnimator = true
|
||||
enable_KongVaultAnimator = true
|
||||
enable_RideZiplineAnimator = true
|
||||
enable_RollAnimator = true
|
||||
enable_SlidingAnimator = true
|
||||
enable_SpeedVaultAnimator = true
|
||||
enable_TapAnimator = true
|
||||
enable_VerticalWallRunAnimator = true
|
||||
enable_WallJumpAnimator = true
|
||||
enable_WallSlideAnimator = true
|
||||
|
||||
[Control]
|
||||
#Control of Fast Run
|
||||
#Allowed Values: PressKey, Toggle, Auto
|
||||
fast-run_control = "PressKey"
|
||||
#Control of Crawl
|
||||
#Allowed Values: PressKey, Toggle
|
||||
crawl_control = "PressKey"
|
||||
#Control of Flipping
|
||||
#Allowed Values: PressRightAndLeft, TapMovementAndJump, PressFlippingKey
|
||||
flip_control = "PressFlippingKey"
|
||||
#Control of Horizontal Wall Run
|
||||
#Allowed Values: PressKey, Auto
|
||||
h-wall-run_control = "PressKey"
|
||||
#Control of Wall Jump
|
||||
#Allowed Values: PressKey, ReleaseKey
|
||||
wall-jump_control = "PressKey"
|
||||
#Control of Cling To Cliff
|
||||
#Allowed Values: PressKey, Toggle
|
||||
cling-to-cliff_control = "PressKey"
|
||||
#Enable double-tapping ctrl for Dodge
|
||||
enable_double_tapping_for_dodge = false
|
||||
#Enable cooldown of wall jump
|
||||
enable_wall_jump_cooldown = true
|
||||
#Enable Crawl in air
|
||||
enable_crawl_in_air = true
|
||||
#Enable Vault in air
|
||||
enable_vault_in_air = true
|
||||
#Enable getting off steps while doing dodge
|
||||
can_get_off_steps_while_dodge = false
|
||||
#Enable Roll when creative mode (experimental)
|
||||
enable_roll_creative = false
|
||||
#Make Vault need Vault Key Pressed
|
||||
vault_needs_key_pressed = false
|
||||
#Make HideInBlock need player sneaking
|
||||
hideinblock_needs_sneaking = true
|
||||
#enable players to do actions needing Fast-Running by sprint
|
||||
substitute_sprint = false
|
||||
#acceptable walll angle of wall jump : `0` means you exactly opposite to wall, `180` allow you to wall jump for all angle
|
||||
#Range: 0 ~ 180
|
||||
acceptable_angle_wall_jump = 110
|
||||
#How long duration of dodge is deal as successive dodge
|
||||
#Range: > 0
|
||||
successive_dodge_cool_time = 30
|
||||
#Cool time of Dodge action
|
||||
#Range: > 11
|
||||
dodge_cool_time = 11
|
||||
#Max number of times of successive Dodge action
|
||||
#Range: > 1
|
||||
successive_dodge_count = 3
|
||||
|
||||
[Modifier]
|
||||
#How long you can do Horizontal Wall Run
|
||||
#Range: 15 ~ 100
|
||||
wall-run_continuable_tick = 25
|
||||
#How long you can do Slide
|
||||
#Range: 10 ~ 60
|
||||
sliding_continuable_tick = 15
|
||||
#FastRun speed modifier
|
||||
#Range: 0.001 ~ 10.0
|
||||
fast-run_modifier = 2.0
|
||||
#FastSwim speed modifier
|
||||
#Range: 0.001 ~ 10.0
|
||||
fast-swim_modifier = 2.0
|
||||
#Dodge speed modifier
|
||||
#Range: 0.5 ~ 3.0
|
||||
dodge-speed_modifier = 1.0
|
||||
|
||||
[Other_Configuration]
|
||||
#Vault Animation(Dynamic is to select animation dynamically)
|
||||
#Allowed Values: SpeedVault, KongVault, Dynamic
|
||||
vault_animation_mode = "Dynamic"
|
||||
#Color theme of Setting GUI
|
||||
#Allowed Values: Red, Green, Blue, Yellow, Black
|
||||
gui_color_theme = "Blue"
|
||||
#Enable just timing effect of Breakfall
|
||||
enable_just_time_effect_breakfall = true
|
||||
#Enable sounds triggered by Action
|
||||
enable_sounds = true
|
||||
#Enable particles triggered by Action
|
||||
enable_particles = true
|
||||
#Enable particles triggered by just-time breakfall
|
||||
enable_particles_jt_breakfall = true
|
||||
#Enable block like rendering of zipline
|
||||
enable_3d_render_zipline = true
|
||||
#Notify if auto resynchronization of Limitation is executed
|
||||
notify_limitation_auto_resync = true
|
||||
#Whether ParCool is active
|
||||
parcool_activation = true
|
||||
|
||||
[Stamina]
|
||||
#Allowed Values: Default, Hunger, Feathers, Paraglider, EpicFight
|
||||
used_stamina = "Default"
|
||||
#Caution : Max stamina and stamina recovery config is removed because they became attributes.
|
||||
#Infinite Stamina (this needs a permission from server, even if it is on single player's game. normally permitted)
|
||||
#Please check 'parcool-server.toml' in 'serverconfig' directory
|
||||
infinite_stamina = false
|
||||
#Infinite Stamina while player is creative mode
|
||||
infinite_stamina_if_creative_mode = true
|
||||
|
||||
[Stamina.Consumption]
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_BreakfallReady = 0
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_CatLeap = 200
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_ChargeJump = 100
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClimbPoles = 0
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClimbUp = 150
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_ClingToCliff = 2
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_HideInBlock = 0
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_Crawl = 0
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_Dive = 0
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_Dodge = 80
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_FastRun = 2
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_FastSwim = 3
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_Flipping = 80
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_HangDown = 3
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_HorizontalWallRun = 2
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_JumpFromBar = 100
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_QuickTurn = 0
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_RideZipline = 2
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_Roll = 100
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_SkyDive = 0
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_Slide = 0
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_Tap = 100
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_Vault = 50
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_VerticalWallRun = 150
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_WallJump = 120
|
||||
#Range: 0 ~ 10000
|
||||
stamina_consumption_of_WallSlide = 8
|
||||
|
9
config/particle_core_config.toml
Normal file
9
config/particle_core_config.toml
Normal file
@ -0,0 +1,9 @@
|
||||
# Don't change this! Version used to track needed updates.
|
||||
version = 0
|
||||
turnOffPotionParticles = "NONE"
|
||||
reduceAllChance = 0.0
|
||||
reduceDecreasedChance = 0.0
|
||||
disableParticles = false
|
||||
byTypeReductions = {
|
||||
"minecraft:smoke" = 0.1
|
||||
}
|
103
config/particular-common.toml
Normal file
103
config/particular-common.toml
Normal file
@ -0,0 +1,103 @@
|
||||
|
||||
#Particular Mod Configuration
|
||||
[general]
|
||||
|
||||
#Enable/Disable Effects
|
||||
[general.enabledEffects]
|
||||
#Enable water splash particles
|
||||
waterSplash = false
|
||||
#Enable cascade particles
|
||||
cascades = true
|
||||
#Enable waterfall spray particles
|
||||
waterfallSpray = false
|
||||
#Enable firefly particles
|
||||
fireflies = true
|
||||
#Enable falling leaves particles
|
||||
fallingLeaves = true
|
||||
#Enable cave dust particles
|
||||
caveDust = true
|
||||
#Enable chest bubbles
|
||||
chestBubbles = true
|
||||
#Enable soul sand bubbles
|
||||
soulSandBubbles = true
|
||||
#Enable barrel bubbles
|
||||
barrelBubbles = true
|
||||
#Enable popping bubbles
|
||||
poppingBubbles = true
|
||||
#Enable rain ripples
|
||||
rainRipples = true
|
||||
#Enable water drip ripples
|
||||
waterDripRipples = true
|
||||
#Enable cake eating particles
|
||||
cakeEatingParticles = true
|
||||
#Enable emissive lava drips
|
||||
emissiveLavaDrips = true
|
||||
|
||||
#Advanced Particle Settings
|
||||
[general.advancedSettings]
|
||||
|
||||
[general.advancedSettings.fireflySettings]
|
||||
#Time when fireflies start spawning
|
||||
#Range: 0 ~ 23999
|
||||
startTime = 12000
|
||||
#Time when fireflies stop spawning
|
||||
#Range: 0 ~ 23999
|
||||
endTime = 23000
|
||||
#Minimum temperature for fireflies to spawn
|
||||
#Range: 0.0 ~ 2.0
|
||||
minTemp = 0.5
|
||||
#Maximum temperature for fireflies to spawn
|
||||
#Range: 0.0 ~ 2.0
|
||||
maxTemp = 0.9900000095367432
|
||||
#Whether fireflies can spawn in rain
|
||||
canSpawnInRain = false
|
||||
|
||||
[general.advancedSettings.fireflySettings.frequencyModifiers]
|
||||
#Daily random factors for firefly spawning
|
||||
dailyRandom = [0.0, 0.0, 0.0, 0.33, 0.66, 1.0]
|
||||
#Frequency modifier for grass
|
||||
#Range: 0.0 ~ 1.0
|
||||
grass = 0.16666666666666666
|
||||
#Frequency modifier for tall grass
|
||||
#Range: 0.0 ~ 1.0
|
||||
tallGrass = 0.08333333333333333
|
||||
#Frequency modifier for flowers
|
||||
#Range: 0.0 ~ 1.0
|
||||
flowers = 1.0
|
||||
#Frequency modifier for tall flowers
|
||||
#Range: 0.0 ~ 1.0
|
||||
tallFlowers = 0.5
|
||||
|
||||
[general.advancedSettings.fallingLeavesSettings]
|
||||
#Chance of spawning falling leaves (higher = less frequent)
|
||||
#Range: > 1
|
||||
spawnChance = 60
|
||||
#Whether falling leaves create ripples when landing on water
|
||||
spawnRipples = true
|
||||
#Whether falling leaves lay flat on the ground
|
||||
layFlatOnGround = true
|
||||
#Whether falling leaves lay at right angles
|
||||
layFlatRightAngles = false
|
||||
|
||||
[general.advancedSettings.caveDustSettings]
|
||||
#Chance of spawning cave dust (higher = less frequent)
|
||||
#Range: > 1
|
||||
spawnChance = 700
|
||||
#Base maximum age of cave dust particles
|
||||
#Range: > 1
|
||||
baseMaxAge = 200
|
||||
#OwOColor of cave dust particles (RGB hex)
|
||||
#Range: 0 ~ 16777215
|
||||
color = 8421504
|
||||
#Duration of fade effect for cave dust particles
|
||||
#Range: > 0
|
||||
fadeDuration = 20
|
||||
#Maximum acceleration of cave dust particles
|
||||
#Range: 0.0 ~ 1.0
|
||||
maxAcceleration = 0.029999999329447746
|
||||
#Chance of changing acceleration for cave dust particles
|
||||
#Range: > 1
|
||||
accelChangeChance = 180
|
||||
#Biomes where cave dust won't spawn
|
||||
excludeBiomes = ["minecraft:lush_caves", "minecraft:dripstone_caves", "minecraft:deep_dark"]
|
||||
|
3
config/paxi/datapack_load_order.json
Normal file
3
config/paxi/datapack_load_order.json
Normal file
@ -0,0 +1,3 @@
|
||||
{
|
||||
"loadOrder": []
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
name = "Create Immersive Aircrafts - Recipes"
|
||||
filename = "Create Immersive Aircrafts Datapack 1.20.1 - 1.2.zip"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "a280b915471adf8dddb39acc9506c1c678820d3f"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 5601088
|
||||
project-id = 870545
|
@ -0,0 +1,7 @@
|
||||
name = "create-immersive-aircrafts-warship-recipe"
|
||||
filename = "Create Immersive Aircrafts Warship Recipe DataPack v1.0.zip"
|
||||
|
||||
[download]
|
||||
url = "https://baka.materus.pl/materus/banana-mc/raw/branch/1.20.1/extra_files/Create%20Immersive%20Aircrafts%20Warship%20Recipe%20DataPack%20v1.0.zip"
|
||||
hash-format = "sha256"
|
||||
hash = "ec511627ad6f83312fbf003202ceca281a6e7104b9ac7b06e5b2b2d01cd4391f"
|
13
config/paxi/datapacks/create-let-the-adventure-begin.pw.toml
Normal file
13
config/paxi/datapacks/create-let-the-adventure-begin.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Create: Let The Adventure Begin"
|
||||
filename = "create_ltab-2.7.8.1.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/fUa6OtBG/versions/PkQg23TD/create_ltab-2.7.8.1.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "b9b46196ba2e77478122b08bf58abcc357c6a2ad0e91eeaf1941c954cb26e34b072512a3f6ccbc59655c9cc06fa4bb243bd339abb401889af598264e3ed2aadf"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "fUa6OtBG"
|
||||
version = "PkQg23TD"
|
@ -0,0 +1,13 @@
|
||||
name = "Repurposed Structures - Bountiful Compat"
|
||||
filename = "Repurposed_Structures-Bountiful_v3.zip"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/CUfOpYVR/versions/2vRkUyMs/Repurposed_Structures-Bountiful_v3.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "8ccd86d597b50be14eb156230f73f400b7e9bc9a037684f3d476789ed08b8c066510393ade8148998c1a034b58dfd637c208993b6770b4e893921f93fe01c988"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "CUfOpYVR"
|
||||
version = "2vRkUyMs"
|
@ -0,0 +1,13 @@
|
||||
name = "Repurposed Structures - Farmer's Delight Compat"
|
||||
filename = "Repurposed_Structures-Farmers_Delight_v6.zip"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/P5wB88AS/versions/DSuBmePz/Repurposed_Structures-Farmers_Delight_v6.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "6ae1085c18dc0c6213996996cc78881c930edcf5eb1d33b0a23645e2f590253f94e367ded82a7f2acda335f88868f0a589c5af60ff75921b6fa0a5f22bfeaa5e"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "P5wB88AS"
|
||||
version = "DSuBmePz"
|
3
config/paxi/resourcepack_load_order.json
Normal file
3
config/paxi/resourcepack_load_order.json
Normal file
@ -0,0 +1,3 @@
|
||||
{
|
||||
"loadOrder": []
|
||||
}
|
13
config/paxi/resourcepacks/3d-crops.pw.toml
Normal file
13
config/paxi/resourcepacks/3d-crops.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "3D crops Revamped"
|
||||
filename = "crops-3d(2).zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/PgpTtNoI/versions/iKYRZwnm/crops-3d%282%29.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "57073e45b1499cb7c4e6e40f9314fa6bb24716f116ef83a65914c86a7999bb26d28c023afd502e2bdbce60312c225199c4e46a3194e8dbe7bb60121894338996"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "PgpTtNoI"
|
||||
version = "iKYRZwnm"
|
13
config/paxi/resourcepacks/better-lanterns.pw.toml
Normal file
13
config/paxi/resourcepacks/better-lanterns.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Better Lanterns"
|
||||
filename = "Better+Lanterns+v1.2(mc-1.20.1).zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/PGGrfcvL/versions/xuTH8Cj3/Better%2BLanterns%2Bv1.2%28mc-1.20.1%29.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "10e2ddfd29e4e0e5ac1fcab2672f554a67c8656b97e9cb9d90ef120fd5cfb76f616883caa7b8377d176ebcdb9a7324a3eefa35b3f40d17aa2b4f8f666fc01ec9"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "PGGrfcvL"
|
||||
version = "xuTH8Cj3"
|
13
config/paxi/resourcepacks/better-leaves.pw.toml
Normal file
13
config/paxi/resourcepacks/better-leaves.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Motschen's Better Leaves"
|
||||
filename = "Better-Leaves-9.2.zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/uvpymuxq/versions/1lk3J8Ip/Better-Leaves-9.2.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "5cb3cb074fe11e35719cd080b1850569365c76996a2162df856e35de2daf1d34bee0c58bc10e940b492d12f1501155193ddf3cc285af3d198ee5a0d65ba420a2"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "uvpymuxq"
|
||||
version = "1lk3J8Ip"
|
13
config/paxi/resourcepacks/create-computercraft.pw.toml
Normal file
13
config/paxi/resourcepacks/create-computercraft.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Create: ComputerCraft"
|
||||
filename = "Create Computers 1.2.1 - 1.20.1 Resource Pack Only.zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/mh9nQqo4/versions/KGjoGhyf/Create%20Computers%201.2.1%20-%201.20.1%20Resource%20Pack%20Only.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "61606ef330b2ed87282fc0139e0ee64ce9021d400bce7e82493a4c1821c434fa65ef04fb5ba2df701dec52a95976fc967dc4853d63f53100c5d6ad2eadc9c9f4"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "mh9nQqo4"
|
||||
version = "KGjoGhyf"
|
@ -0,0 +1,13 @@
|
||||
name = "Create Immersive Aircrafts"
|
||||
filename = "Create Immersive Aircrafts Resource Pack 1.20.1 - 2.0.zip"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "ec0a9ed7b65989c539102ea8f54e8e7fcb46b072"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 5096356
|
||||
project-id = 821020
|
@ -0,0 +1,7 @@
|
||||
name = "create-immersive-aircrafts-warship"
|
||||
filename = "Create Immersive Aircraft Warship ResoucePack v1.2.zip"
|
||||
|
||||
[download]
|
||||
url = "https://baka.materus.pl/materus/banana-mc/raw/branch/1.20.1/extra_files/Create%20Immersive%20Aircraft%20Warship%20ResoucePack%20v1.2.zip"
