1.1.0 - Resources, More animations, Parcool, Some redstone stuff
This commit is contained in:
@@ -7,7 +7,7 @@
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#The name of the modpack
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modpackName = "Banana"
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#The version of the modpack
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modpackVersion = "1.0.0"
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modpackVersion = "1.1.0"
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#Use the metadata.json to determine the modpack version
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#ONLY ENABLE THIS IF YOU KNOW WHAT YOU ARE DOING
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useMetadata = false
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@@ -0,0 +1,9 @@
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{
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"version": 1,
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"hiddenMods": [],
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"globalModAliases": {
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"cloth_config": "cloth-config2",
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"playeranimator": "player-animator"
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},
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"enableMixinSafeguard": false
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}
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@@ -172,6 +172,10 @@ key_key.cpm.qa_13:key.keyboard.unknown:
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key_key.cpm.qa_14:key.keyboard.unknown:
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key_key.cpm.qa_15:key.keyboard.unknown:
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key_key.cpm.qa_16:key.keyboard.unknown:
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key_key.freecam.toggle:key.keyboard.unknown:
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key_key.freecam.playerControl:key.keyboard.unknown:
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key_key.freecam.tripodReset:key.keyboard.unknown:
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key_key.freecam.configGui:key.keyboard.unknown:
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key_key.minecolonies.toggle_goggles:key.keyboard.unknown:
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key_key.ponder.ponder:key.keyboard.w:
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key_key.silentgear.cycle.back:key.keyboard.unknown:
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@@ -0,0 +1,323 @@
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["Possibility_of_Actions(Some_do_not_have_to_work)"]
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can_ChargeJump = false
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can_BreakfallReady = true
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can_CatLeap = true
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can_ClimbPoles = true
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can_ClimbUp = true
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can_ClingToCliff = true
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can_HideInBlock = true
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can_Crawl = true
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can_Dive = true
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can_Dodge = true
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can_FastRun = true
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can_FastSwim = true
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can_Flipping = true
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can_HangDown = true
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can_HorizontalWallRun = true
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can_JumpFromBar = true
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can_QuickTurn = true
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can_RideZipline = true
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can_Roll = true
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can_SkyDive = true
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can_Slide = true
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can_Tap = true
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can_Vault = true
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can_VerticalWallRun = true
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can_WallJump = true
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can_WallSlide = true
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can_StartSwimByCrawl = true
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[Stamina_HUD_Configuration]
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#Allowed Values: Normal, Light, Hide
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stamina_hud_type = "Light"
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#horizontal alignment
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#Allowed Values: Left, Right
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align_h_s_hud = "Right"
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#vertical alignment
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#Allowed Values: Top, Bottom
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align_v_s_hud = "Bottom"
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hide_hud_if_stamina_infinite = true
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#Stamina HUD shows action charge rate, cool time or etc
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show_action_status_bar = true
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#Light stamina HUD shows always
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show_light_hud_always = false
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#horizontal offset of normal HUD
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# Default: 3
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# Range: 0 ~ 100
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offset_h_stamina_hud = 3
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#vertical offset of normal HUD
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# Default: 3
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# Range: 0 ~ 100
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offset_v_stamina_hud = 3
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#horizontal offset of light HUD
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# Default: 0
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# Range: -100 ~ 100
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offset_h_light_hud = 0
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#vertical offset of light HUD
