diff --git a/config/zombieawareness/ClientConfig.toml b/config/zombieawareness/ClientConfig.toml new file mode 100644 index 0000000..c405d26 --- /dev/null +++ b/config/zombieawareness/ClientConfig.toml @@ -0,0 +1,8 @@ + +#General mod settings +[general] + #- + client_renderBlood = true + #- + client_debugSensesVisual = false + diff --git a/config/zombieawareness/Features.toml b/config/zombieawareness/Features.toml new file mode 100644 index 0000000..bf77b36 --- /dev/null +++ b/config/zombieawareness/Features.toml @@ -0,0 +1,35 @@ + +#General mod settings +[general] + #Spawn sound sense sources for monsters to track + awareness_Sound = true + #Spawn scent/blood sense sources for monsters to track + awareness_Scent = true + #Monsters see light near player and move towards it + awareness_Light = true + #Growling zombies attracts other zombies + noisyZombies = true + #Pistons cause sound sense sources attracting monsters + noisyPistons = true + #Causes monsters to horde up and wander the surface together to random points + wanderingHordes = true + #How often in seconds we set a random point around a player for mobs to wander to from far away. Makes mobs path around more, dont use if you have TPS performance issues. + #Range: > -2147483648 + frequencyOfWanderingHordesPerPlayer = 30 + #How loud sounds should be when you are alerted that a mob is coming to investigate an area near you + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + soundVolumeInvestigate = 0.0 + #How loud sounds should be for a mob targetting you + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + soundVolumeAlertTarget = 0.0 + #Enhanced mobs will make a sound when they target you + soundAlerts = false + #Any hostile mob that targets you will make a sound, even if not enhanced + soundAlertsForAllAttackingMobs = false + #Enhanced mobs will make a sound when they are investigating a sense near you + soundInvestigates = false + #Uses a different kind of mob alert noise, might break immersion a bit ;) + soundUseAlternateAlertNoise = false + #Only spawn sound sense entities in Overworld + awareness_Sound_OverworldOnly = false + diff --git a/config/zombieawareness/General.toml b/config/zombieawareness/General.toml new file mode 100644 index 0000000..baa166c --- /dev/null +++ b/config/zombieawareness/General.toml @@ -0,0 +1,67 @@ + +#General mod settings +[general] + #Max awareness range for zombies + #Range: > -2147483648 + maxPFRangeSense = 128 + #Prevent non zombies from being attracted to light + awareness_Light_OnlyZombies = true + #Custom targetting sight range on top of vanilla sight based targetting + #Range: > -2147483648 + sightRange = 16 + #Always target closest player [performance sensitive] + omniscient = false + #skips line of sight check on targetting [performance sensitive] + seeThroughWalls = false + #Effects how far monsters will sense scents from + #Range: > -2147483648 + scentStrength = 60 + #Effects how far monsters will sense sound sources from + #Range: > -2147483648 + soundStrength = 60 + #max rate of spawning sound sources in milliseconds + #Range: > -2147483648 + frequentSoundThreshold = 1000 + #Range of extra random speed to give a zombie for extra spawns and zombie duplications, eg: 0 = no boost, 1 = up to double speed (works for my extra spawned mobs only) + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + zombieRandSpeedBoost = 0.3 + #The amount of delay in game ticks between processing mobs with enhanced AI, less is more frequent [performance sensitive] + #Range: > -2147483648 + tickRateAILoop = 5 + #how frequently the mod iterates all players, effects rates, less is more frequent + #Range: > -2147483648 + tickRatePlayerLoop = 20 + #How long before a mob can move around again to track a light source, or scent, or sound, increase number to reduce performance impact of mod if needed + #Range: > -2147483648 + tickCooldownBetweenPathfinds = 300 + #How likely zombies making noise near you will attract other zombies, higher = less likely, 0 = every time they make a noise + #Range: > -2147483648 + noisyZombiesReinforceOddsTo1 = 5 + #- + debugConsole = false + #- + debugConsoleOmniscient = false + #- + debugConsoleSuperDetailed = false + #Minimum distance required between active sense sources, prevents spamming sources [performance sensitive] + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + extraScentCutoffRange = 3.0 + #Max