|
||||
hash-format = "sha256"
|
||||
hash = "dc15bc747c981b2eb238352681392a3e31c97a259f3748410a134c67a5db8df2"
|
13
config/paxi/resourcepacks/create-ultra-pbr.pw.toml
Normal file
13
config/paxi/resourcepacks/create-ultra-pbr.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Create Ultra"
|
||||
filename = "Create_Ultra_v1.0.zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/9wrMXul2/versions/TF4czhUS/Create_Ultra_v1.0.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "0d1a4c80674e397cfa4d9df9795b8ce1374234418071e30fb64da0a04bc356bf7ed0d41785d7d3e4d6e096905aaadc2ddf4da5dfbf6d2644dd399a616bde9edb"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "9wrMXul2"
|
||||
version = "TF4czhUS"
|
13
config/paxi/resourcepacks/created-pretty-pipes.pw.toml
Normal file
13
config/paxi/resourcepacks/created-pretty-pipes.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Created Pretty Pipes"
|
||||
filename = "Created+Pretty+Pipes1.0+FIXED.zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/oC4pZTdw/versions/O0rnFr9u/Created%2BPretty%2BPipes1.0%2BFIXED.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "3227f5883906fad6edff002466379bbcf71e994d494860d5059fa04ca5f7fe99d8d03b3ad3b27786f5c6406ba1017dd21e90b1fe86fb0f3f076db5a18549162d"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "oC4pZTdw"
|
||||
version = "O0rnFr9u"
|
13
config/paxi/resourcepacks/cubic-sun-moon.pw.toml
Normal file
13
config/paxi/resourcepacks/cubic-sun-moon.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Cubic Sun & Moon"
|
||||
filename = "cubic-sun-moon-v1.8.3a.zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/g4bSYbrU/versions/sdYrL5PD/cubic-sun-moon-v1.8.3a.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "f985f17e128c1f8fb11b4e0def7949d030eb8f8ac7eb9e8ff430706b65228620daf38ef1c0d12f8c0c904094c0c79ccf26815d1b8ce89e989effd2480ba5aa76"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "g4bSYbrU"
|
||||
version = "sdYrL5PD"
|
13
config/paxi/resourcepacks/enhanced-boss-bars.pw.toml
Normal file
13
config/paxi/resourcepacks/enhanced-boss-bars.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Enhanced Boss Bars"
|
||||
filename = "[1.4.1] Enhanced Boss Bars.zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/U5SedJ9S/versions/3fjpw8Kj/%5B1.4.1%5D%20Enhanced%20Boss%20Bars.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "e2ab6353357cd06e7d92670baeff994f3d3e87bb6bbb8243b8f74b4a2012118ace418772118510bfc9228b94ca44586f14f01d6eb33f885a6ca45608033782a9"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "U5SedJ9S"
|
||||
version = "3fjpw8Kj"
|
@ -0,0 +1,13 @@
|
||||
name = "Fresh Animations - Extensions"
|
||||
filename = "FA+All_Extensions-v1.4.zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/YAVTU8mK/versions/JrJx24Cj/FA%2BAll_Extensions-v1.4.zip"
|
||||
hash-format = "sha1"
|
||||
hash = "112c33f88dc9de26a5c85f25d4a27fdde2c14fc9"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "YAVTU8mK"
|
||||
version = "JrJx24Cj"
|
13
config/paxi/resourcepacks/fresh-animations.pw.toml
Normal file
13
config/paxi/resourcepacks/fresh-animations.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Fresh Animations"
|
||||
filename = "FreshAnimations_v1.9.2.zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/50dA9Sha/versions/8vtPih5h/FreshAnimations_v1.9.2.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "97a387112a5a94b0e7f4d0d2439977a9f28579303ad883ed3d0fcc3277357f8b3ab2418960f698d1a5f435903e0b2f82716fc92f8500cac090f900b2d2135dcf"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "50dA9Sha"
|
||||
version = "8vtPih5h"
|
13
config/paxi/resourcepacks/fresh-friends.pw.toml
Normal file
13
config/paxi/resourcepacks/fresh-friends.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Fresh Friends"
|
||||
filename = "Fresh Friends v2.1.1.zip"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "47d9df0c2e4edb2da632219de4d40dce89935f46"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 5484568
|
||||
project-id = 929636
|
13
config/paxi/resourcepacks/freshly-modded.pw.toml
Normal file
13
config/paxi/resourcepacks/freshly-modded.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "F.M.R.P"
|
||||
filename = "FMRP 1.6.3 Beta.zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/u4nhiAdP/versions/qfuAXXat/FMRP%201.6.3%20Beta.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "6888f7aa2ec5d79c762d41dd098abf1db17e3e91286618d5c4b6680bf6d5717d462bfecdb05ef643302d7f0db169801e65430f9bbc2f3de11ccd46302bad24f3"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "u4nhiAdP"
|
||||
version = "qfuAXXat"
|
13
config/paxi/resourcepacks/katus-carpets-and-rugs.pw.toml
Normal file
13
config/paxi/resourcepacks/katus-carpets-and-rugs.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Katu's Carpets and Rugs"
|
||||
filename = "KatusCarpets_Alternate1-20.zip"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "fdea3e76189072cfbd5f4992c2a73cdceab92343"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 4612807
|
||||
project-id = 721177
|
13
config/paxi/resourcepacks/low-fire-pack.pw.toml
Normal file
13
config/paxi/resourcepacks/low-fire-pack.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Low Fire"
|
||||
filename = "Low Fire.zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/1jZGHJ05/versions/pRgzcNkq/Low%20Fire.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "f6e535040762b5c4f280e22c832ed58dc779460bdf24116a282b67c51b2996fe5fd11557632f27e9bd9b808ec0e49c254766da27229b052711428186dde48253"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "1jZGHJ05"
|
||||
version = "pRgzcNkq"
|
13
config/paxi/resourcepacks/mt-ct-d.pw.toml
Normal file
13
config/paxi/resourcepacks/mt-ct-d.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Midnighttigger's Default Connected Textures"
|
||||
filename = "Midnighttiggers-FCT-Default_1.20_V7.zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/TjOXlt9Y/versions/XYxarLuF/Midnighttiggers-FCT-Default_1.20_V7.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "7d5d02af10b206ea0c3e88aef09cece29c30eeb2afbe20debfc530779bc7dd56c269b340b052dbb0a720fdb69e4fdad988525690f2322af14d0a9b8f6511c483"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "TjOXlt9Y"
|
||||
version = "XYxarLuF"
|
13
config/paxi/resourcepacks/rays-3d-ladders.pw.toml
Normal file
13
config/paxi/resourcepacks/rays-3d-ladders.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "RAY's 3D Ladders"
|
||||
filename = "§9RAY's §f3D §6Ladders§8§o§k.zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/Uupo7yGf/versions/zgBt9I31/%C2%A79RAY%27s%20%C2%A7f3D%20%C2%A76Ladders%C2%A78%C2%A7o%C2%A7k.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "27b9f7ceb4b7dca93a9db0d3f1616fd4e6c47898940d84419dada384b13c60d5cef6f470046478161f31059d7471e7d956ee818a985216f427b2c054d0731687"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "Uupo7yGf"
|
||||
version = "zgBt9I31"
|
13
config/paxi/resourcepacks/rays-3d-rails.pw.toml
Normal file
13
config/paxi/resourcepacks/rays-3d-rails.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "RAY's 3D Rails"
|
||||
filename = "§9RAY's §f3D §6Rails§8§o§k.zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/jKa9Ievs/versions/9D6mRR7S/%C2%A79RAY%27s%20%C2%A7f3D%20%C2%A76Rails%C2%A78%C2%A7o%C2%A7k.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "8270b270ca7a0e2be9bb0653aa05878e4b60ded3091707637620cf0b025d09f00ff6187a307b51bcddaeefeec4851f9fb65d1fd3138e3a777108db3035ce2590"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "jKa9Ievs"
|
||||
version = "9D6mRR7S"
|
13
config/paxi/resourcepacks/recolourful-containers-gui.pw.toml
Normal file
13
config/paxi/resourcepacks/recolourful-containers-gui.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Recolourful Containers GUI + HUD"
|
||||
filename = "Recolourful Containers 2.1.1 (1.19.4+).zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/lewweaHO/versions/vG2IW0v1/Recolourful%20Containers%202.1.1%20%281.19.4%2B%29.zip"
|
||||
hash-format = "sha512"
|
||||
hash = "1be1d3d8469122a5919eff6d7eb754d555f89612f0d1411948baa049702280c300ad0b9ea4dcdb7845678680a31f8823f1896bd346564489127a522e27296f0e"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "lewweaHO"
|
||||
version = "vG2IW0v1"
|
13
config/paxi/resourcepacks/tras-fresh-player.pw.toml
Normal file
13
config/paxi/resourcepacks/tras-fresh-player.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Fresh Moves"
|
||||
filename = "-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/slufHzC2/versions/4uyHvhnf/-1.21.2%20Fresh%20Moves%20v3.1%20%28With%20Animated%20Eyes%29.zip"
|
||||
hash-format = "sha1"
|
||||
hash = "7049cc12935ff4be20173c908ad946f530861a4c"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "slufHzC2"
|
||||
version = "4uyHvhnf"
|
74
config/prettyrain.json5
Normal file
74
config/prettyrain.json5
Normal file
@ -0,0 +1,74 @@
|
||||
{
|
||||
"maxParticleAmount": 1500,
|
||||
"particleDensity": 100,
|
||||
"particleStormDensity": 200,
|
||||
"particleRadius": 25,
|
||||
"doRainParticles": true,
|
||||
"doSplashParticles": true,
|
||||
"doSmokeParticles": true,
|
||||
"doRippleParticles": true,
|
||||
"doStreakParticles": true,
|
||||
"doSnowParticles": true,
|
||||
"doSandParticles": true,
|
||||
"doShrubParticles": true,
|
||||
"doFogParticles": false,
|
||||
"doGroundFogParticles": false,
|
||||
"doRainSounds": true,
|
||||
"doSnowSounds": true,
|
||||
"doSandSounds": true,
|
||||
"rain": {
|
||||
"density": 100,
|
||||
"gravity": 1.0,
|
||||
"windStrength": 0.30000001192092896,
|
||||
"stormWindStrength": 0.5,
|
||||
"opacity": 100,
|
||||
"splashDensity": 5,
|
||||
"size": 2.0
|
||||
},
|
||||
"snow": {
|
||||
"density": 40,
|
||||
"gravity": 0.07999999821186066,
|
||||
"rotationAmount": 0.029999999329447746,
|
||||
"stormRotationAmount": 0.05000000074505806,
|
||||
"windStrength": 1.0,
|
||||
"stormWindStrength": 3.0,
|
||||
"size": 2.0
|
||||
},
|
||||
"sand": {
|
||||
"density": 80,
|
||||
"gravity": 0.20000000298023224,
|
||||
"windStrength": 0.30000001192092896,
|
||||
"moteSize": 0.10000000149011612,
|
||||
"size": 2.0,
|
||||
"spawnOnGround": true,
|
||||
"matchTags": "minecraft:sand"
|
||||
},
|
||||
"shrub": {
|
||||
"density": 2,
|
||||
"gravity": 0.20000000298023224,
|
||||
"rotationAmount": 0.20000000298023224,
|
||||
"bounciness": 0.20000000298023224
|
||||
},
|
||||
"ripple": {
|
||||
"resolution": 16,
|
||||
"useResourcepackResolution": true
|
||||
},
|
||||
"fog": {
|
||||
"density": 20,
|
||||
"gravity": 0.20000000298023224,
|
||||
"size": 0.5
|
||||
},
|
||||
"groundFog": {
|
||||
"density": 20,
|
||||
"spawnHeight": 64,
|
||||
"size": 8.0
|
||||
},
|
||||
"renderVanillaWeather": false,
|
||||
"tickVanillaWeather": false,
|
||||
"biomeTint": true,
|
||||
"tintMix": 50,
|
||||
"spawnAboveClouds": false,
|
||||
"cloudHeight": 330,
|
||||
"alwaysRaining": false,
|
||||
"yLevelWindAdjustment": true
|
||||
}
|
1954
config/quark-common.toml
Normal file
1954
config/quark-common.toml
Normal file
File diff suppressed because it is too large
Load Diff
132
config/resourcepackoverrides.json
Normal file
132
config/resourcepackoverrides.json
Normal file
@ -0,0 +1,132 @@
|
||||
{
|
||||
"schema_version": "2",
|
||||
"default_overrides": {
|
||||
"force_compatible": true
|
||||
},
|
||||
"default_packs": [
|
||||
"file/Pixelated_v1.3.4_EnhancedVisuals(nox_cgt).zip",
|
||||
"file/LowOnFire_1.20.1.zip",
|
||||
"file/Midnighttiggers-FCT-Default_1.20_V6.zip",
|
||||
"file/KatusCarpets_Alternate1-20.zip"
|
||||
],
|
||||
"pack_overrides": {
|
||||
|
||||
"vanilla": {
|
||||
"title": "\"Vanilla Assets\"",
|
||||
"description": "\"Resource pack from Minecraft\"",
|
||||
"required": true,
|
||||
"default_position": "BOTTOM",
|
||||
"fixed_position": true
|
||||
|
||||
},
|
||||
"file/VanillaTweaks_r831692_MC1.20.x.zip": {
|
||||
"title" :"\"Vanilla Tweaks\"",
|
||||
"description": "\"Makes game a little bit better\"",
|
||||
"force_compatible": true,
|
||||
"default_position": "TOP",
|
||||
"fixed_position": true,
|
||||
"required": true
|
||||
},
|
||||
"file/FreshAnimations_v1.9.2.zip": {
|
||||
"title" : "\"Fresh Animations\"",
|
||||
"description":"\"Make your game like the trailers! Dynamic animated entities to freshen your Minecraft experience.\"",
|
||||
"required": true,
|
||||
"force_compatible": true
|
||||
},
|
||||
|
||||
"file/FA+All_Extensions-v1.4.zip": {
|
||||
"title" : "\"Fresh Animations - Extensions\"",
|
||||
"description":"\"Extra customisation for Fresh Animations.\"",
|
||||
"required": true,
|
||||
"force_compatible": true
|
||||
},
|
||||
|
||||
"file/-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip": {
|
||||
"title" : "\"Fresh Moves\"",
|
||||
"description":"\"This is EMF Player Animation resource pack. Gives fancy animations to the player entity. Compatible with animations from other mods. Like Quark's emotes, Parcool...\"",
|
||||
"required": true,
|
||||
"force_compatible": true
|
||||
},
|
||||
|
||||
"file/crops-3d(2).zip": {
|
||||
"title" : "\"3D crops Revamped\"",
|
||||
"description":"\"Makes minecraft crops 3D\"",
|
||||
"required": true,
|
||||
"force_compatible": true
|
||||
},
|
||||
|
||||
"file/Better+Lanterns+v1.2(mc-1.20.1).zip": {
|
||||
"title" : "\"Better Lanterns\"",
|
||||
"description":"\"Makes Lanterns and Chains 3D\"",
|
||||
"required": true,
|
||||
"force_compatible": true
|
||||
|
||||
},
|
||||
|
||||
"file/Create Immersive Aircrafts Resource Pack 1.20.1 - 2.0.zip": {
|
||||
"title" : "\"Create Immersive Aircrafts\"",
|
||||
"description":"\"Retextures Immersive Aircrafts to work better with Create\"",
|
||||
"required": true,
|
||||
"force_compatible": true
|
||||
},
|
||||
|
||||
"file/Create Immersive Aircraft Warship ResoucePack v1.2.zip": {
|
||||
"title" : "\"Create Immersive Aircraft : Warship\"",
|
||||
"description":"\"This resource pack changes the texture (and even model) of the Warship to look more like it belongs in the Create Mod\"",
|
||||
"required": true,
|
||||
"force_compatible": true
|
||||
},
|
||||
|
||||
"file/Pixelated_v1.3.4_EnhancedVisuals(nox_cgt).zip": {
|
||||
"title" : "\"EnhancedVisual Pixelated\"",
|
||||
"description":"\"Makes Enhanced Visuals effects pixelated\"",
|
||||
"force_compatible": true
|
||||
},
|
||||
|
||||
"file/LowOnFire_1.20.1.zip": {
|
||||
"title" : "\"Low On Fire\"",
|
||||
"description":"\"Low fire on your screen!\"",
|
||||
"force_compatible": true
|
||||
},
|
||||
"file/Midnighttiggers-FCT-Default_1.20_V6.zip": {
|
||||
"title": "\"Midnighttigger's Default Connected Textures\"",
|
||||
"description": "\"Default Connected Textures with Fusion\"",
|
||||
"force_compatible": true
|
||||
},
|
||||
"file/KatusCarpets_Alternate1-20.zip": {
|
||||
"title": "\"Katu's Carpets and Rugs\"",
|
||||
"description": "\"Here are some carpet texture replacements, to make them a little more interesting and aesthetic\"",
|
||||
"force_compatible": true
|
||||
},
|
||||
|
||||
|
||||
|
||||
"1": [
|
||||
"file/\u00A79RAY's \u00A7f3D \u00A76Rails\u00A78\u00A7o\u00A7k.zip",
|
||||
"file/\u00A79RAY's \u00A7f3D \u00A76Ladders\u00A78\u00A7o\u00A7k.zip"
|
||||
],
|
||||
|
||||
"$$1": {
|
||||
"required": true,
|
||||
"force_compatible": true
|
||||
},
|
||||
|
||||
"2": [
|
||||
"create_central_kitchen:create_styled",
|
||||
"builtin/towntalk",
|
||||
"builtin/loveandwar_vender_art",
|
||||
"builtin/add_pack_finders_test",
|
||||
"mod_resources",
|
||||
"fabric",
|
||||
"Moonlight Mods Dynamic Assets"
|
||||
],
|
||||
|
||||
"$$2": {
|
||||
"hidden": true,
|
||||
"required": true,
|
||||
"force_compatible": true
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
18
config/securitycraft-client.toml
Normal file
18
config/securitycraft-client.toml
Normal file
@ -0,0 +1,18 @@
|
||||
#Send a welcome message containing tips when joining the world
|
||||
sayThanksMessage = false
|
||||
#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? Servers can force this setting on clients if the server config setting "force_reinforced_block_tint" is set to true.
|
||||
reinforced_block_tint = true
|
||||
#Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best.
|
||||
#Format: 0xRRGGBB
|
||||
#Range: 0 ~ 16777215
|
||||
reinforced_block_tint_color = 10066329
|
||||
#Set the radius in which chunks viewed in a frame camera feed should be requested from the server and rendered. If this config has a higher value than the vanilla "Render Distance" option or the "view-distance" server property, the smaller value is used instead.
|
||||
#Range: 2 ~ 32
|
||||
frame_feed_render_distance = 16
|
||||
#Set the resolution of the Frame camera feed. This is always a square resolution. Smaller values will be less detailed, higher values may lead to diminishing returns.
|
||||
#Range: 1 ~ 16384
|
||||
frame_feed_resolution = 512
|
||||
#The maximum amount of frames per second the Frame camera feed renders at. Higher values will lead to worse performance.
|
||||
#Range: 10 ~ 260
|
||||
frame_feed_fps_limit = 30
|
||||
|
208
config/silentgear-common.toml
Normal file
208
config/silentgear-common.toml
Normal file
@ -0,0 +1,208 @@
|
||||
|
||||
[item]
|
||||
|
||||
#Blueprint and template settings
|
||||
[item.blueprint]
|
||||
#Allowed blueprint types. Valid values are: BOTH, BLUEPRINT, and TEMPLATE
|
||||
#Allowed Values: BOTH, BLUEPRINT, TEMPLATE
|
||||
typesAllowed = "BOTH"
|
||||
#When joining a new world, should players be given a blueprint package?
|
||||
#The blueprint package gives some blueprints when used (right-click).
|
||||
#To change what is given, override the starter_blueprints loot table.
|
||||
spawnWithStarterBlueprints = false
|
||||
|
||||
#Repair kit configs.
|
||||
[item.repairKits]
|
||||
|
||||
#Capacity is the number of materials that can be stored (all types combined)
|
||||
#Setting to zero would make the repair kit unusable.
|
||||
[item.repairKits.capacity]
|
||||
#Range: > 0
|
||||
very_crude = 8
|
||||
#Range: > 0
|
||||
crude = 16
|
||||
#Range: > 0
|
||||
sturdy = 32
|
||||
#Range: > 0
|
||||
crimson = 48
|
||||
#Range: > 0
|
||||
azure = 64
|
||||
|
||||
#Efficiency is the percentage of the repair value used. Higher values mean less materials used.
|
||||
#Setting to zero would make the repair kit unusable.
|
||||
[item.repairKits.efficiency]
|
||||
#Range: 0.0 ~ 10.0
|
||||
very_crude = 0.10000001192092896
|
||||
#Range: 0.0 ~ 10.0
|
||||
crude = 0.1499999940395355
|
||||
#Range: 0.0 ~ 10.0
|
||||
sturdy = 0.2000000059604645
|
||||
#Range: 0.0 ~ 10.0
|
||||
crimson = 0.24999998807907104
|
||||
#Range: 0.0 ~ 10.0
|
||||
azure = 0.3
|
||||
#Repair efficiency with loose materials if no repair kit is used.
|
||||
#Setting a value greater than zero makes repair kits optional.
|
||||
#Range: 0.0 ~ 10.0
|
||||
missing = 0.0
|
||||
|
||||
[item.netherwood_charcoal]
|
||||
#Burn time of netherwood charcoal, in ticks. Vanilla charcoal is 1600.
|
||||
#Range: > 0
|
||||
burn_time = 2400
|
||||
|
||||
#Settings for nerfed items.
|
||||
#You can give items reduced durability to encourage use of Silent Gear tools.
|
||||
#Changes require a restart!
|
||||
[nerfedItems]
|
||||
#Enable this feature. If false, the other settings in this category are ignored.
|
||||
enabled = false
|
||||
#Multiplies max durability by this value. If the result would be zero, a value of 1 is assigned.
|
||||
#Range: 0.0 ~ 1.0
|
||||
durabilityMultiplier = 0.05
|
||||
#Multiplies harvest speed by this value.
|
||||
#Range: 0.0 ~ 1.0
|
||||
harvestSpeedMultiplier = 0.5
|
||||
#These items will have reduced durability
|
||||
items = ["diamond_axe", "iron_axe", "golden_axe", "stone_axe", "wooden_axe", "diamond_hoe", "iron_hoe", "golden_hoe", "stone_hoe", "wooden_hoe", "diamond_pickaxe", "iron_pickaxe", "golden_pickaxe", "stone_pickaxe", "wooden_pickaxe", "diamond_shovel", "iron_shovel", "golden_shovel", "stone_shovel", "wooden_shovel", "diamond_sword", "iron_sword", "golden_sword", "stone_sword", "wooden_sword"]
|
||||
|
||||
#Settings for sinew drops
|
||||
[sinew]
|
||||
#Drop rate of sinew (chance out of 1)
|
||||
#Range: 0.0 ~ 1.0
|
||||
dropRate = 0.2
|
||||
#These entities can drop sinew when killed.
|
||||
dropsFrom = ["minecraft:cow", "minecraft:pig", "minecraft:sheep"]
|
||||
|
||||
#Settings for gear (tools, weapons, and armor)
|
||||
[gear]
|
||||
#Allow parts to be crafted with mixed materials in a crafting grid, like earlier versions.
|
||||
#In 1.17, mixing is normally only allowed in compound-crafting blocks.
|
||||
allowLegacyMaterialMixing = false
|
||||
#If set to false all conversion recipes (type 'silentgear:conversion') will be disabled
|
||||
#An example of a conversion recipe is placing a vanilla stone pickaxe into a crafting grid to make a Silent Gear stone pickaxe
|
||||
#Note: This also affects conversion recipes added by data packs and other mods
|
||||
allowConversionRecipes = true
|
||||
#Displays a message in chat, notifying the player that an item broke and hinting that it can be repaired
|
||||
sendBrokenMessage = true
|
||||
#How frequently gear will recalcute stats as damaged
|
||||
#Higher numbers will cause more recalculations, allowing traits to update stat values more often
|
||||
#Range: > 1
|
||||
damageFactorLevels = 10
|
||||
#If true, gear breaks permanently, like vanilla tools and armor
|
||||
breaksPermanently = false
|
||||
#The item tier assigned to gear tool items.
|
||||
#Leave this alone unless you are trying to work around mod compatibility issues!
|
||||
#Normally, this value is not used for anything. But some mods mistakenly check it.
|
||||
#Allowed Values: WOOD, STONE, IRON, DIAMOND, GOLD, NETHERITE
|
||||
dummyToolTier = "WOOD"
|
||||
#The armor material assigned to the gear armor items.
|
||||
#Leave this alone unless you are trying to work around mod compatibility issues!
|
||||
#Normally, this value is not used for anything. But some mods mistakenly check it.
|
||||
#Allowed Values: LEATHER, CHAIN, IRON, GOLD, DIAMOND, TURTLE, NETHERITE
|
||||
dummyArmorMaterial = "LEATHER"
|
||||
|
||||
[gear.enchanting]
|
||||
#Allow gear items to be enchanted by normal means (enchanting table, etc.)
|
||||
#There may still be other ways to obtain enchantments on gear items, depending on what other mods are installed.
|
||||
#Enchantments will not be removed from gear items that have them.
|
||||
allowEnchanting = true
|
||||
#Forcibly remove all enchantments from gear items. Enchantments added by traits will not be removed.
|
||||
#Enchantments will be removed during stat recalculations, so items not in a player's inventory will not be affected.
|
||||
forceRemoveEnchantments = false
|
||||
|
||||
[gear.prospector_hammer]
|
||||
#The range in blocks the prospector hammer will search for blocks of interest
|
||||
#Range: 0 ~ 64
|
||||
range = 16
|
||||
|
||||
[gear.saw]
|
||||
#Caps how far the saw can look for blocks when chopping down trees. Try decreasing this if you get stack overflow exceptions.
|
||||
#Increasing this value is allowed, but not recommended unless you know what you are doing.
|
||||
#Range: > 0
|
||||
recursionDepth = 200
|
||||
|
||||
#Settings for AOE tools (hammer, excavator)
|
||||
#Match modes determine what blocks are considered similar enough to be mined together.
|
||||
#LOOSE: Break anything (you probably do not want this)
|
||||
#MODERATE: Break anything with the same harvest level
|
||||
#STRICT: Break only the exact same block
|
||||
[gear.aoeTool]
|
||||
|
||||
[gear.aoeTool.matchMode]
|
||||
#Match mode for most blocks
|
||||
#Allowed Values: LOOSE, MODERATE, STRICT
|
||||
standard = "MODERATE"
|
||||
#Match mode for ore blocks (anything in the forge:ores block tag)
|
||||
#Allowed Values: LOOSE, MODERATE, STRICT
|
||||
ores = "STRICT"
|
||||
|
||||
[gear.repairs]
|
||||
#Effectiveness of gear repairs done in an anvil. Set to 0 to disable anvil repairs.
|
||||
#Range: 0.0 ~ 1.0
|
||||
anvilEffectiveness = 0.5
|
||||
#DEPRECATED! Use repair kit configs instead.
|
||||
#Range: 0.0 ~ 1.0
|
||||
quickEffectiveness = 0.35
|
||||
|
||||
[gear.upgrades]
|
||||
#If true, upgrade parts may only be applied in an anvil.
|
||||
applyInAnvilOnly = false
|
||||
#If true, parts that are replaced (swapped out) of a gear item are not returned to the player and are instead destroyed.
|
||||
#This applies to the recipe where placing a gear item and a part into a crafting grid will swap out the part.
|
||||
destroySwappedParts = false
|
||||
|
||||
#Settings for the material grader
|
||||
[materialGrader]
|
||||
#The median (most common, average) grade that a material grader with tier 1 catalyst will produce.
|
||||
#Higher tier catalysts will increase the median by one grade per tier past 1 (if 1 = C, 2 = B, etc.)
|
||||
#Allowed Values: NONE, E, D, C, B, A, S, SS, SSS, MAX
|
||||
median_grade = "C"
|
||||
#The standard deviation of grades the material grader will produce.
|
||||
#Grades are normally distributed, with the median grade being at the center of the bell curve.
|
||||
#Larger numbers will make both higher and lower grades more common.
|
||||
#Extremely large values may completely break the curve, yielding mostly the lowest and highest grades.
|
||||
#Range: 0.0 ~ 100.0
|
||||
standardDeviation = 1.5
|
||||
|
||||
#Settings for the salvager
|
||||
[salvager]
|
||||
|
||||
[salvager.partLossRate]
|
||||
#Minimum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
|
||||
#Rate depends on remaining durability.
|
||||
#Range: 0.0 ~ 1.0
|
||||
min = 0.4
|
||||
#Maximum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
|
||||
#Rate depends on remaining durability.
|
||||
#Range: 0.0 ~ 1.0
|
||||
max = 0.9
|
||||
|
||||
#Settings for the starlight charger
|
||||
[starlightCharger]
|
||||
#The rate at which the starlight charger gathers energy during the night
|
||||
#Range: > 0
|
||||
chargeRate = 50
|
||||
#The maximum amount of energy the starlight charger can store
|
||||
#Range: > 0
|
||||
maxCharge = 1000000
|
||||
|
||||
[debug]
|
||||
|
||||
[debug.logging]
|
||||
#Log additional information related to loading and synchronizing gear parts and traits.
|
||||
#This might help track down more obscure issues.
|
||||
extraPartAndTraitInfo = false
|
||||
#Log stat calculations in the debug.log every time gear stats are recalculated
|
||||
stats = true
|
||||
#Log information on construction of gear and part models, as well as textures they attempt to load.
|
||||
#This is intended to help find and fix rare issues that some users are experiencing.
|
||||
modelAndTexture = false
|
||||
#Log details about certain features being adding to biomes and other world generator details
|
||||
worldGen = true
|
||||
|
||||
[other]
|
||||
#Shows a "WIP" (work in progress) label in the tooltip of certain unfinished, but usable blocks and items
|
||||
#Set to false to remove the text from tooltips
|
||||
showWipText = true
|
||||
|
11
config/sizeshiftingpotions.json
Normal file
11
config/sizeshiftingpotions.json
Normal file
@ -0,0 +1,11 @@
|
||||
{
|
||||
"maxSize": 3.0,
|
||||
"minSize": 0.1,
|
||||
"sizeChangeFactor": 2.0,
|
||||
"growingPotion": true,
|
||||
"shrinkingPotion": true,
|
||||
"wideningPotion": true,
|
||||
"thinningPotion": true,
|
||||
"useNetherFungus": false,
|
||||
"addReachModifier": true
|
||||
}
|
20
config/sodiumdynamiclights-client.toml
Normal file
20
config/sodiumdynamiclights-client.toml
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
[sodiumdynamiclights]
|
||||
#Lighting mode
|
||||
#Allowed Values: OFF, SLOW, FAST, REALTIME
|
||||
mode = "REALTIME"
|
||||
#Enable entities light source.
|
||||
entities = true
|
||||
#Enable first-person player light source.
|
||||
self = true
|
||||
#Enable block entities light source.
|
||||
block_entities = true
|
||||
#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
|
||||
water_sensitive_check = true
|
||||
#TNT lighting mode. May be off, simple or fancy.
|
||||
#Allowed Values: OFF, SIMPLE, FANCY
|
||||
tnt = "FANCY"
|
||||
#Creeper lighting mode. May be off, simple or fancy.
|
||||
#Allowed Values: OFF, SIMPLE, FANCY
|
||||
creeper = "FANCY"
|
||||
|
131
config/sodiumextras-client.toml
Normal file
131
config/sodiumextras-client.toml
Normal file
@ -0,0 +1,131 @@
|
||||
|
||||
[embeddiumextras]
|
||||
|
||||
[embeddiumextras.general]
|
||||
#Set Fullscreen mode
|
||||
#Borderless let you change between screens more faster and move your mouse across monitors
|
||||
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
|
||||
fullscreen = "FULLSCREEN"
|
||||
#Configure FPS Display mode
|
||||
#Complete mode gives you min FPS count and average count
|
||||
#Allowed Values: OFF, SIMPLE, ADVANCED
|
||||
fpsDisplay = "SIMPLE"
|
||||
#Configure FPS Display gravity
|
||||
#Places counter on specified corner of your screen
|
||||
#Allowed Values: LEFT, CENTER, RIGHT
|
||||
fpsDisplayGravity = "LEFT"
|
||||
#Shows GPU and memory usage onto FPS display
|
||||
#Allowed Values: OFF, ON, GPU, RAM
|
||||
fpsDisplaySystem = "OFF"
|
||||
#Configure FPS Display margin
|
||||
#Give some space between corner and text
|
||||
#Range: 0 ~ 48
|
||||
fpsDisplayMargin = 12
|
||||
#Toggle FPS Display shadow
|
||||
#In case sometimes you can't see the text
|
||||
fpsDisplayShadow = false
|
||||
|
||||
[embeddiumextras.quality]
|
||||
#Toggle fog feature
|
||||
#Fog was a vanilla feature, toggling off may increases performance
|
||||
fog = true
|
||||
#Raise clouds
|
||||
#Modify clouds height perfect for a adaptative world experience
|
||||
#Range: 0 ~ 512
|
||||
cloudsHeight = 330
|
||||
#Chunks fade in speed
|
||||
#This option doesn't affect performance, just changes speed
|
||||
#Allowed Values: OFF, FAST, SLOW
|
||||
chunkFadeSpeed = "SLOW"
|
||||
|
||||
[embeddiumextras.quality.darkness]
|
||||
#Configure Darkness Mode
|
||||
#Each config changes what is considered 'true darkness'
|
||||
#Allowed Values: PITCH_BLACK, TOTAL_DARKNESS, DARK, DIM, OFF
|
||||
mode = "TOTAL_DARKNESS"
|
||||
#Toggle Darkness on Overworld dimension
|
||||
enableOnOverworld = true
|
||||
#Toggle Darkness on Nether dimension
|
||||
enableOnNether = false
|
||||
#Configure fog brightness on nether when darkness is enabled
|
||||
#Range: 0.0 ~ 1.0
|
||||
netherFogBright = 0.5
|
||||
#Toggle Darkness on End dimension
|
||||
enableOnEnd = false
|
||||
#Configure fog brightness on nether when darkness is enabled
|
||||
#Range: 0.0 ~ 1.0
|
||||
endFogBright = 0.5
|
||||
#Toggle Darkness default mode for modded dimensions
|
||||
valueByDefault = false
|
||||
#List of all dimensions to use True Darkness
|
||||
#This option overrides 'valueByDefault' state
|
||||
dimensionWhitelist = []
|
||||
#Toggle darkness when dimension has no SkyLight
|
||||
enableOnNoSkyLight = false
|
||||
#Disables all bright sources of darkness like moon or fog
|
||||
#Only affects darkness effect
|
||||
enableBlockLightOnly = false
|
||||
#Toggles if moon phases affects darkness in the overworld
|
||||
affectedByMoonPhase = true
|
||||
#Configure max moon brightness level with darkness
|
||||
#Range: 0.0 ~ 1.0
|
||||
fullMoonBright = 0.5
|
||||
#Configure min moon brightness level with darkness
|
||||
#Range: 0.0 ~ 1.0
|
||||
newMoonBright = 0.0
|
||||
|
||||
[embeddiumextras.performance]
|
||||
#Toggles JREI item rendering until searching
|
||||
#Increases performance a little bit and cleans your screen when you don't want to use it
|
||||
hideJREI = false
|
||||
#Toggles Minecraft Fonts shadows
|
||||
#Depending of the case may increase performance
|
||||
#Gives a flat style text
|
||||
fontShadows = true
|
||||
|
||||
[embeddiumextras.performance.distanceCulling]
|
||||
|
||||
[embeddiumextras.performance.distanceCulling.tileEntities]
|
||||
#Toggles distance culling for Block Entities
|
||||
#Maybe you use another mod for that :(
|
||||
enable = true
|
||||
#Configure horizontal max distance before cull Block entities
|
||||
#Value is squared, default was 64^2 (or 64x64)
|
||||
#Range: > 0
|
||||
cullingMaxDistanceX = 16384
|
||||
#Configure vertical max distance before cull Block entities
|
||||
#Value is raw
|
||||
#Range: 0 ~ 512
|
||||
cullingMaxDistanceY = 64
|
||||
#List of all Block Entities to be ignored by distance culling
|
||||
#Uses ResourceLocation to identify it
|
||||
#Example 1: "minecraft:chest" - Ignores chests only
|
||||
#Example 2: "ae2:*" - ignores all Block entities from Applied Energetics 2
|
||||
whitelist = ["waterframes:*"]
|
||||
|
||||
[embeddiumextras.performance.distanceCulling.entities]
|
||||
#Toggles distance culling for entities
|
||||
#Maybe you use another mod for that :(
|
||||
enable = true
|
||||
#Configure horizontal max distance before cull entities
|
||||
#Value is squared, default was 64^2 (or 64x64)
|
||||
#Range: > 0
|
||||
cullingMaxDistanceX = 16384
|
||||
#Configure vertical max distance before cull entities
|
||||
#Value is raw
|
||||
#Range: 0 ~ 512
|
||||
cullingMaxDistanceY = 64
|
||||
#List of all Entities to be ignored by distance culling
|
||||
#Uses ResourceLocation to identify it
|
||||
#Example 1: "minecraft:bat" - Ignores bats only
|
||||
#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
|
||||
whitelist = ["minecraft:ghast", "minecraft:ender_dragon", "iceandfire:*", "create:*"]
|
||||
|
||||
[embeddiumextras.others]
|
||||
#Configure if borderless fullscreen option should be attached to F11 or replace vanilla fullscreen
|
||||
#Allowed Values: ATTACH, REPLACE, OFF
|
||||
borderlessAttachModeOnF11 = "OFF"
|
||||
#Toggles fast language reload
|
||||
#Embeddedt points it maybe cause troubles to JEI, so ¿why not add it as a toggleable option?
|
||||
fastLanguageReload = true
|
||||
|
40
config/sparsestructures.json5
Normal file
40
config/sparsestructures.json5
Normal file
@ -0,0 +1,40 @@
|
||||
// ### THE MOD REQUIRES A RESTART OF THE GAME TO APPLY CHANGES ###
|
||||
{
|
||||
// this is the main spread factor (default is 2)
|
||||
//
|
||||
// tips: a spread factor can be a decimal number (such as 1.5)
|
||||
// a spread factor of 1 means all structure's placements are not modified (useful if you want to use only custom spread factors)
|
||||
// a spread factor above 1 means all structures are rarer
|
||||
// a spread factor below 1 means all structures are more common
|
||||
// a spread factor of 0 disables all structures entirely
|
||||
"spreadFactor": 1.75,
|
||||
|
||||
// Some structure mods/datapacks do not specify a custom salt or use the same salt for all their structures, which might cause structure overlap.
|
||||
// Enabling this is supposed to reduce this phenomenon, as all structure sets will have their own salt, hashed from their id.
|
||||
// If unsure, leave this enabled.
|
||||
"idBasedSalt": true,
|
||||
|
||||
// this is a list of custom spread factors
|
||||
"customSpreadFactors": [
|
||||
// example of the mansion being doubled in rarity (the mod's default)
|
||||
{
|
||||
"structure": "minecraft:mansion",
|
||||
"factor": 3
|
||||
},
|
||||
// add the structures you want to modify in the format:
|
||||
// (don't forget to remove "//", and use dots for decimal numbers)
|
||||
//
|
||||
// {
|
||||
// "structure": "namespace:structure_name",
|
||||
// "factor": number
|
||||
// },
|
||||
//
|
||||
// where "structure" is a structure_set or the name of a structure
|
||||
// /!\ if you put the name of a structure, all structures in its set will be modified
|
||||
// (example: "minecraft:village_plains" will modify all structures in the "villages" set)
|
||||
// see https://minecraft.wiki/w/Tutorials/Custom_structures#Structure_Set for more info
|
||||
//
|
||||
// tip: you can dump all structure sets in a file by running the custom command /dumpstructuresets
|
||||
// tip: the same spread factors rules apply here (set to 0 to disable said structure)
|
||||
]
|
||||
}
|
3
config/spawncapcontrolutility-common.toml
Normal file
3
config/spawncapcontrolutility-common.toml
Normal file
@ -0,0 +1,3 @@
|
||||
#spawn Categories(MONSTER, CREATURE, ... defaults..., custom pools from other mods
|
||||
spawnCategories = ["MONSTER,140", "CREATURE,20", "AMBIENT,28", "AXOLOTLS,10", "UNDERGROUND_WATER_CREATURE,10", "WATER_CREATURE,10", "WATER_AMBIENT,30"]
|
||||
|
1
config/starterkit/descriptions/Default.txt
Normal file
1
config/starterkit/descriptions/Default.txt
Normal file
@ -0,0 +1 @@
|
||||
Start with some food
|
42
config/starterkit/kits/Default.txt
Normal file
42
config/starterkit/kits/Default.txt
Normal file
@ -0,0 +1,42 @@
|
||||
'head' : '',
|
||||
'chest' : '',
|
||||
'legs' : '',
|
||||
'feet' : '{Count:1b,id:"minecraft:leather_boots",tag:{Damage:0}}',
|
||||
'offhand' : '',
|
||||
0 : '',
|
||||
1 : '',
|
||||
2 : '',
|
||||
3 : '',
|
||||
4 : '',
|
||||
5 : '',
|
||||
6 : '{Count:16b,id:"minecraft:potion",tag:{Potion:"minecraft:water",Purity:3}}',
|
||||
7 : '{Count:16b,id:"minecraft:cooked_beef"}',
|
||||
8 : '{Count:4b,id:"farmersdelight:shepherds_pie"}',
|
||||
9 : '',
|
||||
10 : '',
|
||||
11 : '',
|
||||
12 : '',
|
||||
13 : '',
|
||||
14 : '',
|
||||
15 : '',
|
||||
16 : '',
|
||||
17 : '',
|
||||
18 : '',
|
||||
19 : '',
|
||||
20 : '',
|
||||
21 : '',
|
||||
22 : '',
|
||||
23 : '',
|
||||
24 : '',
|
||||
25 : '',
|
||||
26 : '',
|
||||
27 : '',
|
||||
28 : '',
|
||||
29 : '',
|
||||
30 : '',
|
||||
31 : '',
|
||||
32 : '',
|
||||
33 : '',
|
||||
34 : '',
|
||||
35 : '',
|
||||
'effects' : '',
|
679
config/supplementaries-common.toml
Normal file
679
config/supplementaries-common.toml
Normal file
@ -0,0 +1,679 @@
|
||||
|
||||
[redstone]
|
||||
wind_vane = true
|
||||
clock_block = true
|
||||
redstone_illuminator = true
|
||||
crank = true
|
||||
cog_block = true
|
||||
gold_door = true
|
||||
gold_trapdoor = true
|
||||
lock_block = true
|
||||
relayer = true
|
||||
|
||||
[redstone.speaker_block]
|
||||
enabled = true
|
||||
#Enable/disable speaker block narrator mode
|
||||
narrator_enabled = true
|
||||
#Max text
|
||||
#Range: 0 ~ 10000
|
||||
max_text = 32
|
||||
#Maximum block range
|
||||
#Range: 0 ~ 100000000
|
||||
range = 64
|
||||
|
||||
[redstone.bellows]
|
||||
enabled = true
|
||||
#bellows pushes air following this equation:
|
||||
#air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling
|
||||
#represents base period at 1 power
|
||||
#Range: 1 ~ 512
|
||||
base_period = 78
|
||||
#entities with velocity greater than this won't be pushed
|
||||
#Range: 0.0 ~ 16.0
|
||||
power_scaling = 2.0
|
||||
#velocity increase uses this equation:
|
||||
#vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period
|
||||
#note that the block will push further the faster it's pulsing
|
||||
#Range: 0.0 ~ 64.0
|
||||
base_velocity_scaling = 5.0
|
||||
#maximum range
|
||||
#note that it will still only keep alive the two fire blocks closer to it
|
||||
#Range: 0 ~ 16
|
||||
range = 5
|
||||
|
||||
[redstone.spring_launcher]
|
||||
enabled = true
|
||||
#spring launcher launch speed
|
||||
#Range: 0.0 ~ 16.0
|
||||
velocity = 1.5
|
||||
#fall distance needed to trigger the automatic spring launch
|
||||
#Range: 0 ~ 512
|
||||
fall_height_required = 5
|
||||
|
||||
[redstone.enderman_head]
|
||||
enabled = true
|
||||
drop_head = true
|
||||
#Time to increase 1 power level when being looked at
|
||||
#Range: 0 ~ 10000
|
||||
ticks_to_increase_power = 15
|
||||
#do enderman heads work when looked from any side?
|
||||
work_from_any_side = false
|
||||
|
||||
[redstone.turn_table]
|
||||
enabled = true
|
||||
#can rotate entities standing on it?