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# Default: 0
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# Range: -100 ~ 100
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offset_v_light_hud = 0
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[Animations]
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#Enable custom animations
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enable_animation = true
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#Enable custom animation of falling
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enable_falling_animation = true
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#Enable lean animation while FastRun
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enable_lean_animation_fast_run = true
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#Enable first-person-view animations
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enable_fpv_animation = false
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#Enable rotation of camera by Dodge
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enable_camera_rotation_dodge = false
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#Enable rotation of camera by Backward Wall-Jump
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enable_camera_rotation_back_wall_jump = true
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#Enable rotation of camera by Roll
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enable_camera_rotation_roll = true
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#Enable rotation of camera by Flipping
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enable_camera_rotation_flipping = false
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#Enable animation of camera by Vault
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enable_camera_animation_vault = false
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#Enable animation of camera by Horizontal-WallRun
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enable_camera_animation_h-wall-run = true
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#Enable animation of camera by Hang-Down
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enable_camera_animation_hang-down = true
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[Animations.Animators]
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enable_ChargeJumpAnimator = false
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enable_JumpChargingAnimator = false
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enable_BackwardWallJumpAnimator = true
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enable_CatLeapAnimator = true
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enable_ClimbUpAnimator = true
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enable_ClingToCliffAnimator = true
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enable_CrawlAnimator = true
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enable_DiveAnimationHostAnimator = true
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enable_DiveIntoWaterAnimator = true
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enable_DodgeAnimator = true
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enable_FastRunningAnimator = true
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enable_FastSwimAnimator = true
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enable_FlippingAnimator = true
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enable_HideInBlockAnimator = true
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enable_HorizontalWallRunAnimator = true
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enable_JumpFromBarAnimator = true
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enable_HangAnimator = true
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enable_KongVaultAnimator = true
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enable_RideZiplineAnimator = true
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enable_RollAnimator = true
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enable_SlidingAnimator = true
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enable_SpeedVaultAnimator = true
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enable_TapAnimator = true
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enable_VerticalWallRunAnimator = true
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enable_WallJumpAnimator = true
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enable_WallSlideAnimator = true
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[Control]
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#Control of Fast Run
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#Allowed Values: PressKey, Toggle, Auto
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fast-run_control = "PressKey"
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#Control of Crawl
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#Allowed Values: PressKey, Toggle
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crawl_control = "PressKey"
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#Control of Flipping
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#Allowed Values: PressRightAndLeft, TapMovementAndJump, PressFlippingKey
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flip_control = "TapMovementAndJump"
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#Control of Horizontal Wall Run
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#Allowed Values: PressKey, Auto
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h-wall-run_control = "PressKey"
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#Control of Wall Jump
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#Allowed Values: PressKey, ReleaseKey
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wall-jump_control = "PressKey"
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#Control of Cling To Cliff
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#Allowed Values: PressKey, Toggle
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cling-to-cliff_control = "PressKey"
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#Enable double-tapping ctrl for Dodge
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enable_double_tapping_for_dodge = false
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#Enable cooldown of wall jump
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enable_wall_jump_cooldown = true
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#Enable Crawl in air
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enable_crawl_in_air = true
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#Enable Vault in air
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enable_vault_in_air = true
