Clear AI stuff and voxy server for better performance

This commit is contained in:
Mateusz Słodkowicz 2026-05-04 07:53:00 +02:00
parent 8de7a7fae1
commit a9b98ddb5f
Signed by: materus
SSH Key Fingerprint: SHA256:rzVduzTiiszuYfLPYD0SDZV+g8lxhpcRgpbOZA1X0Uo
17 changed files with 19 additions and 1593 deletions

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#General mod settings
[general]
#-
client_renderBlood = true
#-
client_debugSensesVisual = false

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#General mod settings
[general]
#Spawn sound sense sources for monsters to track
awareness_Sound = true
#Spawn scent/blood sense sources for monsters to track
awareness_Scent = true
#Monsters see light near player and move towards it
awareness_Light = true
#Growling zombies attracts other zombies
noisyZombies = true
#Pistons cause sound sense sources attracting monsters
noisyPistons = true
#Causes monsters to horde up and wander the surface together to random points
wanderingHordes = true
#How often in seconds we set a random point around a player for mobs to wander to from far away. Makes mobs path around more, dont use if you have TPS performance issues.
# Default: 30
# Range: > -2147483648
frequencyOfWanderingHordesPerPlayer = 30
#How loud sounds should be when you are alerted that a mob is coming to investigate an area near you
# Default: 0.5
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
soundVolumeInvestigate = 0.0
#How loud sounds should be for a mob targetting you
# Default: 0.5
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
soundVolumeAlertTarget = 0.0
#Enhanced mobs will make a sound when they target you
soundAlerts = false
#Any hostile mob that targets you will make a sound, even if not enhanced
soundAlertsForAllAttackingMobs = false
#Enhanced mobs will make a sound when they are investigating a sense near you
soundInvestigates = false
#Uses a different kind of mob alert noise, might break immersion a bit ;)
soundUseAlternateAlertNoise = false
#Only spawn sound sense entities in Overworld
awareness_Sound_OverworldOnly = false

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#General mod settings
[general]
#Max awareness range for zombies
# Default: 64
# Range: > -2147483648
maxPFRangeSense = 96
#Prevent non zombies from being attracted to light
awareness_Light_OnlyZombies = true
#Custom targetting sight range on top of vanilla sight based targetting
# Default: 16
# Range: > -2147483648
sightRange = 24
#Always target closest player [performance sensitive]
omniscient = false
#skips line of sight check on targetting [performance sensitive]
seeThroughWalls = false
#Effects how far monsters will sense scents from
# Default: 60
# Range: > -2147483648
scentStrength = 70
#Effects how far monsters will sense sound sources from
# Default: 60
# Range: > -2147483648
soundStrength = 60
#max rate of spawning sound sources in milliseconds
# Default: 1000
# Range: > -2147483648
frequentSoundThreshold = 1000
#Range of extra random speed to give a zombie for extra spawns and zombie duplications, eg: 0 = no boost, 1 = up to double speed (works for my extra spawned mobs only)
# Default: 0.3
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
zombieRandSpeedBoost = 0.3
#The amount of delay in game ticks between processing mobs with enhanced AI, less is more frequent [performance sensitive]
# Default: 5
# Range: > -2147483648
tickRateAILoop = 5
#how frequently the mod iterates all players, effects rates, less is more frequent
# Default: 20
# Range: > -2147483648
tickRatePlayerLoop = 20
#How long before a mob can move around again to track a light source, or scent, or sound, increase number to reduce performance impact of mod if needed
# Default: 300
# Range: > -2147483648
tickCooldownBetweenPathfinds = 300
#How likely zombies making noise near you will attract other zombies, higher = less likely, 0 = every time they make a noise
# Default: 5
# Range: > -2147483648
noisyZombiesReinforceOddsTo1 = 5
#-
debugConsole = false
#-
debugConsoleOmniscient = false
#-
debugConsoleSuperDetailed = false
#Minimum distance required between active sense sources, prevents spamming sources [performance sensitive]
# Default: 3.0
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
extraScentCutoffRange = 3.0
#Max strength allowed for a sense, in case senses get a super high base strength or large buff
# Default: 300
# Range: > -2147483648
senseMaxStrength = 300
#Days before all of the mods features will be activated
# Default: 0.0
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
daysBeforeFeaturesActivate = 0.0
#Block breaks cause sound senses to spawn
blockBreakEvent_Active = true
#Block mining before it breaks cause sound senses to spawn
blockHittingEvent_Active = true
#Odds of hitting a block causing a sound sense, rolled per tick
# Default: 20
# Range: > -2147483648
blockHittingEvent_OddsTo1 = 20
#Only spawn sound senses for players, if false, machines and other things will cause them too
blockBreakEvent_PlayersOnly = false
#Every 2 seconds, the percent chance a mob has to look for an active sense in range, 100 = nearly instant, 10 = slowly over time, performance sensitive setting, higher = more frequent pathfind attempts
# Default: 10
# Range: > -2147483648
findSense_PercentChance = 10

