1.1.0 - Resources, More animations, Parcool, Some redstone stuff

This commit is contained in:
2026-05-02 15:31:50 +02:00
parent 93478b5f4d
commit 2cf4be3bf3
595 changed files with 1199 additions and 95768 deletions
+1 -1
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@@ -7,7 +7,7 @@
#The name of the modpack
modpackName = "Banana"
#The version of the modpack
modpackVersion = "1.0.0"
modpackVersion = "1.1.0"
#Use the metadata.json to determine the modpack version
#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
useMetadata = false
+9
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@@ -0,0 +1,9 @@
{
"version": 1,
"hiddenMods": [],
"globalModAliases": {
"cloth_config": "cloth-config2",
"playeranimator": "player-animator"
},
"enableMixinSafeguard": false
}
+4
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@@ -172,6 +172,10 @@ key_key.cpm.qa_13:key.keyboard.unknown:
key_key.cpm.qa_14:key.keyboard.unknown:
key_key.cpm.qa_15:key.keyboard.unknown:
key_key.cpm.qa_16:key.keyboard.unknown:
key_key.freecam.toggle:key.keyboard.unknown:
key_key.freecam.playerControl:key.keyboard.unknown:
key_key.freecam.tripodReset:key.keyboard.unknown:
key_key.freecam.configGui:key.keyboard.unknown:
key_key.minecolonies.toggle_goggles:key.keyboard.unknown:
key_key.ponder.ponder:key.keyboard.w:
key_key.silentgear.cycle.back:key.keyboard.unknown:
+323
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@@ -0,0 +1,323 @@
["Possibility_of_Actions(Some_do_not_have_to_work)"]
can_ChargeJump = false
can_BreakfallReady = true
can_CatLeap = true
can_ClimbPoles = true
can_ClimbUp = true
can_ClingToCliff = true
can_HideInBlock = true
can_Crawl = true
can_Dive = true
can_Dodge = true
can_FastRun = true
can_FastSwim = true
can_Flipping = true
can_HangDown = true
can_HorizontalWallRun = true
can_JumpFromBar = true
can_QuickTurn = true
can_RideZipline = true
can_Roll = true
can_SkyDive = true
can_Slide = true
can_Tap = true
can_Vault = true
can_VerticalWallRun = true
can_WallJump = true
can_WallSlide = true
can_StartSwimByCrawl = true
[Stamina_HUD_Configuration]
#Allowed Values: Normal, Light, Hide
stamina_hud_type = "Light"
#horizontal alignment
#Allowed Values: Left, Right
align_h_s_hud = "Right"
#vertical alignment
#Allowed Values: Top, Bottom
align_v_s_hud = "Bottom"
hide_hud_if_stamina_infinite = true
#Stamina HUD shows action charge rate, cool time or etc
show_action_status_bar = true
#Light stamina HUD shows always
show_light_hud_always = false
#horizontal offset of normal HUD
# Default: 3
# Range: 0 ~ 100
offset_h_stamina_hud = 3
#vertical offset of normal HUD
# Default: 3
# Range: 0 ~ 100
offset_v_stamina_hud = 3
#horizontal offset of light HUD
# Default: 0
# Range: -100 ~ 100
offset_h_light_hud = 0
#vertical offset of light HUD
# Default: 0
# Range: -100 ~ 100
offset_v_light_hud = 0
[Animations]
#Enable custom animations
enable_animation = true
#Enable custom animation of falling
enable_falling_animation = true
#Enable lean animation while FastRun
enable_lean_animation_fast_run = true
#Enable first-person-view animations
enable_fpv_animation = false
#Enable rotation of camera by Dodge
enable_camera_rotation_dodge = false
#Enable rotation of camera by Backward Wall-Jump
enable_camera_rotation_back_wall_jump = true
#Enable rotation of camera by Roll
enable_camera_rotation_roll = true
#Enable rotation of camera by Flipping
enable_camera_rotation_flipping = false
#Enable animation of camera by Vault
enable_camera_animation_vault = false
#Enable animation of camera by Horizontal-WallRun
enable_camera_animation_h-wall-run = true
#Enable animation of camera by Hang-Down
enable_camera_animation_hang-down = true
[Animations.Animators]
enable_ChargeJumpAnimator = false
enable_JumpChargingAnimator = false
enable_BackwardWallJumpAnimator = true
enable_CatLeapAnimator = true
enable_ClimbUpAnimator = true
enable_ClingToCliffAnimator = true
enable_CrawlAnimator = true
enable_DiveAnimationHostAnimator = true
enable_DiveIntoWaterAnimator = true
enable_DodgeAnimator = true
enable_FastRunningAnimator = true
enable_FastSwimAnimator = true
enable_FlippingAnimator = true
enable_HideInBlockAnimator = true
