banana-mc/config/parcool-server.toml

228 lines
6.2 KiB
TOML

[Limitations]
#Whether these limitations will be imposed to players
limitation_imposed = false
[Limitations.Action_Permissions]
permit_ChargeJump = false
permit_BreakfallReady = true
permit_CatLeap = true
permit_ClimbPoles = true
permit_ClimbUp = true
permit_ClingToCliff = true
permit_HideInBlock = true
permit_Crawl = true
permit_Dive = true
permit_Dodge = true
permit_FastRun = true
permit_FastSwim = true
permit_Flipping = true
permit_HangDown = true
permit_HorizontalWallRun = true
permit_JumpFromBar = true
permit_QuickTurn = true
permit_RideZipline = true
permit_Roll = true
permit_SkyDive = true
permit_Slide = true
permit_Tap = true
permit_Vault = true
permit_VerticalWallRun = true
permit_WallJump = true
permit_WallSlide = true
permit_StartSwimByCrawl = true
[Limitations.Stamina]
#Allowed Values: NONE, PARCOOL, HUNGER, PARAGLIDER, EPIC_FIGHT
forced_stamina = "NONE"
#Permission of infinite stamina
allow_infinite_stamina = true
#Limitation of max stamina value
# Default: 2147483647
# Range: > 300
max_stamina_limit = 2147483647
#Limitation of max stamina recovery
# Default: 2147483647
# Range: > 1
max_stamina_recovery_limit = 2147483647
[Limitations.Stamina.Least_Consumption]
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_BreakfallReady = 0
# Default: 200
# Range: 0 ~ 10000
stamina_consumption_of_CatLeap = 200
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_ChargeJump = 100
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_ClimbPoles = 0
# Default: 150
# Range: 0 ~ 10000
stamina_consumption_of_ClimbUp = 150
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_ClingToCliff = 2
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_HideInBlock = 0
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Crawl = 0
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Dive = 0
# Default: 80
# Range: 0 ~ 10000
stamina_consumption_of_Dodge = 80
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_FastRun = 2
# Default: 3
# Range: 0 ~ 10000
stamina_consumption_of_FastSwim = 3
# Default: 80
# Range: 0 ~ 10000
stamina_consumption_of_Flipping = 80
# Default: 3
# Range: 0 ~ 10000
stamina_consumption_of_HangDown = 3
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_HorizontalWallRun = 2
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_JumpFromBar = 100
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_QuickTurn = 0
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_RideZipline = 2
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_Roll = 100
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_SkyDive = 0
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Slide = 0
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_Tap = 100
# Default: 50
# Range: 0 ~ 10000
stamina_consumption_of_Vault = 50
# Default: 150
# Range: 0 ~ 10000
stamina_consumption_of_VerticalWallRun = 150
# Default: 120
# Range: 0 ~ 10000
stamina_consumption_of_WallJump = 120
# Default: 8
# Range: 0 ~ 10000
stamina_consumption_of_WallSlide = 8
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_StartSwimByCrawl = 0
[Limitations.Control]
#Allow disabling cooldown of wall jump
allow_disabling_wall_jump_cooldown = true
#How long duration of dodge is deal as successive dodge
# Default: 0
# Range: > 0
least_successive_dodge_cool_time = 0
#Cool time of Dodge action
# Default: 11
# Range: > 11
least_dodge_cool_time = 11
#Max number of times of successive Dodge action
# Default: 2147483647
# Range: > 1
max_successive_dodge_count = 2147483647
#Window time of just time breakfall
# Default: 5
# Range: > 0
justtime_breakfall_tick = 5
#Max coyote time tick (how long tick player can behave like on ground after getting off ledge
# Default: 3
# Range: 0 ~ 20
max_coyote_time = 3
#Lowest fall distance needed to trigger breakfall movements
# Default: 2.0
# Range: 0.0 ~ 10.0
lowest_fall_distance_for_breakfall = 2.0
#How long breakfall can remove damage
# Default: 6.0
# Range: 0.0 ~ 1.7976931348623157E308
max_breakfall_damage_remove_height = 6.0
#Damage reduction rate of Breakfall
# Default: 0.6
# Range: 0.0 ~ 1.0
max_breakfall_damage_reduction_rate = 0.6
[Limitations.Control.Modifier]
#How long you can do Horizontal Wall Run
# Default: 40
# Range: 15 ~ 100
wall-run_continuable_tick = 40
#How long you can do Slide
# Default: 30
# Range: 10 ~ 60
sliding_continuable_tick = 30
#FastRun speed modifier
# Default: 2.0
# Range: 0.001 ~ 10.0
max_fast-run_modifier = 2.0
#FastSwim speed modifier
# Default: 2.0
# Range: 0.001 ~ 10.0
max_fast-swim_modifier = 2.0
#Dodge speed modifier
# Default: 1.0
# Range: 0.5 ~ 3.0
max_dodge-speed_modifier = 1.0
#SkyDive speed decrease rate
# Default: 0.98
# Range: 0.001 ~ 1.0
min_sky-dive_speed_decrease = 0.98
[Limitations.Control.Control]
#Allow disabling cooldown of wall jump
allow_disabling_wall_jump_cooldown = true
#How long duration of dodge is deal as successive dodge
# Default: 0
# Range: > 0
least_successive_dodge_cool_time = 0
#Cool time of Dodge action
# Default: 11
# Range: > 11
least_dodge_cool_time = 11
#Max number of times of successive Dodge action
# Default: 2147483647
# Range: > 1
max_successive_dodge_count = 2147483647
#Window time of just time breakfall
# Default: 5
# Range: > 0
justtime_breakfall_tick = 5
#Max coyote time tick (how long tick player can behave like on ground after getting off ledge
# Default: 3
# Range: 0 ~ 20
max_coyote_time = 3
#Lowest fall distance needed to trigger breakfall movements
# Default: 2.0
# Range: 0.0 ~ 10.0
lowest_fall_distance_for_breakfall = 2.0
#How long breakfall can remove damage
# Default: 6.0
# Range: 0.0 ~ 1.7976931348623157E308
max_breakfall_damage_remove_height = 6.0
#Damage reduction rate of Breakfall
# Default: 0.6
# Range: 0.0 ~ 1.0
max_breakfall_damage_reduction_rate = 0.6