Disable riding mobs

This commit is contained in:
2026-05-03 03:57:43 +02:00
parent 25f71f4c68
commit 43cfd091ce
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -503,7 +503,7 @@
#Gives mobs a chance to negate damage when equipped with a shield. Only entity types in `enhancedai:mobs/can_equip_shield` tag will be equipped a shield.
"Enable Shielding" = true
#Makes mobs ride other mobs. Mobs in the `enhancedai:mobs/riding/can_be_mounted` tag will be able to be mounted, while mobs in the `enhancedai:mobs/riding/can_mount` tag will be able to mount other mobs.
"Enable Riding" = true
"Enable Riding" = false
#Allows mobs to call reinforcements (like vanilla zombies can, but better) and have leaders that have a high chance to call reinforcements. Only entity types in the `enhancedai:mobs/leaders` tag can jump. PLEASE NOTE that this feature uses a custom attribute (enhancedai:spawn_reinforcements_chance) instead of the vanilla one. This feature has also an MPR condition `enhancedai:is_leader` to check if the mob is a leader.
"Enable Leaders" = true
#Make mobs angry when a block is broken. Check the mod's config folder Mobs/Break Anger/break_anger_config.json to change blocks and entities triggered.