Update Minecolonies settings

This commit is contained in:
Mateusz Słodkowicz 2025-07-26 14:46:54 +02:00
parent 67df1aef6e
commit 9ab4a77f5a
Signed by: materus
SSH Key Fingerprint: SHA256:rzVduzTiiszuYfLPYD0SDZV+g8lxhpcRgpbOZA1X0Uo
4 changed files with 266 additions and 1 deletions

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#All configuration items related to the core gameplay
[gameplay]
#Amount of initial citizens. [Default: 4, min: 1, max: 10]
#Range: 1 ~ 10
initialcitizenamount = 4
#Should players be able to place an infinite amount of supply camps/ships? [Default: false]
allowinfinitesupplychests = false
#Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false]
allowinfinitecolonies = false
#Should colonies in other dimensions be allowed? [Default: true]
allowotherdimcolonies = false
#Max citizens in one colony. [Default: 250, min: 30, max: 500]
#Range: 30 ~ 500
maxcitizenpercolony = 300
#Should development features be enabled (might be buggy)? [Default: false]
enableindevelopmentfeatures = false
#Should citizen name tags be rendered? [Default: true]
alwaysrendernametag = true
#Should workers work during the rain? [Default: false]
workersalwaysworkinrain = false
#Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100]
#Range: 0 ~ 100
luckyblockchance = 1
#The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5]
#Range: 0 ~ 5
minthleveltoteleport = 5
#Food consumption modifier. [Default: 1,000000, min: 0,100000, max: 100,000000]
#Range: 0.1 ~ 100.0
foodmodifier = 1.0
#How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100]
#Range: 1 ~ 100
diseasemodifier = 5
#If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: true]
forceloadcolony = true
#Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440]
#Range: 1 ~ 1440
loadtime = 60
#This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15]
#Range: 1 ~ 15
colonyloadstrictness = 5
#Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000]
#Range: 1 ~ 1000
maxtreesize = 400
#Disables supply camp placing restrictions, intended for skyworlds and similar [Default: false]
nosupplyplacementrestrictions = false
#Raiders will spawn in the sky if this is enabled [Default: false]
skyraiders = false
#All configurations related to the research system
[research]
#Allows automatic and (near) instant completion of research for players in creative mode. If false, creative players will still be able to begin researches, but will have normal progress rates. [Default: true]
researchcreativecompletion = true
#Significantly increases the amount of information related to research datapacks that is logged during the world load. [Default: false]
researchdebuglog = false
#A list of items to charge players when undoing an already-completed research.
researchresetcost = ["minecolonies:ancienttome:1"]
#All configurations related to the MineColonies commands
[commands]
#Should players be allowed to use the /mc rtp command? [Default: false]
canplayerusertpcommand = false
#Should players be allowed to use the /mc colony teleport command? [Default: false]
canplayerusecolonytpcommand = false
#Can players teleport to allied colonies? [Default: true]
canplayeruseallytownhallteleport = true
#Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false]
canplayerusehometpcommand = false
#Should players be allowed to use the /mc colony info command? [Default: true]
canplayeruseshowcolonyinfocommand = true
#Should players be allowed to use the /mc citizens kill command? [Default: false]
canplayerusekillcitizenscommand = false
#Should players be allowed to use the /mc citizens modify command? [Default: false]
canplayerusemodifycitizenscommand = false
#Should players be allowed to use the /mc colony addOfficer command? [Default: true]
canplayeruseaddofficercommand = true
#Should players be allowed to use the /mc colony delete command? [Default: false]
canplayerusedeletecolonycommand = false
#Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false]
