[researches] #Range: 0.0 ~ 2.147483647E9 speed = 1.0 #Can be research multiple 6 depth, ignore limitation of choose only one ignoreConstraints = false [fields] #If true, Citizen can works same field to without wait time. Also work in field list by sequentially. #If false, use MineColonies' s method. newRetrieveMethod = true #Range: 5 ~ 15 farmMaxRange = 5 [jobs] #Range: > 0 blockMiningDelay = 500 #Range: > 0 blockBuildingDelay = 15 #for restaurant, netherworker #Range: > 0 menuPerLevel = 5 [jobs.builder] #builder's blockMiningDelay = commonBlockingMiningDelay * buff #Range: 0.0 ~ 1.0 blockMiningDelayBuff = 0.5 [jobs.crafing] #craftingTicks = progressMultiplier / craftSkillLevel * hittingTime #Range: > 0 progressMultiplier = 10 #Range: > 0 hittingTime = 3 #The delay ticks for go to work again after Citizen returned at hut #This was 0 when 1.19.2 #Range: 0 ~ 400 decideDelay = 400 [jobs.sifter] #siftingTicks = progressMultiplier - strengthLevel #Range: > 0 progressMultiplier = 50 [jobs.farmer] #finalDelay = workDelay - (skillDivider * staminaLevel) #Range: > 0 workDelay = 40 #Range: 1.0 ~ 2.147483647E9 skillDivider = 2.0 #if harvested count reached to this, farmer will go to dump #Range: > 64 actionsDoneUntilDumping = 256 #whether plant seed after hoeing dirt plantAfterHoe = true #whether plant seed after harvest crop plantAfterHarvest = true [jobs.structure] #If this is off, Builders will requests 'Leaves' on needed it when build. leavesFree = true [jobs.warehouse] #Range: 1 ~ 20 couriersPerLevel = 2 [jobs.maximumStock] #This will be affected by research effect 'effects/minimumstockmultiplier' #Range: 0 ~ 100 kindsPerLevel = 5 [citizens] disableMourn = false #MineColonies's default value is false disableInteractionDelay = true [monsters] [monsters.raider] disableImmunity = true disableThorns = false [blocks] [blocks.crop] #Caution: if change this, all planted MineColonies crops when before are will break into item. vanillaFarmland = false ignoreBiome = false canPlayerPlant = false canPerformBonemeal = true