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https://github.com/materusPL/stellaris_mods.git
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Initial commit
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@@ -0,0 +1,160 @@
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assault_army = {
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damage = 1.00
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health = 1.00
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morale = 1.00
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morale_damage = 1.00
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collateral_damage = 1.00
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war_exhaustion = 1.00
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time = 90
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icon = GFX_army_type_assault
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prerequisites = { "tech_assault_armies" }
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resources = {
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category = armies
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cost = {
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minerals = 100
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}
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upkeep = {
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energy = 1
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}
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}
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show_tech_unlock_if = {
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OR = {
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NOT = { has_authority = auth_machine_intelligence }
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OR = {
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has_valid_civic = civic_machine_assimilator
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has_ascension_perk = ap_organo_machine_interfacing_assimilator
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}
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}
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}
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potential_country = {
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OR = {
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NOT = { has_authority = auth_machine_intelligence }
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OR = {
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has_valid_civic = civic_machine_assimilator
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has_ascension_perk = ap_organo_machine_interfacing_assimilator
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}
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}
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}
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potential = {
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from = {
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NOR = {
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has_trait = "trait_mechanical"
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has_trait = "trait_machine_unit"
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has_trait = "trait_limited_cybernetic"
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is_sapient = no
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}
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}
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}
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ai_weight = {
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base = 100
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modifier = {
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set = 0
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OR = {
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is_fallen_empire = yes
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has_technology = tech_telepathy
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has_technology = tech_gene_seed_purification
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AND = {
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OR = {
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has_ethic = ethic_militarist
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has_ethic = ethic_fanatic_militarist
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}
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has_technology = tech_gene_banks
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}
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}
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}
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modifier = {
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factor = 0.01 #cannot guarantee that they actually have slaves/robots to get armies from
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OR = {
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AND = {
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has_ai_personality_behaviour = slaver
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has_technology = tech_neural_implants
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}
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AND = {
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has_ai_personality_behaviour = robot_liberator
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has_technology = tech_droid_workers
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}
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has_valid_civic = civic_reanimated_armies
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}
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}
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}
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}
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clone_army = {
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damage = 1.00
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health = 1.00
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morale = 1.00
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collateral_damage = 1.25
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war_exhaustion = 0.50
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time = 30
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icon = GFX_army_type_clone
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pop_limited = no
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resources = {
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category = armies
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cost = {
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minerals = 75
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}
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upkeep = {
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energy = 0.75
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}
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}
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prerequisites = { "tech_gene_banks" }
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show_tech_unlock_if = {
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OR = {
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NOT = { has_authority = auth_machine_intelligence }
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OR = {
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has_valid_civic = civic_machine_assimilator
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has_ascension_perk = ap_organo_machine_interfacing_assimilator
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}
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}
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}
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potential_country = {
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OR = {
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NOT = { has_authority = auth_machine_intelligence }
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OR = {
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has_valid_civic = civic_machine_assimilator
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has_ascension_perk = ap_organo_machine_interfacing_assimilator
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}
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}
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}
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potential = {
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from = {
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NOR = {
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has_trait = "trait_mechanical"
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has_trait = "trait_machine_unit"
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has_trait = "trait_limited_cybernetic"
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is_sapient = no
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}
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}
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}
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ai_weight = {
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base = 100
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modifier = {
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set = 0
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OR = {
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is_fallen_empire = yes
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has_technology = tech_telepathy
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has_technology = tech_gene_seed_purification
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NAND = {
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OR = {
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has_ethic = ethic_militarist
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has_ethic = ethic_fanatic_militarist
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}
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has_technology = tech_gene_banks
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}
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}
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}
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modifier = {
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factor = 2
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has_origin = origin_clone_army
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}
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}
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}
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@@ -0,0 +1,41 @@
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defense_army = {
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defensive = yes
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is_pop_spawned = yes
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health = 1.25
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damage = 1.50
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morale = 1.25
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collateral_damage = 0.0
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war_exhaustion = 0.0 # No WE from defense armies
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icon = GFX_army_type_defensive
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resources = {
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category = armies
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produces = {
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trigger = {
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exists = owner
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owner = { has_active_tradition = tr_unyielding_resistance_is_frugal }
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}
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unity = 0.5
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}
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}
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potential = {
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from = {
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NOR = {
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has_trait = "trait_mechanical"
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has_trait = "trait_machine_unit"
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is_sapient = no
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}
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}
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owner = {
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is_primitive = no
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OR = {
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NOT = { has_authority = auth_machine_intelligence }
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OR = {
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has_valid_civic = civic_machine_assimilator
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has_ascension_perk = ap_organo_machine_interfacing_assimilator
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}
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}
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}
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}
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}
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@@ -0,0 +1,29 @@
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occupation_army = {
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defensive = yes
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occupation = yes
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health = 1.25
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damage = 1.50
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morale = 1.25
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collateral_damage = 0.0
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war_exhaustion = 0.0 # No WE from occupation armies
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icon = GFX_army_type_defensive
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potential = {
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from = {
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NOR = {
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has_trait = "trait_mechanical"
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has_trait = "trait_machine_unit"
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is_sapient = no
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}
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}
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owner = {
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OR = {
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NOT = { has_authority = auth_machine_intelligence }
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OR = {
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has_valid_civic = civic_machine_assimilator
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has_ascension_perk = ap_organo_machine_interfacing_assimilator
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}
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}
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}
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}
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}
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