Compare commits
4 Commits
Author | SHA1 | Date | |
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0f60555ff8 | |||
c421ab73f8 | |||
9511bac0f2 | |||
04efe5365a |
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#Config to adjust world settings
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[World]
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#Enable the villager structures for the computer scientist.
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enableVillagerStructures = true
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#Gives the ap documentation to new players.
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givePlayerBookOnJoin = false
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#The weight of the villager structures.
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#Range: 0 ~ 16000
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villagerStructureWeight = 10
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#Enable new wandering trader trades.
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enableWanderingTraderTrades = true
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{
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"defaultSigningMode": "PROMPT",
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"enableMod": true,
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"showNCRButton": false,
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"showReloadButton": false,
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"verifiedIconEnabled": true,
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"showServerSafety": false,
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"hideInsecureMessageIndicators": true,
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"hideModifiedMessageIndicators": true,
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"hideSystemMessageIndicators": true,
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"hideWarningToast": true,
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"hideSigningRequestMessage": false,
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"alwaysHideReportButton": false,
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"skipRealmsWarning": false,
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"disableTelemetry": true,
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"removeTelemetryButton": false,
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"demandOnServer": false,
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"verifiedIconOffsetX": 0,
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"verifiedIconOffsetY": 0
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}
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@ -1,75 +0,0 @@
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#Client Configuration
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[client]
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[client.visual_options]
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# If plaques should show on the top of the screen.
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on_top = true
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# The distance from the top or bottom of the screen, in pixels.
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#Range: 8 ~ 256
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distance = 16
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# The horizontal offset from the center, in pixels.
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#Range: -256 ~ 256
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horizontal_offset = 0
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# Hide waila/hwyla/jade popups while plaques are showing.
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hide_waila = true
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# If plaques should show for task advancements (normal advancements).
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tasks = true
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# If plaques should show for goal advancements (medium-difficulty advancements).
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goals = true
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# If plaques should show for challenge advancements (high-difficulty advancements).
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challenges = true
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# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
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title_color = "#FF332200"
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# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
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name_color = "#FFFFFFFF"
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[client.duration_options]
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# Duration of the shiny effect fade in for tasks.
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#Range: 0.1 ~ 3.0
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task_effect_fadein = 0.5
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# Duration of the shiny effect fade out for tasks.
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#Range: 0.1 ~ 3.0
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task_effect_fadeout = 1.5
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# Duration of the plaques for tasks (minus the effect fade in/out durations).
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#Range: 2.0 ~ 10.0
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task_duration = 7.0
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# Duration of the shiny effect fade in for goals.
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#Range: 0.1 ~ 3.0
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goal_effect_fadein = 0.5
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# Duration of the shiny effect fade out for goals.
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#Range: 0.1 ~ 3.0
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goal_effect_fadeout = 1.5
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# Duration of the plaques for goals (minus the effect fade in/out durations).
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#Range: 2.0 ~ 10.0
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goal_duration = 7.0
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# Duration of the shiny effect fade in for challenges.
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#Range: 0.1 ~ 3.0
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challenge_effect_fadein = 1.25
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# Duration of the shiny effect fade out for challenges.
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#Range: 0.1 ~ 3.0
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challenge_effect_fadeout = 1.5
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# Duration of the plaques for challenges (minus the effect fade in/out durations).
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#Range: 2.0 ~ 10.0
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challenge_duration = 7.0
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[client.functionality_options]
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# Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict.
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# Options:
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# Advancement ID (eg. "minecraft:adventure/adventuring_time")
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# Mod ID (Omit the colon, eg. "minecraft")
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# Advancement Category (End with a /, eg. "minecraft:story/")
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blacklist = []
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# Whitelist of advancements to show plaques for. Leave empty to display for all.
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# Same options available as blacklist.
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whitelist = []
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# Volume of task sounds. Set to 0 to mute.
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#Range: 0.0 ~ 1.0
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task_volume = 1.0
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# Volume of goal sounds. Set to 0 to mute.
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#Range: 0.0 ~ 1.0
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goal_volume = 1.0
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# Volume of challenge sounds. Set to 0 to mute.
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#Range: 0.0 ~ 1.0
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challenge_volume = 1.0
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@ -1,711 +0,0 @@
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[general]
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#Whether all players should get an Animal Dictionary when joining the world for the first time.
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giveBookOnStartup = false
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#Lava Opacity for the Lava Vision Potion.
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#Range: 0.01 ~ 1.0
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lavaVisionOpacity = 0.65
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#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
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shadersCompat = false
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#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
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bananasDropFromLeaves = true
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#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
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#Range: > 0
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bananaChance = 200
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#Whether spiders should target fly mobs.
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spidersAttackFlies = true
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#Whether wolves should target moose mobs.
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wolvesAttackMoose = true
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#Whether polar bears should target seal mobs.
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polarBearsAttackSeals = true
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#Whether cats, ocelots and foxes should target jerboa mobs.
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catsAndFoxesAttackJerboas = true
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#Whether dolphins should target flying fish mobs.
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dolphinsAttackFlyingFish = true
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#Whether lava can be bottled with a right click of a glass bottle.
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lavaBottleEnabled = true
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#Whether bone serpents are neutral or hostile.
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neutralBoneSerpents = false
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#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
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mimicubeSpawnInEndCity = true
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#Whether mimicream can be used to duplicate items.
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mimicreamRepair = true
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#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
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mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
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#Whether wild raccoons steal food from chests.
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raccoonStealFromChests = true
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#Whether wild crows steal crops from farmland.
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crowsStealCrops = true
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#Whether fish oil gives players a special levitation effect.
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fishOilMeme = true
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#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
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soulVultureSpawnOnFossil = true
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#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
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acaciaBlossomsDropFromLeaves = true
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#1 out of this number chance for leaves to drop an acacia when broken. Fortune is automatically factored in
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#Range: > 0
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acaciaBlossomChance = 130
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#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
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wanderingTraderOffers = true
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#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
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#Range: 0 ~ 2
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mungusBiomeTransformationType = 2
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#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
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mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
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#Whether guster spawns are limited to when it is raining/thundering.
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limitGusterSpawnsToWeather = true
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#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
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warpedMoscoTransformation = true
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#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
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warpedMoscoMobTriggers = [""]
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#True if straddleboard enchants are enabled.
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straddleboardEnchants = true
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#Whether emu should target skeletons.
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emuTargetSkeletons = true
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#Percent chance for emu leggings to dodge projectile attacks.
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#Range: 0.0 ~ 1.0
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emuPantsDodgeChance = 0.45
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#Whether cachalots can destroy wood blocks if angry.
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cachalotDestruction = true
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#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
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#Range: 0.0 ~ 10.0
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cachalotVolume = 3.0
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#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
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#Range: 0.0 ~ 1.0
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leafcutterAntFungusGrowChance = 0.3
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#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
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#Range: 2 ~ 100000
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leafcutterAntRepopulateFeedings = 25
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#Max number of ant entities allowed inside a leafcutter anthill.
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#Range: 2 ~ 100000
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leafcutterAntColonySize = 10
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#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
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#Range: 0.0 ~ 1.0
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leafcutterAntBreakLeavesChance = 0.2
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#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
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falconryTeleportsBack = false
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#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
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fireproofTarantulaHawk = false
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#List of dimensions in which spawning void worms via mysterious worm items is allowed.
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voidWormSpawnDimensions = ["minecraft:the_end"]
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#All void worm damage is scaled to this.
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#Range: 0.0 ~ 100.0
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voidWormDamageModifier = 1.0
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#Max Health of the void worm boss.
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#Range: 0.0 ~ 1000000.0
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voidWormMaxHealth = 160.0
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#Whether the void worm boss is summonable or not, via the mysterious worm item.
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voidWormSummonable = true
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#Whether seagulls should steal food out of players' hotbar slots.
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seagullStealing = true
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#List of items that seagulls cannot take from players.
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seagullStealingBlacklist = []
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#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
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clingingFlipEffect = false
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#Percent chance of getting Pigshoes from Piglin Bartering. Set to zero to disable.
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#Range: 0.0 ~ 1.0
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tusklinShoesBarteringChance = 0.02500000037252903
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#The visual zoom of the rainbow pattern on the rainbow glass block. Higher number = bigger pattern.
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#Range: 1.0 ~ 10000.0
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rainbowGlassFidelity = 16.0
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#Whether Rabbits can transform into Bunfungus if fed Mungal spores.
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bunfungusTransformation = true
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#True if some Alex's Mobs items should spawn in loot chests.
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addLootToChests = true
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#List of items that cannot be put in a Transmuting Table.
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transmutationBlacklist = ["minecraft:beacon"]
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#True if transmutation tables should not have the ability to pick up new items to transmute, and only give options from the loot tables.
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limitTransmutingToLootTables = false
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#True if transmutation tables can explode when broken.
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transmutingTableExplodes = true
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#The experience, in levels, that each transmutation of a stack takes in the transmuting table.
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#Range: 0 ~ 100000
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transmutingExperienceCost = 3
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#The step value multiplied by the log of the stack size when transmuting an item, used to determine its weight for appearing in future transmutation possibilities. Higher number = more likely to appear.
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#Range: 1.0 ~ 10000.0
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transmutingWeightAddStep = 3.0
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#The step value that an item looses when selecting it as the transmutation result. Keep this number higher than the one above for balance reasons. Higher number = less likely to appear after transmuting multiple times.
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#Range: 1.0 ~ 10000.0
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transmutingWeightRemoveStep = 4.0
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#True if skreechers can summon a new warden, when applicable.
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skreechersSummonWarden = true
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#The distance in blocks that will cause an underminer to dissapear when approached by a player.
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#Range: 1.0 ~ 10000.0
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underminerDisappearDistance = 8.0
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[spawning]
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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grizzlyBearSpawnWeight = 8
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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grizzlyBearSpawnRolls = 0
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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roadrunnerSpawnWeight = 9
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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roadrunnerSpawnRolls = 1
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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boneSerpentSpawnWeight = 8
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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boneSeprentSpawnRolls = 40
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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gazelleSpawnWeight = 40
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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gazelleSpawnRolls = 0
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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crocodileSpawnWeight = 20
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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crocSpawnRolls = 1
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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flySpawnWeight = 3
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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flySpawnRolls = 1
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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hummingbirdSpawnWeight = 19
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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hummingbirdSpawnRolls = 1
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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orcaSpawnWeight = 2
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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orcaSpawnRolls = 6
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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sunbirdSpawnWeight = 5
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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sunbirdSpawnRolls = 6
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#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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gorillaSpawnWeight = 25
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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#Range: > 0
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gorillaSpawnRolls = 0
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||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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#Range: 0 ~ 1000
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crimsonMosquitoSpawnWeight = 15
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#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
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||||||
#Range: > 0
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||||||
crimsonMosquitoSpawnRolls = 0
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||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
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||||||
#Range: 0 ~ 1000
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rattlesnakeSpawnWeight = 12
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||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
rattlesnakeSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
endergradeSpawnWeight = 10
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
endergradeSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
hammerheadSharkSpawnWeight = 8
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
hammerheadSharkSpawnRolls = 1
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
lobsterSpawnWeight = 7
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
lobsterSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
komodoDragonSpawnWeight = 16
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
komodoDragonSpawnRolls = 1
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
capuchinMonkeySpawnWeight = 28
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
capuchinMonkeySpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
caveCentipedeSpawnWeight = 8
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
caveCentipedeSpawnRolls = 1
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
warpedToadSpawnWeight = 30
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
warpedToadSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
mooseSpawnWeight = 9
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
mooseSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
mimicubeSpawnWeight = 40
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
mimicubeSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
raccoonSpawnWeight = 10
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
raccoonSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
blobfishSpawnWeight = 30
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
blobfishSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
sealSpawnWeight = 20
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
sealSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
cockroachSpawnWeight = 4
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
cockroachSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
shoebillSpawnWeight = 10
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
shoebillSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
elephantSpawnWeight = 30
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
elephantSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
soulVultureSpawnWeight = 30
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
soulVultureSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
snowLeopardSpawnWeight = 18
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
snowLeopardSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
spectreSpawnWeight = 10
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
spectreSpawnRolls = 5
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
crowSpawnWeight = 10
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
crowSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
alligatorSnappingTurtleSpawnWeight = 20
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
alligatorSnappingTurtleSpawnRolls = 1
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
mungusSpawnWeight = 4
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
mungusSpawnRolls = 1
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
mantisShrimpSpawnWeight = 15
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
mantisShrimpSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
gusterSpawnWeight = 35
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
gusterSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
warpedMoscoSpawnWeight = 1
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
warpedMoscoSpawnRolls = 1000
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
straddlerSpawnWeight = 70
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
straddlerSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
stradpoleSpawnWeight = 10
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
stradpoleSpawnRolls = 3
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
emuSpawnWeight = 20
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
emuSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
platypusSpawnWeight = 20
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
platypusSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
dropbearSpawnWeight = 19
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
dropbearSpawnRolls = 1
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
tasmanianDevilSpawnWeight = 10
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
tasmanianDevilSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
kangarooSpawnWeight = 25
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
kangarooSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
cachalotWhaleSpawnWeight = 2
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
cachalotWhaleSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
enderiophageSpawnWeight = 4
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
enderiophageSpawnRolls = 2
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
baldEagleSpawnWeight = 15
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
baldEagleSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
tigerSpawnWeight = 30
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
tigerSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
tarantulaHawkSpawnWeight = 6
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
tarantulaHawkSpawnRolls = 1
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
voidWormSpawnWeight = 0
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
voidWormSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
frilledSharkSpawnWeight = 11
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
frilledSharkSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
mimicOctopusSpawnWeight = 9
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
mimicOctopusSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
seagullSpawnWeight = 21
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
seagullSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
froststalkerSpawnWeight = 20
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
froststalkerSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
tusklinSpawnWeight = 18
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
tusklinSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
laviathanSpawnWeight = 15
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
laviathanSpawnRolls = 1
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
cosmawSpawnWeight = 9
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
cosmawSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
toucanSpawnWeight = 23
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
toucanSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
manedWolfSpawnWeight = 8
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
manedWolfSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
anacondaSpawnWeight = 12
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
anacondaSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
anteaterSpawnWeight = 7
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
anteaterSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
rockyRollerSpawnWeight = 60
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
rockyRollerSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
flutterSpawnWeight = 13
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
flutterSpawnRolls = 0
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
geladaMonkeySpawnWeight = 5
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
geladaMonkeySpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
jerboaSpawnWeight = 12
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
jerboaSpawnRolls = 2
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
terrapinSpawnWeight = 4
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
terrapinSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
combJellySpawnWeight = 5
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
combJellySpawnRolls = 1
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
cosmicCodSpawnWeight = 5
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
cosmicCodSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
bunfungusSpawnWeight = 3
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
bunfungusSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
bisonSpawnWeight = 9
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
bisonSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
giantSquidSpawnWeight = 3
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
giantSquidSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
devilsHolePupfishSpawnWeight = 23
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
|
|
||||||
#Range: > 0
|
|
||||||
devilsHolePupfishSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
catfishSpawnWeight = 4
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
catfishSpawnRolls = 2
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
flyingFishSpawnWeight = 8
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
flyingFishSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
skelewagSpawnWeight = 15
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
skelewagSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
rainFrogSpawnWeight = 10
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
rainFrogSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
potooSpawnWeight = 15
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
potooSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
mudskipperSpawnWeight = 28
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
mudskipperSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
rhinocerosSpawnWeight = 24
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
rhinocerosSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
sugarGliderSpawnWeight = 15
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
sugarGliderSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
farseerSpawnWeight = 30
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
farseerSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
skreecherSpawnWeight = 10
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
skreecherSpawnRolls = 1
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
underminerSpawnWeight = 50
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
underminerSpawnRolls = 1
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
murmurSpawnWeight = 5
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
murmurSpawnRolls = 1
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
skunkSpawnWeight = 7
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
skunkSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
bananaSlugSpawnWeight = 14
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
bananaSlugSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
blueJaySpawnWeight = 16
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
blueJaySpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
caimanSpawnWeight = 29
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
caimanSpawnRolls = 0
|
|
||||||
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
triopsSpawnWeight = 8
|
|
||||||
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
|
|
||||||
#Range: > 0
|
|
||||||
triopsSpawnRolls = 0
|
|
||||||
|
|
||||||
[uniqueSpawning]
|
|
||||||
#Maximum world y-level that cave centipedes can spawn at
|
|
||||||
#Range: -64 ~ 320
|
|
||||||
caveCentipedeSpawnHeight = 0
|
|
||||||
#Maximum world y-level that blobfish can spawn at
|
|
||||||
#Range: -64 ~ 320
|
|
||||||
blobfishSpawnHeight = 25
|
|
||||||
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
|
|
||||||
beachedCachalotWhales = true
|
|
||||||
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
|
|
||||||
#Range: 0 ~ 100
|
|
||||||
beachedCachalotWhaleSpawnChance = 5
|
|
||||||
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
|
|
||||||
#Range: > 0
|
|
||||||
beachedCachalotWhaleSpawnDelay = 24000
|
|
||||||
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
leafcutterAnthillSpawnChance = 0.004999999888241291
|
|
||||||
#Minimum world y-level that gelada monkeys can spawn at
|
|
||||||
#Range: -64 ~ 320
|
|
||||||
geladaMonkeySpawnRolls = 0
|
|
||||||
#Whether to restrict all pupfish spawns to one chunk (similar to real life) or have them only obey their spawn config.
|
|
||||||
restrictPupfishSpawns = true
|
|
||||||
#The maximum distance a pupfish spawn chunk is from world spawn(0, 0) in blocks.
|
|
||||||
#Range: 2 ~ 1000000000
|
|
||||||
pupfishChunkSpawnDistance = 2000
|
|
||||||
#Whether to restrict all skelewag spawns to shipwreck structures.
|
|
||||||
restrictSkelewagSpawns = true
|
|
||||||
#Whether to restrict all farseer spawns to near the world border.
|
|
||||||
restrictFarseerSpawns = true
|
|
||||||
#Whether to restrict all underminer spawns to abandoned mineshafts.
|
|
||||||
restrictUnderminerSpawns = true
|
|
||||||
#The maximum distance a farseer can spawn from the world border.
|
|
||||||
#Range: 2 ~ 1000000000
|
|
||||||
farseerBorderSpawnDistance = 100
|
|
||||||
#Maximum world y-level that murmur can spawn at
|
|
||||||
#Range: -64 ~ 320
|
|
||||||
murmurSpawnHeight = -30
|
|
||||||
|
|
||||||
[dangerZone]
|
|
||||||
#Its been so long...
|
|
||||||
superSecretSettings = false
|
|
||||||
#How many cpu cores some mobs(elephants, leafcutter ants, bison etc) should utilize when pathing. Bigger number = less impact on TPS
|
|
||||||
#Range: 1 ~ 100
|
|
||||||
pathfindingThreads = 5
|
|
||||||
|
|
@ -1,9 +0,0 @@
|
|||||||
#Do not check if the client has the necessary permission level for executing the '/data' command when trying to edit an armor stand. Useful when the current server is using custom permissions handling.
|
|
||||||
override_client_permissions_check = true
|
|
||||||
#The delay in ticks for sending queued client commands for editing armor stands to the server. Increase this values if commands are sent too quickly and the server fails to process all of them.
|
|
||||||
#Range: > 20
|
|
||||||
client_command_delay = 20
|
|
||||||
#Allows for using this mod on a server without it (like a vanilla server) when the Vanilla Tweaks Armor Statues data pack is installed without the need for being a server operator.
|
|
||||||
#Download the Vanilla Tweaks Armor Statues data pack from here: https://vanillatweaks.net/
|
|
||||||
use_vanilla_tweaks_triggers = false
|
|
||||||
|
|
@ -1,74 +0,0 @@
|
|||||||
|
|
||||||
#General settings
|
|
||||||
[general]
|
|
||||||
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
|
|
||||||
dimensionBlacklist = []
|
|
||||||
#Spawn a book in the players inventory on login
|
|
||||||
spawnBook = false
|
|
||||||
#How much mana whirlisprigs consume per generation
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
sylphManaCost = 250
|
|
||||||
#How much progress whirlisprigs must accumulate before creating resources
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
whirlisprigProgress = 250
|
|
||||||
#Should the Wilden Hunter attack animals?
|
|
||||||
hunterHuntsAnimals = false
|
|
||||||
#Should the Wilden Stalker attack animals?
|
|
||||||
stalkerHuntsAnimals = false
|
|
||||||
#Should the Wilden Defender attack animals?
|
|
||||||
defenderHuntsAnimals = false
|
|
||||||
#Should the Wilden Chimera dive bomb destroy blocks?
|
|
||||||
destructiveDiveBomb = true
|
|
||||||
#Archwood forest spawn weight
|
|
||||||
#Range: > 0
|
|
||||||
archwoodForest = 2
|
|
||||||
#How many inventories can lectern support per bookwyrm
|
|
||||||
#Range: > 1
|
|
||||||
bookwyrmLimit = 8
|
|
||||||
|
|
||||||
[drygmy_production]
|
|
||||||
#How much source drygmys consume per generation
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
drygmyManaCost = 1000
|
|
||||||
#How many channels must occur before a drygmy produces loot
|
|
||||||
#Range: 0 ~ 300
|
|
||||||
drygmyMaxProgress = 20
|
|
||||||
#Bonus number of items a drygmy produces per unique mob
|
|
||||||
#Range: 0 ~ 300
|
|
||||||
drygmyUniqueBonus = 2
|
|
||||||
#Base number of items a drygmy produces per cycle before bonuses.
|
|
||||||
#Range: > -2147483648
|
|
||||||
drygmyBaseItems = 1
|
|
||||||
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
|
|
||||||
#Range: 0 ~ 300
|
|
||||||
drygmyQuantityCap = 5
|
|
||||||
|
|
||||||
#Items
|
|
||||||
[item]
|
|
||||||
#Spawn Caster Tomes in Dungeon Loot?
|
|
||||||
spawnTomes = true
|
|
||||||
#How much mana the Ring of Jumping consumes per jump
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
jumpRingCost = 30
|
|
||||||
|
|
||||||
#Blocks
|
|
||||||
[block]
|
|
||||||
#How much potion a melder takes from each input jar. 100 = 1 potion
|
|
||||||
#Range: > 100
|
|
||||||
melderInputCost = 200
|
|
||||||
#How much potion a melder outputs per cycle. 100 = 1 potion
|
|
||||||
#Range: > 100
|
|
||||||
melderOutput = 100
|
|
||||||
#How much source a melder takes per cycle
|
|
||||||
#Range: > 0
|
|
||||||
melderSourceCost = 300
|
|
||||||
#The max potion level the enchanted flask can grant. This isnt needed unless you have an infinite potion leveling exploit.
|
|
||||||
#Range: > 2
|
|
||||||
enchantedFlaskCap = 255
|
|
||||||
|
|
||||||
#Debug
|
|
||||||
[debug]
|
|
||||||
#Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck.
|
|
||||||
#Range: > 0
|
|
||||||
maxLogEvents = 100
|
|
||||||
|
|
@ -1,57 +0,0 @@
|
|||||||
|
|
||||||
#Mana
|
|
||||||
[mana]
|
|
||||||
#Base mana regen in seconds
|
|
||||||
#Range: > 0
|
|
||||||
baseRegen = 5
|
|
||||||
#Base max mana
|
|
||||||
#Range: > 0
|
|
||||||
baseMax = 100
|
|
||||||
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
|
|
||||||
#Range: 1 ~ 20
|
|
||||||
updateInterval = 5
|
|
||||||
#Max mana bonus per glyph
|
|
||||||
#Range: > 0
|
|
||||||
glyphmax = 15
|
|
||||||
#Max mana bonus for tier of book
|
|
||||||
#Range: > 0
|
|
||||||
tierMax = 50
|
|
||||||
#Mana regen bonus for tier of book
|
|
||||||
#Range: > 0
|
|
||||||
tierRegen = 1
|
|
||||||
#Mana Boost value per level
|
|
||||||
#Range: > 0
|
|
||||||
manaBoost = 25
|
|
||||||
#(enchantment) Mana regen per second per level
|
|
||||||
#Range: > 0
|
|
||||||
manaRegenEnchantment = 2
|
|
||||||
#Regen bonus per glyph
|
|
||||||
#Range: 0.0 ~ 2.147483647E9
|
|
||||||
glyphRegen = 0.33
|
|
||||||
#Regen bonus per potion level
|
|
||||||
#Range: > 0
|
|
||||||
potionRegen = 10
|
|
||||||
|
|
||||||
[spell_casting]
|
|
||||||
#Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
|
|
||||||
enforceCapOnCast = true
|
|
||||||
#Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
|
|
||||||
enforceGlyphLimitOnCast = true
|
|
||||||
|
|
||||||
[item]
|
|
||||||
#Cost per glyph in a codex
|
|
||||||
#Range: > 0
|
|
||||||
codexCost = 10
|
|
||||||
|
|
||||||
[warp_portals]
|
|
||||||
#Enable warp portals?
|
|
||||||
enableWarpPortals = false
|
|
||||||
|
|
||||||
#Beta Features
|
|
||||||
[beta]
|
|
||||||
#Allow crafting infinite spells. This is a beta feature and may cause crashes.
|
|
||||||
infiniteSpells = false
|
|
||||||
#Limits the crafting infinite spells beta, set a cap to the number of additional glyphs. This is a beta feature and may cause crashes.
|
|
||||||
#Range: 10 ~ 1000
|
|
||||||
infiniteSpellLimit = 30
|
|
||||||
|
|
@ -1,4 +0,0 @@
|
|||||||
#The maximum amount of backup beds tracked by the server for each player.
|
|
||||||
#Range: 0 ~ 100
|
|
||||||
backup_bed_track_count = 3
|
|
||||||
|
|
@ -1,6 +0,0 @@
|
|||||||
{
|
|
||||||
"biomeSizeModifier": {
|
|
||||||
"desc:": "Biome size modifier, added to the vanilla biome size. Vanilla value:0, recommended range: [-8;8]: default:-2",
|
|
||||||
"biomeSizeModifier": 3
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Bluemap x Rechiseled"
|
|
||||||
filename = "Rechiseled.Bluemap.zip"
|
|
||||||
side = "server"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/KdxJ8UiH/versions/ElHrCleF/Rechiseled.Bluemap.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "b34dcc3d460f50f4371364d1f6aeb525c6e8a12de826eb5de9500d6e8e54ba6041f671ae80e2d5d4fe64be07ba631bf78563d42607b947b71b740ac42bd272bc"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "KdxJ8UiH"
|
|
||||||
version = "ElHrCleF"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Diagonal Suite Bluemap Compat"
|
|
||||||
filename = "DiagonalSuiteBluemapCompat.zip"
|
|
||||||
side = "server"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/oP2tLqEb/versions/m3OG0THo/DiagonalSuiteBluemapCompat.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "75cf0ddf9bfaef37c63ea92b60a901cb66a84939a49ea56ae79b8efa3cbcb9d4a10041e8e2119ec4ab924addf94076e36c795184f84c05ce349e6246e72977a5"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "oP2tLqEb"
|
|
||||||
version = "m3OG0THo"
|
|
@ -1,7 +0,0 @@
|
|||||||
name = "bluemap-spohisticatedbackpacks"
|
|
||||||
filename = "SophisticatedBackpacks.Bluemap.zip"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://github.com/TyBraniff/Bluemap-x-SophisticatedBackpacks/releases/download/v1.0.0/SophisticatedBackpacks.Bluemap.zip"
|
|
||||||
hash-format = "sha256"
|
|
||||||
hash = "88dc40a8137c246d30f5226e413385bcd9f83159aa99d24ef7e5ad3f6264684a"
|
|
@ -1,7 +0,0 @@
|
|||||||
name = "bluemap-visualworkbench"
|
|
||||||
filename = "VisualWorkbench.Bluemap.zip"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://github.com/TyBraniff/Bluemap-x-VisualWorkbench/releases/download/1.0.0/VisualWorkbench.Bluemap.zip"
|
|
||||||
hash-format = "sha256"
|
|
||||||
hash = "2c2a0667fb863fef85c225d9e3b59daedf35b652d6d162b2a4928fcd7d6dd631"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Bluemap x Minecolonies"
|
|
||||||
filename = "Minecolonies.bluemap.zip"
|
|
||||||
side = "server"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/sKmsEjEH/versions/cXu77Hbw/Minecolonies.bluemap.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "d2aa92be4666eab30b783561c5bfb66001103047b94e62fd05c2dc79526746e54e324ea146e0a8f0a7da43f55ffb3cef537e093e78ba7d771b4d28b95ee68e93"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "sKmsEjEH"
|
|
||||||
version = "cXu77Hbw"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Bluemap x SophisticatedStorage"
|
|
||||||
filename = "SophisticatedStorage.Bluemap.zip"
|
|
||||||
side = "server"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/RL733VYx/versions/8SvqCLPg/SophisticatedStorage.Bluemap.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "3f63050fc2445fa0237c323caefdba51c02175f7689cf444d814c9cf2c339df09f67770ffff57f161895af7e2d66e015ff12601d36795e821d3f83404dec47d9"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "RL733VYx"
|
|
||||||
version = "8SvqCLPg"
|
|
@ -1,12 +0,0 @@
|
|||||||
# This is the configuration file for Canary.
|
|
||||||
# This file exists for debugging purposes and should not be configured otherwise.
|
|
||||||
# Before configuring anything, take a backup of the worlds that will be opened.
|
|
||||||
#
|
|
||||||
# You can find information on editing this file and all the available options here:
|
|
||||||
# https://github.com/AbdElAziz333/Canary/wiki/Configuration-File
|
|
||||||
#
|
|
||||||
# By default, this file will be empty except for this notice.
|
|
||||||
|
|
||||||
# Fix little tiles
|
|
||||||
mixin.shapes.specialized_shapes = false
|
|
||||||
mixin.entity.collisions = false
|
|
@ -1,81 +0,0 @@
|
|||||||
|
|
||||||
[settings]
|
|
||||||
#General Settings
|
|
||||||
#Maximum distance from where Blocks and Entities can be picked up
|
|
||||||
#Range: 0.0 ~ 1.7976931348623157E308
|
|
||||||
maxDistance = 2.5
|
|
||||||
#Max width of entities that can be picked up in survival mode
|
|
||||||
#Range: 0.0 ~ 10.0
|
|
||||||
maxEntityWidth = 1.5
|
|
||||||
#Max height of entities that can be picked up in survival mode
|
|
||||||
#Range: 0.0 ~ 10.0
|
|
||||||
maxEntityHeight = 1.9
|
|
||||||
#Slowness multiplier for blocks
|
|
||||||
#Range: 0.0 ~ 1.7976931348623157E308
|
|
||||||
blockSlownessMultiplier = 2.0
|
|
||||||
#Slowness multiplier for entities
|
|
||||||
#Range: 0.0 ~ 1.7976931348623157E308
|
|
||||||
entitySlownessMultiplier = 1.5
|
|
||||||
#Maximum stack limit for entities
|
|
||||||
#Range: > 1
|
|
||||||
maxEntityStackLimit = 3
|
|
||||||
#More complex Tile Entities slow down the player more
|
|
||||||
heavyTiles = true
|
|
||||||
#Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected.
|
|
||||||
pickupAllBlocks = false
|
|
||||||
#Whether Blocks and Entities slow the creative player down when carried
|
|
||||||
slownessInCreative = true
|
|
||||||
#Whether hostile mobs should be able to picked up in survival mode
|
|
||||||
pickupHostileMobs = false
|
|
||||||
#Larger Entities slow down the player more
|
|
||||||
heavyEntities = true
|
|
||||||
#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)
|
|
||||||
allowBabies = false
|
|
||||||
#Use Whitelist instead of Blacklist for Blocks
|
|
||||||
useWhitelistBlocks = true
|
|
||||||
#Use Whitelist instead of Blacklist for Entities
|
|
||||||
useWhitelistEntities = false
|
|
||||||
#Use Whitelist instead of Blacklist for Stacking
|
|
||||||
useWhitelistStacking = false
|
|
||||||
#Whether the player can hit blocks and entities while carrying or not
|
|
||||||
hitWhileCarrying = false
|
|
||||||
#Whether the player drops the carried object when hit or not
|
|
||||||
dropCarriedWhenHit = true
|
|
||||||
#Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance
|
|
||||||
useScripts = false
|
|
||||||
#Allows entities to be stacked on top of each other
|
|
||||||
stackableEntities = true
|
|
||||||
#Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones
|
|
||||||
entitySizeMattersStacking = false
|
|
||||||
#Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs.
|
|
||||||
placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"]
|
|
||||||
#Whether Players can be picked up. Creative players can't be picked up in Survival Mode
|
|
||||||
pickupPlayers = true
|
|
||||||
#Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can.
