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								[ settings ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#General Settings 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Maximum distance from where Blocks and Entities can be picked up 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Range: 0.0 ~ 1.7976931348623157E308 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									maxDistance  =  2.5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Max width of entities that can be picked up in survival mode 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Range: 0.0 ~ 10.0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									maxEntityWidth  =  1.5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Max height of entities that can be picked up in survival mode 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Range: 0.0 ~ 10.0 
							 
						 
					
						
							
								
									
										
										
										
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									maxEntityHeight  =  1.9 
							 
						 
					
						
							
								
									
										
										
										
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									#Slowness multiplier for blocks 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Range: 0.0 ~ 1.7976931348623157E308 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									blockSlownessMultiplier  =  2.0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Slowness multiplier for entities 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Range: 0.0 ~ 1.7976931348623157E308 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									entitySlownessMultiplier  =  1.5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Maximum stack limit for entities 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Range: > 1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									maxEntityStackLimit  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#More complex Tile Entities slow down the player more 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									heavyTiles  =  true 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									pickupAllBlocks  =  false 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Whether Blocks and Entities slow the creative player down when carried 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									slownessInCreative  =  true 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Whether hostile mobs should be able to picked up in survival mode 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									pickupHostileMobs  =  false 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Larger Entities slow down the player more 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									heavyEntities  =  true 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									allowBabies  =  false 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Use Whitelist instead of Blacklist for Blocks 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									useWhitelistBlocks  =  true 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Use Whitelist instead of Blacklist for Entities 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									useWhitelistEntities  =  false 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Use Whitelist instead of Blacklist for Stacking 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									useWhitelistStacking  =  false 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Whether the player can hit blocks and entities while carrying or not 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									hitWhileCarrying  =  false 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Whether the player drops the carried object when hit or not 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									dropCarriedWhenHit  =  true 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									useScripts  =  false 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Allows entities to be stacked on top of each other 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									stackableEntities  =  true 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones 
							 
						 
					
						
							
								
									
										
										
										
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									entitySizeMattersStacking  =  false 
							 
						 
					
						
							
								
									
										
										
										
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									#Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									placementStateExceptions  =  [ "minecraft:chest[type]" ,  "minecraft:stone_button[face]" ,  "minecraft:vine[north,east,south,west,up]" ,  "minecraft:creeper_head[rotation]" ,  "minecraft:glow_lichen[north,east,south,west,up,down]" ,  "minecraft:oak_sign[rotation]" ,  "minecraft:oak_trapdoor[half]" ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Whether Players can be picked up. Creative players can't be picked up in Survival Mode 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									pickupPlayers  =  true 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									pickupUnbreakableBlocks  =  false 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								[ whitelist ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Entities that CAN be picked up (useWhitelistEntities must be true) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									allowedEntities  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Blocks that CAN be picked up (useWhitelistBlocks must be true) 
							 
						 
					
						
							
								
									
										
										
										
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									allowedBlocks  =  [ "#forge:chests" ,  "#c:chests" ,  "#c:shulker_boxes" ,  "#c:wooden_barrels" ,  "#forge:barrels" ,  "#forge:boxes/shulker" ,  "minecraft:budding_amethyst" ,  "minecraft:spawner" ,  "minecraft:crafting_table" ,  "sophisticatedstorage:shulker_box" ,  "sophisticatedstorage:copper_shulker_box" ,  "sophisticatedstorage:iron_shulker_box" ,  "sophisticatedstorage:gold_shulker_box" ,  "sophisticatedstorage:diamond_shulker_box" ,  "sophisticatedstorage:netherite_shulker_box" ,  "sophisticatedbackpacks:backpack" ,  "functionalstorage:*" ] 
							 
						 
					
						
							
								
									
										
										