canplayeruseresetcommand = false
#All configuration related to colony claims
[claims]
#Maximum claim range for a colony. This is the radius, measured in chunks. [Default: 20, min: 1, max: 250]
#Range: 1 ~ 250
maxColonySize = 150
#The minimum distance (in chunks) between colonies. [Default: 8, min: 1, max: 200]
#Range: 1 ~ 200
minColonyDistance = 16
#Initial claim size for a colony. This is the radius, measured in chunks. [Default: 4, min: 1, max: 15]
#Range: 1 ~ 15
initialColonySize = 4
#Max distance (in blocks) from world spawn for a colony. [Default: 30000, min: 1000, max: 2147483647]
#Range: > 1000
maxdistancefromworldspawn = 30000
#Min distance (in blocks) from world spawn for a colony. [Default: 0, min: 0, max: 1000]
#Range: 0 ~ 1000
mindistancefromworldspawn = 0
#All configuration items related to the combat elements of MineColonies
[combat]
#minecolonies.config.dobarbariansspawn.comment [Default: true]
dobarbariansspawn = true
#minecolonies.config.barbarianhordedifficulty.comment [Default: 5, min: 0, max: 10]
#Range: 0 ~ 10
barbarianhordedifficulty = 5
#minecolonies.config.maxbarbariansize.comment [Default: 80, min: 6, max: 400]
#Range: 6 ~ 400
maxBarbarianSize = 80
#minecolonies.config.dobarbariansbreakthroughwalls.comment [Default: true]
dobarbariansbreakthroughwalls = true
#The average number of nights between raids. [Default: 14, min: 1, max: 50]
#Range: 1 ~ 50
averagenumberofnightsbetweenraids = 40
#The minimum number of nights between raids. [Default: 10, min: 1, max: 30]
#Range: 1 ~ 30
minimumnumberofnightsbetweenraids = 15
#Should mobs attack citizens? [Default: true]
mobattackcitizens = true
#minecolonies.config.shouldraiderbreakdoors.comment [Default: true]
shouldraiderbreakdoors = true
#minecolonies.config.guarddamagemultiplier.comment [Default: 1,000000, min: 0,100000, max: 15,000000]
#Range: 0.1 ~ 15.0
guardDamageMultiplier = 1.0
#Health multiplier for all Guards. [Default: 1,000000, min: 0,100000, max: 5,000000]
#Range: 0.1 ~ 5.0
guardhealthmult = 1.0
#Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
pvp_mode = false
#All permission configuration options
[permissions]
#Should colony protection be enabled? [Default: true]
enablecolonyprotection = true
#Independent from the colony protection, should explosions be turned off inside colonies? DAMAGE_NOTHING prevents explosions completely. DAMAGE_PLAYERS, allows explosions to damage players and hostile mobs, but not blocks or neutral or friendly mobs. DAMAGE_ENTITIES allows damage to all entities. DAMAGE_EVERYTHING allows explosions to damage entities and blocks.
#Allowed Values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING
turnoffexplosionsincolonies = "DAMAGE_ENTITIES"
#All configuration related to mod compatibility
[compatibility]
#When loading recipes, generate audit CSV files to help debug datapacks or extra mods. [Default: false]
auditcraftingtags = false
#Enable inventory debugging. [Default: false]
debuginventories = false
#Turn this on if you're using this world for blueprint building and scanning. [Default: false]
blueprintbuildmode = false
#All configurations related to pathfinding
[pathfinding]
#Verbosity of pathfinding debug messages. [Default: 0, min: 0, max: 10]
#Range: 0 ~ 10
pathfindingdebugverbosity = 0
#Minimum number of consecutive rails for citizens to use them. [Default: 8, min: 5, max: 100]
#Range: 5 ~ 100
minimumrailstopath = 8
#Amount of additional threads to be used for pathfinding. [Default: 1, min: 1, max: 10]
#Range: 1 ~ 10
pathfindingmaxthreadcount = 1
#All configurations related to the request system
[requestSystem]
#Should the request system creatively resolve (if possible) when the player is required to resolve a request? This is a debugging tool and can take a very long time to resolve a request. [Default: false]
creativeresolve = false
#minecolonies.config.debugging.comment
[debugging]
#minecolonies.config.netherworkertakesdamage.comment [Default: true]
netherworkertakesdamage = true

