Toms recipes, dynamic view, remove invontory tabs

This commit is contained in:
2026-05-10 16:02:30 +02:00
parent de4fe0ab10
commit 13451998d6
10 changed files with 300 additions and 42 deletions
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{
"minChunkViewDist": {
"desc:": "The minimum chunk view distance allowed to use. Default: 10, minimum 3, maximum 200",
"minChunkViewDist": 6
},
"maxChunkViewDist": {
"desc:": "The maximum chunk view distance allowed to use. Set to the max a player could benefit from. Default: 10, minimum 3, maximum 200",
"maxChunkViewDist": 12
},
"meanAvgTickTime": {
"desc:": "The average tick time to stabilize the distances around. Setting it higher than 50ms is not advised, as after 50ms the TPS will go below 20. Default: 45ms, min: 10, max:100",
"meanAvgTickTime": 45
},
"viewDistanceUpdateRate": {
"desc:": "The change frequency of distances in seconds. Default: 30, min:1, max:1000",
"viewDistanceUpdateRate": 60
},
"minSimulationDist": {
"desc:": "The minimum simulation distance allowed to use. Default: 4, minimum 1, maximum 200",
"minSimulationDist": 4
},
"maxSimulationDist": {
"desc:": "The maximum simulation distance allowed to use. Default: 10, minimum 1, maximum 200",
"maxSimulationDist": 8
},
"adjustSimulationDistance": {
"desc:": "Enables automatic simulation distance adjustment. Default: true",
"adjustSimulationDistance": true
},
"logMessages": {
"desc:": "Whether to output log messages for actions done. This can be helpful to balance the other settings nicely. Default = false",
"logMessages": false
}
}
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#IMPORTANT NOTICE:
#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for Tom's Simple Storage
#The settings have been moved to toms_storage-server.toml
#That file is PER WORLD, meaning you have to go into 'saves/<world name>/serverconfig' to adjust it. Those changes will then only apply for THAT WORLD.
#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON.
#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer.
importantInfo = true
#List of mod ids whose blocks is ignored by the inventory connector
blockedMods = []
#List of block ids ignored by the inventory connector
blockedBlocks = []
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#Inventory Connector Range
# Default: 16
# Range: 4 ~ 256
inventoryConnectorRange = 16
#Only Allow Trims to Connect Inventories
onlyTrimsConnect = false
#Inventory Cable Connector Maximum number of cables
# Default: 2048
# Range: > 16
invCableConnectorMaxScanSize = 2048
#Wireless terminal reach
# Default: 16
# Range: 4 ~ 64
wirelessReach = 16
#Wireless terminal reach
# Default: 64
# Range: 16 ~ 512
advWirelessRange = 32
#Adv Wireless terminal requied beacon level for infinite range
#Value of 0 only requires a single beacon block nearby
#Value of -1 disables this feature entirely
# Default: 1
# Range: -1 ~ 4
wirelessTermBeaconLvl = -1
#Adv Wireless terminal requied beacon level for cross dimensional access
#Value of 0 only requires a single beacon block nearby
#Value of -1 disables this feature entirely
# Default: 4
# Range: -1 ~ 4
wirelessTermBeaconLvlDim = -1
#Inventory Cable Connector requied beacon level for inventory linking
#Value of 0 only requires a single beacon block
#Value of -1 disables this feature entirely
# Default: 0
# Range: -1 ~ 4
invLinkBeaconLvl = 0
#Inventory Linking range with beacons
#Value of 0 disables this feature entirely
# Default: 4096
# Range: > 0
invLinkBeaconRange = 4096
#Inventory Cable Connector requied beacon level for same dimension access with unlimited range
#Value of 0 only requires a single beacon block
#Value of -1 disables this feature entirely
# Default: 1
# Range: -1 ~ 4
invLinkBeaconLvlSameDim = -1
#Inventory Cable Connector requied beacon level for cross dimensional access
#Value of 0 only requires a single beacon block
#Value of -1 disables this feature entirely
# Default: 2
# Range: -1 ~ 4
invLinkBeaconLvlCrossDim = -1
#Use multithreading to improve performance
runMultithreaded = true
#Base tick cooldown for Basic Inventory Hopper item transfer
# Default: 10
# Range: 1 ~ 200
basicHopperCooldown = 10