Init 1.21.1

This commit is contained in:
2026-05-01 13:07:13 +02:00
parent 0f60555ff8
commit 272af94ee2
996 changed files with 106542 additions and 1149 deletions
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#Config to adjust general mod settings
[General]
#Enables the debug mode. Only enable it if needed.
enableDebugMode = false
[Core]
#Enables initial cooldown on peripheral initialization
isInitialCooldownEnabled = true
#Determinates initial cooldown sensitive level, values lower then this value will not trigger initial cooldown
# Default: 6000
# Range: > 0
initialCooldownSensitiveLevel = 6000
[Unsafe]
#By setting this value to true, I understand all operations below are danger to my adventure, and if they caused unexpected behavior in my world, I will not consider it as AP's liability
enableUnsafe = false
#Ignore turtle peripheral item's NBT when equipping. **YOU WILL LOSE ALL NBT ON THE ITEM**
ignoreTurtlePeripheralItemNBT = false
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#Config for metaphysics
[Metaphysics]
#Defines energy to fuel rate
# Default: 575
# Range: > 575
energyToFuelRate = 575
enableWeakAutomataCore = true
enableEndAutomataCore = true
enableHusbandryAutomataCore = true
#Defines max warp point stored in warp core. Mostly need to not allow NBT overflow error
# Default: 64
# Range: > 1
endAutomataCoreWarpPointLimit = 64
#Chance that overpowered automata will break after rotation cycle
# Default: 0.002
# Range: 0.0 ~ 1.0
overpoweredAutomataBreakChance = 0.002
# Default: 2
# Range: 1 ~ 64
tier1AutomataCoreInteractionRadius = 2
# Default: 2
# Range: 1 ~ 32
tier1AutomataCoreMaxFuelConsumptionRate = 2
# Default: 4
# Range: 1 ~ 64
tier2AutomataCoreInteractionRadius = 4
# Default: 3
# Range: 1 ~ 32
tier2AutomataCoreMaxFuelConsumptionRate = 3
# Default: 4
# Range: 1 ~ 64
overpoweredTier1AutomataCoreInteractionRadius = 4
# Default: 3
# Range: 1 ~ 32
overpoweredTier1AutomataCoreMaxFuelConsumptionRate = 3
# Default: 6
# Range: 1 ~ 64
overpoweredTier2AutomataCoreInteractionRadius = 6
# Default: 4
# Range: 1 ~ 32
overpoweredTier2AutomataCoreMaxFuelConsumptionRate = 4
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#Peripherals config
[Peripherals]
[Peripherals.Player_Detector]
#Enable the Player Detector or not.
enablePlayerDetector = true
#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range. -1 for unlimited
# Default: -1
# Range: > -1
playerDetMaxRange = -1
#Activates the "getPlayerPos" function of the Player Detector
enablePlayerPosFunction = true
#Returns a play in any function even when they are in spectator
showSpectators = true
#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
morePlayerInformation = true
#If true, the player detector can observe players which aren't in the same dimension as the detector itself. `playerDetMaxRange` needs to be infinite(-1) for it to work.
chatBoxMultiDimensional = true
#If true, add random error to `getPlayerPos` player position that varies based on how far the player is from the detector. Prevents getting the exact position of players far from the detector.
enablePlayerPosRandomError = false
#The maximum amount of error (in blocks) that can be applied to each axis of the player's position.
# Default: 1000
# Range: > 0
playerPosRandomErrorAmount = 1000
#If random error is enabled: this is the maximum range at which an exact player position is returned, before random error starts to be applied.
# Default: 100
# Range: > 0
playerPosPreciseMaxRange = 100
[Peripherals.Energy_Detector]
#Enable the Energy Detector or not.
enableEnergyDetector = true
#Defines the maximum energy flow of the energy detector.
# Default: 2147483647
# Range: > 1
energyDetectorMaxFlow = 2147483647
[Peripherals.NBT_Storage]
#Enable the nbt storage block or not
enableNBTStorage = true
#Defines max nbt string length that can be stored in nbt storage
# Default: 1048576
# Range: > 0
nbtStorageMaxSize = 1048576
[Peripherals.Chunky_Turtle]
#Enable the Chunky Turtle or not.
enableChunkyTurtle = true
#Time in seconds, while loaded chunk can be consider as valid without touch
# Default: 600
# Range: > 60
chunkLoadValidTime = 600
#Radius in chunks a single chunky turtle will load. The default value (0) only loads the chunk the turtle is in, 1 would also load the 8 surrounding chunks (9 in total) and so on
# Default: 0
# Range: 0 ~ 16
chunkyTurtleRadius = 0
[Peripherals.Chat_Box]
#Enable the Chat Box or not.
enableChatBox = true
#Defines default chatbox prefix
defaultChatBoxPrefix = "AP"
#Defines the maximal range of the chat box in blocks. -1 for infinite. If the range is not -1, players in other dimensions won't able to receive messages
# Default: -1
# Range: -1 ~ 30000000
chatBoxMaxRange = -1
#Defines the maximal number of characters in a message. Depending on the modpack and server, too large messages can't unexpectedly disconnect players
# Default: 1024
# Range: 0 ~ 8192
chatBoxMessageSize = 1024
#If true, the chat box is able to send messages to other dimensions than its own
chatBoxMultiDimensional = true
#If true, the chat box cannot use 'run_command' action
chatBoxPreventRunCommand = false
#If true, the chat box will wrap and execute 'run_command' or 'suggest_command' action with zero permission, in order to prevent operators accidently run dangerous commands.
chatBoxWrapCommand = true
#These commands below will not be able to send by 'run_command' or 'suggest_command' action. It will match as prefix if starts with '/', other wise use regex pattern
chatBoxBannedCommands = ["/execute", "/op", "/deop", "/gamemode", "/gamerule", "/stop", "/give", "/fill", "/setblock", "/summon", "/whitelist", "^/ban-(?:ip)?\\s*", "^/pardon-(?:ip)?\\s*", "^/save-(?:on|off)\\s*"]
[Peripherals.ME_Bridge]
#Enable the Me Bridge or not.
enableMeBridge = true
#Power consumption per tick.
# Default: 10
# Range: > 0
mePowerConsumption = 10
[Peripherals.RS_Bridge]
#Enable the Rs Bridge or not.
enableRsBridge = true
#Power consumption per tick.
# Default: 10
# Range: > 0
rsPowerConsumption = 10
[Peripherals.Environment_Detector]
#Enable the Environment Detector or not.
enableEnvironmentDetector = true
[Peripherals.AR_Controller]
#Enable the AR goggles or not.
enableARGoggles = true
[Peripherals.Inventory_Manager]
#Enable the inventory manager or not.
enableInventoryManager = true
[Peripherals.Redstone_Integrator]
#Enable the redstone integrator or not.
enableRedstoneIntegrator = true
[Peripherals.Block_Reader]
#Enable the block reader or not.
enableBlockReader = true
[Peripherals.Geo_Scanner]
#Enable the geo scanner or not.
enableGeoScanner = true
[Peripherals.Colony_Integrator]
#Enable the colony integrator or not.
enableColonyIntegrator = true
[Peripherals.Compass_Turtle]
#Enable the compass turtle or not.
enableCompassTurtle = true
#The maximum distance the compass can locate accurately with in each axis.
# Default: 3
# Range: 0 ~ 8
compassAccurePlaceRadius = 3
#The free distance the compass can locate accurately with in each axis.
# Default: 1
# Range: 0 ~ 4
compassAccurePlaceFreeRadius = 1
[Peripherals.Powered_Peripherals]
#Enable RF storage for peripherals, that could use it
enablePoweredPeripherals = false
#Defines max energy storage in any powered peripheral
# Default: 100000000
# Range: > 1000000
poweredPeripheralMaxEnergyStored = 100000000
[Peripherals.Pocket_Peripherals]
#If true, pockets will have infinite fuel
disablePocketFuelConsumption = true
[Peripherals.Operations]
# Default: 1000
# Range: > 0
digCooldown = 1000
# Default: 1
# Range: > 0
digCost = 1
# Default: 5000
# Range: > 0
useOnBlockCooldown = 5000
# Default: 1
# Range: > 0
useOnBlockCost = 1
# Default: 1000
# Range: > 0
suckCooldown = 1000
# Default: 1
# Range: > 0
suckCost = 1
# Default: 2500
# Range: > 0
useOnAnimalCooldown = 2500
# Default: 10
# Range: > 0
useOnAnimalCost = 10
# Default: 50000
# Range: > 0
captureAnimalCooldown = 50000
# Default: 100
# Range: > 0
captureAnimalCost = 100
# Default: 1000
# Range: > 0
warpCooldown = 1000
# Default: 1
# Range: > 0
warpCost = 1
# Default: 1000
# Range: > 0
accurePlaceCooldown = 1000
# Default: 1
# Range: > 0
accurePlaceCost = 1
# Default: 2000
# Range: > 0
scanBlocksCooldown = 2000
# Default: 8
# Range: > 1
scanBlocksMaxFreeRadius = 8
# Default: 16
# Range: > 1
scanBlocksMaxCostRadius = 16
# Default: 0.17
# Range: 0.1 ~ 1.7976931348623157E308
scanBlocksExtraBlockCost = 0.17
# Default: 2000
# Range: > 0
scanEntitiesCooldown = 2000
# Default: 8
# Range: > 1
scanEntitiesMaxFreeRadius = 8
# Default: 16
# Range: > 1
scanEntitiesMaxCostRadius = 16
# Default: 0.17
# Range: 0.1 ~ 1.7976931348623157E308
scanEntitiesExtraBlockCost = 0.17
# Default: 100
# Range: > 0
chatMessageCooldown = 100
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#Config to adjust world settings
[World]
#Enable the villager structures for the computer scientist.
enableVillagerStructures = true
#Gives the ap documentation to new players.
givePlayerBookOnJoin = false
#The weight of the villager structures.
# Default: 10
# Range: 0 ~ 16000
villagerStructureWeight = 10
#Enable new wandering trader trades.
enableWanderingTraderTrades = true
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[general]
#Whether all players should get an Animal Dictionary when joining the world for the first time.
giveBookOnStartup = false
#Lava Opacity for the Lava Vision Potion.
# Default: 0.65
# Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.65
#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
shadersCompat = false
#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
bananasDropFromLeaves = true
#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
# Default: 200
# Range: > 0
bananaChance = 200
#Whether spiders should target fly mobs.
spidersAttackFlies = true
#Whether wolves should target moose mobs.
wolvesAttackMoose = true
#Whether polar bears should target seal mobs.
polarBearsAttackSeals = true
#Whether cats, ocelots and foxes should target jerboa mobs.
catsAndFoxesAttackJerboas = true
#Whether dolphins should target flying fish mobs.
dolphinsAttackFlyingFish = true
#Whether lava can be bottled with a right click of a glass bottle.
lavaBottleEnabled = true
#Whether bone serpents are neutral or hostile.
neutralBoneSerpents = false
#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
mimicubeSpawnInEndCity = true
#Whether mimicream can be used to duplicate items.
mimicreamRepair = true
#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
#Whether wild raccoons steal food from chests.
raccoonStealFromChests = true
#Whether wild crows steal crops from farmland.
crowsStealCrops = true
#Whether fish oil gives players a special levitation effect.
fishOilMeme = true
#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
soulVultureSpawnOnFossil = true
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
acaciaBlossomsDropFromLeaves = true
#1 out of this number chance for leaves to drop an acacia when broken. Fortune is automatically factored in
# Default: 130
# Range: > 0
acaciaBlossomChance = 130
#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
wanderingTraderOffers = true
#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
# Default: 2
# Range: 0 ~ 2
mungusBiomeTransformationType = 2
#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
#Whether guster spawns are limited to when it is raining/thundering.
limitGusterSpawnsToWeather = true
#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
warpedMoscoTransformation = true
#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
warpedMoscoMobTriggers = [""]
#True if straddleboard enchants are enabled.
straddleboardEnchants = true
#Whether emu should target skeletons.
emuTargetSkeletons = true
#Percent chance for emu leggings to dodge projectile attacks.
# Default: 0.45
# Range: 0.0 ~ 1.0
emuPantsDodgeChance = 0.45
#Whether cachalots can destroy wood blocks if angry.
cachalotDestruction = true
#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
# Default: 3.0
# Range: 0.0 ~ 10.0
cachalotVolume = 3.0
#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
# Default: 0.3
# Range: 0.0 ~ 1.0
leafcutterAntFungusGrowChance = 0.3
#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
# Default: 25
# Range: 2 ~ 100000
leafcutterAntRepopulateFeedings = 25
#Max number of ant entities allowed inside a leafcutter anthill.
