set_origin_effect = { country_event = { id = game_start.8 } give_starting_resources_effect = yes # Necrophages if = { limit = { has_trait = trait_necrophage } set_origin = origin_necrophage } # Subterranean else_if = { limit = { has_trait = trait_cave_dweller } set_origin = origin_subterranean } # Subterranean Machines else_if = { limit = { has_trait = trait_robot_cave_dweller } set_origin = origin_subterranean_machines } # Survivor else_if = { limit = { has_trait = trait_survivor } set_origin = origin_post_apocalyptic } # Survivor Machine else_if = { limit = { has_trait = trait_robot_survivor } set_origin = origin_post_apocalyptic_machines } # Void Dwellers else_if = { limit = { has_trait = trait_void_dweller_1 } set_origin = origin_void_dwellers } # Void Machines else_if = { limit = { has_trait = trait_void_dweller_2 } set_origin = origin_void_machines } # Calamitous Birth else_if = { limit = { from = { has_origin = origin_lithoid } has_trait = trait_lithoid } set_origin = origin_lithoid } # Liberated else_if = { limit = { has_country_flag = released_empire } set_origin = origin_liberated } else = { set_origin = origin_default } # Fix hive/machine if = { limit = { OR = { from = { is_machine_empire = yes } is_machine_empire = yes } NOT = { has_trait = trait_machine_unit } } country_remove_ethic = ethic_gestalt_consciousness shift_ethic = ethic_fanatic_materialist shift_ethic = ethic_xenophile change_government = { authority = random civics = random cooldown = no remove_invalid_civics = yes } } else_if = { limit = { is_hive_empire = yes NOT = { has_trait = trait_hive_mind } } country_remove_ethic = ethic_gestalt_consciousness shift_ethic = ethic_xenophile change_government = random } #Assimilators else_if = { limit = { is_machine_empire = no from = { is_machine_empire = yes has_valid_civic = civic_machine_assimilator } has_trait = trait_machine_unit } shift_ethic = ethic_gestalt_consciousness change_government = { authority = auth_machine_intelligence civics = { civic = civic_machine_assimilator civic = random } cooldown = no remove_invalid_civics = yes } } #Servitor else_if = { limit = { is_machine_empire = no from = { is_machine_empire = yes has_valid_civic = civic_machine_servitor } has_trait = trait_machine_unit } shift_ethic = ethic_gestalt_consciousness change_government = { authority = auth_machine_intelligence civics = { civic = civic_machine_servitor civic = random } cooldown = no remove_invalid_civics = yes } } #Generic machine else_if = { limit = { is_machine_empire = no from = { is_machine_empire = yes } has_trait = trait_machine_unit } shift_ethic = ethic_gestalt_consciousness change_government = { authority = auth_machine_intelligence civics = random cooldown = no remove_invalid_civics = yes } } else_if = { limit = { is_hive_empire = no has_trait = trait_hive_mind } shift_ethic = ethic_gestalt_consciousness change_government = { authority = auth_hive_mind cooldown = no remove_invalid_civics = yes } } country_event = { id = game_start.70 } country_event = { id = game_start.72 } } apply_post_assimilation_effects = { if = { # assimilator empire limit = { root.owner = { has_authority = auth_machine_intelligence OR = { has_civic = civic_machine_assimilator has_ascension_perk = ap_organo_machine_interfacing_assimilator } } } root.owner = { generate_cyborg_treats = yes } # scripted effect } if = { limit = { NOT = { owner = { any_owned_pop = { is_exact_same_species = event_target:convert_to_species NOT = { is_same_value = prevprev } } } } } if = { # set citizenship limit = { root.owner = { has_authority = auth_machine_intelligence } } set_citizenship_type = { type = citizenship_full_machine country = root.owner } } else = { set_citizenship_type = { type = citizenship_full country = root.owner } } if = { # set citizenship limit = { root.owner = { has_ethic = ethic_gestalt_consciousness } } set_living_standard = { type = living_standard_hive_mind country = root.owner } } } if = { # Handle assimilation of spiritualists into cybernetic empires limit = { root.owner = { has_policy_flag = cyberization_standards_limited } is_spiritualist = yes has_trait = trait_cybernetic } convert_to_limited_cybernetic_effect = { CYBER_SPECIES = event_target:convert_to_species } } } give_society_tech_tier_1_effect = { if = { limit = { is_regular_empire = yes } give_technology = { tech = tech_space_trading } } give_technology = { tech = tech_eco_simulation } give_technology = { tech = tech_hydroponics } give_technology = { tech = tech_food_processing_1 } if = { limit = { is_regular_empire = yes } give_technology = { tech = tech_alien_life_studies } } if = { limit = { is_regular_empire = yes } give_technology = { tech = tech_frontier_health } } give_technology = { tech = tech_dense_jungle } give_technology = { tech = tech_quicksand_basin } give_technology = { tech = tech_noxious_swamp } give_technology = { tech = tech_massive_glacier } give_technology = { tech = tech_toxic_kelp } give_technology = { tech = tech_deep_sinkhole } if = { limit = { OR = { NOT = { has_authority = auth_machine_intelligence } OR = { has_civic = civic_machine_assimilator has_ascension_perk = ap_organo_machine_interfacing_assimilator } has_civic = civic_machine_servitor } } give_technology = { tech = tech_genome_mapping } } give_technology = { tech = tech_ground_defense_planning } give_technology = { tech = tech_planetary_unification } give_technology = { tech = tech_adaptive_bureaucracy } if = { limit = { is_regular_empire = yes } give_technology = { tech = tech_neural_implants } } if = { limit = { is_gestalt = no } give_technology = { tech = tech_hyper_entertainment_forum } } if = { limit = { NOR = { has_ethic = ethic_spiritualist has_ethic = ethic_fanatic_spiritualist has_valid_civic = civic_machine_servitor } } give_technology = { tech = tech_heritage_site } } } give_society_tech_tier_2_effect = { give_technology = { tech = tech_gene_crops } give_technology = { tech = tech_arcane_deciphering } if = { limit = { OR = { is_machine_empire = no OR = { has_civic = civic_machine_assimilator has_ascension_perk = ap_organo_machine_interfacing_assimilator } has_civic = civic_machine_servitor } } give_technology = { tech = tech_colonization_2 } } if = { limit = { OR = { is_machine_empire = no OR = { has_civic = civic_machine_assimilator has_ascension_perk = ap_organo_machine_interfacing_assimilator } has_civic = civic_machine_servitor } } give_technology = { tech = tech_colonization_3 } } if = { limit = { is_gestalt = no } give_technology = { tech = tech_frontier_hospital } } give_technology = { tech = tech_mountain_range } give_technology = { tech = tech_volcano } give_technology = { tech = tech_dangerous_wildlife } give_technology = { tech = tech_terrestrial_sculpting } if = { limit = { OR = { NOT = { has_authority = auth_machine_intelligence } OR = { has_civic = civic_machine_assimilator has_ascension_perk = ap_organo_machine_interfacing_assimilator } } } give_technology = { tech = tech_vitality_boosters } } if = { limit = { NOT = { has_valid_civic = civic_fanatic_purifiers #has_valid_civic = civic_machine_terminator # covered by not being machine #has_valid_civic = civic_hive_devouring_swarm # can uplift to make delicious } OR = { NOT = { has_authority = auth_machine_intelligence } OR = { has_civic = civic_machine_assimilator has_ascension_perk = ap_organo_machine_interfacing_assimilator } has_civic = civic_machine_servitor } } give_technology = { tech = tech_epigenetic_triggers } } if = { limit = { OR = { NOT = { has_authority = auth_machine_intelligence } OR = { has_civic = civic_machine_assimilator has_ascension_perk = ap_organo_machine_interfacing_assimilator } } } give_technology = { tech = tech_cloning } } if = { limit = { OR = { NOT = { has_authority = auth_machine_intelligence } OR = { has_civic = civic_machine_assimilator has_ascension_perk = ap_organo_machine_interfacing_assimilator } } } give_technology = { tech = tech_gene_banks } } give_technology = { tech = tech_doctrine_fleet_size_1 } give_technology = { tech = tech_doctrine_fleet_size_2 } give_technology = { tech = tech_interstellar_fleet_traditions } give_technology = { tech = tech_doctrine_navy_size_1 } give_technology = { tech = tech_centralized_command } give_technology = { tech = tech_global_defense_grid } give_technology = { tech = tech_galactic_ambitions } give_technology = { tech = tech_interstellar_campaigns } give_technology = { tech = tech_colonial_centralization } give_technology = { tech = tech_planetary_infrastructure_1 } if = { limit = { NOT = { has_ethic = ethic_gestalt_consciousness } } give_technology = { tech = tech_subdermal_stimulation } } give_technology = { tech = tech_effective_bureaucracy } give_technology = { tech = tech_colonial_bureaucracy } if = { limit = { NOT = { has_ethic = ethic_gestalt_consciousness } } give_technology = { tech = tech_living_state } } if = { limit = { has_ethic = ethic_gestalt_consciousness } give_technology = { tech = tech_autonomous_agents } } if = { limit = { NOT = { has_ethic = ethic_gestalt_consciousness } } give_technology = { tech = tech_artificial_moral_codes } } if = { limit = { is_gestalt = yes } give_technology = { tech = tech_unity_of_purpose } } if = { limit = { has_ethic = ethic_gestalt_consciousness } give_technology = { tech = tech_holographic_rituals } } if = { limit = { is_hive_empire = yes } give_technology = { tech = tech_hive_cluster } } if = { limit = { is_gestalt = no } give_technology = { tech = tech_slave_colonies } } if = { limit = { is_regular_empire = yes } give_technology = { tech = tech_xeno_diplomacy } } give_technology = { tech = tech_capital_productivity_1 } }