raiding = { trigger = { OR = { owner = { has_ascension_perk = ap_nihilistic_acquisition } owner = { has_valid_civic = civic_barbaric_despoilers } owner = { has_valid_civic = civic_machine_assimilator } owner = { has_origin = origin_slavers } owner = { has_origin = origin_khan_successor } owner = { is_country_type = debt_collectors } AND = { owner = { is_country_type = enclave_mercenary } controller = { OR = { has_ascension_perk = ap_nihilistic_acquisition has_valid_civic = civic_barbaric_despoilers has_valid_civic = civic_machine_assimilator has_origin = origin_slavers has_origin = origin_khan_successor } } } } } default = no stop_when_armies_dead = no abduct_pops = yes planet_damage = 0.5 army_damage = 0.5 kill_pop_chance = { base = 0.15 } min_pops_to_kill_pop = 2 # root = fleet # from = planet ai_weight = { weight = 8 modifier = { factor = 0 exists = from from = { OR = { num_pops < 2 owner = { NOT = { is_hostile = root.owner } } } } NOT = { owner = { has_origin = origin_slavers } } } modifier = { factor = 0.01 exists = from from = { owner = { has_claim = root.solar_system } } NOT = { owner = { has_origin = origin_slavers } } } modifier = { factor = 100 owner = { has_origin = origin_slavers } } } }