banana-mc/config/parcool-client.toml

324 lines
9.1 KiB
TOML
Raw Normal View History

["Possibility_of_Actions(Some_do_not_have_to_work)"]
can_ChargeJump = false
can_BreakfallReady = true
can_CatLeap = true
can_ClimbPoles = true
can_ClimbUp = true
can_ClingToCliff = true
can_HideInBlock = true
can_Crawl = true
can_Dive = true
can_Dodge = true
can_FastRun = true
can_FastSwim = true
can_Flipping = true
can_HangDown = true
can_HorizontalWallRun = true
can_JumpFromBar = true
can_QuickTurn = true
can_RideZipline = true
can_Roll = true
can_SkyDive = true
can_Slide = true
can_Tap = true
can_Vault = true
can_VerticalWallRun = true
can_WallJump = true
can_WallSlide = true
can_StartSwimByCrawl = true
[Stamina_HUD_Configuration]
#Allowed Values: Normal, Light, Hide
stamina_hud_type = "Light"
#horizontal alignment
#Allowed Values: Left, Right
align_h_s_hud = "Right"
#vertical alignment
#Allowed Values: Top, Bottom
align_v_s_hud = "Bottom"
hide_hud_if_stamina_infinite = true
#Stamina HUD shows action charge rate, cool time or etc
show_action_status_bar = true
#Light stamina HUD shows always
show_light_hud_always = false
#horizontal offset of normal HUD
# Default: 3
# Range: 0 ~ 100
offset_h_stamina_hud = 3
#vertical offset of normal HUD
# Default: 3
# Range: 0 ~ 100
offset_v_stamina_hud = 3
#horizontal offset of light HUD
# Default: 0
# Range: -100 ~ 100
offset_h_light_hud = 0
#vertical offset of light HUD
# Default: 0
# Range: -100 ~ 100
offset_v_light_hud = 0
[Animations]
#Enable custom animations
enable_animation = true
#Enable custom animation of falling
enable_falling_animation = true
#Enable lean animation while FastRun
enable_lean_animation_fast_run = true
#Enable first-person-view animations
enable_fpv_animation = false
#Enable rotation of camera by Dodge
enable_camera_rotation_dodge = false
#Enable rotation of camera by Backward Wall-Jump
enable_camera_rotation_back_wall_jump = true
#Enable rotation of camera by Roll
enable_camera_rotation_roll = true
#Enable rotation of camera by Flipping
enable_camera_rotation_flipping = false
#Enable animation of camera by Vault
enable_camera_animation_vault = false
#Enable animation of camera by Horizontal-WallRun
enable_camera_animation_h-wall-run = true
#Enable animation of camera by Hang-Down
enable_camera_animation_hang-down = true
[Animations.Animators]
enable_ChargeJumpAnimator = false
enable_JumpChargingAnimator = false
enable_BackwardWallJumpAnimator = true
enable_CatLeapAnimator = true
enable_ClimbUpAnimator = true
enable_ClingToCliffAnimator = true
enable_CrawlAnimator = true
enable_DiveAnimationHostAnimator = true
enable_DiveIntoWaterAnimator = true
enable_DodgeAnimator = true
enable_FastRunningAnimator = true
enable_FastSwimAnimator = true
enable_FlippingAnimator = true
enable_HideInBlockAnimator = true
enable_HorizontalWallRunAnimator = true
enable_JumpFromBarAnimator = true
enable_HangAnimator = true
enable_KongVaultAnimator = true
enable_RideZiplineAnimator = true
enable_RollAnimator = true
enable_SlidingAnimator = true
enable_SpeedVaultAnimator = true
enable_TapAnimator = true
enable_VerticalWallRunAnimator = true
enable_WallJumpAnimator = true
enable_WallSlideAnimator = true
[Control]
#Control of Fast Run
#Allowed Values: PressKey, Toggle, Auto
fast-run_control = "PressKey"
#Control of Crawl
#Allowed Values: PressKey, Toggle
crawl_control = "PressKey"
#Control of Flipping
#Allowed Values: PressRightAndLeft, TapMovementAndJump, PressFlippingKey
flip_control = "TapMovementAndJump"
#Control of Horizontal Wall Run
#Allowed Values: PressKey, Auto
h-wall-run_control = "PressKey"
#Control of Wall Jump
#Allowed Values: PressKey, ReleaseKey
wall-jump_control = "PressKey"
#Control of Cling To Cliff
#Allowed Values: PressKey, Toggle
cling-to-cliff_control = "PressKey"
#Enable double-tapping ctrl for Dodge
enable_double_tapping_for_dodge = false
#Enable cooldown of wall jump
enable_wall_jump_cooldown = true
#Enable Crawl in air
enable_crawl_in_air = true
#Enable Vault in air
enable_vault_in_air = true
#Enable getting off steps while doing dodge
can_get_off_steps_while_dodge = false
#Enable Roll when creative mode (experimental)
enable_roll_creative = false
#Make Vault need Vault Key Pressed
vault_needs_key_pressed = false
#Make HideInBlock need player sneaking
hideinblock_needs_sneaking = true
#enable players to do actions needing Fast-Running by sprint
substitute_sprint = false
#acceptable walll angle of wall jump : `0` means you exactly opposite to wall, `180` allow you to wall jump for all angle