|
||||
rotate_entities = true
|
||||
#Allows turn table to shuffle containers content when rotated over horizontal axis
|
||||
shuffle_containers = true
|
||||
|
||||
[redstone.pulley_block]
|
||||
enabled = true
|
||||
#Chance for a new mineshaft elevator piece to spawn
|
||||
#Range: 0.0 ~ 1.0
|
||||
mineshaft_elevator = 0.035
|
||||
|
||||
[redstone.dispenser_minecart]
|
||||
enabled = true
|
||||
#Makes projectiles shot from dispenser minecart retain the minecart velocity and be shot at an angle when the minecart is on a rail slope
|
||||
adjust_projectile_angle = true
|
||||
|
||||
[redstone.faucet]
|
||||
enabled = true
|
||||
#Turn off to prevent faucets from dropping items
|
||||
spill_items = true
|
||||
#Allows faucets to fill entities inventories
|
||||
fill_entities_below = false
|
||||
|
||||
[redstone.crystal_display]
|
||||
enabled = true
|
||||
#Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode
|
||||
chaining = true
|
||||
|
||||
[functional]
|
||||
fodder = true
|
||||
hourglass = true
|
||||
|
||||
[functional.rope]
|
||||
#Allows ropes to be supported & attached to solid block sides
|
||||
block_side_attachment = true
|
||||
#Makes sliding down ropes as fast as free falling, still negating fall damage
|
||||
slide_on_fall = true
|
||||
#In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead
|
||||
rope_override = "supplementaries:rope"
|
||||
#Enables horizontal placement of ropes. Disabling will make ropes always non solid
|
||||
horizontal_ropes = true
|
||||
#Use this config to turn allow supplementaries to replace all items tagged as #supplementaies:ropes with supplementaries own rope or turn them to air instead. This is applied to all loot tables (chests and drops)
|
||||
#Allowed Values: REPLACE, NONE, REMOVE
|
||||
replace_in_loot_tables = "NONE"
|
||||
|
||||
[functional.jar]
|
||||
enabled = true
|
||||
#Jar liquid capacity: leave at 12 for pixel accuracy
|
||||
#Range: 0 ~ 1024
|
||||
capacity = 12
|
||||
#Allow right click to instantly eat or drink food or potions inside a placed jar.
|
||||
#Disable if you think this ability is op (honey for example). Cookies are excluded
|
||||
drink_from_jar = false
|
||||
#Allows the player to directly drink from jar items
|
||||
drink_from_jar_item = false
|
||||
#Dynamically allows all small mobs inside jars depending on their hitbox size
|
||||
jar_auto_detect = false
|
||||
#Allow Jars to capture small mobs
|
||||
jar_capture = true
|
||||
#Allow Jars to hold cookies
|
||||
jar_cookies = true
|
||||
#Allow Jars to hold liquids from bottles, buckets and bowls
|
||||
jar_liquids = true
|
||||
|
||||
[functional.cage]
|
||||
enabled = true
|
||||
#Allows all entities to be captured by cages and jars. Not meant for survival
|
||||
allow_all_mobs = false
|
||||
#Allows all baby mobs to be captured by cages
|
||||
cage_allow_all_babies = false
|
||||
#Dynamically allows all small mobs inside cages depending on their hitbox size
|
||||
cage_auto_detect = false
|
||||
#Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released
|
||||
persistent_mobs = false
|
||||
#Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level
|
||||
#Range: 1 ~ 100
|
||||
health_threshold = 100
|
||||
#When on, if a mob is tameable, it will only be capturable when tamed.
|
||||
require_taming = true
|
||||
|
||||
[functional.safe]
|
||||
enabled = true
|
||||
#Makes safes only breakable by their owner or by a player in creative
|
||||
prevent_breaking = false
|
||||
#Make safes simpler so they do not require keys:
|
||||
#they will be bound to the first person that opens one and only that person will be able to interact with them
|
||||
simple_safes = false
|
||||
|
||||
[functional.sack]
|
||||
enabled = true
|
||||
#Penalize the player with slowness effect when carrying too many sacks
|
||||
sack_penalty = true
|
||||
#Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one
|
||||
#Range: 0 ~ 50
|
||||
sack_increment = 2
|
||||
#How many slots should a sack have
|
||||
#Range: 1 ~ 27
|
||||
slots = 9
|
||||
|
||||
[functional.bamboo_spikes]
|
||||
enabled = true
|
||||
tipped_spikes = true
|
||||
#Allows entities killed by spikes to drop loot as if they were killed by a player
|
||||
player_loot = false
|
||||
#Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability
|
||||
only_allow_harmful_effects = true
|
||||
#Populate the creative inventory with all tipped spikes variations
|
||||
populate_creative_tab = true
|
||||
|
||||
[functional.urn]
|
||||
enabled = true
|
||||
#Chance for an urn to spawn a critter from the urn_spawn tag
|
||||
#Range: 0.0 ~ 1.0
|
||||
critter_spawn_chance = 0.01
|
||||
cave_urns = true
|
||||
|
||||
[functional.soap]
|
||||
enabled = true
|
||||
#Dyed Bock types that cannot be cleaned with soap
|
||||
clean_blacklist = ["minecraft:glazed_terracotta", "botania:mystical_flower", "mna:chimerite_crystal", "botania:floating_flower", ",minecraft:mushroom", "botania:mushroom", "botania:tall_mystical_flower", "botania:petal_block", "morered:network_cable", "xycraft_world:glowing_shiny_aurey_block", "xycraft_world:shiny_aurey_block", "xycraft_world:rgb_lamp", "xycraft_world:glowing_rgb_viewer", "xycraft_world:glowing_matte_rgb_block", "xycraft_world:rgb_lamp_pole"]
|
||||
|
||||
#This is a map of special blocks that can be cleaned with soap
|
||||
[functional.soap.special_blocks]
|
||||
"quark:dirty_glass" = "minecraft:glass"
|
||||
"minecraft:sticky_piston" = "minecraft:piston"
|
||||
"quark:dirty_glass_pane" = "minecraft:glass_pane"
|
||||
"#alexscaves:cave_paintings" = "alexscaves:smooth_limestone"
|
||||
|
||||
[functional.cannon]
|
||||
enabled = true
|
||||
#Cannon fire power multiplier
|
||||
#Range: 0.0 ~ 5.0
|
||||
fire_power = 0.6
|
||||
#Time for a cannon to fire a projectile after it has been lit up
|
||||
#Range: 0 ~ 500
|
||||
fuse_time = 40
|
||||
#Time for a cannon to be able to fire again after it has been fired
|
||||
#Range: 0 ~ 500
|
||||
cooldown = 60
|
||||
music_disc_heave_ho = true
|
||||
|
||||
[functional.cannon.cannonball]
|
||||
enabled = true
|
||||
#Cannonball power scaling. Higher values will make cannonballs have more energy. Reminder that the damage and breaking power of a cannonball is proportional to its energy (speed squared) times this constant
|
||||
#Range: 0.0 ~ 100.0
|
||||
power_scaling = 3.5
|
||||
#Radius of the 'explosion' when a cannonball hits a block. Set to 0 to disable
|
||||
#Range: 0.0 ~ 10.0
|
||||
break_radius = 1.1
|
||||
|
||||
[functional.present]
|
||||
enabled = true
|
||||
trapped_present = true
|
||||
|
||||
[functional.flax]
|
||||
enabled = false
|
||||
wild_flax = false
|
||||
|
||||
[functional.lumisene]
|
||||
enabled = true
|
||||
#Gives the flammable effext also when merely stepping on lumisene. Turning this off if you think effects are not something that should be applied like that and just by drinking it.
|
||||
#Range: 0 ~ 10000
|
||||
flammable_from_lumisene_block_duration = 50
|
||||
|
||||
[functional.lumisene.lumisene_bottle]
|
||||
#Enables lumisene bottles and the flammable effect and lumisene bottles. Turn off if you think its over the top and doesnt match with existing effects
|
||||
enabled = true
|
||||
#Duration of the flammable effect when you drink a lumisene bottle
|
||||
#Range: 0 ~ 10000
|
||||
flammable_duration = 300
|
||||
#Duration of the glowing effect when you drink a lumisene bottle
|
||||
#Range: 0 ~ 10000
|
||||
glowing_duration = 200
|
||||
|
||||
[building]
|
||||
lapis_bricks = true
|
||||
deepslate_lamp = true
|
||||
end_stone_lamp = true
|
||||
blackstone_lamp = true
|
||||
stone_lamp = true
|
||||
stone_tile = true
|
||||
blackstone_tile = true
|
||||
bunting = true
|
||||
sconce = true
|
||||
sconce_lever = true
|
||||
pancake = true
|
||||
checker_block = true
|
||||
raked_gravel = true
|
||||
feather_block = true
|
||||
statue = true
|
||||
doormat = true
|
||||
flint_block = true
|
||||
fine_wood = true
|
||||
candle_holder = true
|
||||
fire_pit = true
|
||||
wicker_fence = true
|
||||
|
||||
[building.blackboard]
|
||||
enabled = true
|
||||
#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
|
||||
colored_blackboard = true
|
||||
#Interaction mode for blackboards
|
||||
#Allowed Values: BOTH, GUI, MANUAL
|
||||
interaction_mode = "BOTH"
|
||||
|
||||
[building.gravel_bricks]
|
||||
enabled = true
|
||||
|
||||
[building.slidy_block]
|
||||
enabled = true
|
||||
#Slidy block speed
|
||||
#Range: 0.0 ~ 1.0
|
||||
speed = 0.125
|
||||
|
||||
[building.timber_frame]
|
||||
enabled = true
|
||||
#Allow placing a timber frame directly on a block by holding shift
|
||||
swap_on_shift = false
|
||||
#Allows axes to remove a framed block leaving the contained block intact
|
||||
axes_strip = true
|
||||
#Replace a timber frame with wattle and daub block when daub is placed in it
|
||||
replace_daub = true
|
||||
|
||||
[building.iron_gate]
|
||||
enabled = true
|
||||
#Allows two iron gates to be opened simultaneously when on top of the other
|
||||
double_opening = true
|
||||
#Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone
|
||||
door-like_gates = false
|
||||
|
||||
[building.item_shelf]
|
||||
enabled = true
|
||||
#Makes item shelves climbable
|
||||
climbable_shelves = false
|
||||
|
||||
[building.sugar_cube]
|
||||
enabled = true
|
||||
#Makes sugar cubes dissolve in rain
|
||||
dissolve_in_rain = true
|
||||
#Duration in seconts of speed effect garanted to horses that eat a sugar cube
|
||||
#Range: 0 ~ 1000
|
||||
horse_speed_duration = 10
|
||||
|
||||
[building.planter]
|
||||
enabled = true
|
||||
#Makes so saplings that grow in a planter will break it turning into rooted dirt
|
||||
broken_by_sapling = false
|
||||
#When Farmers Delight is on planter will also act like rich soil and use it in its recipe
|
||||
rich_soil_planter = true
|
||||
|
||||
[building.notice_board]
|
||||
enabled = true
|
||||
#Allows notice boards to accept and display any item, not just maps and books
|
||||
allow_any_item = false
|
||||
#Enables a GUI for the block. Not needed as the block just holds one item which you can place by clicking on it
|
||||
gui = true
|
||||
|
||||
[building.pedestal]
|
||||
enabled = true
|
||||
#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
|
||||
#Range: 0.0 ~ 100.0
|
||||
crystal_enchanting = 3.0
|
||||
|
||||
[building.ash]
|
||||
enabled = true
|
||||
#Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be
|
||||
#Range: 0.0 ~ 1.0
|
||||
ash_from_fire_chance = 1.0
|
||||
#Burning mobs will drop ash when they die
|
||||
ash_from_burning_mobs = true
|
||||
#Allows rain to wash away ash layers overtime
|
||||
rain_wash_ash = true
|
||||
#Use a datapack to tweak rarity
|
||||
basalt_ash = true
|
||||
|
||||
[building.flag]
|
||||
enabled = true
|
||||
#Allows right/left clicking on a stick to lower/raise a flag attached to it
|
||||
stick_pole = true
|
||||
#Maximum allowed pole length
|
||||
#Range: 0 ~ 256
|
||||
pole_length = 16
|
||||
|
||||
[building.goblet]
|
||||
enabled = true
|
||||
#Allows drinking from goblets
|
||||
allow_drinking = true
|
||||
|
||||
[building.globe]
|
||||
enabled = true
|
||||
sepia_globe = true
|
||||
|
||||
[building.sign_post]
|
||||
enabled = true
|
||||
|
||||
[building.sign_post.way_sign]
|
||||
#Entirely disables them from spawning
|
||||
enabled = true
|
||||
#With this option road signs will display the distance to the structure that they are pointing to
|
||||
show_distance_text = true
|
||||
|
||||
[building.daub]
|
||||
enabled = true
|
||||
wattle_and_daub = true
|
||||
|
||||
[building.ash_bricks]
|
||||
enabled = true
|
||||
|
||||
[building.hat_stand]
|
||||
enabled = true
|
||||
#Allow all items to go on hat stand
|
||||
unrestricted = false
|
||||
|
||||
[building.awning]
|
||||
enabled = true
|
||||
#Allows having slanted awnings. Disabled if you feel its cursed.
|
||||
slant = true
|
||||
#Allows entities to fall through awnings, when shifting.
|
||||
shift_through = true
|
||||
#Bouncing angle of slanted awnings
|
||||
#Range: 0.0 ~ 90.0
|
||||
angle = 69.44395478041653
|
||||
|
||||
[building.flower_box]
|
||||
enabled = true
|
||||
#Makes so flower boxes can only contain one tall flower item per block
|
||||
simple_mode = true
|
||||
|
||||
[building.netherite_doors]
|
||||
door = true
|
||||
trapdoor = true
|
||||
|
||||
[tools]
|
||||
candy = true
|
||||
stasis = true
|
||||
altimeter = true
|
||||
confetti_popper = true
|
||||
|
||||
[tools.quiver]
|
||||
enabled = true
|
||||
#Allows using a quiver without being slowed down
|
||||
use_without_slow = true
|
||||
#Arrow stacks that can fit inside a quiver. Requires reboot
|
||||
#Range: 1 ~ 9
|
||||
slots = 6
|
||||
#Increase this number to alter the probability for a Skeleton with quiver to spawn. Note that this also depends on local difficulty so you wont ever see them on easy and very rarely on normal. Similar logic to equipment
|
||||
#Range: 0.0 ~ 1.0
|
||||
quiver_skeleton_spawn_chance = 0.03
|
||||
#Allows quiver to only be used when in offhand or in curio slot
|
||||
only_works_in_curio = false
|
||||
#Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same type
|
||||
quiver_pickup = true
|
||||
|
||||
[tools.lunch_basket]
|
||||
enabled = true
|
||||
#Allows lunch baskets to be placed on the ground
|
||||
placeable = true
|
||||
#Arrow stacks that can fit inside a lunch basket. Requires reboot
|
||||
#Range: 1 ~ 9
|
||||
slots = 6
|
||||
|
||||
[tools.slice_map]
|
||||
enabled = true
|
||||
#Multiplier that will be applied by slice maps to lower their range compared to normal maps
|
||||
#Range: 0.0 ~ 1.0
|
||||
range_multiplier = 0.25
|
||||
|
||||
[tools.bubble_blower]
|
||||
enabled = true
|
||||
#Amount of soap consumed per bubble block placed
|
||||
#Range: 1 ~ 25
|
||||
stasis_cost = 5
|
||||
|
||||
[tools.bubble_blower.bubble_block]
|
||||
#Max lifetime of bubble blocks. Set to 10000 to have it infinite
|
||||
#Range: 1 ~ 10000
|
||||
lifetime = 1200
|
||||
#Can bubble break when touched on?
|
||||
break_when_touched = true
|
||||
#If true feather falling prevents breaking bubbles when stepping on them
|
||||
feather_falling_prevents_breaking = true
|
||||
|
||||
[tools.wrench]
|
||||
enabled = true
|
||||
#Allows wrenches to bypass a block interaction action prioritizing their own when on said hand
|
||||
#Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE
|
||||
bypass_when_on = "MAIN_HAND"
|
||||
|
||||
[tools.rope_arrow]
|
||||
enabled = true
|
||||
#Max number of rope items allowed to be stored inside a rope arrow
|
||||
#Range: 1 ~ 256
|
||||
capacity = 32
|
||||
#Makes rope arrows exclusive to crossbows
|
||||
exclusive_to_crossbows = false
|
||||
|
||||
[tools.flute]
|
||||
enabled = true
|
||||
#Radius in which an unbound flute will search pets
|
||||
#Range: 0 ~ 500
|
||||
unbound_radius = 64
|
||||
#Max distance at which a bound flute will allow a pet to teleport
|
||||
#Range: 0 ~ 500
|
||||
bound_distance = 64
|
||||
|
||||
[tools.bomb]
|
||||
enabled = true
|
||||
#Bomb explosion radius (damage depends on this)
|
||||
#Range: 0.1 ~ 10.0
|
||||
explosion_radius = 2.0
|
||||
#Do bombs break blocks like tnt?
