assault_army = { damage = 1.00 health = 1.00 morale = 1.00 morale_damage = 1.00 collateral_damage = 1.00 war_exhaustion = 1.00 time = 90 icon = GFX_army_type_assault prerequisites = { "tech_assault_armies" } resources = { category = armies cost = { minerals = 100 } upkeep = { energy = 1 } } show_tech_unlock_if = { OR = { NOT = { has_authority = auth_machine_intelligence } OR = { has_valid_civic = civic_machine_assimilator has_ascension_perk = ap_organo_machine_interfacing_assimilator } } } potential_country = { OR = { NOT = { has_authority = auth_machine_intelligence } OR = { has_valid_civic = civic_machine_assimilator has_ascension_perk = ap_organo_machine_interfacing_assimilator } } } potential = { from = { NOR = { has_trait = "trait_mechanical" has_trait = "trait_machine_unit" has_trait = "trait_limited_cybernetic" is_sapient = no } } } ai_weight = { base = 100 modifier = { set = 0 OR = { is_fallen_empire = yes has_technology = tech_telepathy has_technology = tech_gene_seed_purification AND = { OR = { has_ethic = ethic_militarist has_ethic = ethic_fanatic_militarist } has_technology = tech_gene_banks } } } modifier = { factor = 0.01 #cannot guarantee that they actually have slaves/robots to get armies from OR = { AND = { has_ai_personality_behaviour = slaver has_technology = tech_neural_implants } AND = { has_ai_personality_behaviour = robot_liberator has_technology = tech_droid_workers } has_valid_civic = civic_reanimated_armies } } } } clone_army = { damage = 1.00 health = 1.00 morale = 1.00 collateral_damage = 1.25 war_exhaustion = 0.50 time = 30 icon = GFX_army_type_clone pop_limited = no resources = { category = armies cost = { minerals = 75 } upkeep = { energy = 0.75 } } prerequisites = { "tech_gene_banks" } show_tech_unlock_if = { OR = { NOT = { has_authority = auth_machine_intelligence } OR = { has_valid_civic = civic_machine_assimilator has_ascension_perk = ap_organo_machine_interfacing_assimilator } } } potential_country = { OR = { NOT = { has_authority = auth_machine_intelligence } OR = { has_valid_civic = civic_machine_assimilator has_ascension_perk = ap_organo_machine_interfacing_assimilator } } } potential = { from = { NOR = { has_trait = "trait_mechanical" has_trait = "trait_machine_unit" has_trait = "trait_limited_cybernetic" is_sapient = no } } } ai_weight = { base = 100 modifier = { set = 0 OR = { is_fallen_empire = yes has_technology = tech_telepathy has_technology = tech_gene_seed_purification NAND = { OR = { has_ethic = ethic_militarist has_ethic = ethic_fanatic_militarist } has_technology = tech_gene_banks } } } modifier = { factor = 2 has_origin = origin_clone_army } } }