|
|
||||||
pickupUnbreakableBlocks = false
|
|
||||||
|
|
||||||
[whitelist]
|
|
||||||
#Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
|
|
||||||
#Entities that CAN be picked up (useWhitelistEntities must be true)
|
|
||||||
allowedEntities = []
|
|
||||||
#Blocks that CAN be picked up (useWhitelistBlocks must be true)
|
|
||||||
allowedBlocks = ["#forge:chests", "#c:chests", "#c:shulker_boxes", "#c:wooden_barrels", "#forge:barrels", "#forge:boxes/shulker", "minecraft:budding_amethyst", "minecraft:spawner", "minecraft:crafting_table", "sophisticatedstorage:shulker_box", "sophisticatedstorage:copper_shulker_box", "sophisticatedstorage:iron_shulker_box", "sophisticatedstorage:gold_shulker_box", "sophisticatedstorage:diamond_shulker_box", "sophisticatedstorage:netherite_shulker_box", "sophisticatedbackpacks:backpack", "functionalstorage:*"]
|
|
||||||
#Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true)
|
|
||||||
allowedStacking = []
|
|
||||||
|
|
||||||
[blacklist]
|
|
||||||
#Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
|
|
||||||
#Blocks that cannot be picked up
|
|
||||||
forbiddenTiles = ["#forge:immovable", "#forge:relocation_not_supported", "minecraft:end_portal", "minecraft:piston_head", "minecraft:end_gateway", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:peony", "minecraft:rose_bush", "minecraft:lilac", "minecraft:sunflower", "minecraft:*_bed", "minecraft:*_door", "minecraft:big_dripleaf_stem", "minecraft:waterlily", "minecraft:cake", "minecraft:nether_portal", "minecraft:tall_seagrass", "animania:block_trough", "animania:block_invisiblock", "colossalchests:*", "ic2:*", "bigreactors:*", "forestry:*", "tconstruct:*", "rustic:*", "botania:*", "astralsorcery:*", "quark:colored_bed_*", "immersiveengineering:*", "embers:block_furnace", "embers:ember_bore", "embers:ember_activator", "embers:mixer", "embers:heat_coil", "embers:large_tank", "embers:crystal_cell", "embers:alchemy_pedestal", "embers:boiler", "embers:combustor", "embers:catalzyer", "embers:field_chart", "embers:inferno_forge", "storagedrawers:framingtable", "skyresources:*", "lootbags:*", "exsartagine:*", "aquamunda:tank", "opencomputers:*", "malisisdoors:*", "industrialforegoing:*", "minecolonies:*", "thaumcraft:pillar*", "thaumcraft:infernal_furnace", "thaumcraft:placeholder*", "thaumcraft:infusion_matrix", "thaumcraft:golem_builder", "thaumcraft:thaumatorium*", "magneticraft:oil_heater", "magneticraft:solar_panel", "magneticraft:steam_engine", "magneticraft:shelving_unit", "magneticraft:grinder", "magneticraft:sieve", "magneticraft:solar_tower", "magneticraft:solar_mirror", "magneticraft:container", "magneticraft:pumpjack", "magneticraft:solar_panel", "magneticraft:refinery", "magneticraft:oil_heater", "magneticraft:hydraulic_press", "magneticraft:multiblock_gap", "refinedstorage:*", "mcmultipart:*", "enderstorage:*", "betterstorage:*", "practicallogistics2:*", "wearablebackpacks:*", "rftools:screen", "rftools:creative_screen", "create:*", "magic_doorknob:*", "iceandfire:*", "ftbquests:*", "waystones:*", "contact:*", "framedblocks:*", "securitycraft:*", "forgemultipartcbe:*", "integrateddynamics:cable", "mekanismgenerators:wind_generator", "cookingforblockheads:cabinet", "cookingforblockheads:corner", "cookingforblockheads:counter", "cookingforblockheads:oven", "cookingforblockheads:toaster", "cookingforblockheads:milk_jar", "cookingforblockheads:cow_jar", "cookingforblockheads:fruit_basket", "cookingforblockheads:cooking_table", "cookingforblockheads:fridge", "cookingforblockheads:sink", "powah:*", "advancementtrophies:trophy", "mekanismgenerators:heat_generator", "mna:filler_block"]
|
|
||||||
#Entities that cannot be picked up
|
|
||||||
forbiddenEntities = ["minecraft:end_crystal", "minecraft:ender_dragon", "minecraft:horse", "minecraft:ghast", "minecraft:shulker", "minecraft:leash_knot", "minecraft:armor_stand", "minecraft:item_frame", "minecraft:painting", "minecraft:shulker_bullet", "animania:hamster", "animania:ferret*", "animania:hedgehog*", "animania:cart", "animania:wagon", "mynko:*", "pixelmon:*", "mocreatures:*", "quark:totem", "vehicle:*", "securitycraft:*", "taterzens:npc", "easy_npc:*", "bodiesbodies:dead_body", "minecraft:villager", "minecraft:cow", "minecolonies:citizen", "guardvillagers:guard", "immersive_machinery:*", "immersive_aircraft:*", "immersive_paintings:*", "astikorcarts:*"]
|
|
||||||
#Entities that cannot have other entities stacked on top of them
|
|
||||||
forbiddenStacking = ["minecraft:horse"]
|
|
||||||
|
|
||||||
[customPickupConditions]
|
|
||||||
#Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config
|
|
||||||
#Custom Pickup Conditions for Blocks
|
|
||||||
customPickupConditionsBlocks = []
|
|
||||||
#Custom Pickup Conditions for Entities
|
|
||||||
customPickupConditionsEntities = []
|
|
||||||
|
|
@ -1,33 +0,0 @@
|
|||||||
#How many marks you can draw with a single chalk. Default: 64
|
|
||||||
#Range: > 0
|
|
||||||
ChalkUses = 128
|
|
||||||
#How much light glowing mark produces. Default: 5
|
|
||||||
#Range: 0 ~ 15
|
|
||||||
GlowingMarkLightLevel = 7
|
|
||||||
#Controls whether glowing should be enabled in Chalk Box.
|
|
||||||
#If disabled - you will not be able to draw glowing marks with chalk box.
|
|
||||||
#Default: true
|
|
||||||
ChalkBoxGlowingEnabled = true
|
|
||||||
#How many glowing uses one glowing item will give.
|
|
||||||
#Default: 8
|
|
||||||
#Range: 1 ~ 9999
|
|
||||||
ChalkBoxGlowingItemUses = 16
|
|
||||||
#If enabled, Chalks (and Chalk Boxes) will generate in Dungeons, Abandoned Mineshafts, Planes and Savanna villages, Cartographer houses
|
|
||||||
#Default: true
|
|
||||||
ShouldGenerateInChests = true
|
|
||||||
|
|
||||||
#Enable/disable symbols and location of the advancement that will unlock that symbol. (Empty = always unlocked)
|
|
||||||
[Symbols]
|
|
||||||
CrossEnabled = true
|
|
||||||
CrossUnlockAdvancement = ""
|
|
||||||
CheckEnabled = true
|
|
||||||
CheckUnlockAdvancement = ""
|
|
||||||
HouseEnabled = true
|
|
||||||
HouseUnlockAdvancement = "chalk:adventure/sleep_three_times_in_one_place"
|
|
||||||
PickaxeEnabled = true
|
|
||||||
PickaxeUnlockAdvancement = "minecraft:story/iron_tools"
|
|
||||||
SkullEnabled = true
|
|
||||||
SkullUnlockAdvancement = "chalk:adventure/get_skeleton_skull"
|
|
||||||
HeartEnabled = true
|
|
||||||
HeartUnlockAdvancement = "minecraft:husbandry/tame_an_animal"
|
|
||||||
|
|
@ -1,46 +0,0 @@
|
|||||||
|
|
||||||
#General settings
|
|
||||||
[general]
|
|
||||||
#Use config instead of datapack
|
|
||||||
use_config = true
|
|
||||||
|
|
||||||
#List settings
|
|
||||||
#Syntax: ["modid:block|weight"]
|
|
||||||
#Example: ["minecraft:stone|2","minecraft:dirt|1"]
|
|
||||||
#Forge tags are supported
|
|
||||||
[general.lists]
|
|
||||||
#Cobble gen
|
|
||||||
block_list_cobble = ["minecraft:cobblestone"]
|
|
||||||
#Stone gen
|
|
||||||
block_list_stone = ["minecraft:stone"]
|
|
||||||
#Basalt gen
|
|
||||||
block_list_basalt = ["minecraft:basalt"]
|
|
||||||
|
|
||||||
#Custom settings
|
|
||||||
[general.lists.custom]
|
|
||||||
#Custom generators
|
|
||||||
#Syntax: [gen]
|
|
||||||
#Gen: [type, block, list]
|
|
||||||
#Type: cobblestone, stone
|
|
||||||
#Block: resource location of the block below the generated block
|
|
||||||
#List: see List settings
|
|
||||||
#Examples:
|
|
||||||
#custom_generators = [
|
|
||||||
# ["cobblestone", "minecraft:diamond_block", ["minecraft:diamond_block"]],
|
|
||||||
# ["cobblestone", "minecraft:dirt", ["forge:dirt"]],
|
|
||||||
# ["cobblestone", "minecraft:white_wool", ["minecraft:wool"]]]
|
|
||||||
custom_generators = [
|
|
||||||
["cobblestone", "minecraft:coal_block", ["minecraft:blackstone"]],
|
|
||||||
["stone", "minecraft:coal_block", ["minecraft:blackstone|100","minecraft:glided_blackstone|5"]],
|
|
||||||
["cobblestone", "minecraft:quartz_block", ["minecraft:granite"]],
|
|
||||||
["stone", "minecraft:quartz_block", ["minecraft:granite"]],
|
|
||||||
["cobblestone", "minecraft:polished_deepslate", ["minecraft:cobbled_deepslate"]],
|
|
||||||
["stone", "minecraft:polished_deepslate", ["minecraft:deepslate"]],
|
|
||||||
["cobblestone", "create:limestone", ["minecraft:calcite"]],
|
|
||||||
["stone", "create:limestone", ["minecraft:calcite"]],
|
|
||||||
["cobblestone", "minecraft:calcite", ["minecraft:diorite"]],
|
|
||||||
["stone", "minecraft:calcite", ["minecraft:diorite"]],
|
|
||||||
["cobblestone", "minecraft:diorite", ["minecraft:andesite"]],
|
|
||||||
["stone", "minecraft:diorite", ["minecraft:andesite"]]
|
|
||||||
]
|
|
||||||
|
|
@ -1,34 +0,0 @@
|
|||||||
{
|
|
||||||
"disableLoginLimits": {
|
|
||||||
"desc:": "Should login packet size limits be disabled? Error:(IOException(\"Payload may not be larger than 1048576 bytes\")) default:true",
|
|
||||||
"disableLoginLimits": true
|
|
||||||
},
|
|
||||||
"disablePacketLimits": {
|
|
||||||
"desc:": "Should play packet size limits be disabled? Error:(Badly compressed packet) default:true",
|
|
||||||
"disablePacketLimits": true
|
|
||||||
},
|
|
||||||
"disableChatVerificationDisconnect": {
|
|
||||||
"desc:": "(Clientside) Disables players disconnecting on chat message verification problems,(enable debugPrintMessages to see the message causing issues). default:true",
|
|
||||||
"disableChatVerificationDisconnect": true
|
|
||||||
},
|
|
||||||
"debugPrintMessages": {
|
|
||||||
"desc:": "Enable addition debug logging for networking errors. default:false",
|
|
||||||
"debugPrintMessages": false
|
|
||||||
},
|
|
||||||
"logintimeout": {
|
|
||||||
"desc:": "Set the max login timeout in seconds. default = 120",
|
|
||||||
"logintimeout": 300
|
|
||||||
},
|
|
||||||
"disconnectTimeout": {
|
|
||||||
"desc:": "Set the ingame disconnect timeout for disconnecting players. Default = 60sec",
|
|
||||||
"disconnectTimeout": 300
|
|
||||||
},
|
|
||||||
"packetHistoryMinutes": {
|
|
||||||
"desc:": "Set the amount of minutes for which network packet history data is saved. Default = 5 minutes",
|
|
||||||
"packetHistoryMinutes": 10
|
|
||||||
},
|
|
||||||
"showFullResourceLocationException": {
|
|
||||||
"desc:": "Enable to see the full log output for all resource location exceptions. Default = false",
|
|
||||||
"showFullResourceLocationException": false
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
|
|
||||||
#These settings affects both server and client
|
|
||||||
[Common]
|
|
||||||
#Whether or not to keep items in cosmetic armor slots in the event of player death
|
|
||||||
CosArmorKeepThroughDeath = false
|
|
||||||
#Whether or not to disable the RecipeBook in the CosmeticArmorInventory
|
|
||||||
CosArmorDisableRecipeBook = false
|
|
||||||
#Whether or not to disable the coshat command
|
|
||||||
CosArmorDisableCosHatCommand = false
|
|
||||||
|
|
@ -1,6 +0,0 @@
|
|||||||
#The default difficulty selected for newly created worlds.
|
|
||||||
#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
|
|
||||||
defaultDifficulty = "HARD"
|
|
||||||
#Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
|
|
||||||
lockDifficulty = false
|
|
||||||
|
|
@ -1,351 +0,0 @@
|
|||||||
key_key.keybindbundles.open_radial_menu:key.keyboard.grave.accent:NONE
|
|
||||||
key_key.keybindbundles.open_screen:key.keyboard.unknown:NONE
|
|
||||||
key_key.attack:key.mouse.left:NONE
|
|
||||||
key_key.use:key.mouse.right:NONE
|
|
||||||
key_key.forward:key.keyboard.w:NONE
|
|
||||||
key_key.left:key.keyboard.a:NONE
|
|
||||||
key_key.back:key.keyboard.s:NONE
|
|
||||||
key_key.right:key.keyboard.d:NONE
|
|
||||||
key_key.jump:key.keyboard.space:NONE
|
|
||||||
key_key.sneak:key.keyboard.left.shift:NONE
|
|
||||||
key_key.sprint:key.keyboard.left.control:NONE
|
|
||||||
key_key.drop:key.keyboard.q:NONE
|
|
||||||
key_key.inventory:key.keyboard.e:NONE
|
|
||||||
key_key.chat:key.keyboard.t:NONE
|
|
||||||
key_key.playerlist:key.keyboard.tab:NONE
|
|
||||||
key_key.pickItem:key.mouse.middle:NONE
|
|
||||||
key_key.command:key.keyboard.slash:NONE
|
|
||||||
key_key.socialInteractions:key.keyboard.p:NONE
|
|
||||||
key_key.screenshot:key.keyboard.f2:NONE
|
|
||||||
key_key.togglePerspective:key.keyboard.f5:NONE
|
|
||||||
key_key.smoothCamera:key.keyboard.unknown:NONE
|
|
||||||
key_key.fullscreen:key.keyboard.f11:NONE
|
|
||||||
key_key.spectatorOutlines:key.keyboard.unknown:NONE
|
|
||||||
key_key.swapOffhand:key.keyboard.f:NONE
|
|
||||||
key_key.saveToolbarActivator:key.keyboard.c:NONE
|
|
||||||
key_key.loadToolbarActivator:key.keyboard.x:NONE
|
|
||||||
key_key.advancements:key.keyboard.l:NONE
|
|
||||||
key_key.hotbar.1:key.keyboard.1:NONE
|
|
||||||
key_key.hotbar.2:key.keyboard.2:NONE
|
|
||||||
key_key.hotbar.3:key.keyboard.3:NONE
|
|
||||||
key_key.hotbar.4:key.keyboard.4:NONE
|
|
||||||
key_key.hotbar.5:key.keyboard.5:NONE
|
|
||||||
key_key.hotbar.6:key.keyboard.6:NONE
|
|
||||||
key_key.hotbar.7:key.keyboard.7:NONE
|
|
||||||
key_key.hotbar.8:key.keyboard.8:NONE
|
|
||||||
key_key.hotbar.9:key.keyboard.9:NONE
|
|
||||||
key_key.entityculling.toggle:key.keyboard.unknown:NONE
|
|
||||||
key_key.mimi.midi.gui.filecaster:key.keyboard.period:NONE
|
|
||||||
key_key.mimi.midi.gui.transmitter:key.keyboard.comma:NONE
|
|
||||||
key_key.mimi.midi.gui.settings:key.keyboard.home:NONE
|
|
||||||
key_key.mimi.midi.alloff:key.keyboard.end:NONE
|
|
||||||
key_key.mimi.midi.gui.main:key.keyboard.unknown:NONE
|
|
||||||
key_key.mimi.midi.gui.off:key.keyboard.k:NONE
|
|
||||||
key_key.mimi.midi.gui.seat:key.keyboard.l:NONE
|
|
||||||
key_key.modernfix.config:key.keyboard.unknown:NONE
|
|
||||||
key_key.exposure.camera_controls:key.keyboard.unknown:NONE
|
|
||||||
key_info.structure_gel.building_tool.undo:key.keyboard.z:CONTROL
|
|
||||||
key_info.structure_gel.building_tool.redo:key.keyboard.y:CONTROL
|
|
||||||
key_key.structure_gel.open_building_tool_gui:key.keyboard.unknown:NONE
|
|
||||||
key_iris.keybind.reload:key.keyboard.unknown:NONE
|
|
||||||
key_iris.keybind.toggleShaders:key.keyboard.k:NONE
|
|
||||||
key_iris.keybind.shaderPackSelection:key.keyboard.o:NONE
|
|
||||||
key_key.dynamic_fps.toggle_forced:key.keyboard.unknown:NONE
|
|
||||||
key_key.dynamic_fps.toggle_disabled:key.keyboard.unknown:NONE
|
|
||||||
key_key.push_to_talk:key.keyboard.v:NONE
|
|
||||||
key_key.whisper:key.keyboard.unknown:NONE
|
|
||||||
key_key.mute_microphone:key.keyboard.m:NONE
|
|
||||||
key_key.disable_voice_chat:key.keyboard.unknown:NONE
|
|
||||||
key_key.hide_icons:key.keyboard.unknown:NONE
|
|
||||||
key_key.voice_chat:key.keyboard.unknown:NONE
|
|
||||||
key_key.voice_chat_settings:key.keyboard.unknown:NONE
|
|
||||||
key_key.voice_chat_group:key.keyboard.g:NONE
|
|
||||||
key_key.voice_chat_toggle_recording:key.keyboard.unknown:NONE
|
|
||||||
key_key.voice_chat_adjust_volumes:key.keyboard.unknown:NONE
|
|
||||||
key_key.trade_cycling.cycle_trades:key.keyboard.unknown:NONE
|
|
||||||
key_key.shouldersurfing.adjust_camera_left:key.keyboard.left:NONE
|
|
||||||
key_key.shouldersurfing.adjust_camera_right:key.keyboard.right:NONE
|
|
||||||
key_key.shouldersurfing.adjust_camera_in:key.keyboard.up:NONE
|
|
||||||
key_key.shouldersurfing.adjust_camera_out:key.keyboard.down:NONE
|
|
||||||
key_key.shouldersurfing.adjust_camera_up:key.keyboard.page.up:NONE
|
|
||||||
key_key.shouldersurfing.adjust_camera_down:key.keyboard.page.down:NONE
|
|
||||||
key_key.shouldersurfing.swap_shoulder:key.keyboard.o:NONE
|
|
||||||
key_key.shouldersurfing.toggle_first_person:key.keyboard.unknown:NONE
|
|
||||||
key_key.shouldersurfing.toggle_third_person_front:key.keyboard.unknown:NONE
|
|
||||||
key_key.shouldersurfing.toggle_third_person_back:key.keyboard.unknown:NONE
|
|
||||||
key_key.shouldersurfing.free_look:key.keyboard.left.alt:NONE
|
|
||||||
key_key.shouldersurfing.toggle_camera_coupling:key.keyboard.unknown:NONE
|
|
||||||
key_key.shouldersurfing.toggle_x_offset_presets:key.keyboard.unknown:NONE
|
|
||||||
key_key.shouldersurfing.toggle_y_offset_presets:key.keyboard.unknown:NONE
|
|
||||||
key_key.shouldersurfing.toggle_z_offset_presets:key.keyboard.unknown:NONE
|
|
||||||
key_key.astikorcarts.desc:key.keyboard.r:NONE
|
|
||||||
key_key.securitycraft.cameraZoomIn:key.keyboard.equal:NONE
|
|
||||||
key_key.securitycraft.cameraZoomOut:key.keyboard.minus:NONE
|
|
||||||
key_key.securitycraft.cameraEmitRedstone:key.keyboard.r:NONE
|
|
||||||
key_key.securitycraft.cameraActivateNightVision:key.keyboard.unknown:NONE
|
|
||||||
key_key.securitycraft.setDefaultViewingDirection:key.keyboard.u:NONE
|
|
||||||
key_key.structurize.teleport:key.keyboard.unknown:NONE
|
|
||||||
key_key.structurize.move_forward:key.keyboard.up:NONE
|
|
||||||
key_key.structurize.move_back:key.keyboard.down:NONE
|
|
||||||
key_key.structurize.move_left:key.keyboard.left:NONE
|
|
||||||
key_key.structurize.move_right:key.keyboard.right:NONE
|
|
||||||
key_key.structurize.move_up:key.keyboard.keypad.add:NONE
|
|
||||||
key_key.structurize.move_down:key.keyboard.keypad.subtract:NONE
|
|
||||||
key_key.structurize.rotate_cw:key.keyboard.right:SHIFT
|
|
||||||
key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT
|
|
||||||
key_key.structurize.mirror:key.keyboard.m:NONE
|
|
||||||
key_key.structurize.place:key.keyboard.enter:NONE
|
|
||||||
key_cos.key.opencosarmorinventory:key.keyboard.unknown:NONE
|
|
||||||
key_key.inventoryessentials.single_transfer:key.mouse.left:CONTROL
|
|
||||||
key_key.inventoryessentials.screen_bulk_drop:key.mouse.left:SHIFT
|
|
||||||
key_keybind.advancedperipherals.description:key.keyboard.left.control:NONE
|
|
||||||
key_key.tinyredstone.rotation_lock:key.keyboard.left.alt:NONE
|
|
||||||
key_placebo.toggleTrails:key.keyboard.keypad.9:NONE
|
|
||||||
key_placebo.toggleWings:key.keyboard.keypad.8:NONE
|
|
||||||
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b:NONE
|
|
||||||
key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:NONE
|
|
||||||
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:NONE
|
|
||||||
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle:NONE
|
|
||||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
|
|
||||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
|
|
||||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:NONE
|
|
||||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:NONE
|
|
||||||
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:NONE
|
|
||||||
key_key.carry.desc:key.keyboard.left.shift:NONE
|
|
||||||
key_key.vanillazoom.togglezoom.desc:key.keyboard.left.alt:NONE
|
|
||||||
key_keyinfo.copycats.fill_copycat:key.keyboard.left.alt:NONE
|
|
||||||
key_key.azurelib.reload:key.keyboard.r:NONE
|
|
||||||
key_key.azurelib.scope:key.keyboard.left.alt:NONE
|
|
||||||
key_key.azurelib.fire:key.keyboard.unknown:NONE
|
|
||||||
key_key.freecam.toggle:key.keyboard.f4:NONE
|
|
||||||
key_key.freecam.playerControl:key.keyboard.unknown:NONE
|
|
||||||
key_key.freecam.tripodReset:key.keyboard.unknown:NONE
|
|
||||||
key_key.freecam.configGui:key.keyboard.unknown:NONE
|
|
||||||
key_key.minecolonies.toggle_goggles:key.keyboard.unknown:NONE
|
|
||||||
key_key.rotateup:key.keyboard.up:NONE
|
|
||||||
key_key.rotatedown:key.keyboard.down:NONE
|
|
||||||
key_key.rotateright:key.keyboard.right:NONE
|
|
||||||
key_key.rotateleft:key.keyboard.left:NONE
|
|
||||||
key_key.little.mirror:key.keyboard.g:NONE
|
|
||||||
key_key.little.mark:key.keyboard.m:NONE
|
|
||||||
key_key.little.config.item:key.keyboard.c:NONE
|
|
||||||
key_key.little.undo:key.keyboard.z:CONTROL
|
|
||||||
key_key.little.redo:key.keyboard.y:CONTROL
|
|
||||||
key_ponder.keyinfo.ponder:key.keyboard.w:NONE
|
|
||||||
key_key.effortlessbuilding.mode.desc:key.keyboard.left.alt:NONE
|
|
||||||
key_key.effortlessbuilding.hud.desc:key.keyboard.keypad.add:NONE
|
|
||||||
key_key.effortlessbuilding.undo.desc:key.keyboard.z:CONTROL
|
|
||||||
key_key.effortlessbuilding.redo.desc:key.keyboard.y:CONTROL
|
|
||||||
key_key.effortlessbuilding.previous_build_mode.desc:key.keyboard.unknown:NONE
|
|
||||||
key_key.effortlessbuilding.disable_build_mode_toggle.desc:key.keyboard.unknown:NONE
|
|
||||||
key_key.shetiphiancore.tool.next:key.keyboard.page.up:NONE
|
|
||||||
key_key.shetiphiancore.tool.previous:key.keyboard.page.down:NONE
|
|
||||||
key_key.do_a_barrel_roll.toggle_enabled:key.keyboard.i:NONE
|
|
||||||
key_key.do_a_barrel_roll.toggle_thrust:key.keyboard.unknown:NONE
|
|
||||||
key_key.do_a_barrel_roll.open_config:key.keyboard.unknown:NONE
|
|
||||||
key_key.do_a_barrel_roll.pitch_up:key.keyboard.unknown:NONE
|
|
||||||
key_key.do_a_barrel_roll.pitch_down:key.keyboard.unknown:NONE
|
|
||||||
key_key.do_a_barrel_roll.yaw_left:key.keyboard.a:NONE
|
|
||||||
key_key.do_a_barrel_roll.yaw_right:key.keyboard.d:NONE
|
|
||||||
key_key.do_a_barrel_roll.roll_left:key.keyboard.unknown:NONE
|
|
||||||
key_key.do_a_barrel_roll.roll_right:key.keyboard.unknown:NONE
|
|
||||||
key_key.do_a_barrel_roll.thrust_forward:key.keyboard.w:NONE
|
|
||||||
key_key.do_a_barrel_roll.thrust_backward:key.keyboard.unknown:NONE
|
|
||||||
key_key.curios.open.desc:key.keyboard.g:NONE
|
|
||||||
key_create_tweaked_controllers.keybind.mouse_focus:key.keyboard.left.alt:NONE
|
|
||||||
key_create_tweaked_controllers.keybind.mouse_reset:key.keyboard.r:NONE
|
|
||||||
key_create_tweaked_controllers.keybind.controller_exit:key.keyboard.tab:NONE
|
|
||||||
key_key.createbigcannons.pitch_mode:key.keyboard.c:NONE
|
|
||||||
key_key.createbigcannons.fire_controlled_cannon:key.mouse.left:NONE
|
|
||||||
key_key.toggleVisualItemContents:key.keyboard.unknown:NONE
|
|
||||||
key_key.toggleSelectedItemTooltips:key.keyboard.unknown:NONE
|
|
||||||
key_key.toggleCarriedItemTooltips:key.keyboard.unknown:NONE
|
|
||||||
key_key.cycleLeft:key.keyboard.g:NONE
|
|
||||||
key_key.cycleRight:key.keyboard.unknown:NONE
|
|
||||||
key_key.jei.showRecipe:key.keyboard.r:NONE
|
|
||||||
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
|
|
||||||
key_key.jei.showUses2:key.mouse.right:NONE
|
|
||||||
key_key.jei.cheatItemStack2:key.mouse.middle:NONE
|
|
||||||
key_key.jei.copy.recipe.id:key.keyboard.unknown:NONE
|
|
||||||
key_key.jei.nextRecipePage:key.keyboard.page.down:NONE
|
|
||||||
key_key.jei.nextPage:key.keyboard.unknown:NONE
|
|
||||||
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown:NONE
|
|
||||||
key_key.jei.clearSearchBar:key.mouse.right:NONE
|
|
||||||
key_key.jei.transferRecipeBookmark:key.mouse.left:SHIFT
|
|
||||||
key_key.jei.previousSearch:key.keyboard.up:NONE
|
|
||||||
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
|
|
||||||
key_key.jei.toggleEditMode:key.keyboard.unknown:NONE
|
|
||||||
key_key.jei.bookmark:key.keyboard.a:NONE
|
|
||||||
key_key.jei.showRecipe2:key.mouse.left:NONE
|
|
||||||
key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL
|
|
||||||
key_key.jei.nextSearch:key.keyboard.down:NONE
|
|
||||||
key_key.jei.showUses:key.keyboard.u:NONE
|
|
||||||
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
|
|
||||||
key_key.jei.cheatOneItem2:key.mouse.right:NONE
|
|
||||||
key_key.jei.previousRecipePage:key.keyboard.page.up:NONE
|
|
||||||
key_key.jei.cheatOneItem:key.mouse.left:NONE
|
|
||||||
key_key.jei.recipeBack:key.keyboard.backspace:NONE
|
|
||||||
key_key.jei.previousPage:key.keyboard.unknown:NONE
|
|
||||||
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
|
|
||||||
key_key.jei.toggleCheatMode:key.keyboard.unknown:NONE
|
|
||||||
key_key.jei.closeRecipeGui:key.keyboard.escape:NONE
|
|
||||||
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
|
|
||||||
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
|
|
||||||
key_key.jei.focusSearch:key.keyboard.f:CONTROL
|
|
||||||
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
|
|
||||||
key_key.ntgl.reload:key.keyboard.r:NONE
|
|
||||||
key_key.ntgl.unload:key.keyboard.u:NONE
|
|
||||||
key_key.ntgl.attachments:key.keyboard.z:NONE
|
|
||||||
key_key.ntgl.inspect:key.keyboard.i:NONE
|
|
||||||
key_key.ntgl.fire_select:key.keyboard.unknown:NONE
|
|
||||||
key_key.ntgl.ammo_select:key.keyboard.unknown:NONE
|
|
||||||
key_key.ntgl.melee:key.keyboard.v:NONE
|
|
||||||
key_key.cofh.mode_change_increment:key.keyboard.v:NONE
|
|
||||||
key_key.cofh.mode_change_decrement:key.keyboard.unknown:NONE
|
|
||||||
key_key.crystalix.cycle_shadeless:key.keyboard.z:NONE
|
|
||||||
key_key.crystalix.cycle_reinforced:key.keyboard.x:NONE
|
|
||||||
key_key.crystalix.cycle_light:key.keyboard.c:NONE
|
|
||||||
key_key.crystalix.cycle_ghost:key.keyboard.v:NONE
|
|
||||||
key_key.minecolonies_tweaks.resourcescroll_book:key.keyboard.unknown:NONE
|
|
||||||
key_keybinds.bettercombat.feint:key.keyboard.unknown:NONE
|
|
||||||
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown:NONE
|
|
||||||
key_treechop.key.toggle_chopping:key.keyboard.unknown:NONE
|
|
||||||
key_treechop.key.toggle_felling:key.keyboard.unknown:NONE
|
|
||||||
key_treechop.key.cycle_sneak_behavior:key.keyboard.unknown:NONE
|
|
||||||
key_treechop.key.open_settings_overlay:key.keyboard.unknown:NONE
|
|
||||||
key_key.ars_nouveau.open_book:key.keyboard.c:NONE
|
|
||||||
key_key.ars_nouveau.selection_hud:key.keyboard.v:NONE
|
|
||||||
key_key.ars_nouveau.next_slot:key.keyboard.x:NONE
|
|
||||||
key_key.ars_nouveau.previous_slot:key.keyboard.z:NONE
|
|
||||||
key_key.ars_nouveau.head_curio_hotkey:key.keyboard.g:NONE
|
|
||||||
key_key.ars_nouveau.qc1:key.keyboard.unknown:NONE
|
|
||||||
key_key.ars_nouveau.qc2:key.keyboard.unknown:NONE
|
|
||||||
key_key.ars_nouveau.qc3:key.keyboard.unknown:NONE
|
|
||||||
key_key.ars_nouveau.qc4:key.keyboard.unknown:NONE
|
|
||||||
key_key.ars_nouveau.qc5:key.keyboard.unknown:NONE
|
|
||||||
key_key.ars_nouveau.qc6:key.keyboard.unknown:NONE
|
|
||||||
key_key.ars_nouveau.qc7:key.keyboard.unknown:NONE
|
|
||||||
key_key.ars_nouveau.qc8:key.keyboard.unknown:NONE
|
|
||||||
key_key.ars_nouveau.qc9:key.keyboard.unknown:NONE
|
|
||||||
key_key.ars_nouveau.qc10:key.keyboard.unknown:NONE
|
|
||||||
key_key.ars_nouveau.familiar_toggle:key.keyboard.unknown:NONE
|
|
||||||
key_key.ars_elemental.open_pouch:key.keyboard.unknown:NONE
|
|
||||||
key_key.immersive_aircraft.fallback_control_left:key.keyboard.unknown:NONE
|
|
||||||
key_key.immersive_aircraft.fallback_control_right:key.keyboard.unknown:NONE
|
|
||||||
key_key.immersive_aircraft.fallback_control_forward:key.keyboard.unknown:NONE
|
|
||||||
key_key.immersive_aircraft.fallback_control_backward:key.keyboard.unknown:NONE
|
|
||||||
key_key.immersive_aircraft.fallback_control_up:key.keyboard.unknown:NONE
|
|
||||||
key_key.immersive_aircraft.fallback_control_down:key.keyboard.unknown:NONE
|
|
||||||
key_key.immersive_aircraft.fallback_control_pull:key.keyboard.unknown:NONE
|
|
||||||
key_key.immersive_aircraft.fallback_control_push:key.keyboard.unknown:NONE
|
|
||||||
key_key.immersive_aircraft.fallback_use:key.keyboard.unknown:NONE
|
|
||||||
key_key.immersive_aircraft.dismount:key.keyboard.r:NONE
|
|
||||||
key_key.immersive_aircraft.boost:key.keyboard.unknown:NONE
|
|
||||||
key_key.immersive_machinery.horn:key.keyboard.h:NONE
|
|
||||||
key_railways.keyinfo.bogey_menu:key.keyboard.left.alt:NONE
|
|
||||||
key_railways.keyinfo.cycle_menu:key.keyboard.left.alt:NONE
|
|
||||||
key_key.lightoverlay.enable_overlay:key.keyboard.f7:NONE
|
|
||||||
key_chunkloaders.keys.open_screen:key.keyboard.unknown:NONE
|
|
||||||
key_key.smallships.ship_sail:key.keyboard.r:NONE
|
|
||||||
key_keybind.sophisticatedstorage.sort:key.mouse.middle:NONE
|
|
||||||
key_ping-wheel.key.ping-location:key.mouse.5:NONE
|
|
||||||
key_ping-wheel.key.open-settings:key.keyboard.unknown:NONE
|
|
||||||
key_ping-wheel.key.name-labels:key.keyboard.left.alt:NONE
|
|
||||||
key_create.keyinfo.toolmenu:key.keyboard.left.alt:NONE
|
|
||||||
key_create.keyinfo.toolbelt:key.keyboard.left.alt:NONE
|
|
||||||
key_create.keyinfo.rotate_menu:key.keyboard.unknown:NONE
|
|
||||||
key_framedblocks.key.update_cull:key.keyboard.f9:NONE
|
|
||||||
key_framedblocks.key.wipe_cache:key.keyboard.unknown:NONE
|
|
||||||
key_key.pipeorgans.midi_config:key.keyboard.semicolon:NONE
|
|
||||||
key_petrolpark.key.tube.build:key.keyboard.enter:NONE
