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#################
# ASCENSION PATHS
#################
@ascension_path_base_weight = 100
@ascension_path_synergy_weight = 2
@ascension_path_anti_synergy_weight = 0.5
# Genetic Ascension (regular empires & Hive Minds)
ap_engineered_evolution = {
on_enabled = {
custom_tooltip = "engineered_evolution_tooltip"
if = {
limit = {
has_origin = origin_clone_army
OR = {
has_trait = trait_clone_soldier_infertile
has_trait = trait_clone_soldier_infertile_full_potential
}
}
custom_tooltip = clone_soldier_locked_genes
}
}
possible = {
custom_tooltip = {
fail_text = "synthetic_empire_biological_ascension"
OR = {
NOT = { has_trait = trait_mechanical }
has_civic = civic_machine_servitor
has_civic = civic_machine_assimilator
AND = {
is_materus_bm_installed = yes
has_ascension_perk = ap_organo_machine_interfacing_assimilator
}
}
}
custom_tooltip = {
fail_text = "requires_ascension_perks_2"
num_ascension_perks > 1
}
custom_tooltip = {
fail_text = "requires_free_tradition_tree"
num_tradition_categories < @max_tradition_trees
}
}
potential = {
has_utopia = yes
NOR = {
has_ascension_perk = ap_engineered_evolution
has_origin = origin_synthetic_fertility
}
OR = {
is_robot_empire = no
has_civic = civic_machine_servitor
has_civic = civic_machine_assimilator
AND = {
is_materus_bm_installed = yes
has_ascension_perk = ap_organo_machine_interfacing_assimilator
}
}
is_natural_design_empire = no
}
ai_weight = {
factor = @ascension_path_base_weight
modifier = {
factor = @ascension_path_synergy_weight
has_engineered_evolution_synergy = yes
}
modifier = {
factor = 0.1
num_ascension_perks < 3
}
modifier = {
factor = 10
num_ascension_perks > 4
}
modifier = {
factor = 0.1
OR = {
has_ascension_perk = ap_the_flesh_is_weak
has_ascension_perk = ap_organo_machine_interfacing
has_ascension_perk = ap_mind_over_matter
}
}
modifier = {
factor = 0
has_ascension_perk = ap_synthetic_evolution
}
}
}
# Cyborg Ascension (regular empires)
ap_the_flesh_is_weak = {
on_enabled = {
custom_tooltip = "flesh_is_weak_tooltip"
}
possible = {
custom_tooltip = {
fail_text = "synthetic_empire_synthetic_ascension"
NOT = { has_trait = trait_mechanical }
}
custom_tooltip = {
fail_text = "requires_ascension_perks_2"
OR = {
num_ascension_perks > 1
has_origin = origin_cybernetic_creed
}
}
custom_tooltip = {
fail_text = "requires_not_ap_mind_over_matter"
NOT = { has_ascension_perk = ap_mind_over_matter }
}
custom_tooltip = {
fail_text = "requires_not_ap_synthetic_evolution"
NOT = { has_ascension_perk = ap_synthetic_evolution }
}
custom_tooltip = {
fail_text = "requires_free_tradition_tree"
num_tradition_categories < @max_tradition_trees
}
}
potential = {
OR = {
has_utopia = yes
has_machine_age_dlc = yes
}
NOR = {
has_ascension_perk = ap_the_flesh_is_weak
has_origin = origin_shroudwalker_apprentice
has_origin = origin_cybernetic_creed
has_origin = origin_synthetic_fertility
}
is_gestalt = no
is_individual_machine = no
is_natural_design_empire = no
}
ai_weight = {
factor = @ascension_path_base_weight
modifier = {
factor = @ascension_path_anti_synergy_weight
has_flesh_is_weak_anti_synergy = yes
}
modifier = {
factor = 0.5
has_ethic = ethic_spiritualist
}
modifier = {
factor = 0
has_ethic = ethic_fanatic_spiritualist
}
modifier = {
factor = 0.1
num_ascension_perks < 3
}
modifier = {
factor = 10
num_ascension_perks > 4
}
modifier = {
factor = 0.1
OR = {
has_ascension_perk = ap_engineered_evolution
has_ascension_perk = ap_organo_machine_interfacing
has_ascension_perk = ap_mind_over_matter
}
}
modifier = {
factor = 0
has_ascension_perk = ap_synthetic_evolution
}
}
}
# Cyborg Ascension (Hive Minds)
ap_organo_machine_interfacing = {