enable_HorizontalWallRunAnimator = true
enable_JumpFromBarAnimator = true
enable_HangAnimator = true
enable_KongVaultAnimator = true
enable_RideZiplineAnimator = true
enable_RollAnimator = true
enable_SlidingAnimator = true
enable_SpeedVaultAnimator = true
enable_TapAnimator = true
enable_VerticalWallRunAnimator = true
enable_WallJumpAnimator = true
enable_WallSlideAnimator = true
[Control]
#Control of Fast Run
#Allowed Values: PressKey, Toggle, Auto
fast-run_control = "PressKey"
#Control of Crawl
#Allowed Values: PressKey, Toggle
crawl_control = "PressKey"
#Control of Flipping
#Allowed Values: PressRightAndLeft, TapMovementAndJump, PressFlippingKey
flip_control = "TapMovementAndJump"
#Control of Horizontal Wall Run
#Allowed Values: PressKey, Auto
h-wall-run_control = "PressKey"
#Control of Wall Jump
#Allowed Values: PressKey, ReleaseKey
wall-jump_control = "PressKey"
#Control of Cling To Cliff
#Allowed Values: PressKey, Toggle
cling-to-cliff_control = "PressKey"
#Enable double-tapping ctrl for Dodge
enable_double_tapping_for_dodge = false
#Enable cooldown of wall jump
enable_wall_jump_cooldown = true
#Enable Crawl in air
enable_crawl_in_air = true
#Enable Vault in air
enable_vault_in_air = true
#Enable getting off steps while doing dodge
can_get_off_steps_while_dodge = false
#Enable Roll when creative mode (experimental)
enable_roll_creative = false
#Make Vault need Vault Key Pressed
vault_needs_key_pressed = false
#Make HideInBlock need player sneaking
hideinblock_needs_sneaking = true
#enable players to do actions needing Fast-Running by sprint
substitute_sprint = false
#acceptable walll angle of wall jump : `0` means you exactly opposite to wall, `180` allow you to wall jump for all angle
# Default: 110
# Range: 0 ~ 180
acceptable_angle_wall_jump = 110
#How long duration of dodge is deal as successive dodge
# Default: 30
# Range: > 0
successive_dodge_cool_time = 30
#Cool time of Dodge action
# Default: 11
# Range: > 11
dodge_cool_time = 11
#Max number of times of successive Dodge action
# Default: 3
# Range: > 1
successive_dodge_count = 3
#Window time of just time breakfall
# Default: 5
# Range: > 0
justtime_breakfall_tick = 5
#coyote time tick (how long tick player can behave like on ground after getting off ledge
# Default: 3
# Range: 0 ~ 20
coyote_time = 3
#Lowest fall distance needed to trigger breakfall movements
# Default: 2.0
# Range: 0.0 ~ 10.0
lowest_fall_distance_for_breakfall = 2.0
#How long distance breakfall can remove damage
# Default: 6.0
# Range: 0.0 ~ 1.7976931348623157E308
max_breakfall_damage_remove_height = 6.0
#Damage reduction rate of Breakfall
# Default: 0.6
# Range: 0.0 ~ 1.0
max_breakfall_damage_reduction_rate = 0.6
[Modifier]
#How long you can do Horizontal Wall Run
# Default: 25
# Range: 15 ~ 100
wall-run_continuable_tick = 25
#How long you can do Slide
# Default: 15
# Range: 10 ~ 60
sliding_continuable_tick = 15
#FastRun speed modifier
# Default: 2.0
# Range: 0.001 ~ 10.0
fast-run_modifier = 2.0
#FastSwim speed modifier
# Default: 2.0
# Range: 0.001 ~ 10.0
fast-swim_modifier = 2.0
#Dodge speed modifier
# Default: 1.0
# Range: 0.5 ~ 3.0
dodge-speed_modifier = 1.0
#SkyDive speed decreasement rate
# Default: 0.98
# Range: 0.001 ~ 1.0
sky_dive-speed-decreasement = 0.98
[Other_Configuration]
#Vault Animation(Dynamic is to select animation dynamically)
#Allowed Values: SpeedVault, KongVault, Dynamic
vault_animation_mode = "Dynamic"
#Color theme of Setting GUI
#Allowed Values: Red, Green, Blue, Yellow, Black
gui_color_theme = "Blue"
#Enable just timing effect of Breakfall
enable_just_time_effect_breakfall = true
#Enable sounds triggered by Action
enable_sounds = true
#Enable particles triggered by Action
enable_particles = true
#Enable particles triggered by just-time breakfall
enable_particles_jt_breakfall = true
#Enable block like rendering of zipline
enable_3d_render_zipline = true
#Notify if auto resynchronization of Limitation is executed
notify_limitation_auto_resync = false
#Whether ParCool is active
parcool_activation = true
[Stamina]
#Caution : Max stamina and stamina recovery config is removed because they became attributes.
