48 lines
2.2 KiB
Plaintext
48 lines
2.2 KiB
Plaintext
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/*
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const int colortex0Format = R11F_G11F_B10F; //main color
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const int colortex1Format = RGBA8_SNORM; //half res normalM
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const int colortex2Format = RGBA16F; //taa | long exposure + long exposure counter in g channel with long exposure enabled | Renko cut data in g channel with Renko cut enabled
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const int colortex3Format = RGBA8; //(cloud/water map on deferred/gbuffer) | translucentMult & bloom & final color
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const int colortex4Format = RGBA8_SNORM; //normalM & reflection strength
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const int colortex5Format = RGBA8; //scene image for water reflections | lightFogLength in r channel only from composite 1 to 5 & volumetric cloud linear depth & volumetric light factor
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const int colortex6Format = RGBA8; //smoothnessD & materialMask & skyLightFactor & lmCoord.x with purkinje mask
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const int colortex7Format = RGBA16F; //(cloud/water map on gbuffer) | reflection temporal image (rgb) & previous depth
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const int colortex8Format = RGBA16F; //SSR results for WSR, topmost translucent opacity
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#ifdef SS_BLOCKLIGHT
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const int colortex9Format = RGBA16F; // Screenspace colored light
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const int colortex10Format = RGBA16F; // Screenspace colored light Blurred
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#endif
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*/
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const bool colortex0Clear = true;
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const bool colortex1Clear = false;
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const bool colortex2Clear = false;
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const bool colortex3Clear = true;
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const bool colortex4Clear = false;
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const bool colortex5Clear = false;
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const bool colortex6Clear = true;
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const bool colortex7Clear = false;
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const bool colortex8Clear = true;
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const bool colortex9Clear = true;
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const bool colortex10Clear = false;
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const bool shadowHardwareFiltering = true;
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const float shadowDistanceRenderMul = 1.0;
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#if END_CRYSTAL_VORTEX_INTERNAL == 0 && DRAGON_DEATH_EFFECT_INTERNAL == 0
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const float entityShadowDistanceMul = 0.125; // Iris feature
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#else
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const float entityShadowDistanceMul = 1.0; // Iris feature
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#endif
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const float drynessHalflife = 300.0;
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const float wetnessHalflife = 300.0;
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const float ambientOcclusionLevel = 1.0;
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/*
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Mental Image:
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Colortex2 Alpha still available
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Colortex5 gb can be used to pass between composites, just reset to 0 at the end
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colortex1 alpha available
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*/
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