[Limitations] #Whether these limitations will be imposed to players limitation_imposed = false [Limitations.Action_Permissions] permit_ChargeJump = false permit_BreakfallReady = true permit_CatLeap = true permit_ClimbPoles = true permit_ClimbUp = true permit_ClingToCliff = true permit_HideInBlock = true permit_Crawl = true permit_Dive = true permit_Dodge = true permit_FastRun = true permit_FastSwim = true permit_Flipping = true permit_HangDown = true permit_HorizontalWallRun = true permit_JumpFromBar = true permit_QuickTurn = true permit_RideZipline = true permit_Roll = true permit_SkyDive = true permit_Slide = true permit_Tap = true permit_Vault = true permit_VerticalWallRun = true permit_WallJump = true permit_WallSlide = true permit_StartSwimByCrawl = true [Limitations.Stamina] #Allowed Values: NONE, PARCOOL, HUNGER, PARAGLIDER, EPIC_FIGHT forced_stamina = "NONE" #Permission of infinite stamina allow_infinite_stamina = true #Limitation of max stamina value # Default: 2147483647 # Range: > 300 max_stamina_limit = 2147483647 #Limitation of max stamina recovery # Default: 2147483647 # Range: > 1 max_stamina_recovery_limit = 2147483647 [Limitations.Stamina.Least_Consumption] # Default: 0 # Range: 0 ~ 10000 stamina_consumption_of_BreakfallReady = 0 # Default: 200 # Range: 0 ~ 10000 stamina_consumption_of_CatLeap = 200 # Default: 100 # Range: 0 ~ 10000 stamina_consumption_of_ChargeJump = 100 # Default: 0 # Range: 0 ~ 10000 stamina_consumption_of_ClimbPoles = 0 # Default: 150 # Range: 0 ~ 10000 stamina_consumption_of_ClimbUp = 150 # Default: 2 # Range: 0 ~ 10000 stamina_consumption_of_ClingToCliff = 2 # Default: 0 # Range: 0 ~ 10000 stamina_consumption_of_HideInBlock = 0 # Default: 0 # Range: 0 ~ 10000 stamina_consumption_of_Crawl = 0 # Default: 0 # Range: 0 ~ 10000 stamina_consumption_of_Dive = 0 # Default: 80 # Range: 0 ~ 10000 stamina_consumption_of_Dodge = 80 # Default: 2 # Range: 0 ~ 10000 stamina_consumption_of_FastRun = 2 # Default: 3 # Range: 0 ~ 10000 stamina_consumption_of_FastSwim = 3 # Default: 80 # Range: 0 ~ 10000 stamina_consumption_of_Flipping = 80 # Default: 3 # Range: 0 ~ 10000 stamina_consumption_of_HangDown = 3 # Default: 2 # Range: 0 ~ 10000 stamina_consumption_of_HorizontalWallRun = 2 # Default: 100 # Range: 0 ~ 10000 stamina_consumption_of_JumpFromBar = 100 # Default: 0 # Range: 0 ~ 10000 stamina_consumption_of_QuickTurn = 0 # Default: 2 # Range: 0 ~ 10000 stamina_consumption_of_RideZipline = 2 # Default: 100 # Range: 0 ~ 10000 stamina_consumption_of_Roll = 100 # Default: 0 # Range: 0 ~ 10000 stamina_consumption_of_SkyDive = 0 # Default: 0 # Range: 0 ~ 10000 stamina_consumption_of_Slide = 0 # Default: 100 # Range: 0 ~ 10000 stamina_consumption_of_Tap = 100 # Default: 50 # Range: 0 ~ 10000 stamina_consumption_of_Vault = 50 # Default: 150 # Range: 0 ~ 10000 stamina_consumption_of_VerticalWallRun = 150 # Default: 120 # Range: 0 ~ 10000 stamina_consumption_of_WallJump = 120 # Default: 8 # Range: 0 ~ 10000 stamina_consumption_of_WallSlide = 8 # Default: 0 # Range: 0 ~ 10000 stamina_consumption_of_StartSwimByCrawl = 0 [Limitations.Control] #Allow disabling cooldown of wall jump allow_disabling_wall_jump_cooldown = true #How long duration of dodge is deal as successive dodge # Default: 0 # Range: > 0 least_successive_dodge_cool_time = 0 #Cool time of Dodge action # Default: 11 # Range: > 11 least_dodge_cool_time = 11 #Max number of times of successive Dodge action # Default: 2147483647 # Range: > 1 max_successive_dodge_count = 2147483647 #Window time of just time breakfall # Default: 5 # Range: > 0 justtime_breakfall_tick = 5 #Max coyote time tick (how long tick player can behave like on ground after getting off ledge # Default: 3 # Range: 0 ~ 20 max_coyote_time = 3 #Lowest fall distance needed to trigger breakfall movements # Default: 2.0 # Range: 0.0 ~ 10.0 lowest_fall_distance_for_breakfall = 2.0 #How long breakfall can remove damage # Default: 6.0 # Range: 0.0 ~ 1.7976931348623157E308 max_breakfall_damage_remove_height = 6.0 #Damage reduction rate of Breakfall # Default: 0.6 # Range: 0.0 ~ 1.0 max_breakfall_damage_reduction_rate = 0.6 [Limitations.Control.Modifier] #How long you can do Horizontal Wall Run # Default: 40 # Range: 15 ~ 100 wall-run_continuable_tick = 40 #How long you can do Slide # Default: 30 # Range: 10 ~ 60 sliding_continuable_tick = 30 #FastRun speed modifier # Default: 2.0 # Range: 0.001 ~ 10.0 max_fast-run_modifier = 2.0 #FastSwim speed modifier # Default: 2.0 # Range: 0.001 ~ 10.0 max_fast-swim_modifier = 2.0 #Dodge speed modifier # Default: 1.0 # Range: 0.5 ~ 3.0 max_dodge-speed_modifier = 1.0 #SkyDive speed decrease rate # Default: 0.98 # Range: 0.001 ~ 1.0 min_sky-dive_speed_decrease = 0.98 [Limitations.Control.Control] #Allow disabling cooldown of wall jump allow_disabling_wall_jump_cooldown = true #How long duration of dodge is deal as successive dodge # Default: 0 # Range: > 0 least_successive_dodge_cool_time = 0 #Cool time of Dodge action # Default: 11 # Range: > 11 least_dodge_cool_time = 11 #Max number of times of successive Dodge action # Default: 2147483647 # Range: > 1 max_successive_dodge_count = 2147483647 #Window time of just time breakfall # Default: 5 # Range: > 0 justtime_breakfall_tick = 5 #Max coyote time tick (how long tick player can behave like on ground after getting off ledge # Default: 3 # Range: 0 ~ 20 max_coyote_time = 3 #Lowest fall distance needed to trigger breakfall movements # Default: 2.0 # Range: 0.0 ~ 10.0 lowest_fall_distance_for_breakfall = 2.0 #How long breakfall can remove damage # Default: 6.0 # Range: 0.0 ~ 1.7976931348623157E308 max_breakfall_damage_remove_height = 6.0 #Damage reduction rate of Breakfall # Default: 0.6 # Range: 0.0 ~ 1.0 max_breakfall_damage_reduction_rate = 0.6