#Allowed Values: NONE, PARCOOL, HUNGER, PARAGLIDER, EPIC_FIGHT
used_stamina = "PARCOOL"
#Enable slowing down of stamina exhaustion
enable_stamina_exhaustion_penalty = true
[Stamina.Consumption]
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_BreakfallReady = 0
# Default: 200
# Range: 0 ~ 10000
stamina_consumption_of_CatLeap = 200
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_ChargeJump = 100
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_ClimbPoles = 0
# Default: 150
# Range: 0 ~ 10000
stamina_consumption_of_ClimbUp = 150
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_ClingToCliff = 2
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_HideInBlock = 0
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Crawl = 0
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Dive = 0
# Default: 80
# Range: 0 ~ 10000
stamina_consumption_of_Dodge = 80
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_FastRun = 2
# Default: 3
# Range: 0 ~ 10000
stamina_consumption_of_FastSwim = 3
# Default: 80
# Range: 0 ~ 10000
stamina_consumption_of_Flipping = 80
# Default: 3
# Range: 0 ~ 10000
stamina_consumption_of_HangDown = 3
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_HorizontalWallRun = 2
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_JumpFromBar = 100
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_QuickTurn = 0
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_RideZipline = 2
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_Roll = 100
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_SkyDive = 0
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Slide = 0
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_Tap = 100
# Default: 50
# Range: 0 ~ 10000
stamina_consumption_of_Vault = 50
# Default: 150
# Range: 0 ~ 10000
stamina_consumption_of_VerticalWallRun = 150
# Default: 120
# Range: 0 ~ 10000
stamina_consumption_of_WallJump = 120
# Default: 8
# Range: 0 ~ 10000
stamina_consumption_of_WallSlide = 8
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_StartSwimByCrawl = 0
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@@ -0,0 +1,227 @@
[Limitations]
#Whether these limitations will be imposed to players
limitation_imposed = false
[Limitations.Action_Permissions]
permit_ChargeJump = false
permit_BreakfallReady = true
permit_CatLeap = true
permit_ClimbPoles = true
permit_ClimbUp = true
permit_ClingToCliff = true
permit_HideInBlock = true
permit_Crawl = true
permit_Dive = true
permit_Dodge = true
permit_FastRun = true
permit_FastSwim = true
permit_Flipping = true
permit_HangDown = true
permit_HorizontalWallRun = true
permit_JumpFromBar = true
permit_QuickTurn = true
permit_RideZipline = true
permit_Roll = true
permit_SkyDive = true
permit_Slide = true
permit_Tap = true
permit_Vault = true
permit_VerticalWallRun = true
permit_WallJump = true
permit_WallSlide = true
permit_StartSwimByCrawl = true
[Limitations.Stamina]
#Allowed Values: NONE, PARCOOL, HUNGER, PARAGLIDER, EPIC_FIGHT
forced_stamina = "NONE"
#Permission of infinite stamina
allow_infinite_stamina = true
#Limitation of max stamina value
# Default: 2147483647
# Range: > 300
max_stamina_limit = 2147483647
#Limitation of max stamina recovery
# Default: 2147483647
# Range: > 1
max_stamina_recovery_limit = 2147483647
[Limitations.Stamina.Least_Consumption]
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_BreakfallReady = 0
# Default: 200
# Range: 0 ~ 10000
stamina_consumption_of_CatLeap = 200
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_ChargeJump = 100
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_ClimbPoles = 0
# Default: 150
# Range: 0 ~ 10000
stamina_consumption_of_ClimbUp = 150
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_ClingToCliff = 2
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_HideInBlock = 0
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Crawl = 0