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#Enable getting off steps while doing dodge
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can_get_off_steps_while_dodge = false
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#Enable Roll when creative mode (experimental)
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enable_roll_creative = false
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#Make Vault need Vault Key Pressed
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vault_needs_key_pressed = false
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#Make HideInBlock need player sneaking
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hideinblock_needs_sneaking = true
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#enable players to do actions needing Fast-Running by sprint
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substitute_sprint = false
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#acceptable walll angle of wall jump : `0` means you exactly opposite to wall, `180` allow you to wall jump for all angle
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# Default: 110
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# Range: 0 ~ 180
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acceptable_angle_wall_jump = 110
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#How long duration of dodge is deal as successive dodge
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# Default: 30
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# Range: > 0
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successive_dodge_cool_time = 30
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#Cool time of Dodge action
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# Default: 11
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# Range: > 11
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dodge_cool_time = 11
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#Max number of times of successive Dodge action
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# Default: 3
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# Range: > 1
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successive_dodge_count = 3
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#Window time of just time breakfall
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# Default: 5
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# Range: > 0
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justtime_breakfall_tick = 5
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#coyote time tick (how long tick player can behave like on ground after getting off ledge
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# Default: 3
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# Range: 0 ~ 20
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coyote_time = 3
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#Lowest fall distance needed to trigger breakfall movements
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# Default: 2.0
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# Range: 0.0 ~ 10.0
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lowest_fall_distance_for_breakfall = 2.0
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#How long distance breakfall can remove damage
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# Default: 6.0
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# Range: 0.0 ~ 1.7976931348623157E308
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max_breakfall_damage_remove_height = 6.0
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#Damage reduction rate of Breakfall
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# Default: 0.6
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# Range: 0.0 ~ 1.0
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max_breakfall_damage_reduction_rate = 0.6
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[Modifier]
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#How long you can do Horizontal Wall Run
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# Default: 25
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# Range: 15 ~ 100
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wall-run_continuable_tick = 25
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#How long you can do Slide
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# Default: 15
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# Range: 10 ~ 60
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sliding_continuable_tick = 15
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#FastRun speed modifier
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# Default: 2.0
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# Range: 0.001 ~ 10.0
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fast-run_modifier = 2.0
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#FastSwim speed modifier
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# Default: 2.0
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# Range: 0.001 ~ 10.0
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fast-swim_modifier = 2.0
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#Dodge speed modifier
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# Default: 1.0
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# Range: 0.5 ~ 3.0
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dodge-speed_modifier = 1.0
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#SkyDive speed decreasement rate
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# Default: 0.98
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# Range: 0.001 ~ 1.0
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sky_dive-speed-decreasement = 0.98
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[Other_Configuration]
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#Vault Animation(Dynamic is to select animation dynamically)
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#Allowed Values: SpeedVault, KongVault, Dynamic
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vault_animation_mode = "Dynamic"
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#Color theme of Setting GUI
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#Allowed Values: Red, Green, Blue, Yellow, Black
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gui_color_theme = "Blue"
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#Enable just timing effect of Breakfall
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enable_just_time_effect_breakfall = true
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#Enable sounds triggered by Action
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enable_sounds = true
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#Enable particles triggered by Action
