91 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
[researches]
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        #Range: 0.0 ~ 2.147483647E9
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        speed = 1.0
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        #Can be research multiple 6 depth, ignore limitation of choose only one
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        ignoreConstraints = false
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[fields]
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        #If true, Citizen can works same field to without wait time. Also work in field list by sequentially.
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        #If false, use MineColonies' s method.
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        newRetrieveMethod = true
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        #Range: 5 ~ 15
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        farmMaxRange = 5
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[jobs]
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        #Range: > 0
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        blockMiningDelay = 500
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        #Range: > 0
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        blockBuildingDelay = 15
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        #for restaurant, netherworker
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        #Range: > 0
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        menuPerLevel = 5
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        [jobs.builder]
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                #builder's blockMiningDelay = commonBlockingMiningDelay * buff
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                #Range: 0.0 ~ 1.0
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                blockMiningDelayBuff = 0.5
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        [jobs.crafing]
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                #craftingTicks = progressMultiplier / craftSkillLevel * hittingTime
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                #Range: > 0
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                progressMultiplier = 10
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                #Range: > 0
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                hittingTime = 3
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                #The delay ticks for go to work again after Citizen returned at hut
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                #This was 0 when 1.19.2
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                #Range: 0 ~ 400
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                decideDelay = 400
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        [jobs.sifter]
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                #siftingTicks = progressMultiplier - strengthLevel
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                #Range: > 0
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                progressMultiplier = 50
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        [jobs.farmer]
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                #finalDelay = workDelay - (skillDivider * staminaLevel)
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                #Range: > 0
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                workDelay = 40
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                #Range: 1.0 ~ 2.147483647E9
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                skillDivider = 2.0
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                #if harvested count reached to this, farmer will go to dump
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                #Range: > 64
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                actionsDoneUntilDumping = 256
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                #whether plant seed after hoeing dirt
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                plantAfterHoe = true
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                #whether plant seed after harvest crop
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                plantAfterHarvest = true
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        [jobs.structure]
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                #If this is off, Builders will requests 'Leaves' on needed it when build.
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                leavesFree = true
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        [jobs.warehouse]
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                #Range: 1 ~ 20
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                couriersPerLevel = 2
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        [jobs.maximumStock]
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                #This will be affected by research effect 'effects/minimumstockmultiplier'
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                #Range: 0 ~ 100
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                kindsPerLevel = 5
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[citizens]
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        disableMourn = false
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        #MineColonies's default value is false
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        disableInteractionDelay = true
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[monsters]
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        [monsters.raider]
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                disableImmunity = true
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                disableThorns = false
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[blocks]
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        [blocks.crop]
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                #Caution: if change this, all planted MineColonies crops when before are will break into item.
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                vanillaFarmland = false
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                ignoreBiome = false
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                canPlayerPlant = false
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                canPerformBonemeal = true
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