168 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
#All configuration items related to the core gameplay
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[gameplay]
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        #Amount of initial citizens. [Default: 4, min: 1, max: 10]
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        #Range: 1 ~ 10
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        initialcitizenamount = 4
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        #Should players be able to place an infinite amount of supply camps/ships? [Default: false]
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        allowinfinitesupplychests = false
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        #Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false]
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        allowinfinitecolonies = false
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        #Should colonies in other dimensions be allowed? [Default: true]
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        allowotherdimcolonies = false
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        #Max citizens in one colony. [Default: 250, min: 30, max: 500]
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        #Range: 30 ~ 500
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        maxcitizenpercolony = 300
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        #Should development features be enabled (might be buggy)? [Default: false]
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        enableindevelopmentfeatures = false
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        #Should citizen name tags be rendered? [Default: true]
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        alwaysrendernametag = true
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        #Should workers work during the rain? [Default: false]
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        workersalwaysworkinrain = false
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        #Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100]
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        #Range: 0 ~ 100
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        luckyblockchance = 1
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        #The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5]
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        #Range: 0 ~ 5
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        minthleveltoteleport = 5
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        #Food consumption modifier. [Default: 1,000000, min: 0,100000, max: 100,000000]
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        #Range: 0.1 ~ 100.0
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        foodmodifier = 1.0
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        #How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100]
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        #Range: 1 ~ 100
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        diseasemodifier = 5
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        #If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: true]
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        forceloadcolony = true
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        #Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440]
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        #Range: 1 ~ 1440
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        loadtime = 60
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        #This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15]
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        #Range: 1 ~ 15
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        colonyloadstrictness = 5
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        #Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000]
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        #Range: 1 ~ 1000
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        maxtreesize = 400
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        #Disables supply camp placing restrictions, intended for skyworlds and similar [Default: false]
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        nosupplyplacementrestrictions = false
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        #Raiders will spawn in the sky if this is enabled [Default: false]
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        skyraiders = false
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#All configurations related to the research system
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[research]
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        #Allows automatic and (near) instant completion of research for players in creative mode. If false, creative players will still be able to begin researches, but will have normal progress rates. [Default: true]
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        researchcreativecompletion = true
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        #Significantly increases the amount of information related to research datapacks that is logged during the world load. [Default: false]
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        researchdebuglog = false
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        #A list of items to charge players when undoing an already-completed research. 
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        researchresetcost = ["minecolonies:ancienttome:1"]
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#All configurations related to the MineColonies commands
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[commands]
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        #Should players be allowed to use the /mc rtp command? [Default: false]
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        canplayerusertpcommand = false
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        #Should players be allowed to use the /mc colony teleport command? [Default: false]
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        canplayerusecolonytpcommand = false
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        #Can players teleport to allied colonies? [Default: true]
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        canplayeruseallytownhallteleport = true
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        #Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false]
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        canplayerusehometpcommand = false
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        #Should players be allowed to use the /mc colony info command? [Default: true]
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        canplayeruseshowcolonyinfocommand = true
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        #Should players be allowed to use the /mc citizens kill command? [Default: false]
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        canplayerusekillcitizenscommand = false
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        #Should players be allowed to use the /mc citizens modify command? [Default: false]
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        canplayerusemodifycitizenscommand = false
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        #Should players be allowed to use the /mc colony addOfficer command? [Default: true]
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        canplayeruseaddofficercommand = true
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        #Should players be allowed to use the /mc colony delete command? [Default: false]
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        canplayerusedeletecolonycommand = false
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        #Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false]
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        canplayeruseresetcommand = false
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#All configuration related to colony claims
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[claims]
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        #Maximum claim range for a colony. This is the radius, measured in chunks. [Default: 20, min: 1, max: 250]