# Default: 10
# Range: 2 ~ 100000
leafcutterAntColonySize = 10
#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
# Default: 0.2
# Range: 0.0 ~ 1.0
leafcutterAntBreakLeavesChance = 0.2
#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
falconryTeleportsBack = false
#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
fireproofTarantulaHawk = false
#List of dimensions in which spawning void worms via mysterious worm items is allowed.
voidWormSpawnDimensions = ["minecraft:the_end"]
#All void worm damage is scaled to this.
# Default: 1.0
# Range: 0.0 ~ 100.0
voidWormDamageModifier = 1.0
#Max Health of the void worm boss.
# Default: 160.0
# Range: 0.0 ~ 1000000.0
voidWormMaxHealth = 160.0
#Whether the void worm boss is summonable or not, via the mysterious worm item.
voidWormSummonable = true
#Whether seagulls should steal food out of players' hotbar slots.
seagullStealing = true
#List of items that seagulls cannot take from players.
seagullStealingBlacklist = []
#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
clingingFlipEffect = false
#Percent chance of getting Pigshoes from Piglin Bartering. Set to zero to disable.
# Default: 0.02500000037252903
# Range: 0.0 ~ 1.0
tusklinShoesBarteringChance = 0.02500000037252903
#The visual zoom of the rainbow pattern on the rainbow glass block. Higher number = bigger pattern.
# Default: 16.0
# Range: 1.0 ~ 10000.0
rainbowGlassFidelity = 16.0
#Whether Rabbits can transform into Bunfungus if fed Mungal spores.
bunfungusTransformation = true
#True if some Alex's Mobs items should spawn in loot chests.
addLootToChests = true
#List of items that cannot be put in a Transmuting Table.
transmutationBlacklist = ["minecraft:beacon"]
#True if transmutation tables should not have the ability to pick up new items to transmute, and only give options from the loot tables.
limitTransmutingToLootTables = false
#True if transmutation tables can explode when broken.
transmutingTableExplodes = true
#The experience, in levels, that each transmutation of a stack takes in the transmuting table.
# Default: 3
# Range: 0 ~ 100000
transmutingExperienceCost = 3
#The step value multiplied by the log of the stack size when transmuting an item, used to determine its weight for appearing in future transmutation possibilities. Higher number = more likely to appear.
# Default: 3.0
# Range: 1.0 ~ 10000.0
transmutingWeightAddStep = 3.0
#The step value that an item looses when selecting it as the transmutation result. Keep this number higher than the one above for balance reasons. Higher number = less likely to appear after transmuting multiple times.
# Default: 4.0
# Range: 1.0 ~ 10000.0
transmutingWeightRemoveStep = 4.0
#True if skreechers can summon a new warden, when applicable.
skreechersSummonWarden = true
#The distance in blocks that will cause an underminer to dissapear when approached by a player.
# Default: 8.0
# Range: 1.0 ~ 10000.0
underminerDisappearDistance = 8.0
[spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 8
# Range: 0 ~ 1000
grizzlyBearSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
grizzlyBearSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 9
# Range: 0 ~ 1000
roadrunnerSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
roadrunnerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 8
# Range: 0 ~ 1000
boneSerpentSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 40
# Range: > 0
boneSeprentSpawnRolls = 40
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 40
# Range: 0 ~ 1000
gazelleSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
gazelleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 20
# Range: 0 ~ 1000
crocodileSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
crocSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 3
# Range: 0 ~ 1000
flySpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
flySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 19
# Range: 0 ~ 1000
hummingbirdSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
hummingbirdSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 2
# Range: 0 ~ 1000
orcaSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 6
# Range: > 0
orcaSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 5
# Range: 0 ~ 1000
sunbirdSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 6
# Range: > 0
sunbirdSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 25
# Range: 0 ~ 1000
gorillaSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
gorillaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 15
# Range: 0 ~ 1000
crimsonMosquitoSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
crimsonMosquitoSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 12
# Range: 0 ~ 1000
rattlesnakeSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
rattlesnakeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 10
# Range: 0 ~ 1000
endergradeSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
endergradeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 8
# Range: 0 ~ 1000
hammerheadSharkSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
hammerheadSharkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 7
# Range: 0 ~ 1000
lobsterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
lobsterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 16
# Range: 0 ~ 1000
komodoDragonSpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
komodoDragonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 28
# Range: 0 ~ 1000
capuchinMonkeySpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
capuchinMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 8
# Range: 0 ~ 1000
caveCentipedeSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
caveCentipedeSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 30
# Range: 0 ~ 1000
warpedToadSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
warpedToadSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 9
# Range: 0 ~ 1000
mooseSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
mooseSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 40
# Range: 0 ~ 1000
mimicubeSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
mimicubeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 10
# Range: 0 ~ 1000
raccoonSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
raccoonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 30
# Range: 0 ~ 1000
blobfishSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
blobfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 20
# Range: 0 ~ 1000
sealSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
sealSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 4
# Range: 0 ~ 1000
cockroachSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
cockroachSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 10
# Range: 0 ~ 1000
shoebillSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
shoebillSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 30
# Range: 0 ~ 1000
elephantSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
elephantSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 30
# Range: 0 ~ 1000
soulVultureSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
soulVultureSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 18
# Range: 0 ~ 1000
snowLeopardSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
snowLeopardSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 10
# Range: 0 ~ 1000
spectreSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 5
# Range: > 0
spectreSpawnRolls = 5
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 10
# Range: 0 ~ 1000
crowSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
crowSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 20
# Range: 0 ~ 1000
alligatorSnappingTurtleSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
alligatorSnappingTurtleSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 4
# Range: 0 ~ 1000
mungusSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
mungusSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 15
# Range: 0 ~ 1000
mantisShrimpSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
mantisShrimpSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 35
# Range: 0 ~ 1000
gusterSpawnWeight = 35
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
gusterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
# Default: 1
# Range: 0 ~ 1000
warpedMoscoSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1000
# Range: > 0
warpedMoscoSpawnRolls = 1000
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 70
# Range: 0 ~ 1000
straddlerSpawnWeight = 70
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
straddlerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 10
# Range: 0 ~ 1000
stradpoleSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 3
# Range: > 0
stradpoleSpawnRolls = 3
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 20
# Range: 0 ~ 1000
emuSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
emuSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 20
# Range: 0 ~ 1000
platypusSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
platypusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 19
# Range: 0 ~ 1000
dropbearSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
dropbearSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 10
# Range: 0 ~ 1000
tasmanianDevilSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
tasmanianDevilSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 25
# Range: 0 ~ 1000
kangarooSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
kangarooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 2
# Range: 0 ~ 1000
cachalotWhaleSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
cachalotWhaleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 4
# Range: 0 ~ 1000
enderiophageSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 2
# Range: > 0
enderiophageSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 15
# Range: 0 ~ 1000
baldEagleSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
baldEagleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 30
# Range: 0 ~ 1000
tigerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
tigerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 6
# Range: 0 ~ 1000
tarantulaHawkSpawnWeight = 6
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
tarantulaHawkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 0
# Range: 0 ~ 1000
voidWormSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
voidWormSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 11
# Range: 0 ~ 1000
frilledSharkSpawnWeight = 11
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
frilledSharkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 9
# Range: 0 ~ 1000
mimicOctopusSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
mimicOctopusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 21
# Range: 0 ~ 1000
seagullSpawnWeight = 21
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
seagullSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 20
# Range: 0 ~ 1000
froststalkerSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
froststalkerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 18
# Range: 0 ~ 1000
tusklinSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
tusklinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 15
# Range: 0 ~ 1000
laviathanSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
laviathanSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 9
# Range: 0 ~ 1000
cosmawSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
cosmawSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 23
# Range: 0 ~ 1000
toucanSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
toucanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 8
# Range: 0 ~ 1000
manedWolfSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
manedWolfSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 12
# Range: 0 ~ 1000
anacondaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
anacondaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 7
# Range: 0 ~ 1000
anteaterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
anteaterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 60
# Range: 0 ~ 1000
rockyRollerSpawnWeight = 60
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
rockyRollerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 13
# Range: 0 ~ 1000
flutterSpawnWeight = 13
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
flutterSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 5
# Range: > 0
geladaMonkeySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
geladaMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 12
# Range: 0 ~ 1000
jerboaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 2
# Range: > 0
jerboaSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 4
# Range: 0 ~ 1000
terrapinSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
terrapinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 5
# Range: 0 ~ 1000
combJellySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
combJellySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 5
# Range: 0 ~ 1000
cosmicCodSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
cosmicCodSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 3
# Range: 0 ~ 1000
bunfungusSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
bunfungusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 9
# Range: 0 ~ 1000
bisonSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
bisonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 3
# Range: 0 ~ 1000
giantSquidSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
giantSquidSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
# Default: 23
# Range: 0 ~ 1000
devilsHolePupfishSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
# Default: 0
# Range: > 0
devilsHolePupfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 4
# Range: 0 ~ 1000
catfishSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 2
# Range: > 0
catfishSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 8
# Range: 0 ~ 1000
flyingFishSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
flyingFishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 15
# Range: 0 ~ 1000
skelewagSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
skelewagSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 10
# Range: 0 ~ 1000
rainFrogSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
rainFrogSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 15
# Range: 0 ~ 1000
potooSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
potooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 28
# Range: 0 ~ 1000
mudskipperSpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
mudskipperSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 24
# Range: 0 ~ 1000
rhinocerosSpawnWeight = 24
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
rhinocerosSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 15
# Range: 0 ~ 1000
sugarGliderSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
sugarGliderSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 30
# Range: 0 ~ 1000
farseerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
farseerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 10
# Range: 0 ~ 1000
skreecherSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
skreecherSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 50
# Range: 0 ~ 1000
underminerSpawnWeight = 50
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
underminerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 5
# Range: 0 ~ 1000
murmurSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 1
# Range: > 0
murmurSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 7
# Range: 0 ~ 1000
skunkSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
skunkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 14
# Range: 0 ~ 1000
bananaSlugSpawnWeight = 14
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
bananaSlugSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 16
# Range: 0 ~ 1000
blueJaySpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
blueJaySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 29
# Range: 0 ~ 1000
caimanSpawnWeight = 29
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
caimanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
# Default: 8
# Range: 0 ~ 1000
triopsSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
# Default: 0
# Range: > 0
triopsSpawnRolls = 0
[uniqueSpawning]
#Maximum world y-level that cave centipedes can spawn at
# Default: 0
# Range: -64 ~ 320
caveCentipedeSpawnHeight = 0
#Maximum world y-level that blobfish can spawn at
# Default: 25
# Range: -64 ~ 320
blobfishSpawnHeight = 25
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
beachedCachalotWhales = true
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
# Default: 5
# Range: 0 ~ 100
beachedCachalotWhaleSpawnChance = 5
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
# Default: 24000
# Range: > 0
beachedCachalotWhaleSpawnDelay = 24000
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
# Default: 0.004999999888241291
# Range: 0.0 ~ 1.0
leafcutterAnthillSpawnChance = 0.004999999888241291
#Minimum world y-level that gelada monkeys can spawn at
# Default: 0
# Range: -64 ~ 320
geladaMonkeySpawnRolls = 0
#Whether to restrict all pupfish spawns to one chunk (similar to real life) or have them only obey their spawn config.
restrictPupfishSpawns = true
#The maximum distance a pupfish spawn chunk is from world spawn(0, 0) in blocks.
# Default: 2000
# Range: 2 ~ 1000000000
pupfishChunkSpawnDistance = 2000
#Whether to restrict all skelewag spawns to shipwreck structures.
restrictSkelewagSpawns = true
#Whether to restrict all farseer spawns to near the world border.
restrictFarseerSpawns = true
#Whether to restrict all underminer spawns to abandoned mineshafts.
restrictUnderminerSpawns = true
#The maximum distance a farseer can spawn from the world border.
