206 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
		
		
			
		
	
	
			206 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
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								#Options related to player's death
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								[player_death]
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									#Whether to unlock access to a grave if the player has been killed by another player [false/true|default:true]
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									pvp_unlock_grave = true
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									#Whether to restore beneficial effects after a player dies [false/true|default:true]
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									restore_effects_on_death = false
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									#Only abandoned graves can have losses of items (based on the decay_time) [false/true|default:true]
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									loss_on_death_only_for_abandoned_grave = true
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									#Only stackable items can be lost on death [false/true|default:true]
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									loss_on_death_only_for_stackable_items = true
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									#Prevents death outside the borders of the world [false/true|default:true]
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									prevent_death_outside_world_border = true
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									#Prevents death outside the build height [false/true|default:false]
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									prevent_death_outside_build_height = false
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									#Allows to fill an existing grave instead of creating a new one [false/true|default:true]
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									allow_to_fill_existing_grave = true
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									#Caps the duration of Ghostly Shape effect to 10 seconds when teleporting with a Grave's Key [false/true|default:true]
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									nerf_ghostly_shape_teleport_with_key = true
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									#The radius in which items should be collected when a grave is spawned [1..10|default:5]
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									#Range: 1 ~ 10
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									sniffer_range = 5
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									#The chance that creatures appear after the contents of a grave are retrieved [0..100|default:0]
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									#Range: 0 ~ 100
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									chance_mob_on_grave_recovery = 0
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									#Percent of stolen experience by killing a player when PvP mode is enabled [0..100|default:30]
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									#Range: 0 ~ 100
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									pvp_stolen_xp = 30
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									#The chance that some items are lost on death [0..100|default:0]
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									#Range: 0 ~ 100
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									chance_loss_on_death = 0
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									#The percentage of items that are lost on death [0..100|default:0]
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									#Range: 0 ~ 100
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									percent_loss_on_death = 0
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									#Graveless Dimensions
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									no_grave_dimension = []
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								#Options related to player's alignment
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								[alignment]
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									#Points for freeing a soul in a receptacle [0..500|default:50]
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									#Range: 0 ~ 500
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									points_free_soul_receptacle = 50
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									#Points for plundering a player's grave [-500..0|default:-10]
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									#Range: -500 ~ 0
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									points_plunder_player_grave = -10
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									#Points for zombie villager exorcism [0..500|default:20]
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									#Range: 0 ~ 500
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									points_exorcism_zombie_villager = 20
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									#Points for zombifying a villager [-500..0|default:-20]
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									#Range: -500 ~ 0
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									points_zombify_villager = -20
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									#Points for killing some entities decreasing alignment [-500..0|default:-10]
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									#Range: -500 ~ 0
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									points_kill_decreasing_alignment = -10
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									#Points for killing some entities increasing alignment [0..500|default:10]
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									#Range: 0 ~ 500
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									points_kill_increasing_alignment = 10
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									#Points for tablet of cupidity [-500..0|default:-10]
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									#Range: -500 ~ 0
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									points_tablet_of_cupidity = -10
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									#Points for Pray of Protection [0..500|default:20]
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									#Range: 0 ~ 500
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									points_pray_of_protection = 20
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									#Points for using a Potion of Earthly Garden [0..500|default:10]
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									#Range: 0 ~ 500
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									points_earthly_garden = 10
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									#Points for killing one of your tamed creatures [-500..0|default:-10]
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									#Range: -500 ~ 0
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									points_kill_tamed_creature = -10
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								#Miscellaneous options
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								[general]
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									#Allows teleportation to other dimensions [false/true|default:true]
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									teleport_dim = true
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									#Increases the minimum time without sleeping for phantom spawn around player based on their level in Knowledge of Death [false/true|default:true]
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									knowledge_reduce_phantom_spawn = true
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									#Minimum time without sleeping for phantom to spawn around players [1200..MAX|default:72000]
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									#Range: > 1200
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									time_for_phantom_spawn = 72000
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									#Cooldown in minutes to use the command tbrequestteleport [-1..1440|default:-1]
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									#Range: -1 ~ 1440
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									cooldown_request_teleport = -1
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									#Cooldown in minutes to use the command tbteleportdeath [-1..1440|default:-1]
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									#Range: -1 ~ 1440
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									cooldown_teleport_death = -1
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									#Beneficial effects that can't used by certain features such as ankh of prayer, lollipop, scroll of preservation, alchemy perk and magic siphon enchantment
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									unhandled_beneficial_effects = ["astralsorcery:potiontimefreeze"]
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									#Harmful effects that can't used by certain features such as tablet of cupidity and the enchantment plague bringer
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									unhandled_harmful_effects = ["minecraft:nausea"]
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									#Allows to limit the damages done by Decrepitude
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									#Range: > 1
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									decrepitude_max_damage = 2147483647
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								#Allows to define the conditions for a village siege to begin
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								[village_siege]
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									#Allows to handle village sieges [false/true|default:true]
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									handle_village_siege = true
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									#Logs the different states of a village siege while searching for an adequate place [false/true|default:false]
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									log_siege_state = false
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									#The creatures of the siege have a glowing effect (only uses this for test purposes) [false/true|default:false]
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									glowing_creature_test = false
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									#Allows to use the positions of creative players to define the siege location [false/true|default:true]
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									allow_creative_players_for_siege = true
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									#Undeads always wear a helm when sieging [false/true|default:false]
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									undead_wear_helm_in_siege = false
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									#Mobs in siege are persistent [false/true|default:false]
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									persistent_mob_in_siege = false
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									#Shuffles the list of players before testing the siege location [false/true|default:true]
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									shuffle_players_for_siege = true
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									#Chance for a siege to occur [0..100|default:10]
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									#Range: 0 ~ 100
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									siege_chance = 10
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									#Maximum of creatures appearing in a siege [0..100|default:20]
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									#Range: 0 ~ 100
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									siege_max_creature = 20
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									#Delay in seconds for a second test of siege when the first failed [0..1200|default:200]
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									#Range: 0 ~ 1200
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									delay_siege_test = 200
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								#For settings related to magic items
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								[magic_item]
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									#Damaged items can be recycled with the Book of Recycling
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									can_recycle_damaged_item = true
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									#The items that can't be recycled by the Book of Recycling
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									denied_item_to_recycle = []
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									#Allows to disenchant enchanted books with the Book of Disenchantment
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									can_disenchant_enchanted_book = false
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									#Allows lost tablets to find locations outside the current world [false/true|default:true]
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									lost_tablet_search_outside_world = true
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									#Allows lost tablets to find modded structures [false/true|default:true]
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									lost_tablet_modded_structure = true
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									#The structures that can't be discovered by lost tablets
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									lost_tablet_denied_structures = []
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									#The worlds that can't be discovered by lost tablets
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									lost_tablet_denied_worlds = []
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								 | 
							
