[rendering] #If true, mob/player armor, held items, and Sound Attract camo layers are hidden while the entity has invisibility. #If false, those layers render normally through invisibility. #Server-authoritative: connected clients use this value regardless of their local setting. hideWornGearWhileInvisible = false [player_action_sounds] #Enable/disable virtual sound generation from player movements. #Read on the client before sending footstep messages; server-authoritative so admins control it. enablePlayerActionSounds = true #Base detection ranges for player actions. Format: 'ACTION;range' playerActionRanges = ["CRAWLING;3", "SNEAKING;5", "WALKING;10", "SPRINTING;16", "SPRINT_JUMPING;20"] #Weights for player action sounds. Format: 'ACTION;weight' playerActionWeights = ["CRAWLING;1.0", "SNEAKING;1.0", "WALKING;1.0", "SPRINTING;1.0", "SPRINT_JUMPING;1.0"] #Radius within which to check for players to generate sounds. # Default: 24.0 # Range: 0.0 ~ 512.0 playerActionCheckRadius = 24.0 [integrations] #Enable Point Blank gun integration. enablePointBlankIntegration = true #Enable Tacz gun integration. enableTaczIntegration = true #Enable Simple Voice Chat integration. enableVoiceChatIntegration = true [safety] #Caps the final resolved range (blocks) for any wire-received sound. #Applies after server-side resolution; server-local gun/vanilla sounds are unaffected. # Default: 256.0 # Range: 1.0 ~ 256.0 maxClientSoundRange = 256.0 [voice_chat] #Base range used when the speaker is whispering. # Default: 16 # Range: 1 ~ 64 voiceChatWhisperRange = 16 #Base range used for normal speaking. # Default: 32 # Range: 1 ~ 128 voiceChatNormalRange = 32 #Weight assigned to the generated voice chat sound event. # Default: 9.0 # Range: 0.0 ~ 10.0 voiceChatWeight = 9.0 #Normalized dB thresholds to range multipliers. Format: 'threshold:multiplier'. #Threshold is based on current peak volume level (usually 0-127). voiceChatDbThresholdMap = ["110:2.0", "90:1.8", "75:1.5", "50:1.0", "30:0.7", "10:0.3", "0:0.05"]