|
||||
#Allowed Values: ALL, WEAK, NONE
|
||||
break_blocks = "WEAK"
|
||||
#Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact
|
||||
#Range: 0 ~ 100000
|
||||
bomb_fuse = 0
|
||||
#Enable bomb item cooldown
|
||||
cooldown = true
|
||||
|
||||
[tools.bomb.blue_bomb]
|
||||
#Bomb explosion radius (damage depends on this)
|
||||
#Range: 0.1 ~ 10.0
|
||||
explosion_radius = 5.15
|
||||
#Do bombs break blocks like tnt?
|
||||
#Allowed Values: ALL, WEAK, NONE
|
||||
break_blocks = "WEAK"
|
||||
|
||||
[tools.slingshot]
|
||||
enabled = true
|
||||
#Slingshot range multiplier. Affect the initial projectile speed
|
||||
#Range: 0.0 ~ 5.0
|
||||
range_multiplier = 1.0
|
||||
#Time in ticks to fully charge a slingshot
|
||||
#Range: 0 ~ 100
|
||||
charge_time = 20
|
||||
#Deceleration for the stasis projectile
|
||||
#Range: 0.1 ~ 1.0
|
||||
stasis_deceleration = 0.9625
|
||||
#Allow enderman to intercept any slingshot projectile
|
||||
unrestricted_enderman_intercept = true
|
||||
#Allows buckets to be thrown by slingshots. Thrown buckets will place their content when they land
|
||||
allow_buckets = true
|
||||
#Damage that items in the 'supplementaries:slingshot_damageable' tag will deal. Scales with thrown speed. Tag is empty by default.
|
||||
#Range: 0.0 ~ 100.0
|
||||
damageable_damage = 0.5
|
||||
#Allows splash potions to be thrown by slingshots
|
||||
allow_splash_potions = false
|
||||
#Allows bombs to be thrown by slingshots
|
||||
allow_bombs = false
|
||||
#Allows fire charges to be thrown by slingshots
|
||||
allow_fire_charges = false
|
||||
#Allows snowballs to be thrown by slingshots
|
||||
allow_snowballs = false
|
||||
#Allows enderpearls to be thrown by slingshots
|
||||
allow_enderpearls = false
|
||||
|
||||
[tools.antique_ink]
|
||||
enabled = true
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Enable Creative Tab
|
||||
creative_tab = false
|
||||
#Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble
|
||||
dispensers = true
|
||||
#Creates a creative tab full of filled jars
|
||||
jar_tab = false
|
||||
#Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0
|
||||
debug_save_dynamic_pack = false
|
||||
#Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled
|
||||
server_protection = false
|
||||
#Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues
|
||||
sanity_checks_messages = true
|
||||
#slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2
|
||||
#Range: 0.0 ~ 10.0
|
||||
red_merchant_spawn_multiplier = 1.0
|
||||
|
||||
#Vanilla tweaks
|
||||
[tweaks]
|
||||
|
||||
[tweaks.dragon_banner_pattern]
|
||||
#Adds dragon banner pattern made from dragon head
|
||||
enabled = true
|
||||
|
||||
[tweaks.shulker_helmet]
|
||||
#Allows wearing shulker shells
|
||||
enabled = true
|
||||
|
||||
[tweaks.golden_apple_disenchant]
|
||||
enabled = true
|
||||
|
||||
[tweaks.traders_open_doors]
|
||||
#Allows traders to open doors (because they couldn't apparently)
|
||||
enabled = true
|
||||
|
||||
[tweaks.dispenser_tweaks]
|
||||
#Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax
|
||||
axe_strip = true
|
||||
#Enables shooting ender pearls with dispensers
|
||||
shoot_ender_pearls = true
|
||||
#Enables extracting bundles items with dispensers
|
||||
extract_from_bundles = true
|
||||
|
||||
[tweaks.throwable_bricks]
|
||||
#Throw bricks at your foes! Might break glass blocks
|
||||
enabled = true
|
||||
|
||||
[tweaks.placeable_sticks]
|
||||
#Allow placeable sticks
|
||||
sticks = true
|
||||
#Allow placeable blaze rods
|
||||
blaze_rods = true
|
||||
|
||||
[tweaks.placeable_gunpowder]
|
||||
#Allow placeable gunpowder
|
||||
enabled = true
|
||||
#Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down
|
||||
#Range: 0 ~ 20
|
||||
speed = 2
|
||||
#Age at which it spread to the next gunpowder block. Also affects speed
|
||||
#Range: 0 ~ 8
|
||||
spread_age = 2
|
||||
|
||||
[tweaks.raked_gravel]
|
||||
#allow gravel to be raked with a hoe
|
||||
enabled = true
|
||||
|
||||
[tweaks.bottle_xp]
|
||||
#Allow bottling up xp by using a bottle on an enchanting table
|
||||
enabled = false
|
||||
#bottling health cost
|
||||
#Range: 0 ~ 20
|
||||
cost = 2
|
||||
#Block that should be clicked on for bottling to work. Leave blank for enchanting table. You can put another block here from another mod if you find it more fitting
|
||||
target_block = ""
|
||||
|
||||
[tweaks.map_tweaks]
|
||||
#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
|
||||
#Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more)
|
||||
random_adventurer_maps = true
|
||||
#Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. On could take much more time to compute
|
||||
random_adventurer_maps_select_random_structure = true
|
||||
#Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
|
||||
block_map_markers = true
|
||||
#Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar
|
||||
#Allowed Values: OFF, WITH_COMPASS, ALWAYS
|
||||
death_marker = "WITH_COMPASS"
|
||||
#If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating
|
||||
quill_adventurer_maps = true
|
||||
#If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating
|
||||
quill_vanilla_maps = true
|
||||
#Miminum search radius for quill. Used to incrase the radius of vanilla searches. For reference buried treasures are at 50 and locate is at 100 chunks
|
||||
#Range: 10 ~ 600
|
||||
min_search_radius = 75
|
||||
#Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint
|
||||
tinted_blocks_on_maps = true
|
||||
|
||||
[tweaks.placeable_books]
|
||||
#Allows written books to be placed down. Requires shift clicking
|
||||
written_books = true
|
||||
#Allow books and enchanted books to be placed on the ground
|
||||
enabled = true
|
||||
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
|
||||
#Range: 0.0 ~ 5.0
|
||||
book_power = 1.0
|
||||
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
|
||||
#Range: 0.0 ~ 5.0
|
||||
enchanted_book_power = 1.334
|
||||
#Allow all books to be placed both vertically and horizontally
|
||||
mixed_books = false
|
||||
|
||||
[tweaks.zombie_horse]
|
||||
#Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse
|
||||
zombie_horse_conversion = true
|
||||
#Amount of rotten flesh needed
|
||||
#Range: 1 ~ 1000
|
||||
rotten_flesh = 64
|
||||
#Allows zombie horses to be ridden underwater
|
||||
rideable_underwater = true
|
||||
#Convert a zombie horse back by feeding it a golden carrot
|
||||
zombie_horse_inverse_conversion = true
|
||||
|
||||
[tweaks.noteblocks_scare]
|
||||
#Noteblocks with a zombie head will scare off villagers
|
||||
enabled = true
|
||||
|
||||
[tweaks.bad_luck_tweaks]
|
||||
#Hit a void cat, get the unluck
|
||||
cat_unluck = true
|
||||
#If you have unluck you are more likely to get hit by a lighting
|
||||
lightning_unluck = true
|
||||
|
||||
[tweaks.item_lore]
|
||||
#Adds a recipe to add 'lore' strings to an item by combining it with a named nametag
|
||||
enabled = true
|
||||
|
||||
[tweaks.sus_recipes]
|
||||
#Adds recipes to craft suspicious gravel and suspicious sand
|
||||
enabled = true
|
||||
|
||||
[tweaks.slimed_effect]
|
||||
enabled = true
|
||||
#Allow slimeballs to be thrown
|
||||
throwable_slimeballs = true
|
||||
#Show a slime overlay when you hit an entity with a slimeball
|
||||
overlay = true
|
||||
#Thrown slimeballs will shortly nerf the player jump height. Disable if you don't want this effect as it can be quite powerful
|
||||
#Allowed Values: NEVER, ALWAYS, NORMAL_DIFFICULTY, HARD_DIFFICULTY
|
||||
hinders_jump = "NORMAL_DIFFICULTY"
|
||||
#Duration of the slimed effect in ticks
|
||||
#Range: 0 ~ 1000
|
||||
duration = 300
|
||||
#Chance that a slime mob will apply slimed effect on successful attack. Multiplied by the slime size
|
||||
#Range: 0.0 ~ 1.0
|
||||
chance_per_slime_size = 0.15
|
||||
|
18
config/terrablender.toml
Normal file
18
config/terrablender.toml
Normal file
@ -0,0 +1,18 @@
|
||||
#General settings
|
||||
general = {}
|
||||
|
||||
#Generation settings
|
||||
[generation_settings]
|
||||
#The size of overworld biome regions from each mod that uses TerraBlender.
|
||||
#Range: 2-6
|
||||
overworld_region_size = 4
|
||||
#The weighting of vanilla biome regions in the nether.
|
||||
#Range: 0-2147483647
|
||||
vanilla_nether_region_weight = 10
|
||||
#The size of nether biome regions from each mod that uses TerraBlender.
|
||||
#Range: 2-6
|
||||
nether_region_size = 2
|
||||
#The weighting of vanilla biome regions in the overworld.
|
||||
#Range: 0-2147483647
|
||||
vanilla_overworld_region_weight = 10
|
||||
|
9
config/watut-common.toml
Normal file
9
config/watut-common.toml
Normal file
@ -0,0 +1,9 @@
|
||||
|
||||
#General mod settings
|
||||
[general]
|
||||
#-
|
||||
announceIdleStatesInChat = true
|
||||
#Default 5 minutes
|
||||
#Range: > -2147483648
|
||||
ticksToMarkPlayerIdle = 6000
|
||||
|
110
config/waystones-common.toml
Normal file
110
config/waystones-common.toml
Normal file
@ -0,0 +1,110 @@
|
||||
|
||||
[inventoryButton]
|
||||
#Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone.
|
||||
inventoryButton = ""
|
||||
#The x position of the warp button in the inventory.
|
||||
warpButtonX = 58
|
||||
#The y position of the warp button in the inventory.
|
||||
warpButtonY = 60
|
||||
#The y position of the warp button in the creative menu.
|
||||
creativeWarpButtonX = 88
|
||||
#The y position of the warp button in the creative menu.
|
||||
creativeWarpButtonY = 33
|
||||
|
||||
[cooldowns]
|
||||
#The multiplier applied to the cooldown when teleporting to a global waystone via inventory button or warp stone.
|
||||
globalWaystoneCooldownMultiplier = 1.0
|
||||
#The cooldown between usages of the warp stone in seconds. This is bound to the player, not the item, so multiple warp stones share the same cooldown.
|
||||
warpStoneCooldown = 300
|
||||
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
|
||||
warpStoneUseTime = 128
|
||||
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
|
||||
warpPlateUseTime = 60
|
||||
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
|
||||
scrollUseTime = 128
|
||||
#The cooldown between usages of the inventory button in seconds.
|
||||
inventoryButtonCooldown = 300
|
||||
|
||||
[worldGen]
|
||||
#Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in.
|
||||
#Allowed Values: DEFAULT, MOSSY, SANDY, BIOME
|
||||
worldGenStyle = "BIOME"
|
||||
#Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation.
|
||||
frequency = 0
|
||||
#List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used.
|
||||
dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
|
||||
#List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty.
|
||||
dimensionDenyList = []
|
||||
#Set to 'PRESET_FIRST' to first use names from the custom names list. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
|
||||
#Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED
|
||||
nameGenerationMode = "PRESET_FIRST"
|
||||
#These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info.
|
||||
customWaystoneNames = []
|
||||
#Set to true if waystones should be added to the generation of villages. Some villages may still spawn without a waystone.
|
||||
spawnInVillages = true
|
||||
#Ensures that pretty much every village will have a waystone, by spawning it as early as possible. In addition, this means waystones will generally be located in the center of the village.
|
||||
forceSpawnInVillages = false
|
||||
|
||||
[restrictions]
|
||||
#If enabled, only creative players can place, edit or break waystones. This does NOT disable the crafting recipe.
|
||||
restrictToCreative = false
|
||||
#If enabled, only the owner of a waystone (the one who placed it) can rename it.
|
||||
restrictRenameToOwner = true
|
||||
#If enabled, waystones generated in worldgen are unbreakable.
|
||||
generatedWaystonesUnbreakable = false
|
||||
#If enabled, leashed mobs will be teleported with you
|
||||
transportLeashed = true
|
||||
#Whether to take leashed mobs with you when teleporting between dimensions
|
||||
transportLeashedDimensional = true
|
||||
#List of leashed mobs that cannot be taken with you when teleporting
|
||||
leashedDenyList = ["minecraft:wither"]
|
||||
#Set to 'ALLOW' to allow dimensional warp in general. Set to 'GLOBAL_ONLY' to restrict dimensional warp to global waystones. Set to 'DENY' to disallow all dimensional warps.
|
||||
#Allowed Values: ALLOW, GLOBAL_ONLY, DENY
|
||||
dimensionalWarp = "ALLOW"
|
||||
#List of dimensions that players are allowed to warp cross-dimension from and to. If left empty, all dimensions except those in dimensionalWarpDenyList are allowed.
|
||||
dimensionalWarpAllowList = []
|
||||
#List of dimensions that players are not allowed to warp cross-dimension from and to. Only used if dimensionalWarpAllowList is empty.
|
||||
dimensionalWarpDenyList = []
|
||||
#Set to true if players should be able to teleport between waystones by simply right-clicking a waystone.
|
||||
allowWaystoneToWaystoneTeleport = true
|
||||
#Set to false to allow non-creative players to make waystones globally activated for all players.
|
||||
globalWaystoneSetupRequiresCreativeMode = true
|
||||
|
||||
[client]
|
||||
#If enabled, the text overlay on waystones will no longer always render at full brightness.
|
||||
disableTextGlow = false
|
||||
|
||||
[xpCost]
|
||||
#Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel.
|
||||
inverseXpCost = true
|
||||
#The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels.
|
||||
blocksPerXpLevel = 500
|
||||
#The minimum base xp cost (may be subceeded by multipliers defined below)
|
||||
minimumBaseXpCost = 3.0
|
||||
#The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs
|
||||
maximumBaseXpCost = 10.0
|
||||
#How much xp is needed per leashed animal to travel with you
|
||||
xpCostPerLeashed = 0
|
||||
#The base xp level cost when travelling between dimensions. Ignores block distance.
|
||||
dimensionalWarpXpCost = 5
|
||||
#The multiplier applied to the base xp cost when teleporting to a global waystone through any method.
|
||||
globalWaystoneXpCostMultiplier = 0.0
|
||||
#The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, Konstantin)
|
||||
warpStoneXpCostMultiplier = 0.0
|
||||
#The multiplier applied to the base xp cost when teleporting from one waystone to another.
|
||||
waystoneXpCostMultiplier = 0.0
|
||||
#The multiplier applied to the base xp cost when teleporting from one sharestone to another.
|
||||
sharestoneXpCostMultiplier = 0.0
|
||||
#The multiplier applied to the base xp cost when teleporting from a portstone.
|
||||
portstoneXpCostMultiplier = 0.0
|
||||
#The multiplier applied to the base xp cost when teleporting from one warp plate to another.
|
||||
warpPlateXpCostMultiplier = 0.0
|
||||
#The multiplier applied to the base xp cost when teleporting via the inventory button.
|
||||
inventoryButtonXpCostMultiplier = 0.0
|
||||
|
||||
[compatibility]
|
||||
#If enabled, JourneyMap waypoints will be created for each activated waystone.