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[researches]
#Range: 0.0 ~ 2.147483647E9
speed = 1.0
#Can be research multiple 6 depth, ignore limitation of choose only one
ignoreConstraints = false
[fields]
#If true, Citizen can works same field to without wait time. Also work in field list by sequentially.
#If false, use MineColonies' s method.
newRetrieveMethod = true
#Range: 5 ~ 15
farmMaxRange = 5
[jobs]
#Range: > 0
blockMiningDelay = 500
#Range: > 0
blockBuildingDelay = 15
#for restaurant, netherworker
#Range: > 0
menuPerLevel = 5
[jobs.builder]
#builder's blockMiningDelay = commonBlockingMiningDelay * buff
#Range: 0.0 ~ 1.0
blockMiningDelayBuff = 0.5
[jobs.crafing]
#craftingTicks = progressMultiplier / craftSkillLevel * hittingTime
#Range: > 0
progressMultiplier = 10
#Range: > 0
hittingTime = 3
#The delay ticks for go to work again after Citizen returned at hut
#This was 0 when 1.19.2
#Range: 0 ~ 400
decideDelay = 400
[jobs.sifter]
#siftingTicks = progressMultiplier - strengthLevel
#Range: > 0
progressMultiplier = 50
[jobs.farmer]
#finalDelay = workDelay - (skillDivider * staminaLevel)
#Range: > 0
workDelay = 40
#Range: 1.0 ~ 2.147483647E9
skillDivider = 2.0
#if harvested count reached to this, farmer will go to dump
#Range: > 64
actionsDoneUntilDumping = 256
#whether plant seed after hoeing dirt
plantAfterHoe = true
#whether plant seed after harvest crop
plantAfterHarvest = true
[jobs.structure]
#If this is off, Builders will requests 'Leaves' on needed it when build.
leavesFree = true
[jobs.warehouse]
#Range: 1 ~ 20
couriersPerLevel = 2
[jobs.maximumStock]
#This will be affected by research effect 'effects/minimumstockmultiplier'
#Range: 0 ~ 100
kindsPerLevel = 5
[citizens]
disableMourn = false
#MineColonies's default value is false
disableInteractionDelay = true
[monsters]
[monsters.raider]
disableImmunity = true
disableThorns = false
[blocks]
[blocks.crop]
#Caution: if change this, all planted MineColonies crops when before are will break into item.
vanillaFarmland = false
ignoreBiome = false
canPlayerPlant = false
canPerformBonemeal = true

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@ -368,6 +368,14 @@ hash = "fa7e2a6cd92f77b880088e9bb6185478e88b33ed15b08606f53d8392b1abc71d"
file = "defaultconfigs/gravestone-server.toml" file = "defaultconfigs/gravestone-server.toml"
hash = "f4d6948ef0104f473696489b977a01b2cc6f9980b7f9643a3a14b8f5fbbe5f12" hash = "f4d6948ef0104f473696489b977a01b2cc6f9980b7f9643a3a14b8f5fbbe5f12"
[[files]]
file = "defaultconfigs/minecolonies-server.toml"
hash = "365f60277a8992d72f229168be0bd7202a51bfe8235f033c032d19585b082871"
[[files]]
file = "defaultconfigs/minecolonies_tweaks-server.toml"
hash = "b875efc0bbf9439b2e1ee6c876230c4f2f2534ac1b7fee258028fb9d7996b498"
[[files]] [[files]]
file = "kubejs/client_scripts/ars_nouveau_remove_client.js" file = "kubejs/client_scripts/ars_nouveau_remove_client.js"
hash = "0dd80e31efcb3c53e3a150ca7cf6c9de9cbefcc19613958dec743205bd647006" hash = "0dd80e31efcb3c53e3a150ca7cf6c9de9cbefcc19613958dec743205bd647006"

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@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0"
[index] [index]
file = "index.toml" file = "index.toml"
hash-format = "sha256" hash-format = "sha256"
hash = "58b07c88c852f31516a3ee203c6cea40903b5cbedcb4cdc9e97c894cad329fcf" hash = "c59ac11067b7dd96b97f59eadb4bca6539f06a0198d560145a298e6fccd6b368"
[versions] [versions]
forge = "47.4.4" forge = "47.4.4"