on_enabled = {
custom_tooltip = "organo_machine_interfacing_tooltip"
}
possible = {
custom_tooltip = {
fail_text = "requires_ascension_perks_2"
num_ascension_perks > 1
}
custom_tooltip = {
fail_text = "requires_free_tradition_tree"
num_tradition_categories < @max_tradition_trees
}
}
potential = {
OR = {
has_utopia = yes
has_machine_age_dlc = yes
}
NOT = {
has_ascension_perk = ap_organo_machine_interfacing
}
has_authority = auth_hive_mind
is_natural_design_empire = no
}
ai_weight = {
factor = @ascension_path_base_weight
modifier = {
factor = 0.1
num_ascension_perks < 3
}
modifier = {
factor = 10
num_ascension_perks > 4
}
modifier = {
factor = 0.1
OR = {
has_ascension_perk = ap_engineered_evolution
has_ascension_perk = ap_the_flesh_is_weak
has_ascension_perk = ap_mind_over_matter
}
}
modifier = {
factor = 0
has_ascension_perk = ap_synthetic_evolution
}
}
}
# Cyborg Ascension (Machine Intelligence: Driven Assimilators)
ap_organo_machine_interfacing_assimilator = {
on_enabled = {
custom_tooltip = "organo_machine_interfacing_tooltip"
}
possible = {
custom_tooltip = {
fail_text = "requires_ascension_perks_2"
num_ascension_perks > 1
}
custom_tooltip = {
fail_text = "requires_free_tradition_tree"
num_tradition_categories < @max_tradition_trees
}
}
potential = {
OR = {
has_utopia = yes
has_machine_age_dlc = yes
}
NOT = {
has_ascension_perk = ap_organo_machine_interfacing_assimilator
has_civic = civic_machine_servitor
has_civic = civic_machine_terminator
}
OR = {
has_civic = civic_machine_assimilator
AND = {
has_ascension_perk = ap_mechromancy
is_materus_bm_installed = yes
}
{
}
ai_weight = {
factor = @ascension_path_base_weight
modifier = {
factor = @ascension_path_synergy_weight
has_organo_machine_interfacing_assimilator_synergy = yes
}
modifier = {
factor = 0.1
num_ascension_perks < 3
}
modifier = {
factor = 10
num_ascension_perks > 4
}
modifier = {
factor = 0.1
OR = {
has_ascension_perk = ap_engineered_evolution
}
}
}
}
# Synthetic Ascension (regular empires)
ap_synthetic_evolution = {
on_enabled = {
custom_tooltip = "synthetic_evolution_tooltip"
if = {
limit = {
has_origin = origin_necrophage
has_trait = trait_necrophage
}
custom_tooltip = disables_necrophage_features
}
if = {
limit = {
has_origin = origin_clone_army
OR = {
has_trait = trait_clone_soldier_infertile
has_trait = trait_clone_soldier_infertile_full_potential
has_trait = trait_clone_soldier_fertile
}
}
custom_tooltip = disables_clone_army_origin_features
}
if = {
limit = {
has_origin = origin_overtuned
}
custom_tooltip = disables_overtuned_features
}
if = {
limit = {
OR = {
has_valid_civic = civic_idyllic_bloom
has_valid_civic = civic_hive_idyllic_bloom
}
}
custom_tooltip = disables_idyllic_bloom
}
}
possible = {
custom_tooltip = {
fail_text = "synthetic_empire_synthetic_ascension"
NOT = { has_trait = trait_mechanical }
}
custom_tooltip = {
fail_text = "requires_ascension_perks_2"
num_ascension_perks > 1
}
custom_tooltip = {
fail_text = "requires_not_ap_the_flesh_is_weak"
NOT = { has_ascension_perk = ap_the_flesh_is_weak }
}
custom_tooltip = {
fail_text = "requires_not_ap_mind_over_matter"
NOT = { has_ascension_perk = ap_mind_over_matter }
}
custom_tooltip = {
fail_text = "requires_free_tradition_tree"
num_tradition_categories < @max_tradition_trees
}
}
potential = {
OR = {
has_utopia = yes
has_machine_age_dlc = yes
}
NOR = {
has_ascension_perk = ap_synthetic_evolution
has_authority = "auth_machine_intelligence"
has_origin = origin_shroudwalker_apprentice
has_origin = origin_cybernetic_creed
has_origin = origin_synthetic_fertility
}
is_gestalt = no
is_mechanical_empire = no