|
|
||||||
key_petrolpark.key.tube.delete_control_point:key.keyboard.backspace:NONE
|
|
||||||
key_petrolpark.key.tube.add_control_point_after:key.keyboard.equal:NONE
|
|
||||||
key_petrolpark.key.tube.add_control_point_before:key.keyboard.minus:NONE
|
|
||||||
key_petrolpark.key.tube.cancel:key.keyboard.x:NONE
|
|
||||||
key_key.journeymap.zoom_in:key.keyboard.equal:NONE
|
|
||||||
key_key.journeymap.zoom_out:key.keyboard.minus:NONE
|
|
||||||
key_key.journeymap.minimap_type:key.keyboard.left.bracket:NONE
|
|
||||||
key_key.journeymap.minimap_preset:key.keyboard.backslash:NONE
|
|
||||||
key_key.journeymap.create_waypoint:key.keyboard.unknown:NONE
|
|
||||||
key_key.journeymap.toggle_waypoints:key.keyboard.z:NONE
|
|
||||||
key_key.journeymap.fullscreen_create_waypoint:key.keyboard.b:NONE
|
|
||||||
key_key.journeymap.fullscreen_chat_position:key.keyboard.c:NONE
|
|
||||||
key_key.journeymap.map_toggle_alt:key.keyboard.j:NONE
|
|
||||||
key_key.journeymap.fullscreen_waypoints:key.keyboard.unknown:NONE
|
|
||||||
key_key.journeymap.minimap_toggle_alt:key.keyboard.j:CONTROL
|
|
||||||
key_key.journeymap.fullscreen_options:key.keyboard.o:NONE
|
|
||||||
key_key.journeymap.fullscreen.north:key.keyboard.up:NONE
|
|
||||||
key_key.journeymap.fullscreen.south:key.keyboard.down:NONE
|
|
||||||
key_key.journeymap.fullscreen.east:key.keyboard.right:NONE
|
|
||||||
key_key.journeymap.fullscreen.west:key.keyboard.left:NONE
|
|
||||||
key_key.journeymap.fullscreen.disable_buttons:key.keyboard.h:NONE
|
|
||||||
key_key.configured.open_mod_list:key.keyboard.unknown:NONE
|
|
||||||
key_key.endergetic.booflo_slam:key.keyboard.x:NONE
|
|
||||||
key_tfmg.keyinfo.transmission_shift_up:key.keyboard.v:NONE
|
|
||||||
key_tfmg.keyinfo.transmission_shift_down:key.keyboard.c:NONE
|
|
||||||
key_tfmg.keyinfo.custom_button:key.keyboard.b:NONE
|
|
||||||
key_tfmg.keyinfo.engine_start:key.keyboard.i:NONE
|
|
||||||
key_key.creategbd.beam_reactor_toggle:key.keyboard.r:NONE
|
|
||||||
key_quark.keybind.autorun:key.keyboard.unknown:NONE
|
|
||||||
key_quark.keybind.back:key.mouse.4:NONE
|
|
||||||
key_quark.keybind.camera_mode:key.keyboard.f12:NONE
|
|
||||||
key_quark.keybind.transfer_insert:key.keyboard.unknown:NONE
|
|
||||||
key_quark.keybind.transfer_extract:key.keyboard.unknown:NONE
|
|
||||||
key_quark.keybind.shift_lock:key.keyboard.unknown:NONE
|
|
||||||
key_quark.emote.no:key.keyboard.unknown:NONE
|
|
||||||
key_quark.emote.yes:key.keyboard.unknown:NONE
|
|
||||||
key_quark.emote.wave:key.keyboard.unknown:NONE
|
|
||||||
key_quark.emote.salute:key.keyboard.unknown:NONE
|
|
||||||
key_quark.emote.cheer:key.keyboard.unknown:NONE
|
|
||||||
key_quark.emote.clap:key.keyboard.unknown:NONE
|
|
||||||
key_quark.emote.think:key.keyboard.unknown:NONE
|
|
||||||
key_quark.emote.point:key.keyboard.unknown:NONE
|
|
||||||
key_quark.emote.shrug:key.keyboard.unknown:NONE
|
|
||||||
key_quark.emote.headbang:key.keyboard.unknown:NONE
|
|
||||||
key_quark.emote.weep:key.keyboard.unknown:NONE
|
|
||||||
key_quark.emote.facepalm:key.keyboard.unknown:NONE
|
|
||||||
key_quark.keybind.patreon_emote.dance:key.keyboard.unknown:NONE
|
|
||||||
key_quark.keybind.patreon_emote.tpose:key.keyboard.unknown:NONE
|
|
||||||
key_quark.keybind.patreon_emote.dab:key.keyboard.unknown:NONE
|
|
||||||
key_quark.keybind.patreon_emote.jet:key.keyboard.unknown:NONE
|
|
||||||
key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown:NONE
|
|
||||||
key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown:NONE
|
|
||||||
key_quark.keybind.change_hotbar:key.keyboard.unknown:NONE
|
|
||||||
key_quark.keybind.sort_player:key.keyboard.unknown:NONE
|
|
||||||
key_quark.keybind.sort_container:key.keyboard.unknown:NONE
|
|
||||||
key_quark.keybind.lock_rotation:key.keyboard.k:NONE
|
|
||||||
key_quark.keybind.narrator_readout:key.keyboard.unknown:NONE
|
|
||||||
key_quark.keybind.narrator_full_readout:key.keyboard.unknown:NONE
|
|
||||||
key_quark.keybind.variant_selector:key.keyboard.r:NONE
|
|
||||||
key_supplementaries.keybind.quiver:key.keyboard.v:NONE
|
|
||||||
key_key.jade.config:key.keyboard.keypad.0:NONE
|
|
||||||
key_key.jade.show_overlay:key.keyboard.keypad.1:NONE
|
|
||||||
key_key.jade.toggle_liquid:key.keyboard.keypad.2:NONE
|
|
||||||
key_key.jade.show_recipes:key.keyboard.keypad.3:NONE
|
|
||||||
key_key.jade.show_uses:key.keyboard.keypad.4:NONE
|
|
||||||
key_key.jade.narrate:key.keyboard.keypad.5:NONE
|
|
||||||
key_key.jade.show_details:key.keyboard.left.shift:NONE
|
|
||||||
key_key.create_sa.flying:key.keyboard.space:NONE
|
|
||||||
key_key.create_sa.increase_reach:key.keyboard.up:NONE
|
|
||||||
key_key.create_sa.decrease_reach:key.keyboard.down:NONE
|
|
||||||
key_key.parcool.Enable:key.keyboard.p:CONTROL
|
|
||||||
key_key.parcool.Crawl:key.keyboard.c:NONE
|
|
||||||
key_key.parcool.ClingToCliff:key.mouse.right:NONE
|
|
||||||
key_key.parcool.Breakfall:key.keyboard.r:NONE
|
|
||||||
key_key.parcool.FastRun:key.keyboard.left.control:NONE
|
|
||||||
key_key.parcool.Dodge:key.keyboard.r:NONE
|
|
||||||
key_key.parcool.RideZipline:key.mouse.right:NONE
|
|
||||||
key_key.parcool.WallSlide:key.mouse.right:NONE
|
|
||||||
key_key.parcool.WallJump:key.keyboard.space:NONE
|
|
||||||
key_key.parcool.Vault:key.mouse.right:NONE
|
|
||||||
key_key.parcool.HorizontalWallRun:key.keyboard.r:NONE
|
|
||||||
key_key.parcool.HideInBlock:key.keyboard.c:NONE
|
|
||||||
key_key.parcool.openSetting:key.keyboard.p:ALT
|
|
||||||
key_key.parcool.QuickTurn:key.keyboard.unknown:NONE
|
|
||||||
key_key.parcool.Flipping:key.keyboard.unknown:NONE
|
|
||||||
key_key.parcool.HangDown:key.mouse.right:NONE
|
|
||||||
key_key.kawaiidishes.tail_wag:key.keyboard.z:NONE
|
|
||||||
key_key.presencefootsteps.settings:key.keyboard.f10:NONE
|
|
||||||
key_key.craftpresence.config_keycode.name:key.keyboard.unknown:NONE
|
|
||||||
key_key.pickup.item:key.keyboard.unknown:NONE
|
|
||||||
key_key.createrailwaysnavigator.route_overlay_options:key.keyboard.r:NONE
|
|
@ -1,103 +0,0 @@
|
|||||||
version:3465
|
|
||||||
autoJump:false
|
|
||||||
operatorItemsTab:false
|
|
||||||
autoSuggestions:true
|
|
||||||
chatColors:true
|
|
||||||
chatLinks:true
|
|
||||||
chatLinksPrompt:true
|
|
||||||
enableVsync:true
|
|
||||||
entityShadows:true
|
|
||||||
forceUnicodeFont:false
|
|
||||||
discrete_mouse_scroll:false
|
|
||||||
invertYMouse:false
|
|
||||||
realmsNotifications:true
|
|
||||||
reducedDebugInfo:false
|
|
||||||
showSubtitles:false
|
|
||||||
directionalAudio:false
|
|
||||||
touchscreen:false
|
|
||||||
fullscreen:true
|
|
||||||
bobView:true
|
|
||||||
toggleCrouch:false
|
|
||||||
toggleSprint:false
|
|
||||||
darkMojangStudiosBackground:false
|
|
||||||
hideLightningFlashes:false
|
|
||||||
mouseSensitivity:0.5
|
|
||||||
fov:0.0
|
|
||||||
screenEffectScale:1.0
|
|
||||||
fovEffectScale:1.0
|
|
||||||
darknessEffectScale:1.0
|
|
||||||
glintSpeed:0.5
|
|
||||||
glintStrength:0.75
|
|
||||||
damageTiltStrength:1.0
|
|
||||||
highContrast:false
|
|
||||||
gamma:0.5
|
|
||||||
renderDistance:12
|
|
||||||
simulationDistance:12
|
|
||||||
entityDistanceScaling:5.0
|
|
||||||
guiScale:2
|
|
||||||
particles:0
|
|
||||||
maxFps:120
|
|
||||||
graphicsMode:1
|
|
||||||
ao:true
|
|
||||||
prioritizeChunkUpdates:0
|
|
||||||
biomeBlendRadius:2
|
|
||||||
renderClouds:"true"
|
|
||||||
resourcePacks:["vanilla","mod_resources","jaopca:inmemory","builtin/towntalk","-1.21.2 Fresh Moves v3.1 (With Animated Eyes).zip","Better+Lanterns+v1.2(mc-1.20.1).zip","Create Computers 1.2.1 - 1.20.1 Resource Pack Only.zip","Create Immersive Aircraft Warship ResoucePack v1.2.zip","Create Immersive Aircrafts Resource Pack 1.20.1 - 2.0.zip","Created+Pretty+Pipes1.0+FIXED.zip","FreshAnimations_v1.9.2.zip","KatusCarpets_Alternate1-20.zip","Midnighttiggers-FCT-Default_1.20_V7.zip","Moonlight Mods Dynamic Assets","Recolourful Containers 2.1.1 (1.19.4+).zip","[1.4.1] Enhanced Boss Bars.zip","crops-3d(2).zip","cubic-sun-moon-v1.8.3a.zip","fabric","§9RAY\u0027s §f3D §6Ladders§8§o§k.zip","§9RAY\u0027s §f3D §6Rails§8§o§k.zip","FA+All_Extensions-v1.4.zip","builtin/add_pack_finders_test","Create_Ultra_v1.0.zip","FMRP 1.6.3 Beta.zip","Low Fire.zip"]
|
|
||||||
incompatibleResourcePacks:["builtin/towntalk","Created+Pretty+Pipes1.0+FIXED.zip","KatusCarpets_Alternate1-20.zip","Midnighttiggers-FCT-Default_1.20_V7.zip","Recolourful Containers 2.1.1 (1.19.4+).zip","crops-3d(2).zip","§9RAY\u0027s §f3D §6Ladders§8§o§k.zip","§9RAY\u0027s §f3D §6Rails§8§o§k.zip","FMRP 1.6.3 Beta.zip"]
|
|
||||||
lastServer:10.0.0.2
|
|
||||||
lang:en_us
|
|
||||||
soundDevice:""
|
|
||||||
chatVisibility:0
|
|
||||||
chatOpacity:1.0
|
|
||||||
chatLineSpacing:0.0
|
|
||||||
textBackgroundOpacity:0.5
|
|
||||||
backgroundForChatOnly:true
|
|
||||||
hideServerAddress:false
|
|
||||||
advancedItemTooltips:true
|
|
||||||
pauseOnLostFocus:true
|
|
||||||
overrideWidth:0
|
|
||||||
overrideHeight:0
|
|
||||||
chatHeightFocused:1.0
|
|
||||||
chatDelay:0.0
|
|
||||||
chatHeightUnfocused:0.4375
|
|
||||||
chatScale:1.0
|
|
||||||
chatWidth:1.0
|
|
||||||
notificationDisplayTime:1.0
|
|
||||||
mipmapLevels:4
|
|
||||||
useNativeTransport:true
|
|
||||||
mainHand:"right"
|
|
||||||
attackIndicator:1
|
|
||||||
narrator:0
|
|
||||||
tutorialStep:none
|
|
||||||
mouseWheelSensitivity:1.0
|
|
||||||
rawMouseInput:true
|
|
||||||
glDebugVerbosity:1
|
|
||||||
skipMultiplayerWarning:true
|
|
||||||
skipRealms32bitWarning:false
|
|
||||||
hideMatchedNames:true
|
|
||||||
joinedFirstServer:true
|
|
||||||
hideBundleTutorial:false
|
|
||||||
syncChunkWrites:false
|
|
||||||
showAutosaveIndicator:true
|
|
||||||
allowServerListing:true
|
|
||||||
onlyShowSecureChat:false
|
|
||||||
panoramaScrollSpeed:1.0
|
|
||||||
telemetryOptInExtra:false
|
|
||||||
onboardAccessibility:false
|
|
||||||
soundCategory_master:1.0
|
|
||||||
soundCategory_music:0.0
|
|
||||||
soundCategory_record:1.0
|
|
||||||
soundCategory_weather:1.0
|
|
||||||
soundCategory_block:1.0
|
|
||||||
soundCategory_hostile:1.0
|
|
||||||
soundCategory_neutral:1.0
|
|
||||||
soundCategory_player:1.0
|
|
||||||
soundCategory_ambient:1.0
|
|
||||||
soundCategory_voice:1.0
|
|
||||||
modelPart_cape:true
|
|
||||||
modelPart_jacket:true
|
|
||||||
modelPart_left_sleeve:true
|
|
||||||
modelPart_right_sleeve:true
|
|
||||||
modelPart_left_pants_leg:true
|
|
||||||
modelPart_right_pants_leg:true
|
|
||||||
modelPart_hat:true
|
|
@ -1,62 +0,0 @@
|
|||||||
{
|
|
||||||
"format_version_do_not_edit": 2,
|
|
||||||
"general": {
|
|
||||||
"mod_enabled": true,
|
|
||||||
"controls": {
|
|
||||||
"switch_roll_and_yaw": false,
|
|
||||||
"invert_pitch": false,
|
|
||||||
"momentum_based_mouse": false,
|
|
||||||
"momentum_mouse_deadzone": 0.2,
|
|
||||||
"show_momentum_widget": true,
|
|
||||||
"activation_behaviour": "VANILLA",
|
|
||||||
"disable_when_submerged": true
|
|
||||||
},
|
|
||||||
"hud": {
|
|
||||||
"show_horizon": true
|
|
||||||
},
|
|
||||||
"banking": {
|
|
||||||
"enable_banking": true,
|
|
||||||
"banking_strength": 20.0,
|
|
||||||
"simulate_control_surface_efficacy": false
|
|
||||||
},
|
|
||||||
"thrust": {
|
|
||||||
"enable_thrust": false,
|
|
||||||
"max_thrust": 2.0,
|
|
||||||
"thrust_acceleration": 0.1,
|
|
||||||
"thrust_particles": true
|
|
||||||
},
|
|
||||||
"misc": {
|
|
||||||
"enable_easter_eggs": true
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"sensitivity": {
|
|
||||||
"smoothing": {
|
|
||||||
"smoothing_enabled": true,
|
|
||||||
"smoothing_pitch": 1.0,
|
|
||||||
"smoothing_yaw": 0.4,
|
|
||||||
"smoothing_roll": 1.0
|
|
||||||
},
|
|
||||||
"camera_smoothing": {
|
|
||||||
"pitch": 1.0,
|
|
||||||
"yaw": 2.5,
|
|
||||||
"roll": 1.0
|
|
||||||
},
|
|
||||||
"desktop": {
|
|
||||||
"pitch": 1.0,
|
|
||||||
"yaw": 0.4,
|
|
||||||
"roll": 1.0
|
|
||||||
},
|
|
||||||
"controller": {
|
|
||||||
"pitch": 1.0,
|
|
||||||
"yaw": 0.4,
|
|
||||||
"roll": 1.0
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"advanced": {
|
|
||||||
"banking_x_formula": "sin($roll * TO_RAD) * cos($pitch * TO_RAD) * 10 * $banking_strength",
|
|
||||||
"banking_y_formula": "(-1 + cos($roll * TO_RAD)) * cos($pitch * TO_RAD) * 10 * $banking_strength",
|
|
||||||
"elevator_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z",
|
|
||||||
"aileron_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z",
|
|
||||||
"rudder_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z"
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,18 +0,0 @@
|
|||||||
{
|
|
||||||
"nightSpawnMod": {
|
|
||||||
"desc:": "Percentage of how many more monster can appear at night, default: 30",
|
|
||||||
"nightSpawnMod": 30
|
|
||||||
},
|
|
||||||
"baseMonsterCap": {
|
|
||||||
"desc:": "Base monster cap to act upon, this is the value it'll increase from/reduce to at the start/end of the night. Increase this to see more monsters in the world, default(Vanilla): 70",
|
|
||||||
"baseMonsterCap": 100
|
|
||||||
},
|
|
||||||
"minSleepTime": {
|
|
||||||
"desc:": "Min time required to sleep, vanilla min time:12500, Midnight is 18000",
|
|
||||||
"minSleepTime": 13000
|
|
||||||
},
|
|
||||||
"disableSleep": {
|
|
||||||
"desc:": "Disable sleeping?, default: false",
|
|
||||||
"disableSleep": false
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,53 +0,0 @@
|
|||||||
{
|
|
||||||
// -----------------------------------------------------------
|
|
||||||
// Item Obliterator by ElocinDev
|
|
||||||
// -----------------------------------------------------------
|
|
||||||
//
|
|
||||||
// How to add items?
|
|
||||||
// - They are json strings, so you need to separate each
|
|
||||||
// entry with a comma, except the last
|
|
||||||
// - If you start an entry with !, it will be treated as a regular expression
|
|
||||||
// Example: "!minecraft:.*_sword" to disable all swords
|
|
||||||
//
|
|
||||||
// -----------------------------------------------------------
|
|
||||||
// Do not touch this
|
|
||||||
"configVersion": 2,
|
|
||||||
// -----------------------------------------------------------
|
|
||||||
// Items here will be unusable completely
|
|
||||||
// Example: minecraft:diamond
|
|
||||||
"blacklisted_items": [
|
|
||||||
"!chipped:.*pointed_dripstone",
|
|
||||||
"ars_nouveau:stable_warp_scroll"
|
|
||||||
],
|
|
||||||
// -----------------------------------------------------------
|
|
||||||
// Removes an item if it contains certain nbt tag. If the whole entry (or expression) is present, the item gets removed.
|
|
||||||
// Use with caution! This is a very expensive operation and can cause lag if you have a lot of items blacklisted.
|
|
||||||
//
|
|
||||||
// Example to disable a regeneration potion: Potion:"minecraft:regeneration"
|
|
||||||
//
|
|
||||||
// You can also use regular expressions by starting the value with !
|
|
||||||
"blacklisted_nbt": [],
|
|
||||||
// -----------------------------------------------------------
|
|
||||||
// Items here will not be able to be right-clicked (Interact)
|
|
||||||
// Example: minecraft:apple
|
|
||||||
"only_disable_interactions": [
|
|
||||||
],
|
|
||||||
// -----------------------------------------------------------
|
|
||||||
// Items here will not be able to be used to attack
|
|
||||||
// Example: minecraft:diamond_sword
|
|
||||||
"only_disable_attacks": [
|
|
||||||
],
|
|
||||||
// -----------------------------------------------------------
|
|
||||||
// Items here will get their recipes disabled
|
|
||||||
// Keep in mind this already is applied to blacklisted items
|
|
||||||
"only_disable_recipes": [
|
|
||||||
],
|
|
||||||
// -----------------------------------------------------------
|
|
||||||
// If true, the mod will use a hashset to handle the blacklisted items
|
|
||||||
// This is a more optimized approach only if you have a lot of items blacklisted (20 or more is recommended)
|
|
||||||
// If you just have a small amount of items blacklisted, keep this false
|
|
||||||
//
|
|
||||||
// [!] Enabling this will disable all regular expressions
|
|
||||||
// [!] Does not apply to NBT, only item blacklist / interaction / attack
|
|
||||||
"use_hashmap_optimizations": false
|
|
||||||
}
|
|
@ -1,25 +0,0 @@
|
|||||||
|
|
||||||
["Common Configs for Kawaii Dishes"]
|
|
||||||
#Define if the Kawaii Effect can send messages to local players
|
|
||||||
canSendMessage = false
|
|
||||||
#Set the chance to message the player
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
chanceToMessage = 2.5E-4
|
|
||||||
#Sets the messages that are sent to the player
|
|
||||||
messages = ["You look so kawaii !!", "OuO", "Cute <3", "You look nice today", "Hi Cutie !", "Hey sweetie!"]
|
|
||||||
#Should the mobs spawn with the maid dresses
|
|
||||||
shouldSpawn = true
|
|
||||||
#Sets the chance for mobs to spawn with maid dresses
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
chanceToSpawn = 0.005
|
|
||||||
#Sets the chance for mobs that spawn with maid dresses to drop them
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
chanceToDrop = 0.10
|
|
||||||
#Should the add item trades for villagers
|
|
||||||
villagerTrades = false
|
|
||||||
#Should the add item trades for wandering traders
|
|
||||||
wanderingTraderTrades = true
|
|
||||||
#Structure generation weights for the village houses
|
|
||||||
#Range: 0 ~ 450
|
|
||||||
villageStructWeight = 25
|
|
||||||
|
|
@ -1,15 +0,0 @@
|
|||||||
|
|
||||||
["World Generation"]
|
|
||||||
#Toggles whether Instrumentalist shops should generate in villages.
|
|
||||||
enableInstrumentalistShop = true
|
|
||||||
#Comma-separated list of mobs that can be given instruments to hold.
|
|
||||||
allowedInstrumentMobs = "minecraft:zombie,minecraft:husk,minecraft:skeleton,minecraft:stray,minecraft:wither_skeleton"
|
|
||||||
#Toggles wheter to give players the MIMI Guide Book on first join.
|
|
||||||
doGiveBookOnFirstJoin = false
|
|
||||||
|
|
||||||
[Other]
|
|
||||||
#Toggles whether MIMI should log when the server fails to timely execute a MIDI command which usually just indiciates server performance trouble.
|
|
||||||
doLogMidiTaskErrors = true
|
|
||||||
#The number of milliseconds a MIDI thread task should wait before timing out. Longer times may reduce instances of tasks failing but also reduce responsiveness of Transmitters.
|
|
||||||
midiTaskTimeoutMillis = 15000
|
|
||||||
|
|
@ -1,5 +0,0 @@
|
|||||||
{
|
|
||||||
// Sets where the default mentions should be displayed when the chat gui is open.
|
|
||||||
// Allowed values: hidden, left, right
|
|
||||||
"displayLocation": "hidden"
|
|
||||||
}
|
|
@ -1,30 +0,0 @@
|
|||||||
|
|
||||||
[general]
|
|
||||||
toggle = false
|
|
||||||
rightClickToEdit = true
|
|
||||||
releaseToSelect = false
|
|
||||||
menuAnimation = true
|
|
||||||
menuButtonIcon = "minecraft:stone"
|
|
||||||
|
|
||||||
[visual]
|
|
||||||
|
|
||||||
[visual.menu]
|
|
||||||
#Range: 0 ~ 255
|
|
||||||
alpha = 153
|
|
||||||
#Range: 0 ~ 255
|
|
||||||
red = 0
|
|
||||||
#Range: 0 ~ 255
|
|
||||||
green = 0
|
|
||||||
#Range: 0 ~ 255
|
|
||||||
blue = 0
|
|
||||||
|
|
||||||
[visual.select]
|
|
||||||
#Range: 0 ~ 255
|
|
||||||
alpha = 153
|
|
||||||
#Range: 0 ~ 255
|
|
||||||
red = 255
|
|
||||||
#Range: 0 ~ 255
|
|
||||||
green = 0
|
|
||||||
#Range: 0 ~ 255
|
|
||||||
blue = 0
|
|
||||||
|
|
@ -1,15 +0,0 @@
|
|||||||
#Packet Fixer config file.
|
|
||||||
#Default values (minecraft default): nbtMaxSize 2097152, packetSize 1048576, decoderSize 8388608 and varInt21Size 3.
|
|
||||||
#Max values are 2147483647 for packetSize/decoderSize/varInt21 and 9223372036854775807 for nbtMaxSize.
|
|
||||||
#Fri Jul 25 17:15:41 CEST 2025
|
|
||||||
chunkPacketData=2097152
|
|
||||||
varLong=10
|
|
||||||
nbtMaxSize=2097152
|
|
||||||
allSizesUnlimited=true
|
|
||||||
forceUnlimitedNbtEnabled=false
|
|
||||||
decoderSize=8388608
|
|
||||||
packetSize=1048576
|
|
||||||
stringSize=32767
|
|
||||||
timeout=300
|
|
||||||
varInt21=3
|
|
||||||
varInt=5
|
|
@ -1,259 +0,0 @@
|
|||||||
|
|
||||||
["Possibility_of_Actions(Some_do_not_have_to_work)"]
|
|
||||||
can_BreakfallReady = true
|
|
||||||
can_CatLeap = true
|
|
||||||
can_ChargeJump = true
|
|
||||||
can_ClimbPoles = true
|
|
||||||
can_ClimbUp = true
|
|
||||||
can_ClingToCliff = true
|
|
||||||
can_HideInBlock = true
|
|
||||||
can_Crawl = true
|
|
||||||
can_Dive = true
|
|
||||||
can_Dodge = true
|
|
||||||
can_FastRun = true
|
|
||||||
can_FastSwim = true
|
|
||||||
can_Flipping = true
|
|
||||||
can_HangDown = true
|
|
||||||
can_HorizontalWallRun = true
|
|
||||||
can_JumpFromBar = true
|
|
||||||
can_QuickTurn = true
|
|
||||||
can_RideZipline = true
|
|
||||||
can_Roll = true
|
|
||||||
can_SkyDive = true
|
|
||||||
can_Slide = true
|
|
||||||
can_Tap = true
|
|
||||||
can_Vault = true
|
|
||||||
can_VerticalWallRun = true
|
|
||||||
can_WallJump = true
|
|
||||||
can_WallSlide = true
|
|
||||||
|
|
||||||
[Stamina_HUD_Configuration]
|
|
||||||
#Allowed Values: Normal, Light, Hide
|
|
||||||
stamina_hud_type = "Light"
|
|
||||||
#horizontal alignment
|
|
||||||
#Allowed Values: Left, Right
|
|
||||||
align_h_s_hud = "Right"
|
|
||||||
#vertical alignment
|
|
||||||
#Allowed Values: Top, Bottom
|
|
||||||
align_v_s_hud = "Bottom"
|
|
||||||
hide_hud_if_stamina_infinite = true
|
|
||||||
#Stamina HUD shows action charge rate, cool time or etc
|
|
||||||
show_action_status_bar = true
|
|
||||||
#horizontal offset of normal HUD
|
|
||||||
#Range: 0 ~ 100
|
|
||||||
offset_h_stamina_hud = 3
|
|
||||||
#vertical offset of normal HUD
|
|
||||||
#Range: 0 ~ 100
|
|
||||||
offset_v_stamina_hud = 3
|
|
||||||
#horizontal offset of light HUD
|
|
||||||
#Range: -100 ~ 100
|
|
||||||
offset_h_light_hud = 0
|
|
||||||
#vertical offset of light HUD
|
|
||||||
#Range: -100 ~ 100
|
|
||||||
offset_v_light_hud = 0
|
|
||||||
|
|
||||||
[Animations]
|
|
||||||
#Enable custom animations
|
|
||||||
enable_animation = true
|
|
||||||
#Enable custom animation of falling
|
|
||||||
enable_falling_animation = false
|
|
||||||
#Enable lean animation while FastRun
|
|
||||||
enable_lean_animation_fast_run = true
|
|
||||||
#Enable first-person-view animations
|
|
||||||
enable_fpv_animation = false
|
|
||||||
#Enable rotation of camera by Dodge
|
|
||||||
enable_camera_rotation_dodge = false
|
|
||||||
#Enable rotation of camera by Backward Wall-Jump
|
|
||||||
enable_camera_rotation_back_wall_jump = true
|
|
||||||
#Enable rotation of camera by Roll
|
|
||||||
enable_camera_rotation_roll = true
|
|
||||||
#Enable rotation of camera by Flipping
|
|
||||||
enable_camera_rotation_flipping = true
|
|
||||||
#Enable animation of camera by Vault
|
|
||||||
enable_camera_animation_vault = false
|
|
||||||
#Enable animation of camera by Horizontal-WallRun
|
|
||||||
enable_camera_animation_h-wall-run = true
|
|
||||||
#Enable animation of camera by Hang-Down
|
|
||||||
enable_camera_animation_hang-down = true
|
|
||||||
|
|
||||||
[Animations.Animators]
|
|
||||||
enable_BackwardWallJumpAnimator = true
|
|
||||||
enable_CatLeapAnimator = true
|
|
||||||
enable_ChargeJumpAnimator = true
|
|
||||||
enable_ClimbUpAnimator = true
|
|
||||||
enable_ClingToCliffAnimator = true
|
|
||||||
enable_CrawlAnimator = true
|
|
||||||
enable_DiveAnimationHostAnimator = true
|
|
||||||
enable_DiveIntoWaterAnimator = true
|
|
||||||
enable_DodgeAnimator = true
|
|
||||||
enable_FastRunningAnimator = false
|
|
||||||
enable_FastSwimAnimator = false
|
|
||||||
enable_FlippingAnimator = true
|
|
||||||
enable_HideInBlockAnimator = true
|
|
||||||
enable_HorizontalWallRunAnimator = true
|
|
||||||
enable_JumpChargingAnimator = false
|
|
||||||
enable_JumpFromBarAnimator = true
|
|
||||||
enable_HangAnimator = true
|
|
||||||
enable_KongVaultAnimator = true
|
|
||||||
enable_RideZiplineAnimator = true
|
|
||||||
enable_RollAnimator = true
|
|
||||||
enable_SlidingAnimator = true
|
|
||||||
enable_SpeedVaultAnimator = true
|
|
||||||
enable_TapAnimator = true
|
|
||||||
enable_VerticalWallRunAnimator = true
|
|
||||||
enable_WallJumpAnimator = true
|
|
||||||
enable_WallSlideAnimator = true
|
|
||||||
|
|
||||||
[Control]
|
|
||||||
#Control of Fast Run
|
|
||||||
#Allowed Values: PressKey, Toggle, Auto
|
|
||||||
fast-run_control = "PressKey"
|
|
||||||
#Control of Crawl
|
|
||||||
#Allowed Values: PressKey, Toggle
|
|
||||||
crawl_control = "PressKey"
|
|
||||||
#Control of Flipping
|
|
||||||
#Allowed Values: PressRightAndLeft, TapMovementAndJump, PressFlippingKey
|
|
||||||
flip_control = "PressFlippingKey"
|
|
||||||
#Control of Horizontal Wall Run
|
|
||||||
#Allowed Values: PressKey, Auto
|
|
||||||
h-wall-run_control = "PressKey"
|
|
||||||
#Control of Wall Jump
|
|
||||||
#Allowed Values: PressKey, ReleaseKey
|
|
||||||
wall-jump_control = "PressKey"
|
|
||||||
#Control of Cling To Cliff
|
|
||||||
#Allowed Values: PressKey, Toggle
|
|
||||||
cling-to-cliff_control = "PressKey"
|
|
||||||
#Enable double-tapping ctrl for Dodge
|
|
||||||
enable_double_tapping_for_dodge = false
|
|
||||||
#Enable cooldown of wall jump
|
|
||||||
enable_wall_jump_cooldown = true
|
|
||||||
#Enable Crawl in air
|
|
||||||
enable_crawl_in_air = true
|
|
||||||
#Enable Vault in air
|
|
||||||
enable_vault_in_air = true
|
|
||||||
#Enable getting off steps while doing dodge
|
|
||||||
can_get_off_steps_while_dodge = false
|
|
||||||
#Enable Roll when creative mode (experimental)
|
|
||||||
enable_roll_creative = false
|
|
||||||
#Make Vault need Vault Key Pressed
|
|
||||||
vault_needs_key_pressed = false
|
|
||||||
#Make HideInBlock need player sneaking
|
|
||||||
hideinblock_needs_sneaking = true
|
|
||||||
#enable players to do actions needing Fast-Running by sprint
|
|
||||||
substitute_sprint = false
|
|
||||||
#acceptable walll angle of wall jump : `0` means you exactly opposite to wall, `180` allow you to wall jump for all angle
|
|
||||||
#Range: 0 ~ 180
|
|
||||||
acceptable_angle_wall_jump = 110
|
|
||||||
#How long duration of dodge is deal as successive dodge
|
|
||||||
#Range: > 0
|
|
||||||
successive_dodge_cool_time = 30
|
|
||||||
#Cool time of Dodge action
|
|
||||||
#Range: > 11
|
|
||||||
dodge_cool_time = 11
|
|
||||||
#Max number of times of successive Dodge action
|
|
||||||
#Range: > 1
|
|
||||||
successive_dodge_count = 3
|
|
||||||
|
|
||||||
[Modifier]
|
|
||||||
#How long you can do Horizontal Wall Run
|
|
||||||
#Range: 15 ~ 100
|
|
||||||
wall-run_continuable_tick = 25
|
|
||||||
#How long you can do Slide
|
|
||||||
#Range: 10 ~ 60
|
|
||||||
sliding_continuable_tick = 15
|
|
||||||
#FastRun speed modifier
|
|
||||||
#Range: 0.001 ~ 10.0
|
|
||||||
fast-run_modifier = 2.0
|
|
||||||
#FastSwim speed modifier
|
|
||||||
#Range: 0.001 ~ 10.0
|
|
||||||
fast-swim_modifier = 2.0
|
|
||||||
#Dodge speed modifier
|
|
||||||
#Range: 0.5 ~ 3.0
|
|
||||||
dodge-speed_modifier = 1.0
|
|
||||||
|
|
||||||
[Other_Configuration]
|
|
||||||
#Vault Animation(Dynamic is to select animation dynamically)
|
|
||||||
#Allowed Values: SpeedVault, KongVault, Dynamic
|
|
||||||
vault_animation_mode = "Dynamic"
|
|
||||||
#Color theme of Setting GUI
|
|
||||||
#Allowed Values: Red, Green, Blue, Yellow, Black
|
|
||||||
gui_color_theme = "Blue"
|
|
||||||
#Enable just timing effect of Breakfall
|
|
||||||
enable_just_time_effect_breakfall = true
|
|
||||||
#Enable sounds triggered by Action
|
|
||||||
enable_sounds = true
|
|
||||||
#Enable particles triggered by Action
|
|
||||||
enable_particles = true
|
|
||||||
#Enable particles triggered by just-time breakfall
|
|
||||||
enable_particles_jt_breakfall = true
|
|
||||||
#Enable block like rendering of zipline
|
|
||||||
enable_3d_render_zipline = true
|
|
||||||
#Notify if auto resynchronization of Limitation is executed
|
|
||||||
notify_limitation_auto_resync = true
|
|
||||||
#Whether ParCool is active
|
|
||||||
parcool_activation = true
|
|
||||||
|
|
||||||
[Stamina]
|
|
||||||
#Allowed Values: Default, Hunger, Feathers, Paraglider, EpicFight
|
|
||||||
used_stamina = "Default"
|
|
||||||
#Caution : Max stamina and stamina recovery config is removed because they became attributes.