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enable_particles = true
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#Enable particles triggered by just-time breakfall
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enable_particles_jt_breakfall = true
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#Enable block like rendering of zipline
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enable_3d_render_zipline = true
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#Notify if auto resynchronization of Limitation is executed
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notify_limitation_auto_resync = false
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#Whether ParCool is active
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parcool_activation = true
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[Stamina]
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#Caution : Max stamina and stamina recovery config is removed because they became attributes.
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#Allowed Values: NONE, PARCOOL, HUNGER, PARAGLIDER, EPIC_FIGHT
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used_stamina = "PARCOOL"
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#Enable slowing down of stamina exhaustion
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enable_stamina_exhaustion_penalty = true
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[Stamina.Consumption]
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_BreakfallReady = 0
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# Default: 200
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# Range: 0 ~ 10000
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stamina_consumption_of_CatLeap = 200
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# Default: 100
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# Range: 0 ~ 10000
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stamina_consumption_of_ChargeJump = 100
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_ClimbPoles = 0
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# Default: 150
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# Range: 0 ~ 10000
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stamina_consumption_of_ClimbUp = 150
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# Default: 2
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# Range: 0 ~ 10000
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stamina_consumption_of_ClingToCliff = 2
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_HideInBlock = 0
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_Crawl = 0
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_Dive = 0
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# Default: 80
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# Range: 0 ~ 10000
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stamina_consumption_of_Dodge = 80
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# Default: 2
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# Range: 0 ~ 10000
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stamina_consumption_of_FastRun = 2
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# Default: 3
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# Range: 0 ~ 10000
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stamina_consumption_of_FastSwim = 3
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# Default: 80
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# Range: 0 ~ 10000
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stamina_consumption_of_Flipping = 80
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# Default: 3
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# Range: 0 ~ 10000
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stamina_consumption_of_HangDown = 3
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# Default: 2
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# Range: 0 ~ 10000
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stamina_consumption_of_HorizontalWallRun = 2
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# Default: 100
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# Range: 0 ~ 10000
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stamina_consumption_of_JumpFromBar = 100
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_QuickTurn = 0
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# Default: 2
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# Range: 0 ~ 10000
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stamina_consumption_of_RideZipline = 2
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# Default: 100
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# Range: 0 ~ 10000
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stamina_consumption_of_Roll = 100
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_SkyDive = 0
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_Slide = 0
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# Default: 100
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# Range: 0 ~ 10000
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stamina_consumption_of_Tap = 100
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# Default: 50
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# Range: 0 ~ 10000
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stamina_consumption_of_Vault = 50
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# Default: 150
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# Range: 0 ~ 10000
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stamina_consumption_of_VerticalWallRun = 150
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# Default: 120
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# Range: 0 ~ 10000
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stamina_consumption_of_WallJump = 120
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# Default: 8
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# Range: 0 ~ 10000
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stamina_consumption_of_WallSlide = 8
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# Default: 0
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# Range: 0 ~ 10000
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stamina_consumption_of_StartSwimByCrawl = 0
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@@ -0,0 +1,227 @@
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[Limitations]
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#Whether these limitations will be imposed to players
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limitation_imposed = false
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[Limitations.Action_Permissions]
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permit_ChargeJump = false