|
||||
displayWaystonesOnJourneyMap = true
|
||||
#If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed
|
||||
preferJourneyMapIntegration = true
|
||||
|
35
config/zombieawareness/Features.toml
Normal file
35
config/zombieawareness/Features.toml
Normal file
@ -0,0 +1,35 @@
|
||||
|
||||
#General mod settings
|
||||
[general]
|
||||
#Spawn sound sense sources for monsters to track
|
||||
awareness_Sound = true
|
||||
#Spawn scent/blood sense sources for monsters to track
|
||||
awareness_Scent = true
|
||||
#Monsters see light near player and move towards it
|
||||
awareness_Light = true
|
||||
#Growling zombies attracts other zombies
|
||||
noisyZombies = true
|
||||
#Pistons cause sound sense sources attracting monsters
|
||||
noisyPistons = true
|
||||
#Causes monsters to horde up and wander the surface together to random points
|
||||
wanderingHordes = true
|
||||
#How often in seconds we set a random point around a player for mobs to wander to from far away. Makes mobs path around more, dont use if you have TPS performance issues.
|
||||
#Range: > -2147483648
|
||||
frequencyOfWanderingHordesPerPlayer = 30
|
||||
#How loud sounds should be when you are alerted that a mob is coming to investigate an area near you
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
soundVolumeInvestigate = 0.0
|
||||
#How loud sounds should be for a mob targetting you
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
soundVolumeAlertTarget = 0.0
|
||||
#Enhanced mobs will make a sound when they target you
|
||||
soundAlerts = false
|
||||
#Any hostile mob that targets you will make a sound, even if not enhanced
|
||||
soundAlertsForAllAttackingMobs = false
|
||||
#Enhanced mobs will make a sound when they are investigating a sense near you
|
||||
soundInvestigates = false
|
||||
#Uses a different kind of mob alert noise, might break immersion a bit ;)
|
||||
soundUseAlternateAlertNoise = false
|
||||
#Only spawn sound sense entities in Overworld
|
||||
awareness_Sound_OverworldOnly = false
|
||||
|
67
config/zombieawareness/General.toml
Normal file
67
config/zombieawareness/General.toml
Normal file
@ -0,0 +1,67 @@
|
||||
|
||||
#General mod settings
|
||||
[general]
|
||||
#Max awareness range for zombies
|
||||
#Range: > -2147483648
|
||||
maxPFRangeSense = 128
|
||||
#Prevent non zombies from being attracted to light
|
||||
awareness_Light_OnlyZombies = true
|
||||
#Custom targetting sight range on top of vanilla sight based targetting
|
||||
#Range: > -2147483648
|
||||
sightRange = 16
|
||||
#Always target closest player [performance sensitive]
|
||||
omniscient = false
|
||||
#skips line of sight check on targetting [performance sensitive]
|
||||
seeThroughWalls = false
|
||||
#Effects how far monsters will sense scents from
|
||||
#Range: > -2147483648
|
||||
scentStrength = 60
|
||||
#Effects how far monsters will sense sound sources from
|
||||
#Range: > -2147483648
|
||||
soundStrength = 60
|
||||
#max rate of spawning sound sources in milliseconds
|
||||
#Range: > -2147483648
|
||||
frequentSoundThreshold = 1000
|
||||
#Range of extra random speed to give a zombie for extra spawns and zombie duplications, eg: 0 = no boost, 1 = up to double speed (works for my extra spawned mobs only)
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
zombieRandSpeedBoost = 0.3
|
||||
#The amount of delay in game ticks between processing mobs with enhanced AI, less is more frequent [performance sensitive]
|
||||
#Range: > -2147483648
|
||||
tickRateAILoop = 5
|
||||
#how frequently the mod iterates all players, effects rates, less is more frequent
|
||||
#Range: > -2147483648
|
||||
tickRatePlayerLoop = 20
|
||||
#How long before a mob can move around again to track a light source, or scent, or sound, increase number to reduce performance impact of mod if needed
|
||||
#Range: > -2147483648
|
||||
tickCooldownBetweenPathfinds = 300
|
||||
#How likely zombies making noise near you will attract other zombies, higher = less likely, 0 = every time they make a noise
|
||||
#Range: > -2147483648
|
||||
noisyZombiesReinforceOddsTo1 = 5
|
||||
#-
|
||||
debugConsole = false
|
||||
#-
|
||||
debugConsoleOmniscient = false
|
||||
#-
|
||||
debugConsoleSuperDetailed = false
|
||||
#Minimum distance required between active sense sources, prevents spamming sources [performance sensitive]
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
extraScentCutoffRange = 3.0
|
||||
#Max strength allowed for a sense, in case senses get a super high base strength or large buff
|
||||
#Range: > -2147483648
|
||||
senseMaxStrength = 300
|
||||
#Days before all of the mods features will be activated
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
daysBeforeFeaturesActivate = 0.0
|
||||
#Block breaks cause sound senses to spawn
|
||||
blockBreakEvent_Active = true
|
||||
#Block mining before it breaks cause sound senses to spawn
|
||||
blockHittingEvent_Active = true
|
||||
#Odds of hitting a block causing a sound sense, rolled per tick
|
||||
#Range: > -2147483648
|
||||
blockHittingEvent_OddsTo1 = 20
|
||||
#Only spawn sound senses for players, if false, machines and other things will cause them too
|
||||
blockBreakEvent_PlayersOnly = false
|
||||
#Every 2 seconds, the percent chance a mob has to look for an active sense in range, 100 = nearly instant, 10 = slowly over time, performance sensitive setting, higher = more frequent pathfind attempts
|
||||
#Range: > -2147483648
|
||||
findSense_PercentChance = 10
|
||||
|
65
defaultconfigs/create_enchantment_industry-server.toml
Normal file
65
defaultconfigs/create_enchantment_industry-server.toml
Normal file
@ -0,0 +1,65 @@
|
||||
#.
|
||||
#The Tank Capacity of the Disenchanter
|
||||
#[@cui:RequiresReload:server]
|
||||
#Range: > 0
|
||||
disenchanterTankCapacity = 2000
|
||||
#.
|
||||
#The Tank Capacity of the Copier
|
||||
#[@cui:RequiresReload:server]
|
||||
#Range: > 0
|
||||
copierTankCapacity = 8000
|
||||
#.
|
||||
#The Tank Capacity of the Blaze Enchanter
|
||||
#[@cui:RequiresReload:server]
|
||||
#Range: > 0
|
||||
blazeEnchanterTankCapacity = 4000
|
||||
#.
|
||||
#The Maximum Extended Levels beyond Enchantment's Max Level that can be reached through Hyper-Enchanting
|
||||
#Range: > 0
|
||||
maxHyperEnchantingLevelExtension = 4
|
||||
#.
|
||||
#The Chance of whether Deployer-killed entities will drop Experience Nugget
|
||||
#Range: 0.0 ~ 1.0
|
||||
deployerXpDropChance = 1.0
|
||||
#.
|
||||
enableHyperEnchant = true
|
||||
#.
|
||||
#Range: 0.009999999776482582 ~ 100.0
|
||||
enchantByBlazeEnchanterCostCoefficient = 1.0
|
||||
#.
|
||||
#Range: 0.009999999776482582 ~ 100.0
|
||||
hyperEnchantByBlazeEnchanterCostCoefficient = 1.0
|
||||
#.
|
||||
#Range: 0.009999999776482582 ~ 100.0
|
||||
copyEnchantedBookCostCoefficient = 1.0
|
||||
#.
|
||||
#Range: 0.009999999776482582 ~ 100.0
|
||||
copyEnchantedBookWithHyperExperienceCostCoefficient = 1.0
|
||||
#.
|
||||
#The amount of ink needed to be consumed by Copying one page of Written Book
|
||||
#Range: 1 ~ 100
|
||||
copyWrittenBookCostPerPage = 5
|
||||
#.
|
||||
#The amount of liquid experience needed to be consumed by Copying Name Tag
|
||||
#Range: 1 ~ 1000
|
||||
copyNameTagCost = 7
|
||||
#.
|
||||
#The amount of ink needed to be consumed by Copying Train Schedule
|
||||
#Range: 1 ~ 1000
|
||||
copyTrainScheduleCost = 10
|
||||
#.
|
||||
#The amount of ink needed to be consumed by Copying Clipboard
|
||||
#Range: 1 ~ 1000
|
||||
copyClipboardCost = 10
|
||||
#.
|
||||
#The probability of dropping Experience Nugget after killing a creature on the Crushing Wheel
|
||||
#Range: 0.0 ~ 1.0
|
||||
crushingWheelDropExpRate = 0.30000001192092896
|
||||
#.
|
||||
#The Scale of Experience Nugget dropped by Crushing-Wheel-killed entities
|
||||
#Range: 0.10000000149011612 ~ 100.0
|
||||
crushingWheelDropExpScale = 0.3400000035762787
|
||||
#.
|
||||
#Whether or not copying a written book always get original version. Setting it to false let you always get copy version of the book.
|
||||
copyingWrittenBookAlwaysGetOriginalVersion = true
|
||||
|
22
defaultconfigs/create_mobile_packages-server.toml
Normal file
22
defaultconfigs/create_mobile_packages-server.toml
Normal file
@ -0,0 +1,22 @@
|
||||
#.
|
||||
#The Speed of a Robo Bee in Blocks per Second. Default: 6
|
||||
#Range: > 1
|
||||
beeSpeed = 6
|
||||
#.
|
||||
#The Speed of the rotation of a Robo Bee in degrees per Second. Default: 45
|
||||
#Range: > 1
|
||||
beeRotationSpeed = 45
|
||||
#.
|
||||
#If true, the Robo Bee will be able to deliver packages from one port to another. Default: true
|
||||
portToPort = false
|
||||
#.
|
||||
#The maximum distance a Robo Bee can travel. Default: -1 (unlimited)
|
||||
#Range: > -1
|
||||
beeMaxDistance = -1
|
||||
#.
|
||||
#If true, the Robo Bee will display a nametag with the address of the package it is carrying. Default: true
|
||||
displayNametag = true
|
||||
#.
|
||||
#If true, when Spawning a Robo Bee with the Item it will take any Package from the offhand and deliver it. Default: true
|
||||
allowRoboBeeSpawnPackageTransport = true
|
||||
|
91
defaultconfigs/create_power_loader-server.toml
Normal file
91
defaultconfigs/create_power_loader-server.toml
Normal file
@ -0,0 +1,91 @@
|
||||
|
||||
#.
|
||||
#Configure the Andesite Chunk Loader
|
||||
[andesite]
|
||||
#.
|
||||
#.
|
||||
#Number of ticks between chunk loading checks. Does not affect contraptions
|
||||
#Range: 0 ~ 200
|
||||
chunkUpdateInterval = 10
|
||||
#.
|
||||
#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
|
||||
#Range: 0 ~ 1200
|
||||
unloadGracePeriod = 20
|
||||
#.
|
||||
#A multiplier for the minimum speed requirement of a chunk loader
|
||||
#Range: 0.0 ~ 128.0
|
||||
speedMultiplier = 1.0
|
||||
#.
|
||||
#The stress impact of a chunk loader when it is at 1 RPM
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
stressImpact = 16.0
|
||||
#.
|
||||
#Whether the chunk loader functions on the ground when given rotational power
|
||||
enableStatic = true
|
||||
#.
|
||||
#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
|
||||
#Range: 1 ~ 10
|
||||
rangeOnContraption = 2
|
||||
#.
|
||||
#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
|
||||
#Range: 1 ~ 10
|
||||
rangeOnTrain = 2
|
||||
#.
|
||||
#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
|
||||
#Range: 1 ~ 10
|
||||
rangeOnStation = 2
|
||||
#.
|
||||
#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
|
||||
enableContraption = false
|
||||
#.
|
||||
#Whether the chunk loader functions on trains
|
||||
enableTrain = false
|
||||
#.
|
||||
#Whether the chunk loader functions when attached to train stations.
|
||||
enableStation = false
|
||||
|
||||
#.
|
||||
#Configure the Brass Chunk Loader
|
||||
[brass]
|
||||
#.
|
||||
#.
|
||||
#Number of ticks between chunk loading checks. Does not affect contraptions
|
||||
#Range: 0 ~ 200
|
||||
chunkUpdateInterval = 10
|
||||
#.
|
||||
#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
|
||||
#Range: 0 ~ 1200
|
||||
unloadGracePeriod = 20
|
||||
#.
|
||||
#A multiplier for the minimum speed requirement of a chunk loader
|
||||
#Range: 0.0 ~ 128.0
|
||||
speedMultiplier = 1.0
|
||||
#.
|
||||
#The stress impact of a chunk loader when it is at 1 RPM
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
stressImpact = 16.0
|
||||
#.
|
||||
#Whether the chunk loader functions on the ground when given rotational power
|
||||
enableStatic = true
|
||||
#.
|
||||
#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
|
||||
#Range: 1 ~ 10
|
||||
rangeOnContraption = 3
|
||||
#.
|
||||
#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
|
||||
#Range: 1 ~ 10
|
||||
rangeOnTrain = 3
|
||||
#.
|
||||
#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
|
||||
#Range: 1 ~ 10
|
||||
rangeOnStation = 3
|
||||
#.
|
||||
#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
|
||||
enableContraption = true
|
||||
#.
|
||||
#Whether the chunk loader functions on trains
|
||||
enableTrain = true
|
||||
#.
|
||||
#Whether the chunk loader functions when attached to train stations.
|
||||
enableStation = true
|
||||
|
18
defaultconfigs/gravestone-server.toml
Normal file
18
defaultconfigs/gravestone-server.toml
Normal file
@ -0,0 +1,18 @@
|
||||
#If this is set to true you get an obituary after you died
|
||||
enable_obituary = true
|
||||
#The blocks that can be replaced with a grave
|
||||
#If it starts with '#' it is a tag
|
||||
replaceable_blocks = ["#gravestone:grave_replaceable"]
|
||||
#If this is set to true the obituary will be taken out of your inventory when you break the grave
|
||||
remove_obituary = true
|
||||
#If this is set to true only the player that owns the grave and admins can break the grave
|
||||
only_owners_can_break = false
|
||||
#If this is set to true the ghost of the dead player will be spawned when the grave is broken
|
||||
spawn_ghost = false
|
||||
#If this is set to true the ghost player will defend the player
|
||||
friendly_ghost = true
|
||||
#If this is set to true you get your items back into your inventory by sneaking on the grave
|
||||
sneak_pickup = true
|
||||
#If this is set to true you get your items sorted back into your inventory by breaking the grave
|
||||
break_pickup = true
|
||||
|
Binary file not shown.
Binary file not shown.