|
|
||||||
#Infinite Stamina (this needs a permission from server, even if it is on single player's game. normally permitted)
|
|
||||||
#Please check 'parcool-server.toml' in 'serverconfig' directory
|
|
||||||
infinite_stamina = false
|
|
||||||
#Infinite Stamina while player is creative mode
|
|
||||||
infinite_stamina_if_creative_mode = true
|
|
||||||
|
|
||||||
[Stamina.Consumption]
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_BreakfallReady = 0
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_CatLeap = 200
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_ChargeJump = 100
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_ClimbPoles = 0
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_ClimbUp = 150
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_ClingToCliff = 2
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_HideInBlock = 0
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_Crawl = 0
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_Dive = 0
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_Dodge = 80
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_FastRun = 2
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_FastSwim = 3
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_Flipping = 80
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_HangDown = 3
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_HorizontalWallRun = 2
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_JumpFromBar = 100
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_QuickTurn = 0
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_RideZipline = 2
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_Roll = 100
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_SkyDive = 0
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_Slide = 0
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_Tap = 100
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_Vault = 50
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_VerticalWallRun = 150
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_WallJump = 120
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
stamina_consumption_of_WallSlide = 8
|
|
||||||
|
|
@ -1,9 +0,0 @@
|
|||||||
# Don't change this! Version used to track needed updates.
|
|
||||||
version = 0
|
|
||||||
turnOffPotionParticles = "NONE"
|
|
||||||
reduceAllChance = 0.0
|
|
||||||
reduceDecreasedChance = 0.0
|
|
||||||
disableParticles = false
|
|
||||||
byTypeReductions = {
|
|
||||||
"minecraft:smoke" = 0.1
|
|
||||||
}
|
|
@ -1,12 +0,0 @@
|
|||||||
{
|
|
||||||
"_Disable_Optimizations_Options": {
|
|
||||||
"ROTATION": "[Impact: Medium] Disables mixins related to vertex rotation caching (ParticleManagerRotationMixin, BillboardParticleMixin)",
|
|
||||||
"TYPE": "[Impact: Low to Medium] Disables mixins related to particle disabling and reduction (WorldRendererTypeMixin)",
|
|
||||||
"DECREASE": "[Impact: Low] Disables mixins related particle settings reduction (ALL, DECREASED, MINIMAL) (WorldRendererDecreaseMixin)",
|
|
||||||
"LIGHTMAP": "[Impact: Medium] Disables mixins related to light map caching (ParticleManagerCachedLightMixin, ParticleMixin)",
|
|
||||||
"POTION": "[Impact: Low] Disables mixins related to potion particle disabling (LivingEntityMixin)"
|
|
||||||
},
|
|
||||||
"disableOptimizations": [
|
|
||||||
"ROTATION"
|
|
||||||
]
|
|
||||||
}
|
|
@ -1,103 +0,0 @@
|
|||||||
|
|
||||||
#Particular Mod Configuration
|
|
||||||
[general]
|
|
||||||
|
|
||||||
#Enable/Disable Effects
|
|
||||||
[general.enabledEffects]
|
|
||||||
#Enable water splash particles
|
|
||||||
waterSplash = false
|
|
||||||
#Enable cascade particles
|
|
||||||
cascades = true
|
|
||||||
#Enable waterfall spray particles
|
|
||||||
waterfallSpray = false
|
|
||||||
#Enable firefly particles
|
|
||||||
fireflies = true
|
|
||||||
#Enable falling leaves particles
|
|
||||||
fallingLeaves = true
|
|
||||||
#Enable cave dust particles
|
|
||||||
caveDust = true
|
|
||||||
#Enable chest bubbles
|
|
||||||
chestBubbles = true
|
|
||||||
#Enable soul sand bubbles
|
|
||||||
soulSandBubbles = true
|
|
||||||
#Enable barrel bubbles
|
|
||||||
barrelBubbles = true
|
|
||||||
#Enable popping bubbles
|
|
||||||
poppingBubbles = true
|
|
||||||
#Enable rain ripples
|
|
||||||
rainRipples = true
|
|
||||||
#Enable water drip ripples
|
|
||||||
waterDripRipples = true
|
|
||||||
#Enable cake eating particles
|
|
||||||
cakeEatingParticles = true
|
|
||||||
#Enable emissive lava drips
|
|
||||||
emissiveLavaDrips = true
|
|
||||||
|
|
||||||
#Advanced Particle Settings
|
|
||||||
[general.advancedSettings]
|
|
||||||
|
|
||||||
[general.advancedSettings.fireflySettings]
|
|
||||||
#Time when fireflies start spawning
|
|
||||||
#Range: 0 ~ 23999
|
|
||||||
startTime = 12000
|
|
||||||
#Time when fireflies stop spawning
|
|
||||||
#Range: 0 ~ 23999
|
|
||||||
endTime = 23000
|
|
||||||
#Minimum temperature for fireflies to spawn
|
|
||||||
#Range: 0.0 ~ 2.0
|
|
||||||
minTemp = 0.5
|
|
||||||
#Maximum temperature for fireflies to spawn
|
|
||||||
#Range: 0.0 ~ 2.0
|
|
||||||
maxTemp = 0.9900000095367432
|
|
||||||
#Whether fireflies can spawn in rain
|
|
||||||
canSpawnInRain = false
|
|
||||||
|
|
||||||
[general.advancedSettings.fireflySettings.frequencyModifiers]
|
|
||||||
#Daily random factors for firefly spawning
|
|
||||||
dailyRandom = [0.0, 0.0, 0.0, 0.33, 0.66, 1.0]
|
|
||||||
#Frequency modifier for grass
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
grass = 0.16666666666666666
|
|
||||||
#Frequency modifier for tall grass
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
tallGrass = 0.08333333333333333
|
|
||||||
#Frequency modifier for flowers
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
flowers = 1.0
|
|
||||||
#Frequency modifier for tall flowers
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
tallFlowers = 0.5
|
|
||||||
|
|
||||||
[general.advancedSettings.fallingLeavesSettings]
|
|
||||||
#Chance of spawning falling leaves (higher = less frequent)
|
|
||||||
#Range: > 1
|
|
||||||
spawnChance = 60
|
|
||||||
#Whether falling leaves create ripples when landing on water
|
|
||||||
spawnRipples = true
|
|
||||||
#Whether falling leaves lay flat on the ground
|
|
||||||
layFlatOnGround = true
|
|
||||||
#Whether falling leaves lay at right angles
|
|
||||||
layFlatRightAngles = false
|
|
||||||
|
|
||||||
[general.advancedSettings.caveDustSettings]
|
|
||||||
#Chance of spawning cave dust (higher = less frequent)
|
|
||||||
#Range: > 1
|
|
||||||
spawnChance = 700
|
|
||||||
#Base maximum age of cave dust particles
|
|
||||||
#Range: > 1
|
|
||||||
baseMaxAge = 200
|
|
||||||
#OwOColor of cave dust particles (RGB hex)
|
|
||||||
#Range: 0 ~ 16777215
|
|
||||||
color = 8421504
|
|
||||||
#Duration of fade effect for cave dust particles
|
|
||||||
#Range: > 0
|
|
||||||
fadeDuration = 20
|
|
||||||
#Maximum acceleration of cave dust particles
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
maxAcceleration = 0.029999999329447746
|
|
||||||
#Chance of changing acceleration for cave dust particles
|
|
||||||
#Range: > 1
|
|
||||||
accelChangeChance = 180
|
|
||||||
#Biomes where cave dust won't spawn
|
|
||||||
excludeBiomes = ["minecraft:lush_caves", "minecraft:dripstone_caves", "minecraft:deep_dark"]
|
|
||||||
|
|
@ -1,3 +0,0 @@
|
|||||||
{
|
|
||||||
"loadOrder": []
|
|
||||||
}
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Create Immersive Aircrafts - Recipes"
|
|
||||||
filename = "Create Immersive Aircrafts Datapack 1.20.1 - 1.2.zip"
|
|
||||||
side = "both"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
hash-format = "sha1"
|
|
||||||
hash = "a280b915471adf8dddb39acc9506c1c678820d3f"
|
|
||||||
mode = "metadata:curseforge"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.curseforge]
|
|
||||||
file-id = 5601088
|
|
||||||
project-id = 870545
|
|
@ -1,7 +0,0 @@
|
|||||||
name = "create-immersive-aircrafts-warship-recipe"
|
|
||||||
filename = "Create Immersive Aircrafts Warship Recipe DataPack v1.0.zip"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://baka.materus.pl/materus/banana-mc/raw/branch/1.20.1/extra_files/Create%20Immersive%20Aircrafts%20Warship%20Recipe%20DataPack%20v1.0.zip"
|
|
||||||
hash-format = "sha256"
|
|
||||||
hash = "ec511627ad6f83312fbf003202ceca281a6e7104b9ac7b06e5b2b2d01cd4391f"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Create: Let The Adventure Begin"
|
|
||||||
filename = "create_ltab-3.0.0.jar"
|
|
||||||
side = "both"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/fUa6OtBG/versions/kVmzI42k/create_ltab-3.0.0.jar"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "c781a2c15b6d2a160a1777b1beaf1eb65de4b5518126c7a86d071d425d2854f20caa2648ca176e9326f3e05ec93cb4ec6091874427bbdaca018eb23dfd924f90"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "fUa6OtBG"
|
|
||||||
version = "kVmzI42k"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Minecolonies x Macaws Paths and Pavers"
|
|
||||||
filename = "Minecolonies-x-Macaws-Paths-1.0.zip"
|
|
||||||
side = "both"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/wyg1dTSn/versions/nC5oqRey/Minecolonies-x-Macaws-Paths-1.0.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "bd359bffd64a0462efffb27a189d34c7b84d3e9bfc5afd623b90d19220389ef970d51d0f63738495e43da5dc1ff6e32981266326211e10715bbad64601540fb3"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "wyg1dTSn"
|
|
||||||
version = "nC5oqRey"
|
|
Binary file not shown.
@ -1,13 +0,0 @@
|
|||||||
name = "Repurposed Structures - Bountiful Compat"
|
|
||||||
filename = "Repurposed_Structures-Bountiful_v3.zip"
|
|
||||||
side = "both"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/CUfOpYVR/versions/2vRkUyMs/Repurposed_Structures-Bountiful_v3.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "8ccd86d597b50be14eb156230f73f400b7e9bc9a037684f3d476789ed08b8c066510393ade8148998c1a034b58dfd637c208993b6770b4e893921f93fe01c988"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "CUfOpYVR"
|
|
||||||
version = "2vRkUyMs"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Repurposed Structures - Farmer's Delight Compat"
|
|
||||||
filename = "Repurposed_Structures-Farmers_Delight_v6.zip"
|
|
||||||
side = "both"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/P5wB88AS/versions/DSuBmePz/Repurposed_Structures-Farmers_Delight_v6.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "6ae1085c18dc0c6213996996cc78881c930edcf5eb1d33b0a23645e2f590253f94e367ded82a7f2acda335f88868f0a589c5af60ff75921b6fa0a5f22bfeaa5e"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "P5wB88AS"
|
|
||||||
version = "DSuBmePz"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Supplementaries Compat"
|
|
||||||
filename = "Supplementaries Compat 1.0.zip"
|
|
||||||
side = "both"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
hash-format = "sha1"
|
|
||||||
hash = "db2a9445e94043d32eb69ba0c3dcec0ff1612adb"
|
|
||||||
mode = "metadata:curseforge"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.curseforge]
|
|
||||||
file-id = 6835789
|
|
||||||
project-id = 1318588
|
|
@ -1,3 +0,0 @@
|
|||||||
{
|
|
||||||
"loadOrder": []
|
|
||||||
}
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "3D crops Revamped"
|
|
||||||
filename = "crops-3d(2).zip"
|
|
||||||
side = "client"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/PgpTtNoI/versions/iKYRZwnm/crops-3d%282%29.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "57073e45b1499cb7c4e6e40f9314fa6bb24716f116ef83a65914c86a7999bb26d28c023afd502e2bdbce60312c225199c4e46a3194e8dbe7bb60121894338996"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "PgpTtNoI"
|
|
||||||
version = "iKYRZwnm"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Better Lanterns"
|
|
||||||
filename = "Better+Lanterns+v1.2(mc-1.20.1).zip"
|
|
||||||
side = "client"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/PGGrfcvL/versions/xuTH8Cj3/Better%2BLanterns%2Bv1.2%28mc-1.20.1%29.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "10e2ddfd29e4e0e5ac1fcab2672f554a67c8656b97e9cb9d90ef120fd5cfb76f616883caa7b8377d176ebcdb9a7324a3eefa35b3f40d17aa2b4f8f666fc01ec9"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "PGGrfcvL"
|
|
||||||
version = "xuTH8Cj3"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Motschen's Better Leaves"
|
|
||||||
filename = "Better-Leaves-9.3.zip"
|
|
||||||
side = "client"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/uvpymuxq/versions/q28cOL2T/Better-Leaves-9.3.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "d303fbce429f94aa93ed5c5fd634784d11f643b16e67adeb6ee6730923a77d7367b2beaf7a657eafc438c3ba84835731f73570822bf080c7213a075617850efe"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "uvpymuxq"
|
|
||||||
version = "q28cOL2T"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Create: ComputerCraft"
|
|
||||||
filename = "Create Computers 1.2.1 - 1.20.1 Resource Pack Only.zip"
|
|
||||||
side = "client"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/mh9nQqo4/versions/KGjoGhyf/Create%20Computers%201.2.1%20-%201.20.1%20Resource%20Pack%20Only.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "61606ef330b2ed87282fc0139e0ee64ce9021d400bce7e82493a4c1821c434fa65ef04fb5ba2df701dec52a95976fc967dc4853d63f53100c5d6ad2eadc9c9f4"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "mh9nQqo4"
|
|
||||||
version = "KGjoGhyf"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Create Immersive Aircrafts"
|
|
||||||
filename = "Create Immersive Aircrafts Resource Pack 1.20.1 - 2.0.zip"
|
|
||||||
side = "both"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
hash-format = "sha1"
|
|
||||||
hash = "ec0a9ed7b65989c539102ea8f54e8e7fcb46b072"
|
|
||||||
mode = "metadata:curseforge"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.curseforge]
|
|
||||||
file-id = 5096356
|
|
||||||
project-id = 821020
|
|
@ -1,7 +0,0 @@
|
|||||||
name = "create-immersive-aircrafts-warship"
|
|
||||||
filename = "Create Immersive Aircraft Warship ResoucePack v1.2.zip"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://baka.materus.pl/materus/banana-mc/raw/branch/1.20.1/extra_files/Create%20Immersive%20Aircraft%20Warship%20ResoucePack%20v1.2.zip"
|
|
||||||
hash-format = "sha256"
|
|
||||||
hash = "dc15bc747c981b2eb238352681392a3e31c97a259f3748410a134c67a5db8df2"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Create Ultra"
|
|
||||||
filename = "Create_Ultra_v1.0.zip"
|
|
||||||
side = "client"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/9wrMXul2/versions/TF4czhUS/Create_Ultra_v1.0.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "0d1a4c80674e397cfa4d9df9795b8ce1374234418071e30fb64da0a04bc356bf7ed0d41785d7d3e4d6e096905aaadc2ddf4da5dfbf6d2644dd399a616bde9edb"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "9wrMXul2"
|
|
||||||
version = "TF4czhUS"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Cubic Sun & Moon"
|
|
||||||
filename = "cubic-sun-moon-v1.8.3a.zip"
|
|
||||||
side = "client"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/g4bSYbrU/versions/sdYrL5PD/cubic-sun-moon-v1.8.3a.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "f985f17e128c1f8fb11b4e0def7949d030eb8f8ac7eb9e8ff430706b65228620daf38ef1c0d12f8c0c904094c0c79ccf26815d1b8ce89e989effd2480ba5aa76"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "g4bSYbrU"
|
|
||||||
version = "sdYrL5PD"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Enhanced Boss Bars"
|
|
||||||
filename = "[1.4.1] Enhanced Boss Bars.zip"
|
|
||||||
side = "client"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/U5SedJ9S/versions/3fjpw8Kj/%5B1.4.1%5D%20Enhanced%20Boss%20Bars.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "e2ab6353357cd06e7d92670baeff994f3d3e87bb6bbb8243b8f74b4a2012118ace418772118510bfc9228b94ca44586f14f01d6eb33f885a6ca45608033782a9"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "U5SedJ9S"
|
|
||||||
version = "3fjpw8Kj"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Fresh Animations"
|
|
||||||
filename = "FreshAnimations_v1.10.1.zip"
|
|
||||||
side = "client"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/50dA9Sha/versions/EkWu7smn/FreshAnimations_v1.10.1.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "f5bf17c74afbe9acda9f0b7ad177fa28218077bec286cf04e465ff83b84d7e21fe53d15e8ceea4d2b358521dda2007417394b33ac8737fdc5c91ffcbcb715994"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "50dA9Sha"
|
|
||||||
version = "EkWu7smn"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "F.M.R.P"
|
|
||||||
filename = "Freshly Modded 2.0.0.zip"
|
|
||||||
side = "client"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/u4nhiAdP/versions/tT8aAiHK/Freshly%20Modded%202.0.0.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "7b048590dc243dd5db689b604e8dcd8228b0fa48aef4a75eb154e9c4bd194bda6299e318c61b585ccb95d152ea3da35d6edb793526a859eba835f96ca9490710"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "u4nhiAdP"
|
|
||||||
version = "tT8aAiHK"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Just Expressions"
|
|
||||||
filename = "JustExpressions_v1.1.zip"
|
|
||||||
side = "client"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/vPaHlT2U/versions/bBYe8h0H/JustExpressions_v1.1.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "3c3e5b9632a000b1289d1f972bb1a7d22226b44a7e53797d135688e619484aace8a0bf9b5131119e9e51f813394b24dc36615b0e81b32dd47ff459ddbe6b6aa0"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "vPaHlT2U"
|
|
||||||
version = "bBYe8h0H"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Katu's Carpets and Rugs"
|
|
||||||
filename = "KatusCarpets_Alternate1-20.zip"
|
|
||||||
side = "both"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
hash-format = "sha1"
|
|
||||||
hash = "fdea3e76189072cfbd5f4992c2a73cdceab92343"
|
|
||||||
mode = "metadata:curseforge"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.curseforge]
|
|
||||||
file-id = 4612807
|
|
||||||
project-id = 721177
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Low Fire"
|
|
||||||
filename = "Low Fire.zip"
|
|
||||||
side = "client"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/1jZGHJ05/versions/pRgzcNkq/Low%20Fire.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "f6e535040762b5c4f280e22c832ed58dc779460bdf24116a282b67c51b2996fe5fd11557632f27e9bd9b808ec0e49c254766da27229b052711428186dde48253"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "1jZGHJ05"
|
|
||||||
version = "pRgzcNkq"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Midnighttigger's Default Connected Textures"
|
|
||||||
filename = "Midnighttiggers-FCT-Default_1.20_V8.zip"
|
|
||||||
side = "client"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/TjOXlt9Y/versions/W1BtZHJ8/Midnighttiggers-FCT-Default_1.20_V8.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "ea3a0089727af3e5c94aa990baefdaa78fe3330d01a1ea928b4306ce1f6bdee204827d5138277c5e601a90576ab4d96b7f2cae8fc69c8009c965538e8969faaf"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "TjOXlt9Y"
|
|
||||||
version = "W1BtZHJ8"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "RAY's 3D Ladders"
|
|
||||||
filename = "§9RAY's §f3D §6Ladders§8§o§k.zip"
|
|
||||||
side = "client"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/Uupo7yGf/versions/zgBt9I31/%C2%A79RAY%27s%20%C2%A7f3D%20%C2%A76Ladders%C2%A78%C2%A7o%C2%A7k.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "27b9f7ceb4b7dca93a9db0d3f1616fd4e6c47898940d84419dada384b13c60d5cef6f470046478161f31059d7471e7d956ee818a985216f427b2c054d0731687"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "Uupo7yGf"
|
|
||||||
version = "zgBt9I31"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "RAY's 3D Rails"
|
|
||||||
filename = "§9RAY's §f3D §6Rails§8§o§k.zip"
|
|
||||||
side = "client"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/jKa9Ievs/versions/9D6mRR7S/%C2%A79RAY%27s%20%C2%A7f3D%20%C2%A76Rails%C2%A78%C2%A7o%C2%A7k.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "8270b270ca7a0e2be9bb0653aa05878e4b60ded3091707637620cf0b025d09f00ff6187a307b51bcddaeefeec4851f9fb65d1fd3138e3a777108db3035ce2590"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "jKa9Ievs"
|
|
||||||
version = "9D6mRR7S"
|
|
@ -1,13 +0,0 @@
|
|||||||
name = "Recolourful Containers GUI + HUD"
|
|
||||||
filename = "Recolourful Containers 2.1.1 (1.19.4+).zip"
|
|
||||||
side = "client"
|
|
||||||
|
|
||||||
[download]
|
|
||||||
url = "https://cdn.modrinth.com/data/lewweaHO/versions/vG2IW0v1/Recolourful%20Containers%202.1.1%20%281.19.4%2B%29.zip"
|
|
||||||
hash-format = "sha512"
|
|
||||||
hash = "1be1d3d8469122a5919eff6d7eb754d555f89612f0d1411948baa049702280c300ad0b9ea4dcdb7845678680a31f8823f1896bd346564489127a522e27296f0e"
|
|
||||||
|
|
||||||
[update]
|
|
||||||
[update.modrinth]
|
|
||||||
mod-id = "lewweaHO"
|
|
||||||
version = "vG2IW0v1"
|
|
@ -1,74 +0,0 @@
|
|||||||
{
|
|
||||||
"maxParticleAmount": 1500,
|
|
||||||
"particleDensity": 100,
|
|
||||||
"particleStormDensity": 200,
|
|
||||||
"particleRadius": 25,
|
|
||||||
"doRainParticles": true,
|
|
||||||
"doSplashParticles": true,
|
|
||||||
"doSmokeParticles": true,
|
|
||||||
"doRippleParticles": true,
|
|
||||||
"doStreakParticles": true,
|
|
||||||
"doSnowParticles": true,
|
|
||||||
"doSandParticles": true,
|
|
||||||
"doShrubParticles": true,
|
|
||||||
"doFogParticles": false,
|
|
||||||
"doGroundFogParticles": false,
|
|
||||||
"doRainSounds": true,
|
|
||||||
"doSnowSounds": true,
|
|
||||||
"doSandSounds": true,
|
|
||||||
"rain": {
|
|
||||||
"density": 100,
|
|
||||||
"gravity": 1.0,
|
|
||||||
"windStrength": 0.30000001192092896,
|
|
||||||
"stormWindStrength": 0.5,
|
|
||||||
"opacity": 100,
|
|
||||||
"splashDensity": 5,
|
|
||||||
"size": 2.0
|
|
||||||
},
|
|
||||||
"snow": {
|
|
||||||
"density": 40,
|
|
||||||
"gravity": 0.07999999821186066,
|
|
||||||
"rotationAmount": 0.029999999329447746,
|
|
||||||
"stormRotationAmount": 0.05000000074505806,
|
|
||||||
"windStrength": 1.0,
|
|
||||||
"stormWindStrength": 3.0,
|
|
||||||
"size": 2.0
|
|
||||||
},
|
|
||||||
"sand": {
|
|
||||||
"density": 80,
|
|
||||||
"gravity": 0.20000000298023224,
|
|
||||||
"windStrength": 0.30000001192092896,
|
|
||||||
"moteSize": 0.10000000149011612,
|
|
||||||
"size": 2.0,
|
|
||||||
"spawnOnGround": true,
|
|
||||||
"matchTags": "minecraft:sand"
|
|
||||||
},
|
|
||||||
"shrub": {
|
|
||||||
"density": 2,
|
|
||||||
"gravity": 0.20000000298023224,
|
|
||||||
"rotationAmount": 0.20000000298023224,
|
|
||||||
"bounciness": 0.20000000298023224
|
|
||||||
},
|
|
||||||
"ripple": {
|
|
||||||
"resolution": 16,
|
|
||||||
"useResourcepackResolution": true
|
|
||||||
},
|
|
||||||
"fog": {
|
|
||||||
"density": 20,
|
|
||||||
"gravity": 0.20000000298023224,
|
|
||||||
"size": 0.5
|
|
||||||
},
|
|
||||||
"groundFog": {
|
|
||||||
"density": 20,
|
|
||||||
"spawnHeight": 64,
|
|
||||||
"size": 8.0
|
|
||||||
},
|
|
||||||
"renderVanillaWeather": false,
|
|
||||||
"tickVanillaWeather": false,
|
|
||||||
"biomeTint": true,
|
|
||||||
"tintMix": 50,
|
|
||||||
"spawnAboveClouds": false,
|
|
||||||
"cloudHeight": 330,
|
|
||||||
"alwaysRaining": false,
|
|
||||||
"yLevelWindAdjustment": true
|
|
||||||
}
|
|
File diff suppressed because it is too large
Load Diff
@ -1,18 +0,0 @@
|
|||||||
#Send a welcome message containing tips when joining the world
|
|
||||||
sayThanksMessage = false
|
|
||||||
#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? Servers can force this setting on clients if the server config setting "force_reinforced_block_tint" is set to true.
|
|
||||||
reinforced_block_tint = true
|
|
||||||
#Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best.
|
|
||||||
#Format: 0xRRGGBB
|
|
||||||
#Range: 0 ~ 16777215
|
|
||||||
reinforced_block_tint_color = 10066329
|
|
||||||
#Set the radius in which chunks viewed in a frame camera feed should be requested from the server and rendered. If this config has a higher value than the vanilla "Render Distance" option or the "view-distance" server property, the smaller value is used instead.
|
|
||||||
#Range: 2 ~ 32
|
|
||||||
frame_feed_render_distance = 16
|
|
||||||
#Set the resolution of the Frame camera feed. This is always a square resolution. Smaller values will be less detailed, higher values may lead to diminishing returns.
|
|
||||||
#Range: 1 ~ 16384
|
|
||||||
frame_feed_resolution = 512
|
|
||||||
#The maximum amount of frames per second the Frame camera feed renders at. Higher values will lead to worse performance.
|
|
||||||
#Range: 10 ~ 260
|
|
||||||
frame_feed_fps_limit = 30
|
|
||||||
|
|
@ -1,135 +0,0 @@
|
|||||||
{
|
|
||||||
"animationSpeedMultiplier": 1.0,
|
|
||||||
"idleStanding": {
|
|
||||||
"enabled": false,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"walking": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"walkingBackwards": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"running": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"turningStanding": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"idleSneaking": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"walkingSneak": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"walkingSneakBackwards": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"idleCreativeFlying": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"falling": {
|
|
||||||
"enabled": false,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"idleCrawling": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"crawling": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"crawlingBackwards": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"climbing": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"forwardInWater": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"backwardsInWater": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"upInWater": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"idleInWater": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"swimming": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"minecartIdle": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"horseIdle": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"horseRunning": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"boat": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"elytra": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"swordAttack": {
|
|
||||||
"enabled": false,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"bow": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"pickaxe": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"axe": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"shovel": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"sleeping": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"eating": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"shield": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
},
|
|
||||||
"trident": {
|
|
||||||
"enabled": true,
|
|
||||||
"speedMultiplier": 1.0
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,208 +0,0 @@
|
|||||||
|
|
||||||
[item]
|
|
||||||
|
|
||||||
#Blueprint and template settings
|
|
||||||
[item.blueprint]
|
|
||||||
#Allowed blueprint types. Valid values are: BOTH, BLUEPRINT, and TEMPLATE
|
|
||||||
#Allowed Values: BOTH, BLUEPRINT, TEMPLATE
|
|
||||||
typesAllowed = "BOTH"
|
|
||||||
#When joining a new world, should players be given a blueprint package?
|
|
||||||
#The blueprint package gives some blueprints when used (right-click).
|
|
||||||
#To change what is given, override the starter_blueprints loot table.
|
|
||||||
spawnWithStarterBlueprints = false
|
|
||||||
|
|
||||||
#Repair kit configs.
|
|
||||||
[item.repairKits]
|
|
||||||
|
|
||||||
#Capacity is the number of materials that can be stored (all types combined)
|
|
||||||
#Setting to zero would make the repair kit unusable.
|
|
||||||
[item.repairKits.capacity]
|
|
||||||
#Range: > 0
|
|
||||||
very_crude = 8
|
|
||||||
#Range: > 0
|
|
||||||
crude = 16
|
|
||||||
#Range: > 0
|
|
||||||
sturdy = 32
|
|
||||||
#Range: > 0
|
|
||||||
crimson = 48
|
|
||||||
#Range: > 0
|
|
||||||
azure = 64
|
|
||||||
|
|
||||||
#Efficiency is the percentage of the repair value used. Higher values mean less materials used.
|
|
||||||
#Setting to zero would make the repair kit unusable.
|
|
||||||
[item.repairKits.efficiency]
|
|
||||||
#Range: 0.0 ~ 10.0
|
|
||||||
very_crude = 0.10000001192092896
|
|
||||||
#Range: 0.0 ~ 10.0
|
|
||||||
crude = 0.1499999940395355
|
|
||||||
#Range: 0.0 ~ 10.0
|
|
||||||
sturdy = 0.2000000059604645
|
|
||||||
#Range: 0.0 ~ 10.0
|
|
||||||
crimson = 0.24999998807907104
|
|
||||||
#Range: 0.0 ~ 10.0
|
|
||||||
azure = 0.3
|
|
||||||
#Repair efficiency with loose materials if no repair kit is used.
|
|
||||||
#Setting a value greater than zero makes repair kits optional.
|
|
||||||
#Range: 0.0 ~ 10.0
|
|
||||||
missing = 0.0
|
|
||||||
|
|
||||||
[item.netherwood_charcoal]
|
|
||||||
#Burn time of netherwood charcoal, in ticks. Vanilla charcoal is 1600.
|
|
||||||
#Range: > 0
|
|
||||||
burn_time = 2400
|
|
||||||
|
|
||||||
#Settings for nerfed items.
|
|
||||||
#You can give items reduced durability to encourage use of Silent Gear tools.
|
|
||||||
#Changes require a restart!
|
|
||||||
[nerfedItems]
|
|
||||||
#Enable this feature. If false, the other settings in this category are ignored.
|
|
||||||
enabled = false
|
|
||||||
#Multiplies max durability by this value. If the result would be zero, a value of 1 is assigned.