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permit_BreakfallReady = true
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permit_CatLeap = true
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permit_ClimbPoles = true
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permit_ClimbUp = true
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permit_ClingToCliff = true
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permit_HideInBlock = true
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permit_Crawl = true
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permit_Dive = true
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permit_Dodge = true
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permit_FastRun = true
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permit_FastSwim = true
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permit_Flipping = true
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permit_HangDown = true
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permit_HorizontalWallRun = true
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permit_JumpFromBar = true
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permit_QuickTurn = true
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permit_RideZipline = true
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permit_Roll = true
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permit_SkyDive = true
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permit_Slide = true
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permit_Tap = true
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permit_Vault = true
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permit_VerticalWallRun = true
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permit_WallJump = true
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permit_WallSlide = true
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permit_StartSwimByCrawl = true
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[Limitations.Stamina]
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#Allowed Values: NONE, PARCOOL, HUNGER, PARAGLIDER, EPIC_FIGHT
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forced_stamina = "NONE"
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#Permission of infinite stamina
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allow_infinite_stamina = true
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#Limitation of max stamina value
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# Default: 2147483647
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# Range: > 300
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max_stamina_limit = 2147483647
|
||||
#Limitation of max stamina recovery
|
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# Default: 2147483647
|
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# Range: > 1
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max_stamina_recovery_limit = 2147483647
|
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|
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[Limitations.Stamina.Least_Consumption]
|
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# Default: 0
|
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# Range: 0 ~ 10000
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stamina_consumption_of_BreakfallReady = 0
|
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# Default: 200
|
||||
# Range: 0 ~ 10000
|
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stamina_consumption_of_CatLeap = 200
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_ChargeJump = 100
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
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stamina_consumption_of_ClimbPoles = 0
|
||||
# Default: 150
|
||||
# Range: 0 ~ 10000
|
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stamina_consumption_of_ClimbUp = 150
|
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# Default: 2
|
||||
# Range: 0 ~ 10000
|
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stamina_consumption_of_ClingToCliff = 2
|
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# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HideInBlock = 0
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Crawl = 0
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Dive = 0
|
||||
# Default: 80
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Dodge = 80
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_FastRun = 2
|
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# Default: 3
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_FastSwim = 3
|
||||
# Default: 80
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Flipping = 80
|
||||
# Default: 3
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HangDown = 3
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_HorizontalWallRun = 2
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_JumpFromBar = 100
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_QuickTurn = 0
|
||||
# Default: 2
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_RideZipline = 2
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Roll = 100
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_SkyDive = 0
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Slide = 0
|
||||
# Default: 100
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Tap = 100
|
||||
# Default: 50
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_Vault = 50
|
||||
# Default: 150
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_VerticalWallRun = 150
|
||||
# Default: 120
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_WallJump = 120
|
||||
# Default: 8
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_WallSlide = 8
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000
|
||||
stamina_consumption_of_StartSwimByCrawl = 0
|
||||
|
||||
[Limitations.Control]
|
||||
#Allow disabling cooldown of wall jump
|
||||
allow_disabling_wall_jump_cooldown = true
|
||||
#How long duration of dodge is deal as successive dodge
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
least_successive_dodge_cool_time = 0
|
||||
#Cool time of Dodge action
|
||||
# Default: 11
|
||||
# Range: > 11
|
||||
least_dodge_cool_time = 11
|
||||
#Max number of times of successive Dodge action
|
||||
# Default: 2147483647
|
||||
# Range: > 1
|
||||
max_successive_dodge_count = 2147483647
|
||||
#Window time of just time breakfall
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
justtime_breakfall_tick = 5
|
||||
#Max coyote time tick (how long tick player can behave like on ground after getting off ledge
|
||||
# Default: 3
|
||||
# Range: 0 ~ 20
|
||||
max_coyote_time = 3
|
||||
#Lowest fall distance needed to trigger breakfall movements
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 10.0
|
||||