# Default: 100
# Range: 2 ~ 1000000000
farseerBorderSpawnDistance = 100
#Maximum world y-level that murmur can spawn at
# Default: -30
# Range: -64 ~ 320
murmurSpawnHeight = -30
[dangerZone]
#Its been so long...
superSecretSettings = false
#How many cpu cores some mobs(elephants, leafcutter ants, bison etc) should utilize when pathing. Bigger number = less impact on TPS
# Default: 5
# Range: 1 ~ 100
pathfindingThreads = 5
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#How many marks you can draw with a single chalk. Default: 64
# Default: 64
# Range: > 0
ChalkDurability = 128
#How much light glowing mark produces. Default: 5
# Default: 5
# Range: 0 ~ 15
GlowingMarkLightLevel = 6
#Controls whether glowing should be enabled in Chalk Box.
#If disabled - you will not be able to draw glowing marks with chalk box.
#Default: true
ChalkBoxGlowingEnabled = true
#How many glowing uses one glowing item will give.
#Default: 8
# Default: 8
# Range: 1 ~ 9999
ChalkBoxAmountPerGlowingItem = 8
#If enabled, Chalks (and Chalk Boxes) will generate in Dungeons, Abandoned Mineshafts, Villages (Planes and Savanna), Cartographer village houses
#Default: true
GenerateChalkInLootChests = true
#Enable/disable symbols and location of the advancement that will unlock that symbol. (Empty = available from the start)
[Symbols]
CrossEnabled = true
CrossUnlockAdvancement = ""
HeartEnabled = true
HeartUnlockAdvancement = "minecraft:husbandry/tame_an_animal"
HouseEnabled = true
HouseUnlockAdvancement = "chalk:adventure/home_is_where_the_bed_is"
PickaxeEnabled = true
PickaxeUnlockAdvancement = "minecraft:story/iron_tools"
SkullEnabled = true
SkullUnlockAdvancement = "chalk:adventure/bound_by_bone"
CheckEnabled = true
CheckUnlockAdvancement = ""
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{
"disableLoginLimits": {
"desc:": "Should login packet size limits be disabled? Error:(IOException(\"Payload may not be larger than 1048576 bytes\")) default:true",
"disableLoginLimits": true
},
"disablePacketLimits": {
"desc:": "Should play packet size limits be disabled? Error:(Badly compressed packet) default:true",
"disablePacketLimits": true
},
"disableChatVerificationDisconnect": {
"desc:": "(Clientside) Disables players disconnecting on chat message verification problems,(enable debugPrintMessages to see the message causing issues). default:true",
"disableChatVerificationDisconnect": true
},
"debugPrintMessages": {
"desc:": "Enable addition debug logging for networking errors. default:false",
"debugPrintMessages": false
},
"logintimeout": {
"desc:": "Set the max login timeout in seconds. default = 120",
"logintimeout": 300
},
"disconnectTimeout": {
"desc:": "Set the ingame disconnect timeout for disconnecting players. Default = 60sec",
"disconnectTimeout": 120
},
"packetHistoryMinutes": {
"desc:": "Set the amount of minutes for which network packet history data is saved. Default = 5 minutes",
"packetHistoryMinutes": 5
},
"malformedtraffic": {
"desc:": "Detection and blocking of malformed and/or malicious traffic",
"enabled": true,
"proxies:": "Add your proxy IP to the whitelist below, if you're using one(e.g. velocity) to avoid blocking the proxy's ip. Format: [\"127.0.0.1\", \"128.0.01\"] without the \\ ",
"proxywhitelist": []
},
"showFullResourceLocationException": {
"desc:": "Enable to see the full log output for all resource location exceptions. Default = false",
"showFullResourceLocationException": false
}
}
+7
View File
@@ -0,0 +1,7 @@
{
"editorLastVersion": "0.6.25a",
"editorRecentProjects": [],
"titleScreenButton": false,
"serverSettings": {},
"keybinds": {}
}
@@ -0,0 +1,193 @@
#.
#Parameters and abilities of kinetic mechanisms
[kinetics]
#.
#.
#Whether Deployer-killed entities should drop experience.
deployerKillDropXp = true
#.
#Scale for experience dropped from Deployer-killed entities.
# Default: 1.0
# Range: 0.0 ~ 1.0
deployerKillXpScale = 1.0
#.
#Whether Deployer-mined blocks should drop experience.
deployerMineDropXp = true
#.
#Scale for experience dropped from Deployer-mined blocks.
# Default: 1.0
# Range: 0.0 ~ 1.0
deployerMineXpScale = 1.0
#.
#Whether Deployers collect dropped experience as Nuggets of Experience.
deployerCollectXp = true
#.
#Whether the Mending enchantment applies to Deployer-held items (Needs deployerCollectXp = true).
deployerMendItem = true
#.
#Whether Deployers can perform sweep attacks.
deployerSweepAttack = true
#.
#Whether Crushing Wheel-killed entities should drop experience.
crushingWheelKillDropXp = true
#.
#Probability of Crushing Wheel-killed entities dropping experience.
# Default: 0.30000001192092896
# Range: 0.0 ~ 1.0
crushingWheelKillDropXpChance = 0.30000001192092896
#.
#Scale for experience dropped from Crushing Wheel-killed entities.
# Default: 0.3400000035762787
# Range: 0.0 ~ 1.0
crushingWheelKillDropXpScale = 0.3400000035762787
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v1]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v1.impact]
mechanical_grindstone = 4.0
grindstone_drain = 4.0
#.
#Parameters and abilities of fluids and fluid operating components
[kinetics.fluids]
#.
#.
#Whether Liquid Experience will vaporize into Experience Orbs upon placement.
experienceVaporizeOnPlacement = true
#.
#The amount of liquid a Printer can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
printerFluidCapacity = 8000
#.
#If the printing of Written Books function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableWrittenBookPrinting = true
#.
#If the printing of Enchanted Books function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableEnchantedBookPrinting = true
#.
#If the printing of Create's copiable items function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableCreateCopiableItemPrinting = true
#.
#If the changing package patterns function of Printers should be enabled.
#[@cui:RequiresReload:server]
enablePackagePatternPrinting = true
#.
#If the assigning package addresses function of Printers should be enabled.
#[@cui:RequiresReload:server]
enablePackageAddressPrinting = true
#.
#If the assigning custom names function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableCustomNamePrinting = true
#.
#If the printing banner patterns function of Printers should be enabled.
#[@cui:RequiresReload:server]
enableBannerPatternPrinting = true
#.
#Whether printing custom names (displayed in italics) should instead print as as item names (displayed in non-italics).
printingCustomNameAsItemName = false
#.
#The generation change when copying Written Books; a value of 1 will prevent copying copy of copy
# Default: -3
# Range: -3 ~ 1
printingGenerationChange = -3
#.
#The cost multiplier of printing Enchanted Books.
# Default: 1.0
# Range: 0.009999999776482582 ~ 100.0
printingEnchantedBookCostMultiplier = 1.0
#.
#Whether the Printer denylist prevents Enchanted Books from being copied.Setting this to false allows copying Enchanted Books without denied enchantments
printingEnchantedBookDenylistStopCopying = true
#.
#The amount of liquid a Blaze Enchanter can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
blazeEnchanterFluidCapacity = 8000
#.
#The amount of liquid a Blaze Forger can hold (mB).
#[@cui:RequiresReload:server]
# Default: 4000
# Range: > 1000
blazeForgerFluidCapacity = 8000
#.
#The amount of liquid an Experience Lantern can hold (mB).
#[@cui:RequiresReload:server]
# Default: 1000
# Range: > 100
experienceLanternFluidCapacity = 1000
#.
#The amount of experience an Experience Lantern can drain from player per 0.5 ticks (mB).
# Default: 50
# Range: > 1
experienceLanternDrainRate = 50
#.
#Whether the Experience Lantern will pull in experience orbs from nearby.
experienceLanternPullToggle = true
#.
#The range at which experience orbs will be pulled into the lantern.
# Default: 10
# Range: > 0
experienceLanternPullRadius = 10
#.
#Modifier for the amount of force with which to pull the experience orbs.
# Default: 0.07500000298023224
# Range: 0.0 ~ 0.5
experienceLanternPullForceMultiplier = 0.07500000298023224
#.
#Whether the Experience Lantern will drain experience from nearby Touhou Little Maid's maids (requires TLM mod).
experienceLanternDrainMaidExperience = true
#.
#The amount of liquid a Grindstone Drain can hold (mB).
#[@cui:RequiresReload:server]
# Default: 1000
# Range: > 5000
mechanicalGrindstoneFluidCapacity = 5000
#.
#Parameters and abilities of enchantment operating components
[kinetics.enchantments]
#.
#.
#The max experience level a Blaze Enchanter can use in Regular Enchanting
# Default: 30
# Range: > 0
blazeEnchanterMaxEnchantLevel = 60
#.
#The max experience level a Blaze Enchanter can use in Super Enchanting
# Default: 60
# Range: > 0
blazeEnchanterMaxSuperEnchantLevel = 120
#.
#Max enchantment level in Super Enchanting will be extended by this value
# Default: 1
# Range: 0 ~ 255
enchantmentMaxLevelExtension = 5
#.
#If Super Enchanting and Super Forging ignores enchantment compatibility
ignoreEnchantmentCompatibility = true
#.
#If Enchantment splitting respects over-capped level
splitEnchantmentRespectLevelExtension = true
#.
#Parameters and abilities of processing mechanisms and appliances
[kinetics.processing]
#.
#.
#Probability of natural lightning strikes transforming Blocks of Experience.
# Default: 1.0
# Range: 0.0 ~ 1.0
regularLightningStrikeTransformXpBlockChance = 1.0
@@ -0,0 +1,26 @@
["Configs for Create: Tweaked Controllers"]
#Wether or not to use custom axis/button mappings, default is false
use_custom_mappings = false
#Does the mouse cursor focus key acts as toggle instead of hold, default is false
toggle_mouse_focus = false
#Does the mouse cursor inputs are automatically reset when the controller item is put down, default is true
auto_reset_mouse_focus = true
#Row of the Controller Settings button in the main menu, default is 2
# Default: 2
# Range: 0 ~ 4
config_button_main_menu_row = 1
#X Offset of the Controller Settings button in the main menu, default is 4
# Default: 4
# Range: > -2147483648
config_button_main_menu_offset = 4
#Row of the Controller Settings button in the ingame pause menu, default is 3
# Default: 3
# Range: 0 ~ 5
config_button_ingame_menu_row = 3
#X Offset of the Controller Settings button in the ingame pause menu, default is 4
# Default: 4
# Range: > -2147483648
config_button_main_ingame_offset = 4
#What is the layout used for the display controller in the config menus, default is XBOX
#Allowed Values: XBOX, NINTENDO, PLAYSTATION
controller_layout_type = "XBOX"
+5
View File
@@ -0,0 +1,5 @@
#The default difficulty selected for newly created worlds.
