stellaris_mods/better_mi/common/armies/~bm_assault_armies.txt

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assault_army = {
damage = 1.00
health = 1.00
morale = 1.00
morale_damage = 1.00
collateral_damage = 1.00
war_exhaustion = 1.00
time = 90
icon = GFX_army_type_assault
prerequisites = { "tech_assault_armies" }
resources = {
category = armies
cost = {
minerals = 100
}
upkeep = {
energy = 1
}
}
show_tech_unlock_if = {
OR = {
NOT = { has_authority = auth_machine_intelligence }
OR = {
has_valid_civic = civic_machine_assimilator
has_ascension_perk = ap_organo_machine_interfacing_assimilator
}
}
}
potential_country = {
OR = {
NOT = { has_authority = auth_machine_intelligence }
OR = {
has_valid_civic = civic_machine_assimilator
has_ascension_perk = ap_organo_machine_interfacing_assimilator
}
}
}
potential = {
from = {
NOR = {
has_trait = "trait_mechanical"
has_trait = "trait_machine_unit"
has_trait = "trait_limited_cybernetic"
is_sapient = no
}
}
}
ai_weight = {
base = 100
modifier = {
set = 0
OR = {
is_fallen_empire = yes
has_technology = tech_telepathy
has_technology = tech_gene_seed_purification
AND = {
OR = {
has_ethic = ethic_militarist
has_ethic = ethic_fanatic_militarist
}
has_technology = tech_gene_banks
}
}
}
modifier = {
factor = 0.01 #cannot guarantee that they actually have slaves/robots to get armies from
OR = {
AND = {
has_ai_personality_behaviour = slaver
has_technology = tech_neural_implants
}
AND = {
has_ai_personality_behaviour = robot_liberator
has_technology = tech_droid_workers
}
has_valid_civic = civic_reanimated_armies
}
}
}
}
clone_army = {
damage = 1.00
health = 1.00
morale = 1.00
collateral_damage = 1.25
war_exhaustion = 0.50
time = 30
icon = GFX_army_type_clone
pop_limited = no
resources = {
category = armies
cost = {
minerals = 75
}
upkeep = {
energy = 0.75
}
}
prerequisites = { "tech_gene_banks" }
show_tech_unlock_if = {
OR = {
NOT = { has_authority = auth_machine_intelligence }
OR = {
has_valid_civic = civic_machine_assimilator
has_ascension_perk = ap_organo_machine_interfacing_assimilator
}
}
}
potential_country = {
OR = {
NOT = { has_authority = auth_machine_intelligence }
OR = {
has_valid_civic = civic_machine_assimilator
has_ascension_perk = ap_organo_machine_interfacing_assimilator
}
}
}
potential = {
from = {
NOR = {
has_trait = "trait_mechanical"
has_trait = "trait_machine_unit"
has_trait = "trait_limited_cybernetic"
is_sapient = no
}
}
}
ai_weight = {
base = 100
modifier = {
set = 0
OR = {
is_fallen_empire = yes
has_technology = tech_telepathy
has_technology = tech_gene_seed_purification
NAND = {
OR = {
has_ethic = ethic_militarist
has_ethic = ethic_fanatic_militarist
}
has_technology = tech_gene_banks
}
}
}
modifier = {
factor = 2
has_origin = origin_clone_army
}
}
}