#General mod settings [general] #Spawn sound sense sources for monsters to track awareness_Sound = true #Spawn scent/blood sense sources for monsters to track awareness_Scent = true #Monsters see light near player and move towards it awareness_Light = true #Growling zombies attracts other zombies noisyZombies = true #Pistons cause sound sense sources attracting monsters noisyPistons = true #Causes monsters to horde up and wander the surface together to random points wanderingHordes = true #How often in seconds we set a random point around a player for mobs to wander to from far away. Makes mobs path around more, dont use if you have TPS performance issues. #Range: > -2147483648 frequencyOfWanderingHordesPerPlayer = 30 #How loud sounds should be when you are alerted that a mob is coming to investigate an area near you #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 soundVolumeInvestigate = 0.0 #How loud sounds should be for a mob targetting you #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 soundVolumeAlertTarget = 0.0 #Enhanced mobs will make a sound when they target you soundAlerts = false #Any hostile mob that targets you will make a sound, even if not enhanced soundAlertsForAllAttackingMobs = false #Enhanced mobs will make a sound when they are investigating a sense near you soundInvestigates = false #Uses a different kind of mob alert noise, might break immersion a bit ;) soundUseAlternateAlertNoise = false #Only spawn sound sense entities in Overworld awareness_Sound_OverworldOnly = false