raiding = {
	trigger = {
		OR = {
			owner = { has_ascension_perk = ap_nihilistic_acquisition }
			owner = { has_valid_civic = civic_barbaric_despoilers }
			owner = { has_valid_civic = civic_machine_assimilator }
			owner = { has_origin = origin_slavers }
			owner = { has_origin = origin_khan_successor }
			owner = { is_country_type = debt_collectors }
			AND = {
				owner = { is_country_type = enclave_mercenary }
				controller = {
					OR = {
						has_ascension_perk = ap_nihilistic_acquisition
						has_valid_civic = civic_barbaric_despoilers
						has_valid_civic = civic_machine_assimilator
						has_origin = origin_slavers
						has_origin = origin_khan_successor
					}
				}
			}
		}
	}

	default = no

	stop_when_armies_dead = no
	abduct_pops = yes

	planet_damage = 0.5
	army_damage = 0.5

	kill_pop_chance = {
		base = 0.15
	}
	min_pops_to_kill_pop = 2

	# root = fleet
	# from = planet
	ai_weight = {
		weight = 8
		modifier = {
			factor = 0
			exists = from
			from = {
				OR = {
					num_pops < 2
					owner = { NOT = { is_hostile = root.owner } }
				}
			}
			NOT = {
				owner = { has_origin = origin_slavers }
			}
		}
		modifier = {
			factor = 0.01
			exists = from
			from = {
				owner = { has_claim = root.solar_system }
			}
			NOT = {
				owner = { has_origin = origin_slavers }
			}
		}
		modifier = {
			factor = 100
			owner = { has_origin = origin_slavers }
		}
	}
}