#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
defaultDifficulty = "HARD"
#Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
lockDifficulty = false
+336
View File
@@ -0,0 +1,336 @@
key_key.attack:key.mouse.left:
key_key.use:key.mouse.right:
key_key.forward:key.keyboard.w:
key_key.left:key.keyboard.a:
key_key.back:key.keyboard.s:
key_key.right:key.keyboard.d:
key_key.jump:key.keyboard.space:
key_key.sneak:key.keyboard.left.shift:
key_key.sprint:key.keyboard.left.control:
key_key.drop:key.keyboard.q:
key_key.inventory:key.keyboard.e:
key_key.chat:key.keyboard.t:
key_key.playerlist:key.keyboard.tab:
key_key.pickItem:key.mouse.middle:
key_key.command:key.keyboard.slash:
key_key.socialInteractions:key.keyboard.unknown:
key_key.screenshot:key.keyboard.f2:
key_key.togglePerspective:key.keyboard.f5:
key_key.smoothCamera:key.keyboard.unknown:
key_key.fullscreen:key.keyboard.f11:
key_key.spectatorOutlines:key.keyboard.unknown:
key_key.swapOffhand:key.keyboard.f:
key_key.saveToolbarActivator:key.keyboard.unknown:
key_key.loadToolbarActivator:key.keyboard.x:
key_key.advancements:key.keyboard.unknown:
key_key.hotbar.1:key.keyboard.1:
key_key.hotbar.2:key.keyboard.2:
key_key.hotbar.3:key.keyboard.3:
key_key.hotbar.4:key.keyboard.4:
key_key.hotbar.5:key.keyboard.5:
key_key.hotbar.6:key.keyboard.6:
key_key.hotbar.7:key.keyboard.7:
key_key.hotbar.8:key.keyboard.8:
key_key.hotbar.9:key.keyboard.9:
key_vivecraft.key.rotateLeft:key.keyboard.unknown:
key_vivecraft.key.rotateRight:key.keyboard.unknown:
key_vivecraft.key.teleport:key.keyboard.unknown:
key_vivecraft.key.teleportFallback:key.keyboard.unknown:
key_vivecraft.key.toggleMovement:key.keyboard.unknown:
key_vivecraft.key.quickTorch:key.keyboard.unknown:
key_vivecraft.key.quickSwap:key.keyboard.unknown:
key_vivecraft.key.swapMirrorView:key.keyboard.unknown:
key_vivecraft.key.exportWorld:key.keyboard.unknown:
key_vivecraft.key.moveThirdPersonCam:key.keyboard.unknown:
key_vivecraft.key.togglePlayerList:key.keyboard.unknown:
key_vivecraft.key.toggleHandheldCam:key.keyboard.unknown:
key_vivecraft.key.quickHandheldCam:key.keyboard.unknown:
key_vivecraft.key.toggleKeyboard:key.keyboard.unknown:
key_vivecraft.key.quickcommand1:key.keyboard.unknown:
key_vivecraft.key.quickcommand2:key.keyboard.unknown:
key_vivecraft.key.quickcommand3:key.keyboard.unknown:
key_vivecraft.key.quickcommand4:key.keyboard.unknown:
key_vivecraft.key.quickcommand5:key.keyboard.unknown:
key_vivecraft.key.quickcommand6:key.keyboard.unknown:
key_vivecraft.key.quickcommand7:key.keyboard.unknown:
key_vivecraft.key.quickcommand8:key.keyboard.unknown:
key_vivecraft.key.quickcommand9:key.keyboard.unknown:
key_vivecraft.key.quickcommand10:key.keyboard.unknown:
key_vivecraft.key.quickcommand11:key.keyboard.unknown:
key_vivecraft.key.quickcommand12:key.keyboard.unknown:
key_vivecraft.key.toggleWalkUp:key.keyboard.unknown:
key_lambdynlights.key.toggle_fps_dynamic_lighting:key.keyboard.unknown:
key_key.modernfix.config:key.keyboard.unknown:
key_iris.keybind.reload:key.keyboard.unknown:
key_iris.keybind.toggleShaders:key.keyboard.unknown:
key_iris.keybind.shaderPackSelection:key.keyboard.unknown:
key_iris.keybind.wireframe:key.keyboard.unknown:
key_key.exposure.camera_controls:key.keyboard.unknown:
key_supplementaries.keybind.quiver:key.keyboard.unknown:
key_quark.keybind.autorun:key.keyboard.unknown:
key_quark.keybind.back:key.mouse.4:
key_quark.keybind.camera_mode:key.keyboard.f12:
key_quark.keybind.transfer_insert:key.keyboard.unknown:
key_quark.keybind.transfer_extract:key.keyboard.unknown:
key_quark.keybind.shift_lock:key.keyboard.unknown:
key_quark.emote.no:key.keyboard.unknown:
key_quark.emote.yes:key.keyboard.unknown:
key_quark.emote.wave:key.keyboard.unknown:
key_quark.emote.salute:key.keyboard.unknown:
key_quark.emote.cheer:key.keyboard.unknown:
key_quark.emote.clap:key.keyboard.unknown:
key_quark.emote.think:key.keyboard.unknown:
key_quark.emote.point:key.keyboard.unknown:
key_quark.emote.shrug:key.keyboard.unknown:
key_quark.emote.headbang:key.keyboard.unknown:
key_quark.emote.weep:key.keyboard.unknown:
key_quark.emote.facepalm:key.keyboard.unknown:
key_quark.keybind.patreon_emote.dance:key.keyboard.unknown:
key_quark.keybind.patreon_emote.tpose:key.keyboard.unknown:
key_quark.keybind.patreon_emote.dab:key.keyboard.unknown:
key_quark.keybind.patreon_emote.jet:key.keyboard.unknown:
key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown:
key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown:
key_quark.keybind.change_hotbar:key.keyboard.unknown:
key_quark.keybind.sort_player:key.keyboard.unknown:
key_quark.keybind.sort_container:key.keyboard.unknown:
key_quark.keybind.lock_rotation:key.keyboard.unknown:
key_quark.keybind.narrator_readout:key.keyboard.unknown:
key_quark.keybind.narrator_full_readout:key.keyboard.unknown:
key_quark.keybind.variant_selector:key.keyboard.r:
key_key.corpse.death_history:key.keyboard.unknown:
key_accessories.key.open_accessories_screen:key.keyboard.unknown:
key_key.dynamic_fps.toggle_forced:key.keyboard.unknown:
key_key.dynamic_fps.toggle_disabled:key.keyboard.unknown:
key_key.push_to_talk:key.keyboard.v:
key_key.whisper:key.keyboard.unknown:
key_key.mute_microphone:key.keyboard.unknown:
key_key.disable_voice_chat:key.keyboard.unknown:
key_key.hide_icons:key.keyboard.unknown:
key_key.voice_chat:key.keyboard.unknown:
key_key.voice_chat_settings:key.keyboard.unknown:
key_key.voice_chat_group:key.keyboard.unknown:
key_key.voice_chat_toggle_recording:key.keyboard.unknown:
key_key.voice_chat_adjust_volumes:key.keyboard.unknown:
key_key.trade_cycling.cycle_trades:key.keyboard.unknown:
key_key.weaponmaster_ydm.opengui:key.keyboard.unknown:
key_keybind.advancedperipherals.description:key.keyboard.left.control:
key_create_mobile_packages.keyinfo.open_portable_stock_ticker:key.keyboard.g:
key_create_mobile_packages.keyinfo.open_player_networks_screen:key.keyboard.unknown:
key_key.sophisticatedcore.sort:key.mouse.middle:
key_key.sophisticatedcore.transfer_to_storage:key.keyboard.left.bracket:
key_key.sophisticatedcore.transfer_to_inventory:key.keyboard.right.bracket:
key_placebo.toggleTrails:key.keyboard.keypad.9:
key_placebo.toggleWings:key.keyboard.keypad.8:
key_key.sophisticatedbackpacks.open_backpack:key.keyboard.b:
key_key.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:
key_key.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:
key_key.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
key_key.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
key_key.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:
key_key.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:
key_key.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:
key_key.carry.desc:key.keyboard.unknown:
key_key.structurize.teleport:key.keyboard.unknown:
key_key.structurize.move_forward:key.keyboard.up:
key_key.structurize.move_back:key.keyboard.down:
key_key.structurize.move_left:key.keyboard.left:
key_key.structurize.move_right:key.keyboard.right:
key_key.structurize.move_up:key.keyboard.keypad.add:
key_key.structurize.move_down:key.keyboard.keypad.subtract:
key_key.structurize.rotate_cw:key.keyboard.right:SHIFT
key_key.structurize.rotate_ccw:key.keyboard.left:SHIFT
key_key.structurize.mirror:key.keyboard.m:
key_key.structurize.place:key.keyboard.enter:
key_key.do_a_barrel_roll.toggle_enabled:key.keyboard.unknown:
key_key.do_a_barrel_roll.toggle_thrust:key.keyboard.unknown:
key_key.do_a_barrel_roll.open_config:key.keyboard.unknown:
key_key.do_a_barrel_roll.pitch_up:key.keyboard.unknown:
key_key.do_a_barrel_roll.pitch_down:key.keyboard.unknown:
key_key.do_a_barrel_roll.yaw_left:key.keyboard.a:
key_key.do_a_barrel_roll.yaw_right:key.keyboard.d:
key_key.do_a_barrel_roll.roll_left:key.keyboard.unknown:
key_key.do_a_barrel_roll.roll_right:key.keyboard.unknown:
key_key.do_a_barrel_roll.thrust_forward:key.keyboard.w:
key_key.do_a_barrel_roll.thrust_backward:key.keyboard.unknown:
key_keyinfo.copycats.fill_copycat:key.keyboard.left.alt:
key_key.cpm.gestureMenu:key.keyboard.unknown:
key_key.cpm.renderToggle:key.keyboard.unknown:
key_key.cpm.qa_1:key.keyboard.unknown:
key_key.cpm.qa_2:key.keyboard.unknown:
key_key.cpm.qa_3:key.keyboard.unknown:
key_key.cpm.qa_4:key.keyboard.unknown:
key_key.cpm.qa_5:key.keyboard.unknown:
key_key.cpm.qa_6:key.keyboard.unknown:
key_key.cpm.qa_7:key.keyboard.unknown:
key_key.cpm.qa_8:key.keyboard.unknown:
key_key.cpm.qa_9:key.keyboard.unknown:
key_key.cpm.qa_10:key.keyboard.unknown:
key_key.cpm.qa_11:key.keyboard.unknown:
key_key.cpm.qa_12:key.keyboard.unknown:
key_key.cpm.qa_13:key.keyboard.unknown:
key_key.cpm.qa_14:key.keyboard.unknown:
key_key.cpm.qa_15:key.keyboard.unknown:
key_key.cpm.qa_16:key.keyboard.unknown:
key_key.minecolonies.toggle_goggles:key.keyboard.unknown:
key_key.ponder.ponder:key.keyboard.w:
key_key.silentgear.cycle.back:key.keyboard.unknown:
key_key.silentgear.cycle.next:key.keyboard.unknown:
key_key.silentgear.displayItemProperties:key.keyboard.left.control:
key_key.silentgear.displayTraitDescriptions:key.keyboard.left.shift:
key_key.silentgear.displayItemConstruction:key.keyboard.left.alt:
key_key.silentgear.openItem:key.keyboard.x:
key_key.jetpack.toggle_active.description:key.keyboard.g:
key_key.jetpack.toggle_hover.description:key.keyboard.unknown:
key_create_tweaked_controllers.keybind.mouse_focus:key.keyboard.left.alt:
key_create_tweaked_controllers.keybind.mouse_reset:key.keyboard.r:
key_create_tweaked_controllers.keybind.controller_exit:key.keyboard.tab:
key_key.createbigcannons.pitch_mode:key.keyboard.unknown:
key_key.createbigcannons.fire_controlled_cannon:key.mouse.left:
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.previousPage:key.keyboard.unknown:
key_key.jei.nextPage:key.keyboard.unknown:
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown:
key_key.jei.bookmark:key.keyboard.a:
key_key.jei.showRecipe:key.keyboard.r:
key_key.jei.showRecipe2:key.mouse.left:
key_key.jei.showUses:key.keyboard.u:
key_key.jei.showUses2:key.mouse.right:
key_key.jei.transferRecipeBookmark:key.mouse.left:SHIFT
key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL
key_key.jei.clearSearchBar:key.mouse.right:
key_key.jei.previousSearch:key.keyboard.up:
key_key.jei.nextSearch:key.keyboard.down:
key_key.jei.toggleCheatMode:key.keyboard.unknown:
key_key.jei.cheatOneItem:key.mouse.left:
key_key.jei.cheatOneItem2:key.mouse.right:
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
key_key.jei.cheatItemStack2:key.mouse.middle:
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
key_key.jei.toggleEditMode:key.keyboard.unknown:
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
key_key.jei.recipeBack:key.keyboard.backspace:
key_key.jei.previousRecipePage:key.keyboard.page.up:
key_key.jei.nextRecipePage:key.keyboard.page.down:
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
key_key.jei.closeRecipeGui:key.keyboard.escape:
key_key.jei.copy.recipe.id:key.keyboard.unknown:
key_key.minecolonies_tweaks.resourcescroll_book:key.keyboard.unknown:
key_keybinds.bettercombat.feint:key.keyboard.unknown:
key_keybinds.bettercombat.toggle_mine_with_weapons:key.keyboard.unknown:
key_key.open_menu:key.keyboard.grave.accent:
key_treechop.key.toggle_chopping:key.keyboard.unknown:
key_treechop.key.cycle_sneak_behavior:key.keyboard.unknown:
key_treechop.key.open_settings_overlay:key.keyboard.unknown:
key_simulated.keyinfo.rotate_mode:key.keyboard.tab:
key_simulated.keyinfo.scroll_up:key.keyboard.unknown:
key_simulated.keyinfo.scroll_down:key.keyboard.unknown:
key_key.immersivemc.backpack:key.keyboard.f23:
key_key.immersivemc.config:key.keyboard.unknown:
key_key.immersivemc.ranged_grab:key.keyboard.f24:
key_key.deeperdarker.boost:key.keyboard.unknown:
key_key.deeperdarker.transmit:key.keyboard.unknown:
key_key.wands.palette_menu:key.keyboard.j:
