stellaris_mods/better_mi/common/districts/~00_bm_districts.txt

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@city_cost = 500
district_machine_science = {
base_buildtime = 480
is_capped_by_modifier = no
icon = district_hab_science
prerequisites = {
tech_planetary_government
}
show_on_uncolonized = {
exists = from
from = {
is_machine_empire = yes
NOT = { has_valid_civic = civic_machine_servitor }
}
OR = {
is_planet_class = pc_machine
pd_is_planet_class_machine = yes
}
}
potential = {
exists = owner
owner = {
is_machine_empire = yes
NOT = { has_valid_civic = civic_machine_servitor }
}
OR = {
is_planet_class = pc_machine
pd_is_planet_class_machine = yes
}
}
allow = {
NOT = { has_modifier = resort_colony }
NOT = { has_modifier = slave_colony }
}
conversion_ratio = 1
convert_to = {
district_city
district_nexus
district_hive
district_arcology_administrative
district_arcology_religious
}
resources = {
category = planet_districts
cost = {
minerals = @city_cost
}
upkeep = {
energy = 2
}
}
planet_modifier = {
job_calculator_add = 1
planet_housing_add = 1
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_machine_empire = yes
has_ascension_perk = ap_machine_worlds
}
}
job_calculator_add = 1
planet_housing_add = 1
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_machine_empire = yes
has_ascension_perk = ap_machine_worlds
has_tradition = tr_discovery_finish
}
}
modifier = {
job_calculator_add = 1
planet_housing_add = 1
}
}
triggered_desc = {
text = job_calculator_effect_desc
}
}