#Maximum distance from where Blocks and Entities can be picked up
#Range: 0.0 ~ 1.7976931348623157E308
maxDistance=2.5
#Max width of entities that can be picked up in survival mode
#Range: 0.0 ~ 10.0
maxEntityWidth=1.5
#Max height of entities that can be picked up in survival mode
#Range: 0.0 ~ 10.0
maxEntityHeight=1.5
#Slowness multiplier for blocks
#Range: 0.0 ~ 1.7976931348623157E308
blockSlownessMultiplier=2.0
#Slowness multiplier for entities
#Range: 0.0 ~ 1.7976931348623157E308
entitySlownessMultiplier=1.5
#Maximum stack limit for entities
#Range: > 1
maxEntityStackLimit=3
#More complex Tile Entities slow down the player more
heavyTiles=true
#Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected.
pickupAllBlocks=false
#Whether Blocks and Entities slow the creative player down when carried
slownessInCreative=true
#Whether hostile mobs should be able to picked up in survival mode
pickupHostileMobs=false
#Larger Entities slow down the player more
heavyEntities=true
#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)
allowBabies=false
#Use Whitelist instead of Blacklist for Blocks
useWhitelistBlocks=true
#Use Whitelist instead of Blacklist for Entities
useWhitelistEntities=false
#Use Whitelist instead of Blacklist for Stacking
useWhitelistStacking=false
#Whether the player can hit blocks and entities while carrying or not
hitWhileCarrying=false
#Whether the player drops the carried object when hit or not
dropCarriedWhenHit=true
#Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance
useScripts=false
#Allows entities to be stacked on top of each other
stackableEntities=true
#Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones
entitySizeMattersStacking=true
#Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs.