defense_army = { defensive = yes is_pop_spawned = yes health = 1.25 damage = 1.50 morale = 1.25 collateral_damage = 0.0 war_exhaustion = 0.0 # No WE from defense armies icon = GFX_army_type_defensive resources = { category = armies produces = { trigger = { exists = owner owner = { has_active_tradition = tr_unyielding_resistance_is_frugal } } unity = 0.5 } } potential = { from = { NOR = { has_trait = "trait_mechanical" has_trait = "trait_machine_unit" is_sapient = no } } owner = { is_primitive = no OR = { NOT = { has_authority = auth_machine_intelligence } OR = { has_valid_civic = civic_machine_assimilator has_ascension_perk = ap_organo_machine_interfacing_assimilator } } } } }