lowest_fall_distance_for_breakfall = 2.0
|
||||
#How long breakfall can remove damage
|
||||
# Default: 6.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
max_breakfall_damage_remove_height = 6.0
|
||||
#Damage reduction rate of Breakfall
|
||||
# Default: 0.6
|
||||
# Range: 0.0 ~ 1.0
|
||||
max_breakfall_damage_reduction_rate = 0.6
|
||||
|
||||
[Limitations.Control.Modifier]
|
||||
#How long you can do Horizontal Wall Run
|
||||
# Default: 40
|
||||
# Range: 15 ~ 100
|
||||
wall-run_continuable_tick = 40
|
||||
#How long you can do Slide
|
||||
# Default: 30
|
||||
# Range: 10 ~ 60
|
||||
sliding_continuable_tick = 30
|
||||
#FastRun speed modifier
|
||||
# Default: 2.0
|
||||
# Range: 0.001 ~ 10.0
|
||||
max_fast-run_modifier = 2.0
|
||||
#FastSwim speed modifier
|
||||
# Default: 2.0
|
||||
# Range: 0.001 ~ 10.0
|
||||
max_fast-swim_modifier = 2.0
|
||||
#Dodge speed modifier
|
||||
# Default: 1.0
|
||||
# Range: 0.5 ~ 3.0
|
||||
max_dodge-speed_modifier = 1.0
|
||||
#SkyDive speed decrease rate
|
||||
# Default: 0.98
|
||||
# Range: 0.001 ~ 1.0
|
||||
min_sky-dive_speed_decrease = 0.98
|
||||
|
||||
[Limitations.Control.Control]
|
||||
#Allow disabling cooldown of wall jump
|
||||
allow_disabling_wall_jump_cooldown = true
|
||||
#How long duration of dodge is deal as successive dodge
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
least_successive_dodge_cool_time = 0
|
||||
#Cool time of Dodge action
|
||||
# Default: 11
|
||||
# Range: > 11
|
||||
least_dodge_cool_time = 11
|
||||
#Max number of times of successive Dodge action
|
||||
# Default: 2147483647
|
||||
# Range: > 1
|
||||
max_successive_dodge_count = 2147483647
|
||||
#Window time of just time breakfall
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
justtime_breakfall_tick = 5
|
||||
#Max coyote time tick (how long tick player can behave like on ground after getting off ledge
|
||||
# Default: 3
|
||||
# Range: 0 ~ 20
|
||||
max_coyote_time = 3
|
||||
#Lowest fall distance needed to trigger breakfall movements
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 10.0
|
||||
lowest_fall_distance_for_breakfall = 2.0
|
||||
#How long breakfall can remove damage
|
||||
# Default: 6.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
max_breakfall_damage_remove_height = 6.0
|
||||
#Damage reduction rate of Breakfall
|
||||
# Default: 0.6
|
||||
# Range: 0.0 ~ 1.0
|
||||
max_breakfall_damage_reduction_rate = 0.6
|
||||
@@ -1,25 +1,40 @@
|
||||
{
|
||||
"schema_version": "2",
|
||||
"default_packs": [
|
||||
"vanilla",
|
||||
"fabric",
|
||||
"mod_resources",
|
||||
"moonlight:merged_pack",
|
||||
"continuity:default",
|
||||
"mod/towntalk:respack",
|
||||
"mod/simplylight:optional_fullblock_ctm",
|
||||
"file/cubic-sun-moon-v1.8.5.zip",
|
||||
"file/Midnighttiggers-FCT-Default_1.20_V8.zip",
|
||||
"file/Nautilus3D-V2.2.zip",
|
||||
"file/FreshAnimations_v1.10.4.zip",
|
||||
"vanillabackport:freshly_animated",
|
||||
"file/FA+All_Extensions-v1.8.1.zip",
|
||||
"file/FreshCompats_v1.6.zip",
|
||||
"file/\u00A79Bray's Zombie Overhaul FA v1.4.zip",
|
||||
"file/-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip",
|
||||
"file/\u00A73Fresh \u00A7bFlower Pots.zip",
|
||||
"file/\u00A73Fresh \u00A7bFlower Pots Compats\u00A7r.zip",
|
||||
"file/Comforts Modernized - V1.1.zip",
|
||||
"file/Better+Lanterns+v1.2(mc-1.21).zip",
|
||||
"file/[1.5] Enhanced Boss Bars.zip",
|
||||
"file/Create Style Interface 1.21.zip",
|
||||
"file/Computer Craft Recreated v1.2.zip",
|
||||
"file/Created+Pretty+Pipes1.0+FIXED.zip",
|
||||
"file/CreateSophStorage.zip",
|
||||
"file/CreateSophBackpacks.zip"
|
||||
],
|
||||
"pack_overrides": {
|
||||
// The title and description are overridden for the vanilla assets pack
|
||||
"vanilla": {
|
||||
"title": "\"Vanilla Assets\"",
|
||||
"description": "\"Resource pack from Minecraft\""
|
||||
},
|
||||
"file/crops-3d(2).zip": {
|
||||
"title": "\"3D Crops\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/RAYs_3D_Ladders_v2.0.zip": {
|
||||
"title": "\"RAY's 3D Ladders\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/RAYs_3D_Rails_v3.0.zip": {
|
||||
"title": "\"RAY's 3D Rails\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
"description": "\"Resource pack from Minecraft\"",
|
||||
"default_position": "BOTTOM",
|
||||
"required": true
|
||||
},
|
||||
"file/[1.5] Enhanced Boss Bars.zip": {
|
||||
"title": "\"Enhanced Boss Bars\"",
|
||||
@@ -35,12 +50,12 @@
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Computer Craft Recreated v1.2.zip": {
|
||||
"title": "\"Computer Craft Recreated\"",
|
||||
"continuity:default":{
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"continuity:default":{
|
||||
"file/Computer Craft Recreated v1.2.zip": {
|
||||
"title": "\"Computer Craft Recreated\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
@@ -48,6 +63,73 @@
|
||||
"title": "\"Created Pretty Pipes\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Create Style Interface 1.21.zip":{
|
||||
"title": "\"Create Style Interface\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/CreateSophStorage.zip":{
|
||||
"title": "\"Create Sophisticated Storage\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/CreateSophBackpacks.zip":{
|
||||
"title": "\"Create Sophisticated Backpacks\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Nautilus3D-V2.2.zip":{
|
||||
"title": "\"Nautilus 3D\"",
|
||||
"force_compatible": true,
|
||||
"default_position": "BOTTOM",
|
||||
"required": true
|
||||
},
|
||||
"file/FreshAnimations_v1.10.4.zip":{
|
||||
"title": "\"Fresh Animations\"",
|
||||
"force_compatible": true,
|
||||
"default_position": "BOTTOM",
|
||||
"required": true
|
||||
},
|
||||
"file/FA+All_Extensions-v1.8.1.zip":{
|
||||
"title": "\"Fresh Animations Extensions\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/FreshCompats_v1.6.zip":{
|
||||
"title": "\"Fresh Animations Mod Compatibility\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"vanillabackport:freshly_animated":{
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Better+Lanterns+v1.2(mc-1.21).zip":{
|
||||
"title": "\"Better Lanterns\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/cubic-sun-moon-v1.8.5.zip":{
|
||||
"title": "\"Cubic Sun & Moon\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/\u00A73Fresh \u00A7bFlower Pots.zip":{
|
||||
"title": "\"Fresh Flower Pots\"",
|
||||
"force_compatible": true,
|
||||
"default_position": "BOTTOM",
|
||||
"required": true
|
||||
},
|
||||
"file/\u00A73Fresh \u00A7bFlower Pots Compats\u00A7r.zip":{
|
||||
"title": "\"Fresh Flower Pots Mod Compatibility\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
},
|
||||
"file/Comforts Modernized - V1.1.zip":{
|
||||
"title": "\"Comforts Modernized\"",
|
||||
"force_compatible": true,
|
||||
"required": true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user