is_natural_design_empire = no
NOT = { has_valid_civic = civic_augmentation_bazaars }
is_individual_machine = no
}
ai_weight = {
factor = @ascension_path_base_weight
modifier = {
factor = @ascension_path_synergy_weight
has_synthetic_evolution_synergy = yes
}
modifier = {
factor = @ascension_path_anti_synergy_weight
has_synthetic_evolution_anti_synergy = yes
}
modifier = {
factor = 0
blocks_ai_synthetic_evolution = yes
}
modifier = {
factor = 0
is_spiritualist = yes
}
modifier = {
factor = 0.1
num_ascension_perks < 3
}
modifier = {
factor = 10
num_ascension_perks > 4
}
modifier = {
factor = 0
OR = {
has_ascension_perk = ap_engineered_evolution
has_ascension_perk = ap_the_flesh_is_weak
has_ascension_perk = ap_organo_machine_interfacing
has_ascension_perk = ap_mind_over_matter
}
}
}
}
# Psionic Ascension (regular empires)
ap_mind_over_matter = {
on_enabled = {
custom_tooltip = "mind_over_matter_tooltip"
}
possible = {
custom_tooltip = {
fail_text = "synthetic_empire_psionic_ascension"
NOT = { has_trait = trait_mechanical }
}
custom_tooltip = {
fail_text = "requires_ascension_perks_2"
num_ascension_perks > 1
}
custom_tooltip = {
fail_text = "requires_not_ap_the_flesh_is_weak"
NOT = { has_ascension_perk = ap_the_flesh_is_weak }
}
custom_tooltip = {
fail_text = "requires_not_ap_synthetic_evolution"
NOT = { has_ascension_perk = ap_synthetic_evolution }
}
custom_tooltip = {
fail_text = "requires_free_tradition_tree"
num_tradition_categories < @max_tradition_trees
}
}
potential = {
has_utopia = yes
NOR = {
has_country_flag = ratling_country
has_ascension_perk = ap_mind_over_matter
has_origin = origin_shroudwalker_apprentice
has_origin = origin_cybernetic_creed
has_origin = origin_synthetic_fertility
}
is_gestalt = no
is_mechanical_empire = no
is_cyborg_empire = no
is_natural_design_empire = no
is_individual_machine = no
NOT = { has_valid_civic = civic_augmentation_bazaars }
}
ai_weight = {
factor = @ascension_path_base_weight
modifier = {
factor = @ascension_path_synergy_weight
has_mind_over_matter_synergy = yes
}
modifier = {
factor = @ascension_path_anti_synergy_weight
has_mind_over_matter_anti_synergy = yes
}
modifier = {
factor = 10
has_ethic = ethic_fanatic_spiritualist
}
modifier = {
factor = 0.1
num_ascension_perks < 3
}
modifier = {
factor = 10
num_ascension_perks > 4
}
modifier = {
factor = 0.1
OR = {
has_ascension_perk = ap_engineered_evolution
has_ascension_perk = ap_the_flesh_is_weak
has_ascension_perk = ap_organo_machine_interfacing
}
}
}
}
# Synthetic Ascension (Machine Intelligence or Individualistic Machine)
ap_synthetic_age = {
potential = {
OR = {
has_synthetic_dawn = yes
has_machine_age_dlc = yes
}
OR = {
has_authority = auth_machine_intelligence
is_individual_machine = yes
has_country_flag = synthetics_traditions_unlocked
}
NOT = {
has_ascension_perk = ap_synthetic_age
}
is_natural_design_empire = no
}
possible = {
custom_tooltip = {
fail_text = "requires_ascension_perks_2"
num_ascension_perks > 1
}
custom_tooltip = {
fail_text = "requires_free_tradition_tree"
num_tradition_categories < @max_tradition_trees
}
}
custom_tooltip = "synthetic_age_tooltip"
tradition_swap = {
inherit_name = yes
inherit_effects = no
inherit_icon = yes
trigger = {
has_machine_age_dlc = yes
}
custom_tooltip = "synthetic_age_tooltip_machine_age"
on_enabled = {
hidden_effect = {
country_event = { id = machine_age.4000 }
}
}
weight = {
factor = 1
}
}
ai_weight = {
factor = @ascension_path_base_weight
modifier = {
factor = @ascension_path_anti_synergy_weight
has_synthetic_age_anti_synergy = yes
}
modifier = {
factor = 0.1
num_ascension_perks < 3
}
modifier = {
factor = 10
num_ascension_perks > 4
}
}
}