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[rendering]
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#If true, mob/player armor, held items, and Sound Attract camo layers are hidden while the entity has invisibility.
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#If false, those layers render normally through invisibility.
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#Server-authoritative: connected clients use this value regardless of their local setting.
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hideWornGearWhileInvisible = false
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[player_action_sounds]
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#Enable/disable virtual sound generation from player movements.
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#Read on the client before sending footstep messages; server-authoritative so admins control it.
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enablePlayerActionSounds = true
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#Base detection ranges for player actions. Format: 'ACTION;range'
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playerActionRanges = ["CRAWLING;3", "SNEAKING;5", "WALKING;10", "SPRINTING;16", "SPRINT_JUMPING;20"]
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#Weights for player action sounds. Format: 'ACTION;weight'
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playerActionWeights = ["CRAWLING;1.0", "SNEAKING;1.0", "WALKING;1.0", "SPRINTING;1.0", "SPRINT_JUMPING;1.0"]
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#Radius within which to check for players to generate sounds.
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# Default: 24.0
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# Range: 0.0 ~ 512.0
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playerActionCheckRadius = 24.0
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[integrations]
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#Enable Point Blank gun integration.
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enablePointBlankIntegration = true
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#Enable Tacz gun integration.
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enableTaczIntegration = true
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#Enable Simple Voice Chat integration.
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enableVoiceChatIntegration = true
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[safety]
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#Caps the final resolved range (blocks) for any wire-received sound.
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#Applies after server-side resolution; server-local gun/vanilla sounds are unaffected.
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# Default: 256.0
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# Range: 1.0 ~ 256.0
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maxClientSoundRange = 256.0
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[voice_chat]
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#Base range used when the speaker is whispering.
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# Default: 16
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# Range: 1 ~ 64
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voiceChatWhisperRange = 16
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#Base range used for normal speaking.
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# Default: 32
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# Range: 1 ~ 128
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voiceChatNormalRange = 32
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#Weight assigned to the generated voice chat sound event.
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# Default: 9.0
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# Range: 0.0 ~ 10.0
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voiceChatWeight = 9.0
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#Normalized dB thresholds to range multipliers. Format: 'threshold:multiplier'.
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#Threshold is based on current peak volume level (usually 0-127).
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voiceChatDbThresholdMap = ["110:2.0", "90:1.8", "75:1.5", "50:1.0", "30:0.7", "10:0.3", "0:0.05"]
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