key_key.wands.wand_invert:key.keyboard.i:
key_key.wands.wand_menu:key.keyboard.y:
key_key.wands.wand_action:key.keyboard.h:
key_key.wands.wand_orientation:key.keyboard.x:
key_key.wands.wand_palette_mode:key.keyboard.p:
key_key.wands.pin:key.keyboard.g:
key_key.wands.area_diagonal_spread:key.keyboard.comma:
key_key.wands.cycle_palette:key.keyboard.n:
key_key.wands.wand_undo:key.keyboard.u:
key_key.wands.n_inc:key.keyboard.up:
key_key.wands.n_dec:key.keyboard.down:
key_key.wands.wand_fill_circle:key.keyboard.unknown:
key_key.wands.wand_rotate:key.keyboard.r:
key_key.wands.m_inc:key.keyboard.right:
key_key.wands.clear_wand:key.keyboard.c:ALT
key_key.wands.wand_mode:key.keyboard.x:
key_key.wands.inc_sel_block:key.keyboard.z:
key_key.wands.toggle_stair_slab:key.keyboard.period:
key_key.wands.m_dec:key.keyboard.left:
key_chunkloaders.keys.open_screen:key.keyboard.unknown:
key_options.narrator:key.keyboard.unknown:
key_key.kubejs.kubedex:key.keyboard.unknown:
key_key.pingwheel.ping_location:key.mouse.5:
key_key.pingwheel.open_settings:key.keyboard.unknown:
key_create.keyinfo.toolmenu:key.keyboard.left.alt:
key_create.keyinfo.toolbelt:key.keyboard.left.alt:
key_create.keyinfo.rotate_menu:key.keyboard.unknown:
key_create.keyinfo.shift_modifier:key.keyboard.left.shift:
key_create.keyinfo.ctrl_modifier:key.keyboard.left.control:
key_create.keyinfo.alt_modifier:key.keyboard.left.alt:
key_dndesires.keyinfo.saw_active:key.keyboard.left.alt:
key_dndesires.keyinfo.drill_active:key.keyboard.left.alt:
key_key.tracks.open_tuning:key.keyboard.j:
key_key.aeroworks.joystick.free_camera:key.keyboard.left.shift:
key_key.pipeorgans.midi_config:key.keyboard.unknown:
key_key.journeymap.minimap_preset:key.keyboard.backslash:
key_key.journeymap.toggle_entity_names:key.keyboard.g:
key_key.journeymap.toggle_render_waypoints_map:key.keyboard.unknown:
key_key.journeymap.fullscreen.south:key.keyboard.down:
key_key.journeymap.zoom_in:key.keyboard.equal:
key_key.journeymap.fullscreen.north:key.keyboard.up:
key_key.journeymap.fullscreen_waypoints:key.keyboard.unknown:
key_key.journeymap.toggle_render_waypoints_world:key.keyboard.unknown:
key_key.journeymap.fullscreen.east:key.keyboard.right:
key_key.journeymap.zoom_out:key.keyboard.minus:
key_key.journeymap.create_waypoint:key.keyboard.unknown:
key_key.journeymap.fullscreen.disable_buttons:key.keyboard.unknown:
key_key.journeymap.minimap_type:key.keyboard.left.bracket:
key_key.journeymap.fullscreen_create_waypoint:key.keyboard.b:
key_key.journeymap.fullscreen.west:key.keyboard.left:
key_key.journeymap.toggle_waypoints:key.keyboard.unknown:
key_key.journeymap.fullscreen_chat_position:key.keyboard.c:
key_key.journeymap.map_toggle_alt:key.keyboard.j:
key_key.journeymap.toggle_render_waypoints:key.keyboard.unknown:
key_key.journeymap.minimap_toggle_alt:key.keyboard.j:CONTROL
key_key.journeymap.fullscreen_options:key.keyboard.o:
key_key.journeymap.fullscreen_follow_player:key.keyboard.f:
key_key.configured.open_mod_list:key.keyboard.unknown:
key_powergrid.keyinfo.rotate_component:key.keyboard.r:
key_powergrid.keyinfo.place_trace:key.keyboard.t:
key_powergrid.keyinfo.delete_area:key.keyboard.d:
key_powergrid.keyinfo.pick_component:key.keyboard.s:
key_powergrid.keyinfo.switch_layer:key.keyboard.x:
key_key.guideme.guide:key.keyboard.g:
key_key.jade.config:key.keyboard.keypad.0:
key_key.jade.show_overlay:key.keyboard.keypad.1:
key_key.jade.toggle_liquid:key.keyboard.keypad.2:
key_key.jade.show_recipes:key.keyboard.keypad.3:
key_key.jade.show_uses:key.keyboard.keypad.4:
key_key.jade.narrate:key.keyboard.keypad.5:
key_key.jade.show_details:key.keyboard.left.shift:
key_key.ae2.mouse_wheel_item_modifier:key.keyboard.left.shift:
key_key.ae2.part_placement_opposite:key.keyboard.left.control:
key_key.ae2.portable_item_cell:key.keyboard.unknown:
key_key.ae2.portable_fluid_cell:key.keyboard.unknown:
key_key.ae2.wireless_terminal:key.keyboard.unknown:
key_key.beltborne_lanterns.open_config:key.keyboard.unknown:
key_key.beltborne_lanterns.toggle_debug:key.keyboard.unknown:
key_key.beltborne_lanterns.open_debug:key.keyboard.unknown:
key_key.beltborne_lanterns.toggle_lantern:key.keyboard.unknown:
key_legendarytooltips.key.scrollTooltips:key.keyboard.left.shift:
key_key.parcool.Enable:key.keyboard.p:CONTROL
key_key.parcool.Crawl:key.keyboard.c:
key_key.parcool.ClingToCliff:key.mouse.right:
key_key.parcool.Breakfall:key.keyboard.r:
key_key.parcool.FastRun:key.keyboard.left.control:
key_key.parcool.Dodge:key.keyboard.r:
key_key.parcool.RideZipline:key.mouse.right:
key_key.parcool.WallSlide:key.mouse.right:
key_key.parcool.WallJump:key.keyboard.space:
key_key.parcool.Vault:key.mouse.right:
key_key.parcool.HorizontalWallRun:key.keyboard.r:
key_key.parcool.HideInBlock:key.keyboard.c:
key_key.parcool.openSetting:key.keyboard.p:ALT
key_key.parcool.QuickTurn:key.keyboard.unknown:
key_key.parcool.Flipping:key.keyboard.unknown:
key_key.parcool.HangDown:key.mouse.right:
key_key.presencefootsteps.settings:key.keyboard.f10:
key_key.pickup.item:key.keyboard.unknown:
key_key.entityculling.toggle:key.keyboard.unknown:
+32
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#Disables File Watcher. Used to automatically update config if its file has been modified.
disableConfigWatcher = false
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
earlyWindowControl = true
#Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1
#Enable NeoForge global version checking
versionCheck = false
#Default config path for servers
defaultConfigPath = "defaultconfigs"
#Disables Optimized DFU client-side - already disabled on servers
disableOptimizedDFU = true
#Early window provider
earlyWindowProvider = "SimpleCustomEarlyLoading"
#Early window width
earlyWindowWidth = 854
#Early window height
earlyWindowHeight = 480
#Early window framebuffer scale
earlyWindowFBScale = 1
#Early window starts maximized
earlyWindowMaximized = false
#Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = []
#Squir?
earlyWindowSquir = false
#Define dependency overrides below
#Dependency overrides can be used to forcibly remove a dependency constraint from a mod or to force a mod to load AFTER another mod
#Using dependency overrides can cause issues. Use at your own risk.
#Example dependency override for the mod with the id 'targetMod': dependency constraints (incompatibility clauses or restrictive version ranges) against mod 'dep1' are removed, and the mod will now load after the mod 'dep2'
#dependencyOverrides.targetMod = ["-dep1", "+dep2"]
dependencyOverrides = {}
+82
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{
"crouchMode": "SWAP_ALL",
"doVRControllerRumble": true,
"returnItemsWhenLeavingImmersives": true,
"disableImmersiveMCOutsideVR": true,
"bagColor": 11901820,
"rightClickChestInteractions": false,
"autoCenterFurnaceImmersive": false,
"autoCenterBrewingStandImmersive": false,
"bagMode": "BUNDLE",
"placementGuideMode": "CUBE",
"spinSomeImmersiveOutputs": true,
"rightClickImmersiveInteractionsInVR": false,
"compatFor3dResourcePacks": false,
"itemGuideSize": 1.0,
"itemGuideSelectedSize": 1.0,
"itemGuidePreset": "GRAY",
"itemGuidePrideFlag": "PRIDE",
"colorPresetAlpha": 127,
"colorPresetSelectedAlpha": 207,
"colorPresetRangedGrabSize": 255,
"multiColorPresetTransitionTimeMS": 5000,
"itemGuideCustomColorData": {
"colors": [
1670089611
],
"selectedColors": [
2143667653
],
"rangedGrabColors": [
2143667653
],
"transitionTimeMS": 5000
},
"disableVanillaInteractionsForSupportedImmersives": false,
"reachBehindBagMode": "BEHIND_BACK",
"textScale": 1.0,
"swapBagHand": false,
"useGrabBeaconInVR": true,
"useGrindMotionGrindstoneInVR": true,
"dontAutoStepOnImmersiveBlocksInVR": true,
"requireTriggerForBagOpen": true,
"clientConfigVersion": 4,
"useAnvilImmersive": true,
"useBrewingStandImmersive": true,
"useChestImmersive": true,
"useCraftingTableImmersive": true,
"useFurnaceImmersive": true,
"useJukeboxImmersive": true,
"useRangedGrabImmersive": true,
"useButtonImmersive": true,
"useEnchantingTableImmersive": true,
"useCampfireImmersive": true,
"useLeverImmersive": true,
"useBagImmersive": true,
"useRepeaterImmersive": true,
"useDoorImmersive": true,
"useTrapdoorImmersive": true,
"allowPetting": true,
"useArmorImmersive": true,
"useFeedingAnimalsImmersive": true,
"useShulkerImmersive": true,
"allowPettingAnythingLiving": false,
"rangedGrabRange": 8,
"useBeaconImmersive": true,
"useBarrelImmersive": true,
"useThrowingImmersive": true,
"allowThrowingBeyondVanillaMaxRange": true,
"useHopperImmersive": true,
"useSmithingTableImmersive": true,
"useChiseledBookshelfImmersive": true,
"useWrittenBookImmersive": true,
"useCauldronImmersive": true,
"useIronFurnacesFurnaceImmersive": true,
"useTinkersConstructCraftingStationImmersive": true,
"useLecternImmersive": true,
"useBucketAndBottleImmersive": true,
"useApotheosisEnchantmentTableImmersive": true,
"useApotheosisSalvagingTableImmersive": true,
"useGrindstoneImmersive": true,
"commonConfigVersion": 3
}
+8
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# This is the configuration file for Lithium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/CaffeineMC/lithium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.
mixin.world.chunk_ticking.random_block_ticking=false
mixin.world.inline_block_access=false
+189
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#All configuration items related to the core gameplay
[gameplay]
#Amount of initial citizens. [Default: 4, min: 1, max: 10]
# Default: 4
# Range: 1 ~ 10
initialcitizenamount = 4
#Should players be able to place an infinite amount of supply camps/ships? [Default: false]
allowinfinitesupplychests = false
#Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false]
allowinfinitecolonies = false
#Should colonies in other dimensions be allowed? [Default: true]
allowotherdimcolonies = true
#Max citizens in one colony. [Default: 250, min: 25, max: 500]
# Default: 250
# Range: 25 ~ 500
maxcitizenpercolony = 300
#Should development features be enabled (might be buggy)? [Default: false]
enableindevelopmentfeatures = false
#Should citizen name tags be rendered? [Default: true]
alwaysrendernametag = true
#Should workers work during the rain? [Default: false]
workersalwaysworkinrain = false
#Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100]
# Default: 1
# Range: 0 ~ 100
luckyblockchance = 1
#The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5]
# Default: 3
# Range: 0 ~ 5
minthleveltoteleport = 3
#Food consumption modifier. [Default: 1.0, min: 0.1, max: 100.0]
# Default: 1.0
# Range: 0.1 ~ 100.0
foodmodifier = 1.0
#How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100]
# Default: 5
# Range: 1 ~ 100
diseasemodifier = 5
#If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: true]
forceloadcolony = true
#Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440]
# Default: 10
# Range: 1 ~ 1440
loadtime = 60
#This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15]
# Default: 3
# Range: 1 ~ 15
colonyloadstrictness = 3
#Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000]
# Default: 400
# Range: 1 ~ 1000
maxtreesize = 400
#Disables supply camp placing restrictions, intended for skyworlds and similar [Default: false]
nosupplyplacementrestrictions = false
#Raiders will spawn in the sky if this is enabled [Default: false]
skyraiders = false
#All configurations related to the research system
[research]
#Allows automatic and (near) instant completion of research for players in creative mode. If false, creative players will still be able to begin researches, but will have normal progress rates. [Default: true]
researchcreativecompletion = true
#Significantly increases the amount of information related to research datapacks that is logged during the world load. [Default: false]
researchdebuglog = false
#A list of items to charge players when undoing an already-completed research.