										
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									#Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									allowedStacking  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								[ blacklist ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Blocks that cannot be picked up 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									forbiddenTiles  =  [ "#forge:immovable" ,  "#forge:relocation_not_supported" ,  "minecraft:end_portal" ,  "minecraft:piston_head" ,  "minecraft:end_gateway" ,  "minecraft:tall_grass" ,  "minecraft:large_fern" ,  "minecraft:peony" ,  "minecraft:rose_bush" ,  "minecraft:lilac" ,  "minecraft:sunflower" ,  "minecraft:*_bed" ,  "minecraft:*_door" ,  "minecraft:big_dripleaf_stem" ,  "minecraft:waterlily" ,  "minecraft:cake" ,  "minecraft:nether_portal" ,  "minecraft:tall_seagrass" ,  "animania:block_trough" ,  "animania:block_invisiblock" ,  "colossalchests:*" ,  "ic2:*" ,  "bigreactors:*" ,  "forestry:*" ,  "tconstruct:*" ,  "rustic:*" ,  "botania:*" ,  "astralsorcery:*" ,  "quark:colored_bed_*" ,  "immersiveengineering:*" ,  "embers:block_furnace" ,  "embers:ember_bore" ,  "embers:ember_activator" ,  "embers:mixer" ,  "embers:heat_coil" ,  "embers:large_tank" ,  "embers:crystal_cell" ,  "embers:alchemy_pedestal" ,  "embers:boiler" ,  "embers:combustor" ,  "embers:catalzyer" ,  "embers:field_chart" ,  "embers:inferno_forge" ,  "storagedrawers:framingtable" ,  "skyresources:*" ,  "lootbags:*" ,  "exsartagine:*" ,  "aquamunda:tank" ,  "opencomputers:*" ,  "malisisdoors:*" ,  "industrialforegoing:*" ,  "minecolonies:*" ,  "thaumcraft:pillar*" ,  "thaumcraft:infernal_furnace" ,  "thaumcraft:placeholder*" ,  "thaumcraft:infusion_matrix" ,  "thaumcraft:golem_builder" ,  "thaumcraft:thaumatorium*" ,  "magneticraft:oil_heater" ,  "magneticraft:solar_panel" ,  "magneticraft:steam_engine" ,  "magneticraft:shelving_unit" ,  "magneticraft:grinder" ,  "magneticraft:sieve" ,  "magneticraft:solar_tower" ,  "magneticraft:solar_mirror" ,  "magneticraft:container" ,  "magneticraft:pumpjack" ,  "magneticraft:solar_panel" ,  "magneticraft:refinery" ,  "magneticraft:oil_heater" ,  "magneticraft:hydraulic_press" ,  "magneticraft:multiblock_gap" ,  "refinedstorage:*" ,  "mcmultipart:*" ,  "enderstorage:*" ,  "betterstorage:*" ,  "practicallogistics2:*" ,  "wearablebackpacks:*" ,  "rftools:screen" ,  "rftools:creative_screen" ,  "create:*" ,  "magic_doorknob:*" ,  "iceandfire:*" ,  "ftbquests:*" ,  "waystones:*" ,  "contact:*" ,  "framedblocks:*" ,  "securitycraft:*" ,  "forgemultipartcbe:*" ,  "integrateddynamics:cable" ,  "mekanismgenerators:wind_generator" ,  "cookingforblockheads:cabinet" ,  "cookingforblockheads:corner" ,  "cookingforblockheads:counter" ,  "cookingforblockheads:oven" ,  "cookingforblockheads:toaster" ,  "cookingforblockheads:milk_jar" ,  "cookingforblockheads:cow_jar" ,  "cookingforblockheads:fruit_basket" ,  "cookingforblockheads:cooking_table" ,  "cookingforblockheads:fridge" ,  "cookingforblockheads:sink" ,  "powah:*" ,  "advancementtrophies:trophy" ,  "mekanismgenerators:heat_generator" ,  "mna:filler_block" ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Entities that cannot be picked up 
							 
						 
					
						
							
								
									
										
										
										
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									forbiddenEntities  =  [ "minecraft:end_crystal" ,  "minecraft:ender_dragon" ,  "minecraft:horse" ,  "minecraft:ghast" ,  "minecraft:shulker" ,  "minecraft:leash_knot" ,  "minecraft:armor_stand" ,  "minecraft:item_frame" ,  "minecraft:painting" ,  "minecraft:shulker_bullet" ,  "animania:hamster" ,  "animania:ferret*" ,  "animania:hedgehog*" ,  "animania:cart" ,  "animania:wagon" ,  "mynko:*" ,  "pixelmon:*" ,  "mocreatures:*" ,  "quark:totem" ,  "vehicle:*" ,  "securitycraft:*" ,  "taterzens:npc" ,  "easy_npc:*" ,  "bodiesbodies:dead_body" ,  "minecraft:villager" ,  "minecraft:cow" ,  "minecolonies:citizen" ,  "minecolonies:*" ,  "minecolonies:visitor" ,  "guardvillagers:guard" ,  "immersive_machinery:*" ,  "immersive_aircraft:*" ,  "immersive_paintings:*" ,  "astikorcarts:*" ] 
							 
						 
					
						
							
								
									
										
										
										
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									#Entities that cannot have other entities stacked on top of them 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									forbiddenStacking  =  [ "minecraft:horse" ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								[ customPickupConditions ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Custom Pickup Conditions for Blocks 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									customPickupConditionsBlocks  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									#Custom Pickup Conditions for Entities 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									customPickupConditionsEntities  =  [ ]