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
durabilityMultiplier = 0.05
|
|
||||||
#Multiplies harvest speed by this value.
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
harvestSpeedMultiplier = 0.5
|
|
||||||
#These items will have reduced durability
|
|
||||||
items = ["diamond_axe", "iron_axe", "golden_axe", "stone_axe", "wooden_axe", "diamond_hoe", "iron_hoe", "golden_hoe", "stone_hoe", "wooden_hoe", "diamond_pickaxe", "iron_pickaxe", "golden_pickaxe", "stone_pickaxe", "wooden_pickaxe", "diamond_shovel", "iron_shovel", "golden_shovel", "stone_shovel", "wooden_shovel", "diamond_sword", "iron_sword", "golden_sword", "stone_sword", "wooden_sword"]
|
|
||||||
|
|
||||||
#Settings for sinew drops
|
|
||||||
[sinew]
|
|
||||||
#Drop rate of sinew (chance out of 1)
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
dropRate = 0.2
|
|
||||||
#These entities can drop sinew when killed.
|
|
||||||
dropsFrom = ["minecraft:cow", "minecraft:pig", "minecraft:sheep"]
|
|
||||||
|
|
||||||
#Settings for gear (tools, weapons, and armor)
|
|
||||||
[gear]
|
|
||||||
#Allow parts to be crafted with mixed materials in a crafting grid, like earlier versions.
|
|
||||||
#In 1.17, mixing is normally only allowed in compound-crafting blocks.
|
|
||||||
allowLegacyMaterialMixing = false
|
|
||||||
#If set to false all conversion recipes (type 'silentgear:conversion') will be disabled
|
|
||||||
#An example of a conversion recipe is placing a vanilla stone pickaxe into a crafting grid to make a Silent Gear stone pickaxe
|
|
||||||
#Note: This also affects conversion recipes added by data packs and other mods
|
|
||||||
allowConversionRecipes = true
|
|
||||||
#Displays a message in chat, notifying the player that an item broke and hinting that it can be repaired
|
|
||||||
sendBrokenMessage = true
|
|
||||||
#How frequently gear will recalcute stats as damaged
|
|
||||||
#Higher numbers will cause more recalculations, allowing traits to update stat values more often
|
|
||||||
#Range: > 1
|
|
||||||
damageFactorLevels = 10
|
|
||||||
#If true, gear breaks permanently, like vanilla tools and armor
|
|
||||||
breaksPermanently = false
|
|
||||||
#The item tier assigned to gear tool items.
|
|
||||||
#Leave this alone unless you are trying to work around mod compatibility issues!
|
|
||||||
#Normally, this value is not used for anything. But some mods mistakenly check it.
|
|
||||||
#Allowed Values: WOOD, STONE, IRON, DIAMOND, GOLD, NETHERITE
|
|
||||||
dummyToolTier = "WOOD"
|
|
||||||
#The armor material assigned to the gear armor items.
|
|
||||||
#Leave this alone unless you are trying to work around mod compatibility issues!
|
|
||||||
#Normally, this value is not used for anything. But some mods mistakenly check it.
|
|
||||||
#Allowed Values: LEATHER, CHAIN, IRON, GOLD, DIAMOND, TURTLE, NETHERITE
|
|
||||||
dummyArmorMaterial = "LEATHER"
|
|
||||||
|
|
||||||
[gear.enchanting]
|
|
||||||
#Allow gear items to be enchanted by normal means (enchanting table, etc.)
|
|
||||||
#There may still be other ways to obtain enchantments on gear items, depending on what other mods are installed.
|
|
||||||
#Enchantments will not be removed from gear items that have them.
|
|
||||||
allowEnchanting = true
|
|
||||||
#Forcibly remove all enchantments from gear items. Enchantments added by traits will not be removed.
|
|
||||||
#Enchantments will be removed during stat recalculations, so items not in a player's inventory will not be affected.
|
|
||||||
forceRemoveEnchantments = false
|
|
||||||
|
|
||||||
[gear.prospector_hammer]
|
|
||||||
#The range in blocks the prospector hammer will search for blocks of interest
|
|
||||||
#Range: 0 ~ 64
|
|
||||||
range = 16
|
|
||||||
|
|
||||||
[gear.saw]
|
|
||||||
#Caps how far the saw can look for blocks when chopping down trees. Try decreasing this if you get stack overflow exceptions.
|
|
||||||
#Increasing this value is allowed, but not recommended unless you know what you are doing.
|
|
||||||
#Range: > 0
|
|
||||||
recursionDepth = 200
|
|
||||||
|
|
||||||
#Settings for AOE tools (hammer, excavator)
|
|
||||||
#Match modes determine what blocks are considered similar enough to be mined together.
|
|
||||||
#LOOSE: Break anything (you probably do not want this)
|
|
||||||
#MODERATE: Break anything with the same harvest level
|
|
||||||
#STRICT: Break only the exact same block
|
|
||||||
[gear.aoeTool]
|
|
||||||
|
|
||||||
[gear.aoeTool.matchMode]
|
|
||||||
#Match mode for most blocks
|
|
||||||
#Allowed Values: LOOSE, MODERATE, STRICT
|
|
||||||
standard = "MODERATE"
|
|
||||||
#Match mode for ore blocks (anything in the forge:ores block tag)
|
|
||||||
#Allowed Values: LOOSE, MODERATE, STRICT
|
|
||||||
ores = "STRICT"
|
|
||||||
|
|
||||||
[gear.repairs]
|
|
||||||
#Effectiveness of gear repairs done in an anvil. Set to 0 to disable anvil repairs.
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
anvilEffectiveness = 0.5
|
|
||||||
#DEPRECATED! Use repair kit configs instead.
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
quickEffectiveness = 0.35
|
|
||||||
|
|
||||||
[gear.upgrades]
|
|
||||||
#If true, upgrade parts may only be applied in an anvil.
|
|
||||||
applyInAnvilOnly = false
|
|
||||||
#If true, parts that are replaced (swapped out) of a gear item are not returned to the player and are instead destroyed.
|
|
||||||
#This applies to the recipe where placing a gear item and a part into a crafting grid will swap out the part.
|
|
||||||
destroySwappedParts = false
|
|
||||||
|
|
||||||
#Settings for the material grader
|
|
||||||
[materialGrader]
|
|
||||||
#The median (most common, average) grade that a material grader with tier 1 catalyst will produce.
|
|
||||||
#Higher tier catalysts will increase the median by one grade per tier past 1 (if 1 = C, 2 = B, etc.)
|
|
||||||
#Allowed Values: NONE, E, D, C, B, A, S, SS, SSS, MAX
|
|
||||||
median_grade = "C"
|
|
||||||
#The standard deviation of grades the material grader will produce.
|
|
||||||
#Grades are normally distributed, with the median grade being at the center of the bell curve.
|
|
||||||
#Larger numbers will make both higher and lower grades more common.
|
|
||||||
#Extremely large values may completely break the curve, yielding mostly the lowest and highest grades.
|
|
||||||
#Range: 0.0 ~ 100.0
|
|
||||||
standardDeviation = 1.5
|
|
||||||
|
|
||||||
#Settings for the salvager
|
|
||||||
[salvager]
|
|
||||||
|
|
||||||
[salvager.partLossRate]
|
|
||||||
#Minimum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
|
|
||||||
#Rate depends on remaining durability.
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
min = 0.4
|
|
||||||
#Maximum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
|
|
||||||
#Rate depends on remaining durability.
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
max = 0.9
|
|
||||||
|
|
||||||
#Settings for the starlight charger
|
|
||||||
[starlightCharger]
|
|
||||||
#The rate at which the starlight charger gathers energy during the night
|
|
||||||
#Range: > 0
|
|
||||||
chargeRate = 50
|
|
||||||
#The maximum amount of energy the starlight charger can store
|
|
||||||
#Range: > 0
|
|
||||||
maxCharge = 1000000
|
|
||||||
|
|
||||||
[debug]
|
|
||||||
|
|
||||||
[debug.logging]
|
|
||||||
#Log additional information related to loading and synchronizing gear parts and traits.
|
|
||||||
#This might help track down more obscure issues.
|
|
||||||
extraPartAndTraitInfo = false
|
|
||||||
#Log stat calculations in the debug.log every time gear stats are recalculated
|
|
||||||
stats = true
|
|
||||||
#Log information on construction of gear and part models, as well as textures they attempt to load.
|
|
||||||
#This is intended to help find and fix rare issues that some users are experiencing.
|
|
||||||
modelAndTexture = false
|
|
||||||
#Log details about certain features being adding to biomes and other world generator details
|
|
||||||
worldGen = true
|
|
||||||
|
|
||||||
[other]
|
|
||||||
#Shows a "WIP" (work in progress) label in the tooltip of certain unfinished, but usable blocks and items
|
|
||||||
#Set to false to remove the text from tooltips
|
|
||||||
showWipText = true
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
|||||||
{
|
|
||||||
"maxSize": 3.0,
|
|
||||||
"minSize": 0.1,
|
|
||||||
"sizeChangeFactor": 2.0,
|
|
||||||
"growingPotion": true,
|
|
||||||
"shrinkingPotion": true,
|
|
||||||
"wideningPotion": true,
|
|
||||||
"thinningPotion": true,
|
|
||||||
"useNetherFungus": false,
|
|
||||||
"addReachModifier": true
|
|
||||||
}
|
|
@ -1,20 +0,0 @@
|
|||||||
|
|
||||||
[sodiumdynamiclights]
|
|
||||||
#Lighting mode
|
|
||||||
#Allowed Values: OFF, SLOW, FAST, REALTIME
|
|
||||||
mode = "REALTIME"
|
|
||||||
#Enable entities light source.
|
|
||||||
entities = true
|
|
||||||
#Enable first-person player light source.
|
|
||||||
self = true
|
|
||||||
#Enable block entities light source.
|
|
||||||
block_entities = true
|
|
||||||
#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
|
|
||||||
water_sensitive_check = true
|
|
||||||
#TNT lighting mode. May be off, simple or fancy.
|
|
||||||
#Allowed Values: OFF, SIMPLE, FANCY
|
|
||||||
tnt = "FANCY"
|
|
||||||
#Creeper lighting mode. May be off, simple or fancy.
|
|
||||||
#Allowed Values: OFF, SIMPLE, FANCY
|
|
||||||
creeper = "FANCY"
|
|
||||||
|
|
@ -1,131 +0,0 @@
|
|||||||
|
|
||||||
[embeddiumextras]
|
|
||||||
|
|
||||||
[embeddiumextras.general]
|
|
||||||
#Set Fullscreen mode
|
|
||||||
#Borderless let you change between screens more faster and move your mouse across monitors
|
|
||||||
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
|
|
||||||
fullscreen = "FULLSCREEN"
|
|
||||||
#Configure FPS Display mode
|
|
||||||
#Complete mode gives you min FPS count and average count
|
|
||||||
#Allowed Values: OFF, SIMPLE, ADVANCED
|
|
||||||
fpsDisplay = "SIMPLE"
|
|
||||||
#Configure FPS Display gravity
|
|
||||||
#Places counter on specified corner of your screen
|
|
||||||
#Allowed Values: LEFT, CENTER, RIGHT
|
|
||||||
fpsDisplayGravity = "LEFT"
|
|
||||||
#Shows GPU and memory usage onto FPS display
|
|
||||||
#Allowed Values: OFF, ON, GPU, RAM
|
|
||||||
fpsDisplaySystem = "OFF"
|
|
||||||
#Configure FPS Display margin
|
|
||||||
#Give some space between corner and text
|
|
||||||
#Range: 0 ~ 48
|
|
||||||
fpsDisplayMargin = 12
|
|
||||||
#Toggle FPS Display shadow
|
|
||||||
#In case sometimes you can't see the text
|
|
||||||
fpsDisplayShadow = false
|
|
||||||
|
|
||||||
[embeddiumextras.quality]
|
|
||||||
#Toggle fog feature
|
|
||||||
#Fog was a vanilla feature, toggling off may increases performance
|
|
||||||
fog = true
|
|
||||||
#Raise clouds
|
|
||||||
#Modify clouds height perfect for a adaptative world experience
|
|
||||||
#Range: 0 ~ 512
|
|
||||||
cloudsHeight = 330
|
|
||||||
#Chunks fade in speed
|
|
||||||
#This option doesn't affect performance, just changes speed
|
|
||||||
#Allowed Values: OFF, FAST, SLOW
|
|
||||||
chunkFadeSpeed = "SLOW"
|
|
||||||
|
|
||||||
[embeddiumextras.quality.darkness]
|
|
||||||
#Configure Darkness Mode
|
|
||||||
#Each config changes what is considered 'true darkness'
|
|
||||||
#Allowed Values: PITCH_BLACK, TOTAL_DARKNESS, DARK, DIM, OFF
|
|
||||||
mode = "TOTAL_DARKNESS"
|
|
||||||
#Toggle Darkness on Overworld dimension
|
|
||||||
enableOnOverworld = true
|
|
||||||
#Toggle Darkness on Nether dimension
|
|
||||||
enableOnNether = false
|
|
||||||
#Configure fog brightness on nether when darkness is enabled
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
netherFogBright = 0.5
|
|
||||||
#Toggle Darkness on End dimension
|
|
||||||
enableOnEnd = false
|
|
||||||
#Configure fog brightness on nether when darkness is enabled
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
endFogBright = 0.5
|
|
||||||
#Toggle Darkness default mode for modded dimensions
|
|
||||||
valueByDefault = false
|
|
||||||
#List of all dimensions to use True Darkness
|
|
||||||
#This option overrides 'valueByDefault' state
|
|
||||||
dimensionWhitelist = []
|
|
||||||
#Toggle darkness when dimension has no SkyLight
|
|
||||||
enableOnNoSkyLight = false
|
|
||||||
#Disables all bright sources of darkness like moon or fog
|
|
||||||
#Only affects darkness effect
|
|
||||||
enableBlockLightOnly = false
|
|
||||||
#Toggles if moon phases affects darkness in the overworld
|
|
||||||
affectedByMoonPhase = true
|
|
||||||
#Configure max moon brightness level with darkness
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
fullMoonBright = 0.5
|
|
||||||
#Configure min moon brightness level with darkness
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
newMoonBright = 0.0
|
|
||||||
|
|
||||||
[embeddiumextras.performance]
|
|
||||||
#Toggles JREI item rendering until searching
|
|
||||||
#Increases performance a little bit and cleans your screen when you don't want to use it
|
|
||||||
hideJREI = false
|
|
||||||
#Toggles Minecraft Fonts shadows
|
|
||||||
#Depending of the case may increase performance
|
|
||||||
#Gives a flat style text
|
|
||||||
fontShadows = true
|
|
||||||
|
|
||||||
[embeddiumextras.performance.distanceCulling]
|
|
||||||
|
|
||||||
[embeddiumextras.performance.distanceCulling.tileEntities]
|
|
||||||
#Toggles distance culling for Block Entities
|
|
||||||
#Maybe you use another mod for that :(
|
|
||||||
enable = true
|
|
||||||
#Configure horizontal max distance before cull Block entities
|
|
||||||
#Value is squared, default was 64^2 (or 64x64)
|
|
||||||
#Range: > 0
|
|
||||||
cullingMaxDistanceX = 16384
|
|
||||||
#Configure vertical max distance before cull Block entities
|
|
||||||
#Value is raw
|
|
||||||
#Range: 0 ~ 512
|
|
||||||
cullingMaxDistanceY = 64
|
|
||||||
#List of all Block Entities to be ignored by distance culling
|
|
||||||
#Uses ResourceLocation to identify it
|
|
||||||
#Example 1: "minecraft:chest" - Ignores chests only
|
|
||||||
#Example 2: "ae2:*" - ignores all Block entities from Applied Energetics 2
|
|
||||||
whitelist = ["waterframes:*"]
|
|
||||||
|
|
||||||
[embeddiumextras.performance.distanceCulling.entities]
|
|
||||||
#Toggles distance culling for entities
|
|
||||||
#Maybe you use another mod for that :(
|
|
||||||
enable = true
|
|
||||||
#Configure horizontal max distance before cull entities
|
|
||||||
#Value is squared, default was 64^2 (or 64x64)
|
|
||||||
#Range: > 0
|
|
||||||
cullingMaxDistanceX = 16384
|
|
||||||
#Configure vertical max distance before cull entities
|
|
||||||
#Value is raw
|
|
||||||
#Range: 0 ~ 512
|
|
||||||
cullingMaxDistanceY = 64
|
|
||||||
#List of all Entities to be ignored by distance culling
|
|
||||||
#Uses ResourceLocation to identify it
|
|
||||||
#Example 1: "minecraft:bat" - Ignores bats only
|
|
||||||
#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
|
|
||||||
whitelist = ["minecraft:ghast", "minecraft:ender_dragon", "iceandfire:*", "create:*"]
|
|
||||||
|
|
||||||
[embeddiumextras.others]
|
|
||||||
#Configure if borderless fullscreen option should be attached to F11 or replace vanilla fullscreen
|
|
||||||
#Allowed Values: ATTACH, REPLACE, OFF
|
|
||||||
borderlessAttachModeOnF11 = "OFF"
|
|
||||||
#Toggles fast language reload
|
|
||||||
#Embeddedt points it maybe cause troubles to JEI, so ¿why not add it as a toggleable option?
|
|
||||||
fastLanguageReload = true
|
|
||||||
|
|
@ -1,40 +0,0 @@
|
|||||||
// ### THE MOD REQUIRES A RESTART OF THE GAME TO APPLY CHANGES ###
|
|
||||||
{
|
|
||||||
// this is the main spread factor (default is 2)
|
|
||||||
//
|
|
||||||
// tips: a spread factor can be a decimal number (such as 1.5)
|
|
||||||
// a spread factor of 1 means all structure's placements are not modified (useful if you want to use only custom spread factors)
|
|
||||||
// a spread factor above 1 means all structures are rarer
|
|
||||||
// a spread factor below 1 means all structures are more common
|
|
||||||
// a spread factor of 0 disables all structures entirely
|
|
||||||
"spreadFactor": 1.75,
|
|
||||||
|
|
||||||
// Some structure mods/datapacks do not specify a custom salt or use the same salt for all their structures, which might cause structure overlap.
|
|
||||||
// Enabling this is supposed to reduce this phenomenon, as all structure sets will have their own salt, hashed from their id.
|
|
||||||
// If unsure, leave this enabled.
|
|
||||||
"idBasedSalt": true,
|
|
||||||
|
|
||||||
// this is a list of custom spread factors
|
|
||||||
"customSpreadFactors": [
|
|
||||||
// example of the mansion being doubled in rarity (the mod's default)
|
|
||||||
{
|
|
||||||
"structure": "minecraft:mansion",
|
|
||||||
"factor": 3
|
|
||||||
},
|
|
||||||
// add the structures you want to modify in the format:
|
|
||||||
// (don't forget to remove "//", and use dots for decimal numbers)
|
|
||||||
//
|
|
||||||
// {
|
|
||||||
// "structure": "namespace:structure_name",
|
|
||||||
// "factor": number
|
|
||||||
// },
|
|
||||||
//
|
|
||||||
// where "structure" is a structure_set or the name of a structure
|
|
||||||
// /!\ if you put the name of a structure, all structures in its set will be modified
|
|
||||||
// (example: "minecraft:village_plains" will modify all structures in the "villages" set)
|
|
||||||
// see https://minecraft.wiki/w/Tutorials/Custom_structures#Structure_Set for more info
|
|
||||||
//
|
|
||||||
// tip: you can dump all structure sets in a file by running the custom command /dumpstructuresets
|
|
||||||
// tip: the same spread factors rules apply here (set to 0 to disable said structure)
|
|
||||||
]
|
|
||||||
}
|
|
@ -1,15 +0,0 @@
|
|||||||
{
|
|
||||||
// When multiple starter kits are added via /starterkit add, there are two ways to distribute them. With this enabled, one is chosen at random. When disabled, players can choose one on first join.
|
|
||||||
"randomizeMultipleKitsToggle": false,
|
|
||||||
// Whether items that existed in the inventory, such as books added by other mods, should be added back to the inventory after the kit was set. If disabled, they'll be removed. You can still manually set them via the kit.
|
|
||||||
"addExistingItemsAfterKitSet": true,
|
|
||||||
// If potion/mob effect functionality should be enabled. This means that when creating a kit via /sk (add/set), it also saves the active effects the player has. And when handing out the starter kits, it adds the effects to new players.
|
|
||||||
"usePotionEffectsInStarterKit": true,
|
|
||||||
// If kit names should be formatted. Each word will be capitalized.
|
|
||||||
"formatKitNames": true,
|
|
||||||
"chooseKitText": "%s, you can choose a starter kit!",
|
|
||||||
// Whether an announcement should be broadcasted to the server whenever a new player makes a kit choice. 'randomizeMultipleKitsToggle' must be disabled, and there must be at least 2 starter kits available.
|
|
||||||
"announcePlayerKitChoiceInDedicatedServer": true,
|
|
||||||
// Whether the starter kit should be re-set after the '/ftbteamislands create' command from FTB Team Islands. Does nothing when it's not installed.
|
|
||||||
"enableFTBIslandCreateCompatibility": true
|
|
||||||
}
|
|
@ -1 +0,0 @@
|
|||||||
Starter with tools for building
|
|
@ -1 +0,0 @@
|
|||||||
Starter with basic saplings and seeds
|
|
@ -1 +0,0 @@
|
|||||||
Speed up your magic progress
|
|
@ -1 +0,0 @@
|
|||||||
Start with gear for travels
|
|
@ -1 +0,0 @@
|
|||||||
Armored warrior starter
|
|
@ -1,42 +0,0 @@
|
|||||||
'head' : '',
|
|
||||||
'chest' : '',
|
|
||||||
'legs' : '',
|
|
||||||
'feet' : '',
|
|
||||||
'offhand' : '',
|
|
||||||
0 : '{Count:1b,id:"minecraft:iron_pickaxe",tag:{Damage:0}}',
|
|
||||||
1 : '{Count:1b,id:"minecraft:iron_shovel",tag:{Damage:0}}',
|
|
||||||
2 : '{Count:1b,id:"rechiseled:chisel",tag:{}}',
|
|
||||||
3 : '',
|
|
||||||
4 : '',
|
|
||||||
5 : '{Count:1b,id:"minecraft:water_bucket",tag:{}}',
|
|
||||||
6 : '{Count:1b,id:"minecraft:lava_bucket"}',
|
|
||||||
7 : '{Count:16b,id:"minecraft:baked_potato"}',
|
|
||||||
8 : '{Count:16b,id:"minecraft:potion",tag:{Potion:"minecraft:water",Purity:3}}',
|
|
||||||
9 : '',
|
|
||||||
10 : '',
|
|
||||||
11 : '',
|
|
||||||
12 : '',
|
|
||||||
13 : '',
|
|
||||||
14 : '',
|
|
||||||
15 : '',
|
|
||||||
16 : '',
|
|
||||||
17 : '',
|
|
||||||
18 : '',
|
|
||||||
19 : '',
|
|
||||||
20 : '',
|
|
||||||
21 : '',
|
|
||||||
22 : '',
|
|
||||||
23 : '',
|
|
||||||
24 : '',
|
|
||||||
25 : '',
|
|
||||||
26 : '',
|
|
||||||
27 : '',
|
|
||||||
28 : '',
|
|
||||||
29 : '',
|
|
||||||
30 : '',
|
|
||||||
31 : '',
|
|
||||||
32 : '',
|
|
||||||
33 : '',
|
|
||||||
34 : '',
|
|
||||||
35 : '',
|
|
||||||
'effects' : '',
|
|
@ -1,42 +0,0 @@
|
|||||||
'head' : '',
|
|
||||||
'chest' : '',
|
|
||||||
'legs' : '',
|
|
||||||
'feet' : '',
|
|
||||||
'offhand' : '',
|
|
||||||
0 : '{Count:1b,id:"minecraft:iron_hoe",tag:{Damage:0}}',
|
|
||||||
1 : '',
|
|
||||||
2 : '',
|
|
||||||
3 : '',
|
|
||||||
4 : '',
|
|
||||||
5 : '',
|
|
||||||
6 : '',
|
|
||||||
7 : '{Count:16b,id:"minecraft:baked_potato"}',
|
|
||||||
8 : '{Count:16b,id:"minecraft:potion",tag:{Potion:"minecraft:water",Purity:3}}',
|
|
||||||
9 : '{Count:4b,id:"minecraft:acacia_sapling"}',
|
|
||||||
10 : '{Count:4b,id:"minecraft:birch_sapling"}',
|
|
||||||
11 : '{Count:4b,id:"minecraft:cherry_sapling"}',
|
|
||||||
12 : '{Count:4b,id:"minecraft:jungle_sapling"}',
|
|
||||||
13 : '{Count:4b,id:"minecraft:oak_sapling"}',
|
|
||||||
14 : '{Count:4b,id:"minecraft:spruce_sapling"}',
|
|
||||||
15 : '{Count:4b,id:"minecraft:dark_oak_sapling"}',
|
|
||||||
16 : '{Count:16b,id:"minecraft:wheat_seeds"}',
|
|
||||||
17 : '{Count:16b,id:"minecraft:carrot"}',
|
|
||||||
18 : '{Count:16b,id:"minecraft:potato"}',
|
|
||||||
19 : '{Count:16b,id:"minecraft:beetroot_seeds"}',
|
|
||||||
20 : '{Count:8b,id:"minecraft:melon_seeds"}',
|
|
||||||
21 : '{Count:8b,id:"minecraft:pumpkin_seeds"}',
|
|
||||||
22 : '{Count:8b,id:"silentgear:flax_seeds"}',
|
|
||||||
23 : '{Count:8b,id:"silentgear:fluffy_seeds"}',
|
|
||||||
24 : '',
|
|
||||||
25 : '',
|
|
||||||
26 : '',
|
|
||||||
27 : '',
|
|
||||||
28 : '',
|
|
||||||
29 : '',
|
|
||||||
30 : '',
|
|
||||||
31 : '',
|
|
||||||
32 : '',
|
|
||||||
33 : '',
|
|
||||||
34 : '',
|
|
||||||
35 : '',
|
|
||||||
'effects' : '',
|
|
@ -1,42 +0,0 @@
|
|||||||
'head' : '',
|
|
||||||
'chest' : '',
|
|
||||||
'legs' : '',
|
|
||||||
'feet' : '',
|
|
||||||
'offhand' : '',
|
|
||||||
0 : '{Count:1b,id:"ars_nouveau:novice_spell_book"}',
|
|
||||||
1 : '',
|
|
||||||
2 : '',
|
|
||||||
3 : '',
|
|
||||||
4 : '',
|
|
||||||
5 : '',
|
|
||||||
6 : '{Count:16b,id:"minecraft:baked_potato"}',
|
|
||||||
7 : '{Count:4b,id:"essentials:fertile_soil_netherwart"}',
|
|
||||||
8 : '{Count:16b,id:"minecraft:potion",tag:{Potion:"minecraft:water",Purity:3}}',
|
|
||||||
9 : '',
|
|
||||||
10 : '',
|
|
||||||
11 : '',
|
|
||||||
12 : '',
|
|
||||||
13 : '',
|
|
||||||
14 : '',
|
|
||||||
15 : '',
|
|
||||||
16 : '',
|
|
||||||
17 : '{Count:1b,id:"minecraft:potion",tag:{Potion:"ars_nouveau:mana_regen_potion_long"}}',
|
|
||||||
18 : '',
|
|
||||||
19 : '',
|
|
||||||
20 : '',
|
|
||||||
21 : '',
|
|
||||||
22 : '',
|
|
||||||
23 : '',
|
|
||||||
24 : '',
|
|
||||||
25 : '',
|
|
||||||
26 : '',
|
|
||||||
27 : '',
|
|
||||||
28 : '',
|
|
||||||
29 : '',
|
|
||||||
30 : '',
|
|
||||||
31 : '',
|
|
||||||
32 : '',
|
|
||||||
33 : '',
|
|
||||||
34 : '',
|
|
||||||
35 : '{Count:16b,id:"minecraft:book"}',
|
|
||||||
'effects' : '',
|
|
@ -1,42 +0,0 @@
|
|||||||
'head' : '{Count:1b,id:"minecraft:leather_helmet",tag:{Damage:0}}',
|
|
||||||
'chest' : '{Count:1b,id:"minecraft:leather_chestplate",tag:{Damage:0}}',
|
|
||||||
'legs' : '{Count:1b,id:"minecraft:leather_leggings",tag:{Damage:0}}',
|
|
||||||
'feet' : '{Count:1b,id:"minecraft:leather_boots",tag:{Damage:0}}',
|
|
||||||
'offhand' : '',
|
|
||||||
0 : '{Count:1b,id:"minecraft:iron_sword",tag:{Damage:0}}',
|
|
||||||
1 : '',
|
|
||||||
2 : '',
|
|
||||||
3 : '',
|
|
||||||
4 : '{Count:64b,id:"minecraft:cooked_beef"}',
|
|
||||||
5 : '{Count:64b,id:"minecraft:baked_potato"}',
|
|
||||||
6 : '{Count:1b,id:"comforts:sleeping_bag_white"}',
|
|
||||||
7 : '{Count:1b,id:"sophisticatedbackpacks:backpack",tag:{contentsUuid:[I;1255272909,1885423072,-1238172143,-994232043],inventorySlots:27,renderInfo:{upgradeItems:[{Count:1b,id:"minecraft:air",tag:{}}]},upgradeSlots:1}}',
|
|
||||||
8 : '{Count:16b,id:"minecraft:potion",tag:{Potion:"minecraft:water",Purity:3}}',
|
|
||||||
9 : '',
|
|
||||||
10 : '',
|
|
||||||
11 : '',
|
|
||||||
12 : '',
|
|
||||||
13 : '',
|
|
||||||
14 : '',
|
|
||||||
15 : '',
|
|
||||||
16 : '',
|
|
||||||
17 : '',
|
|
||||||
18 : '',
|
|
||||||
19 : '',
|
|
||||||
20 : '',
|
|
||||||
21 : '',
|
|
||||||
22 : '',
|
|
||||||
23 : '',
|
|
||||||
24 : '',
|
|
||||||
25 : '',
|
|
||||||
26 : '',
|
|
||||||
27 : '',
|
|
||||||
28 : '',
|
|
||||||
29 : '',
|
|
||||||
30 : '',
|
|
||||||
31 : '',
|
|
||||||
32 : '',
|
|
||||||
33 : '',
|
|
||||||
34 : '',
|
|
||||||
35 : '',
|
|
||||||
'effects' : '',
|
|
@ -1,42 +0,0 @@
|
|||||||
'head' : '{Count:1b,id:"minecraft:iron_helmet",tag:{Damage:0}}',
|
|
||||||
'chest' : '{Count:1b,id:"minecraft:iron_chestplate",tag:{Damage:0}}',
|
|
||||||
'legs' : '{Count:1b,id:"minecraft:iron_leggings",tag:{Damage:0}}',
|
|
||||||
'feet' : '{Count:1b,id:"minecraft:iron_boots",tag:{Damage:0}}',
|
|
||||||
'offhand' : '',
|
|
||||||
0 : '{Count:1b,id:"minecraft:iron_sword",tag:{Damage:0}}',
|
|
||||||
1 : '{Count:1b,id:"minecraft:iron_axe",tag:{Damage:0}}',
|
|
||||||
2 : '',
|
|
||||||
3 : '',
|
|
||||||
4 : '',
|
|
||||||
5 : '',
|
|
||||||
6 : '',
|
|
||||||
7 : '{Count:16b,id:"minecraft:baked_potato"}',
|
|
||||||
8 : '{Count:16b,id:"minecraft:potion",tag:{Potion:"minecraft:water",Purity:3}}',
|
|
||||||
9 : '',
|
|
||||||
10 : '',
|
|
||||||
11 : '',
|
|
||||||
12 : '',
|
|
||||||
13 : '',
|
|
||||||
14 : '',
|
|
||||||
15 : '',
|
|
||||||
16 : '',
|
|
||||||
17 : '',
|
|
||||||
18 : '',
|
|
||||||
19 : '',
|
|
||||||
20 : '',
|
|
||||||
21 : '',
|
|
||||||
22 : '',
|
|
||||||
23 : '',
|
|
||||||
24 : '',
|
|
||||||
25 : '',
|
|
||||||
26 : '',
|
|
||||||
27 : '',
|
|
||||||
28 : '',
|
|
||||||
29 : '',
|
|
||||||
30 : '',
|
|
||||||
31 : '',
|
|
||||||
32 : '',
|
|
||||||
33 : '',
|
|
||||||
34 : '',
|
|
||||||
35 : '',
|
|
||||||
'effects' : '',
|
|
@ -1,679 +0,0 @@
|
|||||||
|
|
||||||
[redstone]
|
|
||||||
wind_vane = true
|
|
||||||
clock_block = true
|
|
||||||
redstone_illuminator = true
|
|
||||||
crank = true
|
|
||||||
cog_block = true
|
|
||||||
gold_door = true
|
|
||||||
gold_trapdoor = true
|
|
||||||
lock_block = true
|
|
||||||
relayer = true
|
|
||||||
|
|
||||||
[redstone.speaker_block]
|
|
||||||
enabled = true
|
|
||||||
#Enable/disable speaker block narrator mode
|
|
||||||
narrator_enabled = true
|
|
||||||
#Max text
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
max_text = 32
|
|
||||||
#Maximum block range
|
|
||||||
#Range: 0 ~ 100000000
|
|
||||||
range = 64
|
|
||||||
|
|
||||||
[redstone.bellows]
|
|
||||||
enabled = true
|
|
||||||
#bellows pushes air following this equation:
|
|
||||||
#air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling
|
|
||||||
#represents base period at 1 power
|
|
||||||
#Range: 1 ~ 512
|
|
||||||
base_period = 78
|
|
||||||
#entities with velocity greater than this won't be pushed
|
|
||||||
#Range: 0.0 ~ 16.0
|
|
||||||
power_scaling = 2.0
|
|
||||||
#velocity increase uses this equation:
|
|
||||||
#vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period
|
|
||||||
#note that the block will push further the faster it's pulsing
|
|
||||||
#Range: 0.0 ~ 64.0
|
|
||||||
base_velocity_scaling = 5.0
|
|
||||||
#maximum range
|
|
||||||
#note that it will still only keep alive the two fire blocks closer to it
|
|
||||||
#Range: 0 ~ 16
|
|
||||||
range = 5
|
|
||||||
|
|
||||||
[redstone.spring_launcher]
|
|
||||||
enabled = true
|
|
||||||
#spring launcher launch speed
|
|
||||||
#Range: 0.0 ~ 16.0
|
|
||||||
velocity = 1.5
|
|
||||||
#fall distance needed to trigger the automatic spring launch
|
|
||||||
#Range: 0 ~ 512
|
|
||||||
fall_height_required = 5
|
|
||||||
|
|
||||||
[redstone.enderman_head]
|
|
||||||
enabled = true
|
|
||||||
drop_head = true
|
|
||||||
#Time to increase 1 power level when being looked at
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
ticks_to_increase_power = 15
|
|
||||||
#do enderman heads work when looked from any side?
