mining_station = {
	max_speed = 0.0
	acceleration = 0.0
	rotation_speed = 0.0
	max_hitpoints = @station_civilian_hp
	modifier = {
		ship_armor_add = 1000
		ship_evasion_mult = -1
	}
	size_multiplier = 1
	fleet_slot_size = 1
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 0
	is_space_station = yes
	build_block_radius = @build_block_radius_civilian
	is_civilian = no
	components_add_to_cost = no

	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
	prerequisites = { "tech_space_construction" }
	class = shipclass_mining_station
	is_designable = no
	valid_target_aggressive_stance = no
	auto_upgrade = yes

	resources = {
		category = station_gatherers
		cost = {
			minerals = 100
		}
		cost = {
			trigger = {
				from = {
					OR = {
                        has_valid_civic = civic_void_hive
                        has_valid_civic = civic_bm_void_machines
                    }
				}
			}
			unity = 10
		}
		upkeep = {
			energy = 1
		}
	}
}

research_station = {
	max_speed = 0.0
	acceleration = 0.0
	rotation_speed = 0.0
	max_hitpoints = @station_civilian_hp
	modifier = {
		ship_armor_add = 1000
		ship_evasion_mult = -1
	}
	size_multiplier = 1
	fleet_slot_size = 1
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 1
	is_space_station = yes
	build_block_radius = @build_block_radius_civilian
	is_civilian = no
	components_add_to_cost = no

	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
	prerequisites = { "tech_space_construction" }
	class = shipclass_research_station
	is_designable = no
	valid_target_aggressive_stance = no
	auto_upgrade = yes

	resources = {
		category = station_researchers
		cost = {
			minerals = 100
		}
		cost = {
			trigger = {
				from = {
					OR = {
                        has_valid_civic = civic_void_hive
                        has_valid_civic = civic_bm_void_machines
                    }
				}
			}
			unity = 10
		}
		upkeep = {
			energy = 1
		}
	}
}