strength allowed for a sense, in case senses get a super high base strength or large buff + #Range: > -2147483648 + senseMaxStrength = 300 + #Days before all of the mods features will be activated + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + daysBeforeFeaturesActivate = 0.0 + #Block breaks cause sound senses to spawn + blockBreakEvent_Active = true + #Block mining before it breaks cause sound senses to spawn + blockHittingEvent_Active = true + #Odds of hitting a block causing a sound sense, rolled per tick + #Range: > -2147483648 + blockHittingEvent_OddsTo1 = 20 + #Only spawn sound senses for players, if false, machines and other things will cause them too + blockBreakEvent_PlayersOnly = false + #Every 2 seconds, the percent chance a mob has to look for an active sense in range, 100 = nearly instant, 10 = slowly over time, performance sensitive setting, higher = more frequent pathfind attempts + #Range: > -2147483648 + findSense_PercentChance = 10 + diff --git a/config/zombieawareness/MobLists.toml b/config/zombieawareness/MobLists.toml new file mode 100644 index 0000000..41878d8 --- /dev/null +++ b/config/zombieawareness/MobLists.toml @@ -0,0 +1,8 @@ + +#General mod settings +[general] + #Mobs enhanced by zombie awareness + enhancedMobs = ["minecraft:zombie", "minecraft:husk", "minecraft:creeper", "minecraft:skeleton", "minecraft:stray", "minecraft:witch", "minecraft:zombie_villager"] + #This is a list to use as a reference for your modpack for mobs you might want to enhance, if these mobs also walk on the ground, they will probably work if you add them to enhancedMobs + enhanceableMobs = ["minecraft:blaze", "minecraft:cave_spider", "minecraft:creeper", "minecraft:drowned", "minecraft:elder_guardian", "minecraft:ender_dragon", "minecraft:enderman", "minecraft:endermite", "minecraft:evoker", "minecraft:ghast", "minecraft:giant", "minecraft:guardian", "minecraft:hoglin", "minecraft:husk", "minecraft:illusioner", "minecraft:magma_cube", "minecraft:phantom", "minecraft:piglin", "minecraft:piglin_brute", "minecraft:pillager", "minecraft:ravager", "minecraft:shulker", "minecraft:silverfish", "minecraft:skeleton", "minecraft:slime", "minecraft:spider", "minecraft:stray", "minecraft:vex", "minecraft:vindicator", "minecraft:warden", "minecraft:witch", "minecraft:wither", "minecraft:wither_skeleton", "minecraft:zoglin", "minecraft:zombie", "minecraft:zombie_villager", "minecraft:zombified_piglin", "gravestone:player_ghost", "minecolonies:barbarian", "minecolonies:archerbarbarian", "minecolonies:chiefbarbarian", "minecolonies:pirate", "minecolonies:archerpirate", "minecolonies:chiefpirate", "minecolonies:mummy", "minecolonies:archermummy", "minecolonies:pharao", "minecolonies:amazon", "minecolonies:amazonspearman", "minecolonies:amazonchief", "minecolonies:shieldmaiden", "minecolonies:norsemenarcher", "minecolonies:norsemenchief", "minecolonies:drownedpirate", "minecolonies:drownedarcherpirate", "minecolonies:drownedchiefpirate", "minecolonies:campbarbarian", "minecolonies:camparcherbarbarian", "minecolonies:campchiefbarbarian", "minecolonies:camppirate", "minecolonies:camparcherpirate", "minecolonies:campchiefpirate", "minecolonies:campamazon", "minecolonies:campamazonspearman", "minecolonies:campamazonchief", "minecolonies:campmummy", "minecolonies:camparchermummy", "minecolonies:camppharao", "minecolonies:campshieldmaiden", "minecolonies:campnorsemenarcher", "minecolonies:campnorsemenchief", "minecolonies:campdrownedpirate", "minecolonies:campdrownedarcherpirate", "minecolonies:campdrownedchiefpirate", "vanillabackport:creaking", "ars_nouveau:wilden_hunter", "ars_nouveau:wilden_stalker", "ars_nouveau:wilden_guardian", "ars_nouveau:wilden_boss", "ars_elemental:fire_mage", "ars_elemental:water_mage", "ars_elemental:air_mage", "ars_elemental:earth_mage", "ars_elemental:summon_vhex", "alexsmobs:bone_serpent", "alexsmobs:bone_serpent_part", "alexsmobs:crimson_mosquito", "alexsmobs:centipede_head", "alexsmobs:mimicube", "alexsmobs:soul_vulture", "alexsmobs:guster", "alexsmobs:warped_mosco", "alexsmobs:straddler", "alexsmobs:dropbear", "alexsmobs:void_worm", "alexsmobs:void_worm_part", "alexsmobs:rocky_roller", "alexsmobs:skelewag", "alexsmobs:farseer", "alexsmobs:murmur", "alexsmobs:murmur_head", "savage_and_ravage:skeleton_villager", "savage_and_ravage:griefer", "savage_and_ravage:trickster", "savage_and_ravage:iceologer", "savage_and_ravage:executioner", "endergetic:charger_eetle", "endergetic:glider_eetle", "endergetic:brood_eetle", "upgrade_aquatic:thrasher", "upgrade_aquatic:great_thrasher", "upgrade_aquatic:flare", "quark:forgotten", "quark:wraith", "create_sa:brass_drone"] + diff --git a/config/zombieawareness/PlayerRulesAndLists.toml b/config/zombieawareness/PlayerRulesAndLists.toml new file mode 100644 index 0000000..7994008 --- /dev/null +++ b/config/zombieawareness/PlayerRulesAndLists.toml @@ -0,0 +1,12 @@ + +#General mod settings +[general] + #Uses list of people to have omniscient targetting effect + whiteListUsedOmniscient = false + #Uses list of people to have senses spawned for + whiteListUsedSenses = false + #List of people to have omniscient targetting effect + whitelistOmniscientTargettedPlayers = "Corosus, SomeDude" + #List of people to have senses spawned for + whitelistSenses = "Corosus, SomeDude" + diff --git a/index.toml b/index.toml index 698309d..8fa059d 100644 --- a/index.toml +++ b/index.toml @@ -391,6 +391,26 @@ hash = "cf83d2963af54f8d4f9ed6378b5cba3ed04ac6dfee36a814970aad6e40d1ef99" file = "config/waystones-common.toml" hash = "3956169e4f69eecbf0c56aab31e3a53bc723be439557f610e1e5bd235af022e1" +[[files]] +file = "config/zombieawareness/ClientConfig.toml" +hash = "97ffa3854e27b7fac0de477bb55553676eb7fe1123bfcd89c0df7218f1de1dae" + +[[files]] +file = "config/zombieawareness/Features.toml" +hash = "02b93fd5d6f64f680b3c68c31cf913813692aa54bd536f9dcbf69dfb24052f0f" + +[[files]] +file = "config/zombieawareness/General.toml" +hash = "296a90350caf180aafa2d4be57119ecf034cf6a4695b183f27f6033e04cb3bc7" + +[[files]] +file = "config/zombieawareness/MobLists.toml" +hash = "d239c90314701613d0366598c0ba23c26aa34573f6f67b81f8b471d7574f8c33" + +[[files]] +file = "config/zombieawareness/PlayerRulesAndLists.toml" +hash = "0c9cb7ce493414f2a4b846417db297b8c24ec9950e5e2630d1cfff387568f5ae" + [[files]] file = "defaultconfigs/create-server.toml" hash = "d3eae35956575f4602638eba97a6b078973f4b2cb507c82b4e60f9cefe6e542e" @@ -599,11 +619,6 @@ file = "mods/asyncparticles.pw.toml" hash = "d635c91caf90f0b2093a3a6e6c0ec730c6a63ef33005e9ae33fd3c943a1ec8dd" metafile = true -[[files]] -file = "mods/attract-to-sound.pw.toml" -hash = "d04dbdebd92bffe17740f57fe55b9e28330dbe3a8d5717c2b2adae2fa3fcda22" -metafile = true - [[files]] file = "mods/automobility.pw.toml" hash = "e0b0d4ffb66d813a4e6da0910d8e050bbfd8e16731dacb78fc5478029932c473" @@ -2848,6 +2863,11 @@ file = "mods/zeta.pw.toml" hash = "4bcf74d4569def60ca031d565350952c2edcc420f26278bc7997654a77b6fb4d" metafile = true +[[files]] +file = "mods/zombie-awareness.pw.toml" +hash = "7a4b8e290aa6cd5602482fce48c71a2822a2380f35a586cd7444b3f1680629e8" +metafile = true + [[files]] file = "mods/zombie-horse-spawn.pw.toml" hash = "41e9844d70e61b06c0c79d4b23b1b34aa31a23d5256e8c203d6ec5bc8a4649ef" diff --git a/mods/attract-to-sound.pw.toml b/mods/attract-to-sound.pw.toml deleted file mode 100644 index 727d523..0000000 --- a/mods/attract-to-sound.pw.toml +++ /dev/null @@ -1,13 +0,0 @@ -name = "Attract to Sound ([NEO]Forge/Fabric): Realistic mob hearing & stealth AI." -filename = "forge_soundattract_1.20.1-4.1.2.jar" -side = "both" - -[download] -hash-format = "sha1" -hash = "2704d61b4738d76aaea2c7d6e1a0bb2249b8efbe" -mode = "metadata:curseforge" - -[update] -[update.curseforge] -file-id = 7048524 -project-id = 1213051 diff --git a/mods/zombie-awareness.pw.toml b/mods/zombie-awareness.pw.toml new file mode 100644 index 0000000..8df2c40 --- /dev/null +++ b/mods/zombie-awareness.pw.toml @@ -0,0 +1,13 @@ +name = "Zombie Awareness" +filename = "zombieawareness-1.20.1-1.13.1.jar" +side = "both" + +[download] +url = "https://cdn.modrinth.com/data/mMTOWOaA/versions/vmo9rLxO/zombieawareness-1.20.1-1.13.1.jar" +hash-format = "sha512" +hash = "16f33ffaa52c208c4239a35bc2ce268e0b56bec81d37a6120aa7708e64d806399c115d54d915f03c88bf9e44fdea01b0dc201816cd0ffd2f96601ae2ba3db337" + +[update] +[update.modrinth] +mod-id = "mMTOWOaA" +version = "vmo9rLxO" diff --git a/pack.toml b/pack.toml index 98ee558..9525d42 100644 --- a/pack.toml +++ b/pack.toml @@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0" [index] file = "index.toml" hash-format = "sha256" -hash = "9098ffd3f8b06221cdbedea39e1b7ff56a35eecf50a7fe9d77306ad3cbde5c27" +hash = "c0e9e6893e1f4b58e43d70639f76ffd3ca34d93fc89c8115a6b7dc1c97a2dee2" [versions] forge = "47.4.8"