#.
#Parameters and abilities of kinetic mechanisms
[kinetics]
	#.
	#.
	#Whether Deployer-killed entities should drop experience.
	deployerKillDropXp = true
	#.
	#Scale for experience dropped from Deployer-killed entities.
	# Default: 1.0
	# Range: 0.0 ~ 1.0
	deployerKillXpScale = 1.0
	#.
	#Whether Deployer-mined blocks should drop experience.
	deployerMineDropXp = true
	#.
	#Scale for experience dropped from Deployer-mined blocks.
	# Default: 1.0
	# Range: 0.0 ~ 1.0
	deployerMineXpScale = 1.0
	#.
	#Whether Deployers collect dropped experience as Nuggets of Experience.
	deployerCollectXp = true
	#.
	#Whether the Mending enchantment applies to Deployer-held items (Needs deployerCollectXp = true).
	deployerMendItem = true
	#.
	#Whether Deployers can perform sweep attacks.
	deployerSweepAttack = true
	#.
	#Whether Crushing Wheel-killed entities should drop experience.
	crushingWheelKillDropXp = true
	#.
	#Probability of Crushing Wheel-killed entities dropping experience.
	# Default: 0.30000001192092896
	# Range: 0.0 ~ 1.0
	crushingWheelKillDropXpChance = 0.30000001192092896
	#.
	#Scale for experience dropped from Crushing Wheel-killed entities.
	# Default: 0.3400000035762787
	# Range: 0.0 ~ 1.0
	crushingWheelKillDropXpScale = 0.3400000035762787

		#.
		#Fine tune the kinetic stats of individual components
		[kinetics.stressValues.v1]

			#.
			#.
			#[in Stress Units]
			#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
			[kinetics.stressValues.v1.impact]
				mechanical_grindstone = 4.0
				grindstone_drain = 4.0

	#.
	#Parameters and abilities of fluids and fluid operating components
	[kinetics.fluids]
		#.
		#.
		#Whether Liquid Experience will vaporize into Experience Orbs upon placement.
		experienceVaporizeOnPlacement = true
		#.
		#The amount of liquid a Printer can hold (mB).
		#[@cui:RequiresReload:server]
		# Default: 4000
		# Range: > 1000
		printerFluidCapacity = 8000
		#.
		#If the printing of Written Books function of Printers should be enabled.
		#[@cui:RequiresReload:server]
		enableWrittenBookPrinting = true
		#.
		#If the printing of Enchanted Books function of Printers should be enabled.
		#[@cui:RequiresReload:server]
		enableEnchantedBookPrinting = true
		#.
		#If the printing of Create's copiable items function of Printers should be enabled.
		#[@cui:RequiresReload:server]
		enableCreateCopiableItemPrinting = true
		#.
		#If the changing package patterns function of Printers should be enabled.
		#[@cui:RequiresReload:server]
		enablePackagePatternPrinting = true
		#.
		#If the assigning package addresses function of Printers should be enabled.
		#[@cui:RequiresReload:server]
		enablePackageAddressPrinting = true
		#.
		#If the assigning custom names function of Printers should be enabled.
		#[@cui:RequiresReload:server]
		enableCustomNamePrinting = true
		#.
		#If the printing banner patterns function of Printers should be enabled.
		#[@cui:RequiresReload:server]
		enableBannerPatternPrinting = true
		#.
		#Whether printing custom names (displayed in italics) should instead print as as item names (displayed in non-italics).
		printingCustomNameAsItemName = false
		#.
		#The generation change when copying Written Books; a value of 1 will prevent copying copy of copy
		# Default: -3
		# Range: -3 ~ 1
		printingGenerationChange = -3
		#.
		#The cost multiplier of printing Enchanted Books.
		# Default: 1.0
		# Range: 0.009999999776482582 ~ 100.0
		printingEnchantedBookCostMultiplier = 1.0
		#.
		#Whether the Printer denylist prevents Enchanted Books from being copied.Setting this to false allows copying Enchanted Books without denied enchantments
		printingEnchantedBookDenylistStopCopying = true
		#.
		#The amount of liquid a Blaze Enchanter can hold (mB).
		#[@cui:RequiresReload:server]
		# Default: 4000
		# Range: > 1000
		blazeEnchanterFluidCapacity = 8000
		#.
		#The amount of liquid a Blaze Forger can hold (mB).
		#[@cui:RequiresReload:server]
		# Default: 4000
		# Range: > 1000
		blazeForgerFluidCapacity = 8000
		#.
		#The amount of liquid an Experience Lantern can hold (mB).
		#[@cui:RequiresReload:server]
		# Default: 1000
		# Range: > 100
		experienceLanternFluidCapacity = 1000
		#.
		#The amount of experience an Experience Lantern can drain from player per 0.5 ticks (mB).
		# Default: 50
		# Range: > 1
		experienceLanternDrainRate = 50
		#.
		#Whether the Experience Lantern will pull in experience orbs from nearby.
		experienceLanternPullToggle = true
		#.
		#The range at which experience orbs will be pulled into the lantern.
		# Default: 10
		# Range: > 0
		experienceLanternPullRadius = 10
		#.
		#Modifier for the amount of force with which to pull the experience orbs.
		# Default: 0.07500000298023224
		# Range: 0.0 ~ 0.5
		experienceLanternPullForceMultiplier = 0.07500000298023224
		#.
		#Whether the Experience Lantern will drain experience from nearby Touhou Little Maid's maids (requires TLM mod).
		experienceLanternDrainMaidExperience = true
		#.
		#The amount of liquid a Grindstone Drain can hold (mB).
		#[@cui:RequiresReload:server]
		# Default: 1000
		# Range: > 5000
		mechanicalGrindstoneFluidCapacity = 5000

	#.
	#Parameters and abilities of enchantment operating components
	[kinetics.enchantments]
		#.
		#.
		#The max experience level a Blaze Enchanter can use in Regular Enchanting
		# Default: 30
		# Range: > 0
		blazeEnchanterMaxEnchantLevel = 60
		#.
		#The max experience level a Blaze Enchanter can use in Super Enchanting
		# Default: 60
		# Range: > 0
		blazeEnchanterMaxSuperEnchantLevel = 120
		#.
		#Max enchantment level in Super Enchanting will be extended by this value
		# Default: 1
		# Range: 0 ~ 255
		enchantmentMaxLevelExtension = 5
		#.
		#If Super Enchanting and Super Forging ignores enchantment compatibility
		ignoreEnchantmentCompatibility = true
		#.
		#If Enchantment splitting respects over-capped level
		splitEnchantmentRespectLevelExtension = true

	#.
	#Parameters and abilities of processing mechanisms and appliances
	[kinetics.processing]
		#.
		#.
		#Probability of natural lightning strikes transforming Blocks of Experience.
		# Default: 1.0
		# Range: 0.0 ~ 1.0
		regularLightningStrikeTransformXpBlockChance = 1.0