|
|
||||||
work_from_any_side = false
|
|
||||||
|
|
||||||
[redstone.turn_table]
|
|
||||||
enabled = true
|
|
||||||
#can rotate entities standing on it?
|
|
||||||
rotate_entities = true
|
|
||||||
#Allows turn table to shuffle containers content when rotated over horizontal axis
|
|
||||||
shuffle_containers = true
|
|
||||||
|
|
||||||
[redstone.pulley_block]
|
|
||||||
enabled = true
|
|
||||||
#Chance for a new mineshaft elevator piece to spawn
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
mineshaft_elevator = 0.035
|
|
||||||
|
|
||||||
[redstone.dispenser_minecart]
|
|
||||||
enabled = true
|
|
||||||
#Makes projectiles shot from dispenser minecart retain the minecart velocity and be shot at an angle when the minecart is on a rail slope
|
|
||||||
adjust_projectile_angle = true
|
|
||||||
|
|
||||||
[redstone.faucet]
|
|
||||||
enabled = true
|
|
||||||
#Turn off to prevent faucets from dropping items
|
|
||||||
spill_items = true
|
|
||||||
#Allows faucets to fill entities inventories
|
|
||||||
fill_entities_below = false
|
|
||||||
|
|
||||||
[redstone.crystal_display]
|
|
||||||
enabled = true
|
|
||||||
#Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode
|
|
||||||
chaining = true
|
|
||||||
|
|
||||||
[functional]
|
|
||||||
fodder = true
|
|
||||||
hourglass = true
|
|
||||||
|
|
||||||
[functional.rope]
|
|
||||||
#Allows ropes to be supported & attached to solid block sides
|
|
||||||
block_side_attachment = true
|
|
||||||
#Makes sliding down ropes as fast as free falling, still negating fall damage
|
|
||||||
slide_on_fall = true
|
|
||||||
#In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead
|
|
||||||
rope_override = "supplementaries:rope"
|
|
||||||
#Enables horizontal placement of ropes. Disabling will make ropes always non solid
|
|
||||||
horizontal_ropes = true
|
|
||||||
#Use this config to turn allow supplementaries to replace all items tagged as #supplementaies:ropes with supplementaries own rope or turn them to air instead. This is applied to all loot tables (chests and drops)
|
|
||||||
#Allowed Values: REPLACE, NONE, REMOVE
|
|
||||||
replace_in_loot_tables = "NONE"
|
|
||||||
|
|
||||||
[functional.jar]
|
|
||||||
enabled = true
|
|
||||||
#Jar liquid capacity: leave at 12 for pixel accuracy
|
|
||||||
#Range: 0 ~ 1024
|
|
||||||
capacity = 12
|
|
||||||
#Allow right click to instantly eat or drink food or potions inside a placed jar.
|
|
||||||
#Disable if you think this ability is op (honey for example). Cookies are excluded
|
|
||||||
drink_from_jar = false
|
|
||||||
#Allows the player to directly drink from jar items
|
|
||||||
drink_from_jar_item = false
|
|
||||||
#Dynamically allows all small mobs inside jars depending on their hitbox size
|
|
||||||
jar_auto_detect = false
|
|
||||||
#Allow Jars to capture small mobs
|
|
||||||
jar_capture = true
|
|
||||||
#Allow Jars to hold cookies
|
|
||||||
jar_cookies = true
|
|
||||||
#Allow Jars to hold liquids from bottles, buckets and bowls
|
|
||||||
jar_liquids = true
|
|
||||||
|
|
||||||
[functional.cage]
|
|
||||||
enabled = true
|
|
||||||
#Allows all entities to be captured by cages and jars. Not meant for survival
|
|
||||||
allow_all_mobs = false
|
|
||||||
#Allows all baby mobs to be captured by cages
|
|
||||||
cage_allow_all_babies = false
|
|
||||||
#Dynamically allows all small mobs inside cages depending on their hitbox size
|
|
||||||
cage_auto_detect = false
|
|
||||||
#Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released
|
|
||||||
persistent_mobs = false
|
|
||||||
#Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level
|
|
||||||
#Range: 1 ~ 100
|
|
||||||
health_threshold = 100
|
|
||||||
#When on, if a mob is tameable, it will only be capturable when tamed.
|
|
||||||
require_taming = true
|
|
||||||
|
|
||||||
[functional.safe]
|
|
||||||
enabled = true
|
|
||||||
#Makes safes only breakable by their owner or by a player in creative
|
|
||||||
prevent_breaking = false
|
|
||||||
#Make safes simpler so they do not require keys:
|
|
||||||
#they will be bound to the first person that opens one and only that person will be able to interact with them
|
|
||||||
simple_safes = false
|
|
||||||
|
|
||||||
[functional.sack]
|
|
||||||
enabled = true
|
|
||||||
#Penalize the player with slowness effect when carrying too many sacks
|
|
||||||
sack_penalty = true
|
|
||||||
#Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one
|
|
||||||
#Range: 0 ~ 50
|
|
||||||
sack_increment = 2
|
|
||||||
#How many slots should a sack have
|
|
||||||
#Range: 1 ~ 27
|
|
||||||
slots = 9
|
|
||||||
|
|
||||||
[functional.bamboo_spikes]
|
|
||||||
enabled = true
|
|
||||||
tipped_spikes = true
|
|
||||||
#Allows entities killed by spikes to drop loot as if they were killed by a player
|
|
||||||
player_loot = false
|
|
||||||
#Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability
|
|
||||||
only_allow_harmful_effects = true
|
|
||||||
#Populate the creative inventory with all tipped spikes variations
|
|
||||||
populate_creative_tab = true
|
|
||||||
|
|
||||||
[functional.urn]
|
|
||||||
enabled = true
|
|
||||||
#Chance for an urn to spawn a critter from the urn_spawn tag
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
critter_spawn_chance = 0.01
|
|
||||||
cave_urns = true
|
|
||||||
|
|
||||||
[functional.soap]
|
|
||||||
enabled = true
|
|
||||||
#Dyed Bock types that cannot be cleaned with soap
|
|
||||||
clean_blacklist = ["minecraft:glazed_terracotta", "botania:mystical_flower", "mna:chimerite_crystal", "botania:floating_flower", ",minecraft:mushroom", "botania:mushroom", "botania:tall_mystical_flower", "botania:petal_block", "morered:network_cable", "xycraft_world:glowing_shiny_aurey_block", "xycraft_world:shiny_aurey_block", "xycraft_world:rgb_lamp", "xycraft_world:glowing_rgb_viewer", "xycraft_world:glowing_matte_rgb_block", "xycraft_world:rgb_lamp_pole"]
|
|
||||||
|
|
||||||
#This is a map of special blocks that can be cleaned with soap
|
|
||||||
[functional.soap.special_blocks]
|
|
||||||
"quark:dirty_glass" = "minecraft:glass"
|
|
||||||
"minecraft:sticky_piston" = "minecraft:piston"
|
|
||||||
"quark:dirty_glass_pane" = "minecraft:glass_pane"
|
|
||||||
"#alexscaves:cave_paintings" = "alexscaves:smooth_limestone"
|
|
||||||
|
|
||||||
[functional.cannon]
|
|
||||||
enabled = true
|
|
||||||
#Cannon fire power multiplier
|
|
||||||
#Range: 0.0 ~ 5.0
|
|
||||||
fire_power = 0.6
|
|
||||||
#Time for a cannon to fire a projectile after it has been lit up
|
|
||||||
#Range: 0 ~ 500
|
|
||||||
fuse_time = 40
|
|
||||||
#Time for a cannon to be able to fire again after it has been fired
|
|
||||||
#Range: 0 ~ 500
|
|
||||||
cooldown = 60
|
|
||||||
music_disc_heave_ho = true
|
|
||||||
|
|
||||||
[functional.cannon.cannonball]
|
|
||||||
enabled = true
|
|
||||||
#Cannonball power scaling. Higher values will make cannonballs have more energy. Reminder that the damage and breaking power of a cannonball is proportional to its energy (speed squared) times this constant
|
|
||||||
#Range: 0.0 ~ 100.0
|
|
||||||
power_scaling = 3.5
|
|
||||||
#Radius of the 'explosion' when a cannonball hits a block. Set to 0 to disable
|
|
||||||
#Range: 0.0 ~ 10.0
|
|
||||||
break_radius = 1.1
|
|
||||||
|
|
||||||
[functional.present]
|
|
||||||
enabled = true
|
|
||||||
trapped_present = true
|
|
||||||
|
|
||||||
[functional.flax]
|
|
||||||
enabled = false
|
|
||||||
wild_flax = false
|
|
||||||
|
|
||||||
[functional.lumisene]
|
|
||||||
enabled = true
|
|
||||||
#Gives the flammable effext also when merely stepping on lumisene. Turning this off if you think effects are not something that should be applied like that and just by drinking it.
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
flammable_from_lumisene_block_duration = 50
|
|
||||||
|
|
||||||
[functional.lumisene.lumisene_bottle]
|
|
||||||
#Enables lumisene bottles and the flammable effect and lumisene bottles. Turn off if you think its over the top and doesnt match with existing effects
|
|
||||||
enabled = true
|
|
||||||
#Duration of the flammable effect when you drink a lumisene bottle
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
flammable_duration = 300
|
|
||||||
#Duration of the glowing effect when you drink a lumisene bottle
|
|
||||||
#Range: 0 ~ 10000
|
|
||||||
glowing_duration = 200
|
|
||||||
|
|
||||||
[building]
|
|
||||||
lapis_bricks = true
|
|
||||||
deepslate_lamp = true
|
|
||||||
end_stone_lamp = true
|
|
||||||
blackstone_lamp = true
|
|
||||||
stone_lamp = true
|
|
||||||
stone_tile = true
|
|
||||||
blackstone_tile = true
|
|
||||||
bunting = true
|
|
||||||
sconce = true
|
|
||||||
sconce_lever = true
|
|
||||||
pancake = true
|
|
||||||
checker_block = true
|
|
||||||
raked_gravel = true
|
|
||||||
feather_block = true
|
|
||||||
statue = true
|
|
||||||
doormat = true
|
|
||||||
flint_block = true
|
|
||||||
fine_wood = true
|
|
||||||
candle_holder = true
|
|
||||||
fire_pit = true
|
|
||||||
wicker_fence = true
|
|
||||||
|
|
||||||
[building.blackboard]
|
|
||||||
enabled = true
|
|
||||||
#Enable to draw directly on a blackboard using any dye. Gui still only works in black and white
|
|
||||||
colored_blackboard = true
|
|
||||||
#Interaction mode for blackboards
|
|
||||||
#Allowed Values: BOTH, GUI, MANUAL
|
|
||||||
interaction_mode = "BOTH"
|
|
||||||
|
|
||||||
[building.gravel_bricks]
|
|
||||||
enabled = true
|
|
||||||
|
|
||||||
[building.slidy_block]
|
|
||||||
enabled = true
|
|
||||||
#Slidy block speed
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
speed = 0.125
|
|
||||||
|
|
||||||
[building.timber_frame]
|
|
||||||
enabled = true
|
|
||||||
#Allow placing a timber frame directly on a block by holding shift
|
|
||||||
swap_on_shift = false
|
|
||||||
#Allows axes to remove a framed block leaving the contained block intact
|
|
||||||
axes_strip = true
|
|
||||||
#Replace a timber frame with wattle and daub block when daub is placed in it
|
|
||||||
replace_daub = true
|
|
||||||
|
|
||||||
[building.iron_gate]
|
|
||||||
enabled = true
|
|
||||||
#Allows two iron gates to be opened simultaneously when on top of the other
|
|
||||||
double_opening = true
|
|
||||||
#Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone
|
|
||||||
door-like_gates = false
|
|
||||||
|
|
||||||
[building.item_shelf]
|
|
||||||
enabled = true
|
|
||||||
#Makes item shelves climbable
|
|
||||||
climbable_shelves = false
|
|
||||||
|
|
||||||
[building.sugar_cube]
|
|
||||||
enabled = true
|
|
||||||
#Makes sugar cubes dissolve in rain
|
|
||||||
dissolve_in_rain = true
|
|
||||||
#Duration in seconts of speed effect garanted to horses that eat a sugar cube
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
horse_speed_duration = 10
|
|
||||||
|
|
||||||
[building.planter]
|
|
||||||
enabled = true
|
|
||||||
#Makes so saplings that grow in a planter will break it turning into rooted dirt
|
|
||||||
broken_by_sapling = false
|
|
||||||
#When Farmers Delight is on planter will also act like rich soil and use it in its recipe
|
|
||||||
rich_soil_planter = true
|
|
||||||
|
|
||||||
[building.notice_board]
|
|
||||||
enabled = true
|
|
||||||
#Allows notice boards to accept and display any item, not just maps and books
|
|
||||||
allow_any_item = false
|
|
||||||
#Enables a GUI for the block. Not needed as the block just holds one item which you can place by clicking on it
|
|
||||||
gui = true
|
|
||||||
|
|
||||||
[building.pedestal]
|
|
||||||
enabled = true
|
|
||||||
#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
|
|
||||||
#Range: 0.0 ~ 100.0
|
|
||||||
crystal_enchanting = 3.0
|
|
||||||
|
|
||||||
[building.ash]
|
|
||||||
enabled = true
|
|
||||||
#Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
ash_from_fire_chance = 1.0
|
|
||||||
#Burning mobs will drop ash when they die
|
|
||||||
ash_from_burning_mobs = true
|
|
||||||
#Allows rain to wash away ash layers overtime
|
|
||||||
rain_wash_ash = true
|
|
||||||
#Use a datapack to tweak rarity
|
|
||||||
basalt_ash = true
|
|
||||||
|
|
||||||
[building.flag]
|
|
||||||
enabled = true
|
|
||||||
#Allows right/left clicking on a stick to lower/raise a flag attached to it
|
|
||||||
stick_pole = true
|
|
||||||
#Maximum allowed pole length
|
|
||||||
#Range: 0 ~ 256
|
|
||||||
pole_length = 16
|
|
||||||
|
|
||||||
[building.goblet]
|
|
||||||
enabled = true
|
|
||||||
#Allows drinking from goblets
|
|
||||||
allow_drinking = true
|
|
||||||
|
|
||||||
[building.globe]
|
|
||||||
enabled = true
|
|
||||||
sepia_globe = true
|
|
||||||
|
|
||||||
[building.sign_post]
|
|
||||||
enabled = true
|
|
||||||
|
|
||||||
[building.sign_post.way_sign]
|
|
||||||
#Entirely disables them from spawning
|
|
||||||
enabled = true
|
|
||||||
#With this option road signs will display the distance to the structure that they are pointing to
|
|
||||||
show_distance_text = true
|
|
||||||
|
|
||||||
[building.daub]
|
|
||||||
enabled = true
|
|
||||||
wattle_and_daub = true
|
|
||||||
|
|
||||||
[building.ash_bricks]
|
|
||||||
enabled = true
|
|
||||||
|
|
||||||
[building.hat_stand]
|
|
||||||
enabled = true
|
|
||||||
#Allow all items to go on hat stand
|
|
||||||
unrestricted = false
|
|
||||||
|
|
||||||
[building.awning]
|
|
||||||
enabled = true
|
|
||||||
#Allows having slanted awnings. Disabled if you feel its cursed.
|
|
||||||
slant = true
|
|
||||||
#Allows entities to fall through awnings, when shifting.
|
|
||||||
shift_through = true
|
|
||||||
#Bouncing angle of slanted awnings
|
|
||||||
#Range: 0.0 ~ 90.0
|
|
||||||
angle = 69.44395478041653
|
|
||||||
|
|
||||||
[building.flower_box]
|
|
||||||
enabled = true
|
|
||||||
#Makes so flower boxes can only contain one tall flower item per block
|
|
||||||
simple_mode = true
|
|
||||||
|
|
||||||
[building.netherite_doors]
|
|
||||||
door = true
|
|
||||||
trapdoor = true
|
|
||||||
|
|
||||||
[tools]
|
|
||||||
candy = true
|
|
||||||
stasis = true
|
|
||||||
altimeter = true
|
|
||||||
confetti_popper = true
|
|
||||||
|
|
||||||
[tools.quiver]
|
|
||||||
enabled = true
|
|
||||||
#Allows using a quiver without being slowed down
|
|
||||||
use_without_slow = true
|
|
||||||
#Arrow stacks that can fit inside a quiver. Requires reboot
|
|
||||||
#Range: 1 ~ 9
|
|
||||||
slots = 6
|
|
||||||
#Increase this number to alter the probability for a Skeleton with quiver to spawn. Note that this also depends on local difficulty so you wont ever see them on easy and very rarely on normal. Similar logic to equipment
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
quiver_skeleton_spawn_chance = 0.03
|
|
||||||
#Allows quiver to only be used when in offhand or in curio slot
|
|
||||||
only_works_in_curio = false
|
|
||||||
#Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same type
|
|
||||||
quiver_pickup = true
|
|
||||||
|
|
||||||
[tools.lunch_basket]
|
|
||||||
enabled = true
|
|
||||||
#Allows lunch baskets to be placed on the ground
|
|
||||||
placeable = true
|
|
||||||
#Arrow stacks that can fit inside a lunch basket. Requires reboot
|
|
||||||
#Range: 1 ~ 9
|
|
||||||
slots = 6
|
|
||||||
|
|
||||||
[tools.slice_map]
|
|
||||||
enabled = true
|
|
||||||
#Multiplier that will be applied by slice maps to lower their range compared to normal maps
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
range_multiplier = 0.25
|
|
||||||
|
|
||||||
[tools.bubble_blower]
|
|
||||||
enabled = true
|
|
||||||
#Amount of soap consumed per bubble block placed
|
|
||||||
#Range: 1 ~ 25
|
|
||||||
stasis_cost = 5
|
|
||||||
|
|
||||||
[tools.bubble_blower.bubble_block]
|
|
||||||
#Max lifetime of bubble blocks. Set to 10000 to have it infinite
|
|
||||||
#Range: 1 ~ 10000
|
|
||||||
lifetime = 1200
|
|
||||||
#Can bubble break when touched on?
|
|
||||||
break_when_touched = true
|
|
||||||
#If true feather falling prevents breaking bubbles when stepping on them
|
|
||||||
feather_falling_prevents_breaking = true
|
|
||||||
|
|
||||||
[tools.wrench]
|
|
||||||
enabled = true
|
|
||||||
#Allows wrenches to bypass a block interaction action prioritizing their own when on said hand
|
|
||||||
#Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE
|
|
||||||
bypass_when_on = "MAIN_HAND"
|
|
||||||
|
|
||||||
[tools.rope_arrow]
|
|
||||||
enabled = true
|
|
||||||
#Max number of rope items allowed to be stored inside a rope arrow
|
|
||||||
#Range: 1 ~ 256
|
|
||||||
capacity = 32
|
|
||||||
#Makes rope arrows exclusive to crossbows
|
|
||||||
exclusive_to_crossbows = false
|
|
||||||
|
|
||||||
[tools.flute]
|
|
||||||
enabled = true
|
|
||||||
#Radius in which an unbound flute will search pets
|
|
||||||
#Range: 0 ~ 500
|
|
||||||
unbound_radius = 64
|
|
||||||
#Max distance at which a bound flute will allow a pet to teleport
|
|
||||||
#Range: 0 ~ 500
|
|
||||||
bound_distance = 64
|
|
||||||
|
|
||||||
[tools.bomb]
|
|
||||||
enabled = true
|
|
||||||
#Bomb explosion radius (damage depends on this)
|
|
||||||
#Range: 0.1 ~ 10.0
|
|
||||||
explosion_radius = 2.0
|
|
||||||
#Do bombs break blocks like tnt?
|
|
||||||
#Allowed Values: ALL, WEAK, NONE
|
|
||||||
break_blocks = "WEAK"
|
|
||||||
#Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact
|
|
||||||
#Range: 0 ~ 100000
|
|
||||||
bomb_fuse = 0
|
|
||||||
#Enable bomb item cooldown
|
|
||||||
cooldown = true
|
|
||||||
|
|
||||||
[tools.bomb.blue_bomb]
|
|
||||||
#Bomb explosion radius (damage depends on this)
|
|
||||||
#Range: 0.1 ~ 10.0
|
|
||||||
explosion_radius = 5.15
|
|
||||||
#Do bombs break blocks like tnt?
|
|
||||||
#Allowed Values: ALL, WEAK, NONE
|
|
||||||
break_blocks = "WEAK"
|
|
||||||
|
|
||||||
[tools.slingshot]
|
|
||||||
enabled = true
|
|
||||||
#Slingshot range multiplier. Affect the initial projectile speed
|
|
||||||
#Range: 0.0 ~ 5.0
|
|
||||||
range_multiplier = 1.0
|
|
||||||
#Time in ticks to fully charge a slingshot
|
|
||||||
#Range: 0 ~ 100
|
|
||||||
charge_time = 20
|
|
||||||
#Deceleration for the stasis projectile
|
|
||||||
#Range: 0.1 ~ 1.0
|
|
||||||
stasis_deceleration = 0.9625
|
|
||||||
#Allow enderman to intercept any slingshot projectile
|
|
||||||
unrestricted_enderman_intercept = true
|
|
||||||
#Allows buckets to be thrown by slingshots. Thrown buckets will place their content when they land
|
|
||||||
allow_buckets = true
|
|
||||||
#Damage that items in the 'supplementaries:slingshot_damageable' tag will deal. Scales with thrown speed. Tag is empty by default.
|
|
||||||
#Range: 0.0 ~ 100.0
|
|
||||||
damageable_damage = 0.5
|
|
||||||
#Allows splash potions to be thrown by slingshots
|
|
||||||
allow_splash_potions = false
|
|
||||||
#Allows bombs to be thrown by slingshots
|
|
||||||
allow_bombs = false
|
|
||||||
#Allows fire charges to be thrown by slingshots
|
|
||||||
allow_fire_charges = false
|
|
||||||
#Allows snowballs to be thrown by slingshots
|
|
||||||
allow_snowballs = false
|
|
||||||
#Allows enderpearls to be thrown by slingshots
|
|
||||||
allow_enderpearls = false
|
|
||||||
|
|
||||||
[tools.antique_ink]
|
|
||||||
enabled = true
|
|
||||||
|
|
||||||
#General settings
|
|
||||||
[general]
|
|
||||||
#Enable Creative Tab
|
|
||||||
creative_tab = false
|
|
||||||
#Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble
|
|
||||||
dispensers = true
|
|
||||||
#Creates a creative tab full of filled jars
|
|
||||||
jar_tab = false
|
|
||||||
#Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0
|
|
||||||
debug_save_dynamic_pack = false
|
|
||||||
#Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled
|
|
||||||
server_protection = false
|
|
||||||
#Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues
|
|
||||||
sanity_checks_messages = true
|
|
||||||
#slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2
|
|
||||||
#Range: 0.0 ~ 10.0
|
|
||||||
red_merchant_spawn_multiplier = 1.0
|
|
||||||
|
|
||||||
#Vanilla tweaks
|
|
||||||
[tweaks]
|
|
||||||
|
|
||||||
[tweaks.dragon_banner_pattern]
|
|
||||||
#Adds dragon banner pattern made from dragon head
|
|
||||||
enabled = true
|
|
||||||
|
|
||||||
[tweaks.shulker_helmet]
|
|
||||||
#Allows wearing shulker shells
|
|
||||||
enabled = true
|
|
||||||
|
|
||||||
[tweaks.golden_apple_disenchant]
|
|
||||||
enabled = true
|
|
||||||
|
|
||||||
[tweaks.traders_open_doors]
|
|
||||||
#Allows traders to open doors (because they couldn't apparently)
|
|
||||||
enabled = true
|
|
||||||
|
|
||||||
[tweaks.dispenser_tweaks]
|
|
||||||
#Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax
|
|
||||||
axe_strip = true
|
|
||||||
#Enables shooting ender pearls with dispensers
|
|
||||||
shoot_ender_pearls = true
|
|
||||||
#Enables extracting bundles items with dispensers
|
|
||||||
extract_from_bundles = true
|
|
||||||
|
|
||||||
[tweaks.throwable_bricks]
|
|
||||||
#Throw bricks at your foes! Might break glass blocks
|
|
||||||
enabled = true
|
|
||||||
|
|
||||||
[tweaks.placeable_sticks]
|
|
||||||
#Allow placeable sticks
|
|
||||||
sticks = true
|
|
||||||
#Allow placeable blaze rods
|
|
||||||
blaze_rods = true
|
|
||||||
|
|
||||||
[tweaks.placeable_gunpowder]
|
|
||||||
#Allow placeable gunpowder
|
|
||||||
enabled = true
|
|
||||||
#Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down
|
|
||||||
#Range: 0 ~ 20
|
|
||||||
speed = 2
|
|
||||||
#Age at which it spread to the next gunpowder block. Also affects speed
|
|
||||||
#Range: 0 ~ 8
|
|
||||||
spread_age = 2
|
|
||||||
|
|
||||||
[tweaks.raked_gravel]
|
|
||||||
#allow gravel to be raked with a hoe
|
|
||||||
enabled = true
|
|
||||||
|
|
||||||
[tweaks.bottle_xp]
|
|
||||||
#Allow bottling up xp by using a bottle on an enchanting table
|
|
||||||
enabled = false
|
|
||||||
#bottling health cost
|
|
||||||
#Range: 0 ~ 20
|
|
||||||
cost = 2
|
|
||||||
#Block that should be clicked on for bottling to work. Leave blank for enchanting table. You can put another block here from another mod if you find it more fitting
|
|
||||||
target_block = ""
|
|
||||||
|
|
||||||
[tweaks.map_tweaks]
|
|
||||||
#Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list).
|
|
||||||
#Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more)
|
|
||||||
random_adventurer_maps = true
|
|
||||||
#Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. On could take much more time to compute
|
|
||||||
random_adventurer_maps_select_random_structure = true
|
|
||||||
#Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map
|
|
||||||
block_map_markers = true
|
|
||||||
#Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar
|
|
||||||
#Allowed Values: OFF, WITH_COMPASS, ALWAYS
|
|
||||||
death_marker = "WITH_COMPASS"
|
|
||||||
#If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating
|
|
||||||
quill_adventurer_maps = true
|
|
||||||
#If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating
|
|
||||||
quill_vanilla_maps = true
|
|
||||||
#Miminum search radius for quill. Used to incrase the radius of vanilla searches. For reference buried treasures are at 50 and locate is at 100 chunks
|
|
||||||
#Range: 10 ~ 600
|
|
||||||
min_search_radius = 75
|
|
||||||
#Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint
|
|
||||||
tinted_blocks_on_maps = true
|
|
||||||
|
|
||||||
[tweaks.placeable_books]
|
|
||||||
#Allows written books to be placed down. Requires shift clicking
|
|
||||||
written_books = true
|
|
||||||
#Allow books and enchanted books to be placed on the ground
|
|
||||||
enabled = true
|
|
||||||
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
|
|
||||||
#Range: 0.0 ~ 5.0
|
|
||||||
book_power = 1.0
|
|
||||||
#Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1
|
|
||||||
#Range: 0.0 ~ 5.0
|
|
||||||
enchanted_book_power = 1.334
|
|
||||||
#Allow all books to be placed both vertically and horizontally
|
|
||||||
mixed_books = false
|
|
||||||
|
|
||||||
[tweaks.zombie_horse]
|
|
||||||
#Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse
|
|
||||||
zombie_horse_conversion = true
|
|
||||||
#Amount of rotten flesh needed
|
|
||||||
#Range: 1 ~ 1000
|
|
||||||
rotten_flesh = 64
|
|
||||||
#Allows zombie horses to be ridden underwater
|
|
||||||
rideable_underwater = true
|
|
||||||
#Convert a zombie horse back by feeding it a golden carrot
|
|
||||||
zombie_horse_inverse_conversion = true
|
|
||||||
|
|
||||||
[tweaks.noteblocks_scare]
|
|
||||||
#Noteblocks with a zombie head will scare off villagers
|
|
||||||
enabled = true
|
|
||||||
|
|
||||||
[tweaks.bad_luck_tweaks]
|
|
||||||
#Hit a void cat, get the unluck
|
|
||||||
cat_unluck = true
|
|
||||||
#If you have unluck you are more likely to get hit by a lighting
|
|
||||||
lightning_unluck = true
|
|
||||||
|
|
||||||
[tweaks.item_lore]
|
|
||||||
#Adds a recipe to add 'lore' strings to an item by combining it with a named nametag
|
|
||||||
enabled = true
|
|
||||||
|
|
||||||
[tweaks.sus_recipes]
|
|
||||||
#Adds recipes to craft suspicious gravel and suspicious sand
|
|
||||||
enabled = true
|
|
||||||
|
|
||||||
[tweaks.slimed_effect]
|
|
||||||
enabled = true
|
|
||||||
#Allow slimeballs to be thrown
|
|
||||||
throwable_slimeballs = true
|
|
||||||
#Show a slime overlay when you hit an entity with a slimeball
|
|
||||||
overlay = true
|
|
||||||
#Thrown slimeballs will shortly nerf the player jump height. Disable if you don't want this effect as it can be quite powerful
|
|
||||||
#Allowed Values: NEVER, ALWAYS, NORMAL_DIFFICULTY, HARD_DIFFICULTY
|
|
||||||
hinders_jump = "NORMAL_DIFFICULTY"
|
|
||||||
#Duration of the slimed effect in ticks
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
duration = 300
|
|
||||||
#Chance that a slime mob will apply slimed effect on successful attack. Multiplied by the slime size
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
chance_per_slime_size = 0.15
|
|
||||||
|
|
@ -1,18 +0,0 @@
|
|||||||
#General settings
|
|
||||||
general = {}
|
|
||||||
|
|
||||||
#Generation settings
|
|
||||||
[generation_settings]
|
|
||||||
#The size of overworld biome regions from each mod that uses TerraBlender.