researchresetcost = ["minecolonies:ancienttome:1"]
#All configurations related to the MineColonies commands
[commands]
#Should players be allowed to use the /mc rtp command? [Default: false]
canplayerusertpcommand = false
#Should players be allowed to use the /mc colony teleport command? [Default: false]
canplayerusecolonytpcommand = false
#Can players teleport to allied colonies? [Default: true]
canplayeruseallytownhallteleport = true
#Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false]
canplayerusehometpcommand = false
#Should players be allowed to use the /mc colony info command? [Default: true]
canplayeruseshowcolonyinfocommand = true
#Should players be allowed to use the /mc citizens kill command? [Default: false]
canplayerusekillcitizenscommand = false
#Should players be allowed to use the /mc citizens modify command? [Default: false]
canplayerusemodifycitizenscommand = false
#Should players be allowed to use the /mc colony addOfficer command? [Default: true]
canplayeruseaddofficercommand = true
#Should players be allowed to use the /mc colony delete command? [Default: false]
canplayerusedeletecolonycommand = false
#Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false]
canplayeruseresetcommand = false
#All configuration related to colony claims
[claims]
#minecolonies.config.maxColonySize.comment [Default: 20, min: 1, max: 250]
# Default: 20
# Range: 1 ~ 250
maxColonySize = 100
#minecolonies.config.minColonyDistance.comment [Default: 8, min: 1, max: 200]
# Default: 8
# Range: 1 ~ 200
minColonyDistance = 16
#minecolonies.config.initialColonySize.comment [Default: 4, min: 1, max: 15]
# Default: 4
# Range: 1 ~ 15
initialColonySize = 6
#Max distance (in blocks) from world spawn for a colony. [Default: 30000, min: 1000, max: 2147483647]
# Default: 30000
# Range: > 1000
maxdistancefromworldspawn = 2147483647
#Min distance (in blocks) from world spawn for a colony. [Default: 0, min: 0, max: 1000]
# Default: 0
# Range: 0 ~ 1000
mindistancefromworldspawn = 0
#All configuration items related to the combat elements of MineColonies
[combat]
#minecolonies.config.dobarbariansspawn.comment [Default: true]
dobarbariansspawn = true
#minecolonies.config.barbarianhordedifficulty.comment [Default: 5, min: 0, max: 10]
# Default: 5
# Range: 0 ~ 10
barbarianhordedifficulty = 5
#minecolonies.config.maxBarbarianSize.comment [Default: 80, min: 6, max: 400]
# Default: 80
# Range: 6 ~ 400
maxBarbarianSize = 80
#minecolonies.config.dobarbariansbreakthroughwalls.comment [Default: true]
dobarbariansbreakthroughwalls = true
#The average number of nights between raids. [Default: 14, min: 1, max: 50]
# Default: 14
# Range: 1 ~ 50
averagenumberofnightsbetweenraids = 20
#The minimum number of nights between raids. [Default: 10, min: 1, max: 30]
# Default: 10
# Range: 1 ~ 30
minimumnumberofnightsbetweenraids = 10
#Should mobs attack citizens? [Default: true]
mobattackcitizens = true
#minecolonies.config.shouldraiderbreakdoors.comment [Default: true]
shouldraiderbreakdoors = true
#Attack damage multiplier for Guards. [Default: 1.0, min: 0.1, max: 15.0]
# Default: 1.0
# Range: 0.1 ~ 15.0
guardDamageMultiplier = 1.0
#Health multiplier for all Guards. [Default: 1.0, min: 0.1, max: 5.0]
# Default: 1.0
# Range: 0.1 ~ 5.0
guardhealthmult = 1.0
#Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
pvp_mode = false
#All permission configuration options
[permissions]
#Should colony protection be enabled? [Default: true]
enablecolonyprotection = true
#Independent from the colony protection, should explosions be turned off inside colonies? DAMAGE_NOTHING prevents explosions completely. DAMAGE_PLAYERS, allows explosions to damage players and hostile mobs, but not blocks or neutral or friendly mobs. DAMAGE_ENTITIES allows damage to all entities. DAMAGE_EVERYTHING allows explosions to damage entities and blocks. [Default: DAMAGE_ENTITIES, values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING]
#Allowed Values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING
turnoffexplosionsincolonies = "DAMAGE_ENTITIES"
#Disables colony permissions if player has a given permission level. [Default: 2, min: 0, max: 4]
# Default: 2
# Range: 0 ~ 4
permissioneventbypassminpermlevel = 2
#All configuration related to mod compatibility
[compatibility]
#When loading recipes, generate audit CSV files to help debug datapacks or extra mods. [Default: false]
auditcraftingtags = false
#Enable inventory debugging. [Default: false]
debuginventories = false
#Turn this on if you're using this world for blueprint building and scanning. [Default: false]
blueprintbuildmode = false
#All configurations related to pathfinding
[pathfinding]
#Verbosity of pathfinding debug messages. [Default: 0, min: 0, max: 10]
# Default: 0
# Range: 0 ~ 10
pathfindingdebugverbosity = 0
#Minimum number of consecutive rails for citizens to use them. [Default: 8, min: 5, max: 100]
# Default: 8
# Range: 5 ~ 100
minimumrailstopath = 8
#Amount of additional threads to be used for pathfinding. [Default: 1, min: 1, max: 10]
# Default: 1
# Range: 1 ~ 10
pathfindingmaxthreadcount = 1
#minecolonies.config.requestSystem.comment
[requestSystem]
#Should the request system creatively resolve (if possible) when the player is required to resolve a request? This is a debugging tool and can take a very long time to resolve a request. [Default: false]
creativeresolve = false
File diff suppressed because it is too large Load Diff
+53
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{
"schema_version": "2",
"pack_overrides": {
// The title and description are overridden for the vanilla assets pack
"vanilla": {
"title": "\"Vanilla Assets\"",
"description": "\"Resource pack from Minecraft\""
},
"file/crops-3d(2).zip": {
"title": "\"3D Crops\"",
"force_compatible": true,
"required": true
},
"file/RAYs_3D_Ladders_v2.0.zip": {
"title": "\"RAY's 3D Ladders\"",
"force_compatible": true,
"required": true
},
"file/RAYs_3D_Rails_v3.0.zip": {
"title": "\"RAY's 3D Rails\"",
"force_compatible": true,
"required": true
},
"file/[1.5] Enhanced Boss Bars.zip": {
"title": "\"Enhanced Boss Bars\"",
"force_compatible": true,
"required": true
},
"file/Midnighttiggers-FCT-Default_1.20_V8.zip": {
"title": "\"Midnighttiggers FCT (Connected Textures)\"",
"force_compatible": true,
"required": true
},
"mod/simplylight:optional_fullblock_ctm": {
"force_compatible": true,
"required": true
},
"file/Computer Craft Recreated v1.2.zip": {
"title": "\"Computer Craft Recreated\"",
"force_compatible": true,
"required": true
},
"continuity:default":{
"force_compatible": true,
"required": true
},
"file/Created+Pretty+Pipes1.0+FIXED.zip":{
"title": "\"Created Pretty Pipes\"",
"force_compatible": true,
"required": true
}
}
}
+218
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#Blueprint and template settings
[item.blueprint]
#Allowed blueprint types. Valid values are: BOTH, BLUEPRINT, and TEMPLATE
#Allowed Values: BOTH, BLUEPRINT, TEMPLATE
types_allowed = "BOTH"
#When joining a new world, should players be given a blueprint package?
#The blueprint package gives some blueprints when used (right-click).
#To change what is given, override the starter_blueprints loot table.
spawn_with_starter_blueprints = false
#Material book settings
[item.material_book]
#Give the player a material book when joining the world for the first time
spawn_with_material_book = false
#Repair kit configs
[item.repair_kits]
#Capacity is the number of materials that can be stored (all types combined)
#Setting to zero would make the repair kit unusable.
[item.repair_kits.capacity]
# Default: 8
# Range: > 0
very_crude = 8
# Default: 16
# Range: > 0
crude = 16
# Default: 32
# Range: > 0
sturdy = 32
# Default: 48
# Range: > 0
crimson = 48
# Default: 64
# Range: > 0
azure = 64
#Efficiency is the percentage of the repair value used. Higher values mean less materials used.
#Setting to zero would make the repair kit unusable.
[item.repair_kits.efficiency]
# Default: 0.30000001192092896
# Range: 0.0 ~ 10.0
very_crude = 0.30000001192092896
# Default: 0.3499999940395355
# Range: 0.0 ~ 10.0
crude = 0.3499999940395355
# Default: 0.4000000059604645
# Range: 0.0 ~ 10.0
sturdy = 0.4000000059604645
# Default: 0.44999998807907104
# Range: 0.0 ~ 10.0
crimson = 0.44999998807907104
# Default: 0.5
# Range: 0.0 ~ 10.0
azure = 0.5
#Repair efficiency with loose materials if no repair kit is used.
#Setting a value greater than zero makes repair kits optional.
# Default: 0.0
# Range: 0.0 ~ 10.0
missing = 0.0
#Settings for nerfed items.
#You can give items reduced durability to encourage use of Silent Gear tools.
#Changes require a restart!
[nerfed_items]
#Enable this feature. If false, the other settings in this group are ignored.
enabled = false
#Multiplies max durability by this value. If the result would be zero, a value of 1 is assigned.
# Default: 0.05
# Range: 0.0 ~ 1.0
durability_multiplier = 0.05
#Multiplies harvest speed by this value.
# Default: 0.5
# Range: 0.0 ~ 1.0
harvest_speed_multiplier = 0.5
#These items will have reduced durability
items = ["diamond_axe", "iron_axe", "golden_axe", "stone_axe", "wooden_axe", "diamond_hoe", "iron_hoe", "golden_hoe", "stone_hoe", "wooden_hoe", "diamond_pickaxe", "iron_pickaxe", "golden_pickaxe", "stone_pickaxe", "wooden_pickaxe", "diamond_shovel", "iron_shovel", "golden_shovel", "stone_shovel", "wooden_shovel", "diamond_sword", "iron_sword", "golden_sword", "stone_sword", "wooden_sword"]
#Settings for compound materials and compound makers
[compounds]
[compounds.crude_mixer]
#A multiplier applied to some numerical properties for compounds (crude alloys) made in the crude mixer.
#A value less than 1 will reduce property values, a value greater than 1 will increase property values.
# Default: 0.8
# Range: 0.0 ~ 2.0
property_multiplier = 0.8
#Settings for gear (tools, weapons, and armor)
[gear]
#If set to false all conversion recipes (type 'silentgear:conversion') will be disabled
#An example of a conversion recipe is placing a vanilla stone pickaxe into a crafting grid to make a Silent Gear stone pickaxe
#Note: This also affects conversion recipes added by data packs and other mods
allow_conversion_recipes = true
#Displays a message in chat, notifying the player that an item broke and hinting that it can be repaired
send_broken_message = true
#How frequently gear will recalculate properties as damaged
#Higher numbers will cause more recalculations, allowing traits to update property values more often
# Default: 10
# Range: > 1
damage_factor_levels = 10
#If true, gear breaks permanently, like vanilla tools and armor
breaks_permanently = false
[gear.enchanting]
#Allow gear items to be enchanted by normal means (enchanting table, etc.)
#There may still be other ways to obtain enchantments on gear items, depending on what other mods are installed.
#Enchantments will not be removed from gear items that have them.
allow_enchanting = true
#Forcibly remove all enchantments from gear items. Enchantments added by traits will not be removed.
