Toms recipes, dynamic view, remove invontory tabs
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{
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"minChunkViewDist": {
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"desc:": "The minimum chunk view distance allowed to use. Default: 10, minimum 3, maximum 200",
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"minChunkViewDist": 6
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},
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"maxChunkViewDist": {
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"desc:": "The maximum chunk view distance allowed to use. Set to the max a player could benefit from. Default: 10, minimum 3, maximum 200",
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"maxChunkViewDist": 12
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},
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"meanAvgTickTime": {
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"desc:": "The average tick time to stabilize the distances around. Setting it higher than 50ms is not advised, as after 50ms the TPS will go below 20. Default: 45ms, min: 10, max:100",
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"meanAvgTickTime": 45
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},
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"viewDistanceUpdateRate": {
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"desc:": "The change frequency of distances in seconds. Default: 30, min:1, max:1000",
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"viewDistanceUpdateRate": 60
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},
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"minSimulationDist": {
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"desc:": "The minimum simulation distance allowed to use. Default: 4, minimum 1, maximum 200",
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"minSimulationDist": 4
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},
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"maxSimulationDist": {
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"desc:": "The maximum simulation distance allowed to use. Default: 10, minimum 1, maximum 200",
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"maxSimulationDist": 8
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},
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"adjustSimulationDistance": {
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"desc:": "Enables automatic simulation distance adjustment. Default: true",
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"adjustSimulationDistance": true
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},
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"logMessages": {
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"desc:": "Whether to output log messages for actions done. This can be helpful to balance the other settings nicely. Default = false",
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"logMessages": false
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}
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}
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@@ -1,11 +0,0 @@
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#IMPORTANT NOTICE:
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#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for Tom's Simple Storage
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#The settings have been moved to toms_storage-server.toml
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#That file is PER WORLD, meaning you have to go into 'saves/<world name>/serverconfig' to adjust it. Those changes will then only apply for THAT WORLD.
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#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON.
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#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer.
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importantInfo = true
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#List of mod ids whose blocks is ignored by the inventory connector
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blockedMods = []
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#List of block ids ignored by the inventory connector
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blockedBlocks = []
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@@ -0,0 +1,59 @@
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#Inventory Connector Range
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# Default: 16
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# Range: 4 ~ 256
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inventoryConnectorRange = 16
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#Only Allow Trims to Connect Inventories
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onlyTrimsConnect = false
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#Inventory Cable Connector Maximum number of cables
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# Default: 2048
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# Range: > 16
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invCableConnectorMaxScanSize = 2048
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#Wireless terminal reach
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# Default: 16
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# Range: 4 ~ 64
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wirelessReach = 16
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#Wireless terminal reach
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# Default: 64
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# Range: 16 ~ 512
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advWirelessRange = 32
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#Adv Wireless terminal requied beacon level for infinite range
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#Value of 0 only requires a single beacon block nearby
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#Value of -1 disables this feature entirely
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# Default: 1
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# Range: -1 ~ 4
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wirelessTermBeaconLvl = -1
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#Adv Wireless terminal requied beacon level for cross dimensional access
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#Value of 0 only requires a single beacon block nearby
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#Value of -1 disables this feature entirely
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# Default: 4
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# Range: -1 ~ 4
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wirelessTermBeaconLvlDim = -1
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#Inventory Cable Connector requied beacon level for inventory linking
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#Value of 0 only requires a single beacon block
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#Value of -1 disables this feature entirely
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# Default: 0
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# Range: -1 ~ 4
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invLinkBeaconLvl = 0
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#Inventory Linking range with beacons
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#Value of 0 disables this feature entirely
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# Default: 4096
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# Range: > 0
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invLinkBeaconRange = 4096
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#Inventory Cable Connector requied beacon level for same dimension access with unlimited range
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#Value of 0 only requires a single beacon block
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#Value of -1 disables this feature entirely
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# Default: 1
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# Range: -1 ~ 4
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invLinkBeaconLvlSameDim = -1
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#Inventory Cable Connector requied beacon level for cross dimensional access
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#Value of 0 only requires a single beacon block
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#Value of -1 disables this feature entirely
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# Default: 2
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# Range: -1 ~ 4
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invLinkBeaconLvlCrossDim = -1
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#Use multithreading to improve performance
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runMultithreaded = true
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#Base tick cooldown for Basic Inventory Hopper item transfer
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# Default: 10
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# Range: 1 ~ 200
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basicHopperCooldown = 10
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