|
|
||||||
#Range: 2-6
|
|
||||||
overworld_region_size = 4
|
|
||||||
#The weighting of vanilla biome regions in the nether.
|
|
||||||
#Range: 0-2147483647
|
|
||||||
vanilla_nether_region_weight = 10
|
|
||||||
#The size of nether biome regions from each mod that uses TerraBlender.
|
|
||||||
#Range: 2-6
|
|
||||||
nether_region_size = 2
|
|
||||||
#The weighting of vanilla biome regions in the overworld.
|
|
||||||
#Range: 0-2147483647
|
|
||||||
vanilla_overworld_region_weight = 10
|
|
||||||
|
|
@ -1,61 +0,0 @@
|
|||||||
|
|
||||||
#General mod settings
|
|
||||||
[general]
|
|
||||||
#SETTING THESE CLIENT SIDE SETTINGS TO FALSE WILL OVERRIDE ANY OF THE SAME SERVER SETTINGS THAT ARE SET TO TRUE (for your client only)
|
|
||||||
dummySetting = true
|
|
||||||
#Sends relative mouse position and clicking
|
|
||||||
sendMouseInfo = true
|
|
||||||
#Sends a calculated rate of typing. If off, uses a default value on server
|
|
||||||
sendTypingSpeed = true
|
|
||||||
#Sends when you open a Gui, and what Gui
|
|
||||||
sendActiveGui = true
|
|
||||||
#Sends when you go idle / return
|
|
||||||
sendIdleState = true
|
|
||||||
#Enables or disables idle visual in the server player list tab screen
|
|
||||||
showIdleStatesInPlayerList = true
|
|
||||||
#Enables or disables idle visual above player head
|
|
||||||
showIdleStatesInPlayerAboveHead = true
|
|
||||||
#Setting false disables all animations
|
|
||||||
showPlayerAnimations = true
|
|
||||||
#Enables or disables typing animation
|
|
||||||
showPlayerAnimation_Typing = true
|
|
||||||
#Enables or disables idle animation
|
|
||||||
showPlayerAnimation_Idle = true
|
|
||||||
#Enables or disables the non typing animations used when showing the open Gui, such as head looking, arms moving up, arms pointing and clicking
|
|
||||||
showPlayerAnimation_Gui = true
|
|
||||||
#Show any Gui they're using that isn't chat typing related in world
|
|
||||||
showPlayerActiveNonChatGui = true
|
|
||||||
#Show the chat typing Gui in world
|
|
||||||
showPlayerActiveChatGui = true
|
|
||||||
#This is for the older non dynamic GUI only. If there isnt an exact Gui available for what the player is using, it will show the Chest Gui. If this is false, it will show nothing, lots of modded Guis will use this for now
|
|
||||||
showPlayerActiveGuiIfNotExactMatch = true
|
|
||||||
#Show 'Player is typing...' on the chat screen
|
|
||||||
screenTypingVisible = true
|
|
||||||
#Adjust the X position where the 'Player is typing...' text shows in the chat Gui
|
|
||||||
#Range: > -2147483648
|
|
||||||
screenTypingRelativePosition_X = 0
|
|
||||||
#Adjust the Y position where the 'Player is typing...' text shows in the chat Gui
|
|
||||||
#Range: > -2147483648
|
|
||||||
screenTypingRelativePosition_Y = 0
|
|
||||||
#Max characters allowed before it switches to using string set in screenTypingMultiplePlayersText
|
|
||||||
#Range: > -2147483648
|
|
||||||
screenTypingCharacterLimit = 50
|
|
||||||
#String to use when too many people are typing determined by screenTypingCharacterLimit
|
|
||||||
screenTypingMultiplePlayersText = "Several people are typing"
|
|
||||||
#String to use next to the typing player(s) name
|
|
||||||
screenTypingText = " is typing"
|
|
||||||
#Plays a sound when a player opens some Guis
|
|
||||||
playScreenOpenSounds = true
|
|
||||||
#Plays a sutble sound when a player clicks their mouse in a Gui
|
|
||||||
playMouseClickSounds = true
|
|
||||||
#Adjusts the size of the gui visual that appears infront of a player, 2 = twice the size
|
|
||||||
#Range: 0.1 ~ 1.7976931348623157E308
|
|
||||||
particleSizeScale = 1.0
|
|
||||||
#Delay between ticks your client will accept and update new image of another players gui, you can only increase the delay from what the server/other client is set to, 10 = twice a second
|
|
||||||
#Range: > -2147483648
|
|
||||||
tickReceiveAndRenderRateOfGUIUpdates = 10
|
|
||||||
#Privacy setting, if you dont want to send very detailed info of your screen for everyone to see and instead use the old basic gui visual, set this to true
|
|
||||||
dontSendDetailedGUIInfo = false
|
|
||||||
#Privacy setting, if you dont want to show the items you are transferring to and from yourself and containers, set this to true
|
|
||||||
dontSendItemInfo = false
|
|
||||||
|
|
@ -1,9 +0,0 @@
|
|||||||
|
|
||||||
#General mod settings
|
|
||||||
[general]
|
|
||||||
#-
|
|
||||||
announceIdleStatesInChat = true
|
|
||||||
#Default 5 minutes
|
|
||||||
#Range: > -2147483648
|
|
||||||
ticksToMarkPlayerIdle = 6000
|
|
||||||
|
|
@ -1,50 +0,0 @@
|
|||||||
|
|
||||||
#General mod settings
|
|
||||||
[general]
|
|
||||||
#SETTING THESE SERVER SIDE SETTINGS TO FALSE WILL OVERRIDE ANY OF THE SAME CLIENT SETTINGS THAT ARE SET TO TRUE (for all clients)
|
|
||||||
dummySetting = true
|
|
||||||
#Disable new dynamic gui system and use old simple visual.
|
|
||||||
dynamicGuiUseOldSimpleGUIVisual = false
|
|
||||||
#Delay in ticks before sending a new image of a gui to other clients, 10 = twice a second, 0 = no delay, 20 = once a second, more frequent might affect performance and network load
|
|
||||||
#Range: > 5
|
|
||||||
dynamicGuiTickSendRateOfGUIUpdates = 10
|
|
||||||
#If enabled, only sends the initial image of a players gui, does not constantly update after it's been opened.
|
|
||||||
dynamicGuiDontSendConstantGUIUpdates = false
|
|
||||||
#Blur is used to prevent nasty aliasing/flicker artifacts at the cost of clarity
|
|
||||||
#Range: 0 ~ 2
|
|
||||||
dynamicGuiBlurLevel = 1
|
|
||||||
#Adjust the size of the circle used to cut off extra info beyond their main area of their gui, visual issues may occur of too big. Set to -1 to disable
|
|
||||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
|
||||||
dynamicGuiSizeRadiusInPixelsToShow = 128.0
|
|
||||||
#Show a clients entire screen instead of using dynamicGuiSizeRadiusInPixelsToShow for a circle fade in a 512x512 area, WARNING: experimental, has cpu and network performance impact. Tweak dynamicGuiSizeRadiusInPixelsToShow to -1 or something large if you use this setting.
|
|
||||||
dynamicGuiShowClientsEntireScreen = false
|
|
||||||
#Disables the background rendering for most guis, might hide things like JEI or other things count as background rendering
|
|
||||||
dynamicGuiDisableBackgroundRendering = true
|
|
||||||
#Show items being transferred between player and container
|
|
||||||
showItemsBeingTransferredBetweenPlayerAndContainer = true
|
|
||||||
#How close another player has to be to another player to see what they're doing in GUI, item transferring, mouse movement, etc
|
|
||||||
#Range: > 0
|
|
||||||
distanceRequiredToShowGUIInfo = 5
|
|
||||||
#Enables or disables idle visual in the server player list tab screen
|
|
||||||
showIdleStatesInPlayerList = true
|
|
||||||
#Enables or disables idle visual above player head
|
|
||||||
showIdleStatesInPlayerAboveHead = true
|
|
||||||
#Setting false disables all animations
|
|
||||||
showPlayerAnimations = true
|
|
||||||
#Enables or disables typing animation
|
|
||||||
showPlayerAnimation_Typing = true
|
|
||||||
#Enables or disables idle animation
|
|
||||||
showPlayerAnimation_Idle = true
|
|
||||||
#Enables or disables the non typing animations used when showing the open Gui, such as head looking, arms moving up, arms pointing and clicking
|
|
||||||
showPlayerAnimation_Gui = true
|
|
||||||
#Show any Gui they're using that isn't chat typing related in world
|
|
||||||
showPlayerActiveNonChatGui = true
|
|
||||||
#Show the chat typing Gui in world
|
|
||||||
showPlayerActiveChatGui = true
|
|
||||||
#Show 'Player is typing...' on the chat screen
|
|
||||||
screenTypingVisible = true
|
|
||||||
#Plays a sound when a player opens some Guis
|
|
||||||
playScreenOpenSounds = true
|
|
||||||
#Plays a sutble sound when a player clicks their mouse in a Gui
|
|
||||||
playMouseClickSounds = true
|
|
||||||
|
|
@ -1,110 +0,0 @@
|
|||||||
|
|
||||||
[inventoryButton]
|
|
||||||
#Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone.
|
|
||||||
inventoryButton = ""
|
|
||||||
#The x position of the warp button in the inventory.
|
|
||||||
warpButtonX = 58
|
|
||||||
#The y position of the warp button in the inventory.
|
|
||||||
warpButtonY = 60
|
|
||||||
#The y position of the warp button in the creative menu.
|
|
||||||
creativeWarpButtonX = 88
|
|
||||||
#The y position of the warp button in the creative menu.
|
|
||||||
creativeWarpButtonY = 33
|
|
||||||
|
|
||||||
[cooldowns]
|
|
||||||
#The multiplier applied to the cooldown when teleporting to a global waystone via inventory button or warp stone.
|
|
||||||
globalWaystoneCooldownMultiplier = 1.0
|
|
||||||
#The cooldown between usages of the warp stone in seconds. This is bound to the player, not the item, so multiple warp stones share the same cooldown.
|
|
||||||
warpStoneCooldown = 300
|
|
||||||
#The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click.
|
|
||||||
warpStoneUseTime = 128
|
|
||||||
#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.
|
|
||||||
warpPlateUseTime = 60
|
|
||||||
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
|
|
||||||
scrollUseTime = 128
|
|
||||||
#The cooldown between usages of the inventory button in seconds.
|
|
||||||
inventoryButtonCooldown = 300
|
|
||||||
|
|
||||||
[worldGen]
|
|
||||||
#Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in.
|
|
||||||
#Allowed Values: DEFAULT, MOSSY, SANDY, BIOME
|
|
||||||
worldGenStyle = "BIOME"
|
|
||||||
#Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation.
|
|
||||||
frequency = 0
|
|
||||||
#List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used.
|
|
||||||
dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
|
|
||||||
#List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty.
|
|
||||||
dimensionDenyList = []
|
|
||||||
#Set to 'PRESET_FIRST' to first use names from the custom names list. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
|
|
||||||
#Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED
|
|
||||||
nameGenerationMode = "PRESET_FIRST"
|
|
||||||
#These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info.
|
|
||||||
customWaystoneNames = []
|
|
||||||
#Set to true if waystones should be added to the generation of villages. Some villages may still spawn without a waystone.
|
|
||||||
spawnInVillages = true
|
|
||||||
#Ensures that pretty much every village will have a waystone, by spawning it as early as possible. In addition, this means waystones will generally be located in the center of the village.
|
|
||||||
forceSpawnInVillages = false
|
|
||||||
|
|
||||||
[restrictions]
|
|
||||||
#If enabled, only creative players can place, edit or break waystones. This does NOT disable the crafting recipe.
|
|
||||||
restrictToCreative = false
|
|
||||||
#If enabled, only the owner of a waystone (the one who placed it) can rename it.
|
|
||||||
restrictRenameToOwner = true
|
|
||||||
#If enabled, waystones generated in worldgen are unbreakable.
|
|
||||||
generatedWaystonesUnbreakable = false
|
|
||||||
#If enabled, leashed mobs will be teleported with you
|
|
||||||
transportLeashed = true
|
|
||||||
#Whether to take leashed mobs with you when teleporting between dimensions
|
|
||||||
transportLeashedDimensional = true
|
|
||||||
#List of leashed mobs that cannot be taken with you when teleporting
|
|
||||||
leashedDenyList = ["minecraft:wither"]
|
|
||||||
#Set to 'ALLOW' to allow dimensional warp in general. Set to 'GLOBAL_ONLY' to restrict dimensional warp to global waystones. Set to 'DENY' to disallow all dimensional warps.
|
|
||||||
#Allowed Values: ALLOW, GLOBAL_ONLY, DENY
|
|
||||||
dimensionalWarp = "ALLOW"
|
|
||||||
#List of dimensions that players are allowed to warp cross-dimension from and to. If left empty, all dimensions except those in dimensionalWarpDenyList are allowed.
|
|
||||||
dimensionalWarpAllowList = []
|
|
||||||
#List of dimensions that players are not allowed to warp cross-dimension from and to. Only used if dimensionalWarpAllowList is empty.
|
|
||||||
dimensionalWarpDenyList = []
|
|
||||||
#Set to true if players should be able to teleport between waystones by simply right-clicking a waystone.
|
|
||||||
allowWaystoneToWaystoneTeleport = true
|
|
||||||
#Set to false to allow non-creative players to make waystones globally activated for all players.
|
|
||||||
globalWaystoneSetupRequiresCreativeMode = true
|
|
||||||
|
|
||||||
[client]
|
|
||||||
#If enabled, the text overlay on waystones will no longer always render at full brightness.
|
|
||||||
disableTextGlow = false
|
|
||||||
|
|
||||||
[xpCost]
|
|
||||||
#Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel.
|
|
||||||
inverseXpCost = true
|
|
||||||
#The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels.
|
|
||||||
blocksPerXpLevel = 500
|
|
||||||
#The minimum base xp cost (may be subceeded by multipliers defined below)
|
|
||||||
minimumBaseXpCost = 3.0
|
|
||||||
#The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs
|
|
||||||
maximumBaseXpCost = 10.0
|
|
||||||
#How much xp is needed per leashed animal to travel with you
|
|
||||||
xpCostPerLeashed = 0
|
|
||||||
#The base xp level cost when travelling between dimensions. Ignores block distance.
|
|
||||||
dimensionalWarpXpCost = 5
|
|
||||||
#The multiplier applied to the base xp cost when teleporting to a global waystone through any method.
|
|
||||||
globalWaystoneXpCostMultiplier = 0.0
|
|
||||||
#The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, Konstantin)
|
|
||||||
warpStoneXpCostMultiplier = 0.0
|
|
||||||
#The multiplier applied to the base xp cost when teleporting from one waystone to another.
|
|
||||||
waystoneXpCostMultiplier = 0.0
|
|
||||||
#The multiplier applied to the base xp cost when teleporting from one sharestone to another.
|
|
||||||
sharestoneXpCostMultiplier = 0.0
|
|
||||||
#The multiplier applied to the base xp cost when teleporting from a portstone.
|
|
||||||
portstoneXpCostMultiplier = 0.0
|
|
||||||
#The multiplier applied to the base xp cost when teleporting from one warp plate to another.
|
|
||||||
warpPlateXpCostMultiplier = 0.0
|
|
||||||
#The multiplier applied to the base xp cost when teleporting via the inventory button.
|
|
||||||
inventoryButtonXpCostMultiplier = 0.0
|
|
||||||
|
|
||||||
[compatibility]
|
|
||||||
#If enabled, JourneyMap waypoints will be created for each activated waystone.
|
|
||||||
displayWaystonesOnJourneyMap = true
|
|
||||||
#If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed
|
|
||||||
preferJourneyMapIntegration = true
|
|
||||||
|
|
@ -1,536 +0,0 @@
|
|||||||
|
|
||||||
#.
|
|
||||||
#The Backbone of Create
|
|
||||||
[infrastructure]
|
|
||||||
#.
|
|
||||||
#[in Ticks]
|
|
||||||
#The amount of time a server waits before sending out tickrate synchronization packets.
|
|
||||||
#These packets help animations to be more accurate when tps is below 20.
|
|
||||||
#Range: > 5
|
|
||||||
tickrateSyncTimer = 20
|
|
||||||
|
|
||||||
#.
|
|
||||||
#Packmakers' control panel for internal recipe compat
|
|
||||||
[recipes]
|
|
||||||
#.
|
|
||||||
#.
|
|
||||||
#Allow the Mechanical Press to process entire stacks at a time.
|
|
||||||
bulkPressing = false
|
|
||||||
#.
|
|
||||||
#Allow the Mechanical Saw to process entire stacks at a time.
|
|
||||||
bulkCutting = false
|
|
||||||
#.
|
|
||||||
#Allow supported potions to be brewed by a Mechanical Mixer + Basin.
|
|
||||||
allowBrewingInMixer = true
|
|
||||||
#.
|
|
||||||
#Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
|
|
||||||
allowShapelessInMixer = true
|
|
||||||
#.
|
|
||||||
#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
|
|
||||||
allowShapedSquareInPress = true
|
|
||||||
#.
|
|
||||||
#Allow any standard crafting recipes to be processed by Mechanical Crafters.
|
|
||||||
allowRegularCraftingInCrafter = true
|
|
||||||
#.
|
|
||||||
#The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters.
|
|
||||||
#Range: > 1
|
|
||||||
maxFireworkIngredientsInCrafter = 9
|
|
||||||
#.
|
|
||||||
#Allow any stonecutting recipes to be processed by a Mechanical Saw.
|
|
||||||
allowStonecuttingOnSaw = true
|
|
||||||
#.
|
|
||||||
#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
|
|
||||||
allowCastingBySpout = true
|
|
||||||
#.
|
|
||||||
#Display vanilla Log-stripping interactions in JEI.
|
|
||||||
displayLogStrippingRecipes = true
|
|
||||||
#.
|
|
||||||
#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
|
|
||||||
#Range: > 1
|
|
||||||
lightSourceCountForRefinedRadiance = 10
|
|
||||||
#.
|
|
||||||
#Allow the standard in-world Refined Radiance recipes.
|
|
||||||
enableRefinedRadianceRecipe = true
|
|
||||||
#.
|
|
||||||
#Allow the standard in-world Shadow Steel recipe.
|
|
||||||
enableShadowSteelRecipe = true
|
|
||||||
|
|
||||||
#.
|
|
||||||
#Parameters and abilities of Create's kinetic mechanisms
|
|
||||||
[kinetics]
|
|
||||||
#.
|
|
||||||
#.
|
|
||||||
#Disable the Stress mechanic altogether.
|
|
||||||
disableStress = false
|
|
||||||
#.
|
|
||||||
#Maximum length in blocks of mechanical belts.
|
|
||||||
#Range: > 5
|
|
||||||
maxBeltLength = 20
|
|
||||||
#.
|
|
||||||
#Maximum length in blocks of chain conveyor connections.
|
|
||||||
#Range: > 5
|
|
||||||
maxChainConveyorLength = 32
|
|
||||||
#.
|
|
||||||
#Maximum amount of connections each chain conveyor can have.
|
|
||||||
#Range: > 1
|
|
||||||
maxChainConveyorConnections = 4
|
|
||||||
#.
|
|
||||||
#Damage dealt by active Crushing Wheels.
|
|
||||||
#Range: > 0
|
|
||||||
crushingDamage = 4
|
|
||||||
#.
|
|
||||||
#[in Revolutions per Minute]
|
|
||||||
#Maximum allowed rotation speed for any Kinetic Block.
|
|
||||||
#Range: > 64
|
|
||||||
maxRotationSpeed = 256
|
|
||||||
#.
|
|
||||||
#Select what mobs should ignore Deployers when attacked by them.
|
|
||||||
#Allowed Values: ALL, CREEPERS, NONE
|
|
||||||
ignoreDeployerAttacks = "CREEPERS"
|
|
||||||
#.
|
|
||||||
#Game ticks between Kinetic Blocks checking whether their source is still valid.
|
|
||||||
#Range: > 5
|
|
||||||
kineticValidationFrequency = 60
|
|
||||||
#.
|
|
||||||
#multiplier used for calculating exhaustion from speed when a crank is turned.
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
crankHungerMultiplier = 0.009999999776482582
|
|
||||||
#.
|
|
||||||
#Amount of sail-type blocks required for a windmill to assemble successfully.
|
|
||||||
#Range: > 0
|
|
||||||
minimumWindmillSails = 8
|
|
||||||
#.
|
|
||||||
#Number of sail-type blocks required to increase windmill speed by 1RPM.
|
|
||||||
#Range: > 1
|
|
||||||
windmillSailsPerRPM = 8
|
|
||||||
#.
|
|
||||||
#Max Distance in blocks a Weighted Ejector can throw
|
|
||||||
#Range: > 0
|
|
||||||
maxEjectorDistance = 32
|
|
||||||
#.
|
|
||||||
#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
|
|
||||||
#Range: > 10
|
|
||||||
ejectorScanInterval = 120
|
|
||||||
|
|
||||||
#.
|
|
||||||
#Encased Fan
|
|
||||||
[kinetics.encasedFan]
|
|
||||||
#.
|
|
||||||
#Maximum distance in blocks Fans can push entities.
|
|
||||||
#Range: > 5
|
|
||||||
fanPushDistance = 20
|
|
||||||
#.
|
|
||||||
#Maximum distance in blocks from where Fans can pull entities.
|
|
||||||
#Range: > 5
|
|
||||||
fanPullDistance = 20
|
|
||||||
#.
|
|
||||||
#Game ticks between Fans checking for anything blocking their air flow.
|
|
||||||
#Range: > 10
|
|
||||||
fanBlockCheckRate = 30
|
|
||||||
#.
|
|
||||||
#[in Revolutions per Minute]
|
|
||||||
#Rotation speed at which the maximum stats of fans are reached.
|
|
||||||
#Range: > 64
|
|
||||||
fanRotationArgmax = 256
|
|
||||||
#.
|
|
||||||
#Game ticks required for a Fan-based processing recipe to take effect.
|
|
||||||
#Range: > 0
|
|
||||||
fanProcessingTime = 150
|
|
||||||
|
|
||||||
#.
|
|
||||||
#Moving Contraptions
|
|
||||||
[kinetics.contraptions]
|
|
||||||
#.
|
|
||||||
#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
|
|
||||||
#Range: > 1
|
|
||||||
maxBlocksMoved = 2048
|
|
||||||
#.
|
|
||||||
#Maximum value of a chassis attachment range.
|
|
||||||
#Range: > 1
|
|
||||||
maxChassisRange = 16
|
|
||||||
#.
|
|
||||||
#Maximum amount of extension poles behind a Mechanical Piston.
|
|
||||||
#Range: > 1
|
|
||||||
maxPistonPoles = 64
|
|
||||||
#.
|
|
||||||
#Max length of rope available off a Rope Pulley.
|
|
||||||
#Range: > 1
|
|
||||||
maxRopeLength = 384
|
|
||||||
#.
|
|
||||||
#Maximum allowed distance of two coupled minecarts.
|
|
||||||
#Range: > 1
|
|
||||||
maxCartCouplingLength = 32
|
|
||||||
#.
|
|
||||||
#Maximum depth of blocks filled in using a Mechanical Roller.
|
|
||||||
#Range: > 1
|
|
||||||
rollerFillDepth = 12
|
|
||||||
#.
|
|
||||||
#Whether minecart contraptions can be picked up in survival mode.
|
|
||||||
survivalContraptionPickup = true
|
|
||||||
#.
|
|
||||||
#Configure how Spawner blocks can be moved by contraptions.
|
|
||||||
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
|
|
||||||
movableSpawners = "NO_PICKUP"
|
|
||||||
#.
|
|
||||||
#Configure how Budding Amethyst can be moved by contraptions.
|
|
||||||
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
|
|
||||||
amethystMovement = "MOVABLE"
|
|
||||||
#.
|
|
||||||
#Configure how Obsidian blocks can be moved by contraptions.
|
|
||||||
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
|
|
||||||
movableObsidian = "UNMOVABLE"
|
|
||||||
#.
|
|
||||||
#Configure how Reinforced Deepslate blocks can be moved by contraptions.
|
|
||||||
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
|
|
||||||
movableReinforcedDeepslate = "UNMOVABLE"
|
|
||||||
#.
|
|
||||||
#Whether items mined or harvested by contraptions should be placed in their mounted storage.
|
|
||||||
moveItemsToStorage = true
|
|
||||||
#.
|
|
||||||
#Whether harvesters should break crops that aren't fully grown.
|
|
||||||
harvestPartiallyGrown = false
|
|
||||||
#.
|
|
||||||
#Whether harvesters should replant crops after harvesting.
|
|
||||||
harvesterReplants = true
|
|
||||||
#.
|
|
||||||
#Whether minecart contraptions can be placed into container items.
|
|
||||||
minecartContraptionInContainers = false
|
|
||||||
#.
|
|
||||||
#Whether stabilised bearings create a separated entity even on non-rotating contraptions.
|
|
||||||
#[Technical]
|
|
||||||
stabiliseStableContraptions = false
|
|
||||||
#.
|
|
||||||
#Whether the players hitbox should be expanded to the size of the contraption hitbox.
|
|
||||||
#[Technical]
|
|
||||||
syncPlayerPickupHitboxWithContraptionHitbox = false
|
|
||||||
|
|
||||||
#.
|
|
||||||
#Configure speed/capacity levels for requirements and indicators.
|
|
||||||
[kinetics.stats]
|
|
||||||
#.
|
|
||||||
#[in Revolutions per Minute]
|
|
||||||
#Minimum speed of rotation to be considered 'medium'
|
|
||||||
#Range: 0.0 ~ 4096.0
|
|
||||||
mediumSpeed = 30.0
|
|
||||||
#.
|
|
||||||
#[in Revolutions per Minute]
|
|
||||||
#Minimum speed of rotation to be considered 'fast'
|
|
||||||
#Range: 0.0 ~ 65535.0
|
|
||||||
fastSpeed = 100.0
|
|
||||||
#.
|
|
||||||
#[in Stress Units]
|
|
||||||
#Minimum stress impact to be considered 'medium'
|
|
||||||
#Range: 0.0 ~ 4096.0
|
|
||||||
mediumStressImpact = 4.0
|
|
||||||
#.
|
|
||||||
#[in Stress Units]
|
|
||||||
#Minimum stress impact to be considered 'high'
|
|
||||||
#Range: 0.0 ~ 65535.0
|
|
||||||
highStressImpact = 8.0
|
|
||||||
#.
|
|
||||||
#[in Stress Units]
|
|
||||||
#Minimum added Capacity by sources to be considered 'medium'
|
|
||||||
#Range: 0.0 ~ 4096.0
|
|
||||||
mediumCapacity = 256.0
|
|
||||||
#.
|
|
||||||
#[in Stress Units]
|
|
||||||
#Minimum added Capacity by sources to be considered 'high'
|
|
||||||
#Range: 0.0 ~ 65535.0
|
|
||||||
highCapacity = 1024.0
|
|
||||||
|
|
||||||
[kinetics.stressValues]
|
|
||||||
|
|
||||||
#.
|
|
||||||
#Fine tune the kinetic stats of individual components
|
|
||||||
[kinetics.stressValues.v2]
|
|
||||||
|
|
||||||
#.
|
|
||||||
#.
|
|
||||||
#[in Stress Units]
|
|
||||||
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
|
|
||||||
[kinetics.stressValues.v2.impact]
|
|
||||||
brass_encased_shaft = 0.0
|
|
||||||
turntable = 4.0
|
|
||||||
clutch = 0.0
|
|
||||||
mechanical_mixer = 4.0
|
|
||||||
gearbox = 0.0
|
|
||||||
mechanical_bearing = 4.0
|
|
||||||
copper_backtank = 4.0
|
|
||||||
hose_pulley = 4.0
|
|
||||||
display_board = 0.0
|
|
||||||
crushing_wheel = 8.0
|
|
||||||
adjustable_chain_gearshift = 0.0
|
|
||||||
millstone = 4.0
|
|
||||||
rotation_speed_controller = 0.0
|
|
||||||
sticky_mechanical_piston = 4.0
|
|
||||||
mechanical_crafter = 2.0
|
|
||||||
deployer = 4.0
|
|
||||||
elevator_pulley = 4.0
|
|
||||||
stressometer = 0.0
|
|
||||||
cogwheel = 0.0
|
|
||||||
encased_chain_drive = 0.0
|
|
||||||
belt = 0.0
|
|
||||||
brass_encased_large_cogwheel = 0.0
|
|
||||||
weighted_ejector = 2.0
|
|
||||||
chain_conveyor = 1.0
|
|
||||||
mechanical_saw = 4.0
|
|
||||||
flywheel = 0.0
|
|
||||||
mechanical_piston = 4.0
|
|
||||||
speedometer = 0.0
|
|
||||||
brass_encased_cogwheel = 0.0
|
|
||||||
clockwork_bearing = 4.0
|
|
||||||
mechanical_press = 8.0
|
|
||||||
mechanical_drill = 4.0
|
|
||||||
andesite_encased_shaft = 0.0
|
|
||||||
netherite_backtank = 4.0
|
|
||||||
mechanical_arm = 2.0
|
|
||||||
sequenced_gearshift = 0.0
|
|
||||||
andesite_encased_large_cogwheel = 0.0
|
|
||||||
shaft = 0.0
|
|
||||||
cuckoo_clock = 1.0
|
|
||||||
gearshift = 0.0
|
|
||||||
rope_pulley = 4.0
|
|
||||||
andesite_encased_cogwheel = 0.0
|
|
||||||
large_cogwheel = 0.0
|
|
||||||
encased_fan = 2.0
|
|
||||||
mysterious_cuckoo_clock = 1.0
|
|
||||||
gantry_shaft = 0.0
|
|
||||||
mechanical_pump = 4.0
|
|
||||||
|
|
||||||
#.
|
|
||||||
#[in Stress Units]
|
|
||||||
#Configure how much stress a source can accommodate for.
|
|
||||||
[kinetics.stressValues.v2.capacity]
|
|
||||||
steam_engine = 1024.0
|
|
||||||
water_wheel = 32.0
|
|
||||||
copper_valve_handle = 8.0
|
|
||||||
hand_crank = 8.0
|
|
||||||
creative_motor = 16384.0
|
|
||||||
large_water_wheel = 128.0
|
|
||||||
windmill_bearing = 512.0
|
|
||||||
|
|
||||||
#.
|
|
||||||
#Create's liquid manipulation tools
|
|
||||||
[fluids]
|
|
||||||
#.
|
|
||||||
#.
|
|
||||||
#[in Buckets]
|
|
||||||
#The amount of liquid a tank can hold per block.
|
|
||||||
#Range: > 1
|
|
||||||
fluidTankCapacity = 8
|
|
||||||
#.
|
|
||||||
#[in Blocks]
|
|
||||||
#The maximum height a fluid tank can reach.
|
|
||||||
#Range: > 1
|
|
||||||
fluidTankMaxHeight = 32
|
|
||||||
#.
|
|
||||||
#[in Blocks]
|
|
||||||
#The maximum distance a mechanical pump can push or pull liquids on either side.
|
|
||||||
#Range: > 1
|
|
||||||
mechanicalPumpRange = 16
|
|
||||||
#.
|
|
||||||
#[in Blocks]
|
|
||||||
#The maximum distance a hose pulley can draw fluid blocks from.
|
|
||||||
#Range: > 1
|
|
||||||
hosePulleyRange = 128
|
|
||||||
#.
|
|
||||||
#[in Blocks]
|
|
||||||
#[-1 to disable this behaviour]
|
|
||||||
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
|
|
||||||
#Range: > -1
|
|
||||||
hosePulleyBlockThreshold = 10000
|
|
||||||
#.
|
|
||||||
#Whether hose pulleys should continue filling up above-threshold sources.
|
|
||||||
fillInfinite = false
|
|
||||||
#.
|
|
||||||
#Configure which fluids can be drained infinitely.
|
|
||||||
#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
|
|
||||||
bottomlessFluidMode = "ALLOW_BY_TAG"
|
|
||||||
#.
|
|
||||||
#Whether hose pulleys should be allowed to place fluid sources.
|
|
||||||
fluidFillPlaceFluidSourceBlocks = true
|
|
||||||
#.
|
|
||||||
#Whether open-ended pipes should be allowed to place fluid sources.
|
|
||||||
pipesPlaceFluidSourceBlocks = true
|
|
||||||
|
|
||||||
#.
|
|
||||||
#Tweaks for logistical components
|
|
||||||
[logistics]
|
|
||||||
#.
|
|
||||||
#.
|
|
||||||
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
|
|
||||||
#Range: > 1
|
|
||||||
defaultExtractionTimer = 8
|
|
||||||
#.
|
|
||||||
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
|
|
||||||
#Range: > 1
|
|
||||||
psiTimeout = 60
|
|
||||||
#.
|
|
||||||
#Maximum distance in blocks a Mechanical Arm can reach across.
|
|
||||||
#Range: > 1
|
|
||||||
mechanicalArmRange = 5
|
|
||||||
#.