2554
index.toml
Normal file
2554
index.toml
Normal file
File diff suppressed because it is too large
Load Diff
7
kubejs/client_scripts/ars_nouveau_remove_client.js
Normal file
7
kubejs/client_scripts/ars_nouveau_remove_client.js
Normal file
@ -0,0 +1,7 @@
|
||||
// priority: 0
|
||||
|
||||
// Visit the wiki for more info - https://kubejs.com/
|
||||
|
||||
JEIEvents.hideItems((e) => {
|
||||
e.hide("ars_nouveau:stable_warp_scroll");
|
||||
});
|
16
kubejs/jsconfig.json
Normal file
16
kubejs/jsconfig.json
Normal file
@ -0,0 +1,16 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"lib": [
|
||||
"ES5",
|
||||
"ES2015"
|
||||
],
|
||||
"rootDirs": [
|
||||
"probe/generated",
|
||||
"probe/user",
|
||||
"server_scripts",
|
||||
"startup_scripts",
|
||||
"client_scripts"
|
||||
],
|
||||
"target": "ES2015"
|
||||
}
|
||||
}
|
10
kubejs/server_scripts/ars_nouveau_remove.js
Normal file
10
kubejs/server_scripts/ars_nouveau_remove.js
Normal file
@ -0,0 +1,10 @@
|
||||
// priority: 0
|
||||
|
||||
|
||||
ServerEvents.recipes((e) => {
|
||||
e.remove({ output: "ars_nouveau:stable_warp_scroll" });
|
||||
});
|
||||
|
||||
LootJS.modifiers((e) => {
|
||||
e.addLootTableModifier(/.*/).removeLoot("ars_nouveau:stable_warp_scroll");
|
||||
});
|
90
kubejs/server_scripts/sands.js
Normal file
90
kubejs/server_scripts/sands.js
Normal file
@ -0,0 +1,90 @@
|
||||
// priority: 0
|
||||
|
||||
const colors = [
|
||||
"white",
|
||||
"light_gray",
|
||||
"gray",
|
||||
"black",
|
||||
"brown",
|
||||
"red",
|
||||
"orange",
|
||||
"yellow",
|
||||
"lime",
|
||||
"green",
|
||||
"cyan",
|
||||
"light_blue",
|
||||
"blue",
|
||||
"purple",
|
||||
"magenta",
|
||||
"pink",
|
||||
];
|
||||
|
||||
ServerEvents.recipes((event) => {
|
||||
// BoP sands recipes
|
||||
event.recipes.create.milling(
|
||||
Item.of("biomesoplenty:orange_sand"),
|
||||
Item.of("biomesoplenty:orange_sandstone")
|
||||
);
|
||||
event.recipes.create.milling(
|
||||
Item.of("biomesoplenty:black_sand"),
|
||||
Item.of("biomesoplenty:black_sandstone")
|
||||
);
|
||||
event.recipes.create.milling(
|
||||
Item.of("biomesoplenty:white_sand"),
|
||||
Item.of("biomesoplenty:white_sandstone")
|
||||
);
|
||||
event.recipes.create.milling(
|
||||
Item.of("biomesoplenty:white_sand"),
|
||||
Item.of("minecraft:diorite")
|
||||
);
|
||||
event.recipes.create.milling(
|
||||
Item.of("biomesoplenty:black_sand"),
|
||||
Item.of("minecraft:blackstone")
|
||||
);
|
||||
event.recipes.create.milling(
|
||||
Item.of("biomesoplenty:orange_sand"),
|
||||
Item.of("quark:jasper")
|
||||
);
|
||||
// Lead nugget from black sand
|
||||
event.recipes.create.splashing(
|
||||
[
|
||||
Item.of("minecraft:clay_ball").withChance(0.2),
|
||||
Item.of("cgs:lead_nugget",3).withChance(0.12),
|
||||
],
|
||||
Item.of("biomesoplenty:black_sand")
|
||||
);
|
||||
// Copper nugget from orange sand
|
||||
event.recipes.create.splashing(
|
||||
[
|
||||
Item.of("minecraft:clay_ball").withChance(0.2),
|
||||
Item.of("create:copper_nugget",3).withChance(0.12),
|
||||
],
|
||||
Item.of("biomesoplenty:orange_sand")
|
||||
);
|
||||
|
||||
// Zinc nugget from white sand
|
||||
event.recipes.create.splashing(
|
||||
[
|
||||
Item.of("minecraft:clay").withChance(0.2),
|
||||
Item.of("create:zinc_nugget",3).withChance(0.12),
|
||||
],
|
||||
Item.of("biomesoplenty:white_sand")
|
||||
);
|
||||
|
||||
|
||||
// Concrete from all sands
|
||||
colors.forEach((color) => {
|
||||
event.remove({
|
||||
input: "#minecraft:sand",
|
||||
output: "minecraft:" + color + "_concrete_powder",
|
||||
});
|
||||
event.recipes.minecraft.crafting_shapeless(
|
||||
Item.of("minecraft:" + color + "_concrete_powder", 8),
|
||||
[
|
||||
"4x #forge:sand",
|
||||
Item.of("minecraft:gravel", 4),
|
||||
Item.of("minecraft:" + color + "_dye"),
|
||||
]
|
||||
);
|
||||
});
|
||||
});
|
34
kubejs/server_scripts/sheets.js
Normal file
34
kubejs/server_scripts/sheets.js
Normal file
@ -0,0 +1,34 @@
|
||||
// priority: 0
|
||||
|
||||
ServerEvents.recipes((event) => {
|
||||
event.remove({ output: "createdeco:zinc_sheet" });
|
||||
event.replaceOutput(
|
||||
{ output: "createdeco:zinc_sheet" },
|
||||
"createdeco:zinc_sheet",
|
||||
"createaddition:zinc_sheet"
|
||||
);
|
||||
event.replaceInput(
|
||||
{ input: "createdeco:zinc_sheet" },
|
||||
"createdeco:zinc_sheet",
|
||||
"#forge:plates/zinc"
|
||||
);
|
||||
event.replaceInput(
|
||||
{ input: "createaddition:zinc_sheet" },
|
||||
"createaddition:zinc_sheet",
|
||||
"#forge:plates/zinc"
|
||||
);
|
||||
});
|
||||
|
||||
ServerEvents.tags("item", (event) => {
|
||||
event.add("forge:plates/zinc", "createdeco:zinc_sheet");
|
||||
event.add("forge:plates", "createdeco:zinc_sheet");
|
||||
|
||||
event.add("forge:plates/netherite", "createdeco:netherite_sheet");
|
||||
event.add("forge:plates", "createdeco:netherite_sheet");
|
||||
|
||||
event.add("forge:plates/andesite", "createdeco:andesite_sheet");
|
||||
event.add("forge:plates", "createdeco:andesite_sheet");
|
||||
|
||||
event.add("forge:plates/industrial_iron", "createdeco:industrial_iron_sheet");
|
||||
event.add("forge:plates", "createdeco:industrial_iron_sheet");
|
||||
});
|
5
kubejs/server_scripts/sifting.js
Normal file
5
kubejs/server_scripts/sifting.js
Normal file
@ -0,0 +1,5 @@
|
||||
// priority: 0
|
||||
|
||||
ServerEvents.recipes((event) => {
|
||||
event.remove({ type: "createsifter:sifting" });
|
||||
});
|
1
kubejs/server_scripts/stones.js
Normal file
1
kubejs/server_scripts/stones.js
Normal file
@ -0,0 +1 @@
|
||||
// priority: 0
|
13
mods/additional-lights.pw.toml
Normal file
13
mods/additional-lights.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Additional Lights"
|
||||
filename = "additional_lights-1.20.1-2.1.7.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
hash-format = "sha1"
|
||||
hash = "b8ce072a8ce63e903fda4138b03179b504058335"
|
||||
mode = "metadata:curseforge"
|
||||
|
||||
[update]
|
||||
[update.curseforge]
|
||||
file-id = 4596807
|
||||
project-id = 384991
|
13
mods/addonslib.pw.toml
Normal file
13
mods/addonslib.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "AddonsLib"
|
||||
filename = "addonslib-1.20.1-1.4.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/cl5ec0Qm/versions/q3N4HHEI/addonslib-1.20.1-1.4.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "fee31ba58b1c2844e0dd827ba0fb4d1efd50fb7ff65f593dc9a5c773b9ec2b3dfb3869c00a28a0da513a1cf068feca01f30f272bc980f1a1e1ee550105a4e34d"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "cl5ec0Qm"
|
||||
version = "q3N4HHEI"
|
13
mods/advancedperipherals.pw.toml
Normal file
13
mods/advancedperipherals.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Advanced Peripherals"
|
||||
filename = "AdvancedPeripherals-1.20.1-0.7.44r.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/SOw6jD6x/versions/toqbt6Np/AdvancedPeripherals-1.20.1-0.7.44r.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "79c5ef416fbda79fbf8cda44fc3ae5515e6096c975d5c17c99407ea4e69a4b9523f853d7bb5f3677c697c8b0838ccc790d86afb722af6f0adc01e539d1eb71dc"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "SOw6jD6x"
|
||||
version = "toqbt6Np"
|
13
mods/advancement-plaques.pw.toml
Normal file
13
mods/advancement-plaques.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Advancement Plaques"
|
||||
filename = "AdvancementPlaques-1.20.1-forge-1.6.9.jar"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/9NM0dXub/versions/xqigG9AR/AdvancementPlaques-1.20.1-forge-1.6.9.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "20053af7b38b6d25c18c73608f5437f7298c2cf9310c0f71933c02224bf903b18ae61c9959753d834e2c9687b6b57175bfe01f3a3c96bcc599714a4f5155b492"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "9NM0dXub"
|
||||
version = "xqigG9AR"
|
13
mods/akashic-tome.pw.toml
Normal file
13
mods/akashic-tome.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Akashic Tome"
|
||||
filename = "AkashicTome-1.7-27.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/JBthPdnp/versions/FKIrMLZn/AkashicTome-1.7-27.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "2f55c52f400931e5b8947eed211f892a3dc5c2f60c6e5100ef78f990e096d0272909681808d037a1dc3b25fafdf2ffd59a64a9c354ab73f080172076e2443513"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "JBthPdnp"
|
||||
version = "FKIrMLZn"
|
13
mods/alexs-mobs.pw.toml
Normal file
13
mods/alexs-mobs.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Alex's Mobs"
|
||||
filename = "alexsmobs-1.22.9.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/2cMuAZAp/versions/XoIASRVU/alexsmobs-1.22.9.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "b50280057926d750f9ffbf6a8df36deb37529356895f6bf59f25d272ecf69afccec65ec1a5c3a8bfad24f9475c15b93c5ec4666447b1fce26a90c41445bbfb04"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "2cMuAZAp"
|
||||
version = "XoIASRVU"
|
13
mods/almanac.pw.toml
Normal file
13
mods/almanac.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Almanac"
|
||||
filename = "almanac-1.20.x-forge-1.0.2.jar"
|
||||
side = "server"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/Gi02250Z/versions/DnzrwvfD/almanac-1.20.x-forge-1.0.2.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "58c4dea50fcb17593e2c97a23ce101c62b5b32e2fd71d4bbf323f2778d4474c991caba7234ecf4d06f1e246ccb9ad7f67f2fa73f023cd80ef55333e2ed952f43"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "Gi02250Z"
|
||||
version = "DnzrwvfD"
|
13
mods/almost-unified.pw.toml
Normal file
13
mods/almost-unified.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Almost Unified"
|
||||
filename = "almostunified-forge-1.20.1-0.10.0.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/sdaSaQEz/versions/1OakfHy9/almostunified-forge-1.20.1-0.10.0.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "186887efa62c34589f5925d38a4209dea5c81da61c8fe1d574224d7e4acaa37bd7f71733adcab3f0c7a455137c5fc18c71c7d843a4bfc692e5843d70886f5815"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "sdaSaQEz"
|
||||
version = "1OakfHy9"
|
13
mods/alternate-current.pw.toml
Normal file
13
mods/alternate-current.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Alternate Current"
|
||||
filename = "alternate_current-mc1.20-1.7.0.jar"
|
||||
side = "server"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/r0v8vy1s/versions/kC6SY4Zp/alternate_current-mc1.20-1.7.0.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "d9ae21a3a389c63466bf22b36d4a78c859f30c901397622f1f1438737901a2c67e4d911c83831e0d4f1edabf0b86b58f4192d9980ecef8278393fd4af64a9585"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "r0v8vy1s"
|
||||
version = "kC6SY4Zp"
|
13
mods/ambientsounds.pw.toml
Normal file
13
mods/ambientsounds.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "AmbientSounds"
|
||||
filename = "AmbientSounds_FORGE_v6.1.11_mc1.20.1.jar"
|
||||
side = "client"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/fM515JnW/versions/lDrRWaFm/AmbientSounds_FORGE_v6.1.11_mc1.20.1.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "0754b6afd97f0b3d2a991303e9f1d70512dabe5f490a6b86de99602f4d787da17222c3aa6ffff74633e4b40472e1ccaab5b5a1d7a967c788b89334749d475ad9"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "fM515JnW"
|
||||
version = "lDrRWaFm"
|
13
mods/amendments.pw.toml
Normal file
13
mods/amendments.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Amendments"
|
||||
filename = "amendments-1.20-1.2.19.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/6iTJugQR/versions/luR9kOmm/amendments-1.20-1.2.19.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "21ca276f72f0a1ca2e3c0d12c6cb49f3c07bf757e505f607e82eda65ff8ddc5a694edc6c0506fd95c526620087653e07b37e788cc4cfb02785987337b978ccce"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "6iTJugQR"
|
||||
version = "luR9kOmm"
|
13
mods/amplified-nether-height.pw.toml
Normal file
13
mods/amplified-nether-height.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Amplified Nether Height"
|
||||
filename = "amplified-nether-height-1.2+datapack.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/8YzB9eVH/versions/wUxxQFCc/amplified-nether-height-1.2%2Bdatapack.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "b0743c0b7672cdefddf041621d9f3c021372c822e300625dc0dee5f5bf432d50dc42754707302aaacec4ade7c106c93b09c51ce6db90a4a4a6fd66569959d233"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "8YzB9eVH"
|
||||
version = "wUxxQFCc"
|
13
mods/amplified-nether.pw.toml
Normal file
13
mods/amplified-nether.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Amplified Nether"
|
||||
filename = "Amplified_Nether_1.21.x_v1.2.11.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/wXiGiyGX/versions/9mHpIiie/Amplified_Nether_1.21.x_v1.2.11.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "d577e7afd496ab05d63c1beb468f5828c34bf1946c9288d2ea38126400954177a215a97e6e3865072a711f273921199131f0ee676f9d556b4a2c1215ae2192ce"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "wXiGiyGX"
|
||||
version = "9mHpIiie"
|
13
mods/anti-xray.pw.toml
Normal file
13
mods/anti-xray.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "AntiXray"
|
||||
filename = "antixray-forge-1.4.6+1.20.1.jar"
|
||||
side = "server"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/sml2FMaA/versions/ruAUEszF/antixray-forge-1.4.6%2B1.20.1.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "91837b95ac75e6365813a9fdc76c1f9a5d83f26a277901f7268f9063b6b16bb15513bc5e9b135f2ab161bc0cee9f1e16f1ff4cd2d17f34f2b4c4cdc15a7ce601"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "sml2FMaA"
|
||||
version = "ruAUEszF"
|
13
mods/appleskin.pw.toml
Normal file
13
mods/appleskin.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "AppleSkin"
|
||||
filename = "appleskin-forge-mc1.20.1-2.5.1.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/EsAfCjCV/versions/XdXDExVF/appleskin-forge-mc1.20.1-2.5.1.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "3176f928fb6c60d27f5edb610ca4ab0236175404eebf32797a1ec6cdd794bb294a260231579578536d03571377e43c6181adc75d8dd2c0733f17fce4f7e636b9"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "EsAfCjCV"
|
||||
version = "XdXDExVF"
|
13
mods/archers-paradox.pw.toml
Normal file
13
mods/archers-paradox.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Archer's Paradox"
|
||||
filename = "archers_paradox-1.20.1-5.0.0.17.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/euzGeN6k/versions/mucZ9uPP/archers_paradox-1.20.1-5.0.0.17.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "3ac67b4dfbd2f292d668577e522a1b0ccaa688df85ba42f580f40cee473dfa1ed93570416dc2501ffff76cd4d2bb9e7aae9f679082980b771a4653a4c15b2c13"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "euzGeN6k"
|
||||
version = "mucZ9uPP"
|
13
mods/architectury-api.pw.toml
Normal file
13
mods/architectury-api.pw.toml
Normal file
@ -0,0 +1,13 @@
|
||||
name = "Architectury API"
|
||||
filename = "architectury-9.2.14-forge.jar"
|
||||
side = "both"
|
||||
|
||||
[download]
|
||||
url = "https://cdn.modrinth.com/data/lhGA9TYQ/versions/1MKTLiiG/architectury-9.2.14-forge.jar"
|
||||
hash-format = "sha512"
|
||||
hash = "cf67f2050cafa00f0bee42e6d7bef77fdb808ac4f71742f7b4d6d5c1e6ffb49561a5a252f332d2b78a9767bdb5faa284611790dba303fbdc736ae36d794f61c7"
|
||||
|
||||
[update]
|
||||
[update.modrinth]
|
||||
mod-id = "lhGA9TYQ"
|
||||
version = "1MKTLiiG"
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user