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Dive = 0
# Default: 80
# Range: 0 ~ 10000
stamina_consumption_of_Dodge = 80
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_FastRun = 2
# Default: 3
# Range: 0 ~ 10000
stamina_consumption_of_FastSwim = 3
# Default: 80
# Range: 0 ~ 10000
stamina_consumption_of_Flipping = 80
# Default: 3
# Range: 0 ~ 10000
stamina_consumption_of_HangDown = 3
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_HorizontalWallRun = 2
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_JumpFromBar = 100
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_QuickTurn = 0
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_RideZipline = 2
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_Roll = 100
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_SkyDive = 0
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Slide = 0
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_Tap = 100
# Default: 50
# Range: 0 ~ 10000
stamina_consumption_of_Vault = 50
# Default: 150
# Range: 0 ~ 10000
stamina_consumption_of_VerticalWallRun = 150
# Default: 120
# Range: 0 ~ 10000
stamina_consumption_of_WallJump = 120
# Default: 8
# Range: 0 ~ 10000
stamina_consumption_of_WallSlide = 8
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_StartSwimByCrawl = 0
[Limitations.Control]
#Allow disabling cooldown of wall jump
allow_disabling_wall_jump_cooldown = true
#How long duration of dodge is deal as successive dodge
# Default: 0
# Range: > 0
least_successive_dodge_cool_time = 0
#Cool time of Dodge action
# Default: 11
# Range: > 11
least_dodge_cool_time = 11
#Max number of times of successive Dodge action
# Default: 2147483647
# Range: > 1
max_successive_dodge_count = 2147483647
#Window time of just time breakfall
# Default: 5
# Range: > 0
justtime_breakfall_tick = 5
#Max coyote time tick (how long tick player can behave like on ground after getting off ledge
# Default: 3
# Range: 0 ~ 20
max_coyote_time = 3
#Lowest fall distance needed to trigger breakfall movements
# Default: 2.0
# Range: 0.0 ~ 10.0
lowest_fall_distance_for_breakfall = 2.0
#How long breakfall can remove damage
# Default: 6.0
# Range: 0.0 ~ 1.7976931348623157E308
max_breakfall_damage_remove_height = 6.0
#Damage reduction rate of Breakfall
# Default: 0.6
# Range: 0.0 ~ 1.0
max_breakfall_damage_reduction_rate = 0.6
[Limitations.Control.Modifier]
#How long you can do Horizontal Wall Run
# Default: 40
# Range: 15 ~ 100
wall-run_continuable_tick = 40
#How long you can do Slide
# Default: 30
# Range: 10 ~ 60
sliding_continuable_tick = 30
#FastRun speed modifier
# Default: 2.0
# Range: 0.001 ~ 10.0
max_fast-run_modifier = 2.0
#FastSwim speed modifier
# Default: 2.0
# Range: 0.001 ~ 10.0
max_fast-swim_modifier = 2.0
#Dodge speed modifier
# Default: 1.0
# Range: 0.5 ~ 3.0
max_dodge-speed_modifier = 1.0
#SkyDive speed decrease rate
# Default: 0.98
# Range: 0.001 ~ 1.0
min_sky-dive_speed_decrease = 0.98
[Limitations.Control.Control]
#Allow disabling cooldown of wall jump
allow_disabling_wall_jump_cooldown = true
#How long duration of dodge is deal as successive dodge
# Default: 0
# Range: > 0
least_successive_dodge_cool_time = 0
#Cool time of Dodge action
# Default: 11
# Range: > 11
least_dodge_cool_time = 11
#Max number of times of successive Dodge action
# Default: 2147483647
# Range: > 1
max_successive_dodge_count = 2147483647
#Window time of just time breakfall
# Default: 5
# Range: > 0
justtime_breakfall_tick = 5
#Max coyote time tick (how long tick player can behave like on ground after getting off ledge
# Default: 3
# Range: 0 ~ 20
max_coyote_time = 3
#Lowest fall distance needed to trigger breakfall movements
# Default: 2.0
# Range: 0.0 ~ 10.0
lowest_fall_distance_for_breakfall = 2.0
#How long breakfall can remove damage
# Default: 6.0
# Range: 0.0 ~ 1.7976931348623157E308
max_breakfall_damage_remove_height = 6.0
#Damage reduction rate of Breakfall
