51 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
 | 
						|
#General mod settings
 | 
						|
[general]
 | 
						|
	#SETTING THESE SERVER SIDE SETTINGS TO FALSE WILL OVERRIDE ANY OF THE SAME CLIENT SETTINGS THAT ARE SET TO TRUE (for all clients)
 | 
						|
	dummySetting = true
 | 
						|
	#Disable new dynamic gui system and use old simple visual.
 | 
						|
	dynamicGuiUseOldSimpleGUIVisual = false
 | 
						|
	#Delay in ticks before sending a new image of a gui to other clients, 10 = twice a second, 0 = no delay, 20 = once a second, more frequent might affect performance and network load
 | 
						|
	#Range: > 5
 | 
						|
	dynamicGuiTickSendRateOfGUIUpdates = 10
 | 
						|
	#If enabled, only sends the initial image of a players gui, does not constantly update after it's been opened.
 | 
						|
	dynamicGuiDontSendConstantGUIUpdates = false
 | 
						|
	#Blur is used to prevent nasty aliasing/flicker artifacts at the cost of clarity
 | 
						|
	#Range: 0 ~ 2
 | 
						|
	dynamicGuiBlurLevel = 1
 | 
						|
	#Adjust the size of the circle used to cut off extra info beyond their main area of their gui, visual issues may occur of too big. Set to -1 to disable
 | 
						|
	#Range: 4.9E-324 ~ 1.7976931348623157E308
 | 
						|
	dynamicGuiSizeRadiusInPixelsToShow = 128.0
 | 
						|
	#Show a clients entire screen instead of using dynamicGuiSizeRadiusInPixelsToShow for a circle fade in a 512x512 area, WARNING: experimental, has cpu and network performance impact. Tweak dynamicGuiSizeRadiusInPixelsToShow to -1 or something large if you use this setting.
 | 
						|
	dynamicGuiShowClientsEntireScreen = false
 | 
						|
	#Disables the background rendering for most guis, might hide things like JEI or other things count as background rendering
 | 
						|
	dynamicGuiDisableBackgroundRendering = true
 | 
						|
	#Show items being transferred between player and container
 | 
						|
	showItemsBeingTransferredBetweenPlayerAndContainer = true
 | 
						|
	#How close another player has to be to another player to see what they're doing in GUI, item transferring, mouse movement, etc
 | 
						|
	#Range: > 0
 | 
						|
	distanceRequiredToShowGUIInfo = 5
 | 
						|
	#Enables or disables idle visual in the server player list tab screen
 | 
						|
	showIdleStatesInPlayerList = true
 | 
						|
	#Enables or disables idle visual above player head
 | 
						|
	showIdleStatesInPlayerAboveHead = true
 | 
						|
	#Setting false disables all animations
 | 
						|
	showPlayerAnimations = true
 | 
						|
	#Enables or disables typing animation
 | 
						|
	showPlayerAnimation_Typing = true
 | 
						|
	#Enables or disables idle animation
 | 
						|
	showPlayerAnimation_Idle = true
 | 
						|
	#Enables or disables the non typing animations used when showing the open Gui, such as head looking, arms moving up, arms pointing and clicking
 | 
						|
	showPlayerAnimation_Gui = true
 | 
						|
	#Show any Gui they're using that isn't chat typing related in world
 | 
						|
	showPlayerActiveNonChatGui = true
 | 
						|
	#Show the chat typing Gui in world
 | 
						|
	showPlayerActiveChatGui = true
 | 
						|
	#Show 'Player is typing...' on the chat screen
 | 
						|
	screenTypingVisible = true
 | 
						|
	#Plays a sound when a player opens some Guis
 | 
						|
	playScreenOpenSounds = true
 | 
						|
	#Plays a sutble sound when a player clicks their mouse in a Gui
 | 
						|
	playMouseClickSounds = true
 | 
						|
 |