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        #Range: 1 ~ 250
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        maxColonySize = 150
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        #The minimum distance (in chunks) between colonies. [Default: 8, min: 1, max: 200]
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        #Range: 1 ~ 200
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        minColonyDistance = 16
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        #Initial claim size for a colony. This is the radius, measured in chunks. [Default: 4, min: 1, max: 15]
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        #Range: 1 ~ 15
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        initialColonySize = 4
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        #Max distance (in blocks) from world spawn for a colony. [Default: 30000, min: 1000, max: 2147483647]
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        #Range: > 1000
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        maxdistancefromworldspawn = 30000
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        #Min distance (in blocks) from world spawn for a colony. [Default: 0, min: 0, max: 1000]
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        #Range: 0 ~ 1000
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        mindistancefromworldspawn = 0
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#All configuration items related to the combat elements of MineColonies
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[combat]
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        #minecolonies.config.dobarbariansspawn.comment [Default: true]
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        dobarbariansspawn = true
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        #minecolonies.config.barbarianhordedifficulty.comment [Default: 5, min: 0, max: 10]
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        #Range: 0 ~ 10
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        barbarianhordedifficulty = 5
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        #minecolonies.config.maxbarbariansize.comment [Default: 80, min: 6, max: 400]
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        #Range: 6 ~ 400
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        maxBarbarianSize = 80
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        #minecolonies.config.dobarbariansbreakthroughwalls.comment [Default: true]
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        dobarbariansbreakthroughwalls = false
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        #The average number of nights between raids. [Default: 14, min: 1, max: 50]
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        #Range: 1 ~ 50
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        averagenumberofnightsbetweenraids = 40
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        #The minimum number of nights between raids. [Default: 10, min: 1, max: 30]
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        #Range: 1 ~ 30
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        minimumnumberofnightsbetweenraids = 15
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        #Should mobs attack citizens? [Default: true]
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        mobattackcitizens = true
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        #minecolonies.config.shouldraiderbreakdoors.comment [Default: true]
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        shouldraiderbreakdoors = true
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        #minecolonies.config.guarddamagemultiplier.comment [Default: 1,000000, min: 0,100000, max: 15,000000]
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        #Range: 0.1 ~ 15.0
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        guardDamageMultiplier = 1.0
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        #Health multiplier for all Guards. [Default: 1,000000, min: 0,100000, max: 5,000000]
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        #Range: 0.1 ~ 5.0
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        guardhealthmult = 1.0
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        #Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
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        pvp_mode = false
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#All permission configuration options
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[permissions]
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        #Should colony protection be enabled? [Default: true]
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        enablecolonyprotection = true
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        #Independent from the colony protection, should explosions be turned off inside colonies? DAMAGE_NOTHING prevents explosions completely. DAMAGE_PLAYERS, allows explosions to damage players and hostile mobs, but not blocks or neutral or friendly mobs. DAMAGE_ENTITIES allows damage to all entities. DAMAGE_EVERYTHING allows explosions to damage entities and blocks. 
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        #Allowed Values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING
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        turnoffexplosionsincolonies = "DAMAGE_ENTITIES"
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#All configuration related to mod compatibility
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[compatibility]
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        #When loading recipes, generate audit CSV files to help debug datapacks or extra mods. [Default: false]
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        auditcraftingtags = false
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        #Enable inventory debugging. [Default: false]
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        debuginventories = false
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        #Turn this on if you're using this world for blueprint building and scanning. [Default: false]
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        blueprintbuildmode = false
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#All configurations related to pathfinding
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[pathfinding]
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        #Verbosity of pathfinding debug messages. [Default: 0, min: 0, max: 10]
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        #Range: 0 ~ 10
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        pathfindingdebugverbosity = 0
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        #Minimum number of consecutive rails for citizens to use them. [Default: 8, min: 5, max: 100]
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        #Range: 5 ~ 100
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        minimumrailstopath = 8
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        #Amount of additional threads to be used for pathfinding. [Default: 1, min: 1, max: 10]
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        #Range: 1 ~ 10
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        pathfindingmaxthreadcount = 1
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#All configurations related to the request system
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[requestSystem]
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        #Should the request system creatively resolve (if possible) when the player is required to resolve a request? This is a debugging tool and can take a very long time to resolve a request. [Default: false]
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        creativeresolve = false
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#minecolonies.config.debugging.comment
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[debugging]
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        #minecolonies.config.netherworkertakesdamage.comment [Default: true]
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        netherworkertakesdamage = true
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