Disable riding mobs

This commit is contained in:
Mateusz Słodkowicz 2026-05-03 03:57:43 +02:00
parent 25f71f4c68
commit 43cfd091ce
Signed by: materus
SSH Key Fingerprint: SHA256:rzVduzTiiszuYfLPYD0SDZV+g8lxhpcRgpbOZA1X0Uo
3 changed files with 3 additions and 3 deletions

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@ -503,7 +503,7 @@
#Gives mobs a chance to negate damage when equipped with a shield. Only entity types in `enhancedai:mobs/can_equip_shield` tag will be equipped a shield. #Gives mobs a chance to negate damage when equipped with a shield. Only entity types in `enhancedai:mobs/can_equip_shield` tag will be equipped a shield.
"Enable Shielding" = true "Enable Shielding" = true
#Makes mobs ride other mobs. Mobs in the `enhancedai:mobs/riding/can_be_mounted` tag will be able to be mounted, while mobs in the `enhancedai:mobs/riding/can_mount` tag will be able to mount other mobs. #Makes mobs ride other mobs. Mobs in the `enhancedai:mobs/riding/can_be_mounted` tag will be able to be mounted, while mobs in the `enhancedai:mobs/riding/can_mount` tag will be able to mount other mobs.
"Enable Riding" = true "Enable Riding" = false
#Allows mobs to call reinforcements (like vanilla zombies can, but better) and have leaders that have a high chance to call reinforcements. Only entity types in the `enhancedai:mobs/leaders` tag can jump. PLEASE NOTE that this feature uses a custom attribute (enhancedai:spawn_reinforcements_chance) instead of the vanilla one. This feature has also an MPR condition `enhancedai:is_leader` to check if the mob is a leader. #Allows mobs to call reinforcements (like vanilla zombies can, but better) and have leaders that have a high chance to call reinforcements. Only entity types in the `enhancedai:mobs/leaders` tag can jump. PLEASE NOTE that this feature uses a custom attribute (enhancedai:spawn_reinforcements_chance) instead of the vanilla one. This feature has also an MPR condition `enhancedai:is_leader` to check if the mob is a leader.
"Enable Leaders" = true "Enable Leaders" = true
#Make mobs angry when a block is broken. Check the mod's config folder Mobs/Break Anger/break_anger_config.json to change blocks and entities triggered. #Make mobs angry when a block is broken. Check the mod's config folder Mobs/Break Anger/break_anger_config.json to change blocks and entities triggered.

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@ -66,7 +66,7 @@ hash = "f78b301f223be57085448a7ea605540bf4ebeaae36b15732addd9d3f2af8cdc2"
[[files]] [[files]]
file = "config/enhancedai/common.toml" file = "config/enhancedai/common.toml"
hash = "0331ff52afe6e9c5bf223352663940618c083793cff6800774cc3093474b594d" hash = "79c4f283972377ff99426c9527dc40e01fa7cb66d4de61ba10391d78c75c009d"
[[files]] [[files]]
file = "config/fml.toml" file = "config/fml.toml"

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@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0"
[index] [index]
file = "index.toml" file = "index.toml"
hash-format = "sha256" hash-format = "sha256"
hash = "293da7a492dd9d691c9c55786c2f68f7dfecdaa171691ca588e76fa89156a3ac" hash = "1045ae3f1405ef6c43a49531f249d3b42dfcc5c3bba65d35fc160e26b681d0bf"
[versions] [versions]
minecraft = "1.21.1" minecraft = "1.21.1"