#Enchantments will be removed during property recalculations, so items not in a player's inventory will not be affected.
force_remove_enchantments = false
[gear.prospector_hammer]
#The range in blocks the prospector hammer will search for blocks of interest
# Default: 16
# Range: 0 ~ 64
range = 16
[gear.saw]
#Caps how far the saw can look for blocks when chopping down trees. Try decreasing this if you get stack overflow exceptions.
#Increasing this value is allowed, but not recommended unless you know what you are doing.
# Default: 200
# Range: > 0
recursion_depth = 200
#Settings for AOE tools (hammer, excavator)
#Match modes determine what blocks are considered similar enough to be mined together.
#LOOSE: Break anything (you probably do not want this)
#MODERATE: Break anything with the same harvest level
#STRICT: Break only the exact same block
[gear.aoe_tool]
[gear.aoe_tool.match_mode]
#Match mode for most blocks
#Allowed Values: LOOSE, MODERATE, STRICT
standard = "MODERATE"
#Match mode for ore blocks (anything in the forge:ores block tag)
#Allowed Values: LOOSE, MODERATE, STRICT
ores = "STRICT"
[gear.repairs]
#Effectiveness of gear repairs done in an anvil. Set to 0 to disable anvil repairs.
# Default: 0.5
# Range: 0.0 ~ 1.0
anvil_effectiveness = 0.5
[gear.upgrades]
#If true, upgrade parts may only be applied in an anvil.
apply_in_anvil_only = false
#If true, parts that are replaced (swapped out) of a gear item are not returned to the player and are instead destroyed.
#This applies to the recipe where placing a gear item and a part into a crafting grid will swap out the part.
destroy_swapped_parts = false
[trait.item_magnet]
#Disable magnetic pull effects when the player is crouching/sneaking.
disable_on_crouch = true
#Settings for the material grader
[material_grader]
#The median (most common, average) grade that a material grader with tier 1 catalyst will produce.
#Higher tier catalysts will increase the median by one grade per tier past 1 (if 1 = C, 2 = B, etc.)
#Allowed Values: NONE, E, D, C, B, A, S, SS, SSS, MAX
median_grade = "C"
#The standard deviation of grades the material grader will produce.
#Grades are normally distributed, with the median grade being at the center of the bell curve.
#Larger numbers will make both higher and lower grades more common.
#Extremely large values may completely break the curve, yielding mostly the lowest and highest grades.
# Default: 1.5
# Range: 0.0 ~ 100.0
standard_deviation = 1.5
#If enabled, allows the material grader to grade the individual materials inside a gear part
can_grade_parts = false
#Settings for the salvager
[salvager]
#If enabled, the salvager will automatically break down any parts returned by a gear item into their component materials.
#Otherwise, the parts are returned and can be optionally salvaged individually.
break_down_parts_with_gear = false
[salvager.part_loss_rate]
#Minimum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
#Rate depends on remaining durability.
# Default: 0.0
# Range: 0.0 ~ 1.0
min = 0.0
#Maximum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss.
#Rate depends on remaining durability.
# Default: 0.5
# Range: 0.0 ~ 1.0
max = 0.5
#Settings for the starlight charger
[starlight_charger]
#The rate at which the starlight charger gathers energy during the night
# Default: 100
# Range: > 0
charge_rate = 100
#The maximum amount of energy the starlight charger can store
# Default: 1000000
# Range: > 0
max_charge = 1000000
#The time of day the starlight charger can gather energy
#Allowed Values: DAYTIME, NIGHTTIME, ANYTIME
work_time = "NIGHTTIME"
#If true, the starlight charger only works with a clear view of the sky above it
requires_view_of_sky = true
#If enabled, allows the starlight charger to charge the individual materials inside a gear part
can_charge_parts = false
[debug.logging]
#Log property calculations in the log file every time gear properties are recalculated
properties = false
[other]
#Shows a "WIP" (work in progress) label in the tooltip of certain unfinished, but usable blocks and items
#Set to false to remove the text from tooltips
show_wip_text = true
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// Check documentation for more information with examples
// https://github.com/lukaskabc/SimpleCustomEarlyLoading#configuration
{
// texture elements to render
"elements": [
// note that order matters - elements are rendered from top to bottom
// lower elements will be rendered over the higher ones
{
// example background
// you can also specify multiple images from which a random one will be picked
// "image": ["stellarview.png", "another.png", "yet_another.png"],
"image": "stellarview.png",
// "display_conditions": [
// // a list of conditions, when any of the conditions is met, the element will be rendered
// // the condition result can be negated with "negate": true
// // the condition can also be activated only once and hold forever after that with "hold_after_trigger": true
// {
// "type": "LOADING_PERCENTAGE", // renders the element when the Minecraft loading progress percentage is in the defined range
// "minimum": 0,
// "minimumInclusive": false,
// "maximum": 50,
// "maximumInclusive": true,
// },
// {
// "type": "LOADING_STAGE", // renders the element when any active loading stage contains any of the defined keywords (stages below)
// // the match is not case sensitive
// "stages": [
// // Note that some stages may occure concurently or in a different order
// // some of the options for example are:
// "Scanning mod candidates",
// "Launching minecraft",
// "Loading bootstrap resources",
// "Loading mods",
// "Mod Construction",
// "Mod Construction: Deferred Queue",
// "Registry initialization",
// "Config loading",
// "Minecraft Progress",
// "Sided setup"
// ]
// }
// ],
"position": {
// define which point in the image should be aligned at x, y position on the window
// Possible values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, CENTER, TOP_CENTER, BOTTOM_CENTER, LEFT_CENTER, RIGHT_CENTER
"position_anchor": "TOP_LEFT",
// The unit for x, y position PIXELS or PERCENTAGE (percentage of the window values: 0-100)
// the position unit can also be defined for each coordinate separately position_unit_x, position_unit_y
"position_unit": "PIXELS",
// The position of the anchor on the screen in position_unit
"x": 0,
"y": 0,
// The unit for width, height - PIXELS or PERCENTAGE (again, percantage of the window) - can't be defined separately
"size_unit": "PERCENTAGE",
// "keep_aspect_ratio": false, // to disable maintaining aspect ratio (enabled by default)
// The width and height of the image in size_unit
// if you specify both values, the aspect ratio is not preserved
// if you specify only one value, the other is calculated to preserve the aspect ratio
"width": 100,
"height": 100
}
},
{
// the loading text should be centered and poistioned at 60% from the top of the window
// loading.png is also available if you want the text without animation
"image": "loading.apng",
// APNG texture can also be rendered based on the loading progress
// if the APNG texture has 100 frames, each frame will be rendered at each percentage of the loading progress (so frame 50 will be rendered at 50% loading progress)
// GAME_LOADING_IMAGE uses minecraft loading progress, note that this progress is AFTER the early loading
// TOTAL_LOADING_IMAGE uses heuristic based on known loading phases to estimate the total loading progress,
// that includes the early loading AND minecraft loading in total
// "type": "TOTAL_LOADING_IMAGE" // or "GAME_LOADING_IMAGE"
"position": {
// using bottom center alignes the bottom of the loading text to the 60%
// this comes handy as we want to render the loading bar below it
"position_anchor": "BOTTOM_CENTER",
"position_unit": "PERCENTAGE",
"x": 50,
"y": 60,
"size_unit": "PERCENTAGE",
// the loading text should be 25% of the window width
"width": 25
}
}
],
// "progress_bar": null to remove the default progress bar element
"progress_bar": {
// 3 is also default when the value is not specified
"bar_count": 3,
"position": {
"position_anchor": "TOP_CENTER",
"position_unit": "PERCENTAGE",
"x": 50,
"y": 65
// custom width and height is not supported
}
},
"performance_bar": true,
"fox": false,
"log_messages": true,
"forge_version": false
// I dont think it would be nice to remove the mojang logo and change the branding, so I am not allowing it here
// When specified, the window resolution will be fixed
// if omited, the window resolution will match the window size in fml.toml
// also note that this resolution is for the frame buffer, some height of the window is taken by the window header
// so if you set the height of the monitor, you will get black bars on sides
// since the frame buffer will be actually higher than the space in the window
// "resolution_width": 854,
// "resolution_height": 480
}
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{
"foodItems": {
"entries": [],
"isWhitelist": false
},
"trackCount": 64,
"resetOnDeath": true,
"limitProgressionToSurvival": false,
"minFoodsToActivate": 0,
"benefits": [
{
"threshold": 3,
"benefit": "{key:\"minecraft:generic.max_health\",op:0,type:\"att\",val:2.0d}"
},
{
"threshold": 5,
"benefit": "{key:\"minecraft:strength\",type:\"eff\",val:0.0d}"
},
{
"threshold": 7,
"benefit": "{key:\"minecraft:regeneration\",type:\"eff\",val:0.0d}"
},
{
"threshold": 10,
"benefit": "{key:\"minecraft:speed\",type:\"eff\",val:0.0d}"
},
{
"threshold": 13,
"benefit": "{key:\"minecraft:generic.armor_toughness\",op:0,type:\"att\",val:2.0d}"
},
{
"threshold": 18,
"benefit": "{key:\"minecraft:strength\",type:\"eff\",val:1.0d}"
},
{
"threshold": 25,
"benefit": "{key:\"minecraft:generic.max_health\",op:0,type:\"att\",val:2.0d}"
},
{
"threshold": 31,
"benefit": "{key:\"minecraft:generic.max_health\",op:0,type:\"att\",val:2.0d}"
}
],
"detriments": [],
"shouldExcludedCount": true,
"complexityStandardNutrition": 5,
"complexityStandardSaturation": 6,
"complexityBenefitEffectModifier": 0.2,
"complexityNeutralEffectModifier": 0,
"complexityHarmEffectModifier": -0.2,
"trackedFoodDiversityDecay": true,
"disableDiversityCalculations": false,
"disabledDefaultDiversity": 1,
"foodDiversity": [
{
"ingredient": "{id:\"item\",item:\"minecraft:golden_carrot\"}",
"diversity": 2
},
{
"ingredient": "{id:\"item\",item:\"minecraft:golden_apple\"}",
"diversity": 2
},
{
"ingredient": "{id:\"item\",item:\"minecraft:enchanted_golden_apple\"}",
"diversity": 5
}
]
}
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#Tweak and change the various block animations.
#Only cosmetic stuff in here so to leave default if not interested.
#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it
[blocks]
[blocks.globe]
#Enable a random globe texture for each world
random_world = true
[blocks.notice_board]
#Allows notice board displayed text to be centered instead of being left aligned
centered_text = true
[blocks.bunting]
#Makes buntings use normal block models with no animation for faster performance. When off this is only active when viewed from a distance
fast_buntings = false
[blocks.clock_block]
#Display 24h time format. False for 12h format
24h_format = true
[blocks.pedestal]
#Enable displayed item spin
spin = true
#Spin speed
# Default: 2.0
# Range: 0.0 ~ 100.0
speed = 2.0
#Enable special display types for items like swords, tridents or end crystals
fancy_renderers = true
[blocks.bubble_block]
#Wobbling intensity. set to 0 to disable
# Default: 0.2
# Range: 0.0 ~ 1.0
wobble = 0.2
#How fast it grows when created. 1 to be instant
# Default: 0.4
# Range: 0.0 ~ 1.0
grow_speed = 0.4
[blocks.item_shelf]
#Translate down displayed 3d blocks so that they are touching the shelf.
