71 lines
1.4 KiB
Plaintext
71 lines
1.4 KiB
Plaintext
raiding = {
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trigger = {
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OR = {
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owner = { has_ascension_perk = ap_nihilistic_acquisition }
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owner = { has_valid_civic = civic_barbaric_despoilers }
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owner = { has_valid_civic = civic_machine_assimilator }
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owner = { has_origin = origin_slavers }
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owner = { has_origin = origin_khan_successor }
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owner = { is_country_type = debt_collectors }
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AND = {
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owner = { is_country_type = enclave_mercenary }
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controller = {
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OR = {
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has_ascension_perk = ap_nihilistic_acquisition
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has_valid_civic = civic_barbaric_despoilers
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has_valid_civic = civic_machine_assimilator
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has_origin = origin_slavers
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has_origin = origin_khan_successor
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}
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}
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}
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}
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}
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default = no
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stop_when_armies_dead = no
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abduct_pops = yes
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planet_damage = 0.5
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army_damage = 0.5
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kill_pop_chance = {
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base = 0.15
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}
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min_pops_to_kill_pop = 2
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# root = fleet
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# from = planet
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ai_weight = {
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weight = 8
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modifier = {
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factor = 0
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exists = from
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from = {
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OR = {
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num_pops < 2
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owner = { NOT = { is_hostile = root.owner } }
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}
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}
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NOT = {
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owner = { has_origin = origin_slavers }
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}
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}
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modifier = {
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factor = 0.01
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exists = from
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from = {
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owner = { has_claim = root.solar_system }
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}
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NOT = {
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owner = { has_origin = origin_slavers }
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}
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}
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modifier = {
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factor = 100
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owner = { has_origin = origin_slavers }
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}
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}
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}
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