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#General mod settings
[general]
#Mobs enhanced by zombie awareness
enhancedMobs = ["minecraft:zombie", "minecraft:husk", "minecraft:creeper", "minecraft:skeleton", "minecraft:stray", "minecraft:witch", "minecraft:zombie_villager"]
#This is a list to use as a reference for your modpack for mobs you might want to enhance, if these mobs also walk on the ground, they will probably work if you add them to enhancedMobs
enhanceableMobs = ["minecraft:stray", "minecraft:illusioner", "minecraft:wither_skeleton", "minecraft:vex", "minecraft:warden", "minecraft:husk", "minecraft:vindicator", "minecraft:zoglin", "minecraft:endermite", "minecraft:blaze", "minecraft:magma_cube", "minecraft:enderman", "minecraft:creeper", "minecraft:piglin_brute", "minecraft:zombified_piglin", "minecraft:giant", "minecraft:piglin", "minecraft:ender_dragon", "minecraft:ghast", "minecraft:shulker", "minecraft:bogged", "minecraft:drowned", "minecraft:spider", "minecraft:phantom", "minecraft:wither", "minecraft:witch", "minecraft:zombie", "minecraft:slime", "minecraft:elder_guardian", "minecraft:zombie_villager", "minecraft:hoglin", "minecraft:guardian", "minecraft:pillager", "minecraft:ravager", "minecraft:skeleton", "minecraft:silverfish", "minecraft:cave_spider", "minecraft:breeze", "minecraft:evoker"]

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#General mod settings
[general]
#Uses list of people to have omniscient targetting effect
whiteListUsedOmniscient = false
#Uses list of people to have senses spawned for
whiteListUsedSenses = false
#List of people to have omniscient targetting effect
whitelistOmniscientTargettedPlayers = "Corosus, SomeDude"
#List of people to have senses spawned for
whitelistSenses = "Corosus, SomeDude"

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@ -64,10 +64,6 @@ hash = "41f5a7ac2f60ed98c384cdb33a5586a2106144001ee5d32edb8f0e97f98762bd"
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@ -120,35 +116,11 @@ hash = "80e5996a4fd4b93a98b66e0ea4892767932cae2cc1789650b6016e976cedc001"
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[[files]]
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[[files]]
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[[files]]
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[[files]]
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[[files]]
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[[files]]
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metafile = true
[[files]]
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[[files]]
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@ -509,11 +481,6 @@ file = "mods/copycats.pw.toml"
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[[files]]
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@ -744,11 +711,6 @@ file = "mods/cut-through.pw.toml"
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@ -824,16 +786,6 @@ file = "mods/end-portal-recipe.pw.toml"
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[[files]]
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@ -1008,11 +960,6 @@ file = "mods/hold-my-items-reforged.pw.toml"
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@ -1058,11 +1005,6 @@ file = "mods/immersivemc.pw.toml"
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[[files]]
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[[files]]
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@ -1423,6 +1365,11 @@ file = "mods/nyfs-spiders.pw.toml"
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@ -2061,11 +2008,6 @@ file = "mods/zeta.pw.toml"
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@ -1,13 +0,0 @@
name = "CorgiLib"
filename = "Corgilib-NeoForge-1.21.1-5.0.0.9.jar"
side = "both"
[download]
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name = "Enhanced Celestials"
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@ -1,13 +0,0 @@
name = "Horde Moon"
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13
mods/observable.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Observable"
filename = "observable-5.4.4.jar"
side = "both"
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@ -1,13 +0,0 @@
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side = "both"
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@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0"
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[versions]
minecraft = "1.21.1"