#Note that they will not be centered vertically this way
supported_blocks = true
[blocks.wind_vane]
#Wind vane animation swings according to this equation:
#pitch(time) = max_angle_1*sin(2pi*time*pow/period_1) + <max_angle_2>*sin(2pi*time*pow/<period_2>)
#where:
# - pow = max(1,redstone_power*<power_scaling>)
# - time = time in ticks
# - redstone_power = block redstone power
#<power_scaling> = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder)
#increase to have more distinct indication when weather changes
# Default: 3.0
# Range: 1.0 ~ 100.0
power_scaling = 3.0
#Amplitude (maximum pitch) of first sine wave
# Default: 30.0
# Range: 0.0 ~ 360.0
max_angle_1 = 30.0
# Default: 10.0
# Range: 0.0 ~ 360.0
max_angle_2 = 10.0
#Base period in ticks at 0 power of first sine wave
# Default: 450.0
# Range: 0.0 ~ 2000.0
period_1 = 450.0
#This should be kept period_1/3 for a symmetric animation
# Default: 150.0
# Range: 0.0 ~ 2000.0
period_2 = 150.0
[blocks.flag]
#How slow a flag will oscillate. (Period of oscillation)
#Lower value = faster oscillation
# Default: 100
# Range: 0 ~ 10000
slowness = 100
#How wavy the animation will be in pixels. (Wavelength)
# Default: 4.0
# Range: 0.001 ~ 100.0
wavyness = 4.0
#How tall the wave lobes will be. (Wave amplitude)
# Default: 1.0
# Range: 0.0 ~ 100.0
intensity = 1.0
#How much the wave amplitude increases each pixel. (Amplitude increment per pixel)
# Default: 0.3
# Range: 0.0 ~ 10.0
intensity_increment = 0.3
#At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous
#Allowed Values: FAST, FANCY, FABULOUS
fanciness = "FABULOUS"
#Makes flags render as sideways banner. Ignores many of the previously defined configs
render_as_banner = false
[blocks.captured_mobs]
#THIS IS ONLY FOR VISUALS! To allow more entities in cages you need to edit the respective tags!
#A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care
tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"]
[blocks.hat_stand.swing_physics]
min_angle = 0.0
collision_force = 15.0
damping = 1.625
collision_inertia = 1.5
collision_considers_entity_hitbox = true
frequency = 1.5
max_angle = 54.999996
[blocks.turn_table]
#Display visual particles when a block is rotated
turn_particles = true
[blocks.speaker_block]
#Mute speaker block incoming narrator messages and displays them in chat instead
mute_narrator = false
[blocks.rope]
#Amplitude of rope wobbling effect
# Default: 1.2
# Range: 0.0 ~ 20.0
wobbling_amplitude = 1.2
#Period of rope wobbling effect
# Default: 12.0
# Range: 0.01 ~ 200.0
wobbling_period = 12.0
#Particle parameters
[particles]
#Rotation particle
[particles.turn_particle]
#An RGBA color
initial_color = "#002A77EA"
#An RGBA color
fade_color = "#0032BEFA"
#General settings
[general]
#Enable Quark style config button on main menu. Needs Configured installed to work
config_button = false
#Allowed Values: ALWAYS, CACHED, CACHED_ZIPPED, NEVER
dynamic_assets_generation_mode = "CACHED"
#Disables Optifine warn screen
no_optifine_warn_screen = false
#Disables Amendments suggestion screen
no_amendments_screen = false
#Disable incompatible mods warning screen
no_incompatible_mods_screen = false
#Config button Y offset
# Default: 0
# Range: -10000 ~ 10000
config_button_y_offset = 0
#Show some tooltip hints to guide players through the mod
tooltip_hints = true
#Show tooltips items that have been made placeable
placeable_tooltips = true
#Enables custom Configured config screen
custom_configured_screen = true
#unfunny
"I am very boring and I don't want any Easter Egg" = false
#Game tweaks
[tweaks]
#Adds an overlay to projectile weapons in gui displaying currently selected ammo
projectile_weapon_overlay = true
#Renders an enchantment glint on placeable enchanted booksNote that turning this on will make book piles use tile renderer instead of baked models making them slower to render
placeable_books_glint = false
#Enables banner pattern tooltip image preview
banner_pattern_tooltip = true
#Enables paintings tooltip image preview
paintings_tooltip = true
#Enables sherds tooltip image preview
sherds_tooltip = true
#Size of the tooltip image used for Sherds, Blackboards, Banner patterns and Paintings
# Default: 80
# Range: 1 ~ 255
tooltip_image_size = 80
#Wearing mob heads will apply post processing
mob_head_shaders = true
#Sends your current chat when you die while typing
send_chat_on_death = true
#Makes enderman and spider heads use vanilla texture. Enable for texture pack support
enderman_and_spider_head_texture_pack_support = true
#Show a slime overlay when you hit an entity with a slimeball
slime_effect_overlay = true
[tweaks.colored_maps]
#Needs the server config with same name on. If on here it will ignore the server one and keep vanilla colors
tinted_blocks_on_maps = true
#Colors tall grass same color as grass
tall_grass_color = true
#Makes colored maps a bit more accurate. Might affect performance
accurate_colors = false
[items.slingshot]
#Adds an overlay to slingshots in gui displaying currently selected ammo
overlay = true
#Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis
stasis_block_outline = true
#An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors
block_outline_color = "#FFFFFFFF"
#How big should a slingshot projectile look
# Default: 0.5
# Range: 0.0 ~ 1.0
projectile_scale = 0.5
[items.lunch_basket]
#Adds an overlay to lunch boxes in gui displaying currently selected food
overlay = true
[items.altimeter]
#Click action for depth meter which displays current depth
click_action = true
#Allows depth meter to have unique textures per each dimension. Add more dimensions IDs and a matching texture in the correct path replacing ':' with '_'
#This is a list. Add more entries with syntax [[...]]
extra_dimension_textures = ["minecraft:the_nether", "minecraft:the_end"]
#Increasing this to be more than 1 will result in delth meter display image to be shown in float amounts instead of pixel perfect ones
# Default: 1
# Range: 1 ~ 10
texture_precision_multiplier = 1
[items.cannonball]
#Render cannonballs as 3D models
3d_model = true
[items.quiver]
#Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset
# Default: -1.0
# Range: -1.0 ~ 1.0
armor_render_offset = -1.0
#How quivers should render onto players
#Allowed Values: HIDDEN, BACK, HIP, THIGH
render_mode = "THIGH"
#How skeleton with quivers should render it
#Allowed Values: HIDDEN, BACK, HIP, THIGH
skeleton_render_mode = "THIGH"
#Adds an overlay to quivers in gui displaying currently selected arrow
overlay = true
#Allows using your mouse to select an arrow in the quiver GUI
mouse_movement_in_gui = true
#Quiver GUI X offset from default position
# Default: 0
# Range: -1000 ~ 1000
gui_x_offset = 0
#Quiver GUI Y offset from default position
# Default: 0
# Range: -1000 ~ 1000
gui_y_offset = 0
[items.wrench]
#Display visual particles when a block is rotated
turn_particles = true
[items.flute]
#Display visual particles when a playing a flute
note_particles = true
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#General mod settings
[general]
#-
client_renderBlood = true
#-
client_debugSensesVisual = false
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#General mod settings
[general]
#Spawn sound sense sources for monsters to track
awareness_Sound = true
#Spawn scent/blood sense sources for monsters to track
awareness_Scent = true
#Monsters see light near player and move towards it
awareness_Light = true
#Growling zombies attracts other zombies
noisyZombies = true
#Pistons cause sound sense sources attracting monsters
noisyPistons = true
#Causes monsters to horde up and wander the surface together to random points
wanderingHordes = true
#How often in seconds we set a random point around a player for mobs to wander to from far away. Makes mobs path around more, dont use if you have TPS performance issues.
# Default: 30
# Range: > -2147483648
frequencyOfWanderingHordesPerPlayer = 30
#How loud sounds should be when you are alerted that a mob is coming to investigate an area near you
# Default: 0.5
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
soundVolumeInvestigate = 0.0
#How loud sounds should be for a mob targetting you
# Default: 0.5
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
soundVolumeAlertTarget = 0.0
#Enhanced mobs will make a sound when they target you
soundAlerts = false
#Any hostile mob that targets you will make a sound, even if not enhanced
soundAlertsForAllAttackingMobs = false
#Enhanced mobs will make a sound when they are investigating a sense near you
soundInvestigates = false
#Uses a different kind of mob alert noise, might break immersion a bit ;)
soundUseAlternateAlertNoise = false
#Only spawn sound sense entities in Overworld
awareness_Sound_OverworldOnly = false
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#General mod settings
[general]
#Max awareness range for zombies
# Default: 64
# Range: > -2147483648
maxPFRangeSense = 96
#Prevent non zombies from being attracted to light
awareness_Light_OnlyZombies = true
#Custom targetting sight range on top of vanilla sight based targetting
# Default: 16
# Range: > -2147483648
sightRange = 24
#Always target closest player [performance sensitive]
omniscient = false
#skips line of sight check on targetting [performance sensitive]
seeThroughWalls = false
#Effects how far monsters will sense scents from
# Default: 60
# Range: > -2147483648
scentStrength = 70
#Effects how far monsters will sense sound sources from
# Default: 60
# Range: > -2147483648
soundStrength = 60
#max rate of spawning sound sources in milliseconds
# Default: 1000
# Range: > -2147483648
frequentSoundThreshold = 1000
#Range of extra random speed to give a zombie for extra spawns and zombie duplications, eg: 0 = no boost, 1 = up to double speed (works for my extra spawned mobs only)
# Default: 0.3
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
zombieRandSpeedBoost = 0.3
#The amount of delay in game ticks between processing mobs with enhanced AI, less is more frequent [performance sensitive]
# Default: 5
# Range: > -2147483648
tickRateAILoop = 5
#how frequently the mod iterates all players, effects rates, less is more frequent
# Default: 20
# Range: > -2147483648
tickRatePlayerLoop = 20
#How long before a mob can move around again to track a light source, or scent, or sound, increase number to reduce performance impact of mod if needed
# Default: 300
# Range: > -2147483648
tickCooldownBetweenPathfinds = 300
#How likely zombies making noise near you will attract other zombies, higher = less likely, 0 = every time they make a noise
# Default: 5
# Range: > -2147483648
noisyZombiesReinforceOddsTo1 = 5
#-
debugConsole = false
#-
debugConsoleOmniscient = false
#-
debugConsoleSuperDetailed = false
#Minimum distance required between active sense sources, prevents spamming sources [performance sensitive]
# Default: 3.0
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
extraScentCutoffRange = 3.0
#Max strength allowed for a sense, in case senses get a super high base strength or large buff
# Default: 300
# Range: > -2147483648
senseMaxStrength = 300
#Days before all of the mods features will be activated
# Default: 0.0
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
daysBeforeFeaturesActivate = 0.0
#Block breaks cause sound senses to spawn
blockBreakEvent_Active = true
#Block mining before it breaks cause sound senses to spawn
blockHittingEvent_Active = true
#Odds of hitting a block causing a sound sense, rolled per tick
# Default: 20
# Range: > -2147483648
blockHittingEvent_OddsTo1 = 20
#Only spawn sound senses for players, if false, machines and other things will cause them too
blockBreakEvent_PlayersOnly = false
#Every 2 seconds, the percent chance a mob has to look for an active sense in range, 100 = nearly instant, 10 = slowly over time, performance sensitive setting, higher = more frequent pathfind attempts
# Default: 10
# Range: > -2147483648
findSense_PercentChance = 10
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#General mod settings
[general]
#Mobs enhanced by zombie awareness
enhancedMobs = ["minecraft:zombie", "minecraft:husk", "minecraft:creeper", "minecraft:skeleton", "minecraft:stray", "minecraft:witch", "minecraft:zombie_villager"]
#This is a list to use as a reference for your modpack for mobs you might want to enhance, if these mobs also walk on the ground, they will probably work if you add them to enhancedMobs
enhanceableMobs = ["minecraft:stray", "minecraft:illusioner", "minecraft:wither_skeleton", "minecraft:vex", "minecraft:warden", "minecraft:husk", "minecraft:vindicator", "minecraft:zoglin", "minecraft:endermite", "minecraft:blaze", "minecraft:magma_cube", "minecraft:enderman", "minecraft:creeper", "minecraft:piglin_brute", "minecraft:zombified_piglin", "minecraft:giant", "minecraft:piglin", "minecraft:ender_dragon", "minecraft:ghast", "minecraft:shulker", "minecraft:bogged", "minecraft:drowned", "minecraft:spider", "minecraft:phantom", "minecraft:wither", "minecraft:witch", "minecraft:zombie", "minecraft:slime", "minecraft:elder_guardian", "minecraft:zombie_villager", "minecraft:hoglin", "minecraft:guardian", "minecraft:pillager", "minecraft:ravager", "minecraft:skeleton", "minecraft:silverfish", "minecraft:cave_spider", "minecraft:breeze", "minecraft:evoker"]
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#General mod settings
[general]
#Uses list of people to have omniscient targetting effect
whiteListUsedOmniscient = false
#Uses list of people to have senses spawned for
whiteListUsedSenses = false
#List of people to have omniscient targetting effect
whitelistOmniscientTargettedPlayers = "Corosus, SomeDude"
#List of people to have senses spawned for
whitelistSenses = "Corosus, SomeDude"