# Default: 110
# Range: 0 ~ 180
acceptable_angle_wall_jump = 110
#How long duration of dodge is deal as successive dodge
# Default: 30
# Range: > 0
successive_dodge_cool_time = 30
#Cool time of Dodge action
# Default: 11
# Range: > 11
dodge_cool_time = 11
#Max number of times of successive Dodge action
# Default: 3
# Range: > 1
successive_dodge_count = 3
#Window time of just time breakfall
# Default: 5
# Range: > 0
justtime_breakfall_tick = 5
#coyote time tick (how long tick player can behave like on ground after getting off ledge
# Default: 3
# Range: 0 ~ 20
coyote_time = 3
#Lowest fall distance needed to trigger breakfall movements
# Default: 2.0
# Range: 0.0 ~ 10.0
lowest_fall_distance_for_breakfall = 2.0
#How long distance breakfall can remove damage
# Default: 6.0
# Range: 0.0 ~ 1.7976931348623157E308
max_breakfall_damage_remove_height = 6.0
#Damage reduction rate of Breakfall
# Default: 0.6
# Range: 0.0 ~ 1.0
max_breakfall_damage_reduction_rate = 0.6
[Modifier]
#How long you can do Horizontal Wall Run
# Default: 25
# Range: 15 ~ 100
wall-run_continuable_tick = 25
#How long you can do Slide
# Default: 15
# Range: 10 ~ 60
sliding_continuable_tick = 15
#FastRun speed modifier
# Default: 2.0
# Range: 0.001 ~ 10.0
fast-run_modifier = 2.0
#FastSwim speed modifier
# Default: 2.0
# Range: 0.001 ~ 10.0
fast-swim_modifier = 2.0
#Dodge speed modifier
# Default: 1.0
# Range: 0.5 ~ 3.0
dodge-speed_modifier = 1.0
#SkyDive speed decreasement rate
# Default: 0.98
# Range: 0.001 ~ 1.0
sky_dive-speed-decreasement = 0.98
[Other_Configuration]
#Vault Animation(Dynamic is to select animation dynamically)
#Allowed Values: SpeedVault, KongVault, Dynamic
vault_animation_mode = "Dynamic"
#Color theme of Setting GUI
#Allowed Values: Red, Green, Blue, Yellow, Black
gui_color_theme = "Blue"
#Enable just timing effect of Breakfall
enable_just_time_effect_breakfall = true
#Enable sounds triggered by Action
enable_sounds = true
#Enable particles triggered by Action
enable_particles = true
#Enable particles triggered by just-time breakfall
enable_particles_jt_breakfall = true
#Enable block like rendering of zipline
enable_3d_render_zipline = true
#Notify if auto resynchronization of Limitation is executed
notify_limitation_auto_resync = false
#Whether ParCool is active
parcool_activation = true
[Stamina]
#Caution : Max stamina and stamina recovery config is removed because they became attributes.
#Allowed Values: NONE, PARCOOL, HUNGER, PARAGLIDER, EPIC_FIGHT
used_stamina = "PARCOOL"
#Enable slowing down of stamina exhaustion
enable_stamina_exhaustion_penalty = true
[Stamina.Consumption]
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_BreakfallReady = 0
# Default: 200
# Range: 0 ~ 10000
stamina_consumption_of_CatLeap = 200
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_ChargeJump = 100
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_ClimbPoles = 0
# Default: 150
# Range: 0 ~ 10000
stamina_consumption_of_ClimbUp = 150
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_ClingToCliff = 2
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_HideInBlock = 0
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Crawl = 0
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Dive = 0
# Default: 80
# Range: 0 ~ 10000
stamina_consumption_of_Dodge = 80
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_FastRun = 2
# Default: 3
# Range: 0 ~ 10000
stamina_consumption_of_FastSwim = 3
# Default: 80
# Range: 0 ~ 10000
stamina_consumption_of_Flipping = 80
# Default: 3
# Range: 0 ~ 10000
stamina_consumption_of_HangDown = 3
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_HorizontalWallRun = 2
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_JumpFromBar = 100
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_QuickTurn = 0
# Default: 2
# Range: 0 ~ 10000
stamina_consumption_of_RideZipline = 2
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_Roll = 100
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_SkyDive = 0
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_Slide = 0
# Default: 100
# Range: 0 ~ 10000
stamina_consumption_of_Tap = 100
# Default: 50
# Range: 0 ~ 10000
stamina_consumption_of_Vault = 50
# Default: 150
# Range: 0 ~ 10000
stamina_consumption_of_VerticalWallRun = 150
# Default: 120
# Range: 0 ~ 10000
stamina_consumption_of_WallJump = 120
# Default: 8
# Range: 0 ~ 10000
stamina_consumption_of_WallSlide = 8
# Default: 0
# Range: 0 ~ 10000
stamina_consumption_of_StartSwimByCrawl = 0