Disable riding mobs
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@ -503,7 +503,7 @@
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#Gives mobs a chance to negate damage when equipped with a shield. Only entity types in `enhancedai:mobs/can_equip_shield` tag will be equipped a shield.
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"Enable Shielding" = true
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#Makes mobs ride other mobs. Mobs in the `enhancedai:mobs/riding/can_be_mounted` tag will be able to be mounted, while mobs in the `enhancedai:mobs/riding/can_mount` tag will be able to mount other mobs.
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"Enable Riding" = true
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"Enable Riding" = false
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#Allows mobs to call reinforcements (like vanilla zombies can, but better) and have leaders that have a high chance to call reinforcements. Only entity types in the `enhancedai:mobs/leaders` tag can jump. PLEASE NOTE that this feature uses a custom attribute (enhancedai:spawn_reinforcements_chance) instead of the vanilla one. This feature has also an MPR condition `enhancedai:is_leader` to check if the mob is a leader.
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"Enable Leaders" = true
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#Make mobs angry when a block is broken. Check the mod's config folder Mobs/Break Anger/break_anger_config.json to change blocks and entities triggered.
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@ -66,7 +66,7 @@ hash = "f78b301f223be57085448a7ea605540bf4ebeaae36b15732addd9d3f2af8cdc2"
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[[files]]
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file = "config/enhancedai/common.toml"
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hash = "0331ff52afe6e9c5bf223352663940618c083793cff6800774cc3093474b594d"
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hash = "79c4f283972377ff99426c9527dc40e01fa7cb66d4de61ba10391d78c75c009d"
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[[files]]
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file = "config/fml.toml"
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