								
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								#For settings related to decorative tombs and magic items
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								[decorative_grave]
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									#Allows to replace a grave plate already set on a grave [false/true|default:true]
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									can_replace_grave_plate = true
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									#Allows the merchant grave gardian [false/true|default:true]
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									allow_grave_gardian = true
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									#Minimum distance between Grave Gardians to spawn [10..200|default:100]
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									#Range: 10 ~ 200
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									distance_between_grave_guardian = 100
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									#Time in minutes for a Grave Guardian to restock its offers [1..1000|default:60]
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									#Range: 1 ~ 1000
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									restock_time_grave_guardian = 60
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									#Time in minutes to check if a soul appears on a grave [1..10000|default:10]
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									#Range: 1 ~ 10000
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									soul_time = 10
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									#Chance on 100 that a soul appears on a grave [0..100|default:25]
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									#Range: 0 ~ 100
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									soul_chance = 25
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								#Options related to the command recovery and auto-save of players
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								[recovery]
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									#Enables to backup automatically players [false/true|default:true]
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									recovery_player_enable = true
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									#Backup players on death [false/true|default:false]
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									backup_on_death = true
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									#Time in minutes between players' backups [10..1000|default:40]
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									#Range: 5 ~ 1000
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									recovery_player_timer = 19
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									#Maximum number of backups per player [5..100|default:15]
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									#Range: 5 ~ 100
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									recovery_player_max_saves = 15
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									#Log when players are automatically back up [false/true|default:false]
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									log_auto_backup = false
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								 | 
							
								
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								#Options related to looted items
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								[loot]
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									#Maximum xp rewarded with a Lost Page of Erdös [100..200000|default:2000]
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									#Range: 100 ~ 200000
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									max_xp_lost_page = 2000
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									#Denied mods for equipment drops
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									denied_modid_for_equipment = ["tombstone"]
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									#Only vanilla drops for equipment [false/true|default:false]
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									only_vanilla_for_equipment = false
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								 | 
							
								
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								#Allows to enable some features related to others mods
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								[compatibility]
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									#Allows to auto-equip the slots from Curio mod [false/true|default:true]
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									curio_auto_equip = true
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									#Allows to provide a default support for bundle in Curio mod [false/true|default:true]
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									curio_bundle_support = true
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									#Allows to provide a magic book slot in Curio mod used to enchant with a soul [false/true|default:true]
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									curio_magic_book_support = true
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									#Keeps the cosmetic armor when you die [false/true|default:true]
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									keep_cosmetic_armor = true
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									#Ensure the potion effects to stay on the player after returning from end conquered [false/true|default:true]
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									preserve_effects_on_return_end_conquered = true
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								#Allows to enable special events
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								[special_events]
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									#Allows Halloween [false/true|default:true]
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									allow_halloween = true
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									#Allows Christmas [false/true|default:true]
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									allow_christmas = true
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									#Allows Spring Bloom [false/true|default:true]
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									allow_spring_bloom = true
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									#Allows you to set a Special Event as permanent [NONE/HALLOWEEN/CHRISTMAS/SPRING_BLOOM|default:NONE]
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									#Allowed Values: NONE, HALLOWEEN, CHRISTMAS, SPRING_BLOOM
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									force_special_event = "NONE"
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