|
|
||||||
#Maximum distance in blocks a Package Port can be placed at from its target.
|
|
||||||
#Range: > 1
|
|
||||||
packagePortRange = 5
|
|
||||||
#.
|
|
||||||
#Maximum possible range in blocks of redstone link connections.
|
|
||||||
#Range: > 1
|
|
||||||
linkRange = 256
|
|
||||||
#.
|
|
||||||
#Maximum possible distance in blocks between display links and their target.
|
|
||||||
#Range: > 1
|
|
||||||
displayLinkRange = 64
|
|
||||||
#.
|
|
||||||
#The total amount of stacks a vault can hold per block in size.
|
|
||||||
#Range: 1 ~ 2048
|
|
||||||
vaultCapacity = 20
|
|
||||||
#.
|
|
||||||
#The amount of packages a chain conveyor can carry at a time.
|
|
||||||
#Range: > 1
|
|
||||||
chainConveyorCapacity = 20
|
|
||||||
#.
|
|
||||||
#The amount of ticks a brass tunnel waits between distributions.
|
|
||||||
#Range: 1 ~ 10
|
|
||||||
brassTunnelTimer = 10
|
|
||||||
#.
|
|
||||||
#The amount of ticks a factory gauge waits between requests.
|
|
||||||
#Range: > 5
|
|
||||||
factoryGaugeTimer = 100
|
|
||||||
#.
|
|
||||||
#Whether hostile mobs walking near a seat will start riding it.
|
|
||||||
seatHostileMobs = true
|
|
||||||
|
|
||||||
#.
|
|
||||||
#Everything related to Schematic tools
|
|
||||||
[schematics]
|
|
||||||
#.
|
|
||||||
#.
|
|
||||||
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
|
|
||||||
creativePrintIncludesAir = false
|
|
||||||
#.
|
|
||||||
#The amount of Schematics a player can upload until previous ones are overwritten.
|
|
||||||
#Range: > 1
|
|
||||||
maxSchematics = 10
|
|
||||||
#.
|
|
||||||
#[in KiloBytes]
|
|
||||||
#The maximum allowed file size of uploaded Schematics.
|
|
||||||
#Range: > 16
|
|
||||||
maxTotalSchematicSize = 256
|
|
||||||
#.
|
|
||||||
#[in Bytes]
|
|
||||||
#The maximum packet size uploaded Schematics are split into.
|
|
||||||
#Range: 256 ~ 32767
|
|
||||||
maxSchematicPacketSize = 1024
|
|
||||||
#.
|
|
||||||
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
|
|
||||||
#Range: > 100
|
|
||||||
schematicIdleTimeout = 600
|
|
||||||
|
|
||||||
#.
|
|
||||||
#Schematicannon
|
|
||||||
[schematics.schematicannon]
|
|
||||||
#.
|
|
||||||
#Amount of game ticks between shots of the cannon. Higher => Slower
|
|
||||||
#Range: > 1
|
|
||||||
schematicannonDelay = 10
|
|
||||||
#.
|
|
||||||
#Amount of blocks a Schematicannon can print per Gunpowder item provided.
|
|
||||||
#Range: > 1
|
|
||||||
schematicannonShotsPerGunpowder = 400
|
|
||||||
|
|
||||||
#.
|
|
||||||
#Equipment and gadgets added by Create
|
|
||||||
[equipment]
|
|
||||||
#.
|
|
||||||
#.
|
|
||||||
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
|
|
||||||
#Range: > 10
|
|
||||||
maxSymmetryWandRange = 50
|
|
||||||
#.
|
|
||||||
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
|
|
||||||
#Range: > 3
|
|
||||||
placementAssistRange = 12
|
|
||||||
#.
|
|
||||||
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
|
|
||||||
#Range: > 1
|
|
||||||
toolboxRange = 10
|
|
||||||
#.
|
|
||||||
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
|
|
||||||
#Range: > 1
|
|
||||||
airInBacktank = 900
|
|
||||||
#.
|
|
||||||
#The volume of Air added by each level of the backtanks Capacity Enchantment
|
|
||||||
#Range: > 1
|
|
||||||
enchantedBacktankCapacity = 300
|
|
||||||
#.
|
|
||||||
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
|
|
||||||
#Range: > 0
|
|
||||||
maxExtendoGripActions = 1000
|
|
||||||
#.
|
|
||||||
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
|
|
||||||
#Range: > 0
|
|
||||||
maxPotatoCannonShots = 200
|
|
||||||
|
|
||||||
#.
|
|
||||||
#Create's builtin Railway systems
|
|
||||||
[trains]
|
|
||||||
#.
|
|
||||||
#.
|
|
||||||
#Whether moving Trains can hurt colliding mobs and players.
|
|
||||||
trainsCauseDamage = true
|
|
||||||
#.
|
|
||||||
#Maximum length of track that can be placed as one batch or turn.
|
|
||||||
#Range: 16 ~ 128
|
|
||||||
maxTrackPlacementLength = 32
|
|
||||||
#.
|
|
||||||
#Maximum length of a Train Stations' assembly track.
|
|
||||||
#Range: > 5
|
|
||||||
maxAssemblyLength = 128
|
|
||||||
#.
|
|
||||||
#Maximum amount of bogeys assembled as a single Train.
|
|
||||||
#Range: > 1
|
|
||||||
maxBogeyCount = 20
|
|
||||||
#.
|
|
||||||
#Relative speed of a manually controlled Train compared to a Scheduled one.
|
|
||||||
#Range: 0.0 ~ 3.4028234663852886E38
|
|
||||||
manualTrainSpeedModifier = 0.75
|
|
||||||
|
|
||||||
#.
|
|
||||||
#Standard Trains
|
|
||||||
[trains.trainStats]
|
|
||||||
#.
|
|
||||||
#[in Blocks/Second]
|
|
||||||
#The top speed of any assembled Train.
|
|
||||||
#Range: 0.0 ~ 3.4028234663852886E38
|
|
||||||
trainTopSpeed = 28.0
|
|
||||||
#.
|
|
||||||
#[in Blocks/Second]
|
|
||||||
#The top speed of Trains during a turn.
|
|
||||||
#Range: 0.0 ~ 3.4028234663852886E38
|
|
||||||
trainTurningTopSpeed = 14.0
|
|
||||||
#.
|
|
||||||
#[in Blocks/Second²]
|
|
||||||
#The acceleration of any assembled Train.
|
|
||||||
#Range: 0.0 ~ 3.4028234663852886E38
|
|
||||||
trainAcceleration = 3.0
|
|
||||||
|
|
||||||
#.
|
|
||||||
#Powered Trains
|
|
||||||
[trains.poweredTrainStats]
|
|
||||||
#.
|
|
||||||
#[in Blocks/Second]
|
|
||||||
#The top speed of powered Trains.
|
|
||||||
#Range: 0.0 ~ 3.4028234663852886E38
|
|
||||||
poweredTrainTopSpeed = 40.0
|
|
||||||
#.
|
|
||||||
#[in Blocks/Second]
|
|
||||||
#The top speed of powered Trains during a turn.
|
|
||||||
#Range: 0.0 ~ 3.4028234663852886E38
|
|
||||||
poweredTrainTurningTopSpeed = 20.0
|
|
||||||
#.
|
|
||||||
#[in Blocks/Second²]
|
|
||||||
#The acceleration of powered Trains.
|
|
||||||
#Range: 0.0 ~ 3.4028234663852886E38
|
|
||||||
poweredTrainAcceleration = 3.0
|
|
||||||
|
|
@ -1,65 +0,0 @@
|
|||||||
#.
|
|
||||||
#The Tank Capacity of the Disenchanter
|
|
||||||
#[@cui:RequiresReload:server]
|
|
||||||
#Range: > 0
|
|
||||||
disenchanterTankCapacity = 2000
|
|
||||||
#.
|
|
||||||
#The Tank Capacity of the Copier
|
|
||||||
#[@cui:RequiresReload:server]
|
|
||||||
#Range: > 0
|
|
||||||
copierTankCapacity = 8000
|
|
||||||
#.
|
|
||||||
#The Tank Capacity of the Blaze Enchanter
|
|
||||||
#[@cui:RequiresReload:server]
|
|
||||||
#Range: > 0
|
|
||||||
blazeEnchanterTankCapacity = 4000
|
|
||||||
#.
|
|
||||||
#The Maximum Extended Levels beyond Enchantment's Max Level that can be reached through Hyper-Enchanting
|
|
||||||
#Range: > 0
|
|
||||||
maxHyperEnchantingLevelExtension = 4
|
|
||||||
#.
|
|
||||||
#The Chance of whether Deployer-killed entities will drop Experience Nugget
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
deployerXpDropChance = 1.0
|
|
||||||
#.
|
|
||||||
enableHyperEnchant = true
|
|
||||||
#.
|
|
||||||
#Range: 0.009999999776482582 ~ 100.0
|
|
||||||
enchantByBlazeEnchanterCostCoefficient = 1.0
|
|
||||||
#.
|
|
||||||
#Range: 0.009999999776482582 ~ 100.0
|
|
||||||
hyperEnchantByBlazeEnchanterCostCoefficient = 1.0
|
|
||||||
#.
|
|
||||||
#Range: 0.009999999776482582 ~ 100.0
|
|
||||||
copyEnchantedBookCostCoefficient = 1.0
|
|
||||||
#.
|
|
||||||
#Range: 0.009999999776482582 ~ 100.0
|
|
||||||
copyEnchantedBookWithHyperExperienceCostCoefficient = 1.0
|
|
||||||
#.
|
|
||||||
#The amount of ink needed to be consumed by Copying one page of Written Book
|
|
||||||
#Range: 1 ~ 100
|
|
||||||
copyWrittenBookCostPerPage = 5
|
|
||||||
#.
|
|
||||||
#The amount of liquid experience needed to be consumed by Copying Name Tag
|
|
||||||
#Range: 1 ~ 1000
|
|
||||||
copyNameTagCost = 7
|
|
||||||
#.
|
|
||||||
#The amount of ink needed to be consumed by Copying Train Schedule
|
|
||||||
#Range: 1 ~ 1000
|
|
||||||
copyTrainScheduleCost = 10
|
|
||||||
#.
|
|
||||||
#The amount of ink needed to be consumed by Copying Clipboard
|
|
||||||
#Range: 1 ~ 1000
|
|
||||||
copyClipboardCost = 10
|
|
||||||
#.
|
|
||||||
#The probability of dropping Experience Nugget after killing a creature on the Crushing Wheel
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
crushingWheelDropExpRate = 0.30000001192092896
|
|
||||||
#.
|
|
||||||
#The Scale of Experience Nugget dropped by Crushing-Wheel-killed entities
|
|
||||||
#Range: 0.10000000149011612 ~ 100.0
|
|
||||||
crushingWheelDropExpScale = 0.3400000035762787
|
|
||||||
#.
|
|
||||||
#Whether or not copying a written book always get original version. Setting it to false let you always get copy version of the book.
|
|
||||||
copyingWrittenBookAlwaysGetOriginalVersion = true
|
|
||||||
|
|
@ -1,22 +0,0 @@
|
|||||||
#.
|
|
||||||
#The Speed of a Robo Bee in Blocks per Second. Default: 6
|
|
||||||
#Range: > 1
|
|
||||||
beeSpeed = 6
|
|
||||||
#.
|
|
||||||
#The Speed of the rotation of a Robo Bee in degrees per Second. Default: 45
|
|
||||||
#Range: > 1
|
|
||||||
beeRotationSpeed = 45
|
|
||||||
#.
|
|
||||||
#If true, the Robo Bee will be able to deliver packages from one port to another. Default: true
|
|
||||||
portToPort = false
|
|
||||||
#.
|
|
||||||
#The maximum distance a Robo Bee can travel. Default: -1 (unlimited)
|
|
||||||
#Range: > -1
|
|
||||||
beeMaxDistance = -1
|
|
||||||
#.
|
|
||||||
#If true, the Robo Bee will display a nametag with the address of the package it is carrying. Default: true
|
|
||||||
displayNametag = true
|
|
||||||
#.
|
|
||||||
#If true, when Spawning a Robo Bee with the Item it will take any Package from the offhand and deliver it. Default: true
|
|
||||||
allowRoboBeeSpawnPackageTransport = true
|
|
||||||
|
|
@ -1,91 +0,0 @@
|
|||||||
|
|
||||||
#.
|
|
||||||
#Configure the Andesite Chunk Loader
|
|
||||||
[andesite]
|
|
||||||
#.
|
|
||||||
#.
|
|
||||||
#Number of ticks between chunk loading checks. Does not affect contraptions
|
|
||||||
#Range: 0 ~ 200
|
|
||||||
chunkUpdateInterval = 10
|
|
||||||
#.
|
|
||||||
#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
|
|
||||||
#Range: 0 ~ 1200
|
|
||||||
unloadGracePeriod = 20
|
|
||||||
#.
|
|
||||||
#A multiplier for the minimum speed requirement of a chunk loader
|
|
||||||
#Range: 0.0 ~ 128.0
|
|
||||||
speedMultiplier = 1.0
|
|
||||||
#.
|
|
||||||
#The stress impact of a chunk loader when it is at 1 RPM
|
|
||||||
#Range: 0.0 ~ 3.4028234663852886E38
|
|
||||||
stressImpact = 16.0
|
|
||||||
#.
|
|
||||||
#Whether the chunk loader functions on the ground when given rotational power
|
|
||||||
enableStatic = true
|
|
||||||
#.
|
|
||||||
#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
|
|
||||||
#Range: 1 ~ 10
|
|
||||||
rangeOnContraption = 2
|
|
||||||
#.
|
|
||||||
#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
|
|
||||||
#Range: 1 ~ 10
|
|
||||||
rangeOnTrain = 2
|
|
||||||
#.
|
|
||||||
#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
|
|
||||||
#Range: 1 ~ 10
|
|
||||||
rangeOnStation = 2
|
|
||||||
#.
|
|
||||||
#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
|
|
||||||
enableContraption = false
|
|
||||||
#.
|
|
||||||
#Whether the chunk loader functions on trains
|
|
||||||
enableTrain = false
|
|
||||||
#.
|
|
||||||
#Whether the chunk loader functions when attached to train stations.
|
|
||||||
enableStation = false
|
|
||||||
|
|
||||||
#.
|
|
||||||
#Configure the Brass Chunk Loader
|
|
||||||
[brass]
|
|
||||||
#.
|
|
||||||
#.
|
|
||||||
#Number of ticks between chunk loading checks. Does not affect contraptions
|
|
||||||
#Range: 0 ~ 200
|
|
||||||
chunkUpdateInterval = 10
|
|
||||||
#.
|
|
||||||
#Minimum number of ticks between loss of power and chunk unloading. Rounds up to multiples of update interval
|
|
||||||
#Range: 0 ~ 1200
|
|
||||||
unloadGracePeriod = 20
|
|
||||||
#.
|
|
||||||
#A multiplier for the minimum speed requirement of a chunk loader
|
|
||||||
#Range: 0.0 ~ 128.0
|
|
||||||
speedMultiplier = 1.0
|
|
||||||
#.
|
|
||||||
#The stress impact of a chunk loader when it is at 1 RPM
|
|
||||||
#Range: 0.0 ~ 3.4028234663852886E38
|
|
||||||
stressImpact = 16.0
|
|
||||||
#.
|
|
||||||
#Whether the chunk loader functions on the ground when given rotational power
|
|
||||||
enableStatic = true
|
|
||||||
#.
|
|
||||||
#Chunk loading radius on contraptions. 1 = 1 chunk, 2 = 9 chunks. Contraptions require a minimum radius of 2 for reliable loading
|
|
||||||
#Range: 1 ~ 10
|
|
||||||
rangeOnContraption = 3
|
|
||||||
#.
|
|
||||||
#Chunk loading radius on trains. 1 = 1 chunk, 2 = 9 chunks
|
|
||||||
#Range: 1 ~ 10
|
|
||||||
rangeOnTrain = 3
|
|
||||||
#.
|
|
||||||
#Chunk loading radius on train stations. 1 = 1 chunk, 2 = 9 chunks
|
|
||||||
#Range: 1 ~ 10
|
|
||||||
rangeOnStation = 3
|
|
||||||
#.
|
|
||||||
#Whether the chunk loader functions on contraptions other than trains. WARNING: does not update contraptions that are currently unloaded
|
|
||||||
enableContraption = true
|
|
||||||
#.
|
|
||||||
#Whether the chunk loader functions on trains
|
|
||||||
enableTrain = true
|
|
||||||
#.
|
|
||||||
#Whether the chunk loader functions when attached to train stations.
|
|
||||||
enableStation = true
|
|
||||||
|
|
@ -1,18 +0,0 @@
|
|||||||
#If this is set to true you get an obituary after you died
|
|
||||||
enable_obituary = true
|
|
||||||
#The blocks that can be replaced with a grave
|
|
||||||
#If it starts with '#' it is a tag
|
|
||||||
replaceable_blocks = ["#gravestone:grave_replaceable"]
|
|
||||||
#If this is set to true the obituary will be taken out of your inventory when you break the grave
|
|
||||||
remove_obituary = true
|
|
||||||
#If this is set to true only the player that owns the grave and admins can break the grave
|
|
||||||
only_owners_can_break = false
|
|
||||||
#If this is set to true the ghost of the dead player will be spawned when the grave is broken
|
|
||||||
spawn_ghost = false
|
|
||||||
#If this is set to true the ghost player will defend the player
|
|
||||||
friendly_ghost = true
|
|
||||||
#If this is set to true you get your items back into your inventory by sneaking on the grave
|
|
||||||
sneak_pickup = true
|
|
||||||
#If this is set to true you get your items sorted back into your inventory by breaking the grave
|
|
||||||
break_pickup = true
|
|
||||||
|
|
@ -1,167 +0,0 @@
|
|||||||
#All configuration items related to the core gameplay
|
|
||||||
[gameplay]
|
|
||||||
#Amount of initial citizens. [Default: 4, min: 1, max: 10]
|
|
||||||
#Range: 1 ~ 10
|
|
||||||
initialcitizenamount = 4
|
|
||||||
#Should players be able to place an infinite amount of supply camps/ships? [Default: false]
|
|
||||||
allowinfinitesupplychests = false
|
|
||||||
#Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false]
|
|
||||||
allowinfinitecolonies = false
|
|
||||||
#Should colonies in other dimensions be allowed? [Default: true]
|
|
||||||
allowotherdimcolonies = false
|
|
||||||
#Max citizens in one colony. [Default: 250, min: 30, max: 500]
|
|
||||||
#Range: 30 ~ 500
|
|
||||||
maxcitizenpercolony = 300
|
|
||||||
#Should development features be enabled (might be buggy)? [Default: false]
|
|
||||||
enableindevelopmentfeatures = false
|
|
||||||
#Should citizen name tags be rendered? [Default: true]
|
|
||||||
alwaysrendernametag = true
|
|
||||||
#Should workers work during the rain? [Default: false]
|
|
||||||
workersalwaysworkinrain = false
|
|
||||||
#Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100]
|
|
||||||
#Range: 0 ~ 100
|
|
||||||
luckyblockchance = 1
|
|
||||||
#The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5]
|
|
||||||
#Range: 0 ~ 5
|
|
||||||
minthleveltoteleport = 5
|
|
||||||
#Food consumption modifier. [Default: 1,000000, min: 0,100000, max: 100,000000]
|
|
||||||
#Range: 0.1 ~ 100.0
|
|
||||||
foodmodifier = 1.0
|
|
||||||
#How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100]
|
|
||||||
#Range: 1 ~ 100
|
|
||||||
diseasemodifier = 5
|
|
||||||
#If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: true]
|
|
||||||
forceloadcolony = true
|
|
||||||
#Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440]
|
|
||||||
#Range: 1 ~ 1440
|
|
||||||
loadtime = 60
|
|
||||||
#This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15]
|
|
||||||
#Range: 1 ~ 15
|
|
||||||
colonyloadstrictness = 5
|
|
||||||
#Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000]
|
|
||||||
#Range: 1 ~ 1000
|
|
||||||
maxtreesize = 400
|
|
||||||
#Disables supply camp placing restrictions, intended for skyworlds and similar [Default: false]
|
|
||||||
nosupplyplacementrestrictions = false
|
|
||||||
#Raiders will spawn in the sky if this is enabled [Default: false]
|
|
||||||
skyraiders = false
|
|
||||||
|
|
||||||
#All configurations related to the research system
|
|
||||||
[research]
|
|
||||||
#Allows automatic and (near) instant completion of research for players in creative mode. If false, creative players will still be able to begin researches, but will have normal progress rates. [Default: true]
|
|
||||||
researchcreativecompletion = true
|
|
||||||
#Significantly increases the amount of information related to research datapacks that is logged during the world load. [Default: false]
|
|
||||||
researchdebuglog = false
|
|
||||||
#A list of items to charge players when undoing an already-completed research.
|
|
||||||
researchresetcost = ["minecolonies:ancienttome:1"]
|
|
||||||
|
|
||||||
#All configurations related to the MineColonies commands
|
|
||||||
[commands]
|
|
||||||
#Should players be allowed to use the /mc rtp command? [Default: false]
|
|
||||||
canplayerusertpcommand = false
|
|
||||||
#Should players be allowed to use the /mc colony teleport command? [Default: false]
|
|
||||||
canplayerusecolonytpcommand = false
|
|
||||||
#Can players teleport to allied colonies? [Default: true]
|
|
||||||
canplayeruseallytownhallteleport = true
|
|
||||||
#Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false]
|
|
||||||
canplayerusehometpcommand = false
|
|
||||||
#Should players be allowed to use the /mc colony info command? [Default: true]
|
|
||||||
canplayeruseshowcolonyinfocommand = true
|
|
||||||
#Should players be allowed to use the /mc citizens kill command? [Default: false]
|
|
||||||
canplayerusekillcitizenscommand = false
|
|
||||||
#Should players be allowed to use the /mc citizens modify command? [Default: false]
|
|
||||||
canplayerusemodifycitizenscommand = false
|
|
||||||
#Should players be allowed to use the /mc colony addOfficer command? [Default: true]
|
|
||||||
canplayeruseaddofficercommand = true
|
|
||||||
#Should players be allowed to use the /mc colony delete command? [Default: false]
|
|
||||||
canplayerusedeletecolonycommand = false
|
|
||||||
#Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false]
|
|
||||||
canplayeruseresetcommand = false
|
|
||||||
|
|
||||||
#All configuration related to colony claims
|
|
||||||
[claims]
|
|
||||||
#Maximum claim range for a colony. This is the radius, measured in chunks. [Default: 20, min: 1, max: 250]
|
|
||||||
#Range: 1 ~ 250
|
|
||||||
maxColonySize = 150
|
|
||||||
#The minimum distance (in chunks) between colonies. [Default: 8, min: 1, max: 200]
|
|
||||||
#Range: 1 ~ 200
|
|
||||||
minColonyDistance = 16
|
|
||||||
#Initial claim size for a colony. This is the radius, measured in chunks. [Default: 4, min: 1, max: 15]
|
|
||||||
#Range: 1 ~ 15
|
|
||||||
initialColonySize = 4
|
|
||||||
#Max distance (in blocks) from world spawn for a colony. [Default: 30000, min: 1000, max: 2147483647]
|
|
||||||
#Range: > 1000
|
|
||||||
maxdistancefromworldspawn = 30000
|
|
||||||
#Min distance (in blocks) from world spawn for a colony. [Default: 0, min: 0, max: 1000]
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
mindistancefromworldspawn = 0
|
|
||||||
|
|
||||||
#All configuration items related to the combat elements of MineColonies
|
|
||||||
[combat]
|
|
||||||
#minecolonies.config.dobarbariansspawn.comment [Default: true]
|
|
||||||
dobarbariansspawn = true
|
|
||||||
#minecolonies.config.barbarianhordedifficulty.comment [Default: 5, min: 0, max: 10]
|
|
||||||
#Range: 0 ~ 10
|
|
||||||
barbarianhordedifficulty = 5
|
|
||||||
#minecolonies.config.maxbarbariansize.comment [Default: 80, min: 6, max: 400]
|
|
||||||
#Range: 6 ~ 400
|
|
||||||
maxBarbarianSize = 80
|
|
||||||
#minecolonies.config.dobarbariansbreakthroughwalls.comment [Default: true]
|
|
||||||
dobarbariansbreakthroughwalls = false
|
|
||||||
#The average number of nights between raids. [Default: 14, min: 1, max: 50]
|
|
||||||
#Range: 1 ~ 50
|
|
||||||
averagenumberofnightsbetweenraids = 40
|
|
||||||
#The minimum number of nights between raids. [Default: 10, min: 1, max: 30]
|
|
||||||
#Range: 1 ~ 30
|
|
||||||
minimumnumberofnightsbetweenraids = 15
|
|
||||||
#Should mobs attack citizens? [Default: true]
|
|
||||||
mobattackcitizens = true
|
|
||||||
#minecolonies.config.shouldraiderbreakdoors.comment [Default: true]
|
|
||||||
shouldraiderbreakdoors = true
|
|
||||||
#minecolonies.config.guarddamagemultiplier.comment [Default: 1,000000, min: 0,100000, max: 15,000000]
|
|
||||||
#Range: 0.1 ~ 15.0
|
|
||||||
guardDamageMultiplier = 1.0
|
|
||||||
#Health multiplier for all Guards. [Default: 1,000000, min: 0,100000, max: 5,000000]
|
|
||||||
#Range: 0.1 ~ 5.0
|
|
||||||
guardhealthmult = 1.0
|
|
||||||
#Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
|
|
||||||
pvp_mode = false
|
|
||||||
|
|
||||||
#All permission configuration options
|
|
||||||
[permissions]
|
|
||||||
#Should colony protection be enabled? [Default: true]
|
|
||||||
enablecolonyprotection = true
|
|
||||||
#Independent from the colony protection, should explosions be turned off inside colonies? DAMAGE_NOTHING prevents explosions completely. DAMAGE_PLAYERS, allows explosions to damage players and hostile mobs, but not blocks or neutral or friendly mobs. DAMAGE_ENTITIES allows damage to all entities. DAMAGE_EVERYTHING allows explosions to damage entities and blocks.
|
|
||||||
#Allowed Values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING
|
|
||||||
turnoffexplosionsincolonies = "DAMAGE_ENTITIES"
|
|
||||||
|
|
||||||
#All configuration related to mod compatibility
|
|
||||||
[compatibility]
|
|
||||||
#When loading recipes, generate audit CSV files to help debug datapacks or extra mods. [Default: false]
|
|
||||||
auditcraftingtags = false
|
|
||||||
#Enable inventory debugging. [Default: false]
|
|
||||||
debuginventories = false
|
|
||||||
#Turn this on if you're using this world for blueprint building and scanning. [Default: false]
|
|
||||||
blueprintbuildmode = false
|
|
||||||
|
|
||||||
#All configurations related to pathfinding
|
|
||||||
[pathfinding]
|
|
||||||
#Verbosity of pathfinding debug messages. [Default: 0, min: 0, max: 10]
|
|
||||||
#Range: 0 ~ 10
|
|
||||||
pathfindingdebugverbosity = 0
|
|
||||||
#Minimum number of consecutive rails for citizens to use them. [Default: 8, min: 5, max: 100]
|
|
||||||
#Range: 5 ~ 100
|
|
||||||
minimumrailstopath = 8
|
|
||||||
#Amount of additional threads to be used for pathfinding. [Default: 1, min: 1, max: 10]
|
|
||||||
#Range: 1 ~ 10
|
|
||||||
pathfindingmaxthreadcount = 1
|
|
||||||
|
|
||||||
#All configurations related to the request system
|
|
||||||
[requestSystem]
|
|
||||||
#Should the request system creatively resolve (if possible) when the player is required to resolve a request? This is a debugging tool and can take a very long time to resolve a request. [Default: false]
|
|
||||||
creativeresolve = false
|
|
||||||
|
|
||||||
#minecolonies.config.debugging.comment
|
|
||||||
[debugging]
|
|
||||||
#minecolonies.config.netherworkertakesdamage.comment [Default: true]
|
|
||||||
netherworkertakesdamage = true
|
|
@ -1,90 +0,0 @@
|
|||||||
[researches]
|
|
||||||
#Range: 0.0 ~ 2.147483647E9
|
|
||||||
speed = 1.0
|
|
||||||
#Can be research multiple 6 depth, ignore limitation of choose only one
|
|
||||||
ignoreConstraints = false
|
|
||||||
|
|
||||||
[fields]
|
|
||||||
#If true, Citizen can works same field to without wait time. Also work in field list by sequentially.
|
|
||||||
#If false, use MineColonies' s method.
|
|
||||||
newRetrieveMethod = true
|
|
||||||
#Range: 5 ~ 15
|
|
||||||
farmMaxRange = 5
|
|
||||||
|
|
||||||
[jobs]
|
|
||||||
#Range: > 0
|
|
||||||
blockMiningDelay = 500
|
|
||||||
#Range: > 0
|
|
||||||
blockBuildingDelay = 15
|
|
||||||
#for restaurant, netherworker
|
|
||||||
#Range: > 0
|
|
||||||
menuPerLevel = 5
|
|
||||||
|
|
||||||
[jobs.builder]
|
|
||||||
#builder's blockMiningDelay = commonBlockingMiningDelay * buff
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
blockMiningDelayBuff = 0.5
|
|
||||||
|
|
||||||
[jobs.crafing]
|
|
||||||
#craftingTicks = progressMultiplier / craftSkillLevel * hittingTime
|
|
||||||
#Range: > 0
|
|
||||||
progressMultiplier = 10
|
|
||||||
#Range: > 0
|
|
||||||
hittingTime = 3
|
|
||||||
#The delay ticks for go to work again after Citizen returned at hut
|
|
||||||
#This was 0 when 1.19.2
|
|
||||||
#Range: 0 ~ 400
|
|
||||||
decideDelay = 400
|
|
||||||
|
|
||||||
[jobs.sifter]
|
|
||||||
#siftingTicks = progressMultiplier - strengthLevel
|
|
||||||
#Range: > 0
|
|
||||||
progressMultiplier = 50
|
|
||||||
|
|
||||||
[jobs.farmer]
|
|
||||||
#finalDelay = workDelay - (skillDivider * staminaLevel)
|
|
||||||
#Range: > 0
|
|
||||||
workDelay = 40
|
|
||||||
#Range: 1.0 ~ 2.147483647E9
|
|
||||||
skillDivider = 2.0
|
|
||||||
#if harvested count reached to this, farmer will go to dump
|
|
||||||
#Range: > 64
|
|
||||||
actionsDoneUntilDumping = 256
|
|
||||||
#whether plant seed after hoeing dirt
|
|
||||||
plantAfterHoe = true
|
|
||||||
#whether plant seed after harvest crop
|
|
||||||
plantAfterHarvest = true
|
|
||||||
|
|
||||||
[jobs.structure]
|
|
||||||
#If this is off, Builders will requests 'Leaves' on needed it when build.
|
|
||||||
leavesFree = true
|
|
||||||
|
|
||||||
[jobs.warehouse]
|
|
||||||
#Range: 1 ~ 20
|
|
||||||
couriersPerLevel = 2
|
|
||||||
|
|
||||||
[jobs.maximumStock]
|
|
||||||
#This will be affected by research effect 'effects/minimumstockmultiplier'
|
|
||||||
#Range: 0 ~ 100
|
|
||||||
kindsPerLevel = 5
|
|
||||||
|
|
||||||
[citizens]
|
|
||||||
disableMourn = false
|
|
||||||
#MineColonies's default value is false
|
|
||||||
disableInteractionDelay = true
|
|
||||||
|
|
||||||
[monsters]
|
|
||||||
|
|
||||||
[monsters.raider]
|
|
||||||
disableImmunity = true
|
|
||||||
disableThorns = false
|
|
||||||
|
|
||||||
[blocks]
|
|
||||||
|
|
||||||
[blocks.crop]
|
|
||||||
#Caution: if change this, all planted MineColonies crops when before are will break into item.
|
|
||||||
vanillaFarmland = false
|
|
||||||
ignoreBiome = false
|
|
||||||
canPlayerPlant = false
|
|
||||||
canPerformBonemeal = true
|
|
||||||
|
|
@ -1,26 +0,0 @@
|
|||||||
|
|
||||||
[milestones]
|
|
||||||
#Number of hearts you start out with.
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
baseHearts = 10
|
|
||||||
#Number of hearts you gain for reaching a new milestone.
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
heartsPerMilestone = 1
|
|
||||||
#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts.
|
|
||||||
milestones = [5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100]
|
|
||||||
|
|
||||||
[filtering]
|
|
||||||
#Foods in this list won't affect the player's health nor show up in the food book.
|
|
||||||
blacklist = []
|
|
||||||
#When this list contains anything, the blacklist is ignored and instead only foods from here count.
|
|
||||||
whitelist = []
|
|
||||||
#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
minimumFoodValue = 1
|
|
||||||
|
|
||||||
[miscellaneous]
|
|
||||||
#Whether or not to reset the food list on death, effectively losing all bonus hearts.
|
|
||||||
resetOnDeath = true
|
|
||||||
#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
|
|
||||||
limitProgressionToSurvival = true
|
|
||||||
|
|
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2642
index.toml
2642
index.toml
File diff suppressed because it is too large
Load Diff
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Reference in New Issue
Block a user