# Default: 0.6
# Range: 0.0 ~ 1.0
max_breakfall_damage_reduction_rate = 0.6
+101 -19
View File
@@ -1,25 +1,40 @@
{
"schema_version": "2",
"default_packs": [
"vanilla",
"fabric",
"mod_resources",
"moonlight:merged_pack",
"continuity:default",
"mod/towntalk:respack",
"mod/simplylight:optional_fullblock_ctm",
"file/cubic-sun-moon-v1.8.5.zip",
"file/Midnighttiggers-FCT-Default_1.20_V8.zip",
"file/Nautilus3D-V2.2.zip",
"file/FreshAnimations_v1.10.4.zip",
"vanillabackport:freshly_animated",
"file/FA+All_Extensions-v1.8.1.zip",
"file/FreshCompats_v1.6.zip",
"file/\u00A79Bray's Zombie Overhaul FA v1.4.zip",
"file/-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip",
"file/\u00A73Fresh \u00A7bFlower Pots.zip",
"file/\u00A73Fresh \u00A7bFlower Pots Compats\u00A7r.zip",
"file/Comforts Modernized - V1.1.zip",
"file/Better+Lanterns+v1.2(mc-1.21).zip",
"file/[1.5] Enhanced Boss Bars.zip",
"file/Create Style Interface 1.21.zip",
"file/Computer Craft Recreated v1.2.zip",
"file/Created+Pretty+Pipes1.0+FIXED.zip",
"file/CreateSophStorage.zip",
"file/CreateSophBackpacks.zip"
],
"pack_overrides": {
// The title and description are overridden for the vanilla assets pack
"vanilla": {
"title": "\"Vanilla Assets\"",
"description": "\"Resource pack from Minecraft\""
},
"file/crops-3d(2).zip": {
"title": "\"3D Crops\"",
"force_compatible": true,
"required": true
},
"file/RAYs_3D_Ladders_v2.0.zip": {
"title": "\"RAY's 3D Ladders\"",
"force_compatible": true,
"required": true
},
"file/RAYs_3D_Rails_v3.0.zip": {
"title": "\"RAY's 3D Rails\"",
"force_compatible": true,
"required": true
"description": "\"Resource pack from Minecraft\"",
"default_position": "BOTTOM",
"required": true
},
"file/[1.5] Enhanced Boss Bars.zip": {
"title": "\"Enhanced Boss Bars\"",
@@ -35,12 +50,12 @@
"force_compatible": true,
"required": true
},
"file/Computer Craft Recreated v1.2.zip": {
"title": "\"Computer Craft Recreated\"",
"continuity:default":{
"force_compatible": true,
"required": true
},
"continuity:default":{
"file/Computer Craft Recreated v1.2.zip": {
"title": "\"Computer Craft Recreated\"",
"force_compatible": true,
"required": true
},
@@ -48,6 +63,73 @@
"title": "\"Created Pretty Pipes\"",
"force_compatible": true,
"required": true
},
"file/Create Style Interface 1.21.zip":{
"title": "\"Create Style Interface\"",
"force_compatible": true,
"required": true
},
"file/CreateSophStorage.zip":{
"title": "\"Create Sophisticated Storage\"",
"force_compatible": true,
"required": true
},
"file/CreateSophBackpacks.zip":{
"title": "\"Create Sophisticated Backpacks\"",
"force_compatible": true,
"required": true
},
"file/Nautilus3D-V2.2.zip":{
"title": "\"Nautilus 3D\"",
"force_compatible": true,
"default_position": "BOTTOM",
"required": true
},
"file/FreshAnimations_v1.10.4.zip":{
"title": "\"Fresh Animations\"",
"force_compatible": true,
"default_position": "BOTTOM",
"required": true
},
"file/FA+All_Extensions-v1.8.1.zip":{
"title": "\"Fresh Animations Extensions\"",
"force_compatible": true,
"required": true
},
"file/FreshCompats_v1.6.zip":{
"title": "\"Fresh Animations Mod Compatibility\"",
"force_compatible": true,
"required": true
},
"vanillabackport:freshly_animated":{
"force_compatible": true,
"required": true
},
"file/Better+Lanterns+v1.2(mc-1.21).zip":{
"title": "\"Better Lanterns\"",
"force_compatible": true,
"required": true
},
"file/cubic-sun-moon-v1.8.5.zip":{
"title": "\"Cubic Sun & Moon\"",
"force_compatible": true,
"required": true
},
"file/\u00A73Fresh \u00A7bFlower Pots.zip":{
"title": "\"Fresh Flower Pots\"",
"force_compatible": true,
"default_position": "BOTTOM",
"required": true
},
"file/\u00A73Fresh \u00A7bFlower Pots Compats\u00A7r.zip":{
"title": "\"Fresh Flower Pots Mod Compatibility\"",
"force_compatible": true,
"required": true
},
"file/Comforts Modernized - V1.1.zip":{
"title": "\"Comforts Modernized\"",
"force_compatible": true,
"required": true
}
}
}